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VIXX - Error - Japanese Ver. [Taiko|Osu]

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Kyle Y
hope it is okay now.

SPOILER
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Error - Japanese Ver
TitleUnicode:Error - Japanese Ver
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:Ky's Insane
Source:
Tags:Error Korean band K-pop Kyle Y chaica samplefish
BeatmapID:854015
BeatmapSetID:378243

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snowball112
Heya, random taiko mod

chaica's Muzukashii

  1. I think 00:04:365 should be k, it is the same sound as 00:05:068 (10,12).
  2. 00:11:865 (25,26) both k, similar reason to ^
  3. I think it sounds better to change 00:14:208 (30) to d and either remove 00:14:911 or move to 00:15:380 for vocal.
  4. How about 00:25:927 (1,2,3,4) k dkd? Would be reverse structure to 00:21:708 (9,11,12), may be good for overall structure.
  5. Maybe try 00:39:990 (27,28,29,30,31,32) dkd kkd? Better fit with piano and vocal I think.
  6. Would be better to remove 00:42:802 (3) for similar structure to 00:38:115 (23,24,25,26).
  7. Shouldn't 00:50:302 be a d? Not sure why you have k here.
  8. How about 00:53:583 (29,30,31,32) kkd k and 00:54:990 d? Better fit with drums and piano I think.
  9. I think it would be better to change all of 01:03:896 (9,11,12,13) to k and 01:09:286 (27,28,29) to d, fits better with the vocal, and in the first spot you have a higher 1/4 instrument and at the second it is much lower. Is also good to make 01:11:161 (33,34,35) and 01:09:286 (27,28,29) the same for similar sounds I think.
  10. 01:19:599 (59,60,61) all k, and 01:24:286 (75,76,77) ddd and 01:28:036 (4,5,6) all k, the notes on 01:28:036 (4,5,6) are stronger so it would be better to have k triple on the last one.
chaica's Oni

  1. 00:04:365 (11) k, for the high and similar sound to 00:19:365. Same with 00:11:865 (31).
  2. I think you should either remove 00:39:052 or move to 00:39:755 and remove 00:40:224 or so, sounds better with the piano.
  3. Remove 00:42:802 and change 00:42:333 (1,2) to kd, similar reason as ^
  4. Maybe change 00:47:958 to k and remove the note on 00:49:599, is better for structure and emphasis of the long piano sound on 00:49:365.
  5. Better change 00:51:005 (18,19) to kd for the low instrument sound on 00:51:240 and the vocal of 00:50:771 (17,18) is similar, so these would fit well having the same colour.
  6. 01:03:896 (13,14) kd, better fit with instrument and vocal, the stronger sound is on 01:03:896 in both cases.
  7. How about 01:07:880 (33,34,35,36,37,38,39,40) k__d_k_k_d_ddk? Would be nice for instrument and vocal I think
  8. 01:10:927 (45,46) ctrl+g? The sound on 01:10:927 is higher than on 01:12:802 and d fits better on 01:11:161 for the rising and falling vocal in 01:11:161 (46,48,49).
Good luck
Renka

snowball112 wrote:

Heya, random taiko mod

chaica's Muzukashii

  1. I think 00:04:365 should be k, it is the same sound as 00:05:068 (10,12). - reconsider
  2. 00:11:865 (25,26) both k, similar reason to ^ - ^
  3. I think it sounds better to change 00:14:208 (30) to d and either remove 00:14:911 or move to 00:15:380 for vocal. - ok
  4. How about 00:25:927 (1,2,3,4) k dkd? Would be reverse structure to 00:21:708 (9,11,12), may be good for overall structure. - ok
  5. Maybe try 00:39:990 (27,28,29,30,31,32) dkd kkd? Better fit with piano and vocal I think. - umm,nope.
  6. Would be better to remove 00:42:802 (3) for similar structure to 00:38:115 (23,24,25,26). - move to 00:43:036
  7. Shouldn't 00:50:302 be a d? Not sure why you have k here. -
  8. How about 00:53:583 (29,30,31,32) kkd k and 00:54:990 d? Better fit with drums and piano I think.
  9. I think it would be better to change all of 01:03:896 (9,11,12,13) to k and 01:09:286 (27,28,29) to d, fits better with the vocal, and in the first spot you have a higher 1/4 instrument and at the second it is much lower. Is also good to make 01:11:161 (33,34,35) and 01:09:286 (27,28,29) the same for similar sounds I think. - good
  10. 01:19:599 (59,60,61) all k, and 01:24:286 (75,76,77) ddd and 01:28:036 (4,5,6) all k, the notes on 01:28:036 (4,5,6) are stronger so it would be better to have k triple on the last one.
chaica's Oni

  1. 00:04:365 (11) k, for the high and similar sound to 00:19:365. Same with 00:11:865 (31).
  2. I think you should either remove 00:39:052 or move to 00:39:755 and remove 00:40:224 or so, sounds better with the piano.
  3. Remove 00:42:802 and change 00:42:333 (1,2) to kd, similar reason as ^
  4. Maybe change 00:47:958 to k and remove the note on 00:49:599, is better for structure and emphasis of the long piano sound on 00:49:365.
  5. Better change 00:51:005 (18,19) to kd for the low instrument sound on 00:51:240 and the vocal of 00:50:771 (17,18) is similar, so these would fit well having the same colour. - no change
  6. 01:03:896 (13,14) kd, better fit with instrument and vocal, the stronger sound is on 01:03:896 in both cases.
  7. How about 01:07:880 (33,34,35,36,37,38,39,40) k__d_k_k_d_ddk? Would be nice for instrument and vocal I think
  8. 01:10:927 (45,46) ctrl+g? The sound on 01:10:927 is higher than on 01:12:802 and d fits better on 01:11:161 for the rising and falling vocal in 01:11:161 (46,48,49).
Good luck
thank you for modding! very helphul thanks!

muzukashii
osu file format v14

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[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Muzukashii
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
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oni
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8232
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Oni
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:827914
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Error.jpg",0,45
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lully
wub.


easy
00:05:771 (3) - for better looks http://puu.sh/qV0aP.jpg
^ if done that 00:04:365 (1) - fix stack~
00:11:396 (6) - 271 322 looks better
00:23:115 (1) - fix blanket
00:26:865 (1) - ^
01:12:333 (5) - why not same shape as 01:10:458 (2) - ?
01:13:271 (6,1,2,3,4,5) - so much circles are not good for easy diffs, 3 circles after each other are enough, place some sliders
01:24:990 (4) - nc

the flow here feels very weird..
i explained what i mean in error.

error 404
00:00:615 (1,2,1,2,1,2,1,2) - try to focus on the piano sounds - the current thingy sounds offbeat af
00:08:115 (1) - why this sliderart? doesnt fits

the rythm sounds pretty messed up here, the mapping style remembers me of 2011 and your nc's.. whyy.

place your nc's on strong beats ( white ticks mostly ) or drastic vocal changes.
try to work more with DS ( distance snap ) to keep everything a bit cleaner and the flow.. try to go with the rythm as you place your circles and sliders
the circle and slider stuff feels so random you know? like.. 00:04:833 (1,2,3,4,5,6) - this thingy here is pretty nice but 00:34:833 (2,3,4,5,6,7,1,2,3,4,5) - this feels so random. maybe its just me but.. it feels really meh.

muzukashii
00:04:365 (9) - K
00:05:536 (11,12) - dk
00:09:286 (19,20) - ^
00:12:568 (26) - k
00:09:521 (20) - k
00:10:224 - add d
00:17:255 - add d
00:19:833 (6) - k
00:25:927 (1,2) - dd
00:28:974 - add k
00:30:146 (2) - k pls
00:48:427 (15) - d
00:48:661 - add d
00:51:240 (24) - d
00:51:708 (25) - k
00:54:521 (33) - K
00:56:396 (6) - K
00:56:865 (7) - d
01:24:521 (77) - k
01:25:693 (80) - D
01:26:279 (82) - d
Topic Starter
DeletedUser_2179411

CookieKivi wrote:

wub.


easy
00:05:771 (3) - for better looks http://puu.sh/qV0aP.jpg Its like that ,, what do you mean ?
^ if done that 00:04:365 (1) - fix stack~ Its fixed ..
00:11:396 (6) - 271 322 looks better OK thats sound good Thanks ..
00:23:115 (1) - fix blanket Fixed
00:26:865 (1) - ^ ^
01:12:333 (5) - why not same shape as 01:10:458 (2) - ? Cause i blanketed it with the circles ..
01:13:271 (6,1,2,3,4,5) - so much circles are not good for easy diffs, 3 circles after each other are enough, place some sliders oki did i add some slider there
01:24:990 (4) - nc Ok

the flow here feels very weird..
i explained what i mean in error.

error 404
00:00:615 (1,2,1,2,1,2,1,2) - try to focus on the piano sounds - the current thingy sounds offbeat af Hmm i will keep it now
00:08:115 (1) - why this sliderart? doesnt fits OK i fixed this slider

the rythm sounds pretty messed up here, the mapping style remembers me of 2011 and your nc's.. whyy.

place your nc's on strong beats ( white ticks mostly ) or drastic vocal changes.
try to work more with DS ( distance snap ) to keep everything a bit cleaner and the flow.. try to go with the rythm as you place your circles and sliders
the circle and slider stuff feels so random you know? like.. 00:04:833 (1,2,3,4,5,6) - this thingy here is pretty nice but 00:34:833 (2,3,4,5,6,7,1,2,3,4,5) - this feels so random. maybe its just me but.. it feels really meh. OK i will see what i can do to it ..
baysman
Hi

Easy
00:36:708 (5) - what about to change this slider like that 00:40:458 (3) - it will sound good

Ky's Insane
00:15:615 (1,2) - I think between those objects need reverse slider like this

Samplefish's Insane
nothing to change

Error
nothing to change

I hope my mod will be helpful. Good luck with your map.
Topic Starter
DeletedUser_2179411

baysman wrote:

Hi

Easy
00:36:708 (5) - what about to change this slider like that 00:40:458 (3) - it will sound good Its good idea


Error
nothing to change

I hope my mod will be helpful. Good luck with your map.

Thanks for you for your small mod ..
Beomsan
from my q
this map seems good since already get many mods.
so I looked only one map. (quick mod)
also these things are just my suggestions, feel free to ignore please~

[Error]
  1. 00:50:302 (4) - I think 3/4 slider is not fit at all. I heard clickable sound at 00:50:654 -
  2. 00:51:005 (1,2,3,4,5) - I think current flow seems hard so... my recommend https://osu.ppy.sh/ss/5996046
  3. 00:59:560 (8,1,2,3,4) - quite strange. why did you not do like https://osu.ppy.sh/ss/5996056 this? also rhythm is awkward too.https://osu.ppy.sh/ss/5996067 just try it and you are good
that's all from me
sorry for poor mod. good luck!
Topic Starter
DeletedUser_2179411

Beomsan wrote:

from my q
this map seems good since already get many mods.
so I looked only one map. (quick mod)
also these things are just my suggestions, feel free to ignore please~

[Error]
  1. 00:50:302 (4) - I think 3/4 slider is not fit at all. I heard clickable sound at 00:50:654 - Yeah you are right ,, added a note there
  2. 00:51:005 (1,2,3,4,5) - I think current flow seems hard so... my recommend https://osu.ppy.sh/ss/5996046 It is like that !
  3. 00:59:560 (8,1,2,3,4) - quite strange. why did you not do like https://osu.ppy.sh/ss/5996056 this? also rhythm is awkward too.https://osu.ppy.sh/ss/5996067 just try it and you are good Hmm iwill keep it as it is
that's all from me
sorry for poor mod. good luck!

Thanks for your mod
Renka

CookieKivi wrote:

wub.

muzukashii
00:04:365 (9) - K - nope
00:05:536 (11,12) - dk - ok
00:09:286 (19,20) - ^ - nope
00:12:568 (26) - k
00:09:521 (20) - k
00:10:224 - add d
00:17:255 - add d
00:19:833 (6) - k - ok
00:25:927 (1,2) - dd
00:28:974 - add k
00:30:146 (2) - k pls
00:48:427 (15) - d
00:48:661 - add d
00:51:240 (24) - d
00:51:708 (25) - k -ok
00:54:521 (33) - K - ^
00:56:396 (6) - K - ^
00:56:865 (7) - d - ^
01:24:521 (77) - k
01:25:693 (80) - D
01:26:279 (82) - d
thank you for modding!

mzu
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72802,76552,87802
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Muzukashii
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:879307
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:4
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Error.jpg",0,45
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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106083,-100,4,1,0,30,0,0
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Combo3 : 179,217,255

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oni
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8232
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.6

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Oni
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:827914
BeatmapSetID:378243

[Difficulty]
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OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
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[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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256,192,88153,1,8,0:0:0:0:
256,192,88271,1,8,0:0:0:0:
256,192,88505,1,8,0:0:0:0:
256,192,88740,1,0,0:0:0:0:
256,192,88973,1,0,0:0:0:0:
256,192,89090,1,0,0:0:0:0:
256,192,89207,1,8,0:0:0:0:
256,192,89443,1,0,0:0:0:0:
256,192,89677,1,8,0:0:0:0:
256,192,89911,1,8,0:0:0:0:
256,192,90029,1,8,0:0:0:0:
160,128,90146,1,0,0:0:0:0:
256,192,90380,1,8,0:0:0:0:
256,192,90849,1,8,0:0:0:0:
256,192,91083,1,0,0:0:0:0:
256,192,91318,1,0,0:0:0:0:
256,192,91552,1,8,0:0:0:0:
256,192,91669,1,8,0:0:0:0:
256,192,91786,1,0,0:0:0:0:
256,192,91904,1,0,0:0:0:0:
256,192,92021,1,8,0:0:0:0:
256,192,92255,1,0,0:0:0:0:
256,192,92490,12,0,94130,0:0:0:0:
256,192,94599,5,0,0:0:0:0:
256,192,95068,5,8,0:0:0:0:
256,192,95302,1,0,0:0:0:0:
256,192,95771,5,0,0:0:0:0:
256,192,96005,1,8,0:0:0:0:
256,192,96240,1,0,0:0:0:0:
256,192,96708,1,0,0:0:0:0:
256,192,97177,5,8,0:0:0:0:
256,192,97646,5,0,0:0:0:0:
256,192,97880,1,8,0:0:0:0:
256,192,98349,1,8,0:0:0:0:
256,192,98583,1,0,0:0:0:0:
256,192,98818,1,0,0:0:0:0:
256,192,99052,1,8,0:0:0:0:
256,192,99286,1,0,0:0:0:0:
256,192,99521,1,8,0:0:0:0:
256,192,99755,1,8,0:0:0:0:
256,192,99990,1,4,0:0:0:0:
256,192,100927,1,8,0:0:0:0:
256,192,101630,1,0,0:0:0:0:
256,192,102333,1,0,0:0:0:0:
256,192,102802,1,8,0:0:0:0:
256,192,103740,12,0,106552,0:0:0:0:
Underdogs
hi

