baysman wrote:
Hi
Easy
00:36:708 (5) - what about to change this slider like that 00:40:458 (3) - it will sound good Its good idea
Error
nothing to change
I hope my mod will be helpful. Good luck with your map.
Thanks for you for your small mod ..
Beomsan wrote:
from my q
this map seems good since already get many mods.
so I looked only one map. (quick mod)
also these things are just my suggestions, feel free to ignore please~
[Error]that's all from me
- 00:50:302 (4) - I think 3/4 slider is not fit at all. I heard clickable sound at 00:50:654 - Yeah you are right ,, added a note there
- 00:51:005 (1,2,3,4,5) - I think current flow seems hard so... my recommend https://osu.ppy.sh/ss/5996046 It is like that !
- 00:59:560 (8,1,2,3,4) - quite strange. why did you not do like https://osu.ppy.sh/ss/5996056 this? also rhythm is awkward too.https://osu.ppy.sh/ss/5996067 just try it and you are good Hmm iwill keep it as it is
sorry for poor mod. good luck!
Thanks for your mod
thank you for modding!CookieKivi wrote:
wub.muzukashii00:04:365 (9) - K - nope
00:05:536 (11,12) - dk - ok
00:09:286 (19,20) - ^ - nope
00:12:568 (26) - k
00:09:521 (20) - k
00:10:224 - add d
00:17:255 - add d
00:19:833 (6) - k - ok
00:25:927 (1,2) - dd
00:28:974 - add k
00:30:146 (2) - k pls
00:48:427 (15) - d
00:48:661 - add d
00:51:240 (24) - d
00:51:708 (25) - k -ok
00:54:521 (33) - K - ^
00:56:396 (6) - K - ^
00:56:865 (7) - d - ^
01:24:521 (77) - k
01:25:693 (80) - D
01:26:279 (82) - d
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256,192,101630,1,0,0:0:0:0:
256,192,102333,1,0,0:0:0:0:
256,192,102802,1,8,0:0:0:0:
256,192,103740,12,0,106552,0:0:0:0:
2016-09-04 19:15 Rose Melody: hello
2016-09-04 19:15 Underdogs: np
2016-09-04 19:15 Rose Melody: xD
2016-09-04 19:15 Underdogs: make it fast
2016-09-04 19:15 Rose Melody: ACTION is listening to [https://osu.ppy.sh/b/932381 VIXX - Error - Japanese Ver.]
2016-09-04 19:16 Underdogs: wait
2016-09-04 19:17 Rose Melody: ok
2016-09-04 19:17 Rose Melody: ok
2016-09-04 19:18 Underdogs: ACTION is listening to [https://osu.ppy.sh/b/847066 VIXX - Error - Japanese Ver.]
2016-09-04 19:18 Underdogs: easy
2016-09-04 19:18 Rose Melody: ok
2016-09-04 19:18 Underdogs: c00:15:615 (1) -
2016-09-04 19:18 Underdogs: wait
2016-09-04 19:18 Underdogs: 00:15:146 (5,1) -
2016-09-04 19:18 Underdogs: these two didnt blanket properly
2016-09-04 19:19 Rose Melody: ok done
2016-09-04 19:20 Underdogs: 00:47:490 (4,5) -
2016-09-04 19:20 Underdogs: these two are better in a form of a straight slider
2016-09-04 19:21 Rose Melody: ok i will make 4 straight .. but 5 is good looking i guess
2016-09-04 19:21 Underdogs: dont get me wrong
2016-09-04 19:21 Underdogs: 00:47:021 (3,4) - is the same as 00:48:427 (5,1) -
2016-09-04 19:22 Underdogs: but why im suggesting a straight slider is to emphasize the vocal
2016-09-04 19:22 Rose Melody: yeah you are right ..
2016-09-04 19:22 Underdogs: 01:10:458 (2,3,4,5) - these are better mirrored
2016-09-04 19:23 Underdogs: [http://osu.ppy.sh/ss/6014670 like this]
2016-09-04 19:25 Rose Melody: fixed ..
2016-09-04 19:25 Underdogs: 01:41:630 (1,2) - for this, i prefer [https://osu.ppy.sh/ss/6014684 this]
2016-09-04 19:26 Underdogs: let's move on to normal
2016-09-04 19:26 Rose Melody: great ..
2016-09-04 19:26 Rose Melody: ok
2016-09-04 19:28 Underdogs: 00:07:646 (7,2) -
2016-09-04 19:28 Underdogs: these are overlapped
2016-09-04 19:28 Underdogs: the slightest overlap is what disturbed me imo
2016-09-04 19:28 Underdogs: i prefer it if you change
2016-09-04 19:29 Underdogs: but it's up to you
2016-09-04 19:29 Rose Melody: i will keep it for now
2016-09-04 19:29 Underdogs: 00:36:708 (5,1) - blanket potential
2016-09-04 19:29 Underdogs: 00:41:396 (5,1) -
2016-09-04 19:30 Underdogs: 00:41:396 (5,1) - ^
2016-09-04 19:31 Rose Melody: fixed
2016-09-04 19:31 Underdogs: 01:28:740 (2,3,4,5,6) - for some reason these looked like a jump
2016-09-04 19:31 Underdogs: if played on DT
2016-09-04 19:31 Underdogs: that's it for normal
2016-09-04 19:32 Rose Melody: ok
2016-09-04 19:32 Underdogs: moving onto hard
2016-09-04 19:32 Underdogs: 00:28:271 (3) - this didnt flow well for 00:26:865 (1,2) -
2016-09-04 19:33 Underdogs: wait let me give you an example
2016-09-04 19:33 Rose Melody: ok i'll change it
2016-09-04 19:34 Underdogs: [http://osu.ppy.sh/ss/6014757 like this]
2016-09-04 19:35 Underdogs: 00:49:365 (1) - i'd put a slider for emphasis if i were to map this]
2016-09-04 19:35 Underdogs: i suggest 00:49:599 (2) - to replace 00:49:365 (1) -
2016-09-04 19:35 Underdogs: or ctrl+g
2016-09-04 19:36 Rose Melody: ok
2016-09-04 19:38 Underdogs: 01:08:349 (1) -
2016-09-04 19:38 Underdogs: better make it curved like [https://osu.ppy.sh/ss/6014782 this]
2016-09-04 19:39 Underdogs: 01:43:740 (1) - for the spinner
2016-09-04 19:39 Underdogs: i prefer if you map normally rather than putting a spinner
2016-09-04 19:40 Rose Melody: ok
2016-09-04 19:40 Rose Melody: i will bookmark it
2016-09-04 19:40 Underdogs: i think that's it for our session
2016-09-04 19:40 Rose Melody: ok
2016-09-04 19:40 Rose Melody: thanks
2016-09-04 19:40 Underdogs: anytime
2016-09-04 19:40 Underdogs: posting
Wishkey wrote:
Yow! From my queue
General
For SampleFish:
drum-hitwhistle2.wav and normal-slidertick3.wav are unused atm but seems untintentional .check 01:28:505 (1) - for N:C3 instead of S:C3 or rename the hitsound to soft-slidertick3.wav and you don't have any D:C2s atm so double check these if thats intentional
Easy
- 00:05:771 (3,4) - sound better when the rythm is switched here so you have the downbeat clickable and it gives 00:07:177 (5,6) - more impact when the previous note is a slider like you did each previous time Ok .. i Gtrl + g the slider no. 3 and circle 4 .. its sounds way better ..
