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Kajiura Yuki - Decretum

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Total Posts
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Topic Starter
Smokeman
This beatmap was submitted using in-game submission on Dienstag, 23. Februar 2016 at 17:54:21

Artist: Kajiura Yuki
Title: Decretum
Source: 魔法少女まどか☆マギカ
Tags: Puella Magi Madoka Magica Kajiura Yuki ORIGINAL SOUNDTRACK II 2 miki sayaka theme determination
BPM: 160
Filesize: 5337kb
Play Time: 01:43
Difficulties Available:
  1. Determination (3,57 stars, 293 notes)
  2. Easy (1,52 stars, 113 notes)
  3. Hard (2,86 stars, 248 notes)
  4. Normal (1,96 stars, 169 notes)
Download: Kajiura Yuki - Decretum
Information: Scores/Beatmap Listing
---------------

In the vast ends of the cave, you hear an echoing song of sorrow and despair...
It fills you with determination.


sauce
thanks for photshop riven :^)

Okoratu | Sheela
DeletedUser_3638005
Background images were cut off on the edge here, and here.

So by request to photoshop them, I fixed them here:



Hathz
Hello,

[General]
  1. Audio bitrate is 320kbps (max. 192kbps)
  2. Inconsistency in Combo Colours
    SPOILER
    { Advanced} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    { Determination} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [240,108,154] Combo4 : [218,180,239]
    { Normal} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
  3. Unused hitsounds:
    1. soft-hitwhistle2.wav
  4. On the subject of hitsounds:
    1. Reduce the volume of the drum-hitwhistle on your final slider, it is too loud in my opinion.
    2. The soft-hitclap seems really out of place to me, it's so loud and sharp yet the song is calm. Would really recommend something else there (how about this?)
[Determination]
  1. 00:26:530 (1) - Add clap on slider head?
  2. 00:44:530 (1) - ^
  3. 00:46:405 (3) - Maybe curve this the other way
  4. 01:18:092 (4,1) - The slider could probably be curved the other way as well here
  5. 01:36:280 (1,2,3,1,2,3,1) - Reduce the volume of the claps on these (applies to all diffs)
[Advanced]
  1. 00:00:655 - Unnecessary inherited timing point
  2. 00:26:530 (1) - Add clap to slider head?
  3. 00:44:530 (1) - ^
[Normal]
  1. 00:00:655 - Unnecessary inherited timing point
  2. 00:07:405 (1) - Make slider longer by 1/2, there is a sound cue you can map here 00:07:967
  3. 00:26:530 (1) - Add clap to slider head?
  4. 00:44:530 (1) - ^
  5. 01:37:592 (1) - Add that custom hitsound to the spinner?

Nice song though (and mapset of course), not much I could point out. Have a star!
Topic Starter
Smokeman

Hathz wrote:

Hello,

[General]
  1. Audio bitrate is 320kbps (max. 192kbps) ugh... fuck...
  2. Inconsistency in Combo Colours these are intentional. I change the BG so i couldnt keep the same colours between the two lower difs and [ddetermination]
    SPOILER
    { Advanced} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    { Determination} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [240,108,154] Combo4 : [218,180,239]
    { Normal} :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
  3. Unused hitsounds:
    1. soft-hitwhistle2.wav forgot to remove this thanks
  4. On the subject of hitsounds:
    1. Reduce the volume of the drum-hitwhistle on your final slider, it is too loud in my opinion. will do
    2. The soft-hitclap seems really out of place to me, it's so loud and sharp yet the song is calm. Would really recommend something else there (how about this?)i dont know about this
[Determination]
  1. 00:26:530 (1) - Add clap on slider head? yes ofc. I thought i did that tbh..
  2. 00:44:530 (1) - ^ same
  3. 00:46:405 (3) - Maybe curve this the other way I like the movement towards the next slider like this more D: . Curving it the other way wouldnt be as rewarding to play imo (and the flow doesnt suffer that much although the emphasis is quite akward)
  4. 01:18:092 (4,1) - The slider could probably be curved the other way as well here this is intentional (Low spaced triangle to a highspaced slider + changing direction of flow)
  5. 01:36:280 (1,2,3,1,2,3,1) - Reduce the volume of the claps on these (applies to all diffs) ok mom (gonna do this when i figure out how to work Audacity)
[Advanced]
  1. 00:00:655 - Unnecessary inherited timing point i need it so i can reduce the volume of that first note D: (cant put greens there w/o doing some shady stuff :^] )
  2. 00:26:530 (1) - Add clap to slider head? same
  3. 00:44:530 (1) - ^ same
[Normal]
  1. 00:00:655 - Unnecessary inherited timing point same
  2. 00:07:405 (1) - Make slider longer by 1/2, there is a sound cue you can map here 00:07:967 true
  3. 00:26:530 (1) - Add clap to slider head? same
  4. 00:44:530 (1) - ^ same
  5. 01:37:592 (1) - Add that custom hitsound to the spinner? i swear i double checked all difs for that..


Nice song though (and mapset of course), not much I could point out. Have a star! (ノ◕ヮ◕)ノ*:・゚✧ THANKS

thanks for the fast mod :^)
wajinshu
#modding queue

Smokeman wrote:

if i mod both of your maps as M4M do i get 2 mods?
maybe.
General
  1. Uncheck countdown, widescreen support and letterbox during breaks
  2. 5% volume unrankable, put 10%
  3. 01:12:655 - preview
  4. Advanced :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    Determination:
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [240,108,154] Combo4 : [218,180,239]
    Normal:
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    ooops please put all difficulties are the same combo color
  5. You have line are not needed delete them in Normal and Advanced


Normal
  1. HP 5 AR 6? Change HP 4 and AR 4.5 or 4
  2. 01:09:655 (3,4) - remove and put just slider
  3. 01:13:780 (3,4) - remove circle and slider repeat

Advanced
  1. 00:17:905 (5) - curve

Determination
  1. 00:31:592 (2) - For better flow X:256 Y:200
  2. 00:41:717 (2) - X: 144 Y:246 stack with the end of the slider
  3. 01:02:530 (1,2,3,4) - I offer this option because 01:03:092 (2,3,4) - curve

That song makes me sad ;w; Well, the rest looks fine for me. Good luck~
Topic Starter
Smokeman

wajinshu wrote:

#modding queue

Smokeman wrote:

if i mod both of your maps as M4M do i get 2 mods?
maybe.
General
  1. Uncheck countdown, widescreen support and letterbox during breaks yee
  2. 5% volume unrankable, put 10%
  3. 01:12:655 - preview I like it in the beginning better. If more ppl outright hate it I ll prolly change it
  4. Advanced :
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    Determination:
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [240,108,154] Combo4 : [218,180,239]
    Normal:
    Combo1 : [147,245,253] Combo2 : [81,164,255] Combo3 : [243,105,216] Combo4 : [255,234,193]
    ooops please put all difficulties are the same combo color changed them to fit their respective background....
  5. You have line are not needed delete them in Normal and Advanced keep forgetting to remove them


Normal
  1. HP 5 AR 6? Change HP 4 and AR 4.5 or 4 wooops
  2. 01:09:655 (3,4) - remove and put just slider i want the two beats in the song to be clickable
  3. 01:13:780 (3,4) - remove circle and slider repeat sry i dont like it :(

Advanced
  1. 00:17:905 (5) - curve its a curve doe... what?

Determination
  1. 00:31:592 (2) - For better flow X:256 Y:200 Yh kinda true. Didnt change it into a higher spacing since i want to keep that 1,5 DS consistent there, so i moved the other opject
  2. 00:41:717 (2) - X: 144 Y:246 stack with the end of the slider its ok
  3. 01:02:530 (1,2,3,4) - I offer this option because 01:03:092 (2,3,4) - curve mapping flute is difficult. I ll keep it for now but i might change it if i get a better idea


That song makes me sad ;w; Well, the rest looks fine for me.Q_Q Good luck~thank :)
Vespirit
Hey, here is the m4m mod :)
[ Normal]

  1. 00:26:530 - add whistle
  2. 00:27:280 - add clap
  3. 00:27:467 - add clap
  4. 00:40:030 (6) - why not make it a 1/1 slider and then a circle at 00:40:780?
  5. 01:36:280 - remove clap and add whistle
  6. 01:36:842 - remove clap
[ Advanced]

  1. 00:36:280 (6) - circle isn't exactly on the slider path. I think its a little bit noticeable in play as well
  2. 00:58:592 (5,6) - I think this plays better with the slider first, like with 00:57:467 (2,3)
  3. 01:37:592 (1) - end spinner in the same place as the normal diff?
[ Determination]

  1. 00:04:030 (1) - maybe change to a 1/1 slider and then a circle at 00:04:592. sounds nicer imo.
  2. 00:10:217 (2,3) - I don't think this should differ from 00:11:342 (2,3). you should make both of them the circle first
  3. 00:12:467 (2,3) - same here, switch to make the circle first.
  4. 00:13:592 (2,3) - ^
  5. 00:25:967 (2,3) - ^
  6. 00:19:405 (3,4,1) - overlap looks kinda weird, I think its because the circle is not in the slider's path. so I guess, edit the slider to incorporate this if you decide to edit. just an idea though
  7. 00:32:717 (2) - feels odd to play imo. maybe move to x:373 y:64?
  8. 00:56:530 (3) - why isn't this 2 circles like 00:55:405 (3,4)?
  9. 01:37:592 (1) - end spinner in the same place as normal diff as well
Alright, very nice mapset! Thanks for M4Ming and good luck! :P
Topic Starter
Smokeman
fuck sorry i forgot to respond D:

HydroCannon13 wrote:

Hey, here is the m4m mod :)
[ Normal]

  1. 00:26:530 - add whistle k
  2. 00:27:280 - add clap k
  3. 00:27:467 - add clap k
  4. 00:40:030 (6) - why not make it a 1/1 slider and then a circle at 00:40:780? i like it more like this
  5. 01:36:280 - remove clap and add whistle keeping it
  6. 01:36:842 - remove clap keeping it

[ Advanced]

