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Kajiura Yuki - Decretum

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Total Posts
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Topic Starter
Smokeman
This beatmap was submitted using in-game submission on Dienstag, 23. Februar 2016 at 17:54:21

Artist: Kajiura Yuki
Title: Decretum
Source: 魔法少女まどか☆マギカ
Tags: Puella Magi Madoka Magica Kajiura Yuki ORIGINAL SOUNDTRACK II 2 miki sayaka theme determination
BPM: 160
Filesize: 5337kb
Play Time: 01:43
Difficulties Available:
  1. Determination (3,57 stars, 293 notes)
  2. Easy (1,52 stars, 113 notes)
  3. Hard (2,86 stars, 248 notes)
  4. Normal (1,96 stars, 169 notes)
Download: Kajiura Yuki - Decretum
Information: Scores/Beatmap Listing
---------------

In the vast ends of the cave, you hear an echoing song of sorrow and despair...
It fills you with determination.


sauce
thanks for photshop riven :^)

Okoratu | Sheela
DeletedUser_3638005
Background images were cut off on the edge here, and here.

So by request to photoshop them, I fixed them here:



Hathz
Hello,

[General]
  1. Audio bitrate is 320kbps (max. 192kbps)
  2. Inconsistency in Combo Colours
    SPOILER
    { Advanced} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    { Determination} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [240,108,154] Combo4 : [218,180,239]
    { Normal} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
  3. Unused hitsounds:
    1. soft-hitwhistle2.wav
  4. On the subject of hitsounds:
    1. Reduce the volume of the drum-hitwhistle on your final slider, it is too loud in my opinion.
    2. The soft-hitclap seems really out of place to me, it's so loud and sharp yet the song is calm. Would really recommend something else there (how about this?)
[Determination]
  1. 00:26:530 (1) - Add clap on slider head?
  2. 00:44:530 (1) - ^
  3. 00:46:405 (3) - Maybe curve this the other way
  4. 01:18:092 (4,1) - The slider could probably be curved the other way as well here
  5. 01:36:280 (1,2,3,1,2,3,1) - Reduce the volume of the claps on these (applies to all diffs)
[Advanced]
  1. 00:00:655 - Unnecessary inherited timing point
  2. 00:26:530 (1) - Add clap to slider head?
  3. 00:44:530 (1) - ^
[Normal]
  1. 00:00:655 - Unnecessary inherited timing point
  2. 00:07:405 (1) - Make slider longer by 1/2, there is a sound cue you can map here 00:07:967
  3. 00:26:530 (1) - Add clap to slider head?
  4. 00:44:530 (1) - ^
  5. 01:37:592 (1) - Add that custom hitsound to the spinner?

Nice song though (and mapset of course), not much I could point out. Have a star!
Topic Starter
Smokeman

Hathz wrote:

Hello,

[General]
  1. Audio bitrate is 320kbps (max. 192kbps) ugh... fuck...
  2. Inconsistency in Combo Colours these are intentional. I change the BG so i couldnt keep the same colours between the two lower difs and [ddetermination]
    SPOILER
    { Advanced} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    { Determination} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [240,108,154] Combo4 : [218,180,239]
    { Normal} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
  3. Unused hitsounds:
    1. soft-hitwhistle2.wav forgot to remove this thanks
  4. On the subject of hitsounds:
    1. Reduce the volume of the drum-hitwhistle on your final slider, it is too loud in my opinion. will do
    2. The soft-hitclap seems really out of place to me, it's so loud and sharp yet the song is calm. Would really recommend something else there (how about this?)i dont know about this
[Determination]
  1. 00:26:530 (1) - Add clap on slider head? yes ofc. I thought i did that tbh..
  2. 00:44:530 (1) - ^ same
  3. 00:46:405 (3) - Maybe curve this the other way I like the movement towards the next slider like this more D: . Curving it the other way wouldnt be as rewarding to play imo (and the flow doesnt suffer that much although the emphasis is quite akward)
  4. 01:18:092 (4,1) - The slider could probably be curved the other way as well here this is intentional (Low spaced triangle to a highspaced slider + changing direction of flow)
  5. 01:36:280 (1,2,3,1,2,3,1) - Reduce the volume of the claps on these (applies to all diffs) ok mom (gonna do this when i figure out how to work Audacity)
[Advanced]
  1. 00:00:655 - Unnecessary inherited timing point i need it so i can reduce the volume of that first note D: (cant put greens there w/o doing some shady stuff :^] )
  2. 00:26:530 (1) - Add clap to slider head? same
  3. 00:44:530 (1) - ^ same
[Normal]
  1. 00:00:655 - Unnecessary inherited timing point same
  2. 00:07:405 (1) - Make slider longer by 1/2, there is a sound cue you can map here 00:07:967 true
  3. 00:26:530 (1) - Add clap to slider head? same
  4. 00:44:530 (1) - ^ same
  5. 01:37:592 (1) - Add that custom hitsound to the spinner? i swear i double checked all difs for that..