- 00:29:208 (3) - really strong end here, would swap the rythm of these 00:29:208 (3,4) - , makes you catch the vocals in the slider and all the powerful notes are clickable Crtl + g in 3 and 4 .. thanks
- 00:43:740 (2,3,4,5,1) - 5 consecutive circles in a easy diff is a lot especially in the non kiai parts, would change (4,5) into a slider Ok .. Done .. its good idea btw
- 00:47:021 (3) - these sounds could actually be really nice presented with a clap hitsound since it kinda sounds like they are clapping the music aswell since its kinda underhitsounded for so much stuff going on in the music (apply across all diffs) You are right .. i will do it
- 00:56:865 (1,1) - easy diff still => needs 1 full measure recovery time unfortunatly. You could delete 01:02:021 (1) - since its not part of the kiai still or shorten 00:56:865 (1) - by 1/1 which will still kinda follow that 'eeeeeh' fading out ok i added a note there and made the slider in the end
- 01:02:490 (2) - If you chose to shorten instead of deleting the note above make sure to NC this one since its the start of the Kiai Ok
- 01:17:021 (1,1) - aside from the NC thingy that needs correcting, the end of 01:17:021 (1) - is a really important beat here since its the start of the second part of the kiai in the song so have this one clickable I'd just swap these rythms 01:17:021 (1,1) - (just saw you did it right in normal so def change this) also soft-addition finish wouldn't hurt here because of those really loud cymbals Ok crtl +g them and chaged the mapping style at the end
NormalHard
- Reduce OD and HP by 1 so you have a better spread between easy-normal-hard right now OD 1 and HP1 for easy and OD4 and HP4 for normal is a bit too much of difference ok i don't want that gap between of them so i did what you suggest to me thanks
- 00:07:646 (7,2) - try to avoid overlaps like these since its kinda tricky when new players still play with hitburst on. Easy fix here is to select 00:08:583 (2,3) - and move it upright a bit so (3) is on the tail of 00:07:177 (6) - and then adjust 00:08:115 (1) - a few pixels for ds. It'll fix 2 of these bad overlaps at once while still playing the same ok i did that .. and it looks nice ..
- 00:16:552 - would either map these or delete these in easy diff aswell, right now its denser in easy then normal which is kinda odd Ok i mapped it .. hope it good !
- 00:25:224 (1) - remove NC => 00:26:865 (4) - NC[ Done
- 00:44:208 (3) - remove NC/list] ^
- 00:51:240 (4,5) - the rythm change here is reallly odd since the music doesnt change from 00:48:427 (6,7) - , I'd just copy that rythm instead even if it was for diversity bc it sounds really off currently Rempped this part
- 00:56:161 - euhm seems like a missing note from what your mainly following here, can make 00:55:927 (7) - a slider Done
- 01:01:552 (2) - really strong end consider changing this into a 1/2 slider + circle (could stack the new circle with 01:02:021 (1) - to create impact) Yeah thats right .. i agree with this 100% .. thanks
- 01:13:271 (4) - 1/2 slider instead would sound a lot better to give 01:13:740 (1,2) - more impact with the 1/1s gaps being only on those notes Great idea
- 01:38:349 (1) - the sliderbodywhisle sounds a bit weird here to have it only on this note, either add one on 01:39:052 (2) - aswell since it still has that chello thingy sound or just delete the bodywhistle if it wasn't intentional Oh ~ i didn't notice that .. thanks
- 01:39:990 (1,2) - I liked what you did better in easy here by making these a slider instead, so you have the 3 loud toms clickable and the claps on 01:40:927 (2) - and the tail of 01:42:333 (4) - unclickable. Seems more consistent with the music this way Yeah exactly and its fit the map now i think
Error
- 00:17:490 (5,6) - pretty weird rythm mainly bc of 00:17:958 (6) -, the end is a lot strong here with a higher pitch piano and a starting vocal so would play a lot better if this was clickable, like switch the rythm of 00:17:490 (5,6) - would help a lot for example Oh ~ yeah i made 6 a slider in this and made a new slider too
- 00:28:271 (3,1,2) - if your gonna follow the piano for the vocals start either 1/2 earlier so you have the first piano key mapped or start 1/2 later so you have the whole vocals (would go for the section option personally cause you can change the bad overlaps aswell) I will keep this cause i feel like i'm following the voice of saying breaaaath so basically i will keep it
- 00:42:802 (3) - 1/2 slider instead since the rythm only changes from 00:43:271 (1) - in the music and yeah thats also better idea
- 00:46:083 (3,4) - would sound a lot better if the rythm was swapped since 00:46:435 - has a drum and you start on a red tick return which tend to play a lot better like you did here 00:50:068 (3) - oh ~ i didn't even notice that too ..