  1. 00:36:280 (6) - circle isn't exactly on the slider path. I think its a little bit noticeable in play as well yes i know. I t looks like it is slightly stacked over the slider end. Thats what i was going for
  2. 00:58:592 (5,6) - I think this plays better with the slider first, like with 00:57:467 (2,3) flute
  3. 01:37:592 (1) - end spinner in the same place as the normal diff? changed normal
[ Determination]

  1. 00:04:030 (1) - maybe change to a 1/1 slider and then a circle at 00:04:592. sounds nicer imo. habcahcb. ok i know
  2. 00:10:217 (2,3) - I don't think this should differ from 00:11:342 (2,3). you should make both of them the circle first you can map these 3 note patterns all the same acctualy. Thing is i didnt want to use the same all over again so i put in some variety following a pattern
  3. 00:12:467 (2,3) - same here, switch to make the circle first.
  4. 00:13:592 (2,3) - ^
  5. 00:25:967 (2,3) - ^
  6. 00:19:405 (3,4,1) - overlap looks kinda weird, I think its because the circle is not in the slider's path. so I guess, edit the slider to incorporate this if you decide to edit. just an idea though ye i t kinda does. But i thinkk its fine enough
  7. 00:32:717 (2) - feels odd to play imo. maybe move to x:373 y:64? wops
  8. 00:56:530 (3) - why isn't this 2 circles like 00:55:405 (3,4)? i like it that way more :u
  9. 01:37:592 (1) - end spinner in the same place as normal diff as well changed normal

Alright, very nice mapset! Thanks for M4Ming and good luck! :P thanks, gl to you aswell :D
Axon
This song brings back memories, I love Madoka Magica so much.

Normal

00:02:905 (1,2) - Slider crashes into hitcircle
00:07:405 (1,2) - Slider crash
00:10:780 (3,4) - Another one
00:14:155 (1,2) - And another
00:16:405 (1,2,3) - Slider crashes into slider into circle
the only thing wrong with this difficulty is just the crashes. It would take way to long to list them all.

Advanced
00:22:780 (5) - you should put a slider there and then a hitcircle (completely optional)
00:36:280 (6) - Move that down like a centimeter
01:07:967 - put a circle here
other than that this diff looked awesome


Determination
00:39:467 (2,3,4,1) - Placement of the notes is a lil' wonky
00:58:592 (2) - that should just be a single hitcircle, not a quick slider
01:00:842 (2,3) - i dont know why those circles are there
01:30:280 (2,3,4,5) - uhm, that needs to be fixed


The last diff definitely needs some work but overall you did pretty great.



8/10
Stjpa
======================
= Unrankable issue
= Highly recommended suggestion
= Suggestion
======================


Normal

00:09:280 (3,1) - Make a blanket by just changing slidershape so you still have your schnieke triangle.
00:38:905 (5,6) - This crying blanket could be slightly improved, as it's not perfect.


Advanced

00:15:842 (5) - This needs to be roated a lot more. Try to curve the previous slider more so you have a bit more space to do it.
00:36:280 (6,1) - Minor thing: place the circle completely into the slider. :^)
00:51:842 (5,2) - Stack?
01:15:655 (3,5) - ^ would make it way cooler as it is now.


Determination

01:03:092 (2,3) - Looks weird af. D:
dsco
Normal
00:09:655 (1) - maybe blanket this on 00:09:280 (3) ? would look nicer, i think.
00:27:655 (1,2) - this slight offset is probably intentional but i think it looks sort of bad, especially when you followed it on the same rhythm earlier, here: 00:20:905 (4,5)
00:47:905 (1) - why NC here instead of 00:49:030 (3) like all the patterns before?
00:55:780 (1) - NC is slightly random since it is for the flute. i would recommend following the NC pattern you had before
01:08:155 (1,2) - place a circle in between? feels and sounds empty.
01:26:155 (1) - blanketing this on the end of 01:25:030 (3) looks prettier
01:31:780 (2) - slider is somewhat boring, maybe use a single red point on either end to make it just slighty different.
01:32:905 (1) - ugly slider, curve less?
01:35:905 (2,3) - barely any sound here, kind of random. why not put a circle between 01:37:030 (3,1) to follow the flute and emphasize the ending?

Advanced
00:05:717 (2,3) - moving this to the left more with same DS looks much better, as all slider tracks appear roughly the same distance apart.
00:08:530 (1,2,3) - making this a perfect equilateral triangle looks much better. (if you dont know how, take the first two, rotate them 120 degrees and put the first note on the second to see where 3 should go)
00:11:905 (1) - i think copying and ctrl+h and ctrl+g would make a cool shape and pattern for 00:13:030 (4) and its barely different. and maybe even 00:14:155 (1) but its probably too much at that point
00:23:905 (3,4,5) - ugly shaping, mainly 4 slider's last 2 nodes.
00:29:530 (6) - curving this more to point towards the next slider looks better imo.
00:45:280 (3) - it looks odd for this last one to be so slightly different
00:47:530 (6,1) and 00:52:030 (6,1) - i dont think 2.0x works that well here, i think 1.8x like 00:54:280 (6,1) - plays better
01:05:342 (5,6) - pointing 5 straight at 6 looks better imo
01:20:530 (4,5,6) - NC for consistency

Determination
00:00:280 (1,1) - i dont think these each need a NC, they didnt in the other difficulties.
00:04:030 (1,2) - this overlap feels forced, especially since the slider is still on the field when 2 appears.
00:09:280 (1) - much better to end this on red tick in a 3/4 pattern.
00:26:530 (1,1,1) - why not use the same rhythm as the last time? or choose one. also 00:26:530 (1) can blanket the end of 00:26:905 (1)
00:34:030 (6) - i think this fits better ending on red tick
00:55:780 (1) - this slider shape flows pretty poorly following the jumps
00:58:592 (2) - i dont think there is any reason to use 1/6 instead of 1/4, the flute is in between either and 1/4 is more consistent and makes more sense, especially since you use 1/4 a lot, right after.
01:00:842 (2,3,4) - the triplet doesnt follow well into the slider, shape-wise
01:02:530 (1) - NC to each of 01:03:092 (2,3,4) would make sense given 00:36:092 (1,1,1)
01:05:342 (2,3) - this reads like 1/2 due to the slider. i think making two doubles fits better and reads better. also you dont use any rhythm near as complicated anywhere else in the map
01:11:530 (1) - this blanket is messed up
01:20:905 (1,1) - both ending on red tick fits the music much better, especially since you just followed the flute and this time choose not to
01:31:592 (5) - no reason for this to be a 1/4 slider, nothing audible

a lot of this mod for the earlier difficulties is just opinions on shape, sorry if its annoying :) good map! good luck in ranking.
m4m from your queue
Chibi Maruko
Hi. From ur queue. M4M

Advanced
  1. 00:18:655 (3) - NC here cause volume is too high imo

Determination
  1. 00:01:405 (3) - Ctrl + G because the slider look akward
  2. 00:02:530 (3) - ^
  3. 00:08:530 (1,1,1,1) - I don't think so u just spam NC. But, ahead u want to fix this
  4. 00:17:530 (4) - NC here because big white tick is most important to make new nc
  5. 00:36:280 (1,1) - Please delete this NC because this time doesn't need to spam nc
  6. 00:58:592 (2) - Change slider to circle like triple cause it is confusing when player play ur diff like this 01:00:842 (2,3,4)
  7. 01:03:092 (2) - Change this overlap into straight slider because it is look akward and bad overlap i think
  8. 01:07:780 (5) - https://osu.ppy.sh/ss/4370334
  9. 01:13:780 (4) - Like fourth comment
  10. 01:16:030 (4) - ^

Maybe this map too great, duude
Ok, gl with ur map \:D/
/me run away
Topic Starter
Smokeman
8bit

8Bit wrote:

This song brings back memories, I love Madoka Magica so much.

00:02:905 (1,2) - Slider crashes into hitcircle
00:07:405 (1,2) - Slider crash
00:10:780 (3,4) - Another one
00:14:155 (1,2) - And another
00:16:405 (1,2,3) - Slider crashes into slider into circle
the only thing wrong with this difficulty is just the crashes. It would take way to long to list them all.[/color]
00:22:780 (5) - you should put a slider there and then a hitcircle (completely optional)
00:36:280 (6) - Move that down like a centimeter
01:07:967 - put a circle here
other than that this diff looked awesome[/color]

00:39:467 (2,3,4,1) - Placement of the notes is a lil' wonky
00:58:592 (2) - that should just be a single hitcircle, not a quick slider
01:00:842 (2,3) - i dont know why those circles are there
01:30:280 (2,3,4,5) - uhm, that needs to be fixed[/color][/size]

The last diff definitely needs some work but overall you did pretty great.



8/10

stjpaaa

Stjpa wrote:

======================
= Unrankable issue
= Highly recommended suggestion
= Suggestion
======================


Normal

00:09:280 (3,1) - Make a blanket by just changing slidershape so you still have your schnieke triangle.This is a very logical and good suggeston
00:38:905 (5,6) - This crying blanket could be slightly improved, as it's not perfect.moved a tiny bit. hope they are parallel now


Advanced

00:15:842 (5) - This needs to be roated a lot more. Try to curve the previous slider more so you have a bit more space to do it.
00:36:280 (6,1) - Minor thing: place the circle completely into the slider. :^) I rly like how it looks ingame. It gives a unique feel :^)
00:51:842 (5,2) - Stack? good suggestion, but i like semi stacking
01:15:655 (3,5) - ^ would make it way cooler as it is now.