little irc chat
2016-09-04 19:15 Rose Melody: hello
2016-09-04 19:15 Underdogs: np
2016-09-04 19:15 Rose Melody: xD
2016-09-04 19:15 Underdogs: make it fast
2016-09-04 19:15 Rose Melody: ACTION is listening to [https://osu.ppy.sh/b/932381 VIXX - Error - Japanese Ver.]
2016-09-04 19:16 Underdogs: wait
2016-09-04 19:17 Rose Melody: ok
2016-09-04 19:17 Rose Melody: ok
2016-09-04 19:18 Underdogs: ACTION is listening to [https://osu.ppy.sh/b/847066 VIXX - Error - Japanese Ver.]
2016-09-04 19:18 Underdogs: easy
2016-09-04 19:18 Rose Melody: ok
2016-09-04 19:18 Underdogs: c00:15:615 (1) -
2016-09-04 19:18 Underdogs: wait
2016-09-04 19:18 Underdogs: 00:15:146 (5,1) -
2016-09-04 19:18 Underdogs: these two didnt blanket properly
2016-09-04 19:19 Rose Melody: ok done
2016-09-04 19:20 Underdogs: 00:47:490 (4,5) -
2016-09-04 19:20 Underdogs: these two are better in a form of a straight slider
2016-09-04 19:21 Rose Melody: ok i will make 4 straight .. but 5 is good looking i guess
2016-09-04 19:21 Underdogs: dont get me wrong
2016-09-04 19:21 Underdogs: 00:47:021 (3,4) - is the same as 00:48:427 (5,1) -
2016-09-04 19:22 Underdogs: but why im suggesting a straight slider is to emphasize the vocal
2016-09-04 19:22 Rose Melody: yeah you are right ..
2016-09-04 19:22 Underdogs: 01:10:458 (2,3,4,5) - these are better mirrored
2016-09-04 19:23 Underdogs: [http://osu.ppy.sh/ss/6014670 like this]
2016-09-04 19:25 Rose Melody: fixed ..
2016-09-04 19:25 Underdogs: 01:41:630 (1,2) - for this, i prefer [https://osu.ppy.sh/ss/6014684 this]
2016-09-04 19:26 Underdogs: let's move on to normal
2016-09-04 19:26 Rose Melody: great ..
2016-09-04 19:26 Rose Melody: ok
2016-09-04 19:28 Underdogs: 00:07:646 (7,2) -
2016-09-04 19:28 Underdogs: these are overlapped
2016-09-04 19:28 Underdogs: the slightest overlap is what disturbed me imo
2016-09-04 19:28 Underdogs: i prefer it if you change
2016-09-04 19:29 Underdogs: but it's up to you
2016-09-04 19:29 Rose Melody: i will keep it for now
2016-09-04 19:29 Underdogs: 00:36:708 (5,1) - blanket potential
2016-09-04 19:29 Underdogs: 00:41:396 (5,1) -
2016-09-04 19:30 Underdogs: 00:41:396 (5,1) - ^
2016-09-04 19:31 Rose Melody: fixed
2016-09-04 19:31 Underdogs: 01:28:740 (2,3,4,5,6) - for some reason these looked like a jump
2016-09-04 19:31 Underdogs: if played on DT
2016-09-04 19:31 Underdogs: that's it for normal
2016-09-04 19:32 Rose Melody: ok
2016-09-04 19:32 Underdogs: moving onto hard
2016-09-04 19:32 Underdogs: 00:28:271 (3) - this didnt flow well for 00:26:865 (1,2) -
2016-09-04 19:33 Underdogs: wait let me give you an example
2016-09-04 19:33 Rose Melody: ok i'll change it
2016-09-04 19:34 Underdogs: [http://osu.ppy.sh/ss/6014757 like this]
2016-09-04 19:35 Underdogs: 00:49:365 (1) - i'd put a slider for emphasis if i were to map this]
2016-09-04 19:35 Underdogs: i suggest 00:49:599 (2) - to replace 00:49:365 (1) -
2016-09-04 19:35 Underdogs: or ctrl+g
2016-09-04 19:36 Rose Melody: ok
2016-09-04 19:38 Underdogs: 01:08:349 (1) -
2016-09-04 19:38 Underdogs: better make it curved like [https://osu.ppy.sh/ss/6014782 this]
2016-09-04 19:39 Underdogs: 01:43:740 (1) - for the spinner
2016-09-04 19:39 Underdogs: i prefer if you map normally rather than putting a spinner
2016-09-04 19:40 Rose Melody: ok
2016-09-04 19:40 Rose Melody: i will bookmark it
2016-09-04 19:40 Underdogs: i think that's it for our session
2016-09-04 19:40 Rose Melody: ok
2016-09-04 19:40 Rose Melody: thanks
2016-09-04 19:40 Underdogs: anytime
2016-09-04 19:40 Underdogs: posting
Wishkey
Yow! From my queue

General

For SampleFish:
drum-hitwhistle2.wav and normal-slidertick3.wav are unused atm but seems untintentional .check 01:28:505 (1) - for N:C3 instead of S:C3 or rename the hitsound to soft-slidertick3.wav and you don't have any D:C2s atm so double check these if thats intentional

Easy
  • 00:05:771 (3,4) - sound better when the rythm is switched here so you have the downbeat clickable and it gives 00:07:177 (5,6) - more impact when the previous note is a slider like you did each previous time
  1. 00:29:208 (3) - really strong end here, would swap the rythm of these 00:29:208 (3,4) - , makes you catch the vocals in the slider and all the powerful notes are clickable
  2. 00:43:740 (2,3,4,5,1) - 5 consecutive circles in a easy diff is a lot especially in the non kiai parts, would change (4,5) into a slider
  3. 00:47:021 (3) - these sounds could actually be really nice presented with a clap hitsound since it kinda sounds like they are clapping the music aswell since its kinda underhitsounded for so much stuff going on in the music (apply across all diffs)
  4. 00:56:865 (1,1) - easy diff still => needs 1 full measure recovery time unfortunatly. You could delete 01:02:021 (1) - since its not part of the kiai still or shorten 00:56:865 (1) - by 1/1 which will still kinda follow that 'eeeeeh' fading out
  5. 01:02:490 (2) - If you chose to shorten instead of deleting the note above make sure to NC this one since its the start of the Kiai
  6. 01:17:021 (1,1) - aside from the NC thingy that needs correcting, the end of 01:17:021 (1) - is a really important beat here since its the start of the second part of the kiai in the song so have this one clickable I'd just swap these rythms 01:17:021 (1,1) - (just saw you did it right in normal so def change this) also soft-addition finish wouldn't hurt here because of those really loud cymbals
Normal
  1. Reduce OD and HP by 1 so you have a better spread between easy-normal-hard right now OD 1 and HP1 for easy and OD4 and HP4 for normal is a bit too much of difference
  2. 00:07:646 (7,2) - try to avoid overlaps like these since its kinda tricky when new players still play with hitburst on. Easy fix here is to select 00:08:583 (2,3) - and move it upright a bit so (3) is on the tail of 00:07:177 (6) - and then adjust 00:08:115 (1) - a few pixels for ds. It'll fix 2 of these bad overlaps at once while still playing the same
  3. 00:16:552 - would either map these or delete these in easy diff aswell, right now its denser in easy then normal which is kinda odd
  4. 00:25:224 (1) - remove NC => 00:26:865 (4) - NC[
  5. 00:44:208 (3) - remove NC/list]
  6. 00:51:240 (4,5) - the rythm change here is reallly odd since the music doesnt change from 00:48:427 (6,7) - , I'd just copy that rythm instead even if it was for diversity bc it sounds really off currently
  7. 00:56:161 - euhm seems like a missing note from what your mainly following here, can make 00:55:927 (7) - a slider
  8. 01:01:552 (2) - really strong end consider changing this into a 1/2 slider + circle (could stack the new circle with 01:02:021 (1) - to create impact)
  9. 01:13:271 (4) - 1/2 slider instead would sound a lot better to give 01:13:740 (1,2) - more impact with the 1/1s gaps being only on those notes
  10. 01:38:349 (1) - the sliderbodywhisle sounds a bit weird here to have it only on this note, either add one on 01:39:052 (2) - aswell since it still has that chello thingy sound or just delete the bodywhistle if it wasn't intentional
  11. 01:39:990 (1,2) - I liked what you did better in easy here by making these a slider instead, so you have the 3 loud toms clickable and the claps on 01:40:927 (2) - and the tail of 01:42:333 (4) - unclickable. Seems more consistent with the music this way
Hard
  1. 00:17:490 (5,6) - pretty weird rythm mainly bc of 00:17:958 (6) -, the end is a lot strong here with a higher pitch piano and a starting vocal so would play a lot better if this was clickable, like switch the rythm of 00:17:490 (5,6) - would help a lot for example
  2. 00:28:271 (3,1,2) - if your gonna follow the piano for the vocals start either 1/2 earlier so you have the first piano key mapped or start 1/2 later so you have the whole vocals (would go for the section option personally cause you can change the bad overlaps aswell)
  3. 00:42:802 (3) - 1/2 slider instead since the rythm only changes from 00:43:271 (1) - in the music
  4. 00:46:083 (3,4) - would sound a lot better if the rythm was swapped since 00:46:435 - has a drum and you start on a red tick return which tend to play a lot better like you did here 00:50:068 (3) -
  5. 00:53:115 (1) - No jump/emphasizing for the powerfull finish here?
  6. 01:02:490 (1) - same as ^ really deserves something since the kiai starts here aswell as being really powerfull note
  7. 01:05:771 (4,5,6) - seems a really triple since it has no sound on the blue tick. should be between here 01:05:536 (3,4) - since theres the drum. Also I saw you put trips in the second half of the kiai right away so its best to introduce them in the first half aswelll like at 01:04:130 (3) - for example since it has that blue tick drum
  8. 01:13:974 (1) - gonna need a blanket mod in here somewhere so curve the tail a bit more so you have a better double blanket
  9. 01:31:786 (7,8,9) - would be better if this also flowed straight so its the same movement as 01:30:849 (1,2,3,4,5,6) -
  10. 01:45:146 (2) - bit weird to stop here when theres still drums and vocals after this note, would map these and maybe end with a 1/1 slider on 01:46:083 - so the ending will be muted (no muted clickable objects etc and it will also end your diffs on the same time)
  11. Side note here before ^ but I just saw you end with a spinner on extra aswell so its a bit strange to only have hard diff not end with the spinner, it would make more sense if it was the Error since its the last and hardest diff I kinda liked that you mapped it tho so I'd also map it in the Error diff instead of using a spinner there
Error
  1. 00:02:958 (2,1) - really easily avoidable ugly overlap
  2. 00:03:427 (1,2) - stack toghere kinda hard for a 4 star diff and its inconsistent with stuff like these 00:15:615 (1,2) - ,00:17:490 (3,4) - make these all
  3. 00:15:380 (4,1) - flows kinda bad, would would control h or h+j this
  4. 00:20:068 (6) - the tail has an unnesserray green timing point kinda seemed like you meant this to be a 0.75sv one since its the same intensity as the previous 0.75sv section, gonna have to readjust the ds a bit if it was unintentional
  5. 00:41:396 (5,6,7) - really bad flow here since your still in the movement of 00:40:458 (1,2,3,4,5) - it'd play a lot better if 00:41:630 (6,7,1) - these rotated in place to be vertical or more up left, made a pretty picture (hope its not that terrible,wanted to test this site hehe) to show the 2 possible things you could do and the one you have now
  6. 01:02:490 (1) - insanely powerfull note, start of kiai and yet no emphasizing this :/ could make a sextet of 01:00:849 (1,2,3,4,5,6) - for example by placing 6 at 312/236 so it'll give (1) more impact
  7. 01:29:911 (4,5,6,7) - flows kinda bad with those huge direction changes coming out of nowhere in the song
  8. 01:43:740 (1) - see hard diff explanation
  9. kinda feel like this diff could be more polished in terms of visual spacing between notes/slider forms that resprent the missing beats etc but might be your style and its not unrankable so just putting that out there in case it gets mentioned again

Thats about it GL with the map dude! :D
Topic Starter
DeletedUser_2179411

Wishkey wrote:

Yow! From my queue

General

For SampleFish:
drum-hitwhistle2.wav and normal-slidertick3.wav are unused atm but seems untintentional .check 01:28:505 (1) - for N:C3 instead of S:C3 or rename the hitsound to soft-slidertick3.wav and you don't have any D:C2s atm so double check these if thats intentional

Easy
  • 00:05:771 (3,4) - sound better when the rythm is switched here so you have the downbeat clickable and it gives 00:07:177 (5,6) - more impact when the previous note is a slider like you did each previous time Ok .. i Gtrl + g the slider no. 3 and circle 4 .. its sounds way better ..
  1. 00:29:208 (3) - really strong end here, would swap the rythm of these 00:29:208 (3,4) - , makes you catch the vocals in the slider and all the powerful notes are clickable Crtl + g in 3 and 4 .. thanks
  2. 00:43:740 (2,3,4,5,1) - 5 consecutive circles in a easy diff is a lot especially in the non kiai parts, would change (4,5) into a slider Ok .. Done .. its good idea btw
  3. 00:47:021 (3) - these sounds could actually be really nice presented with a clap hitsound since it kinda sounds like they are clapping the music aswell since its kinda underhitsounded for so much stuff going on in the music (apply across all diffs) You are right .. i will do it
  4. 00:56:865 (1,1) - easy diff still => needs 1 full measure recovery time unfortunatly. You could delete 01:02:021 (1) - since its not part of the kiai still or shorten 00:56:865 (1) - by 1/1 which will still kinda follow that 'eeeeeh' fading out ok i added a note there and made the slider in the end
  5. 01:02:490 (2) - If you chose to shorten instead of deleting the note above make sure to NC this one since its the start of the Kiai Ok
  6. 01:17:021 (1,1) - aside from the NC thingy that needs correcting, the end of 01:17:021 (1) - is a really important beat here since its the start of the second part of the kiai in the song so have this one clickable I'd just swap these rythms 01:17:021 (1,1) - (just saw you did it right in normal so def change this) also soft-addition finish wouldn't hurt here because of those really loud cymbals Ok crtl +g them and chaged the mapping style at the end


Normal
  1. Reduce OD and HP by 1 so you have a better spread between easy-normal-hard right now OD 1 and HP1 for easy and OD4 and HP4 for normal is a bit too much of difference ok i don't want that gap between of them so i did what you suggest to me thanks
  2. 00:07:646 (7,2) - try to avoid overlaps like these since its kinda tricky when new players still play with hitburst on. Easy fix here is to select 00:08:583 (2,3) - and move it upright a bit so (3) is on the tail of 00:07:177 (6) - and then adjust 00:08:115 (1) - a few pixels for ds. It'll fix 2 of these bad overlaps at once while still playing the same ok i did that .. and it looks nice ..
  3. 00:16:552 - would either map these or delete these in easy diff aswell, right now its denser in easy then normal which is kinda odd Ok i mapped it .. hope it good !
  4. 00:25:224 (1) - remove NC => 00:26:865 (4) - NC[ Done
  5. 00:44:208 (3) - remove NC/list] ^
  6. 00:51:240 (4,5) - the rythm change here is reallly odd since the music doesnt change from 00:48:427 (6,7) - , I'd just copy that rythm instead even if it was for diversity bc it sounds really off currently Rempped this part
  7. 00:56:161 - euhm seems like a missing note from what your mainly following here, can make 00:55:927 (7) - a slider Done
  8. 01:01:552 (2) - really strong end consider changing this into a 1/2 slider + circle (could stack the new circle with 01:02:021 (1) - to create impact) Yeah thats right .. i agree with this 100% .. thanks
  9. 01:13:271 (4) - 1/2 slider instead would sound a lot better to give 01:13:740 (1,2) - more impact with the 1/1s gaps being only on those notes Great idea
  10. 01:38:349 (1) - the sliderbodywhisle sounds a bit weird here to have it only on this note, either add one on 01:39:052 (2) - aswell since it still has that chello thingy sound or just delete the bodywhistle if it wasn't intentional Oh ~ i didn't notice that .. thanks
  11. 01:39:990 (1,2) - I liked what you did better in easy here by making these a slider instead, so you have the 3 loud toms clickable and the claps on 01:40:927 (2) - and the tail of 01:42:333 (4) - unclickable. Seems more consistent with the music this way Yeah exactly and its fit the map now i think
Hard
  1. 00:17:490 (5,6) - pretty weird rythm mainly bc of 00:17:958 (6) -, the end is a lot strong here with a higher pitch piano and a starting vocal so would play a lot better if this was clickable, like switch the rythm of 00:17:490 (5,6) - would help a lot for example Oh ~ yeah i made 6 a slider in this and made a new slider too
  2. 00:28:271 (3,1,2) - if your gonna follow the piano for the vocals start either 1/2 earlier so you have the first piano key mapped or start 1/2 later so you have the whole vocals (would go for the section option personally cause you can change the bad overlaps aswell) I will keep this cause i feel like i'm following the voice of saying breaaaath so basically i will keep it
  3. 00:42:802 (3) - 1/2 slider instead since the rythm only changes from 00:43:271 (1) - in the music and yeah thats also better idea
  4. 00:46:083 (3,4) - would sound a lot better if the rythm was swapped since 00:46:435 - has a drum and you start on a red tick return which tend to play a lot better like you did here 00:50:068 (3) - oh ~ i didn't even notice that too ..
  5. 00:53:115 (1) - No jump/emphasizing for the powerfull finish here? hmm .. ok 1.5 DS it is it right idk
  6. 01:02:490 (1) - same as ^ really deserves something since the kiai starts here aswell as being really powerfull note stacked with the tail of slider no. 2
  7. 01:05:771 (4,5,6) - seems a really triple since it has no sound on the blue tick. should be between here 01:05:536 (3,4) - since theres the drum. Also I saw you put trips in the second half of the kiai right away so its best to introduce them in the first half aswelll like at 01:04:130 (3) - for example since it has that blue tick drum made it a triple and the second part as well
  8. 01:13:974 (1) - gonna need a blanket mod in here somewhere so curve the tail a bit more so you have a better double blanket ok dokey
  9. 01:31:786 (7,8,9) - would be better if this also flowed straight so its the same movement as 01:30:849 (1,2,3,4,5,6) - hmm ok .. but i made the slider straight downward
  10. 01:45:146 (2) - bit weird to stop here when theres still drums and vocals after this note, would map these and maybe end with a 1/1 slider on 01:46:083 - so the ending will be muted (no muted clickable objects etc and it will also end your diffs on the same time) added a 1/1 slider here
  11. Side note here before ^ but I just saw you end with a spinner on extra aswell so its a bit strange to only have hard diff not end with the spinner, it would make more sense if it was the Error since its the last and hardest diff I kinda liked that you mapped it tho so I'd also map it in the Error diff instead of using a spinner there ok i will remapped that part on Error too
Error
  1. 00:02:958 (2,1) - really easily avoidable ugly overlap opps what was am i thinking of ?
  2. 00:03:427 (1,2) - stack toghere kinda hard for a 4 star diff and its inconsistent with stuff like these 00:15:615 (1,2) - ,00:17:490 (3,4) - make these all Stacked
  3. 00:15:380 (4,1) - flows kinda bad, would would control h or h+j this i made it like z shaped hope its good now
  4. 00:20:068 (6) - the tail has an unnesserray green timing point kinda seemed like you meant this to be a 0.75sv one since its the same intensity as the previous 0.75sv section, gonna have to readjust the ds a bit if it was unintentional deleted
  5. 00:41:396 (5,6,7) - really bad flow here since your still in the movement of 00:40:458 (1,2,3,4,5) - it'd play a lot better if 00:41:630 (6,7,1) - these rotated in place to be vertical or more up left, made a pretty picture (hope its not that terrible,wanted to test this site hehe) to show the 2 possible things you could do and the one you have now
    Dw i got it and i understand what you meant there ..
  6. 01:02:490 (1) - insanely powerfull note, start of kiai and yet no emphasizing this :/ could make a sextet of 01:00:849 (1,2,3,4,5,6) - for example by placing 6 at 312/236 so it'll give (1) more impact ok i think i don't get it but it is looks good ..
  7. 01:29:911 (4,5,6,7) - flows kinda bad with those huge direction changes coming out of nowhere in the song made this star shaped
  8. 01:43:740 (1) - see hard diff explanation
  9. kinda feel like this diff could be more polished in terms of visual spacing between notes/slider forms that resprent the missing beats etc but might be your style and its not unrankable so just putting that out there in case it gets mentioned again remapped it

Thats about it GL with the map dude! :D

thanks for your help .. you really helped me alot ..
Caput Mortuum
hi from my q.