- 00:53:115 (1) - No jump/emphasizing for the powerfull finish here? hmm .. ok 1.5 DS it is it right idk
- 01:02:490 (1) - same as ^ really deserves something since the kiai starts here aswell as being really powerfull note stacked with the tail of slider no. 2
- 01:05:771 (4,5,6) - seems a really triple since it has no sound on the blue tick. should be between here 01:05:536 (3,4) - since theres the drum. Also I saw you put trips in the second half of the kiai right away so its best to introduce them in the first half aswelll like at 01:04:130 (3) - for example since it has that blue tick drum made it a triple and the second part as well
- 01:13:974 (1) - gonna need a blanket mod in here somewhere so curve the tail a bit more so you have a better double blanket ok dokey
- 01:31:786 (7,8,9) - would be better if this also flowed straight so its the same movement as 01:30:849 (1,2,3,4,5,6) - hmm ok .. but i made the slider straight downward
- 01:45:146 (2) - bit weird to stop here when theres still drums and vocals after this note, would map these and maybe end with a 1/1 slider on 01:46:083 - so the ending will be muted (no muted clickable objects etc and it will also end your diffs on the same time) added a 1/1 slider here
- Side note here before ^ but I just saw you end with a spinner on extra aswell so its a bit strange to only have hard diff not end with the spinner, it would make more sense if it was the Error since its the last and hardest diff I kinda liked that you mapped it tho so I'd also map it in the Error diff instead of using a spinner there ok i will remapped that part on Error too
- 00:02:958 (2,1) - really easily avoidable ugly overlap opps what was am i thinking of ?
- 00:03:427 (1,2) - stack toghere kinda hard for a 4 star diff and its inconsistent with stuff like these 00:15:615 (1,2) - ,00:17:490 (3,4) - make these all Stacked
- 00:15:380 (4,1) - flows kinda bad, would would control h or h+j this i made it like z shaped hope its good now
- 00:20:068 (6) - the tail has an unnesserray green timing point kinda seemed like you meant this to be a 0.75sv one since its the same intensity as the previous 0.75sv section, gonna have to readjust the ds a bit if it was unintentional deleted
- 00:41:396 (5,6,7) - really bad flow here since your still in the movement of 00:40:458 (1,2,3,4,5) - it'd play a lot better if 00:41:630 (6,7,1) - these rotated in place to be vertical or more up left, made a pretty picture (hope its not that terrible,wanted to test this site hehe) to show the 2 possible things you could do and the one you have now Dw i got it and i understand what you meant there ..
- 01:02:490 (1) - insanely powerfull note, start of kiai and yet no emphasizing this :/ could make a sextet of 01:00:849 (1,2,3,4,5,6) - for example by placing 6 at 312/236 so it'll give (1) more impact ok i think i don't get it but it is looks good ..
- 01:29:911 (4,5,6,7) - flows kinda bad with those huge direction changes coming out of nowhere in the song made this star shaped
- 01:43:740 (1) - see hard diff explanation
- kinda feel like this diff could be more polished in terms of visual spacing between notes/slider forms that resprent the missing beats etc but might be your style and its not unrankable so just putting that out there in case it gets mentioned again remapped it
Thats about it GL with the map dude!
thanks for your help .. you really helped me alot ..
osu file format v14
[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 52177
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2
[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:samplefish's Insane
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:932393
BeatmapSetID:378243
[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
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SliderTickRate:2
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Mein Gauche wrote:
hi from my q.
[General]
-
[Error]
Spacing
About spacing: Spacing Emphasis
00:17:021 to 00:30:380 - the DS shouldn't be higher than x1.2.
00:30:615 to 00:51:943 - DS no higher than x1.5
01:28:740 (6,7,1,2,3,4,5,6,7) to 01:28:740 (6,7,1,2,3,4,5,6,7) - Spacing should be consistent and no higher than x2.0. except for 01:13:505 (6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6) and 01:28:740 (6,7,1,2,3,4,5,6,7) because of the drums.
^i will ask someone about that ..---------------------------------------------------------------------------------------------------
00:00:615 (1,2,1,2,1,2,1,2) - how about making it like this instead? https://osu.ppy.sh/ss/6058863 No , but i added some notes there ..
00:00:615 to 00:14:443 - all white and red ticks should be filled imo. ^
00:17:490 (3) - slider end in 00:18:193 if you're following vocals. i put a slider there on the blue tick i separate it into 2 sliders .. i feel like its good
00:44:208 (1,2,3) - do something like this https://osu.ppy.sh/ss/6059023 Thanks for the idea .. but i will keep what i made ..
Sorry if I somehow offend you or causes you problems. Good luck and have a nice day.
No you didn't but thank you for modding ..
Mein Gauche wrote:
hi from my q.
[Ky's Insane]
00:00:615 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) - make a consistent set of patterns.
00:15:849 - empty? use the piano.
00:17:021 (2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6) - this should have smaller DS than 00:30:615 onward.
01:15:615 (1,2,3,4,5,6) - streams.
01:38:818 (3,4,5,6,7) - spacing. small. same. all notes.
01:41:161 (4) - move to 01:41:396 and end at 01:41:630
Sorry that I cannot fix this modding in anyway
what is meant by "make a consistent set of patterns.", why a diff need to be consistent instead of acceptable, readable and playable pattern?could you mind to give me reason for the modding, with example preferred.---------------------------------------------------------------------------------------------------
That's all. there's still many problems left unmentioned in these diffs, but I can't cover them all.
Sorry if I somehow offend you or causes you problems. Good luck and have a nice day.
Pandano wrote:
Weeeeee. NM from my queue. Sorry for the belated mod. I got stuck in a load of work :'(
As the rules imply, I will only mod Easy and Normal.EasyPlayable content
00:05:771 - Inconsistent spacing with (2) before and (4) after Sorry but what ?
