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Kajiura Yuki - Decretum

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ecdonald
nice map~ hope it gets ranked owo
Rizen
please change name in description from rizen to riven, we're not the same people ;(
Topic Starter
Smokeman

Rizen wrote:

please change name in description from rizen to riven, we're not the same people ;(
wtf rizen exists, should've looked it up... sorry about that :[

just a prank pro :^)
Okoratu
idk i don't think having blood on the bg fits how calm this song is lol

[insane]
00:17:530 (4,1) - swap nc?
00:08:905 (1,2) - clicking these to the ngo and play extended sliders only feels rather odd, tbh 00:26:905 (1) - ignores the same kind of beats
00:12:467 (2) - 00:13:592 (2) - i assume these are there for the string instruments that you ignored for like 12 seconds
00:31:967 - idk i feel like this sound deserves to be mapped because it's actually quite strong skipping it made me wonder why while playing
00:32:905 (3,4) - this seems like a pretty random extend, either extend all sliders or just don't extend 3 lol
00:33:280 - 00:35:530 - shouldn't these have combos o.o
00:36:092 (1,1,1) - i don't like that this is a thing but it plays ok just that you need to silence like 3 sliderends might tell you that there are more suitable rhythms for this LOL
00:41:155 (1,2,3,4,1,2,3) - for these you just continue on with spamming 1/1 slider + 3 circles even though the melody drastically changed from 00:38:905 (1,2,3,4,1,2,3,4) - ...? why? the way the melody is built up makes me expect to click the sliderends but it doesn't feel too weird either, just wondering
00:44:530 (1,2) - why is 1 extended and 2 isnt alskfjdlakjsdf
00:46:780 (4,1) - swap nc this chain of random 3 circles in one combo is really odd lool
00:58:592 (2,3,4) - this and all the other triplets sound so off that they play terribly
01:13:780 (4) - 01:16:030 (4) - combos zzz actually just recheck your kiai im tired of writing these

[hard]
00:04:780 (5) - 00:22:780 (5) - why suddenly decreasing spacing?
00:25:405 (1,1) - look rather odd like this, can you either not overlap of find a cleaner way to do it ?
00:29:905 (1) - missing 1.7 spacing
00:32:155 (1) - removing a repeat and adding a circle at the point where that slider used to end might make for a more interesting pattern
00:34:405 (1) - you usually don't differ from you 1/1 spacing with jumps
00:45:655 (1) - more space
01:03:092 (5,6,7,1) - when playing this felt super random because you just didn't do that until now but it does make sense so uhhh
01:35:717 (2) - id go for circle+slider for this and make 01:36:842 (4,5) - this a repeat slider because the sound on 01:36:842 - supports clicking and holding more so basically http://puu.sh/n9Wr4/b15bc3c9b7.jpg

[normal]
starting the lowest diff with a stacked note is really mean since stacks are harder to read for beginners :\
this diff's density is a bit too high for the lowest diff, i'd recommend making an easy to not kill people who literally play this game for the first time, especially the 1/2 chains like 00:26:530 (3,4,5) - will kill anyone who just started with the game, if i were to check this for a bubble i'd insist on an easy
if you're making an easy consider increasing AR to 5.5 ~ 5.7 on this, that would go better with its density
00:08:530 (1) - don't nc on stuff like this in this diff, just sticking to 2 measure combos is enough already
00:16:405 (1,2) - i think going for http://puu.sh/n9WIP/6ffff5459d.jpg is more intuitive to play because you don't usually do red tick sliders
00:50:155 (1,3) - would look better if you actually tried to make them symmetrical

for a normal this diff is cool but as the lowest diff this diff is too hard
Topic Starter
Smokeman

Okoratu wrote:

idk i don't think having blood on the bg fits how calm this song is lol THIS SONG MAKES ME WANT TO SMASH THINGS tbh tho, it is more if a parallel to its source. blah blah spoiler blah blah. It also shows the different interpretations this piece can have. On one side its this soothing string/violin thing, on the other it has this desperate and kinda helpplessness feel ;( . If you ask me, this is not a happy song.