[General]
-

[Error]
Spacing
About spacing: Spacing Emphasis

00:17:021 to 00:30:380 - the DS shouldn't be higher than x1.2.
00:30:615 to 00:51:943 - DS no higher than x1.5
01:28:740 (6,7,1,2,3,4,5,6,7) to 01:28:740 (6,7,1,2,3,4,5,6,7) - Spacing should be consistent and no higher than x2.0. except for 01:13:505 (6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6) and 01:28:740 (6,7,1,2,3,4,5,6,7) because of the drums.

---------------------------------------------------------------------------------------------------

00:00:615 (1,2,1,2,1,2,1,2) - how about making it like this instead? https://osu.ppy.sh/ss/6058863
00:00:615 to 00:14:443 - all white and red ticks should be filled imo.
00:17:490 (3) - slider end in 00:18:193 if you're following vocals.
00:44:208 (1,2,3) - do something like this https://osu.ppy.sh/ss/6059023

[Samplefish' Insane]
00:20:068 - empty? should be filled for consistency.
00:28:505 - ^
00:44:443 (8) - utilize the piano in the background. https://osu.ppy.sh/ss/6058863
01:11:161 (4,5) - too far.
01:14:443 (2,3,4,5) - use the same ds.
01:19:365 (5,6,7,8,9,10,11) - ^
01:24:052 (7,8,9) - ^ I won't mention this again.
01:42:568 (5) - remove.

[Ky's Insane]
00:00:615 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) - make a consistent set of patterns.
00:15:849 - empty? use the piano.
00:17:021 (2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6) - this should have smaller DS than 00:30:615 onward.
01:15:615 (1,2,3,4,5,6) - streams.
01:38:818 (3,4,5,6,7) - spacing. small. same. all notes.
01:41:161 (4) - move to 01:41:396 and end at 01:41:630

---------------------------------------------------------------------------------------------------


That's all. there's still many problems left unmentioned in these diffs, but I can't cover them all.
Sorry if I somehow offend you or causes you problems. Good luck and have a nice day.
samplefish
looked at everyones mods, i dont think id be able to reply to all of them at this point.

if someone really wants to know why i didnt take their advice, they can message me

update
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 52177
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:samplefish's Insane
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:932393
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Error.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
615,468.75,4,2,2,50,1,0
30615,-100,4,1,2,60,0,0
44443,-200,4,1,2,50,0,0
45615,-100,4,1,2,50,0,0
53115,-100,4,1,2,60,0,0
54990,-100,4,1,2,70,0,0
56865,-100,4,1,2,80,0,0
62490,-100,4,1,2,90,0,1
77490,-100,4,1,2,90,0,1
90849,-100,4,1,2,90,0,1
92490,-125,4,2,2,50,0,0
104911,-125,4,2,2,40,0,0
105380,-125,4,2,2,30,0,0
105849,-125,4,2,2,20,0,0
106318,-125,4,2,2,10,0,0
106552,-125,4,2,2,0,0,0


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Combo1 : 249,184,254
Combo2 : 206,132,255
Combo3 : 152,172,254

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181,350,87568,2,0,P|204:353|281:357,1,80
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306,181,89911,2,0,L|397:222,1,80,0|8,0:0|0:0,0:0:0:0:
180,335,90380,2,0,L|164:252,1,80,0|4,0:0|0:0,0:0:0:0:
127,98,90849,1,0,0:0:0:0:
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414,192,92255,1,0,0:0:0:0:
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454,136,99521,2,0,L|469:57,1,64,2|0,0:0|0:0,0:0:0:0:
439,236,99990,6,0,P|395:228|299:214,1,128,4|0,0:1|0:0,0:0:0:0:
150,292,100927,2,0,P|194:284|156:228,1,128,8|0,0:0|0:0,0:0:0:0:
64,317,101630,2,0,P|55:272|43:169,1,128,4|0,0:1|0:0,0:0:0:0:
135,114,102333,1,4,0:1:0:0:
44,190,102568,1,0,0:0:0:0:
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343,268,103505,1,0,0:0:0:0:
438,192,103740,6,0,P|442:165|449:103,1,64,4|0,0:1|0:0,0:0:0:0:
303,217,104208,2,0,P|320:239|359:288,1,64
348,123,104677,1,8,0:0:0:0:
256,192,104911,12,0,106552,0:0:0:0:
Topic Starter
DeletedUser_2179411

Mein Gauche wrote:

hi from my q.

[General]
-

[Error]
Spacing
About spacing: Spacing Emphasis

00:17:021 to 00:30:380 - the DS shouldn't be higher than x1.2.
00:30:615 to 00:51:943 - DS no higher than x1.5
01:28:740 (6,7,1,2,3,4,5,6,7) to 01:28:740 (6,7,1,2,3,4,5,6,7) - Spacing should be consistent and no higher than x2.0. except for 01:13:505 (6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6) and 01:28:740 (6,7,1,2,3,4,5,6,7) because of the drums.

^i will ask someone about that ..
---------------------------------------------------------------------------------------------------

00:00:615 (1,2,1,2,1,2,1,2) - how about making it like this instead? https://osu.ppy.sh/ss/6058863 No , but i added some notes there ..
00:00:615 to 00:14:443 - all white and red ticks should be filled imo. ^
00:17:490 (3) - slider end in 00:18:193 if you're following vocals. i put a slider there on the blue tick i separate it into 2 sliders .. i feel like its good
00:44:208 (1,2,3) - do something like this https://osu.ppy.sh/ss/6059023 Thanks for the idea .. but i will keep what i made ..

Sorry if I somehow offend you or causes you problems. Good luck and have a nice day.

No you didn't but thank you for modding ..
Pandano
Weeeeee. NM from my queue. Sorry for the belated mod. I got stuck in a load of work :'(

As the rules imply, I will only mod Easy and Normal.

Easy
Playable content
00:05:771 - Inconsistent spacing with (2) before and (4) after
00:24:990 (2,3) - Rearrange this as long as (3) perfectly stacks onto 00:22:177 (4) and blanketed by 00:23:115 (1)
00:26:865 - Could make this look like 00:23:115 (1)
00:30:615 - Inconsistent spacing
00:38:115 - Could curve this better
00:51:240 (4,5,6) - Inconsistent spacing?
00:54:521 - Could curve this better
01:12:333 - Blanket, maybe?
01:16:083 - Place it closer to (4) to make a parallelogram with (2), (3) before
01:19:365 (3,4,5,6) - Make these a small parallelogram by putting (6) closer to (5) and (4)

Hitsounding
01:02:490 - "Finish" here
01:06:240 - ^
01:09:990 - ^
01:17:490 - ^
01:21:240 - ^
01:24:990 - ^

Normal
Playable content
00:02:724 - Closer to (4)
00:56:396 - NC
01:04:365 (2,3,4,5) - In "Normal", it's alright to make these 2 sliders. Stacking them is not suitable for this kind of diff.
01:21:240 - There's always a better slider to create. Your S-shaped one doesn't seem enough:

01:30:615 - NC

Hitsounding
01:02:490 - "Finish" instead of "Whistle"
01:06:240 - ^
01:10:224 (1,2) - These two's slider start should have "Finish" sound (Only slider start) (*)
01:12:100 (1,2) - ^
01:17:490 - "Finish" (Only slider start)
01:21:240 - ^
01:25:224 (2,3) - Same as (*)
01:27:099 (1,2) - ^

Good luck on your map! ^^ Really glad to be of help.

Kyle Y

Mein Gauche wrote:

hi from my q.

[Ky's Insane]
00:00:615 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) - make a consistent set of patterns.
00:15:849 - empty? use the piano.
00:17:021 (2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6) - this should have smaller DS than 00:30:615 onward.
01:15:615 (1,2,3,4,5,6) - streams.
01:38:818 (3,4,5,6,7) - spacing. small. same. all notes.
01:41:161 (4) - move to 01:41:396 and end at 01:41:630
Sorry that I cannot fix this modding in anyway
what is meant by "make a consistent set of patterns.", why a diff need to be consistent instead of acceptable, readable and playable pattern?could you mind to give me reason for the modding, with example preferred.

---------------------------------------------------------------------------------------------------


That's all. there's still many problems left unmentioned in these diffs, but I can't cover them all.
Sorry if I somehow offend you or causes you problems. Good luck and have a nice day.
piklopedia
small mod :/

Error
00:29:911 (4,5) - was thinking of something like this ?
00:32:958 (1) - Maybe move this slider up a little bit
00:36:943 (2) - Move Circle?
00:37:646 (4,5) - Consider this
01:02:021 (6) - slight change to slider
01:17:958 (3) - move this circle ?

Short mod because this is very well mapped :'))
Topic Starter
DeletedUser_2179411

Pandano wrote:

Weeeeee. NM from my queue. Sorry for the belated mod. I got stuck in a load of work :'(

As the rules imply, I will only mod Easy and Normal.

Easy
Playable content
00:05:771 - Inconsistent spacing with (2) before and (4) after Sorry but what ?
00:24:990 (2,3) - Rearrange this as long as (3) perfectly stacks onto 00:22:177 (4) and blanketed by 00:23:115 (1) Fixed
00:26:865 - Could make this look like 00:23:115 (1) I will keep it like that
00:30:615 - Inconsistent spacing ^
00:38:115 - Could curve this better its blanket with the next circle
00:51:240 (4,5,6) - Inconsistent spacing? Nope
00:54:521 - Could curve this better Fixed , thanks
01:12:333 - Blanket, maybe? it is blanket
01:16:083 - Place it closer to (4) to make a parallelogram with (2), (3) before ok
01:19:365 (3,4,5,6) - Make these a small parallelogram by putting (6) closer to (5) and (4) ^

Hitsounding
01:02:490 - "Finish" here
01:06:240 - ^
01:09:990 - ^
01:17:490 - ^
01:21:240 - ^
01:24:990 - ^ Added all

Normal
Playable content
00:02:724 - Closer to (4) ok
00:56:396 - NC ok
01:04:365 (2,3,4,5) - In "Normal", it's alright to make these 2 sliders. Stacking them is not suitable for this kind of diff. I will keep it
01:21:240 - There's always a better slider to create. Your S-shaped one doesn't seem enough: BUT i like it that way Dx

01:30:615 - NC no

Hitsounding
01:02:490 - "Finish" instead of "Whistle"
01:06:240 - ^
01:10:224 (1,2) - These two's slider start should have "Finish" sound (Only slider start) (*)
01:12:100 (1,2) - ^
01:17:490 - "Finish" (Only slider start)
01:21:240 - ^
01:25:224 (2,3) - Same as (*)
01:27:099 (1,2) - ^fixed them all

Good luck on your map! ^^ Really glad to be of help.
Thank you so much

DigiDrake wrote:

small mod :/

Error
00:29:911 (4,5) - was thinking of something like this ? Good idea
00:32:958 (1) - Maybe move this slider up a little bit ok
00:36:943 (2) - Move Circle? yeah why not
00:37:646 (4,5) - Consider this yeah
01:02:021 (6) - slight change to slider ok
01:17:958 (3) - move this circle ? ^

Short mod because this is very well mapped :'))
Thanks for your mod ..
kanor
Hi, from my modding Q
[Easy]
00:36:708 (5,1) - better blanket
00:56:396 (1) - revoke the NC
01:06:240 (1) - red point cant be out of the grid, its unrankable i remember
01:10:458 (2,3) - blanket may be more pretty
01:11:865 (4,5) - ^
01:17:490 (1,2) - better blanekt

[Normal]
00:17:021 (1) - if you NC here, why you do not NC the same places like 00:21:240 (4) - ?
01:03:427 (1) - recommend to revoke the NC

[Hard]
00:19:365 (8) - why not NC this
00:25:458 (1) - revoke the NC cus i think is useless
00:29:208 (1) - ^
00:44:677 (1) - CTRL+G may get a better flow
00:58:740 (1,2,3,4,5,6) - unfittable pattern in a Hard diff. stack them is better
01:02:490 (1,2,3,4) - you must give us a convincing reason for why you use different ds at the same ryhthm in the hard diff, or for mostly of player it is unreadable

most of your diff have a problem of NC, I deeply advice you to find someone to improve . NC is usually used for split the rhythm, too many times NC in a rhythm is confusing.

[Ky's insane]
only some genal advices
too many uncomfortable and useless 3/4 sliders with long ds circle , its difficult to identify them from 1/2 sliders and cirlce, which make the whole diff looks messy

00:29:208 (2) - there is a beat at 00:29:443 - so i advice you to change it into 1/2 slider

unfittable patterns like 01:02:021 (1,1,2) -

it doesnt follow the song but just express the mapper's idea, which may be cool but hard to play. What's more, if you are eager to use the idea, you'd better use it at the same beat like 01:05:302 (4,5,6,7,1) - only in this way can you make your diff seems clean and readable

[sample]
Good idea, but seems to have some details to fix

00:00:615 (1,2,3,4,5,6,7,8,9,10) - at the beginning you use this beat, but after it you use a simpler pattern....why you put such a difficult beginning but come with a weak following? maybe exchange it may be better.

00:56:865 (1,2,3,4,5,6,7,8) - why you dicrease the ds at 00:57:333 (3,4) - ? if you make a tend to increase the ds with the a jump ,just follow it all the pattern

look around the whole part, as a insane diff ,you should have a basic ds instead of random jump. that's where most new mapper will make a misstake. You'd better have the ability to explain why you put the note here

Erro has the same problem at basic DS.
GL :)
Topic Starter
DeletedUser_2179411

kanor wrote:

Hi, from my modding Q
[Easy]
00:36:708 (5,1) - better blanket It is blanket
00:56:396 (1) - revoke the NC ok
01:06:240 (1) - red point cant be out of the grid, its unrankable i remember oh ok fixed
01:10:458 (2,3) - blanket may be more pretty i made it like that to fit the pattern
01:11:865 (4,5) - ^ ^
01:17:490 (1,2) - better blanekt it is balnket

[Normal]
00:17:021 (1) - if you NC here, why you do not NC the same places like 00:21:240 (4) - ? cause i NC here 00:19:365 - and i feel like there is no reason to NC there ..
01:03:427 (1) - recommend to revoke the NC removed

[Hard]
00:19:365 (8) - why not NC this Done
00:25:458 (1) - revoke the NC cus i think is useless ok
00:29:208 (1) - ^ No here i feel like these is changes in the background ..
00:44:677 (1) - CTRL+G may get a better flow yeah thats good idea
00:58:740 (1,2,3,4,5,6) - unfittable pattern in a Hard diff. stack them is better Stacked
01:02:490 (1,2,3,4) - you must give us a convincing reason for why you use different ds at the same ryhthm in the hard diff, or for mostly of player it is unreadable i felt like this part fit but if its unreadable i changed it now

most of your diff have a problem of NC, I deeply advice you to find someone to improve . NC is usually used for split the rhythm, too many times NC in a rhythm is confusing. yeah .. i will ask for help ..



GL :) Thanks for your mod ..
Jonarwhal
No KD
Only change things that seem good to you!