00:24:990 (2,3) - Rearrange this as long as (3) perfectly stacks onto 00:22:177 (4) and blanketed by 00:23:115 (1) Fixed
00:26:865 - Could make this look like 00:23:115 (1) I will keep it like that
00:30:615 - Inconsistent spacing ^
00:38:115 - Could curve this better its blanket with the next circle
00:51:240 (4,5,6) - Inconsistent spacing? Nope
00:54:521 - Could curve this better Fixed , thanks
01:12:333 - Blanket, maybe? it is blanket
01:16:083 - Place it closer to (4) to make a parallelogram with (2), (3) before ok
01:19:365 (3,4,5,6) - Make these a small parallelogram by putting (6) closer to (5) and (4) ^
Hitsounding
01:02:490 - "Finish" here
01:06:240 - ^
01:09:990 - ^
01:17:490 - ^
01:21:240 - ^
01:24:990 - ^ Added allNormalPlayable content
00:02:724 - Closer to (4) ok
00:56:396 - NC ok
01:04:365 (2,3,4,5) - In "Normal", it's alright to make these 2 sliders. Stacking them is not suitable for this kind of diff. I will keep it
01:21:240 - There's always a better slider to create. Your S-shaped one doesn't seem enough: BUT i like it that way Dx
01:30:615 - NC no
Hitsounding
01:02:490 - "Finish" instead of "Whistle"
01:06:240 - ^
01:10:224 (1,2) - These two's slider start should have "Finish" sound (Only slider start) (*)
01:12:100 (1,2) - ^
01:17:490 - "Finish" (Only slider start)
01:21:240 - ^
01:25:224 (2,3) - Same as (*)
01:27:099 (1,2) - ^fixed them all
Good luck on your map! ^^ Really glad to be of help.
Thank you so muchDigiDrake wrote:
small mod :/
Short mod because this is very well mapped :'))
Thanks for your mod ..
kanor wrote:
Hi, from my modding Q
[Easy]
00:36:708 (5,1) - better blanket It is blanket
00:56:396 (1) - revoke the NC ok
01:06:240 (1) - red point cant be out of the grid, its unrankable i remember oh ok fixed
01:10:458 (2,3) - blanket may be more pretty i made it like that to fit the pattern
01:11:865 (4,5) - ^ ^
01:17:490 (1,2) - better blanekt it is balnket
[Normal]
00:17:021 (1) - if you NC here, why you do not NC the same places like 00:21:240 (4) - ? cause i NC here 00:19:365 - and i feel like there is no reason to NC there ..
01:03:427 (1) - recommend to revoke the NC removed
[Hard]
00:19:365 (8) - why not NC this Done
00:25:458 (1) - revoke the NC cus i think is useless ok
00:29:208 (1) - ^ No here i feel like these is changes in the background ..
00:44:677 (1) - CTRL+G may get a better flow yeah thats good idea
00:58:740 (1,2,3,4,5,6) - unfittable pattern in a Hard diff. stack them is better Stacked
01:02:490 (1,2,3,4) - you must give us a convincing reason for why you use different ds at the same ryhthm in the hard diff, or for mostly of player it is unreadable i felt like this part fit but if its unreadable i changed it now
most of your diff have a problem of NC, I deeply advice you to find someone to improve . NC is usually used for split the rhythm, too many times NC in a rhythm is confusing. yeah .. i will ask for help ..
GL Thanks for your mod ..
kanor wrote:
[Ky's insane]
only some genal advices
too many uncomfortable and useless 3/4 sliders with long ds circle , its difficult to identify them from 1/2 sliders and cirlce, which make the whole diff looks messy I think it is acceptable, since I don't want a very standard 1/2 mapping. I have already tried my beat to place them readable.
00:29:208 (2) - there is a beat at 00:29:443 - so i advice you to change it into 1/2 slider fixed
unfittable patterns like 01:02:021 (1,1,2) - Here I would like to focus on the strong beat on white.
it doesnt follow the song but just express the mapper's idea, which may be cool but hard to play. What's more, if you are eager to use the idea, you'd better use it at the same beat like 01:05:302 (4,5,6,7,1) - only in this way can you make your diff seems clean and readable
GL
osu file format v14
[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 30615,62021
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.8
[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:Ky's Insane
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:854015
BeatmapSetID:378243
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:2
[Events]
//Background and Video events
0,0,"Error.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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thank you for modding!Jonawaga wrote:
No KD
Only change things that seem good to you!
[chaica's Muzukashii][chaica's Oni]
- 00:00:615 (1,2) - Make this Either K k or D d because it's a very similar pitch and it should at least match in color. -
- 00:04:365 (9,10) - Make these two match completely, they are the same pitch. Either make it kk or dd, but make it consistent with the first suggestion.
- 00:08:115 (17) - Change this to D, because the pitch is lowering 00:07:646 (16,17) - here, so using a K 00:08:115 (17) - here doesn't really make sense.
- 00:09:521 (20) - Switching this to k more consistent with previous patterns. - a little changed pattern
- 00:14:443 (31) - Add a d here. You missed a piano note. - ok
- 00:15:615 (35,36) - Make these the same color, since you're following the lyrics and this is the same lyric pitch.
- 00:19:365 (42,43) - Because the pitch is lowering 00:18:896 (41,42) - here, it doesn't make sense to have 00:19:365 (42) - this be a k.
- 00:21:943 (47) - Change this to a d, because the pitch is lowering, a d sounds more accurate there. Also this puts emphasis on the strong piano - no change,to avoid being in the same position
- 00:22:177 (48) - here. - ^
- 00:23:583 (51,52) - & 00:24:990 (54,55) - Ctrl+g these patterns. Since the second note has a higher pitch in each, it should be represented by the k. Imo,
- k really complements the higher pitches in this song. - ok
...- 00:48:193 (112) - d to differentiate this pattern with 00:52:177 (123,124,125) - this. -
...Your beginning needs work, but the rest looks nice.I hope I helped. Good Luck with this! Again!