[insane]
00:17:530 (4,1) - swap nc? why not
00:08:905 (1,2) - clicking these to the ngo and play extended sliders only feels rather odd, tbh 00:26:905 (1) - ignores the same kind of beats The first one dont have a violin whats'o ever. I first had a 3/4 spam there but i removed it since it ignored too much. On the latter i mapped the violin like with all the others. I changed this one to a 1/1 since 3/4 seems kinda meh to me atm (1/2 plays better imo).all the other beats are excuses to put circles so i can map violin :]
00:12:467 (2) - 00:13:592 (2) - i assume these are there for the string instruments that you ignored for like 12 seconds i am guilty
00:31:967 - idk i feel like this sound deserves to be mapped because it's actually quite strong skipping it made me wonder why while playing I share this opinion, but since noone mntioned it i said, "fuck it" and just didnt change it
00:32:905 (3,4) - this seems like a pretty random extend, either extend all sliders or just don't extend 3 lol its kinda shit now that i think about it
00:33:280 - 00:35:530 - shouldn't these have combos o.o first one yes second one will get too colourful unless i remove the shit i did afterwards
00:36:092 (1,1,1) - i don't like that this is a thing but it plays ok just that you need to silence like 3 sliderends might tell you that there are more suitable rhythms for this LOL I like and dislike those at the same time. They will bring up contoversy and might fuck me up, but i just cant change those three... i rly like them D:i will imidiatly change them once they start making more problems
00:41:155 (1,2,3,4,1,2,3) - for these you just continue on with spamming 1/1 slider + 3 circles even though the melody drastically changed from 00:38:905 (1,2,3,4,1,2,3,4) - ...? why? the way the melody is built up makes me expect to click the sliderends but it doesn't feel too weird either, just wondering 00:38:905 (1,2,3,4) - this is a strong part so the 3 note thing starts saced, 00:40:030 (1,2,3,4) - is chilled again which took the first one as a reference to make it look like i put some thought behind the patterns. 00:41:155 (1,2,3,4,1,2,3) - Here the violin gradually increases: First there is a bend slider to a incrasingly spaced 3 note thing to a even sharper bend slider. The note goes into that linear slider facing the opposite flow direction for maximum emphasis. It kinda works in my mind :(
00:44:530 (1,2) - why is 1 extended and 2 isnt alskfjdlakjsdf alsfhkakjasslask. Ok i revisted this one. Actually this is the only part like this with some kind of "bass" which plays on the two single notes. SO i rly want those to be clickable. Thing is i decided to avoid 3/4 extended sliders followed up by a circle (sliders are ok doe cause i like it) since they kinda destry the simplicity.
00:46:780 (4,1) - swap nc this chain of random 3 circles in one combo is really odd lool wat... why was this a thing...
00:58:592 (2,3,4) - this and all the other triplets sound so off that they play terribly i know but how to map that shitty flute thing.. i cant just ignore it.. I ll change this once i get a better idea.
01:13:780 (4) - 01:16:030 (4) - combos zzz actually just recheck your kiai im tired of writing these Noticed myself, but didnt update .-.

[hard] i guess you want me to rename this to "Hard"
ok playing this made me sleepy enough to just post this half done sleep tight :^)


00:04:780 (5) - 00:22:780 (5) - why suddenly decreasing spacing? it felt so lonely out there D: (i did the second one more often in the map so i think its kinda ok)
00:25:405 (1,1) - look rather odd like this, can you either not overlap of find a cleaner way to do it ? :[ fixed it...
00:29:905 (1) - missing 1.7 spacing report ggwp
00:32:155 (1) - removing a repeat and adding a circle at the point where that slider used to end might make for a more interesting pattern changed th ewhole thing
00:34:405 (1) - you usually don't differ from you 1/1 spacing with jumps and fixed this with it
00:45:655 (1) - more space k fam
01:03:092 (5,6,7,1) - when playing this felt super random because you just didn't do that until now but it does make sense so uhhh i ll keep it for now
01:35:717 (2) - id go for circle+slider for this and make 01:36:842 (4,5) - this a repeat slider because the sound on 01:36:842 - supports clicking and holding more so basically http://puu.sh/n9Wr4/b15bc3c9b7.jpg much better


[normal]
starting the lowest diff with a stacked note is really mean since stacks are harder to read for beginners :\
this diff's density is a bit too high for the lowest diff, i'd recommend making an easy to not kill people who literally play this game for the first time, especially the 1/2 chains like 00:26:530 (3,4,5) - will kill anyone who just started with the game, if i were to check this for a bubble i'd insist on an easy
if you're making an easy consider increasing AR to 5.5 ~ 5.7 on this, that would go better with its density
00:08:530 (1) - don't nc on stuff like this in this diff, just sticking to 2 measure combos is enough already why did i do this..
00:16:405 (1,2) - i think going for http://puu.sh/n9WIP/6ffff5459d.jpg is more intuitive to play because you don't usually do red tick sliders i cant ignore the guitar stroke ther D:
00:50:155 (1,3) - would look better if you actually tried to make them symmetrical symmetrie!