[Easy]
  1. 00:01:083 (2,3,4) - The flow is very strange here. The player has to make very sharp turn movements, and the map has just started. I've taken a few screenshots to help illustrate what I mean by this. I marked the path the player must follow in yellow, and I marked the sharp turns in red.
    To fix this, you should consider what would make gameplay more comfortable for the player. It seems like you have some understanding of flow, judging on the rest of this this difficulty, but you will need to change something about this section to fix it. Here is one example of something you could do, but you could probably think of something more original and better.
  2. 00:15:615 (1,2) - Fix the blanket, if that's something you care about.
  3. 00:15:615 (1,4) - To avoid the overlap there, rotate 00:17:958 (4,5) - these ~15° anti-clockwise, it should look like this:
  4. 00:18:428 (5,1) - blanket? it plays better imo
  5. 00:20:771 (2,3) - You make another flow mistake here. Using a right (90°) angle usually makes the flow bad and the gameplay difficult.
  6. 00:26:396 (4,1) - Fix the blanket, if that's something you care about, you need to check for this yourself.
  7. 00:47:021 (3,4,5,1) - problem with flow again, you need to check for this yourself
  8. 01:02:490 - Starting here, I think you would benefit from adding a clap to every other white tick. These white ticks to be specific:
    01:02:958 -
    01:03:896 -
    01:04:833 -
    01:05:771 -
    01:06:708 - etc.
    I'll stop there with the STD because this is a no KD mod, and you could apply similar suggestions in other difficulties.
[chaica's Muzukashii]
  1. 00:00:615 (1,2) - Make this Either K k or D d because it's a very similar pitch and it should at least match in color.
  2. 00:04:365 (9,10) - Make these two match completely, they are the same pitch. Either make it kk or dd, but make it consistent with the first suggestion.
  3. 00:08:115 (17) - Change this to D, because the pitch is lowering 00:07:646 (16,17) - here, so using a K 00:08:115 (17) - here doesn't really make sense.
  4. 00:09:521 (20) - Switching this to k more consistent with previous patterns.
  5. 00:14:443 (31) - Add a d here. You missed a piano note.
  6. 00:15:615 (35,36) - Make these the same color, since you're following the lyrics and this is the same lyric pitch.
  7. 00:19:365 (42,43) - Because the pitch is lowering 00:18:896 (41,42) - here, it doesn't make sense to have 00:19:365 (42) - this be a k.
  8. 00:21:943 (47) - Change this to a d, because the pitch is lowering, a d sounds more accurate there. Also this puts emphasis on the strong piano
  9. 00:22:177 (48) - here.
  10. 00:23:583 (51,52) - & 00:24:990 (54,55) - Ctrl+g these patterns. Since the second note has a higher pitch in each, it should be represented by the k. Imo,
  11. k really complements the higher pitches in this song.
    ...
  12. 00:48:193 (112) - d to differentiate this pattern with 00:52:177 (123,124,125) - this.
    ...Your beginning needs work, but the rest looks nice.
[chaica's Oni]
  1. 00:17:255 (48,49) - Differentiate these to emphasize more pitch changes. Preferably use kd, but dk works too.
  2. 00:21:943 (12,13) - ^
  3. 00:23:583 (16,17) - Ctrl+g some of these, same suggestion as Muzukashii.
  4. 00:32:021 (23) - Switch it to k to emphasize the lyrics and the white tick.
  5. 00:33:427 (28,29,30) - Ctrl+g to emphasize the piano and strong lyric 00:33:427 - here.
    Again, the rest looks nice.
I hope I helped. Good Luck with this! Again! :D
Kyle Y

kanor wrote:

[Ky's insane]
only some genal advices
too many uncomfortable and useless 3/4 sliders with long ds circle , its difficult to identify them from 1/2 sliders and cirlce, which make the whole diff looks messy I think it is acceptable, since I don't want a very standard 1/2 mapping. I have already tried my beat to place them readable.

00:29:208 (2) - there is a beat at 00:29:443 - so i advice you to change it into 1/2 slider fixed

unfittable patterns like 01:02:021 (1,1,2) - Here I would like to focus on the strong beat on white.

it doesnt follow the song but just express the mapper's idea, which may be cool but hard to play. What's more, if you are eager to use the idea, you'd better use it at the same beat like 01:05:302 (4,5,6,7,1) - only in this way can you make your diff seems clean and readable

GL :)
SPOILER
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DistanceSpacing: 1.5
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GridSize: 8
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[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:Ky's Insane
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:854015
BeatmapSetID:378243

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CircleSize:4
OverallDifficulty:7
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470,25,15380,1,0,0:0:0:0:
455,308,15615,5,0,0:0:0:0:
455,308,17021,2,0,P|405:314|352:286,1,88
295,161,17490,5,0,0:0:0:0:
211,295,17724,2,0,P|205:342|215:387,1,88
370,301,18193,1,0,0:0:0:0:
208,138,18427,2,0,L|103:112,1,88
328,89,18896,2,0,L|357:192,1,88
464,312,19365,5,0,0:0:0:0:
250,213,19599,1,0,0:0:0:0:
373,247,19833,1,0,0:0:0:0:
203,285,20068,2,0,P|167:235|225:130,1,176
322,306,20771,1,0,0:0:0:0:
121,221,21005,1,0,0:0:0:0:
250,213,21240,6,0,L|337:179,1,88
436,40,21708,2,0,P|388:38|344:66,1,88
483,145,22177,1,0,0:0:0:0:
291,21,22411,1,0,0:0:0:0:
161,150,22646,2,0,P|117:158|59:141,1,88
291,21,23115,6,0,L|482:41,1,165.000006294251
509,140,23818,2,0,P|411:145|356:86,1,165.000006294251
430,197,24521,2,0,L|430:342,1,123.750004720688
491,375,24990,5,0,0:0:0:0:
307,262,25224,2,0,P|287:321|316:377,1,123.750004720688
367,314,25693,1,0,0:0:0:0:
257,182,25927,2,0,L|156:181,1,82.5000031471254
103,289,26396,2,0,L|204:288,1,82.5000031471254
35,235,26865,6,0,P|18:296|106:377,1,165.000006294251
185,288,27568,2,0,P|264:283|315:344,1,165.000006294251
103,289,28271,2,0,L|100:166,1,123.750004720688
170,107,28740,6,0,L|173:209,1,82.5000031471254
353,115,29208,2,0,P|393:122|449:115,1,82.5000031471254
244,141,29677,1,0,0:0:0:0:
103,289,29911,1,0,0:0:0:0:
52,97,30146,1,0,0:0:0:0:
178,196,30380,1,0,0:0:0:0:
36,336,30615,6,0,P|25:264|94:207,1,165
178,196,31083,2,0,L|306:204,1,110
442,89,31552,2,0,P|382:72|323:123,1,110
374,279,32021,1,0,0:0:0:0:
393,146,32255,1,0,0:0:0:0:
295,309,32490,6,0,P|353:362|430:343,1,165
475,270,32958,2,0,P|423:257|373:278,1,110
161,355,33427,1,0,0:0:0:0:
76,182,33661,1,0,0:0:0:0:
10,322,33896,1,0,0:0:0:0:
152,123,34130,1,0,0:0:0:0:
84,256,34365,6,0,P|30:240|2:175,1,110
152,40,34833,2,0,P|221:80|224:159,1,165
268,191,35302,2,0,P|214:201|160:191,1,110
411,152,35771,2,0,P|425:212|392:264,1,110
332,94,36240,6,0,P|406:54|508:139,1,220
405,253,36943,1,0,0:0:0:0:
332,94,37177,1,0,0:0:0:0:
507,124,37411,1,0,0:0:0:0:
349,176,37646,2,0,P|296:172|255:123,1,110
196,252,38115,6,0,P|110:198|37:277,1,220,0|0,3:0|3:0,3:0:0:0:
215,370,38818,1,0,0:0:0:0:
119,280,39052,2,0,L|164:116,1,165,0|0,3:0|3:0,3:0:0:0:
106,41,39521,2,0,P|163:85|255:62,1,165
293,143,39990,6,0,P|337:78|310:3,1,165
375,93,40458,2,0,L|484:146,1,110
438,13,40927,1,0,0:0:0:0:
293,143,41161,1,0,0:0:0:0:
418,299,41396,1,0,0:0:0:0:
293,143,41630,2,0,P|260:132|224:145,1,55
165,179,41865,1,0,0:0:0:0:
186,294,42099,6,0,P|118:286|72:246,1,110
89,127,42568,1,0,0:0:0:0:
263,219,42802,2,0,P|328:218|368:172,1,110
198,130,43271,2,0,L|74:126,1,110
404,100,43740,6,0,L|495:170,1,110
314,139,44208,2,0,L|329:25,1,110
390,196,44677,2,0,L|282:240,1,110
491,167,45146,2,0,L|494:282,1,110
390,196,45615,6,0,L|391:317,1,110
330,355,45966,1,0,0:0:0:0:
330,355,46083,2,0,P|271:341|209:365,1,110
96,382,46552,1,0,0:0:0:0:
89,221,46786,1,0,0:0:0:0:
89,221,46904,1,0,0:0:0:0:
89,221,47021,2,0,L|69:121,1,55,0|0,0:0|0:0,0:0:0:0:
130,36,47372,1,0,0:0:0:0:
130,36,47490,6,0,P|194:49|232:31,1,110,0|0,0:0|0:0,0:0:0:0:
266,22,47841,1,0,0:0:0:0:
266,22,47958,2,0,L|276:134,1,110,0|0,0:0|0:0,0:0:0:0:
409,143,48427,2,0,L|413:197,1,55
401,228,48661,1,0,0:0:0:0:
255,260,48896,2,0,P|222:308|238:377,1,110
355,329,49247,2,0,L|301:327,1,55
43,229,49599,5,0,0:0:0:0:
43,229,49716,1,0,0:0:0:0:
43,229,49833,2,0,P|57:162|49:104,1,110
15,36,50185,1,0,0:0:0:0:
15,36,50302,2,0,B|72:75|72:75|129:44|201:82,1,165
242,115,50771,2,0,P|304:131|365:104,1,110
413,78,51122,1,0,0:0:0:0:
443,33,51240,1,0,0:0:0:0:
489,160,51474,5,0,0:0:0:0:
492,209,51591,1,0,0:0:0:0:
494,259,51708,2,0,P|428:278|417:379,1,165
385,276,52177,2,0,L|284:208,1,110
261,284,52529,2,0,L|208:248,1,55
63,163,52880,1,0,0:0:0:0:
56,130,52997,1,0,0:0:0:0:
69,96,53115,6,0,L|90:32,1,60.5000018463135
137,135,53349,2,0,L|205:124,1,60.5000018463135
120,215,53583,1,0,0:0:0:0:
285,248,53818,1,0,0:0:0:0:
377,73,54052,2,0,P|440:60|494:106,1,121.000003692627
498,170,54404,1,0,0:0:0:0:
421,141,54521,2,0,P|346:148|302:104,1,121.000003692627
232,19,54990,5,0,0:0:0:0:
143,237,55224,2,0,P|112:241|75:235,1,60.5000018463135
23,316,55458,2,0,L|24:177,1,121.000003692627
162,39,55927,1,0,0:0:0:0:
16,164,56161,1,0,0:0:0:0:
232,19,56396,2,0,P|228:69|118:101,1,181.500005538941
101,160,56865,5,0,0:0:0:0:
134,148,56982,1,0,0:0:0:0:
170,149,57099,1,0,0:0:0:0:
202,163,57216,1,0,0:0:0:0:
228,187,57333,2,0,P|278:221|359:190,1,121.000003692627
460,143,57802,5,0,0:0:0:0:
464,182,57919,1,0,0:0:0:0:
468,221,58036,1,0,0:0:0:0:
472,261,58154,1,0,0:0:0:0:
475,300,58271,2,0,L|339:317,1,121.000003692627
117,252,58740,6,0,P|115:222|135:169,1,60.5000018463135
209,114,58974,2,0,L|280:108,1,60.5000018463135
257,269,59208,2,0,L|211:231,1,60.5000018463135
122,193,59443,1,0,0:0:0:0:
106,153,59560,1,0,0:0:0:0:
108,110,59677,6,0,P|113:74|145:38,1,60.5000018463135
301,73,59911,1,0,0:0:0:0:
301,73,60029,2,0,L|388:61,1,60.5000018463135
433,133,60263,1,0,0:0:0:0:
443,144,60380,2,0,L|533:130,1,60.5000018463135
189,251,62021,6,0,P|263:162|369:239,1,247.500009441376
189,250,62490,6,0,P|246:209|333:278,1,181.500005538941
189,250,62958,2,0,P|257:257|280:364,1,181.500005538941
214,323,63427,2,0,P|140:309|143:189,1,181.500005538941
54,160,63896,2,0,L|184:163,1,121.000003692627
261,106,64247,1,0,0:0:0:0:
261,106,64365,6,0,P|321:96|370:130,1,121.000003692627
341,313,64833,1,0,0:0:0:0:
119,215,65068,1,0,0:0:0:0:
303,177,65302,1,0,0:0:0:0:
193,291,65536,1,0,0:0:0:0:
175,307,65654,1,0,0:0:0:0:
155,321,65771,2,0,P|91:322|32:277,1,121.000003692627
114,113,66240,6,0,P|134:169|119:227,1,121.000003692627
45,61,66708,2,0,L|180:61,1,121.000003692627
256,69,67060,1,0,0:0:0:0:
262,146,67177,2,0,P|319:115|252:-8,1,242.000007385254
467,102,67880,2,0,P|490:77|490:38,1,60.5000018463135
424,45,68115,6,0,L|425:182,1,121.000003692627
386,195,68466,2,0,L|395:271,1,60.5000018463135
257,314,68818,2,0,P|217:320|185:308,1,60.5000018463135
148,372,69052,2,0,L|144:251,1,121.000003692627
90,196,69404,1,0,0:0:0:0:
54,225,69521,2,0,L|50:104,1,121.000003692627
101,37,69872,1,0,0:0:0:0:
168,89,69990,6,0,P|237:118|304:89,1,121.000003692627
298,26,70341,2,0,L|237:27,1,60.5000018463135
488,94,70693,2,0,L|478:23,1,60.5000018463135
441,59,70927,2,0,L|443:204,1,121.000003692627
494,240,71279,2,0,L|474:308,1,60.5000018463135
218,297,71630,2,0,L|278:299,1,60.5000018463135
186,266,71865,6,0,P|130:242|70:267,1,121.000003692627
26,342,72216,1,0,0:0:0:0:
26,342,72333,1,0,0:0:0:0:
152,165,72568,1,0,0:0:0:0:
152,165,72685,1,0,0:0:0:0:
152,165,72802,2,0,L|138:29,1,121.000003692627
207,9,73154,2,0,L|214:78,1,60.5000018463135
337,213,73505,2,0,L|330:144,1,60.5000018463135
280,278,73740,6,0,P|337:300|401:270,1,121.000003692627
424,202,74091,1,0,0:0:0:0:
399,121,74208,2,0,P|343:80|291:89,1,121.000003692627
236,149,74560,1,0,0:0:0:0:
236,149,74677,1,0,0:0:0:0:
424,202,74911,1,0,0:0:0:0:
424,202,75029,1,0,0:0:0:0:
424,202,75146,1,0,0:0:0:0:
288,322,75380,1,0,0:0:0:0:
288,322,75497,1,0,0:0:0:0:
288,322,75615,5,0,0:0:0:0:
236,149,75849,1,0,0:0:0:0:
97,260,76083,1,0,0:0:0:0:
256,114,76318,1,0,0:0:0:0:
101,311,76552,1,0,0:0:0:0:
240,87,76786,1,0,0:0:0:0:
169,337,77021,2,0,P|88:381|53:258,1,247.500009441376
101,311,77490,6,0,L|290:300,1,181.500005538941
301,222,77958,2,0,P|228:241|202:291,1,121.000003692627
399,288,78427,2,0,L|396:139,1,121.000003692627
452,25,78896,1,0,0:0:0:0:
375,140,79130,1,0,0:0:0:0:
241,79,79365,6,0,P|183:73|133:105,1,121.000003692627
41,270,79833,1,0,0:0:0:0:
133,105,80068,1,0,0:0:0:0:
142,336,80302,1,0,0:0:0:0:
46,157,80536,1,0,0:0:0:0:
253,170,80771,2,0,P|312:136|296:22,1,181.500005538941
254,169,81240,6,0,P|264:121|207:80,1,121.000003692627
100,177,81708,2,0,L|71:300,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
33,303,82060,1,0,0:0:0:0:
33,303,82177,2,0,L|153:320,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
219,277,82529,1,0,0:0:0:0:
290,309,82646,2,0,L|479:334,1,181.500005538941
510,264,83115,6,0,P|442:258|393:308,1,121.000003692627
468,138,83583,2,0,L|478:13,1,121.000003692627
395,51,83935,2,0,L|388:126,1,60.5000018463135
229,171,84286,1,0,0:0:0:0:
395,51,84521,1,0,0:0:0:0:
448,300,84755,1,0,0:0:0:0:
322,145,84990,5,0,0:0:0:0:
439,278,85224,1,0,0:0:0:0:
252,206,85458,1,0,0:0:0:0:
432,255,85693,1,0,0:0:0:0:
234,286,85927,1,0,0:0:0:0:
425,235,86161,1,0,0:0:0:0:
269,360,86396,1,0,0:0:0:0:
175,179,86630,1,0,0:0:0:0:
364,49,86865,5,0,0:0:0:0:
283,111,87099,2,0,P|262:50|290:-22,1,121.000003692627
425,152,87568,2,0,L|433:273,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
273,350,88036,1,0,0:0:0:0:
432,272,88271,1,0,0:0:0:0:
222,276,88505,6,0,P|188:321|196:396,1,121.000003692627
432,272,88974,2,0,L|427:145,1,121.000003692627
251,68,89443,1,0,0:0:0:0:
251,68,89560,1,0,0:0:0:0:
251,68,89677,2,0,L|120:82,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
78,30,90029,1,0,0:0:0:0:
78,30,90146,2,0,P|102:101|15:105,1,181.500005538941
101,134,90615,6,0,L|117:279,1,121.000003692627
332,325,91083,1,0,0:0:0:0:
170,261,91318,1,0,0:0:0:0:
335,212,91552,1,0,0:0:0:0:
220,349,91786,1,0,0:0:0:0:
248,159,92021,1,0,0:0:0:0:
420,252,92255,6,0,P|383:297|304:310,1,121.000003692627
256,192,92607,12,0,94130,0:0:0:0:
90,129,94599,5,0,0:0:0:0:
169,70,94833,1,0,0:0:0:0:
214,159,95068,1,0,0:0:0:0:
309,128,95302,1,0,0:0:0:0:
392,180,95536,1,0,0:0:0:0:
410,85,95771,2,0,P|385:49|346:23,1,82.5000031471254
214,159,96240,5,0,0:0:0:0:
214,258,96474,1,0,0:0:0:0:
367,208,96708,1,0,0:0:0:0:
309,128,96943,1,0,0:0:0:0:
309,289,97177,2,0,P|384:308|458:248,1,165.000006294251
477,75,97880,1,0,0:0:0:0:
367,208,98115,5,0,0:0:0:0:
221,134,98349,2,0,P|177:126|131:128,1,82.5000031471254
37,194,98818,1,0,0:0:0:0:
152,232,99052,1,0,0:0:0:0:
37,75,99286,1,0,0:0:0:0:
221,134,99521,1,0,0:0:0:0:
152,38,99755,1,0,0:0:0:0:
152,232,99990,6,0,P|227:257|316:208,1,165.000006294251
353,67,100693,1,0,0:0:0:0:
221,134,100927,1,0,0:0:0:0:
387,161,101161,2,0,P|445:119|441:22,1,165.000006294251
302,224,101865,5,0,0:0:0:0:
442,347,102099,1,0,0:0:0:0:
490,234,102333,2,0,P|436:225|385:236,1,82.5000031471254
276,303,102802,2,0,L|376:303,1,82.5000031471254
212,248,103271,2,0,P|193:296|222:369,1,123.750004720688
240,380,103740,5,0,0:0:0:0:
256,192,103857,12,0,106552,0:0:0:0:
Peuniak
Here's your mod form M4M req!