Nice song though (and mapset of course), not much I could point out. Have a star! (ノ◕ヮ◕)ノ*:・゚✧ THANKS

thanks for the fast mod :^)
wajinshu
#modding queue

Smokeman wrote:

if i mod both of your maps as M4M do i get 2 mods?
maybe.
General
  1. Uncheck countdown, widescreen support and letterbox during breaks
  2. 5% volume unrankable, put 10%
  3. 01:12:655 - preview
  4. Advanced :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    Determination:
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [240,108,154] Combo4 : [218,180,239]
    Normal:
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    ooops please put all difficulties are the same combo color
  5. You have line are not needed delete them in Normal and Advanced


Normal
  1. HP 5 AR 6? Change HP 4 and AR 4.5 or 4
  2. 01:09:655 (3,4) - remove and put just slider
  3. 01:13:780 (3,4) - remove circle and slider repeat

Advanced
  1. 00:17:905 (5) - curve

Determination
  1. 00:31:592 (2) - For better flow X:256 Y:200
  2. 00:41:717 (2) - X: 144 Y:246 stack with the end of the slider
  3. 01:02:530 (1,2,3,4) - I offer this option because 01:03:092 (2,3,4) - curve

That song makes me sad ;w; Well, the rest looks fine for me. Good luck~
Topic Starter
Smokeman

wajinshu wrote:

#modding queue

Smokeman wrote:

if i mod both of your maps as M4M do i get 2 mods?
maybe.
General
  1. Uncheck countdown, widescreen support and letterbox during breaks yee
  2. 5% volume unrankable, put 10%
  3. 01:12:655 - preview I like it in the beginning better. If more ppl outright hate it I ll prolly change it
  4. Advanced :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    Determination:
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [240,108,154] Combo4 : [218,180,239]
    Normal:
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    ooops please put all difficulties are the same combo color changed them to fit their respective background....
  5. You have line are not needed delete them in Normal and Advanced keep forgetting to remove them


Normal
  1. HP 5 AR 6? Change HP 4 and AR 4.5 or 4 wooops
  2. 01:09:655 (3,4) - remove and put just slider i want the two beats in the song to be clickable
  3. 01:13:780 (3,4) - remove circle and slider repeat sry i dont like it :(

Advanced
  1. 00:17:905 (5) - curve its a curve doe... what?

Determination
  1. 00:31:592 (2) - For better flow X:256 Y:200 Yh kinda true. Didnt change it into a higher spacing since i want to keep that 1,5 DS consistent there, so i moved the other opject
  2. 00:41:717 (2) - X: 144 Y:246 stack with the end of the slider its ok
  3. 01:02:530 (1,2,3,4) - I offer this option because 01:03:092 (2,3,4) - curve mapping flute is difficult. I ll keep it for now but i might change it if i get a better idea


That song makes me sad ;w; Well, the rest looks fine for me.Q_Q Good luck~thank :)
Vespirit
Hey, here is the m4m mod :)
[ Normal]

  1. 00:26:530 - add whistle
  2. 00:27:280 - add clap
  3. 00:27:467 - add clap
  4. 00:40:030 (6) - why not make it a 1/1 slider and then a circle at 00:40:780?
  5. 01:36:280 - remove clap and add whistle
  6. 01:36:842 - remove clap
[ Advanced]

  1. 00:36:280 (6) - circle isn't exactly on the slider path. I think its a little bit noticeable in play as well
  2. 00:58:592 (5,6) - I think this plays better with the slider first, like with 00:57:467 (2,3)
  3. 01:37:592 (1) - end spinner in the same place as the normal diff?
[ Determination]

  1. 00:04:030 (1) - maybe change to a 1/1 slider and then a circle at 00:04:592. sounds nicer imo.
  2. 00:10:217 (2,3) - I don't think this should differ from 00:11:342 (2,3). you should make both of them the circle first
  3. 00:12:467 (2,3) - same here, switch to make the circle first.
  4. 00:13:592 (2,3) - ^
  5. 00:25:967 (2,3) - ^
  6. 00:19:405 (3,4,1) - overlap looks kinda weird, I think its because the circle is not in the slider's path. so I guess, edit the slider to incorporate this if you decide to edit. just an idea though
  7. 00:32:717 (2) - feels odd to play imo. maybe move to x:373 y:64?
  8. 00:56:530 (3) - why isn't this 2 circles like 00:55:405 (3,4)?
  9. 01:37:592 (1) - end spinner in the same place as normal diff as well
Alright, very nice mapset! Thanks for M4Ming and good luck! :P
Topic Starter
Smokeman
fuck sorry i forgot to respond D:

HydroCannon13 wrote:

Hey, here is the m4m mod :)
[ Normal]

  1. 00:26:530 - add whistle k
  2. 00:27:280 - add clap k
  3. 00:27:467 - add clap k
  4. 00:40:030 (6) - why not make it a 1/1 slider and then a circle at 00:40:780? i like it more like this
  5. 01:36:280 - remove clap and add whistle keeping it
  6. 01:36:842 - remove clap keeping it

[ Advanced]