Determination

01:03:092 (2,3) - Looks weird af. D: i know i know.. but i have my reasons to keep like that. The slider heads are mapped to the actual rythm, while the slider movements should roughly represent the intensity of the flute. I doesnt feel right to mape it as 3 notes or a slider or idunno pls suggestions D:
i slightly changed some of the things i commented

woah man

haha woah man wrote:

Normal
00:09:655 (1) - maybe blanket this on 00:09:280 (3) ? would look nicer, i think.
00:27:655 (1,2) - this slight offset is probably intentional but i think it looks sort of bad, especially when you followed it on the same rhythm earlier, here: 00:20:905 (4,5) thats a completely relative thing, depending on the whole pattern and not on "how you did this earlier". I could just copy paste the whole section
00:47:905 (1) - why NC here instead of 00:49:030 (3) like all the patterns before? this whole upbeat section is one thing. I cant just NC every two sliders. not having NC here 00:47:905 (1) - would be waay too wierd
00:55:780 (1) - NC is slightly random since it is for the flute. i would recommend following the NC pattern you had before
01:08:155 (1,2) - place a circle in between? feels and sounds empty. naw its ok
01:26:155 (1) - blanketing this on the end of 01:25:030 (3) looks prettier i dont like it :(
01:31:780 (2) - slider is somewhat boring, maybe use a single red point on either end to make it just slighty different. normals are boring in general
01:32:905 (1) - ugly slider, curve less? I see where you are coming from, i would ve suggested the same. But it flows well
01:35:905 (2,3) - barely any sound here, kind of random. why not put a circle between 01:37:030 (3,1) to follow the flute and emphasize the ending?guitar

Advanced
00:05:717 (2,3) - moving this to the left more with same DS looks much better, as all slider tracks appear roughly the same distance apart.
00:08:530 (1,2,3) - making this a perfect equilateral triangle looks much better. (if you dont know how, take the first two, rotate them 120 degrees and put the first note on the second to see where 3 should go)i know what that is. But no its intentional. A semi stack leavs me with a better angle to work with in this case.
00:11:905 (1) - i think copying and ctrl+h and ctrl+g would make a cool shape and pattern for 00:13:030 (4) and its barely different. and maybe even 00:14:155 (1) but its probably too much at that point its gopy pasted, but i removed the edge
00:23:905 (3,4,5) - ugly shaping, mainly 4 slider's last 2 nodes.
00:29:530 (6) - curving this more to point towards the next slider looks better imo.
00:45:280 (3) - it looks odd for this last one to be so slightly different it looks even wierder if they are all the same
00:47:530 (6,1) and 00:52:030 (6,1) - i dont think 2.0x works that well here, i think 1.8x like 00:54:280 (6,1) - plays better
01:05:342 (5,6) - pointing 5 straight at 6 looks better imo a stylistic pattern i use constantly in this dif
01:20:530 (4,5,6) - NC for consistency

Determination
00:00:280 (1,1) - i dont think these each need a NC, they didnt in the other difficulties. its fine its fine..
00:04:030 (1,2) - this overlap feels forced, especially since the slider is still on the field when 2 appears. i dont see a better solution to this atm
00:09:280 (1) - much better to end this on red tick in a 3/4 pattern. nothing on red tick ?
00:26:530 (1,1,1) - why not use the same rhythm as the last time? or choose one. also 00:26:530 (1) can blanket the end of 00:26:905 (1) because its different
00:34:030 (6) - i think this fits better ending on red tick dont like it
00:55:780 (1) - this slider shape flows pretty poorly following the jumps it should be a small pause so the next part gets expressed more and it doesnt flow tht bad imo
00:58:592 (2) - i dont think there is any reason to use 1/6 instead of 1/4, the flute is in between either and 1/4 is more consistent and makes more sense, especially since you use 1/4 a lot, right after. i dont like the sound of 1/4, might mute it but i ll keep it for now
01:00:842 (2,3,4) - the triplet doesnt follow well into the slider, shape-wise it does flow well the fuck? They are all blankets of eachother
01:02:530 (1) - NC to each of 01:03:092 (2,3,4) would make sense given 00:36:092 (1,1,1) no it wouldnt
01:05:342 (2,3) - this reads like 1/2 due to the slider. i think making two doubles fits better and reads better. also you dont use any rhythm near as complicated anywhere else in the map
01:11:530 (1) - this blanket is messed up
01:20:905 (1,1) - both ending on red tick fits the music much better, especially since you just followed the flute and this time choose not to
01:31:592 (5) - no reason for this to be a 1/4 slider, nothing audible it is slowly fading away but still audiable. Its more abou tht econsistency of the patterns in this whole part. Repeating it makes it predictable and thus easy

a lot of this mod for the earlier difficulties is just opinions on shape, sorry if its annoying :) good map! good luck in ranking. thanks

chibi

Chibi Maruko wrote:

Hi. From ur queue. M4M

Advanced
  1. 00:18:655 (3) - NC here cause volume is too high imo i understand what you are saying but i didnt want to spam NC in an advanced dif

Determination
  1. 00:01:405 (3) - Ctrl + G because the slider look akward no man, no
  2. 00:02:530 (3) - ^ ^
  3. 00:08:530 (1,1,1,1) - I don't think so u just spam NC. But, ahead u want to fix this nah i m fine
  4. 00:17:530 (4) - NC here because big white tick is most important to make new nc the higher note of the note is more important imo
  5. 00:36:280 (1,1) - Please delete this NC because this time doesn't need to spam nc i like it this time
  6. 00:58:592 (2) - Change slider to circle like triple cause it is confusing when player play ur diff like this 01:00:842 (2,3,4) a triplet would be too much here
  7. 01:03:092 (2) - Change this overlap into straight slider because it is look akward and bad overlap i think
  8. 01:07:780 (5) - https://osu.ppy.sh/ss/4370334 i hope you meant the stack: Offputting stacks is a thing i do in all my maps, i dont think its a problem
  9. 01:13:780 (4) - Like fourth comment pattern
  10. 01:16:030 (4) - ^ ^

Maybe this map too great, duude
Ok, gl with ur map \:D/
/me run away

8bit and chippy sorry guys your mods werent helpful at all :*(

But still thanks a lot for looking at it :D
MokouSmoke
[Determination]
  1. 00:18:467 (3) - two drum claps sounds a little overdone, maybe remove this one?
  2. 00:22:592 (2,3,4) - don't really like the linear flow here, especially since all the other flows you use are curved. i'd move 00:22:780 (3) - up a bit
  3. 00:25:405 (1) - so most of the downbeats you use sharp approach angles to emphasize the beat, but this angle is pretty shallow. I'd recommend rotating the slider at least 45 degrees CW, but you'll need to reposition the next few notes as well to keep the spacing
  4. 00:29:530 (3) - curve this up for better flow to 00:29:905 (1) - you could also maybe blanket 00:29:342 (2) - but it doesn't matter too much
  5. 00:36:092 (1,1,1) - this is just personal preference, but the kick sliders and spacing feels overdone, even if it's more intense here. i'd recommend keeping the flow more smooth http://puu.sh/mH0G9/9991a36d7f.jpg or just using circles instead
  6. 00:44:530 (1,2,3,4) - probably just me, but this plays a little strange since both extended sliders and normal 1/2 rhythm are used in the same phrase
  7. 01:03:092 (2,3,4) - people only read the approach circles, so the spacing between (2,3) seems much smaller than it actually is. I would add a NC to (3) to make it more readable or change (2) to a note. also the flute doesn't follow the bpm well here :/
  8. 01:07:217 (2,3,4,5) - flow is pretty sharp here given the intensity of the song, consider making 01:07:405 (3,4) - a slider instead?
  9. 01:13:030 - maybe reduce volume here by ~5%? the soft-hitsounds are pretty noisy
  10. 01:15:467 (2,3) - why is this spacing so large?
  11. 01:34:967 (4,5) - i'd prefer if this DS was 0.1-0.2 lower than 01:36:092 (4,1) - so the intensity constantly builds to the end
[Advanced]
  1. 00:13:592 (5,6) - ctrl+g this rhythmically to follow the bell sound
  2. 00:08:530 (1) - remove NC? otherwise 00:37:780 (4) - NC here?
  3. 01:23:905 (1) - maybe have this curve up to flow into 01:24:467 (2) - better
[Normal]
  1. 00:47:905 (1) - move NC to 00:49:030 (3) -
  2. 01:00:280 (1) - move NC to 01:01:405 (3) -
  3. 01:20:530 (3) - NC?
    Sorry for just short NC mod. Everything else in this diff looks ok.
Good luck! Have a star for mapping one of my favorite songs
Topic Starter
Smokeman

MokouSmoke wrote:

[Determination]
  1. 00:22:592 (2,3,4) - don't really like the linear flow here, especially since all the other flows you use are curved. i'd move 00:22:780 (3) - up a bit i can see your concern. Patern wise it would be kinda cooler to have it like that, but i want to keep it very simple to play, having the slight curve change might mess things up D:
  2. 00:25:405 (1) - so most of the downbeats you use sharp approach angles to emphasize the beat, but this angle is pretty shallow. I'd recommend rotating the slider at least 45 degrees CW, but you'll need to reposition the next few notes as well to keep the spacing spaced it out a bit more Q_Q
  3. 00:36:092 (1,1,1) - this is just personal preference, but the kick sliders and spacing feels overdone, even if it's more intense here. i'd recommend keeping the flow more smooth http://puu.sh/mH0G9/9991a36d7f.jpg or just using circles instead I undertand, but i just cant find anything better atm, i cant quite recreate yours and will prolly end up using 3 circles instead in the end D:
  4. 00:44:530 (1,2,3,4) - probably just me, but this plays a little strange since both extended sliders and normal 1/2 rhythm are used in the same phrase i pu tthe 172 so it doesnt play that wierd :o
  5. 01:03:092 (2,3,4) - people only read the approach circles, so the spacing between (2,3) seems much smaller than it actually is. I would add a NC to (3) to make it more readable or change (2) to a note. also the flute doesn't follow the bpm well here :/ good idea
  6. 01:15:467 (2,3) - why is this spacing so large? its roughly the same in the whole part :o , prolly just looks huge because there isnt anything inbetween
  7. 01:34:967 (4,5) - i'd prefer if this DS was 0.1-0.2 lower than 01:36:092 (4,1) - so the intensity constantly builds to the end i partly stacked the one and didnt the other so we get this effect
[Advanced]
  1. 00:13:592 (5,6) - ctrl+g this rhythmically to follow the bell sound i ll stick with this cause i m too lazy to change it :^)
  2. 01:23:905 (1) - maybe have this curve up to flow into 01:24:467 (2) - better this is intentional
[Normal]
  1. 00:47:905 (1) - move NC to 00:49:030 (3) - what the fuck i forgot to update
  2. 01:00:280 (1) - move NC to 01:01:405 (3) - ^
  3. 01:20:530 (3) - NC? ^
    Sorry for just short NC mod. Everything else in this diff looks ok. its just a normal no problem :D
Good luck! Have a star for mapping one of my favorite songs MOM I GOT A STAR \(*O*J)
Fixed the rest, thanks for good mod !!!
Lily Bread
hi, M4M from queue.