Error
00:07:177 (7,8) - make this slider same rythym as 00:03:427 (1,2)
00:10:224 (4) - this slider dont fit, i suggest placing it like this http://prntscr.com/cu3i0l
00:32:255 (4) - id place this one more like this http://prntscr.com/cu3isl
00:47:958 (1,2) - ctrl + shift + r for 5 degrees
00:48:427 (1,2) - ctrl + shift + r for -5 degrees (00:47:958 (1,2,1,2) - this pattern will look so much better and i suggest rotating 00:48:896 (3) for 5 degrees as well
00:54:521 - i dont see any reasons to have this timing point up here i mean this slider should be at 1,0x velocity
00:54:521 (5) - i suggest moving this one that it will make a straight line with 00:55:224 (7,8,9) (like this http://prntscr.com/cu3la9)
00:58:740 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this stream should be followed with 2 more 1/4 circles when the guy stops singing before chorus (at "rou" if i can hear well)
01:10:224 (1) - ctrl+g (to make the rotation smooth)
01:15:380 (4) - i think this one is a little bit to far from triplet
01:18:427 (1) - id place that like this http://prntscr.com/cu3nei
01:39:638 (8,9) - stack these under sliderend
01:42:333 (4) - id curve this slider and place it like this http://prntscr.com/cu3o6q

Ky's Insane
00:05:302 (3) - ctrl + shift + r for -45 degrees to make the rotation more smooth
00:13:740 (1) - i'd move this a little bit to the right
00:21:240 (1) - place this more like that http://prntscr.com/cu3qib
00:41:630 (6,7) - circle triplet fits much more placed like that http://prntscr.com/cu3qzv
00:45:146 (4) - i'd turn this slider to circles placed like that http://prntscr.com/cu3rni
00:45:966 (2,3,4) - put this pattern higher like http://prntscr.com/cu3ryw
01:00:263 (4) - stack this on 01:00:380 (5)
01:03:896 (4) - place this higher like this http://prntscr.com/cu3shv
01:11:630 (6) - ctrl + g
Topic Starter
DeletedUser_2179411
[quote="Jonawaga"]No KD
Only change things that seem good to you!

[Easy]
  1. 00:01:083 (2,3,4) - The flow is very strange here. The player has to make very sharp turn movements, and the map has just started. I've taken a few screenshots to help illustrate what I mean by this. I marked the path the player must follow in yellow, and I marked the sharp turns in red.
    To fix this, you should consider what would make gameplay more comfortable for the player. It seems like you have some understanding of flow, judging on the rest of this this difficulty, but you will need to change something about this section to fix it. Here is one example of something you could do, but you could probably think of something more original and better. That's really good idea, Thanks
  2. 00:15:615 (1,2) - Fix the blanket, if that's something you care about. It fixed
  3. 00:15:615 (1,4) - To avoid the overlap there, rotate 00:17:958 (4,5) - these ~15° anti-clockwise, it should look like this: Remapped this part but thanks for your suggestion ..
  4. 00:18:428 (5,1) - blanket? it plays better imo ^
  5. 00:20:771 (2,3) - You make another flow mistake here. Using a right (90°) angle usually makes the flow bad and the gameplay difficult.Fixed this
  6. 00:26:396 (4,1) - Fix the blanket, if that's something you care about, you need to check for this yourself. ^
  7. 00:47:021 (3,4,5,1) - problem with flow again, you need to check for this yourself No i will keep it i like it that way
  8. 01:02:490 - Starting here, I think you would benefit from adding a clap to every other white tick. These white ticks to be specific:
    01:02:958 -
    01:03:896 -
    01:04:833 -
    01:05:771 -
    01:06:708 - etc. Done
    I'll stop there with the STD because this is a no KD mod, and you could apply similar suggestions in other difficulties.
Thankls for your Mod ..

[quote="Peuniak"]Here's your mod form M4M req!

Error
00:07:177 (7,8) - make this slider same rythym as 00:03:427 (1,2) Ok thats good idea
00:10:224 (4) - this slider dont fit, i suggest placing it like this http://prntscr.com/cu3i0l ok
00:32:255 (4) - id place this one more like this http://prntscr.com/cu3isl ^
00:47:958 (1,2) - ctrl + shift + r for 5 degrees ^
00:48:427 (1,2) - ctrl + shift + r for -5 degrees (00:47:958 (1,2,1,2) - this pattern will look so much better and i suggest rotating 00:48:896 (3) for 5 degrees as well ^
00:54:521 - i dont see any reasons to have this timing point up here i mean this slider should be at 1,0x velocity No i will keep it
00:54:521 (5) - i suggest moving this one that it will make a straight line with 00:55:224 (7,8,9) (like this http://prntscr.com/cu3la9) I will keep it too , cause i like it that way
00:58:740 (1,2,3,4,5,6,7,8,1,2,3,4,5) - this stream should be followed with 2 more 1/4 circles when the guy stops singing before chorus (at "rou" if i can hear well) Also i will keep it
01:10:224 (1) - ctrl+g (to make the rotation smooth) Great idea
01:15:380 (4) - i think this one is a little bit to far from triplet Fixed
01:18:427 (1) - id place that like this http://prntscr.com/cu3nei Ok
01:39:638 (8,9) - stack these under sliderend OK
01:42:333 (4) - id curve this slider and place it like this http://prntscr.com/cu3o6q

Thanks for your mod ..
Renka

Jonawaga wrote:

No KD
Only change things that seem good to you!

[chaica's Muzukashii]
  1. 00:00:615 (1,2) - Make this Either K k or D d because it's a very similar pitch and it should at least match in color. -
  2. 00:04:365 (9,10) - Make these two match completely, they are the same pitch. Either make it kk or dd, but make it consistent with the first suggestion.
  3. 00:08:115 (17) - Change this to D, because the pitch is lowering 00:07:646 (16,17) - here, so using a K 00:08:115 (17) - here doesn't really make sense.
  4. 00:09:521 (20) - Switching this to k more consistent with previous patterns. - a little changed pattern
  5. 00:14:443 (31) - Add a d here. You missed a piano note. - ok
  6. 00:15:615 (35,36) - Make these the same color, since you're following the lyrics and this is the same lyric pitch.
  7. 00:19:365 (42,43) - Because the pitch is lowering 00:18:896 (41,42) - here, it doesn't make sense to have 00:19:365 (42) - this be a k.
  8. 00:21:943 (47) - Change this to a d, because the pitch is lowering, a d sounds more accurate there. Also this puts emphasis on the strong piano - no change,to avoid being in the same position
  9. 00:22:177 (48) - here. - ^
  10. 00:23:583 (51,52) - & 00:24:990 (54,55) - Ctrl+g these patterns. Since the second note has a higher pitch in each, it should be represented by the k. Imo,
  11. k really complements the higher pitches in this song. - ok
    ...
  12. 00:48:193 (112) - d to differentiate this pattern with 00:52:177 (123,124,125) - this. -
    ...Your beginning needs work, but the rest looks nice.
[chaica's Oni]
  1. 00:17:255 (48,49) - Differentiate these to emphasize more pitch changes. Preferably use kd, but dk works too. - ok
  2. 00:21:943 (12,13) - ^ - ok
  3. 00:23:583 (16,17) - Ctrl+g some of these, same suggestion as Muzukashii. - ok
  4. 00:32:021 (23) - Switch it to k to emphasize the lyrics and the white tick. - ok
  5. 00:33:427 (28,29,30) - Ctrl+g to emphasize the piano and strong lyric 00:33:427 - here.
    Again, the rest looks nice.
I hope I helped. Good Luck with this! Again! :D
thank you for modding!

To creator - you don't have to gather mod anymore.Ask taiko bn for a check my map

Muzukashii
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72802,76552,87802
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Muzukashii
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:879307
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:4
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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Oni
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8232
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Oni
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:827914
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:5
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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Combo2 : 255,204,230
Combo3 : 179,217,255

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Streliteela
Hihi~Mod from my queue ^owo^
Personally I think the Error diff needs quite a lot to be improved so I just mod some general issues and this diff.

[General]
  1. Combo color: Only samplefish's Insane is different from other diffs. Is it on purpose or just forgot to unify?
  2. Unused hitsounds: {drum-hitwhistle2.wav} {normal-slidertick3.wav}. Please remove them.
  3. NC problems in Error diff is quite serious. I could hardly understand why you add nc or why not. Try to keep them in consistent please. You could take samplefish's Insane as reference and see where and how he added nc.

[Error]
  1. 00:04:365 (3,1) - Swap nc? I see you add nc in 00:08:115 (1) - , so why not here as well?
  2. 00:04:599 - Better add a note here, cuz the piano tune here is quite loud and shouldn't be ignored imo.
  3. 00:17:490 (3,4) - hmm i think this pattern looks quite weird. Why not try something similar to 00:15:615 (1,2) - ? For example:
    And this pattern can also increase some distance in 00:17:958 (4,1) - , which should have a same distance with 00:18:427 (1,2,3,4) - .
  4. 00:19:365 (1) - add nc?
  5. 00:26:161 (5,6,7,1) - Try to make the ds equal here. That could not only make the distance consistent, but also make this part looks more well-order. For example, I keep all the distance in 1.2x:
  6. 00:27:568 (2,3,4) - I prefer not use notes here cuz I couldn't hear any music sound in 00:27:802 (3) - , so I hesitate if it's a little bit overmapped. Better try what you've done in 00:23:818 (2) - and change these three notes to a 1/1 slider.
  7. 00:32:255 (4) - Please avoid using reverse slider here, cuz 00:32:490 - is a really strong downbeat which needs to be emphasized by a note or something clickable. So you can try to add a note in 00:32:255 - then a 1/2 slider in 00:32:490 -
  8. 00:38:818 (2,1) - Blanket better
  9. 00:39:521 (1) - Remove nc
  10. 00:42:568 (3,4) - I think you need to increase the distance here if you choose to stack 00:42:333 (2,3) - . cuz the distance in 00:41:865 (1,2) - is 2.37x, but here in 00:42:568 (3,4) - , same 1/2 rhythm interval with only 1.49x distance.
  11. 00:44:208 (5,1) - Swap nc
  12. 00:45:849 (1,1) - Remove both of the nc. That nc spam is not necessary, players could read this pattern easily without nc as well.
  13. 00:47:490 (7,1) - Swap nc
  14. 00:48:427 (1) - Remove nc
  15. 00:48:896 (6,1) - This jump is too big. Move 00:49:365 (1) - to x256|y194 would be better imo.
  16. 00:54:521 (1,2) - Swap nc
  17. 00:55:927 (1) - Remove nc
  18. 01:00:029 (4,5) - Highly recommend you to follow the vocal here cuz vocal is quite a special here. It's really a pity if you ignore it and use 2 notes to follow the drumbeats. Why not try a 1/1 slider + note? I think that is more suitable.
  19. 01:02:490 (1) - Rotate this slider by 15° anti-clockwise on site to make a better shape pattern.
  20. 01:03:896 (2,3,4,5) - Flow it quite weird in this part. Try to fix like this:
  21. 01:06:240 (4,1) - Swap nc.
  22. 01:11:279 (2) - I can't hear any rhythm here in the music. So please remove this note. Take 01:09:286 (2,3) - as reference.
  23. 01:13:154 (4) - Same as above ^
  24. 01:13:740 (7) - nc
  25. 01:16:786 (7) - oh man please avoid using such a reverse slider here, especially in the highest diff. Actually it's a good place to put a little stream to make the map more enjoyable and challenging to play.
  26. 01:18:896 (2,3,4,5) - Flow is quite weird here. Try this?
  27. 01:20:771 (6) - ctrl+g for better flow?
  28. 01:39:638 (8) - Also I can't hear any rhythm here in music. Remove this note plz.

Please try to find more mods before ask BNs for checking, there still quite a lot of things could be improved in this diff.
Good luck~
propasy
I modded this map set twice without realizing. Hope this is useful.

Normal
00:52:177 (7,8,1) – I don’t think the spacing of these circles work very well. I personally dislike where circle 8 is located but you have a very consistent mapping style in this beatmap and that location would continue that continuity so instead I think you should increase the spacing between circle 8 and 00:53:115 (1,2,3,4,5,6,7,1) -
01:04:365 (3,4,5,6,7) – I’m don’t think this section works but I see your trying to create variety in the patterns of the beatmap. I think you should find an alternative however.
01:10:224 (1,2,3,1,2,3,4) – I think you should lower the volume of the end of all the sliders here to better accompany the vocal instead of having a metronome like beat.
01:39:990 (1,2,3) – I think slider 3 should be under slider 1 and the end of slider 3 be moved more to the right to better mimic slider 1


Hard
00:23:115 (1) – This is a good opportunity to use a different sound such as drum to better accompany the music
00:26:865 (1,2,3) – Same with this ^
00:30:615 (1) – You could do the same for the entire section after here but that might make negatively affect the beatmap
00:28:271 (3) – You could change the slider velocity to 0.75 to better accompany with the music
00:32:958 (3,4) – I think the spacing between the two notes is a bit too far away based on listening to the vocal. But I can see you made a consistent map style throughout the beatmap so you could skip this.
00:41:865 (1,2,3) – I don’t think this section works very well. I think having circle 2 and 3 be a single slider be a better alternative
01:02:021 (4) – I think the beatmap would better follow the music if this slider had a faster velocity to signify the beginning of the chorus/kiai mode
01:39:990 (1) – You could change the sound of this slider to a drum perhaps? Alone with the other circles that follow with it that follow the drum noise
AsyouSaidsir
I was bored so I decided to mod this. I only modded Hard and Error, I'm also not really good so most of what I say may not be even valid. But hey, at least I tried :p
Hard
Couldn't find mistakes in this one so these are mostly me nitpicking.
* 00:17:490 (5) - This slider could blanket better.
* 00:43:271 (4) - ^
* 01:13:974 (1) - ^

Error
* 00:01:083 (3) - Move this up a little (something like Y260). 00:01:552 (2,3) and 00:02:255 (2,3) are not on the same Y axis, so why should 00:00:849 (2,3) be? I think it'll looks better that way.
* 00:21:708 (1) - Move this in a way that makes a diamond shape with 00:21:943 (2,3,4) , the note feels off with its placement.
* 00:23:818 (2) - does not blanket that well with 00:23:115 (1) and 00:24:521 (3), it doesn't look very good. I recommend you change it. (Don't forget to move 00:25:224 (1,2,3,4,5) and stack it with the slider if you change its position/curve)
* 00:29:677 (3) - Move this so it makes a square with 00:29:208 (1,2,4), the way it is now looks messy.
* 00:38:115 (1,2,1,2) - Blanket.
* 00:39:521 (1) - Remove NC.
* 00:43:271 (4) - You could blanket it better.
* 01:21:240 (1,2,3) - ^

Nitpicks:
* 01:18:427 (1) - Move this to the left a little so it blankets with 01:17:958 (3).
* 01:25:693 (1) - rotate this -20 degrees so it blankets with 01:26:161 (2) . (maybe?)