  1. 00:36:280 (6) - circle isn't exactly on the slider path. I think its a little bit noticeable in play as well yes i know. I t looks like it is slightly stacked over the slider end. Thats what i was going for
  2. 00:58:592 (5,6) - I think this plays better with the slider first, like with 00:57:467 (2,3) flute
  3. 01:37:592 (1) - end spinner in the same place as the normal diff? changed normal
[ Determination]

  1. 00:04:030 (1) - maybe change to a 1/1 slider and then a circle at 00:04:592. sounds nicer imo. habcahcb. ok i know
  2. 00:10:217 (2,3) - I don't think this should differ from 00:11:342 (2,3). you should make both of them the circle first you can map these 3 note patterns all the same acctualy. Thing is i didnt want to use the same all over again so i put in some variety following a pattern
  3. 00:12:467 (2,3) - same here, switch to make the circle first.
  4. 00:13:592 (2,3) - ^
  5. 00:25:967 (2,3) - ^
  6. 00:19:405 (3,4,1) - overlap looks kinda weird, I think its because the circle is not in the slider's path. so I guess, edit the slider to incorporate this if you decide to edit. just an idea though ye i t kinda does. But i thinkk its fine enough
  7. 00:32:717 (2) - feels odd to play imo. maybe move to x:373 y:64? wops
  8. 00:56:530 (3) - why isn't this 2 circles like 00:55:405 (3,4)? i like it that way more :u
  9. 01:37:592 (1) - end spinner in the same place as normal diff as well changed normal

Alright, very nice mapset! Thanks for M4Ming and good luck! :P thanks, gl to you aswell :D
Axon
This song brings back memories, I love Madoka Magica so much.

Normal

00:02:905 (1,2) - Slider crashes into hitcircle
00:07:405 (1,2) - Slider crash
00:10:780 (3,4) - Another one
00:14:155 (1,2) - And another
00:16:405 (1,2,3) - Slider crashes into slider into circle
the only thing wrong with this difficulty is just the crashes. It would take way to long to list them all.

Advanced
00:22:780 (5) - you should put a slider there and then a hitcircle (completely optional)
00:36:280 (6) - Move that down like a centimeter
01:07:967 - put a circle here
other than that this diff looked awesome


Determination
00:39:467 (2,3,4,1) - Placement of the notes is a lil' wonky
00:58:592 (2) - that should just be a single hitcircle, not a quick slider
01:00:842 (2,3) - i dont know why those circles are there
01:30:280 (2,3,4,5) - uhm, that needs to be fixed


The last diff definitely needs some work but overall you did pretty great.



8/10
Stjpa
======================
= Unrankable issue
= Highly recommended suggestion
= Suggestion
======================


Normal

00:09:280 (3,1) - Make a blanket by just changing slidershape so you still have your schnieke triangle.
00:38:905 (5,6) - This crying blanket could be slightly improved, as it's not perfect.


Advanced

00:15:842 (5) - This needs to be roated a lot more. Try to curve the previous slider more so you have a bit more space to do it.
00:36:280 (6,1) - Minor thing: place the circle completely into the slider. :^)
00:51:842 (5,2) - Stack?
01:15:655 (3,5) - ^ would make it way cooler as it is now.


Determination

01:03:092 (2,3) - Looks weird af. D:
dsco
Normal
00:09:655 (1) - maybe blanket this on 00:09:280 (3) ? would look nicer, i think.
00:27:655 (1,2) - this slight offset is probably intentional but i think it looks sort of bad, especially when you followed it on the same rhythm earlier, here: 00:20:905 (4,5)
00:47:905 (1) - why NC here instead of 00:49:030 (3) like all the patterns before?
00:55:780 (1) - NC is slightly random since it is for the flute. i would recommend following the NC pattern you had before
01:08:155 (1,2) - place a circle in between? feels and sounds empty.
01:26:155 (1) - blanketing this on the end of 01:25:030 (3) looks prettier
01:31:780 (2) - slider is somewhat boring, maybe use a single red point on either end to make it just slighty different.
01:32:905 (1) - ugly slider, curve less?
01:35:905 (2,3) - barely any sound here, kind of random. why not put a circle between 01:37:030 (3,1) to follow the flute and emphasize the ending?

Advanced
00:05:717 (2,3) - moving this to the left more with same DS looks much better, as all slider tracks appear roughly the same distance apart.
00:08:530 (1,2,3) - making this a perfect equilateral triangle looks much better. (if you dont know how, take the first two, rotate them 120 degrees and put the first note on the second to see where 3 should go)
00:11:905 (1) - i think copying and ctrl+h and ctrl+g would make a cool shape and pattern for 00:13:030 (4) and its barely different. and maybe even 00:14:155 (1) but its probably too much at that point
00:23:905 (3,4,5) - ugly shaping, mainly 4 slider's last 2 nodes.
00:29:530 (6) - curving this more to point towards the next slider looks better imo.
00:45:280 (3) - it looks odd for this last one to be so slightly different
00:47:530 (6,1) and 00:52:030 (6,1) - i dont think 2.0x works that well here, i think 1.8x like 00:54:280 (6,1) - plays better
01:05:342 (5,6) - pointing 5 straight at 6 looks better imo
01:20:530 (4,5,6) - NC for consistency