- 00:17:255 (48,49) - Differentiate these to emphasize more pitch changes. Preferably use kd, but dk works too. - ok
- 00:21:943 (12,13) - ^ - ok
- 00:23:583 (16,17) - Ctrl+g some of these, same suggestion as Muzukashii. - ok
- 00:32:021 (23) - Switch it to k to emphasize the lyrics and the white tick. - ok
- 00:33:427 (28,29,30) - Ctrl+g to emphasize the piano and strong lyric 00:33:427 - here.
Again, the rest looks nice.
osu file format v14
[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 72802,76552,87802
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2
[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Muzukashii
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:879307
BeatmapSetID:378243
[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:4
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1
[Events]
//Background and Video events
0,0,"Error.jpg",0,45
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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106083,-100,4,1,0,30,0,0
106552,-100,4,1,0,25,0,0
[Colours]
Combo1 : 193,193,255
Combo2 : 255,204,230
Combo3 : 179,217,255
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[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
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[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Oni
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
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propasy wrote:
I modded this map set twice without realizing. Hope this is useful.Normal00:52:177 (7,8,1) – I don’t think the spacing of these circles work very well. I personally dislike where circle 8 is located but you have a very consistent mapping style in this beatmap and that location would continue that continuity so instead I think you should increase the spacing between circle 8 and 00:53:115 (1,2,3,4,5,6,7,1) - Oh you are righr .. i changed their places .. and looks now good .. Thanks
01:04:365 (3,4,5,6,7) – I’m don’t think this section works but I see your trying to create variety in the patterns of the beatmap. I think you should find an alternative however. Ok here i made the slider 4 revers .. i think like that would be great ..
01:10:224 (1,2,3,1,2,3,4) – I think you should lower the volume of the end of all the sliders here to better accompany the vocal instead of having a metronome like beat. Naah i will leave like that .. i think it give more impact ..
01:39:990 (1,2,3) – I think slider 3 should be under slider 1 and the end of slider 3 be moved more to the right to better mimic slider 1 i will not change that .. cause i made this pattern like that .. so it would organized .. i will leave like that .. but thanks for the ideaHard00:23:115 (1) – This is a good opportunity to use a different sound such as drum to better accompany the music I will keep it like that .. i think its better to keep at the same effect ..
00:26:865 (1,2,3) – Same with this ^ Same ^
00:30:615 (1) – You could do the same for the entire section after here but that might make negatively affect the beatmap I will keep it like that ..
00:28:271 (3) – You could change the slider velocity to 0.75 to better accompany with the music Ok that good idea .. Thanks
00:32:958 (3,4) – I think the spacing between the two notes is a bit too far away based on listening to the vocal. But I can see you made a consistent map style throughout the beatmap so you could skip this. I changed these noted position
00:41:865 (1,2,3) – I don’t think this section works very well. I think having circle 2 and 3 be a single slider be a better alternative yeah you are right !
01:02:021 (4) – I think the beatmap would better follow the music if this slider had a faster velocity to signify the beginning of the chorus/kiai mode Well i leave it like that ..
01:39:990 (1) – You could change the sound of this slider to a drum perhaps? Alone with the other circles that follow with it that follow the drum noise Yup that good .. i change the other his sounds too
Thanks for the modAsyouSaidsir wrote:
I was bored so I decided to mod this. I only modded Hard and Error, I'm also not really good so most of what I say may not be even valid. But hey, at least I tried :pHardCouldn't find mistakes in this one so these are mostly me nitpicking.
* 00:17:490 (5) - This slider could blanket better. It is blanket
* 00:43:271 (4) - ^ ^
* 01:13:974 (1) - ^ Ok this oune i moved it a little bit to to left .. it fixed now ..Error* 00:01:083 (3) - Move this up a little (something like Y260). 00:01:552 (2,3) and 00:02:255 (2,3) are not on the same Y axis, so why should 00:00:849 (2,3) be? I think it'll looks better that way. I made it triangle
* 00:21:708 (1) - Move this in a way that makes a diamond shape with 00:21:943 (2,3,4) , the note feels off with its placement. Remapped this part ..
* 00:23:818 (2) - does not blanket that well with 00:23:115 (1) and 00:24:521 (3), it doesn't look very good. I recommend you change it. (Don't forget to move 00:25:224 (1,2,3,4,5) and stack it with the slider if you change its position/curve) Remapped this part ..
* 00:29:677 (3) - Move this so it makes a square with 00:29:208 (1,2,4), the way it is now looks messy. ok fixed
* 00:38:115 (1,2,1,2) - Blanket. Done
* 00:39:521 (1) - Remove NC. ^
* 00:43:271 (4) - You could blanket it better. ^
* 01:21:240 (1,2,3) - ^ ^
Nitpicks:
* 01:18:427 (1) - Move this to the left a little so it blankets with 01:17:958 (3). It is blanket
* 01:25:693 (1) - rotate this -20 degrees so it blankets with 01:26:161 (2) . (maybe?)Great idea ..
That's it, I hope this gets ranked! Good luck.
Thanks alot for you modStreliteela wrote:
Hihi~Mod from my queue ^owo^
Personally I think the Error diff needs quite a lot to be improved so I just mod some general issues and this diff.[General]
- Combo color: Only samplefish's Insane is different from other diffs. Is it on purpose or just forgot to unify? ops i fix it .. thanks for telling me ..
- Unused hitsounds: {drum-hitwhistle2.wav} {normal-slidertick3.wav}. Please remove them. No .. in samplefish he is using it .. the only diff ..
that's why- NC problems in Error diff is quite serious. I could hardly understand why you add nc or why not. Try to keep them in consistent please. You could take samplefish's Insane as reference and see where and how he added nc. ok i will see fix this
[Error]
- 00:04:365 (3,1) - Swap nc? I see you add nc in 00:08:115 (1) - , so why not here as well? Fixed
- 00:04:599 - Better add a note here, cuz the piano tune here is quite loud and shouldn't be ignored imo. ok added ..