That's it, I hope this gets ranked! Good luck. :D
Topic Starter
DeletedUser_2179411

propasy wrote:

I modded this map set twice without realizing. Hope this is useful.

Normal
00:52:177 (7,8,1) – I don’t think the spacing of these circles work very well. I personally dislike where circle 8 is located but you have a very consistent mapping style in this beatmap and that location would continue that continuity so instead I think you should increase the spacing between circle 8 and 00:53:115 (1,2,3,4,5,6,7,1) - Oh you are righr .. i changed their places .. and looks now good .. Thanks
01:04:365 (3,4,5,6,7) – I’m don’t think this section works but I see your trying to create variety in the patterns of the beatmap. I think you should find an alternative however. Ok here i made the slider 4 revers .. i think like that would be great ..
01:10:224 (1,2,3,1,2,3,4) – I think you should lower the volume of the end of all the sliders here to better accompany the vocal instead of having a metronome like beat. Naah i will leave like that .. i think it give more impact ..
01:39:990 (1,2,3) – I think slider 3 should be under slider 1 and the end of slider 3 be moved more to the right to better mimic slider 1 i will not change that .. cause i made this pattern like that .. so it would organized .. i will leave like that .. but thanks for the idea


Hard
00:23:115 (1) – This is a good opportunity to use a different sound such as drum to better accompany the music I will keep it like that .. i think its better to keep at the same effect ..
00:26:865 (1,2,3) – Same with this ^ Same ^
00:30:615 (1) – You could do the same for the entire section after here but that might make negatively affect the beatmap I will keep it like that ..
00:28:271 (3) – You could change the slider velocity to 0.75 to better accompany with the music Ok that good idea .. Thanks
00:32:958 (3,4) – I think the spacing between the two notes is a bit too far away based on listening to the vocal. But I can see you made a consistent map style throughout the beatmap so you could skip this. I changed these noted position
00:41:865 (1,2,3) – I don’t think this section works very well. I think having circle 2 and 3 be a single slider be a better alternative yeah you are right !
01:02:021 (4) – I think the beatmap would better follow the music if this slider had a faster velocity to signify the beginning of the chorus/kiai mode Well i leave it like that ..
01:39:990 (1) – You could change the sound of this slider to a drum perhaps? Alone with the other circles that follow with it that follow the drum noise Yup that good .. i change the other his sounds too

Thanks for the mod and sorry for late ..


AsyouSaidsir wrote:

I was bored so I decided to mod this. I only modded Hard and Error, I'm also not really good so most of what I say may not be even valid. But hey, at least I tried :p
Hard
Couldn't find mistakes in this one so these are mostly me nitpicking.
* 00:17:490 (5) - This slider could blanket better. It is blanket
* 00:43:271 (4) - ^ ^
* 01:13:974 (1) - ^ Ok this oune i moved it a little bit to to left .. it fixed now ..

Error
* 00:01:083 (3) - Move this up a little (something like Y260). 00:01:552 (2,3) and 00:02:255 (2,3) are not on the same Y axis, so why should 00:00:849 (2,3) be? I think it'll looks better that way. I made it triangle
* 00:21:708 (1) - Move this in a way that makes a diamond shape with 00:21:943 (2,3,4) , the note feels off with its placement. Remapped this part ..
* 00:23:818 (2) - does not blanket that well with 00:23:115 (1) and 00:24:521 (3), it doesn't look very good. I recommend you change it. (Don't forget to move 00:25:224 (1,2,3,4,5) and stack it with the slider if you change its position/curve) Remapped this part ..
* 00:29:677 (3) - Move this so it makes a square with 00:29:208 (1,2,4), the way it is now looks messy. ok fixed
* 00:38:115 (1,2,1,2) - Blanket. Done
* 00:39:521 (1) - Remove NC. ^
* 00:43:271 (4) - You could blanket it better. ^
* 01:21:240 (1,2,3) - ^ ^

Nitpicks:
* 01:18:427 (1) - Move this to the left a little so it blankets with 01:17:958 (3). It is blanket
* 01:25:693 (1) - rotate this -20 degrees so it blankets with 01:26:161 (2) . (maybe?)Great idea ..

That's it, I hope this gets ranked! Good luck. :D
Thanks for the mod :D


Streliteela wrote:

Hihi~Mod from my queue ^owo^
Personally I think the Error diff needs quite a lot to be improved so I just mod some general issues and this diff.

[General]
  1. Combo color: Only samplefish's Insane is different from other diffs. Is it on purpose or just forgot to unify? ops i fix it .. thanks for telling me ..
  2. Unused hitsounds: {drum-hitwhistle2.wav} {normal-slidertick3.wav}. Please remove them. No .. in samplefish he is using it .. the only diff ..
    that's why
  3. NC problems in Error diff is quite serious. I could hardly understand why you add nc or why not. Try to keep them in consistent please. You could take samplefish's Insane as reference and see where and how he added nc. ok i will see fix this

[Error]
  1. 00:04:365 (3,1) - Swap nc? I see you add nc in 00:08:115 (1) - , so why not here as well? Fixed
  2. 00:04:599 - Better add a note here, cuz the piano tune here is quite loud and shouldn't be ignored imo. ok added ..
  3. 00:17:490 (3,4) - hmm i think this pattern looks quite weird. Why not try something similar to 00:15:615 (1,2) - ? For example:
    And this pattern can also increase some distance in 00:17:958 (4,1) - , which should have a same distance with 00:18:427 (1,2,3,4) - Alright
    ..
  4. 00:19:365 (1) - add nc? perfect .. .
  5. 00:26:161 (5,6,7,1) - Try to make the ds equal here. That could not only make the distance consistent, but also make this part looks more well-order. For example, I keep all the distance in 1.2x: . Here i made it star shape .. .
  6. 00:27:568 (2,3,4) - I prefer not use notes here cuz I couldn't hear any music sound in 00:27:802 (3) - , so I hesitate if it's a little bit overmapped. Better try what you've done in 00:23:818 (2) - and change these three notes to a 1/1 slider. thats right fix it .
  7. 00:32:255 (4) - Please avoid using reverse slider here, cuz 00:32:490 - is a really strong downbeat which needs to be emphasized by a note or something clickable. So you can try to add a note in 00:32:255 - then a 1/2 slider in 00:32:490 - yeah i got it .. sounds good
  8. 00:38:818 (2,1) - Blanket better ok
  9. 00:39:521 (1) - Remove nc ok
  10. 00:42:568 (3,4) - I think you need to increase the distance here if you choose to stack 00:42:333 (2,3) - . cuz the distance in 00:41:865 (1,2) - is 2.37x, but here in 00:42:568 (3,4) - , same 1/2 rhythm interval with only 1.49x distance. Remapped this part ..
  11. 00:44:208 (5,1) - Swap nc ok
  12. 00:45:849 (1,1) - Remove both of the nc. That nc spam is not necessary, players could read this pattern easily without nc as well. Done
  13. 00:47:490 (7,1) - Swap nc ^
  14. 00:48:427 (1) - Remove nc ^
  15. 00:48:896 (6,1) - This jump is too big. Move 00:49:365 (1) - to x256|y194 would be better imo. ok
  16. 00:54:521 (1,2) - Swap nc ok
  17. 00:55:927 (1) - Remove nc ^
  18. 01:00:029 (4,5) - Highly recommend you to follow the vocal here cuz vocal is quite a special here. It's really a pity if you ignore it and use 2 notes to follow the drumbeats. Why not try a 1/1 slider + note? I think that is more suitable. good idea .. i was confused on this part
  19. 01:02:490 (1) - Rotate this slider by 15° anti-clockwise on site to make a better shape pattern. Alright ..
  20. 01:03:896 (2,3,4,5) - Flow it quite weird in this part. Try to fix like this: fixed this part
  21. 01:06:240 (4,1) - Swap nc. ok
  22. 01:11:279 (2) - I can't hear any rhythm here in the music. So please remove this note. Take 01:09:286 (2,3) - as reference. fixed this part too
  23. 01:13:154 (4) - Same as above ^ ^
  24. 01:13:740 (7) - nc ^
  25. 01:16:786 (7) - oh man please avoid using such a reverse slider here, especially in the highest diff. Actually it's a good place to put a little stream to make the map more enjoyable and challenging to play. made it stream
  26. 01:18:896 (2,3,4,5) - Flow is quite weird here. Try this? remapped this part
  27. 01:20:771 (6) - ctrl+g for better flow? ^
  28. 01:39:638 (8) - Also I can't hear any rhythm here in music. Remove this note plz. ok

Please try to find more mods before ask BNs for checking, there still quite a lot of things could be improved in this diff.
Good luck~
Thanks alot for you mod :D
propasy
This is a reupload

I modded this map set twice without realizing. Hope this is useful.

Normal
00:52:177 (7,8,1) – I don’t think the spacing of these circles work very well. I personally dislike where circle 8 is located but you have a very consistent mapping style in this beatmap and that location would continue that continuity so instead I think you should increase the spacing between circle 8 and 00:53:115 (1,2,3,4,5,6,7,1) -
01:04:365 (3,4,5,6,7) – I’m don’t think this section works but I see your trying to create variety in the patterns of the beatmap. I think you should find an alternative however.
01:10:224 (1,2,3,1,2,3,4) – I think you should lower the volume of the end of all the sliders here to better accompany the vocal instead of having a metronome like beat.
01:39:990 (1,2,3) – I think slider 3 should be under slider 1 and the end of slider 3 be moved more to the right to better mimic slider 1


Hard
00:23:115 (1) – This is a good opportunity to use a different sound such as drum to better accompany the music
00:26:865 (1,2,3) – Same with this ^
00:30:615 (1) – You could do the same for the entire section after here but that might make negatively affect the beatmap
00:28:271 (3) – You could change the slider velocity to 0.75 to better accompany with the music
00:32:958 (3,4) – I think the spacing between the two notes is a bit too far away based on listening to the vocal. But I can see you made a consistent map style throughout the beatmap so you could skip this.
00:41:865 (1,2,3) – I don’t think this section works very well. I think having circle 2 and 3 be a single slider be a better alternative
01:02:021 (4) – I think the beatmap would better follow the music if this slider had a faster velocity to signify the beginning of the chorus/kiai mode
01:39:990 (1) – You could change the sound of this slider to a drum perhaps? Alone with the other circles that follow with it that follow the drum noise
AsyouSaidsir
The old post decayed, and you can no longer give kds to it.

I was bored so I decided to mod this. I only modded Hard and Error, I'm also not really good so most of what I say may not be even valid. But hey, at least I tried :p
Hard
Couldn't find mistakes in this one so these are mostly me nitpicking.
* 00:17:490 (5) - This slider could blanket better.
* 00:43:271 (4) - ^
* 01:13:974 (1) - ^

Error
* 00:01:083 (3) - Move this up a little (something like Y260). 00:01:552 (2,3) and 00:02:255 (2,3) are not on the same Y axis, so why should 00:00:849 (2,3) be? I think it'll looks better that way.
* 00:21:708 (1) - Move this in a way that makes a diamond shape with 00:21:943 (2,3,4) , the note feels off with its placement.
* 00:23:818 (2) - does not blanket that well with 00:23:115 (1) and 00:24:521 (3), it doesn't look very good. I recommend you change it. (Don't forget to move 00:25:224 (1,2,3,4,5) and stack it with the slider if you change its position/curve)
* 00:29:677 (3) - Move this so it makes a square with 00:29:208 (1,2,4), the way it is now looks messy.
* 00:38:115 (1,2,1,2) - Blanket.
* 00:39:521 (1) - Remove NC.
* 00:43:271 (4) - You could blanket it better.
* 01:21:240 (1,2,3) - ^

Nitpicks:
* 01:18:427 (1) - Move this to the left a little so it blankets with 01:17:958 (3).
* 01:25:693 (1) - rotate this -20 degrees so it blankets with 01:26:161 (2) . (maybe?)

That's it, I hope this gets ranked! Good luck. :D
Kaifin

Easy

  1. 00:49:365 (1,3) - this stack might be a bit confusing to the Easy player flow wise due to the repeated motion and stacks being quite difficult for the easy player to understand, here's a possible solution for you
  2. 01:11:396 (3,4) - watch your DS here
  3. 01:10:458 (2,5) - i cant tell if these are the same curve or not, but it really doesn't SEEM like they are so making them both a bit more curved might be a good solution to this

    the reason i only point out the one stack when it happens multiple times is the other stacks are easy to understand due to the structure of the map just to note

Normal

  1. 00:10:927 (6,7,1) - uneven shape, 00:11:865 (1) - is distance snapped further than the others
  2. 00:26:396 (5,1) - it is quite hard to see, but this blanket is off, try changing the shape of 00:26:865 (1) - to fix this
  3. 00:32:021 (4,5) - another blanket, to fix these more precisely ctrl g 00:32:021 (4) - and use the approach circle to blanket 00:32:958 (5) -
  4. 00:35:302 (2) - distance snap error
  5. 01:16:083 (2,3,4) - this flow might be a bit confusing to normal player due to the odd angle from 2 to 3
  6. 01:17:490 (4) - NC + no NC on 01:19:833 (1) : i see that other people have given you NC suggestions before but you need to be careful listening to all mods, the most important part of NCing is just picking one pattern of NCs and sticking to it :)
  7. 01:21:240 (3) - NC this to fit with the above and your NC structure is fixed just like that!
  8. 01:28:036 (3,4) - avoid doing stacks like this in lower difficulties (Easy/Normal) because repeats and sliders and stacks are all confusing things for newer players, and combining the 3 in this type of pattern is just too much for them to handle at this level

Hard

  1. 00:02:021 (3,4) - blanket
  2. 00:08:818 (2,3) - blanket
  3. 00:19:833 (1,1,1) - NCing all of these notes is quite unnecessary
  4. 00:35:302 (3,2) - fix stack
  5. 01:03:193 (4,1) - blanket
  6. 01:05:068 (1) - unnecessary NC, try not to randomly use NCs like this
  7. 01:21:943 (3,4) - blanket
  8. 01:22:177 (4) - also, NC here

Ky's Insane

  1. why is the spacing the exact same in every part of the map? if everything is incredibly high spaced, nothing has any emphasis
  2. this is also how i feel about every slider in the map feeling SO fast for the song
  3. 00:35:771 (4,1) - blanket
  4. 00:59:911 (2,3,4,5) - make them both stacked or both like the second one, or even expanding spacing, it just kind of looks funny this way
  5. 01:31:552 (4,1) - blanket
    individual feedback for you: the kiai is a pretty neat idea and i can tell you're trying your best but it definitely could have been executed a lot better, keep mapping and learning and you will see improvement

samplefish's Insane

  1. 00:12:802 (3,4) - this repeat rhythm ignores the most important sound of this whole segment, the 00:13:271 - which you need to find a way to make clickable for the rhythm to be good in my opinion
  2. 01:00:146 (5) - NC this for consistency with the stream NCing

    this diff is okay, a lot of your overlapping and structure feels completely random but that's something you'll improve with time