Determination
00:00:280 (1,1) - i dont think these each need a NC, they didnt in the other difficulties.
00:04:030 (1,2) - this overlap feels forced, especially since the slider is still on the field when 2 appears.
00:09:280 (1) - much better to end this on red tick in a 3/4 pattern.
00:26:530 (1,1,1) - why not use the same rhythm as the last time? or choose one. also 00:26:530 (1) can blanket the end of 00:26:905 (1)
00:34:030 (6) - i think this fits better ending on red tick
00:55:780 (1) - this slider shape flows pretty poorly following the jumps
00:58:592 (2) - i dont think there is any reason to use 1/6 instead of 1/4, the flute is in between either and 1/4 is more consistent and makes more sense, especially since you use 1/4 a lot, right after.
01:00:842 (2,3,4) - the triplet doesnt follow well into the slider, shape-wise
01:02:530 (1) - NC to each of 01:03:092 (2,3,4) would make sense given 00:36:092 (1,1,1)
01:05:342 (2,3) - this reads like 1/2 due to the slider. i think making two doubles fits better and reads better. also you dont use any rhythm near as complicated anywhere else in the map
01:11:530 (1) - this blanket is messed up
01:20:905 (1,1) - both ending on red tick fits the music much better, especially since you just followed the flute and this time choose not to
01:31:592 (5) - no reason for this to be a 1/4 slider, nothing audible

a lot of this mod for the earlier difficulties is just opinions on shape, sorry if its annoying :) good map! good luck in ranking.
m4m from your queue
Chibi Maruko
Hi. From ur queue. M4M

Advanced
  1. 00:18:655 (3) - NC here cause volume is too high imo

Determination
  1. 00:01:405 (3) - Ctrl + G because the slider look akward
  2. 00:02:530 (3) - ^
  3. 00:08:530 (1,1,1,1) - I don't think so u just spam NC. But, ahead u want to fix this
  4. 00:17:530 (4) - NC here because big white tick is most important to make new nc
  5. 00:36:280 (1,1) - Please delete this NC because this time doesn't need to spam nc
  6. 00:58:592 (2) - Change slider to circle like triple cause it is confusing when player play ur diff like this 01:00:842 (2,3,4)
  7. 01:03:092 (2) - Change this overlap into straight slider because it is look akward and bad overlap i think
  8. 01:07:780 (5) - https://osu.ppy.sh/ss/4370334
  9. 01:13:780 (4) - Like fourth comment
  10. 01:16:030 (4) - ^

Maybe this map too great, duude
Ok, gl with ur map \:D/
/me run away
Topic Starter
Smokeman
8bit

8Bit wrote:

This song brings back memories, I love Madoka Magica so much.

00:02:905 (1,2) - Slider crashes into hitcircle
00:07:405 (1,2) - Slider crash
00:10:780 (3,4) - Another one
00:14:155 (1,2) - And another
00:16:405 (1,2,3) - Slider crashes into slider into circle
the only thing wrong with this difficulty is just the crashes. It would take way to long to list them all.[/color]
00:22:780 (5) - you should put a slider there and then a hitcircle (completely optional)
00:36:280 (6) - Move that down like a centimeter
01:07:967 - put a circle here
other than that this diff looked awesome[/color]

00:39:467 (2,3,4,1) - Placement of the notes is a lil' wonky
00:58:592 (2) - that should just be a single hitcircle, not a quick slider
01:00:842 (2,3) - i dont know why those circles are there
01:30:280 (2,3,4,5) - uhm, that needs to be fixed[/color][/size]

The last diff definitely needs some work but overall you did pretty great.



8/10

stjpaaa

Stjpa wrote:

======================
= Unrankable issue
= Highly recommended suggestion
= Suggestion
======================


Normal

00:09:280 (3,1) - Make a blanket by just changing slidershape so you still have your schnieke triangle.This is a very logical and good suggeston
00:38:905 (5,6) - This crying blanket could be slightly improved, as it's not perfect.moved a tiny bit. hope they are parallel now


Advanced

00:15:842 (5) - This needs to be roated a lot more. Try to curve the previous slider more so you have a bit more space to do it.
00:36:280 (6,1) - Minor thing: place the circle completely into the slider. :^) I rly like how it looks ingame. It gives a unique feel :^)
00:51:842 (5,2) - Stack? good suggestion, but i like semi stacking
01:15:655 (3,5) - ^ would make it way cooler as it is now.