[Metadata]
artist: 梶浦由記
source: 魔法少女まどか☆マギカ

(current source and artist can move to tag)

http://dic.nicovideo.jp/a/%E3%81%95%E3%82%84%E3%81%8B%E3%81%AE%E3%83%86%E3%83%BC%E3%83%9E

http://www.amazon.co.jp/Decretum-%E3%80%8C%E3%81%95%E3%82%84%E3%81%8B%E3%81%AE%E3%83%86%E3%83%BC%E3%83%9E%E3%80%8D-Originally-Performed-%E3%80%8C%E9%AD%94%E6%B3%95%E5%B0%91%E5%A5%B3%E3%81%BE%E3%81%A9%E3%81%8B%E2%98%86%E3%83%9E%E3%82%AE%E3%82%AB%E3%80%8D%E3%82%88%E3%82%8A/dp/B00680YKWU

a nice mapset! but i noticed some small problems.

[Normal]
00:18:092 - obviously , here has music. what about making - 00:17:905 (4) - a 1/2 slider?

[advanced]
00:20:905 (1) - for flow, it should be a pattern like this.

00:28:780 (4) - and it should be this, because it's not a very strong downbeat.

00:46:780 (4) - something like above, it should be a "smooth" flow, not a anti-flow because it's not a strong downbeat.

01:34:030 (4) - ^

[Determination]
00:58:030 (1,2) - what's this?
01:36:092 (4,1) - this shouldn't jump so big. because music is not changed.

good luck!
Topic Starter
Smokeman
thank you Lily bread :D

Lily Bread wrote:

hi, M4M from queue.

[Metadata]
artist: 梶浦由記 thank you thank you
source: 魔法少女まどか☆マギカ oh i put them the other way around..wops

(current source and artist can move to tag)

http://dic.nicovideo.jp/a/%E3%81%95%E3%82%84%E3%81%8B%E3%81%AE%E3%83%86%E3%83%BC%E3%83%9E

http://www.amazon.co.jp/Decretum-%E3%80%8C%E3%81%95%E3%82%84%E3%81%8B%E3%81%AE%E3%83%86%E3%83%BC%E3%83%9E%E3%80%8D-Originally-Performed-%E3%80%8C%E9%AD%94%E6%B3%95%E5%B0%91%E5%A5%B3%E3%81%BE%E3%81%A9%E3%81%8B%E2%98%86%E3%83%9E%E3%82%AE%E3%82%AB%E3%80%8D%E3%82%88%E3%82%8A/dp/B00680YKWU

a nice mapset! but i noticed some small problems.

[Normal]
00:18:092 - obviously , here has music. what about making - 00:17:905 (4) - a 1/2 slider? nice idea

[advanced]
00:20:905 (1) - for flow, it should be a pattern like this. I use the 1/1 break to change the flow, cause at that time i couldt come up with smth i would be happy about

00:28:780 (4) - and it should be this, because it's not a very strong downbeat.

00:46:780 (4) - something like above, it should be a "smooth" flow, not a anti-flow because it's not a strong downbeat.

01:34:030 (4) - ^

i strongly believe those are fine. I still moved some to be less agressive, but they are all intended, still thank you, i ll keep an eye the next time i map smth like this

[Determination]
00:58:030 (1,2) - what's this? having a single note does do it justice imo. A1/4 feels wierd, so i did a 2/6 :(
01:36:092 (4,1) - this shouldn't jump so big. because music is not changed. oh yeah. I reduced it and moved it a bit around

good luck! Thank you, the same to you"
-GriM-
Mod Time!

Determination:

AR needs to be lowered to 8.5. AR 8.7 for a 3.6 star is a bit to much, do you agree? especially with the low bpm.
00:20:905 (1) - flow from this to 00:21:467 (2) - is sorta awkward imo
00:21:467 (2) - to be a bit more creative, maybe make this a pattern? :3
00:36:092 (1,1,1) - space these a bit more, pretty easy to over aim
00:58:592 (2,3) - meh, doesnt sound to good. Could be kept tho
01:00:842 (2,3,4) - kind of an overmap, 01:00:936 (3) - there really isnt anything to be empthasized here, Maybe make a kick slider
01:03:092 (2,1,2) - nothing wrong with this, nice job being creative 8-)
01:06:655 (3) - why is red tick after this blank? D:
01:12:280 (3) - this slider art isnt exactly the best here
01:30:092 (1,2,3,4,5) - should be placed earlier to get the full empthasis of the flute
rest is good yaaa

Advanced: make AR 8, would fit better imo
00:36:092 (5,6,7,1) - reading this might be a bit difficult for a lower skill player, but its fine to keep just my opinion.
01:12:655 (1) - I know this is kiai but lower the volume just a bit
Rest is good, but one thing I noticed is the 1 note stacks, maybe make them more creative? ;)

Normal: Good! :D

hope this was helpful 8-)
Jonarwhal
M4M on your queue~ Don't mod back if this doesn't help.
Nice song ^^
Normal
  1. 00:31:030 (6,7) - Move both of these right to make the flow slightly better. Example
  2. 01:14:342 (4,5) - Two circles after a slider is kinda too hard for normal. Either make it a slider or remove 01:14:342 (4) - this. If you fix it, also fix it in the other places with the same pattern.
  3. 01:32:905 (1) - Stretch this out just a bit more, so it doesn't look so squished.
  4. 01:35:905 (2,3) - Consider making these a slider.
Advanced
Sorry, I can't find anything. This is fun though~
Determination
  1. 00:19:780 (1) - Stretch this out for a better blanket with 00:19:217 (2) - this. If it's not a blanket, then make it look less like a blanket.
  2. 00:22:592 (2,3,4) - Make this a straight line.
  3. 00:50:155 (1) - Same as 00:19:780 (1) - here.
  4. 01:11:155 (4,1) - ^^^
Good Luck~!! :D
Topic Starter
Smokeman
GriM

-GriM- wrote:

Mod Time!

Determination:

AR needs to be lowered to 8.5. AR 8.7 for a 3.6 star is a bit to much, do you agree? especially with the low bpm. i dont think it NEEDS do be changed but i m still going to do since i thought it was on 8,5 already .-.
00:20:905 (1) - flow from this to 00:21:467 (2) - is sorta awkward imo the whole patern is a circular motion
00:21:467 (2) - to be a bit more creative, maybe make this a pattern? :3 ?
00:36:092 (1,1,1) - space these a bit more, pretty easy to over aim [color=#BF8000
]people... pls make up your mind. I guess i ll keep it as it is till some BN or QAt complains .-.[/color]
00:58:592 (2,3) - meh, doesnt sound to good. Could be kept tho
01:00:842 (2,3,4) - kind of an overmap, 01:00:936 (3) - there really isnt anything to be empthasized here, Maybe make a kick slider i want to avoid kicksliders in this chilled map (only used them when they felt fitting)
01:03:092 (2,1,2) - nothing wrong with this, nice job being creative 8-) dB^)
01:06:655 (3) - why is red tick after this blank? D: emphasis on flute
01:12:280 (3) - this slider art isnt exactly the best here its pretty generic
01:30:092 (1,2,3,4,5) - should be placed earlier to get the full empthasis of the flute I tried to make it fit but it just doesnt fit as much as you think it would. 01:30:092 (1) - is not a part of the flute, flute begins 01:30:186 - but it makes no sense rythmically:/
rest is good yaaa

Advanced: make AR 8, would fit better imo nah 7,5 is more than enough for < 3.0*
00:36:092 (5,6,7,1) - reading this might be a bit difficult for a lower skill player, but its fine to keep just my opinion. in my opinion aswell (its an advanced so they arent rly that noob playing this..)
01:12:655 (1) - I know this is kiai but lower the volume just a bit its fine lik the rest
Rest is good, but one thing I noticed is the 1 note stacks, maybe make them more creative? ;)

Normal: Good! :D

hope this was helpful 8-) THANKS

jonawaga

jonawaga wrote:

M4M on your queue~ Don't mod back if this doesn't help.
Nice song ^^
Normal

  1. 00:31:030 (6,7) - Move both of these right to make the flow slightly better. Example
  2. 01:14:342 (4,5) - Two circles after a slider is kinda too hard for normal. Either make it a slider or remove 01:14:342 (4) - this. If you fix it, also fix it in the other places with the same pattern. I think 2 semi stacked 1/2 notes arent too hard concidering they allways turn up after a long slider and the song is 160 BPM. (and it sthe climax of the song so please allow it fam Q_Q)
  3. 01:32:905 (1) - Stretch this out just a bit more, so it doesn't look so squished. you are right! It does look a bit too squished :o
  4. 01:35:905 (2,3) - Consider making these a slider. I just dont seem to like a 172 slider there. But completely reasonable suggestion
Advanced

Sorry, I can't find anything. This is fun though~


Determination

  1. 00:19:780 (1) - Stretch this out for a better blanket with 00:19:217 (2) - this. If it's not a blanket, then make it look less like a blanket. yo needs a tiny bit
  2. 00:22:592 (2,3,4) - Make this a straight line. WHAT FUCK NO DDDD: man i thought this was aperfect line all the time Q_Q
  3. 00:50:155 (1) - Same as 00:19:780 (1) - here. k
  4. 01:11:155 (4,1) - ^^^ yo
Good Luck~!! :D DUDE NICE MOD!!! Definitely gonna mod back

Thanks people :^)
Avishay
Yo.