Error

  1. this difficulty also suffers from the same problem as Ky's Insane, where if everything is super spaced, basically nothing is emphasized, but to a lesser degree, examples include these expanding jumps in the opening 00:00:615 (1,2,3,1,2,3,1,2,3,1,2,3) -
  2. 00:26:161 (5,6,7) - avoid using linear jump flow like this
  3. 00:38:818 (2,3) - if you're going to do stuff like this, stack the slider ends
  4. 00:44:208 (5,1) - swap NC and no NC

okay so the reason why most of these diff mods were pretty light is i'm going to write something big here at the end

so basically, there isn't a lot that's objectively wrong in your mapset: new modders and mappers can spam blanket and stack fixes to you, something i'm guilty of too in my very mod but it's all stuff that isn't exactly improving your map

what i'm gonna say first is don't give up, just to preface the next point

you're not going to be able to rank this map in its current state, not because it breaks ranking criteria but because it's just not a high or even mid tier quality map, and no amount of mods is going to fix that without a completely and total remap on basically everyone's part

that being said, don't give up mapping or anything like that, it's pretty clear you put a lot of effort into your map from all the pages of posts on this thread, but right now you still need to learn a lot of the basics of mapping

i'd recommend checking out pishi's videos on mapping which do a fantastic job of explaining the basics, you have a decent grasp on things but need more specific instruction, which means instead of searching for beginner modders to mod your maps and getting 100 posts on your map thread, you should personally message experienced mappers in irc, have them look at your maps and tell you exactly whats wrong with them on a subjective level so you can use that feedback to improve yourself as a mapper

good luck!
DeletedUser_423548
From Queue


  • [Easy]
  1. 00:07:646 (6,1) - Why DS0.93?
    00:09:990 (4,5) - ^
  2. 00:38:115 (1,2,3) - Bad flow
    00:39:990 (2,3) - Ctrl+H is better
    It affects the following placement
  3. 00:45:615 (1,2,3) - ^
  4. 00:57:333 (1) - spinner end is 01:00:380 -
  5. 01:02:021 (1) - delete
    I think this is unnecessary
    It is better to start with kiai
  6. 01:07:646 (2) - Why did you stack aim back?
    As easy as possible avoid stack and let flow better
    You can avoid overlapping
I can not mod anymore
I pointed out where you could change. But I think you need a good modder
Topic Starter
DeletedUser_2179411

Kaifin wrote:

Easy

  1. 00:49:365 (1,3) - this stack might be a bit confusing to the Easy player flow wise due to the repeated motion and stacks being quite difficult for the easy player to understand, here's a possible solution for you Ok i changed the position to place .. well yours was a bit hard too .. but thanks for letting me know
  2. 01:11:396 (3,4) - watch your DS here oh thanks
  3. 01:10:458 (2,5) - i cant tell if these are the same curve or not, but it really doesn't SEEM like they are so making them both a bit more curved might be a good solution to this I fixed the blanket here

    the reason i only point out the one stack when it happens multiple times is the other stacks are easy to understand due to the structure of the map just to note Thanks ^^

Normal

  1. 00:10:927 (6,7,1) - uneven shape, 00:11:865 (1) - is distance snapped further than the others I don't get "uneven shape i will ask about it .. but about the DS i fix it thanks ..
  2. 00:26:396 (5,1) - it is quite hard to see, but this blanket is off, try changing the shape of 00:26:865 (1) - to fix this Fixed blanket issue
  3. 00:32:021 (4,5) - another blanket, to fix these more precisely ctrl g 00:32:021 (4) - and use the approach circle to blanket 00:32:958 (5) - Hmm .. i don't think Ctrl g would be good idea .. but i fixed the blaket issue
  4. 00:35:302 (2) - distance snap error Fixed
  5. 01:16:083 (2,3,4) - this flow might be a bit confusing to normal player due to the odd angle from 2 to 3 Fixed the angle
  6. 01:17:490 (4) - NC + no NC on 01:19:833 (1) : i see that other people have given you NC suggestions before but you need to be careful listening to all mods, the most important part of NCing is just picking one pattern of NCs and sticking to it :) ok
  7. 01:21:240 (3) - NC this to fit with the above and your NC structure is fixed just like that! You are right thanks
  8. 01:28:036 (3,4) - avoid doing stacks like this in lower difficulties (Easy/Normal) because repeats and sliders and stacks are all confusing things for newer players, and combining the 3 in this type of pattern is just too much for them to handle at this level oh ok ..

Hard

  1. 00:02:021 (3,4) - blanket Fixed
  2. 00:08:818 (2,3) - blanket ^
  3. 00:19:833 (1,1,1) - NCing all of these notes is quite unnecessary ok
  4. 00:35:302 (3,2) - fix stack fixed
  5. 01:03:193 (4,1) - blanket Fixed
  6. 01:05:068 (1) - unnecessary NC, try not to randomly use NCs like this ^
  7. 01:21:943 (3,4) - blanket ^
  8. 01:22:177 (4) - also, NC here ^


Error

  1. this difficulty also suffers from the same problem as Ky's Insane, where if everything is super spaced, basically nothing is emphasized, but to a lesser degree, examples include these expanding jumps in the opening 00:00:615 (1,2,3,1,2,3,1,2,3,1,2,3) - Changed this pattern ..
  2. 00:26:161 (5,6,7) - avoid using linear jump flow like this hmm stack it with the nest slider
  3. 00:38:818 (2,3) - if you're going to do stuff like this, stack the slider ends ok fixed
  4. 00:44:208 (5,1) - swap NC and no NC ok

okay so the reason why most of these diff mods were pretty light is i'm going to write something big here at the end

so basically, there isn't a lot that's objectively wrong in your mapset: new modders and mappers can spam blanket and stack fixes to you, something i'm guilty of too in my very mod but it's all stuff that isn't exactly improving your map

what i'm gonna say first is don't give up, just to preface the next point

you're not going to be able to rank this map in its current state, not because it breaks ranking criteria but because it's just not a high or even mid tier quality map, and no amount of mods is going to fix that without a completely and total remap on basically everyone's part

that being said, don't give up mapping or anything like that, it's pretty clear you put a lot of effort into your map from all the pages of posts on this thread, but right now you still need to learn a lot of the basics of mapping

i'd recommend checking out pishi's videos on mapping which do a fantastic job of explaining the basics, you have a decent grasp on things but need more specific instruction, which means instead of searching for beginner modders to mod your maps and getting 100 posts on your map thread, you should personally message experienced mappers in irc, have them look at your maps and tell you exactly whats wrong with them on a subjective level so you can use that feedback to improve yourself as a mapper

good luck! Well i will look for pishi's videos .. and thanks alot for your help .. i know its hard but i will try my best .. and really thank you for your opinion .. and hopefully i will find someone like IRC to help me .. again thank you for your mod ..

Yasaija 714 wrote:

From Queue


  • [Easy]
  1. 00:07:646 (6,1) - Why DS0.93? oh thanks ..
    00:09:990 (4,5) - ^ ^
  2. 00:38:115 (1,2,3) - Bad flow No i like it thay way
    00:39:990 (2,3) - Ctrl+H is better i think its the solution for the above problem
    It affects the following placement
  3. 00:45:615 (1,2,3) - ^ i rotate it for about -58 .. and it looks nice now .. Thanks
  4. 00:57:333 (1) - spinner end is 01:00:380 - i made it here i think the best 01:00:146 -
  5. 01:02:021 (1) - delete I hear strong beat here it should be clickable
    I think this is unnecessary
    It is better to start with kiai No i don;t think so
  6. 01:07:646 (2) - Why did you stack aim back? I think its good .. not a problem
    As easy as possible avoid stack and let flow better i change it to another position
    You can avoid overlapping Ok
I can not mod anymore
I pointed out where you could change. But I think you need a good modder Thanks for your mod ..
Ametrin
nm from my q
since there were already such many mods... maybe my mod will be nazi

error
00:03:427 (4) - NC and try to stack with 00:02:255 (2) -
00:03:896 (5) - sv change here is not a good idea... if you really want to keep it, NC to show the sv change
00:04:599 (2,6) - stack
00:07:177 (9) - NC
00:12:333 (2,4) - put at 95|91
00:14:677 (1,2,3,4) - ctrl+g
00:20:068 (2,3) - blanket
00:38:115 (1,2) - ^
00:45:146 (2) - NC
00:48:896 (6) - ctrl+g and 402|352
00:50:185 (3) - stack with 00:50:302 (4) -
00:54:521 (5) - same as previous
01:16:552 (1,2,3,4,5,6,7) - make 6 stack with 01:16:083 (3) - , and put 7 295|172


little suggestion: ctrl+a and you will see the area your map occupied is just the very center, that somehow makes your map seems crowded. Try to map with a larger area. :)
Topic Starter
DeletedUser_2179411

Ametrin wrote:

nm from my q
since there were already such many mods... maybe my mod will be nazi

error
00:03:427 (4) - NC and try to stack with 00:02:255 (2) - No NC .. bu changed their position ..
00:03:896 (5) - sv change here is not a good idea... if you really want to keep it, NC to show the sv change I will keep it like that ..
00:04:599 (2,6) - stack Done ..
00:07:177 (9) - NC No ..
00:12:333 (2,4) - put at 95|91 No
00:14:677 (1,2,3,4) - ctrl+g oh thanks ..
00:20:068 (2,3) - blanket Fixed
00:38:115 (1,2) - ^ Fixed
00:45:146 (2) - NC ok
00:48:896 (6) - ctrl+g and 402|352 oh good idea thanks ..
00:50:185 (3) - stack with 00:50:302 (4) - I like it that way
00:54:521 (5) - same as previous i will keep it
01:16:552 (1,2,3,4,5,6,7) - make 6 stack with 01:16:083 (3) - , and put 7 295|172 i stacked 6 .. but kept 7 ..


little suggestion: ctrl+a and you will see the area your map occupied is just the very center, that somehow makes your map seems crowded. Try to map with a larger area. :) oh ok i will consider that .. and thanks for your mod ..
[MTF] Wolfette
Ky's Insane

00:14:443 (3) - Move to (128, 160)
00:37:177 (3,4,5) - Uneven spacing
01:34:833 (2,3,4,5) - Inconsistent flow
xDololow
Hi :P

[Genaral]
---

[Error]
Not accurate blankets. Some guide for this:
00:20:068 (2,3) -
00:23:115 (1,2) -
00:38:115 (1,2) -

00:28:974 - Circle there?
01:16:552 (1,2,3,4,5,6,7) - Make this stream straight
01:39:052 (5) - Move second point to x374 y154

[samplefish's Insane]
00:28:740 - Insert break here
Must be fix that - http://prntscr.com/f4f984

Thats All. Good Luck ;)
Einja
M4M

[eRrOr]
The diff name sounds too generic, maybe something like "Curse" would be better, idk.

make bigger jumps so i can get pp!!!1!

00:04:365 (1,2,3,4,5,6,7,8,9,10) - You have a few combo inconsistencies here. NCs on 4 and 9 please

00:08:115 (1,2,3,4) - I think this should flow with 1/2 sliders and circles, since only 1 unique sound is played in the song and it doesn't really do anything.
00:26:865 (1,2) - These 2 sliders should not be overlapped. Use DS on them instead, like how you did it with 2 and 3.

00:31:552 (2,3) - perfect blanket oppertunity
00:35:771 (5,7) - blanket
00:38:818 (2,3) - ^ blanket slider 3's tail with slider 2

00:44:677 (1,1) - Why NC's? I think NC should start on 5 instead of 2 of them. Or you can keep the NCs and just start another one on 5.

01:03:427 (1) - Slider should be curved wherever the triple stacked on it is facing directions to. You can also blanket it with 01:04:130 (3) - while doing so.

01:16:552 (1,2,3,4,5,6,7) - Fix stream shape, nothing changes here and most of the streams in the map went one direction.

01:24:990 (1) - Why the weird slider shapes, they look cool, but the song doesn't change at all.

good luck!
Topic Starter
DeletedUser_2179411

xDololow wrote:

Hi :P

[Genaral]
---

[Error]
Not accurate blankets. Some guide for this:
00:20:068 (2,3) - It is blanket ..
00:23:115 (1,2) - ^
00:38:115 (1,2) - ^

00:28:974 - Circle there? Can't hear anything
01:16:552 (1,2,3,4,5,6,7) - Make this stream straight Ok
01:39:052 (5) - Move second point to x374 y154 No .. i will keep it

Thats All. Good Luck ;)
Thanks for your Mod :D


Einja wrote:

M4M

[eRrOr]
The diff name sounds too generic, maybe something like "Curse" would be better, idk. No i think like that is good

make bigger jumps so i can get pp!!!1! I prefer Error .. for the title of the song

00:04:365 (1,2,3,4,5,6,7,8,9,10) - You have a few combo inconsistencies here. NCs on 4 and 9 please I think like that is good

00:08:115 (1,2,3,4) - I think this should flow with 1/2 sliders and circles, since only 1 unique sound is played in the song and it doesn't really do anything. Well i like it that way .. and i made the next patter like what you said to give it more impact ..
00:26:865 (1,2) - These 2 sliders should not be overlapped. Use DS on them instead, like how you did it with 2 and 3. Nah i will keep it stacked

00:31:552 (2,3) - perfect blanket oppertunity Fixed
00:35:771 (5,7) - blanket Hm ?
00:38:818 (2,3) - ^ blanket slider 3's tail with slider 2 I will keep it like this

00:44:677 (1,1) - Why NC's? I think NC should start on 5 instead of 2 of them. Or you can keep the NCs and just start another one on 5.
I think NC on the other one .. cause 5 is still on the previous rhythm


01:03:427 (1) - Slider should be curved wherever the triple stacked on it is facing directions to. You can also blanket it with 01:04:130 (3) - while doing so. I blanket it with 3

01:16:552 (1,2,3,4,5,6,7) - Fix stream shape, nothing changes here and most of the streams in the map went one direction. ok

01:24:990 (1) - Why the weird slider shapes, they look cool, but the song doesn't change at all. well , i feel like it's good like that .. and i suit the song

good luck!
Thanks for your mod :D
elena2705
Hi~
M4M

BG.... Maybe try to find picture with more good quality ...x1080
Players with good computers and monitors will notice quality of picture.
And i think picture should be more vivid. In the internet many pictures like this, but has more different colours. But you will decide :oops:

Easy

01:21:240 (1) - For beginers it will be too hard, I mean this complicated slider. Try to do it easy. Although you have blanket for this slider.... Hm... Decide yourself, change it or no
Also with sounds, look at samplefish's Insane
Whistle... I would not use it. I think you should try to find special sounds, that will fits in this song)))
Good diff) I can't find smth more^^

Normal

00:16:083 (2,3) - delete circle, and move on 00:16:083 - slider, so that fits with 'da~'
00:19:365 (1,2,3) - like this good) Also 'da~':

00:55:224 (5,6,7) - looks ugly
01:21:240 - do it more symmetrical
00:34:365 (1) - whistle here very bad
00:56:396 (1) - why NC?

Hard

00:19:833 (2,3,4) - do it symmetrical, or maybe with white dot, not red
00:53:583 (3,4,5) - ^
01:00:146 (8) - i think here will be good one repeat slider, like previouse one, and delete circle
01:13:271 (4) - change this to repeat slider
01:18:193 (4) - if you add circle, it would be better
01:19:013 - no sound for circle, delete it
01:38:115 (1) - NC

Ky's Insane

I'm glad that in this diff there are no annoying sounds of clap and whistle. But there is no sound at all....
00:24:990 (1) - this circle move closer to previous slider, it doesn't understand
00:48:427 (4) - repeat slider will be better
00:50:771 (6,7,8) - why here stange space? Do distanse similar
00:51:474 (1,2,3) - why here one distanse of triple, but here 00:52:880 (6,7,1) - another?
00:59:911 (2,3) - why here stack but 01:00:263 (4,5) - if i can sy that it's stack??? Maybe 01:00:263 - do repeat slider?
01:05:536 (5,6,7) - All song you have different distanse of triples....

Error

To be honest, this diff worse than others, and this diff named like this diff main, but it's bad....
Maybe add soft-slidertick, so that it has no sound.
00:03:427 (4,5) - this transition... ugly, maybe don't use stack
00:07:646 (10) - increase this slider to blue stick and don't use stack
00:26:865 (1) - do this slider with one white dot, not red
01:16:552 (1,2,3,4,5,6,7) - do similar distance
01:24:990 (1) - slider with one white dot will be better
01:25:693 (1) - ^
01:43:740 (1) - do this symmetrical

samplefish's Insane

The sound of soft-hitnormal at the beginning I think fits here a bit litle, so maybe try to find sound in the internet, or maybe reduse volume to 35%
00:00:615 (1) - 00:15:615 - why you don't use sound of whistle from N:C2. It fits here more. Just copy this sound for S:C2
00:08:115 - here will fit sound of finish from N:C2
00:30:615 - sound of clap is for pop, yes, but here... such beautiful song this sound damage. You use such whistle... and combine it with this clap, it's not good. So maybe try to find another sound, maybe bass drum?
00:36:240 (6,8) - blanket this two sliders, 00:36:240 (6) - correct this slider a little, and it's will be good
When you use kiai almost all your object are situated in the right part of the screen, maybe move smth in the left.
This diff easy to play, although it has 4* :) :) :) Best diff^^

I can't understand why samplefish's Insane so easy to play (4*), but Error and Ky's Insane so confused...