- 00:17:490 (3,4) - hmm i think this pattern looks quite weird. Why not try something similar to 00:15:615 (1,2) - ? For example:
And this pattern can also increase some distance in 00:17:958 (4,1) - , which should have a same distance with 00:18:427 (1,2,3,4) - Alright
..- 00:19:365 (1) - add nc? perfect .. .
- 00:26:161 (5,6,7,1) - Try to make the ds equal here. That could not only make the distance consistent, but also make this part looks more well-order. For example, I keep all the distance in 1.2x: . Here i made it star shape .. .
- 00:27:568 (2,3,4) - I prefer not use notes here cuz I couldn't hear any music sound in 00:27:802 (3) - , so I hesitate if it's a little bit overmapped. Better try what you've done in 00:23:818 (2) - and change these three notes to a 1/1 slider. thats right fix it .
- 00:32:255 (4) - Please avoid using reverse slider here, cuz 00:32:490 - is a really strong downbeat which needs to be emphasized by a note or something clickable. So you can try to add a note in 00:32:255 - then a 1/2 slider in 00:32:490 - yeah i got it .. sounds good
- 00:38:818 (2,1) - Blanket better ok
- 00:39:521 (1) - Remove nc ok
- 00:42:568 (3,4) - I think you need to increase the distance here if you choose to stack 00:42:333 (2,3) - . cuz the distance in 00:41:865 (1,2) - is 2.37x, but here in 00:42:568 (3,4) - , same 1/2 rhythm interval with only 1.49x distance. Remapped this part ..
- 00:44:208 (5,1) - Swap nc ok
- 00:45:849 (1,1) - Remove both of the nc. That nc spam is not necessary, players could read this pattern easily without nc as well. Done
- 00:47:490 (7,1) - Swap nc ^
- 00:48:427 (1) - Remove nc ^
- 00:48:896 (6,1) - This jump is too big. Move 00:49:365 (1) - to x256|y194 would be better imo. ok
- 00:54:521 (1,2) - Swap nc ok
- 00:55:927 (1) - Remove nc ^
- 01:00:029 (4,5) - Highly recommend you to follow the vocal here cuz vocal is quite a special here. It's really a pity if you ignore it and use 2 notes to follow the drumbeats. Why not try a 1/1 slider + note? I think that is more suitable. good idea .. i was confused on this part
- 01:02:490 (1) - Rotate this slider by 15° anti-clockwise on site to make a better shape pattern. Alright ..
- 01:03:896 (2,3,4,5) - Flow it quite weird in this part. Try to fix like this: fixed this part
- 01:06:240 (4,1) - Swap nc. ok
- 01:11:279 (2) - I can't hear any rhythm here in the music. So please remove this note. Take 01:09:286 (2,3) - as reference. fixed this part too
- 01:13:154 (4) - Same as above ^ ^
- 01:13:740 (7) - nc ^
- 01:16:786 (7) - oh man please avoid using such a reverse slider here, especially in the highest diff. Actually it's a good place to put a little stream to make the map more enjoyable and challenging to play. made it stream
- 01:18:896 (2,3,4,5) - Flow is quite weird here. Try this? remapped this part
- 01:20:771 (6) - ctrl+g for better flow? ^
- 01:39:638 (8) - Also I can't hear any rhythm here in music. Remove this note plz. ok
Please try to find more mods before ask BNs for checking, there still quite a lot of things could be improved in this diff.
Good luck~
I was bored so I decided to mod this. I only modded Hard and Error, I'm also not really good so most of what I say may not be even valid. But hey, at least I tried :pHardCouldn't find mistakes in this one so these are mostly me nitpicking.
* 00:17:490 (5) - This slider could blanket better.
* 00:43:271 (4) - ^
* 01:13:974 (1) - ^Error* 00:01:083 (3) - Move this up a little (something like Y260). 00:01:552 (2,3) and 00:02:255 (2,3) are not on the same Y axis, so why should 00:00:849 (2,3) be? I think it'll looks better that way.
* 00:21:708 (1) - Move this in a way that makes a diamond shape with 00:21:943 (2,3,4) , the note feels off with its placement.
* 00:23:818 (2) - does not blanket that well with 00:23:115 (1) and 00:24:521 (3), it doesn't look very good. I recommend you change it. (Don't forget to move 00:25:224 (1,2,3,4,5) and stack it with the slider if you change its position/curve)
* 00:29:677 (3) - Move this so it makes a square with 00:29:208 (1,2,4), the way it is now looks messy.
* 00:38:115 (1,2,1,2) - Blanket.
* 00:39:521 (1) - Remove NC.
* 00:43:271 (4) - You could blanket it better.
* 01:21:240 (1,2,3) - ^
Nitpicks:
* 01:18:427 (1) - Move this to the left a little so it blankets with 01:17:958 (3).
* 01:25:693 (1) - rotate this -20 degrees so it blankets with 01:26:161 (2) . (maybe?)
That's it, I hope this gets ranked! Good luck.
Kaifin wrote:
Easy
- 00:49:365 (1,3) - this stack might be a bit confusing to the Easy player flow wise due to the repeated motion and stacks being quite difficult for the easy player to understand, here's a possible solution for you Ok i changed the position to place .. well yours was a bit hard too .. but thanks for letting me know
- 01:11:396 (3,4) - watch your DS here oh thanks
- 01:10:458 (2,5) - i cant tell if these are the same curve or not, but it really doesn't SEEM like they are so making them both a bit more curved might be a good solution to this I fixed the blanket here
the reason i only point out the one stack when it happens multiple times is the other stacks are easy to understand due to the structure of the map just to note Thanks ^^Normal
- 00:10:927 (6,7,1) - uneven shape, 00:11:865 (1) - is distance snapped further than the others I don't get "uneven shape i will ask about it .. but about the DS i fix it thanks ..