Determination

01:03:092 (2,3) - Looks weird af. D: i know i know.. but i have my reasons to keep like that. The slider heads are mapped to the actual rythm, while the slider movements should roughly represent the intensity of the flute. I doesnt feel right to mape it as 3 notes or a slider or idunno pls suggestions D:
i slightly changed some of the things i commented

woah man

haha woah man wrote:

Normal
00:09:655 (1) - maybe blanket this on 00:09:280 (3) ? would look nicer, i think.
00:27:655 (1,2) - this slight offset is probably intentional but i think it looks sort of bad, especially when you followed it on the same rhythm earlier, here: 00:20:905 (4,5) thats a completely relative thing, depending on the whole pattern and not on "how you did this earlier". I could just copy paste the whole section
00:47:905 (1) - why NC here instead of 00:49:030 (3) like all the patterns before? this whole upbeat section is one thing. I cant just NC every two sliders. not having NC here 00:47:905 (1) - would be waay too wierd
00:55:780 (1) - NC is slightly random since it is for the flute. i would recommend following the NC pattern you had before
01:08:155 (1,2) - place a circle in between? feels and sounds empty. naw its ok
01:26:155 (1) - blanketing this on the end of 01:25:030 (3) looks prettier i dont like it :(
01:31:780 (2) - slider is somewhat boring, maybe use a single red point on either end to make it just slighty different. normals are boring in general
01:32:905 (1) - ugly slider, curve less? I see where you are coming from, i would ve suggested the same. But it flows well
01:35:905 (2,3) - barely any sound here, kind of random. why not put a circle between 01:37:030 (3,1) to follow the flute and emphasize the ending?guitar

Advanced
00:05:717 (2,3) - moving this to the left more with same DS looks much better, as all slider tracks appear roughly the same distance apart.
00:08:530 (1,2,3) - making this a perfect equilateral triangle looks much better. (if you dont know how, take the first two, rotate them 120 degrees and put the first note on the second to see where 3 should go)i know what that is. But no its intentional. A semi stack leavs me with a better angle to work with in this case.
00:11:905 (1) - i think copying and ctrl+h and ctrl+g would make a cool shape and pattern for 00:13:030 (4) and its barely different. and maybe even 00:14:155 (1) but its probably too much at that point its gopy pasted, but i removed the edge
00:23:905 (3,4,5) - ugly shaping, mainly 4 slider's last 2 nodes.
00:29:530 (6) - curving this more to point towards the next slider looks better imo.
00:45:280 (3) - it looks odd for this last one to be so slightly different it looks even wierder if they are all the same
00:47:530 (6,1) and 00:52:030 (6,1) - i dont think 2.0x works that well here, i think 1.8x like 00:54:280 (6,1) - plays better
01:05:342 (5,6) - pointing 5 straight at 6 looks better imo a stylistic pattern i use constantly in this dif
01:20:530 (4,5,6) - NC for consistency

Determination
00:00:280 (1,1) - i dont think these each need a NC, they didnt in the other difficulties. its fine its fine..
00:04:030 (1,2) - this overlap feels forced, especially since the slider is still on the field when 2 appears. i dont see a better solution to this atm
00:09:280 (1) - much better to end this on red tick in a 3/4 pattern. nothing on red tick ?
00:26:530 (1,1,1) - why not use the same rhythm as the last time? or choose one. also 00:26:530 (1) can blanket the end of 00:26:905 (1) because its different
00:34:030 (6) - i think this fits better ending on red tick dont like it
00:55:780 (1) - this slider shape flows pretty poorly following the jumps it should be a small pause so the next part gets expressed more and it doesnt flow tht bad imo
00:58:592 (2) - i dont think there is any reason to use 1/6 instead of 1/4, the flute is in between either and 1/4 is more consistent and makes more sense, especially since you use 1/4 a lot, right after. i dont like the sound of 1/4, might mute it but i ll keep it for now
01:00:842 (2,3,4) - the triplet doesnt follow well into the slider, shape-wise it does flow well the fuck? They are all blankets of eachother
01:02:530 (1) - NC to each of 01:03:092 (2,3,4) would make sense given 00:36:092 (1,1,1) no it wouldnt
01:05:342 (2,3) - this reads like 1/2 due to the slider. i think making two doubles fits better and reads better. also you dont use any rhythm near as complicated anywhere else in the map
01:11:530 (1) - this blanket is messed up
01:20:905 (1,1) - both ending on red tick fits the music much better, especially since you just followed the flute and this time choose not to
01:31:592 (5) - no reason for this to be a 1/4 slider, nothing audible it is slowly fading away but still audiable. Its more abou tht econsistency of the patterns in this whole part. Repeating it makes it predictable and thus easy

a lot of this mod for the earlier difficulties is just opinions on shape, sorry if its annoying :) good map! good luck in ranking. thanks

chibi

Chibi Maruko wrote:

Hi. From ur queue. M4M

Advanced
  1. 00:18:655 (3) - NC here cause volume is too high imo i understand what you are saying but i didnt want to spam NC in an advanced dif

Determination
  1. 00:01:405 (3) - Ctrl + G because the slider look akward no man, no
  2. 00:02:530 (3) - ^ ^
  3. 00:08:530 (1,1,1,1) - I don't think so u just spam NC. But, ahead u want to fix this nah i m fine
  4. 00:17:530 (4) - NC here because big white tick is most important to make new nc the higher note of the note is more important imo
  5. 00:36:280 (1,1) - Please delete this NC because this time doesn't need to spam nc i like it this time
  6. 00:58:592 (2) - Change slider to circle like triple cause it is confusing when player play ur diff like this 01:00:842 (2,3,4) a triplet would be too much here
  7. 01:03:092 (2) - Change this overlap into straight slider because it is look akward and bad overlap i think
  8. 01:07:780 (5) - https://osu.ppy.sh/ss/4370334 i hope you meant the stack: Offputting stacks is a thing i do in all my maps, i dont think its a problem
  9. 01:13:780 (4) - Like fourth comment pattern
  10. 01:16:030 (4) - ^ ^