for a normal this diff is cool but as the lowest diff this diff is too hard Time for a green dif (brb learning how2easy)
thanks b0ss

btw why does this happen .-. http://puu.sh/na9mR/90f246128f.png
Okoratu
u can't spoiler me with a show i already watched!!!!
Also @sheela having different combo colors between your own difficulties is fine, even when using the same background over them if you have reasons to do so:
see https://osu.ppy.sh/s/365963 and https://osu.ppy.sh/s/395846 as a reference where the extras are colorhaxed and the rest of the diffs don't have enough objects to be.
and that happens because it apparently checks only if your current bg is used in the current diff and doesn't go through opening all other diffs for checking that
Krfawy
Aren't you guys German? Using German would make things easier for both of you, I guess. L69L
Okoratu
sheela
Okay, I'm very sorry for the very long wait! I only have one concern for all difficulties though:

  1. 00:00:280 (1) - Is it me or lowering the volume doesn't work because the hitsound is too loud?
I guess you're adding an Easy, so um... catch me again when you have added Easy!
Krimek
Hey there m4m request o/

[General]
  1. 00:00:655 - Unnecessary green line. (Except in Determination)
  2. Is it on purpose that you placed finish on 00:13:030 - instead of 00:14:155 - ?
  3. 01:37:780 (1) - Why you hitsound it and make 5% volume? That makes no sense to me. Please decide if you gonna hitsound OR silence it.
[Easy]
  1. 00:17:530 - since this is a big white tick, I would make it clickable.
  2. 00:38:905 (3) - I would curve it less for a little bit so it is better "blanket" from that distance.
  3. 01:37:405 (5) - NC for the last note to be consistant with other diffs.
[Normal]
  1. 00:52:405 (1) - Maybe curve it more for blanket (and it also fits better with the flow of 00:53:155 (2) - imo).
    Nice job on this one, can't really say something about it.
[Hard]
  1. 00:09:280 (6) - Uneven triangle (Place it on x:232|y:192 and fix spacing to 00:09:655 (1) - ).
  2. 00:31:030 (3,4,1) - & 00:40:030 (4,5) - Why u decrease the distance? And at least keep the distance to the 2nd object equally.
  3. 00:45:655 (1) -, 00:47:905 (1) -, 00:50:155 (1) -, 00:52:405 (1) -, 00:54:655 (1) -; Why is the distance sometimes 1.4 and sometimes 2.0?
    ^This also kinda happens often to you that your NCs are sometimes higher spaced and sometimes not.
[Determination]
  1. 00:34:030 (3) - Silence sliderend please. Same with: 00:58:780 (4) -, 01:12:280 (3) -, 01:19:030 (3) -, 01:20:905 (1,1) -
  2. 00:36:092 (1,1,1,1) - Nice pattern!
  3. 01:08:155 (1,2,3,4) - How about something like this? Straigth flow and better triangle.
  4. 01:35:155 (5) - No one will expect this placing. Please do something like 01:32:905 (1,2,3,4,5) - without a jump.
  5. 01:37:405 (1) - Maybe a jump for the final circle?
Yeah, the mod ended up a bit short, hope you don't mind.
Good luck with the mapset.
Topic Starter
Smokeman
krimkek

Krimek wrote:

Hey there m4m request o/ what the... y u do this to yourself

[General]
  1. 00:00:655 - Unnecessary green line. (Except in Determination) oh
  2. Is it on purpose that you placed finish on 00:13:030 - instead of 00:14:155 - ? it didnt sound fitting t me :/. these things are sometimes intuitive
  3. 01:37:780 (1) - Why you hitsound it and make 5% volume? That makes no sense to me. Please decide if you gonna hitsound OR silence it. Using hitsounds you will be able to hear smth there. If you dont then you dont hear anything. I though this hitsound at the end of a spinner on a song like this would fit. I think it does, but if ppl dont use hitsounds then its just awkward, so i decided to keep the hitsound relatively loud so the ones playing with hitsound get it and the ones w/o dont get annoyed :U


