propasy wrote:
I modded this map set twice without realizing. Hope this is useful.Normal00:52:177 (7,8,1) – I don’t think the spacing of these circles work very well. I personally dislike where circle 8 is located but you have a very consistent mapping style in this beatmap and that location would continue that continuity so instead I think you should increase the spacing between circle 8 and 00:53:115 (1,2,3,4,5,6,7,1) - Oh you are righr .. i changed their places .. and looks now good .. Thanks
01:04:365 (3,4,5,6,7) – I’m don’t think this section works but I see your trying to create variety in the patterns of the beatmap. I think you should find an alternative however. Ok here i made the slider 4 revers .. i think like that would be great ..
01:10:224 (1,2,3,1,2,3,4) – I think you should lower the volume of the end of all the sliders here to better accompany the vocal instead of having a metronome like beat. Naah i will leave like that .. i think it give more impact ..
01:39:990 (1,2,3) – I think slider 3 should be under slider 1 and the end of slider 3 be moved more to the right to better mimic slider 1 i will not change that .. cause i made this pattern like that .. so it would organized .. i will leave like that .. but thanks for the ideaHard00:23:115 (1) – This is a good opportunity to use a different sound such as drum to better accompany the music I will keep it like that .. i think its better to keep at the same effect ..
00:26:865 (1,2,3) – Same with this ^ Same ^
00:30:615 (1) – You could do the same for the entire section after here but that might make negatively affect the beatmap I will keep it like that ..
00:28:271 (3) – You could change the slider velocity to 0.75 to better accompany with the music Ok that good idea .. Thanks
00:32:958 (3,4) – I think the spacing between the two notes is a bit too far away based on listening to the vocal. But I can see you made a consistent map style throughout the beatmap so you could skip this. I changed these noted position
00:41:865 (1,2,3) – I don’t think this section works very well. I think having circle 2 and 3 be a single slider be a better alternative yeah you are right !
01:02:021 (4) – I think the beatmap would better follow the music if this slider had a faster velocity to signify the beginning of the chorus/kiai mode Well i leave it like that ..
01:39:990 (1) – You could change the sound of this slider to a drum perhaps? Alone with the other circles that follow with it that follow the drum noise Yup that good .. i change the other his sounds too
Thanks for the mod and sorry for late ..
Thanks for the modAsyouSaidsir wrote:
I was bored so I decided to mod this. I only modded Hard and Error, I'm also not really good so most of what I say may not be even valid. But hey, at least I tried :pHardCouldn't find mistakes in this one so these are mostly me nitpicking.
* 00:17:490 (5) - This slider could blanket better. It is blanket
* 00:43:271 (4) - ^ ^
* 01:13:974 (1) - ^ Ok this oune i moved it a little bit to to left .. it fixed now ..Error* 00:01:083 (3) - Move this up a little (something like Y260). 00:01:552 (2,3) and 00:02:255 (2,3) are not on the same Y axis, so why should 00:00:849 (2,3) be? I think it'll looks better that way. I made it triangle
* 00:21:708 (1) - Move this in a way that makes a diamond shape with 00:21:943 (2,3,4) , the note feels off with its placement. Remapped this part ..
* 00:23:818 (2) - does not blanket that well with 00:23:115 (1) and 00:24:521 (3), it doesn't look very good. I recommend you change it. (Don't forget to move 00:25:224 (1,2,3,4,5) and stack it with the slider if you change its position/curve) Remapped this part ..
* 00:29:677 (3) - Move this so it makes a square with 00:29:208 (1,2,4), the way it is now looks messy. ok fixed
* 00:38:115 (1,2,1,2) - Blanket. Done
* 00:39:521 (1) - Remove NC. ^
* 00:43:271 (4) - You could blanket it better. ^
* 01:21:240 (1,2,3) - ^ ^
Nitpicks:
* 01:18:427 (1) - Move this to the left a little so it blankets with 01:17:958 (3). It is blanket
* 01:25:693 (1) - rotate this -20 degrees so it blankets with 01:26:161 (2) . (maybe?)Great idea ..
That's it, I hope this gets ranked! Good luck.
Thanks alot for you modStreliteela wrote:
Hihi~Mod from my queue ^owo^
Personally I think the Error diff needs quite a lot to be improved so I just mod some general issues and this diff.[General]
- Combo color: Only samplefish's Insane is different from other diffs. Is it on purpose or just forgot to unify? ops i fix it .. thanks for telling me ..
- Unused hitsounds: {drum-hitwhistle2.wav} {normal-slidertick3.wav}. Please remove them. No .. in samplefish he is using it .. the only diff ..
that's why- NC problems in Error diff is quite serious. I could hardly understand why you add nc or why not. Try to keep them in consistent please. You could take samplefish's Insane as reference and see where and how he added nc. ok i will see fix this
[Error]
- 00:04:365 (3,1) - Swap nc? I see you add nc in 00:08:115 (1) - , so why not here as well? Fixed
- 00:04:599 - Better add a note here, cuz the piano tune here is quite loud and shouldn't be ignored imo. ok added ..
- 00:17:490 (3,4) - hmm i think this pattern looks quite weird. Why not try something similar to 00:15:615 (1,2) - ? For example:
And this pattern can also increase some distance in 00:17:958 (4,1) - , which should have a same distance with 00:18:427 (1,2,3,4) - Alright
..- 00:19:365 (1) - add nc? perfect .. .
- 00:26:161 (5,6,7,1) - Try to make the ds equal here. That could not only make the distance consistent, but also make this part looks more well-order. For example, I keep all the distance in 1.2x: . Here i made it star shape .. .
- 00:27:568 (2,3,4) - I prefer not use notes here cuz I couldn't hear any music sound in 00:27:802 (3) - , so I hesitate if it's a little bit overmapped. Better try what you've done in 00:23:818 (2) - and change these three notes to a 1/1 slider. thats right fix it .
- 00:32:255 (4) - Please avoid using reverse slider here, cuz 00:32:490 - is a really strong downbeat which needs to be emphasized by a note or something clickable. So you can try to add a note in 00:32:255 - then a 1/2 slider in 00:32:490 - yeah i got it .. sounds good
- 00:38:818 (2,1) - Blanket better ok
- 00:39:521 (1) - Remove nc ok
- 00:42:568 (3,4) - I think you need to increase the distance here if you choose to stack 00:42:333 (2,3) - . cuz the distance in 00:41:865 (1,2) - is 2.37x, but here in 00:42:568 (3,4) - , same 1/2 rhythm interval with only 1.49x distance. Remapped this part ..
- 00:44:208 (5,1) - Swap nc ok
- 00:45:849 (1,1) - Remove both of the nc. That nc spam is not necessary, players could read this pattern easily without nc as well. Done
- 00:47:490 (7,1) - Swap nc ^
- 00:48:427 (1) - Remove nc ^
- 00:48:896 (6,1) - This jump is too big. Move 00:49:365 (1) - to x256|y194 would be better imo. ok
- 00:54:521 (1,2) - Swap nc ok
- 00:55:927 (1) - Remove nc ^
- 01:00:029 (4,5) - Highly recommend you to follow the vocal here cuz vocal is quite a special here. It's really a pity if you ignore it and use 2 notes to follow the drumbeats. Why not try a 1/1 slider + note? I think that is more suitable. good idea .. i was confused on this part
- 01:02:490 (1) - Rotate this slider by 15° anti-clockwise on site to make a better shape pattern. Alright ..
- 01:03:896 (2,3,4,5) - Flow it quite weird in this part. Try to fix like this: fixed this part
- 01:06:240 (4,1) - Swap nc. ok
- 01:11:279 (2) - I can't hear any rhythm here in the music. So please remove this note. Take 01:09:286 (2,3) - as reference. fixed this part too
- 01:13:154 (4) - Same as above ^ ^
- 01:13:740 (7) - nc ^
- 01:16:786 (7) - oh man please avoid using such a reverse slider here, especially in the highest diff. Actually it's a good place to put a little stream to make the map more enjoyable and challenging to play. made it stream
- 01:18:896 (2,3,4,5) - Flow is quite weird here. Try this? remapped this part
- 01:20:771 (6) - ctrl+g for better flow? ^
- 01:39:638 (8) - Also I can't hear any rhythm here in music. Remove this note plz. ok
Please try to find more mods before ask BNs for checking, there still quite a lot of things could be improved in this diff.
Good luck~