Maybe this map too great, duude
Ok, gl with ur map \:D/
/me run away

8bit and chippy sorry guys your mods werent helpful at all :*(

But still thanks a lot for looking at it :D
MokouSmoke
[Determination]
  1. 00:18:467 (3) - two drum claps sounds a little overdone, maybe remove this one?
  2. 00:22:592 (2,3,4) - don't really like the linear flow here, especially since all the other flows you use are curved. i'd move 00:22:780 (3) - up a bit
  3. 00:25:405 (1) - so most of the downbeats you use sharp approach angles to emphasize the beat, but this angle is pretty shallow. I'd recommend rotating the slider at least 45 degrees CW, but you'll need to reposition the next few notes as well to keep the spacing
  4. 00:29:530 (3) - curve this up for better flow to 00:29:905 (1) - you could also maybe blanket 00:29:342 (2) - but it doesn't matter too much
  5. 00:36:092 (1,1,1) - this is just personal preference, but the kick sliders and spacing feels overdone, even if it's more intense here. i'd recommend keeping the flow more smooth http://puu.sh/mH0G9/9991a36d7f.jpg or just using circles instead
  6. 00:44:530 (1,2,3,4) - probably just me, but this plays a little strange since both extended sliders and normal 1/2 rhythm are used in the same phrase
  7. 01:03:092 (2,3,4) - people only read the approach circles, so the spacing between (2,3) seems much smaller than it actually is. I would add a NC to (3) to make it more readable or change (2) to a note. also the flute doesn't follow the bpm well here :/
  8. 01:07:217 (2,3,4,5) - flow is pretty sharp here given the intensity of the song, consider making 01:07:405 (3,4) - a slider instead?
  9. 01:13:030 - maybe reduce volume here by ~5%? the soft-hitsounds are pretty noisy
  10. 01:15:467 (2,3) - why is this spacing so large?
  11. 01:34:967 (4,5) - i'd prefer if this DS was 0.1-0.2 lower than 01:36:092 (4,1) - so the intensity constantly builds to the end
[Advanced]
  1. 00:13:592 (5,6) - ctrl+g this rhythmically to follow the bell sound
  2. 00:08:530 (1) - remove NC? otherwise 00:37:780 (4) - NC here?
  3. 01:23:905 (1) - maybe have this curve up to flow into 01:24:467 (2) - better
[Normal]
  1. 00:47:905 (1) - move NC to 00:49:030 (3) -
  2. 01:00:280 (1) - move NC to 01:01:405 (3) -
  3. 01:20:530 (3) - NC?
    Sorry for just short NC mod. Everything else in this diff looks ok.
Good luck! Have a star for mapping one of my favorite songs
Topic Starter
Smokeman

MokouSmoke wrote:

[Determination]
  1. 00:22:592 (2,3,4) - don't really like the linear flow here, especially since all the other flows you use are curved. i'd move 00:22:780 (3) - up a bit i can see your concern. Patern wise it would be kinda cooler to have it like that, but i want to keep it very simple to play, having the slight curve change might mess things up D:
  2. 00:25:405 (1) - so most of the downbeats you use sharp approach angles to emphasize the beat, but this angle is pretty shallow. I'd recommend rotating the slider at least 45 degrees CW, but you'll need to reposition the next few notes as well to keep the spacing spaced it out a bit more Q_Q
  3. 00:36:092 (1,1,1) - this is just personal preference, but the kick sliders and spacing feels overdone, even if it's more intense here. i'd recommend keeping the flow more smooth http://puu.sh/mH0G9/9991a36d7f.jpg or just using circles instead I undertand, but i just cant find anything better atm, i cant quite recreate yours and will prolly end up using 3 circles instead in the end D:
  4. 00:44:530 (1,2,3,4) - probably just me, but this plays a little strange since both extended sliders and normal 1/2 rhythm are used in the same phrase i pu tthe 172 so it doesnt play that wierd :o
  5. 01:03:092 (2,3,4) - people only read the approach circles, so the spacing between (2,3) seems much smaller than it actually is. I would add a NC to (3) to make it more readable or change (2) to a note. also the flute doesn't follow the bpm well here :/ good idea
  6. 01:15:467 (2,3) - why is this spacing so large? its roughly the same in the whole part :o , prolly just looks huge because there isnt anything inbetween
  7. 01:34:967 (4,5) - i'd prefer if this DS was 0.1-0.2 lower than 01:36:092 (4,1) - so the intensity constantly builds to the end i partly stacked the one and didnt the other so we get this effect
[Advanced]
  1. 00:13:592 (5,6) - ctrl+g this rhythmically to follow the bell sound i ll stick with this cause i m too lazy to change it :^)
  2. 01:23:905 (1) - maybe have this curve up to flow into 01:24:467 (2) - better this is intentional
[Normal]
  1. 00:47:905 (1) - move NC to 00:49:030 (3) - what the fuck i forgot to update
  2. 01:00:280 (1) - move NC to 01:01:405 (3) - ^
  3. 01:20:530 (3) - NC? ^
    Sorry for just short NC mod. Everything else in this diff looks ok. its just a normal no problem :D
Good luck! Have a star for mapping one of my favorite songs MOM I GOT A STAR \(*O*J)
Fixed the rest, thanks for good mod !!!
Lily Bread
hi, M4M from queue.