- 00:26:396 (5,1) - it is quite hard to see, but this blanket is off, try changing the shape of 00:26:865 (1) - to fix this Fixed blanket issue
- 00:32:021 (4,5) - another blanket, to fix these more precisely ctrl g 00:32:021 (4) - and use the approach circle to blanket 00:32:958 (5) - Hmm .. i don't think Ctrl g would be good idea .. but i fixed the blaket issue
- 00:35:302 (2) - distance snap error Fixed
- 01:16:083 (2,3,4) - this flow might be a bit confusing to normal player due to the odd angle from 2 to 3 Fixed the angle
- 01:17:490 (4) - NC + no NC on 01:19:833 (1) : i see that other people have given you NC suggestions before but you need to be careful listening to all mods, the most important part of NCing is just picking one pattern of NCs and sticking to it ok
- 01:21:240 (3) - NC this to fit with the above and your NC structure is fixed just like that! You are right thanks
- 01:28:036 (3,4) - avoid doing stacks like this in lower difficulties (Easy/Normal) because repeats and sliders and stacks are all confusing things for newer players, and combining the 3 in this type of pattern is just too much for them to handle at this level oh ok ..
Hard
- 00:02:021 (3,4) - blanket Fixed
- 00:08:818 (2,3) - blanket ^
- 00:19:833 (1,1,1) - NCing all of these notes is quite unnecessary ok
- 00:35:302 (3,2) - fix stack fixed
- 01:03:193 (4,1) - blanket Fixed
- 01:05:068 (1) - unnecessary NC, try not to randomly use NCs like this ^
- 01:21:943 (3,4) - blanket ^
- 01:22:177 (4) - also, NC here ^
Error
- this difficulty also suffers from the same problem as Ky's Insane, where if everything is super spaced, basically nothing is emphasized, but to a lesser degree, examples include these expanding jumps in the opening 00:00:615 (1,2,3,1,2,3,1,2,3,1,2,3) - Changed this pattern ..
- 00:26:161 (5,6,7) - avoid using linear jump flow like this hmm stack it with the nest slider
- 00:38:818 (2,3) - if you're going to do stuff like this, stack the slider ends ok fixed
- 00:44:208 (5,1) - swap NC and no NC ok
okay so the reason why most of these diff mods were pretty light is i'm going to write something big here at the end
so basically, there isn't a lot that's objectively wrong in your mapset: new modders and mappers can spam blanket and stack fixes to you, something i'm guilty of too in my very mod but it's all stuff that isn't exactly improving your map
what i'm gonna say first is don't give up, just to preface the next point
you're not going to be able to rank this map in its current state, not because it breaks ranking criteria but because it's just not a high or even mid tier quality map, and no amount of mods is going to fix that without a completely and total remap on basically everyone's part
that being said, don't give up mapping or anything like that, it's pretty clear you put a lot of effort into your map from all the pages of posts on this thread, but right now you still need to learn a lot of the basics of mapping
i'd recommend checking out pishi's videos on mapping which do a fantastic job of explaining the basics, you have a decent grasp on things but need more specific instruction, which means instead of searching for beginner modders to mod your maps and getting 100 posts on your map thread, you should personally message experienced mappers in irc, have them look at your maps and tell you exactly whats wrong with them on a subjective level so you can use that feedback to improve yourself as a mapper
good luck! Well i will look for pishi's videos .. and thanks alot for your help .. i know its hard but i will try my best .. and really thank you for your opinion .. and hopefully i will find someone like IRC to help me .. again thank you for your mod ..
Yasaija 714 wrote:
From Queue
[Easy]I can not mod anymore
- 00:07:646 (6,1) - Why DS0.93? oh thanks ..
00:09:990 (4,5) - ^ ^- 00:38:115 (1,2,3) - Bad flow No i like it thay way
00:39:990 (2,3) - Ctrl+H is better i think its the solution for the above problem
It affects the following placement- 00:45:615 (1,2,3) - ^ i rotate it for about -58 .. and it looks nice now .. Thanks
- 00:57:333 (1) - spinner end is 01:00:380 - i made it here i think the best 01:00:146 -
- 01:02:021 (1) - delete I hear strong beat here it should be clickable
I think this is unnecessary
It is better to start with kiai No i don;t think so- 01:07:646 (2) - Why did you stack aim back? I think its good .. not a problem
As easy as possible avoid stack and let flow better i change it to another position
You can avoid overlapping Ok
I pointed out where you could change. But I think you need a good modder Thanks for your mod ..
Ametrin wrote:
nm from my q
since there were already such many mods... maybe my mod will be nazierror00:03:427 (4) - NC and try to stack with 00:02:255 (2) - No NC .. bu changed their position ..
00:03:896 (5) - sv change here is not a good idea... if you really want to keep it, NC to show the sv change I will keep it like that ..
00:04:599 (2,6) - stack Done ..
00:07:177 (9) - NC No ..
00:12:333 (2,4) - put at 95|91 No
00:14:677 (1,2,3,4) - ctrl+g oh thanks ..
00:20:068 (2,3) - blanket Fixed
00:38:115 (1,2) - ^ Fixed
00:45:146 (2) - NC ok
00:48:896 (6) - ctrl+g and 402|352 oh good idea thanks ..
00:50:185 (3) - stack with 00:50:302 (4) - I like it that way
00:54:521 (5) - same as previous i will keep it
01:16:552 (1,2,3,4,5,6,7) - make 6 stack with 01:16:083 (3) - , and put 7 295|172 i stacked 6 .. but kept 7 ..
little suggestion: ctrl+a and you will see the area your map occupied is just the very center, that somehow makes your map seems crowded. Try to map with a larger area. oh ok i will consider that .. and thanks for your mod ..
Thanks for your ModxDololow wrote:
Hi
[Genaral]
---
[Error]
Not accurate blankets. Some guide for this:
00:20:068 (2,3) - It is blanket ..