[Easy]
  1. 00:17:530 - since this is a big white tick, I would make it clickable. Mapped the guitar
  2. 00:38:905 (3) - I would curve it less for a little bit so it is better "blanket" from that distance. This blanket is intentional
  3. 01:37:405 (5) - NC for the last note to be consistant with other diffs. I see why you would do that,but a newer player will prolly play with the standard skin, which will result intu genkis(? the big 300's) which might be confusing :/
[Normal]
  1. 00:52:405 (1) - Maybe curve it more for blanket (and it also fits better with the flow of 00:53:155 (2) - imo).ok
    Nice job on this one, can't really say something about it.
[Hard]
  1. 00:09:280 (6) - Uneven triangle (Place it on x:232|y:192 and fix spacing to 00:09:655 (1) - ). i dont want to move it any more far away from 3 else the stack would ruin the aesthetic even more :(
  2. 00:31:030 (3,4,1) - & 00:40:030 (4,5) - Why u decrease the distance? And at least keep the distance to the 2nd object equally. k
  3. 00:45:655 (1) -, 00:47:905 (1) -, 00:50:155 (1) -, 00:52:405 (1) -, 00:54:655 (1) -; Why is the distance sometimes 1.4 and sometimes 2.0? cause these arent all the same... 1st and 3rd you mentioned have those 1/2 sliders which are oretty hard to play for a normal player already, so no need to kill them off. The others are kind intuitive but follow a pattern with being spaced.
    ^This also kinda happens often to you that your NCs are sometimes higher spaced and sometimes not.
[Determination]
  1. 00:34:030 (3) - Silence sliderend please. Same with: 00:58:780 (4) -, 01:12:280 (3) -, 01:19:030 (3) -, 01:20:905 (1,1) - k
  2. 00:36:092 (1,1,1,1) - Nice pattern! the pattern i am most afraid of :(
  3. 01:08:155 (1,2,3,4) - How about something like this? Straigth flow and better triangle. it would be the only time i had straight flow...
  4. 01:35:155 (5) - No one will expect this placing. Please do something like 01:32:905 (1,2,3,4,5) - without a jump.If a player cant read this and plays this diff... its not my fault. Noone expects the note there in the song eitherl..
  5. 01:37:405 (1) - Maybe a jump for the final circle? naw. i like it like that
Yeah, the mod ended up a bit short, hope you don't mind. bruh.. i just wanted a mod on the easy.........
Good luck with the mapset.

thank you
MokouSmoke
nice to see this moving forward
we did a m4m before, so just a couple suggestions for easy, even though I think it's already fine
[Easy]
  1. 00:01:780 (3) - prefer if the flow started out a little smoother at the beginning of the song before you start emphasizing things with sharp angles such as 00:02:905 (5) - suggestion: http://puu.sh/nerqc/5b0ef3bb11.jpg
  2. 00:36:280 (5,1) - I think the angle between the sliderbody and 00:36:280 (5,1) - is a little too harsh. maybe something like this? http://puu.sh/nespI/a06c0e94f8.jpg
  3. 00:37:780 (2,3) - could be blanketed better
  4. 01:32:905 (1,2) - these look a little strange because it's almost symmetric but not quite.
Good luck!
Topic Starter
Smokeman
smoke

MokouSmoke wrote:

nice to see this moving forward
we did a m4m before, so just a couple suggestions for easy, even though I think it's already fine
[Easy]
  1. 00:01:780 (3) - prefer if the flow started out a little smoother at the beginning of the song before you start emphasizing things with sharp angles such as 00:02:905 (5) - suggestion: http://puu.sh/nerqc/5b0ef3bb11.jpg
  2. 00:36:280 (5,1) - I think the angle between the sliderbody and 00:36:280 (5,1) - is a little too harsh. maybe something like this? http://puu.sh/nespI/a06c0e94f8.jpg
  3. 00:37:780 (2,3) - could be blanketed better
  4. 01:32:905 (1,2) - these look a little strange because it's almost symmetric but not quite.
Good luck!