[Metadata]
artist: 梶浦由記
source: 魔法少女まどか☆マギカ

(current source and artist can move to tag)

http://dic.nicovideo.jp/a/%E3%81%95%E3%82%84%E3%81%8B%E3%81%AE%E3%83%86%E3%83%BC%E3%83%9E

http://www.amazon.co.jp/Decretum-%E3%80%8C%E3%81%95%E3%82%84%E3%81%8B%E3%81%AE%E3%83%86%E3%83%BC%E3%83%9E%E3%80%8D-Originally-Performed-%E3%80%8C%E9%AD%94%E6%B3%95%E5%B0%91%E5%A5%B3%E3%81%BE%E3%81%A9%E3%81%8B%E2%98%86%E3%83%9E%E3%82%AE%E3%82%AB%E3%80%8D%E3%82%88%E3%82%8A/dp/B00680YKWU

a nice mapset! but i noticed some small problems.

[Normal]
00:18:092 - obviously , here has music. what about making - 00:17:905 (4) - a 1/2 slider?

[advanced]
00:20:905 (1) - for flow, it should be a pattern like this.

00:28:780 (4) - and it should be this, because it's not a very strong downbeat.

00:46:780 (4) - something like above, it should be a "smooth" flow, not a anti-flow because it's not a strong downbeat.

01:34:030 (4) - ^

[Determination]
00:58:030 (1,2) - what's this?
01:36:092 (4,1) - this shouldn't jump so big. because music is not changed.

good luck!
Topic Starter
Smokeman
thank you Lily bread :D

Lily Bread wrote:

hi, M4M from queue.

[Metadata]
artist: 梶浦由記 thank you thank you
source: 魔法少女まどか☆マギカ oh i put them the other way around..wops

(current source and artist can move to tag)

http://dic.nicovideo.jp/a/%E3%81%95%E3%82%84%E3%81%8B%E3%81%AE%E3%83%86%E3%83%BC%E3%83%9E

http://www.amazon.co.jp/Decretum-%E3%80%8C%E3%81%95%E3%82%84%E3%81%8B%E3%81%AE%E3%83%86%E3%83%BC%E3%83%9E%E3%80%8D-Originally-Performed-%E3%80%8C%E9%AD%94%E6%B3%95%E5%B0%91%E5%A5%B3%E3%81%BE%E3%81%A9%E3%81%8B%E2%98%86%E3%83%9E%E3%82%AE%E3%82%AB%E3%80%8D%E3%82%88%E3%82%8A/dp/B00680YKWU

a nice mapset! but i noticed some small problems.

[Normal]
00:18:092 - obviously , here has music. what about making - 00:17:905 (4) - a 1/2 slider? nice idea

[advanced]
00:20:905 (1) - for flow, it should be a pattern like this. I use the 1/1 break to change the flow, cause at that time i couldt come up with smth i would be happy about

00:28:780 (4) - and it should be this, because it's not a very strong downbeat.

00:46:780 (4) - something like above, it should be a "smooth" flow, not a anti-flow because it's not a strong downbeat.

01:34:030 (4) - ^

i strongly believe those are fine. I still moved some to be less agressive, but they are all intended, still thank you, i ll keep an eye the next time i map smth like this

[Determination]
00:58:030 (1,2) - what's this? having a single note does do it justice imo. A1/4 feels wierd, so i did a 2/6 :(
01:36:092 (4,1) - this shouldn't jump so big. because music is not changed. oh yeah. I reduced it and moved it a bit around

good luck! Thank you, the same to you"
-GriM-
Mod Time!

Determination:

AR needs to be lowered to 8.5. AR 8.7 for a 3.6 star is a bit to much, do you agree? especially with the low bpm.
00:20:905 (1) - flow from this to 00:21:467 (2) - is sorta awkward imo
00:21:467 (2) - to be a bit more creative, maybe make this a pattern? :3
00:36:092 (1,1,1) - space these a bit more, pretty easy to over aim
00:58:592 (2,3) - meh, doesnt sound to good. Could be kept tho
01:00:842 (2,3,4) - kind of an overmap, 01:00:936 (3) - there really isnt anything to be empthasized here, Maybe make a kick slider
01:03:092 (2,1,2) - nothing wrong with this, nice job being creative 8-)
01:06:655 (3) - why is red tick after this blank? D:
01:12:280 (3) - this slider art isnt exactly the best here
01:30:092 (1,2,3,4,5) - should be placed earlier to get the full empthasis of the flute
rest is good yaaa