00:23:115 (1,2) - ^
00:38:115 (1,2) - ^
00:28:974 - Circle there? Can't hear anything
01:16:552 (1,2,3,4,5,6,7) - Make this stream straight Ok
01:39:052 (5) - Move second point to x374 y154 No .. i will keep it
Thats All. Good Luck
Thanks for your modEinja wrote:
M4M
[eRrOr]
The diff name sounds too generic, maybe something like "Curse" would be better, idk. No i think like that is good
make bigger jumps so i can get pp!!!1! I prefer Error .. for the title of the song
00:04:365 (1,2,3,4,5,6,7,8,9,10) - You have a few combo inconsistencies here. NCs on 4 and 9 please I think like that is good
00:08:115 (1,2,3,4) - I think this should flow with 1/2 sliders and circles, since only 1 unique sound is played in the song and it doesn't really do anything. Well i like it that way .. and i made the next patter like what you said to give it more impact ..
00:26:865 (1,2) - These 2 sliders should not be overlapped. Use DS on them instead, like how you did it with 2 and 3. Nah i will keep it stacked
00:31:552 (2,3) - perfect blanket oppertunity Fixed
00:35:771 (5,7) - blanket Hm ?
00:38:818 (2,3) - ^ blanket slider 3's tail with slider 2 I will keep it like this
00:44:677 (1,1) - Why NC's? I think NC should start on 5 instead of 2 of them. Or you can keep the NCs and just start another one on 5.
I think NC on the other one .. cause 5 is still on the previous rhythm
01:03:427 (1) - Slider should be curved wherever the triple stacked on it is facing directions to. You can also blanket it with 01:04:130 (3) - while doing so. I blanket it with 3
01:16:552 (1,2,3,4,5,6,7) - Fix stream shape, nothing changes here and most of the streams in the map went one direction. ok
01:24:990 (1) - Why the weird slider shapes, they look cool, but the song doesn't change at all. well , i feel like it's good like that .. and i suit the song
good luck!
elena2705 wrote:
Hi~
M4M
BG.... Maybe try to find picture with more good quality ...x1080
Players with good computers and monitors will notice quality of picture.
And i think picture should be more vivid. In the internet many pictures like this, but has more different colours. But you will decide
I will look for one more clear ..
Easy
01:21:240 (1) - For beginers it will be too hard, I mean this complicated slider. Try to do it easy. Although you have blanket for this slider.... Hm... Decide yourself, change it or no No i will keep it ..
Also with sounds, look at samplefish's Insane
Whistle... I would not use it. I think you should try to find special sounds, that will fits in this song)))
Good diff) I can't find smth more^^ Well i will think about it
Normal
00:16:083 (2,3) - delete circle, and move on 00:16:083 - slider, so that fits with 'da~' Oh , that's really good idea .. Thanks
00:19:365 (1,2,3) - like this good) Also 'da~': ^
00:55:224 (5,6,7) - looks ugly Well i like it that way
01:21:240 - do it more symmetrical Sorry .. but i like it that way ..
00:34:365 (1) - whistle here very bad No I will keep it ..
00:56:396 (1) - why NC? Removed it
Hard
00:19:833 (2,3,4) - do it symmetrical, or maybe with white dot, not red No like that it's better
00:53:583 (3,4,5) - ^ ^
01:00:146 (8) - i think here will be good one repeat slider, like previouse one, and delete circle Like that will follow the voice .. so i will keep it
01:13:271 (4) - change this to repeat slider well i will keep it now ..
01:18:193 (4) - if you add circle, it would be better It follow the Oh sound .. so i will keep it ..
01:19:013 - no sound for circle, delete it There is a sound here ..
01:38:115 (1) - NC Ok ..
Error
To be honest, this diff worse than others, and this diff named like this diff main, but it's bad.... What ..
Maybe add soft-slidertick, so that it has no sound.
00:03:427 (4,5) - this transition... ugly, maybe don't use stack changed it's position
00:07:646 (10) - increase this slider to blue stick and don't use stack Ok
00:26:865 (1) - do this slider with one white dot, not red I will keep it
01:16:552 (1,2,3,4,5,6,7) - do similar distance It is the same distance
01:24:990 (1) - slider with one white dot will be better No i will keep it
01:25:693 (1) - ^ ^
01:43:740 (1) - do this symmetrical i will keep it ..
So, it's all i want to say
Good Luck
Fighting!!!
Thanks for your mod !Catshy wrote:
Hello from my mod queueError
- 00:02:958 (2) - before this, the emphasis was only on the first note; what's different about this? Ok i think you are right .. i changed its position and stacked it with the first note of the map ..
- 00:04:365 (1,2,3) - okay, you emphasize the strong sounds, but I highly doubt you need a spacing this big here Well i think it's ok ..
- 00:05:068 (4,5) - blanket could be better here; it's kinda off now Fixed
- 00:06:943 (3,5) - not properly stacked Fixed
- 00:10:927 (5,6) - here you use spacing like this for 1/1 but here 00:14:677 (1,2,3,4) - is pretty much the same space between the circles even tho it's 1/2 rhythm Ok added circle on red line ..
- 00:20:068 (2,3) - blanket properly Fixed
- 00:22:646 (3,1) - I'd recommend to stack them since there's 1/1 space between each notes; this would make it more clear that there's slight break Ok i changed it !
- 00:23:818 (2,3) - the blanket could be better; it's a bit off Fixed
- 00:25:224 (1,6) - stack them Done
- 00:40:224 (4,1) - the spacing here should be bigger to add an emphasis Changed it
- 00:44:208 (5) - you change the rhythm here; nc instead of next note Ok
- 01:00:380 (5) - move it up to make it clear it's still 1/4 I like it that way
- 01:03:193 (3,4,1) - the flow here is really weird; I'd recommend rotating 01:03:427 (1) Nah i will keep it
- 01:05:536 (3,4) - this is the only time where you use this kind of go-back flow; keep it consistent stacked it with the slider then
- 01:16:552 (1,2,3,4,5,6,7) - while the DS says it's ~x0.49 spacing, it's clearly visible that spacing is different(due to SV changes in inherited timing points) oh thanks for letting me know that
- 01:46:552 - that mp3 cut sounds really awkward tbf
Good luck c: