No KD
Only change things that seem good to you!
[Easy]
Only change things that seem good to you!
[Easy]
- 00:01:083 (2,3,4) - The flow is very strange here. The player has to make very sharp turn movements, and the map has just started. I've taken a few screenshots to help illustrate what I mean by this. I marked the path the player must follow in yellow, and I marked the sharp turns in red.
To fix this, you should consider what would make gameplay more comfortable for the player. It seems like you have some understanding of flow, judging on the rest of this this difficulty, but you will need to change something about this section to fix it. Here is one example of something you could do, but you could probably think of something more original and better. - 00:15:615 (1,2) - Fix the blanket, if that's something you care about.
- 00:15:615 (1,4) - To avoid the overlap there, rotate 00:17:958 (4,5) - these ~15° anti-clockwise, it should look like this:
- 00:18:428 (5,1) - blanket? it plays better imo
- 00:20:771 (2,3) - You make another flow mistake here. Using a right (90°) angle usually makes the flow bad and the gameplay difficult.
- 00:26:396 (4,1) - Fix the blanket, if that's something you care about, you need to check for this yourself.
- 00:47:021 (3,4,5,1) - problem with flow again, you need to check for this yourself
- 01:02:490 - Starting here, I think you would benefit from adding a clap to every other white tick. These white ticks to be specific:
01:02:958 -
01:03:896 -
01:04:833 -
01:05:771 -
01:06:708 - etc.
I'll stop there with the STD because this is a no KD mod, and you could apply similar suggestions in other difficulties.
- 00:00:615 (1,2) - Make this Either K k or D d because it's a very similar pitch and it should at least match in color.
- 00:04:365 (9,10) - Make these two match completely, they are the same pitch. Either make it kk or dd, but make it consistent with the first suggestion.
- 00:08:115 (17) - Change this to D, because the pitch is lowering 00:07:646 (16,17) - here, so using a K 00:08:115 (17) - here doesn't really make sense.
- 00:09:521 (20) - Switching this to k more consistent with previous patterns.
- 00:14:443 (31) - Add a d here. You missed a piano note.
- 00:15:615 (35,36) - Make these the same color, since you're following the lyrics and this is the same lyric pitch.
- 00:19:365 (42,43) - Because the pitch is lowering 00:18:896 (41,42) - here, it doesn't make sense to have 00:19:365 (42) - this be a k.
- 00:21:943 (47) - Change this to a d, because the pitch is lowering, a d sounds more accurate there. Also this puts emphasis on the strong piano
- 00:22:177 (48) - here.
- 00:23:583 (51,52) - & 00:24:990 (54,55) - Ctrl+g these patterns. Since the second note has a higher pitch in each, it should be represented by the k. Imo,
- k really complements the higher pitches in this song.
... - 00:48:193 (112) - d to differentiate this pattern with 00:52:177 (123,124,125) - this.
...Your beginning needs work, but the rest looks nice.
- 00:17:255 (48,49) - Differentiate these to emphasize more pitch changes. Preferably use kd, but dk works too.
- 00:21:943 (12,13) - ^
- 00:23:583 (16,17) - Ctrl+g some of these, same suggestion as Muzukashii.
- 00:32:021 (23) - Switch it to k to emphasize the lyrics and the white tick.
- 00:33:427 (28,29,30) - Ctrl+g to emphasize the piano and strong lyric 00:33:427 - here.
Again, the rest looks nice.