[Resoluteness]
  1. 00:04:780 (3) - 00:05:717 (2) - 00:06:842 (2) - The fact that the 3 of those are almost stacking which each other but they are not is rather unpleasant
  2. 00:08:530 (1,1,1) - I know the note at 00:08:905 (1) -'s sliderend is stronger than the other notes at the adjacent sliders, but it feels really weird nontheless, either have them all 3/4, or 1/2, or 00:08:905 (1) - switch this slider with 2 circles, this way the player understands why there isn't a long slider.
  3. 00:23:717 (2,3,1) - Not a fan of this overlap, but at the very least avoid the touch between the sliderhead and 2.
  4. 00:26:530 (1,1,1,1) - Since the overall hitsound volume in this section is pretty low, the sliderends are still audible after reducing the volume there to 5%, you should probably use silent hitsounds for that.
  5. 00:26:530 (1,1,1,1) - I understand your intentions with the SV here pretty well, but it feels a bit odd, mainly beacuse it is unexpected, but if you wish to keep it, I think you should revise the velocities a bit, since the changes are a bit drastic, try: 0.85x -> 1.0x -> 0.88x -> 1.0x, there are way many more options, just try to be less drastic.
  6. 00:32:905 (3) - Muting sliderend would be nice.
  7. 00:33:655 (5) - I feel that the notes here are pretty signifcant that the player should press them both.
  8. 00:38:342 (2) - Move slightly to the right to even the spacing - x54 y180.
  9. 00:49:030 (1,1,1) - I feel that the SVs here should decrease instead of increase, each slider gets more tense and then it'll get the best emphasization with the fast slider.
  10. 00:58:592 (2,3) - 1/6 is really unexpected and odd, you probably ended it on that whistle instrument, but if you wanted to follow it, you should've started the slider at 00:58:842 because that's where the second whistle is, but regardless you should just use 1/4 because it is simply better.
  11. 01:03:092 (2,1,2,3) - This is really really awkward, the first note lands on nothing (no, it misses both the indistinct beat and the whistle). The second slider has no beat on the sliderend while the third slider is fine, you should probably just use this rhythm since it is what you did so far when the background instruments weren't clear.
  12. 01:05:342 (2,3,4,1) - That's pretty awkward as well, couldn't figure out what it was while playing, I thought those were 1/2 but it was just something unpredictable, the rhythm is awful in my opinion. The first note is fine, then the slider starts on the whistle, ignores the instrument right afterwards, nothing lands on the slider end, the next slider's end is nonexistent as well. A triplet -> 1/2 -> reversed slider works great, or even just 1/2 notes instead of the triplet.
  13. 01:12:280 (3,1) - I see what you are trying to do here, but it feels a bit harsh and forced, some alternatives - http://puu.sh/mJzAy/89283dd37a.jpg http://puu.sh/mJzzh/aac16b8874.jpg http://puu.sh/mJzD1/1d1bbc554f.jpg I find the first one of those the best
  14. 01:18:655 (2,3) - Those felt forced as well, it doesn't feel like the song is holding onto those notes that much, regular circle or a reversed slider would be cooler imo.
  15. 01:20:811 (3) - This is unnecessary, it compensates for the fact that you did follow the whistle at 01:20:530 (2) - but for some reason you didn't at the next sliders, even though they are really significant, if you still wish to ignore those then remove this note and extend 01:20:530 (2) -, because right now the current note feels out of place.
  16. 01:29:342 (4) - Try a triplet instead, feels much better.
  17. 01:31:592 (5) - There's nothing on the music here.. Just the leftover of 01:31:405 (4) - which is held.
  18. 01:32:717 (4) - Triplet is better.
  19. 01:33:842 (4,5) - 01:34:967 (4,5) - Why isn't the spacing more or less equal?
'dat OST is really really guuud, goodluck :P
Topic Starter
Smokeman

Avishay wrote:

Yo.

[Resoluteness]
Is this an indirect dif name change suggestion ???
  1. 00:04:780 (3) - 00:05:717 (2) - 00:06:842 (2) - The fact that the 3 of those are almost stacking which each other but they are not is rather unpleasant It's intended. I rly like doing those off-stacks. I have some unsubmitted maps with 6 of those in a section on the same spot. You stop using the Dog residue... an unpleasant atmospheer fills the room
  2. 00:08:530 (1,1,1) - I know the note at 00:08:905 (1) -'s sliderend is stronger than the other notes at the adjacent sliders, but it feels really weird nontheless, either have them all 3/4, or 1/2, or 00:08:905 (1) - switch this slider with 2 circles, this way the player understands why there isn't a long slider. ye waited for someone to complain
  3. 00:23:717 (2,3,1) - Not a fan of this overlap, but at the very least avoid the touch between the sliderhead and 2. fixed it a bit
  4. 00:26:530 (1,1,1,1) - Since the overall hitsound volume in this section is pretty low, the sliderends are still audible after reducing the volume there to 5%, you should probably use silent hitsounds for that. i can barely hear it with 174th speed :o, but i ll keep it mind.
  5. 00:26:530 (1,1,1,1) - I understand your intentions with the SV here pretty well, but it feels a bit odd, mainly beacuse it is unexpected, but if you wish to keep it, I think you should revise the velocities a bit, since the changes are a bit drastic, try: 0.85x -> 1.0x -> 0.88x -> 1.0x, there are way many more options, just try to be less drastic. i kept the second as drastic but nerfed the first (0.8 to 1.05 wtf was i thinking..)
  6. 00:32:905 (3) - Muting sliderend would be nice. noice
  7. 00:33:655 (5) - I feel that the notes here are pretty signifcant that the player should press them both. i rly think its ok like this. (i want this to play as smoothly as possible. 2 single notes seem to be too much ):
  8. 00:38:342 (2) - Move slightly to the right to even the spacing - x54 y180. k bro
  9. 00:49:030 (1,1,1) - I feel that the SVs here should decrease instead of increase, each slider gets more tense and then it'll get the best emphasization with the fast slider. thats the way i had it at first but then decided to keep the part chill. The payoff would be jizzworthy but i like this smooth build up.
  10. 00:58:592 (2,3) - 1/6 is really unexpected and odd, you probably ended it on that whistle instrument, but if you wanted to follow it, you should've started the slider at 00:58:842 because that's where the second whistle is, but regardless you should just use 1/4 because it is simply better. ok you got me
  11. 01:03:092 (2,1,2,3) - This is really really awkward, the first note lands on nothing (no, it misses both the indistinct beat and the whistle). The second slider has no beat on the sliderend while the third slider is fine, you should probably just use this rhythm since it is what you did so far when the background instruments weren't clear. finally someone who complains properly
  12. 01:05:342 (2,3,4,1) - That's pretty awkward as well, couldn't figure out what it was while playing, I thought those were 1/2 but it was just something unpredictable, the rhythm is awful in my opinion. The first note is fine, then the slider starts on the whistle, ignores the instrument right afterwards, nothing lands on the slider end, the next slider's end is nonexistent as well. A triplet -> 1/2 -> reversed slider works great, or even just 1/2 notes instead of the triplet.Just fuck that. Tbh i didnt even read what you wrote i just went and remapped that part. Fuck that flute man.. messes with my brain sometimes..
  13. 01:12:280 (3,1) - I see what you are trying to do here, but it feels a bit harsh and forced, some alternatives - http://puu.sh/mJzAy/89283dd37a.jpg http://puu.sh/mJzzh/aac16b8874.jpg http://puu.sh/mJzD1/1d1bbc554f.jpg I find the first one of those the best You are right. This pointy edge feels too forced. This would fit in a rock song or smth. Use some wierd curve now
  14. 01:18:655 (2,3) - Those felt forced as well, it doesn't feel like the song is holding onto those notes that much, regular circle or a reversed slider would be cooler imo. I think its fine. (for now)
  15. 01:20:811 (3) - This is unnecessary, it compensates for the fact that you did follow the whistle at 01:20:530 (2) - but for some reason you didn't at the next sliders, even though they are really significant, if you still wish to ignore those then remove this note and extend 01:20:530 (2) -, because right now the current note feels out of place. I wanted to emphasize the violin
  16. 01:29:342 (4) - Try a triplet instead, feels much better. i feel like a triple is too much tho
  17. 01:31:592 (5) - There's nothing on the music here.. Just the leftover of 01:31:405 (4) - which is held. the violin Q_Q
  18. 01:32:717 (4) - Triplet is better.
  19. 01:33:842 (4,5) - 01:34:967 (4,5) - Why isn't the spacing more or less equal? 01:34:967 (4,5) - have this WOMB sound while 01:33:842 (4,5) -has nothing :v
'dat OST is really really guuud, goodluck :P thanks a lot!!! I was waiting for a good mod to appear to tell me straight that my shit is acctually pretty shitty. I hope my mod wasnt as shitty as i remember it to be and I wish it helped you as much as you helped me!
PS: Thats definitely a dog man :^)
Avishay
Kon typically inhabits a stuffed lion

and yeah feel free to use the diff name suggestion I gave, afaik it has the same meaning in this context and it sounds nice.
Prismetical
Hello! :) M4M ♥

Normal
00:01:405 (3,1) - ugly overlay
00:09:280 (3,1) - blanket
00:11:530 (4,2) - stack
00:20:905 (4) - why not move it up here?

00:23:905 (2,4) - stack
00:28:405 (2,4) - stack
00:32:155 (1,2) - curve them equally
01:25:030 (3,1) - blanket
01:32:905 (1,1) - stack


Advanced
00:07:967 (2,3,6) - stack
00:09:280 (6,2) - ugly overlay
00:20:530 (8,3) - ^
00:25:405 (1,1,2) - ^
00:30:467 (2,1) - stack with (2)'s slider ending
00:32:155 (1,3) - blanket
00:36:280 (6,1) - stack with slider ending
00:42:092 (2,4) - stack
00:51:842 (5,2) - ^
00:57:467 (2,5) - stack somehow
00:58:592 (5,2) - stack
01:03:280 (6,2) - ugly overlay

Determination
00:01:217 (2,1) - ugly overlay
00:04:780 (3,2) - stack
00:07:967 (2,3,1,1) - ugly ugly ugly
00:24:092 (4,3) - ugly
00:26:530 (1,1,1) - unreadable
00:34:030 (6,2) - stack
00:36:092 (1,1,1) - unreadable
01:18:655 (2,3) - plays horrible, sounds horrible aswell

Good luck!
Topic Starter
Smokeman
Prismetical

Prismetical wrote:

Hello! :) M4M ♥

sry

00:26:530 (1,1,1) - unreadable atleast watch auto play the map next time...

i dont even know what this is supposed to be...