Advanced: make AR 8, would fit better imo
00:36:092 (5,6,7,1) - reading this might be a bit difficult for a lower skill player, but its fine to keep just my opinion.
01:12:655 (1) - I know this is kiai but lower the volume just a bit
Rest is good, but one thing I noticed is the 1 note stacks, maybe make them more creative? ;)

Normal: Good! :D

hope this was helpful 8-)
Jonarwhal
M4M on your queue~ Don't mod back if this doesn't help.
Nice song ^^
Normal
  1. 00:31:030 (6,7) - Move both of these right to make the flow slightly better. Example
  2. 01:14:342 (4,5) - Two circles after a slider is kinda too hard for normal. Either make it a slider or remove 01:14:342 (4) - this. If you fix it, also fix it in the other places with the same pattern.
  3. 01:32:905 (1) - Stretch this out just a bit more, so it doesn't look so squished.
  4. 01:35:905 (2,3) - Consider making these a slider.
Advanced
Sorry, I can't find anything. This is fun though~
Determination
  1. 00:19:780 (1) - Stretch this out for a better blanket with 00:19:217 (2) - this. If it's not a blanket, then make it look less like a blanket.
  2. 00:22:592 (2,3,4) - Make this a straight line.
  3. 00:50:155 (1) - Same as 00:19:780 (1) - here.
  4. 01:11:155 (4,1) - ^^^
Good Luck~!! :D
Topic Starter
Smokeman
GriM

-GriM- wrote:

Mod Time!

Determination:

AR needs to be lowered to 8.5. AR 8.7 for a 3.6 star is a bit to much, do you agree? especially with the low bpm. i dont think it NEEDS do be changed but i m still going to do since i thought it was on 8,5 already .-.
00:20:905 (1) - flow from this to 00:21:467 (2) - is sorta awkward imo the whole patern is a circular motion
00:21:467 (2) - to be a bit more creative, maybe make this a pattern? :3 ?
00:36:092 (1,1,1) - space these a bit more, pretty easy to over aim [color=#BF8000
]people... pls make up your mind. I guess i ll keep it as it is till some BN or QAt complains .-.[/color]
00:58:592 (2,3) - meh, doesnt sound to good. Could be kept tho
01:00:842 (2,3,4) - kind of an overmap, 01:00:936 (3) - there really isnt anything to be empthasized here, Maybe make a kick slider i want to avoid kicksliders in this chilled map (only used them when they felt fitting)
01:03:092 (2,1,2) - nothing wrong with this, nice job being creative 8-) dB^)
01:06:655 (3) - why is red tick after this blank? D: emphasis on flute
01:12:280 (3) - this slider art isnt exactly the best here its pretty generic
01:30:092 (1,2,3,4,5) - should be placed earlier to get the full empthasis of the flute I tried to make it fit but it just doesnt fit as much as you think it would. 01:30:092 (1) - is not a part of the flute, flute begins 01:30:186 - but it makes no sense rythmically:/
rest is good yaaa

Advanced: make AR 8, would fit better imo nah 7,5 is more than enough for < 3.0*
00:36:092 (5,6,7,1) - reading this might be a bit difficult for a lower skill player, but its fine to keep just my opinion. in my opinion aswell (its an advanced so they arent rly that noob playing this..)
01:12:655 (1) - I know this is kiai but lower the volume just a bit its fine lik the rest
Rest is good, but one thing I noticed is the 1 note stacks, maybe make them more creative? ;)

Normal: Good! :D

hope this was helpful 8-) THANKS

jonawaga

jonawaga wrote:

M4M on your queue~ Don't mod back if this doesn't help.
Nice song ^^
Normal

  1. 00:31:030 (6,7) - Move both of these right to make the flow slightly better. Example
  2. 01:14:342 (4,5) - Two circles after a slider is kinda too hard for normal. Either make it a slider or remove 01:14:342 (4) - this. If you fix it, also fix it in the other places with the same pattern. I think 2 semi stacked 1/2 notes arent too hard concidering they allways turn up after a long slider and the song is 160 BPM. (and it sthe climax of the song so please allow it fam Q_Q)
  3. 01:32:905 (1) - Stretch this out just a bit more, so it doesn't look so squished. you are right! It does look a bit too squished :o
  4. 01:35:905 (2,3) - Consider making these a slider. I just dont seem to like a 172 slider there. But completely reasonable suggestion
Advanced

Sorry, I can't find anything. This is fun though~


Determination

  1. 00:19:780 (1) - Stretch this out for a better blanket with 00:19:217 (2) - this. If it's not a blanket, then make it look less like a blanket. yo needs a tiny bit
  2. 00:22:592 (2,3,4) - Make this a straight line. WHAT FUCK NO DDDD: man i thought this was aperfect line all the time Q_Q
  3. 00:50:155 (1) - Same as 00:19:780 (1) - here. k
  4. 01:11:155 (4,1) - ^^^ yo
Good Luck~!! :D DUDE NICE MOD!!! Definitely gonna mod back

Thanks people :^)
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