°O°/ mokouSMOKE modded back

did everything thanks a lot!
sheela
[Easy]
  1. 00:35:530 (4,5,1) - The flow could be improved if they went to a "single direction". If you re-arrange your pattern into something like this, the flow is more intact since it's going in one direction, which is curve. The pattern you created doesn't do that, because you have to move down and up at the same time when you reach 00:36:655 (1) -, so it's breaking the flow here.
  2. 00:54:655 (1) - This is more of a personal taste, so it's a minor suggestion. Instead of repeating the same shape of the previous slider, making something different would fit better when the rhythm in the music is changed, which in this case is the violin that changed its rhythm. In my opinion, that also makes an emphasis that part. Maybe a straight would go well, as the circular flow will be instead linear.
  3. 01:20:530 (5) - How about you make it as a curve slider? The pattern with 01:19:405 (4) - looks boring when they are plaintively straight, in my opinion.
[Determination]
  1. 00:58:780 (4,1) - I thought there was a 1/2 gap between them lol, but I highly suggest you reduce the distance and overlap because the length of the sliders are not evident and players could fall into your trap.
This map is pretty much ready, so leave me a message when you have applied anything from this recheck!
Topic Starter
Smokeman

sheela wrote:

[Easy]
  1. 00:35:530 (4,5,1) - The flow could be improved if they went to a "single direction". If you re-arrange your pattern into something like this, the flow is more intact since it's going in one direction, which is curve. The pattern you created doesn't do that, because you have to move down and up at the same time when you reach 00:36:655 (1) -, so it's breaking the flow here. I had the exact same idea at first but i didnt do it because it would look identical to 00:06:280 (2,3,4) - . I came up with something else which emphasises that part better while flowing flowing smoother aswell.
  2. 00:54:655 (1) - This is more of a personal taste, so it's a minor suggestion. Instead of repeating the same shape of the previous slider, making something different would fit better when the rhythm in the music is changed, which in this case is the violin that changed its rhythm. In my opinion, that also makes an emphasis that part. Maybe a straight would go well, as the circular flow will be instead linear. I see why you wouldnt want to repeat the slider, but i dont think i like the aesthetic of having a curved and a linear one there :/ I would have to change a bunch of patterns afterwards if i wanted to have smth visually appealing (in my eyes)
  3. 01:20:530 (5) - How about you make it as a curve slider? The pattern with 01:19:405 (4) - looks boring when they are plaintively straight, in my opinion. Oh yes, this looks a lot better!
[Determination]
  1. 00:58:780 (4,1) - I thought there was a 1/2 gap between them lol, but I highly suggest you reduce the distance and overlap because the length of the sliders are not evident and players could fall into your trap. I didn't overlap them but moved them rly close. The distance is low enough not be mistaken with a 1/2 rythm. I dont like those overlaps :/
This map is pretty much ready, so leave me a message when you have applied anything from this recheck! pm'ed
thanks thanks °O°/
sheela
Well done mapset, this deserves a bubble! Good luck for ranking it!
Topic Starter
Smokeman
°O°/ thanks for buublee Sheela and all the help you gave me for this to happen!

now how2get heart ._.
Okoratu
give meta do offset -5 or something
rebub
due to changes to timing and certain changes to easy and determination

(easy: more circles during kiai to have some kind of rhythm variation, was kinda dull the whole time otherwise)
(determination: basically triplets are kill)

rip triplets i won't really miss them
dqs01733
Did you change the the overlaps
Can I have a kd for it
Topic Starter
Smokeman

dqs01733 wrote:

Did you change the the overlaps
Can I have a kd for it
ayyy lmao, yes i did xD

most valuable IRC mod i got!
Pho
nice
you may use the skin from my set too if you want to /w\
sheela
All right, everything looks good. So here's my heart instead!

Qualified!
Topic Starter
Smokeman
°O°// we did it! Thanks everyone!

woke up in the middle of the night to take piss... and now i see this, lol.
Avishay
Gratz!
Okoratu

Smokeman wrote:

°O°// we did it! Thanks everyone!

woke up in the middle of the night to take piss... and now i see this, lol.
ROFL
Shiguri
SMOOOOOOOOOOOOOOOOOOOOOKEEEEEEEEEE
YOU DID IT MAN AYYYY
Myxo
Great! ;3
Mao
Grats!
Topic Starter
Smokeman

Desperate-kun wrote:

Great! ;3

Mao wrote:

Grats!
tfw you see QAT response in your notifications and prepare for a sick disqualifiy

but then you see this this and feel even more scared Q_Q

btw mao, thanks for help and cats
MokouSmoke
congrats!
Topic Starter
Smokeman
I hope everyone playing this enjoys it !!!

To every modder: Thanks a lot for helping me getting this out there for everyone to enjoy !

I'll do better next time :I
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