Good luck!
deadpon3
hi! :)

Determination
00:04:030 (1,2) - spacing put the circle outside the slider
00:08:155 (3,1) - spacing, the same situation
00:08:530 (1,1) - you can put the circle a bit further
00:21:467 (2,3,4) - bad shape
00:22:592 (2,3,4) - try something more creative than a line ^^
00:38:905 (1,2) - spacing, move that circle more to the left
00:40:780 (3,4) - you can move "4" on the top
00:53:342 (3,1) - put the circle somewhere else outside the slider
00:58:592 (2,3) - i think double circle would be better
01:00:842 (2,3,4) - move the whole thing another way
01:03:467 (4,5,1) - spacing
01:04:217 (2,3,4) - spacing
01:12:280 (3,1) - it "lies" on each other
01:18:655 (2,3) - make it different spaced
01:20:530 (2,3) - spacing
Mao
Just gave some suggestions over IRC
2016-01-31 17:27 Mao: 00:21:655 (3,4) - Hier ist viel zu viel Impact auf der 4
2016-01-31 17:27 Mao: Hör dir mal die 3 an
2016-01-31 17:27 Mao: da ist der SOund viel betonter und du machst sonen Jump zur 4...
2016-01-31 17:28 Mao: 00:22:592 (2,3,4,1) - Die Patterns vorher waren alle mehr für Snapping ausgelegt und dann machst du hier sowas. Außerdem ist das total difficulty spike, weils imo recht schwer zum aimen ist
2016-01-31 17:28 Mao: 00:25:967 (2,3) - Rhythm CTRL+G, die Betonung liegt auf dem weißen Tick und der ist gerade passiv
2016-01-31 17:29 Mao: Ist das Timing richtig oder sind die Instrumente einfach off?
2016-01-31 17:29 Smokeman: oh ja
2016-01-31 17:29 Smokeman: um ehlrich zu sein weiß ich das nicht
2016-01-31 17:29 Smokeman: also 160 ist ungefähr richtig aber ich hab das gefühl das die intrumente off sind
2016-01-31 17:30 Mao: 00:26:530 (1,1,1,1) - Ich würde dir aufgrund der eigentlich eher simplen Struktur von 1/4-Jumps abraten
2016-01-31 17:30 Mao: und z.B.
2016-01-31 17:30 Mao: Ist das Spacing zwischne den letzten beiden schon fast so groß wie dein 1/2 Spacing bei z.B. 00:35:155 (3,4) -
2016-01-31 17:31 Mao: 00:27:655 (1) - Solche Slider ergeben musikalisch und im Kontext überhaupt keinen Sinn. Sehen aus, als wolltes du mal nur ne andere Shape
2016-01-31 17:31 Mao: xD
2016-01-31 17:31 Mao: 00:34:030 (6,1) - Kann man liecht für 1/2 halten
2016-01-31 17:32 Smokeman: wow sry dc D:
2016-01-31 17:32 Smokeman: hab nach dem "und z.B." nichts mehr mitbekommen D:
2016-01-31 17:33 Mao: 00:35:155 (3,4) -
2016-01-31 17:33 Mao: http://puu.sh/mQG2L/5d0dd96b45.jpg
2016-01-31 17:34 Mao: 00:36:092 (1,1,1) - Das ist auch voll aus dem Konzept raus, sieht so aus als "omg ich muss was cooles machen"
2016-01-31 17:34 Smokeman: ye :(
2016-01-31 17:34 Mao: 00:37:217 (2,3,4) - Wieder mit dem Jump zu 4
2016-01-31 17:34 Smokeman: normale jumps waren da zuerst da in genau dieser aufstellung
2016-01-31 17:35 Mao: 00:45:280 (3,4) - Why such small spacing
2016-01-31 17:35 Mao: 00:46:780 (4) - und dann bäms high spacing
2016-01-31 17:35 Smokeman: ok des ist bisl zu niedrig
2016-01-31 17:36 Mao: 00:49:030 (1,1,1,1,2) - Wieder riesiges 1/4 spacing und dann kleines 1/2 spacing xD
2016-01-31 17:36 Mao: 00:53:530 (1) - dat curve tho
2016-01-31 17:37 Mao: 00:57:467 (2,3,4) - ^
2016-01-31 17:37 Smokeman: D:
2016-01-31 17:37 Mao: Und ab 00:59:155 (1,4) - fängst du auf einmal an solche Patterns zu benutzen
2016-01-31 17:37 Mao: das ist voll gegensätzlich zu der Struktur vorher, wo du sowas überhaupt nicht getan hast
2016-01-31 17:38 Mao: 01:02:530 (1,3) -
2016-01-31 17:38 Smokeman: jo, da hast du vollkommen recht wtf
2016-01-31 17:38 Mao: Warte ich muss mal ein Problemchen lösen
2016-01-31 17:41 Smokeman: 00:21:467 (2,3,4) - sollte ich überhaupt solche jumps machen oder sollte ich des lassen und einfach solches 00:19:217 (2,3,4) - spacing benutzen. Ichhab versucht abwechselnd von jumps und normalen patterns zu wechseln damit es icht ZU langweilig wird.
2016-01-31 17:41 Mao: Warte warte
2016-01-31 17:41 Mao: xD
2016-01-31 17:41 Smokeman: :)
2016-01-31 17:46 Mao: sooo
2016-01-31 17:47 Mao: Ich find die Jumps zerstören das Lied ein wenig
2016-01-31 17:47 Mao: 01:10:405 (1) - Clap on tail
2016-01-31 17:47 Smokeman: ich dachte wenn ich die so langsam aufbaue wirds net so schlimm
2016-01-31 17:48 Mao: Blankets magst du gar nicht, oder?
2016-01-31 17:48 Mao: xD
2016-01-31 17:48 Smokeman: nö :)
2016-01-31 17:48 Mao: 01:18:280 (1,2,3,4) - Dem Overmaps
2016-01-31 17:49 Mao: Ich mag Blankets auch nicht wirklich, aber an manchen Stellen wärs einfach schönes imo
2016-01-31 17:49 Smokeman: ich hasse diese flöte
2016-01-31 17:50 Mao: 01:28:405 (1) - Dat Slider
2016-01-31 17:50 Mao: sowas hast du vorher nicht einmal gemahct
2016-01-31 17:50 Mao: und dann suddenly xD
2016-01-31 17:50 Smokeman: yo ich hatte keine ideen meh D:
2016-01-31 17:50 Mao: 01:30:280 (2,3,4,5) - Wo in der Musik?
2016-01-31 17:50 Mao: 01:31:780 (1) - Slider >_>
2016-01-31 17:51 Smokeman: Dx
sheela
Hello, Smokeman! This is a M4M request for p/4854597.

[General]
  1. You cannot have different combocolours in one difficulty than the rest, and your hardest difficulty is in question. It's to keep everything consistent in the beatmap. If you have a guest difficulty, the mapper can be have different settings, because it is their choice. But when you make everything by yourself, then you should stick the same colours.
  2. If you compressed your backgrounds to JPEG, it would save a lot of space. Although, it is not breaking any rules, but I do suggest you have them JPEG version to gain a little size to the beatmap. In total, PNG minus JPG saves 1.70MB, which is quite lot. So, if you want the compressed files, here are them:
    First BG | Second BG
  3. I'm not sure if those tags are with the anime or anything related to the song, but I don't think mermaid and determination have to do with anything to the song. But, from what I see, first, you added mermaid, maybe because there's a mermaid in the background that made you add the tag. I don't follow the anime, so I can't be sure if this is really in the anime or the song itself. Please state if I'm wrong.
    And determination, sounds like an UNDERTALE reference lel. You added the reference in the beatmap description, but how does it relate with the song, anime, or anything? Tags are only words that has something to do with the music, show, where it is coming, and etc. I don't think determination is a suitable tag to the mapset. If I'm still wrong, please say it.
  4. I don't see why you want to separate the kiai section into four parts. Personally, I would only them into one since it's only "one section". If you think that what you did is okay, I recommend you to leave a gap of one beat. For example, the first ends on 01:16:780 -, the second on 01:21:280 -, and etc. Nowadays, everyone does that, and it kind of makes more sense to the song as it is more extended, and as I said, it is one part.
[Normal]
  1. 00:09:655 (1) - The pattern could be more neater if you blanket with 00:09:280 (3) like this:
  2. 00:17:905 (4) - In my opinion, having it a single hitcircle on 00:17:905 will emphasize better 00:18:280 (5) . Before 00:18:655 kicks in, 00:18:280 (5) introduce it first, and there's the violin that can be heard here which is not heard previously. Why would I suggest to have a circle on 00:17:905 is because of the 1/2 slider 00:18:280 (5) . It's a short and quick thing when you play it. If you start one on 00:17:905 -, that doesn't match well with the music, it starts too early, and the music doesn't suggest it. Like I said before, the violin starts on 00:18:280 . That would make it emphasized and it sounds very nice to the music from my point of view.
  3. 00:18:655 to 01:12:655 - I'd rather have a new combo on each two measures. I think it makes better sense to the music and the hitsounds when add a loud hitsound on each first downbeat of each two measures. Here are examples: 00:20:905 (4) - 00:25:405 (4) - 00:29:905 (4) - and many more.
    Half of it done, you'll just need to add a new combo in the middle of your pattern.
  4. 00:35:530 (1) - I'm not sure why the new combo here.
  5. 01:08:905 (2) - The rhythm doesn't make much sense to me. The louder beat is on 01:09:280 so the start of the slider should instead be here, and I think this is the only slider that does that. I would stick with the constant rhythm you did quite often: a circle on 01:08:905 and a 1/1 slider on 01:09:280 .
  6. 01:12:655 (1) - Move this out of the stack? I think it makes a good emphasis on introducing the next section because you have to move to that object to click, instead of staying still. Similar to a jump in harder difficulties, but with the same spacing.
[Advanced]
  1. 00:13:967 (6,1) - Similar to a point in Normal. When there's a strong beat on 00:14:155 (1) -, I personally don't make a stack with the previous object because of emphasis.
  2. 00:18:655 (3) - It's highly preferable to add a new combo when the music introduces a measure with new rhythms.
  3. 00:27:280 (3,1) - Add a little jump just like 00:26:155 (3,1) because the beat 00:27:655 (1) is more strong.
  4. 00:33:280 (2) - If there's a gap of one beat like 00:22:030 (4,5) with a distance of 1.0x, you might need 00:33:280 (2) to be closer to objects around.
  5. 00:36:280 (6,1) - This is a bad and ugly overlap pattern honestly. Try to move it somewhere like x:49 y:57. It looks better like that in my opinion. Don't forget to move the next objects.
  6. 00:43:405 (5) - If I follow your new combo pattern, this needs a new combo.
This is difficulty is pretty good! I honestly don't have anything to say for this difficulty.

[Determination]
  1. 00:26:530 (1,1,1,1) - I kind of disagree with this type of patterns. Those sliders can be acted as 1/1 sliders. They might look similar to 1/1 slider on a 1.0x SV, but with the sudden SV changes, the length of the sliders varies, and they may be confusing to the players. Also, the spacing between sliders is a little similar to as when there's a one beat gap between 00:26:530 (1,1) for example. They are not overlapped as 00:32:905 (3,4) which is pretty distinguishable to the previous in my opinion. My suggestion here is to close them each other so they could touch the other sliders. Something like this perhaps:
    This happens elsewhere in this map, like 00:34:030 (6,1) -, so keep an eye.
  2. 00:58:592 (2) - This is a pretty sudden rhythm to 00:58:780 (3) because you have to release the key short before 00:58:780 (3) . And that doesn't make sense to the music as I don't see what you're trying to get here because you start it on a low beat. I would get for circles like 01:00:842 (2,3,4) .
  3. 00:55:780 (1) - With the sharp angle on the slider, this makes the flow 00:55:592 (4,1) not quite right. Honestly, when I play it, it's uncomfortable. Overall, to go to 00:55:592 (4) to 00:55:780 (1) you move the cursor in a straight line normally, and it's a big direction. But what makes it uncomfortable is how the shape of the slider 00:55:780 (1) is made: you have to move down the sliderslide shortly and continue up to end the slider. The problem is the shape angle you placed in the slider, and that makes us to cross a big to a small and short direction, which is not right me. I think a little curve slider would go better.
  4. 01:30:373 (3) - Honestly, this makes the stream 01:30:280 (2,3,4,5,1) sound very weird and it doesn't hit anything. If you remove it, it would emphasize better the flute on 01:30:467 (3,4,1) .
Very well mapped to be honest!

All right, first take is done. Call me back for a recheck!
Topic Starter
Smokeman
Sheela901

sheela901 wrote:

Hello, Smokeman! This is a M4M request for p/4854597.

[General]
  1. You cannot have different combocolours in one difficulty than the rest, and your hardest difficulty is in question. It's to keep everything consistent in the beatmap. If you have a guest difficulty, the mapper can be have different settings, because it is their choice. But when you make everything by yourself, then you should stick the same colours. but... but... i change the BG and the happy colours i used for the happy BG dont fit with this "darker" one D: Is it rly unaccaptable to have different combocolours Q_Q
  2. If you compressed your backgrounds to JPEG, it would save a lot of space. Although, it is not breaking any rules, but I do suggest you have them JPEG version to gain a little size to the beatmap. In total, PNG minus JPG saves 1.70MB, which is quite lot. So, if you want the compressed files, here are them:
    First BG | Second BG Yes of course. I just forgot to change them .-.
  3. I'm not sure if those tags are with the anime or anything related to the song, but I don't think mermaid and determination have to do with anything to the song. But, from what I see, first, you added mermaid, maybe because there's a mermaid in the background that made you add the tag. I don't follow the anime, so I can't be sure if this is really in the anime or the song itself. Please state if I'm wrong.
    And determination, sounds like an UNDERTALE reference lel. You added the reference in the beatmap description, but how does it relate with the song, anime, or anything? Tags are only words that has something to do with the music, show, where it is coming, and etc. I don't think determination is a suitable tag to the mapset. If I'm still wrong, please say it. They dont have anything to do with the anime. I just thought of wierd things to add since the BG has this mermaid creature. The "determination" was more because of the dif name. Which in turn was based on an interpretation of the latin word "Decretum" which in itsels is the name of this piece. sauce. I could also use Resoluteness as suggested by a mod above, but i think determination sticks better nowdays :^)
  4. I don't see why you want to separate the kiai section into four parts. Personally, I would only them into one since it's only "one section". If you think that what you did is okay, I recommend you to leave a gap of one beat. For example, the first ends on 01:16:780 -, the second on 01:21:280 -, and etc. Nowadays, everyone does that, and it kind of makes more sense to the song as it is more extended, and as I said, it is one part. oki, why not :^)
[Normal]
  1. 00:09:655 (1) - The pattern could be more neater if you blanket with 00:09:280 (3) like this:.-. I hate all you ppl with your blankets. changed
    Pattern=
  2. 00:17:905 (4) - In my opinion, having it a single hitcircle on 00:17:905 will emphasize better 00:18:280 (5) . Before 00:18:655 kicks in, 00:18:280 (5) introduce it first, and there's the violin that can be heard here which is not heard previously. Why would I suggest to have a circle on 00:17:905 is because of the 1/2 slider 00:18:280 (5) . It's a short and quick thing when you play it. If you start one on 00:17:905 -, that doesn't match well with the music, it starts too early, and the music doesn't suggest it. Like I said before, the violin starts on 00:18:280 . That would make it emphasized and it sounds very nice to the music from my point of view. my problem is the guitar stroke(?) on 00:18:092 - but i ll change it regardless, since it makes more sense like that
  3. 00:18:655 to 01:12:655 - I'd rather have a new combo on each two measures. I think it makes better sense to the music and the hitsounds when add a loud hitsound on each first downbeat of each two measures. Here are examples: 00:20:905 (4) - 00:25:405 (4) - 00:29:905 (4) - and many more.
    Half of it done, you'll just need to add a new combo in the middle of your pattern. Combocolours are confusing
  4. 00:35:530 (1) - I'm not sure why the new combo here. same
  5. 01:08:905 (2) - The rhythm doesn't make much sense to me. The louder beat is on 01:09:280 so the start of the slider should instead be here, and I think this is the only slider that does that. I would stick with the constant rhythm you did quite often: a circle on 01:08:905 and a 1/1 slider on 01:09:280 . oh... How didnt i see that myself.. i even hitsounded the slider-end
  6. 01:12:655 (1) - Move this out of the stack? I think it makes a good emphasis on introducing the next section because you have to move to that object to click, instead of staying still. Similar to a jump in harder difficulties, but with the same spacing. i believe that keeping the courser on a single spot w/o moving is a form of emphasization aswell. Since its the only time the player will have to stay over the same point dursing the map it becomes special. (Except this 00:00:280 (1,2) - since it follows the same logic, its mor of a "i ll start the kiaia how i started the song".
[Advanced]
  1. 00:13:967 (6,1) - Similar to a point in Normal. When there's a strong beat on 00:14:155 (1) -, I personally don't make a stack with the previous object because of emphasis.
  2. 00:18:655 (3) - It's highly preferable to add a new combo when the music introduces a measure with new rhythms.
  3. 00:27:280 (3,1) - Add a little jump just like 00:26:155 (3,1) because the beat 00:27:655 (1) is more strong.
  4. 00:33:280 (2) - If there's a gap of one beat like 00:22:030 (4,5) with a distance of 1.0x, you might need 00:33:280 (2) to be closer to objects around.
  5. 00:36:280 (6,1) - This is a bad and ugly overlap pattern honestly. Try to move it somewhere like x:49 y:57. It looks better like that in my opinion. Don't forget to move the next objects. Its.. its not that bad, i mean its and overlap on the slider-end
  6. 00:43:405 (5) - If I follow your new combo pattern, this needs a new combo.
This is difficulty is pretty good! I honestly don't have anything to say for this difficulty. ^did everything else somehow

[Determination]
  1. 00:26:530 (1,1,1,1) - I kind of disagree with this type of patterns. Those sliders can be acted as 1/1 sliders. They might look similar to 1/1 slider on a 1.0x SV, but with the sudden SV changes, the length of the sliders varies, and they may be confusing to the players. Also, the spacing between sliders is a little similar to as when there's a one beat gap between 00:26:530 (1,1) for example. They are not overlapped as 00:32:905 (3,4) which is pretty distinguishable to the previous in my opinion. My suggestion here is to close them each other so they could touch the other sliders. Something like this perhaps: i dont know if you got the right after the map mod. I think the spacing is low enough atm. Having them touching eachother doesnt seem not be enough to emphasize the violin imo. Tbh I am more concerned with this 00:26:155 (3,1) -
    Pattern=
    This happens elsewhere in this map, like 00:34:030 (6,1) -, so keep an eye.
  2. 00:58:592 (2) - This is a pretty sudden rhythm to 00:58:780 (3) because you have to release the key short before 00:58:780 (3) . And that doesn't make sense to the music as I don't see what you're trying to get here because you start it on a low beat. I would get for circles like 01:00:842 (2,3,4) . agree
  3. 00:55:780 (1) - With the sharp angle on the slider, this makes the flow 00:55:592 (4,1) not quite right. Honestly, when I play it, it's uncomfortable. Overall, to go to 00:55:592 (4) to 00:55:780 (1) you move the cursor in a straight line normally, and it's a big direction. But what makes it uncomfortable is how the shape of the slider 00:55:780 (1) is made: you have to move down the sliderslide shortly and continue up to end the slider. The problem is the shape angle you placed in the slider, and that makes us to cross a big to a small and short direction, which is not right me. I think a little curve slider would go better.i did smth i hope it plays better D:
  4. 01:30:373 (3) - Honestly, this makes the stream 01:30:280 (2,3,4,5,1) sound very weird and it doesn't hit anything. If you remove it, it would emphasize better the flute on 01:30:467 (3,4,1) . I ll fix this tomorrow its too late atm D:
Very well mapped to be honest! :O thanks a lot!!!

All right, first take is done. Call me back for a recheck! oh wtf a BN. EH.. MOM HELP WHAT DO I DO NOW D:. I ll contact you once i m confident with every change i made (and ofc did your mod).

I dont know if you saw the updated version of my map after mao's mod. I changed quite some things but osu wouldnt let me update all the things...

very helpful thanks a bunch °O°/
ecdonald
nice map~ hope it gets ranked owo
Rizen
please change name in description from rizen to riven, we're not the same people ;(
Topic Starter
Smokeman

Rizen wrote:

please change name in description from rizen to riven, we're not the same people ;(
wtf rizen exists, should've looked it up... sorry about that :[

just a prank pro :^)
Okoratu
idk i don't think having blood on the bg fits how calm this song is lol

[insane]
00:17:530 (4,1) - swap nc?
00:08:905 (1,2) - clicking these to the ngo and play extended sliders only feels rather odd, tbh 00:26:905 (1) - ignores the same kind of beats
00:12:467 (2) - 00:13:592 (2) - i assume these are there for the string instruments that you ignored for like 12 seconds
00:31:967 - idk i feel like this sound deserves to be mapped because it's actually quite strong skipping it made me wonder why while playing
00:32:905 (3,4) - this seems like a pretty random extend, either extend all sliders or just don't extend 3 lol
00:33:280 - 00:35:530 - shouldn't these have combos o.o
00:36:092 (1,1,1) - i don't like that this is a thing but it plays ok just that you need to silence like 3 sliderends might tell you that there are more suitable rhythms for this LOL
00:41:155 (1,2,3,4,1,2,3) - for these you just continue on with spamming 1/1 slider + 3 circles even though the melody drastically changed from 00:38:905 (1,2,3,4,1,2,3,4) - ...? why? the way the melody is built up makes me expect to click the sliderends but it doesn't feel too weird either, just wondering
00:44:530 (1,2) - why is 1 extended and 2 isnt alskfjdlakjsdf
00:46:780 (4,1) - swap nc this chain of random 3 circles in one combo is really odd lool
00:58:592 (2,3,4) - this and all the other triplets sound so off that they play terribly
01:13:780 (4) - 01:16:030 (4) - combos zzz actually just recheck your kiai im tired of writing these

[hard]
00:04:780 (5) - 00:22:780 (5) - why suddenly decreasing spacing?
00:25:405 (1,1) - look rather odd like this, can you either not overlap of find a cleaner way to do it ?
00:29:905 (1) - missing 1.7 spacing
00:32:155 (1) - removing a repeat and adding a circle at the point where that slider used to end might make for a more interesting pattern
00:34:405 (1) - you usually don't differ from you 1/1 spacing with jumps
00:45:655 (1) - more space
01:03:092 (5,6,7,1) - when playing this felt super random because you just didn't do that until now but it does make sense so uhhh
01:35:717 (2) - id go for circle+slider for this and make 01:36:842 (4,5) - this a repeat slider because the sound on 01:36:842 - supports clicking and holding more so basically http://puu.sh/n9Wr4/b15bc3c9b7.jpg

[normal]
starting the lowest diff with a stacked note is really mean since stacks are harder to read for beginners :\
this diff's density is a bit too high for the lowest diff, i'd recommend making an easy to not kill people who literally play this game for the first time, especially the 1/2 chains like 00:26:530 (3,4,5) - will kill anyone who just started with the game, if i were to check this for a bubble i'd insist on an easy
if you're making an easy consider increasing AR to 5.5 ~ 5.7 on this, that would go better with its density
00:08:530 (1) - don't nc on stuff like this in this diff, just sticking to 2 measure combos is enough already
00:16:405 (1,2) - i think going for http://puu.sh/n9WIP/6ffff5459d.jpg is more intuitive to play because you don't usually do red tick sliders
00:50:155 (1,3) - would look better if you actually tried to make them symmetrical

for a normal this diff is cool but as the lowest diff this diff is too hard
Topic Starter
Smokeman

Okoratu wrote:

idk i don't think having blood on the bg fits how calm this song is lol THIS SONG MAKES ME WANT TO SMASH THINGS tbh tho, it is more if a parallel to its source. blah blah spoiler blah blah. It also shows the different interpretations this piece can have. On one side its this soothing string/violin thing, on the other it has this desperate and kinda helpplessness feel ;( . If you ask me, this is not a happy song.

[insane]
00:17:530 (4,1) - swap nc? why not
00:08:905 (1,2) - clicking these to the ngo and play extended sliders only feels rather odd, tbh 00:26:905 (1) - ignores the same kind of beats The first one dont have a violin whats'o ever. I first had a 3/4 spam there but i removed it since it ignored too much. On the latter i mapped the violin like with all the others. I changed this one to a 1/1 since 3/4 seems kinda meh to me atm (1/2 plays better imo).all the other beats are excuses to put circles so i can map violin :]
00:12:467 (2) - 00:13:592 (2) - i assume these are there for the string instruments that you ignored for like 12 seconds i am guilty
00:31:967 - idk i feel like this sound deserves to be mapped because it's actually quite strong skipping it made me wonder why while playing I share this opinion, but since noone mntioned it i said, "fuck it" and just didnt change it
00:32:905 (3,4) - this seems like a pretty random extend, either extend all sliders or just don't extend 3 lol its kinda shit now that i think about it
00:33:280 - 00:35:530 - shouldn't these have combos o.o first one yes second one will get too colourful unless i remove the shit i did afterwards
00:36:092 (1,1,1) - i don't like that this is a thing but it plays ok just that you need to silence like 3 sliderends might tell you that there are more suitable rhythms for this LOL I like and dislike those at the same time. They will bring up contoversy and might fuck me up, but i just cant change those three... i rly like them D:i will imidiatly change them once they start making more problems
00:41:155 (1,2,3,4,1,2,3) - for these you just continue on with spamming 1/1 slider + 3 circles even though the melody drastically changed from 00:38:905 (1,2,3,4,1,2,3,4) - ...? why? the way the melody is built up makes me expect to click the sliderends but it doesn't feel too weird either, just wondering 00:38:905 (1,2,3,4) - this is a strong part so the 3 note thing starts saced, 00:40:030 (1,2,3,4) - is chilled again which took the first one as a reference to make it look like i put some thought behind the patterns. 00:41:155 (1,2,3,4,1,2,3) - Here the violin gradually increases: First there is a bend slider to a incrasingly spaced 3 note thing to a even sharper bend slider. The note goes into that linear slider facing the opposite flow direction for maximum emphasis. It kinda works in my mind :(
00:44:530 (1,2) - why is 1 extended and 2 isnt alskfjdlakjsdf alsfhkakjasslask. Ok i revisted this one. Actually this is the only part like this with some kind of "bass" which plays on the two single notes. SO i rly want those to be clickable. Thing is i decided to avoid 3/4 extended sliders followed up by a circle (sliders are ok doe cause i like it) since they kinda destry the simplicity.
00:46:780 (4,1) - swap nc this chain of random 3 circles in one combo is really odd lool wat... why was this a thing...
00:58:592 (2,3,4) - this and all the other triplets sound so off that they play terribly i know but how to map that shitty flute thing.. i cant just ignore it.. I ll change this once i get a better idea.
01:13:780 (4) - 01:16:030 (4) - combos zzz actually just recheck your kiai im tired of writing these Noticed myself, but didnt update .-.

[hard] i guess you want me to rename this to "Hard"
ok playing this made me sleepy enough to just post this half done sleep tight :^)


00:04:780 (5) - 00:22:780 (5) - why suddenly decreasing spacing? it felt so lonely out there D: (i did the second one more often in the map so i think its kinda ok)
00:25:405 (1,1) - look rather odd like this, can you either not overlap of find a cleaner way to do it ? :[ fixed it...
00:29:905 (1) - missing 1.7 spacing report ggwp
00:32:155 (1) - removing a repeat and adding a circle at the point where that slider used to end might make for a more interesting pattern changed th ewhole thing
00:34:405 (1) - you usually don't differ from you 1/1 spacing with jumps and fixed this with it
00:45:655 (1) - more space k fam
01:03:092 (5,6,7,1) - when playing this felt super random because you just didn't do that until now but it does make sense so uhhh i ll keep it for now
01:35:717 (2) - id go for circle+slider for this and make 01:36:842 (4,5) - this a repeat slider because the sound on 01:36:842 - supports clicking and holding more so basically http://puu.sh/n9Wr4/b15bc3c9b7.jpg much better


[normal]
starting the lowest diff with a stacked note is really mean since stacks are harder to read for beginners :\
this diff's density is a bit too high for the lowest diff, i'd recommend making an easy to not kill people who literally play this game for the first time, especially the 1/2 chains like 00:26:530 (3,4,5) - will kill anyone who just started with the game, if i were to check this for a bubble i'd insist on an easy
if you're making an easy consider increasing AR to 5.5 ~ 5.7 on this, that would go better with its density
00:08:530 (1) - don't nc on stuff like this in this diff, just sticking to 2 measure combos is enough already why did i do this..
00:16:405 (1,2) - i think going for http://puu.sh/n9WIP/6ffff5459d.jpg is more intuitive to play because you don't usually do red tick sliders i cant ignore the guitar stroke ther D:
00:50:155 (1,3) - would look better if you actually tried to make them symmetrical symmetrie!

for a normal this diff is cool but as the lowest diff this diff is too hard Time for a green dif (brb learning how2easy)
thanks b0ss

btw why does this happen .-. http://puu.sh/na9mR/90f246128f.png
Okoratu
u can't spoiler me with a show i already watched!!!!
Also @sheela having different combo colors between your own difficulties is fine, even when using the same background over them if you have reasons to do so:
see https://osu.ppy.sh/s/365963 and https://osu.ppy.sh/s/395846 as a reference where the extras are colorhaxed and the rest of the diffs don't have enough objects to be.
and that happens because it apparently checks only if your current bg is used in the current diff and doesn't go through opening all other diffs for checking that
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