So, it's all i want to say :)
Good Luck :)
Fighting!!!
Topic Starter
DeletedUser_2179411

elena2705 wrote:

Hi~
M4M

BG.... Maybe try to find picture with more good quality ...x1080
Players with good computers and monitors will notice quality of picture.
And i think picture should be more vivid. In the internet many pictures like this, but has more different colours. But you will decide :oops:
I will look for one more clear ..

Easy

01:21:240 (1) - For beginers it will be too hard, I mean this complicated slider. Try to do it easy. Although you have blanket for this slider.... Hm... Decide yourself, change it or no No i will keep it ..
Also with sounds, look at samplefish's Insane
Whistle... I would not use it. I think you should try to find special sounds, that will fits in this song)))
Good diff) I can't find smth more^^ Well i will think about it

Normal

00:16:083 (2,3) - delete circle, and move on 00:16:083 - slider, so that fits with 'da~' Oh , that's really good idea .. Thanks :D
00:19:365 (1,2,3) - like this good) Also 'da~': ^

00:55:224 (5,6,7) - looks ugly Well i like it that way
01:21:240 - do it more symmetrical Sorry .. but i like it that way ..
00:34:365 (1) - whistle here very bad No I will keep it ..
00:56:396 (1) - why NC? Removed it

Hard

00:19:833 (2,3,4) - do it symmetrical, or maybe with white dot, not red No like that it's better
00:53:583 (3,4,5) - ^ ^
01:00:146 (8) - i think here will be good one repeat slider, like previouse one, and delete circle Like that will follow the voice .. so i will keep it
01:13:271 (4) - change this to repeat slider well i will keep it now ..
01:18:193 (4) - if you add circle, it would be better It follow the Oh sound .. so i will keep it ..
01:19:013 - no sound for circle, delete it There is a sound here ..
01:38:115 (1) - NC Ok ..


Error

To be honest, this diff worse than others, and this diff named like this diff main, but it's bad.... What :( ..
Maybe add soft-slidertick, so that it has no sound.
00:03:427 (4,5) - this transition... ugly, maybe don't use stack changed it's position
00:07:646 (10) - increase this slider to blue stick and don't use stack Ok
00:26:865 (1) - do this slider with one white dot, not red I will keep it
01:16:552 (1,2,3,4,5,6,7) - do similar distance It is the same distance
01:24:990 (1) - slider with one white dot will be better No i will keep it
01:25:693 (1) - ^ ^
01:43:740 (1) - do this symmetrical i will keep it ..


So, it's all i want to say :)
Good Luck :)
Fighting!!!

Thanks for your mod !
Bokkie
Hello from my mod queue

Error

  1. 00:02:958 (2) - before this, the emphasis was only on the first note; what's different about this?
  2. 00:04:365 (1,2,3) - okay, you emphasize the strong sounds, but I highly doubt you need a spacing this big here
  3. 00:05:068 (4,5) - blanket could be better here; it's kinda off now
  4. 00:06:943 (3,5) - not properly stacked
  5. 00:10:927 (5,6) - here you use spacing like this for 1/1 but here 00:14:677 (1,2,3,4) - is pretty much the same space between the circles even tho it's 1/2 rhythm
  6. 00:20:068 (2,3) - blanket properly
  7. 00:22:646 (3,1) - I'd recommend to stack them since there's 1/1 space between each notes; this would make it more clear that there's slight break
  8. 00:23:818 (2,3) - the blanket could be better; it's a bit off
  9. 00:25:224 (1,6) - stack them
  10. 00:40:224 (4,1) - the spacing here should be bigger to add an emphasis
  11. 00:44:208 (5) - you change the rhythm here; nc instead of next note
  12. 01:00:380 (5) - move it up to make it clear it's still 1/4
  13. 01:03:193 (3,4,1) - the flow here is really weird; I'd recommend rotating 01:03:427 (1)
  14. 01:05:536 (3,4) - this is the only time where you use this kind of go-back flow; keep it consistent
  15. 01:16:552 (1,2,3,4,5,6,7) - while the DS says it's ~x0.49 spacing, it's clearly visible that spacing is different(due to SV changes in inherited timing points)
  16. 01:46:552 - that mp3 cut sounds really awkward tbf

Good luck c:
Topic Starter
DeletedUser_2179411

Catshy wrote:

Hello from my mod queue

Error

  1. 00:02:958 (2) - before this, the emphasis was only on the first note; what's different about this? Ok i think you are right .. i changed its position and stacked it with the first note of the map ..
  2. 00:04:365 (1,2,3) - okay, you emphasize the strong sounds, but I highly doubt you need a spacing this big here Well i think it's ok ..
  3. 00:05:068 (4,5) - blanket could be better here; it's kinda off now Fixed
  4. 00:06:943 (3,5) - not properly stacked Fixed
  5. 00:10:927 (5,6) - here you use spacing like this for 1/1 but here 00:14:677 (1,2,3,4) - is pretty much the same space between the circles even tho it's 1/2 rhythm Ok added circle on red line ..
  6. 00:20:068 (2,3) - blanket properly Fixed
  7. 00:22:646 (3,1) - I'd recommend to stack them since there's 1/1 space between each notes; this would make it more clear that there's slight break Ok i changed it !
  8. 00:23:818 (2,3) - the blanket could be better; it's a bit off Fixed
  9. 00:25:224 (1,6) - stack them Done
  10. 00:40:224 (4,1) - the spacing here should be bigger to add an emphasis Changed it
  11. 00:44:208 (5) - you change the rhythm here; nc instead of next note Ok
  12. 01:00:380 (5) - move it up to make it clear it's still 1/4 I like it that way
  13. 01:03:193 (3,4,1) - the flow here is really weird; I'd recommend rotating 01:03:427 (1) Nah i will keep it
  14. 01:05:536 (3,4) - this is the only time where you use this kind of go-back flow; keep it consistent stacked it with the slider then
  15. 01:16:552 (1,2,3,4,5,6,7) - while the DS says it's ~x0.49 spacing, it's clearly visible that spacing is different(due to SV changes in inherited timing points) oh thanks for letting me know that
  16. 01:46:552 - that mp3 cut sounds really awkward tbf :(

Good luck c:
Thanks for your mod !
Cerulean Veyron
Hello! From queue

[- - General - -]
  • - There are two unused hitsounds in the beatmap folder, "drum-hitwhistle2.wav" and "normal-slidertick3.wav". I'd suggest to delete them to reduce filesize, or reuse them in some parts of any song's sections.

[- - Error - -]
  1. 00:11:396 (7,8,1) - This may be quite unstructured by the differential intensity of the song track here. I wonder why 00:11:630 (8,1) - has a smaller distance spacing than 00:11:396 (7,8) - where actually (8) and (1) has more impact than the previous. So maybe swapping out the distance spacing for the emphasis would suffice this section, alike how you've done on 00:02:958 (2,3,4) - and/or 00:06:708 (2,3,4) - (Just using those parts in case you don't know, but maybe you could try another way around).
  2. 00:13:974 (6) - To be honest, this one seems really out of context when it comes up to rhythm composition. I'd suggest mapping this out with some circles for the density of the piano rather than adding a single slider just to fill up the rhythm. For short; replacing this slider into three circles, or circle + 1/2 slider, would follow the song track more correctly.
  3. 00:20:771 (3) - I don't really feel right about the rhythm here, which is pretty unwise of it. The downbeat on 00:21:240 - sounds really strong for a click rather than being lifted from holding a slider. So, either redoing this rhythm onto something a little different than the current, or simply Ctrl + G the three notes 00:20:771 (3,4,5) - in rhythm timeline for a comprehended rhythm following up the vocals accurately and stressing the downbeat much better.
  4. 00:22:177 (1) - Would wanted to know why this circle is spaced out a lot more than the previous ones bypassed despite the unexpected slider velocity changes. Sounds too similar to the part on 00:18:427 (1,2,3) -.
  5. 00:22:880 - Not needed of a circle here, isn't? Because hearing this part over and over seems to be missing some potentials. Maybe adding at least a circle here would help so.
  6. 00:38:115 (1,2,3) - Might be consistency-related, but I would really ask why the last two sliders' tails of these are stacked and along with the first one isn't. And putting off blankets aside, I would probably say... either (manual) stack their tails, or split them up for visibility and gameplay. In the alternative, you can freely overlap if fitting.
  7. 00:45:615 (1,2,3,4,5,6,7,8,9,10) - This whole track of the section is seriously forced by the looks of it. In spite of the song track starting to play the rides and hi-hats on the background music, it is way too much handling up the emphasis. And by telling that out, the distance spacing seems quite extended, and the next few parts are even lower than this whole section (e.g. 00:47:958 - or 00:50:302 -). I highly recommend redoing this part with a few 1/2 sliders or reduce the note density by equalizing the distance spacing like the rest of the next song tracks.
  8. 01:02:021 (6) - Not the best rhythm composition to display the sound of the song, but it only fits the vocals at least. Maybe giving it a try improving this part a little bit, something like [http://puu.sh/vPKMF/a055b655e7.jpg this] might represent the upcoming chorus/kiai much greater. It's an Insane difficulty, is it not?
  9. 01:08:818 (1,2) - The distance spacing here went suddenly too low while the track here is still continuously intensive. Like the rest of all notes in the whole chorus, extend the distance spacing here for it's kind of consistency.
  10. 01:22:177 (3) - Nearly the same thing for the strong downbeat before, but a slight change of it is the reverse arrow. As I can tell, the red tick on 01:22:880 - sounds promising for a circle. So you may need to redo this a little bit more over the rhythm by any means necessary. Still, that downbeat should probably be clicked alike before.

I would technically say about this map, it doesn't really need huge tons of mods just looking over the set. Recalling that it actually needs more polishing, and has quite a lot of room for improvements. I advise looking at your difficulties and recalibrate the aesthetics and playability of the map more frequently in your own time rather than just applying mods and never see it yourself. If you want it to be a great map, make it so.

Would probably prefer mapping a full version of this song, but I guess it's too late for now ;p
Best of luck!
Topic Starter
DeletedUser_2179411

Cerulean Veyron wrote:

Hello! From queue

[- - General - -]
  • - There are two unused hitsounds in the beatmap folder, "drum-hitwhistle2.wav" and "normal-slidertick3.wav". I'd suggest to delete them to reduce filesize, or reuse them in some parts of any song's sections. Guys this sounds are using it in Samplefish's diff ..

[- - Error - -]
  1. 00:11:396 (7,8,1) - This may be quite unstructured by the differential intensity of the song track here. I wonder why 00:11:630 (8,1) - has a smaller distance spacing than 00:11:396 (7,8) - where actually (8) and (1) has more impact than the previous. So maybe swapping out the distance spacing for the emphasis would suffice this section, alike how you've done on 00:02:958 (2,3,4) - and/or 00:06:708 (2,3,4) - (Just using those parts in case you don't know, but maybe you could try another way around). Ok i didn't notice that .. but you are right .. i changed the slider 1 to another place to make it more impact
  2. 00:13:974 (6) - To be honest, this one seems really out of context when it comes up to rhythm composition. I'd suggest mapping this out with some circles for the density of the piano rather than adding a single slider just to fill up the rhythm. For short; replacing this slider into three circles, or circle + 1/2 slider, would follow the song track more correctly. Ok i make it circle and 1/2 slider .. and change it's places ..
  3. 00:20:771 (3) - I don't really feel right about the rhythm here, which is pretty unwise of it. The downbeat on 00:21:240 - sounds really strong for a click rather than being lifted from holding a slider. So, either redoing this rhythm onto something a little different than the current, or simply Ctrl + G the three notes 00:20:771 (3,4,5) - in rhythm timeline for a comprehended rhythm following up the vocals accurately and stressing the downbeat much better. Done , I ctrl +G and it sounds really good thanks !
  4. 00:22:177 (1) - Would wanted to know why this circle is spaced out a lot more than the previous ones bypassed despite the unexpected slider velocity changes. Sounds too similar to the part on 00:18:427 (1,2,3) -. Ok made it jusr like the previous one .. and stacked 3 on the tail of the next slider ..
  5. 00:22:880 - Not needed of a circle here, isn't? Because hearing this part over and over seems to be missing some potentials. Maybe adding at least a circle here would help so. I'd rather not put anything here ..
  6. 00:38:115 (1,2,3) - Might be consistency-related, but I would really ask why the last two sliders' tails of these are stacked and along with the first one isn't. And putting off blankets aside, I would probably say... either (manual) stack their tails, or split them up for visibility and gameplay. In the alternative, you can freely overlap if fitting. Made it clear now .. and i changed the position of the circles after that ..
  7. 00:45:615 (1,2,3,4,5,6,7,8,9,10) - This whole track of the section is seriously forced by the looks of it. In spite of the song track starting to play the rides and hi-hats on the background music, it is way too much handling up the emphasis. And by telling that out, the distance spacing seems quite extended, and the next few parts are even lower than this whole section (e.g. 00:47:958 - or 00:50:302 -). I highly recommend redoing this part with a few 1/2 sliders or reduce the note density by equalizing the distance spacing like the rest of the next song tracks. Changed the DS ..
  8. 01:02:021 (6) - Not the best rhythm composition to display the sound of the song, but it only fits the vocals at least. Maybe giving it a try improving this part a little bit, something like [http://puu.sh/vPKMF/a055b655e7.jpg this] might represent the upcoming chorus/kiai much greater. It's an Insane difficulty, is it not? No .. here i'm following the sound of the music .. and i made it slow beacuse of that ..
  9. 01:08:818 (1,2) - The distance spacing here went suddenly too low while the track here is still continuously intensive. Like the rest of all notes in the whole chorus, extend the distance spacing here for it's kind of consistency. Changed the position ..
  10. 01:22:177 (3) - Nearly the same thing for the strong downbeat before, but a slight change of it is the reverse arrow. As I can tell, the red tick on 01:22:880 - sounds promising for a circle. So you may need to redo this a little bit more over the rhythm by any means necessary. Still, that downbeat should probably be clicked alike before. Nah i will keep it like that ..

I would technically say about this map, it doesn't really need huge tons of mods just looking over the set. Recalling that it actually needs more polishing, and has quite a lot of room for improvements. I advise looking at your difficulties and recalibrate the aesthetics and playability of the map more frequently in your own time rather than just applying mods and never see it yourself. If you want it to be a great map, make it so. Well .. thanks for the advice .. and beside i'm trying to improve my skills by looking at the mods .. but yeah mapping need to self- learning ..

Would probably prefer mapping a full version of this song, but I guess it's too late for now ;p It's my first map .. so that's why i choose a short ver. .. but i'd love to map the full ver. it's really good song !
Best of luck!
Thanks for your mod !! :D
Kimi
Really short noob mod for error difficulty. Short couse i cant find many flaws with the map :)

00:07:177 (4) - This slider could alternatively be flipped (Ctrl J and h and g) to make it lead to the next note
01:32:021 (4,5) - This is not a perfect square and can easily be fixed.
- Pika
I find nothing wrong. Good Luck! :)
Mombei
From my modding queue :)

[Error]
  1. Before you waste any more time trying to push this map for ranked, stop. If after 11 pages worth of mods your map still looks like this, there's no way you'll be able to rank it at a satisfactory quality in any amount of time. You don't seem to completely lack all the basics, but there are great problems within your execution.
  2. First and foremost, consistency in spacing is completely missing. Patterns like 00:00:615 (1,2,3) - and 00:04:365 (1,2,3) - make it pretty obvious that you have no idea how to relate intensity within to spacing and rhythm structure. A good guideline would be to make calmer bits of a song "easier" (as in, less spaced and less dense rhythm-wise) and emphasize important sounds through higher spacing.
  3. Secondly, your object placement is all over the place. 00:00:615 (1,2,3,1,2,3,1,2,3,1,2,3) - a pattern like this is fundamentally flawed as far as 00:02:724 (1,2,3) - is concerned. If you're trying to give the idea of an identical sound, there is no point in making variations within your pattern. And even if you wanted to, you'd have to make that kind of variation for every group of 3, for consistency. It doesn't matter if your ideas for patterns are outstanding if you can't be consistent with instances of a same sound.
  4. Hitsounding was ok
  5. 00:54:052 (4,5) - Stuff like this is once again indicator that you don't understand the relation between intensity within the song and within the map. Manipulation of SV should only be used to indicate different intensity within the song (with the exception of weird Camellia-like maps using SV to express the intensity of single sounds).
I don't really need to look at the rest of the mapset or point out anything from the map. The point is pretty clear; give this map up for the time being.
You will not be able to rank it as it is.

Now, for homework: you should make other maps and focus on the basics; rhythm structure, spacing, object placement. Map more. Get better. One day you may be able to come back to this map and fix it up by remapping it properly.
This playlist has proven itself to be very useful to me, and it may be able to help you grow as a mapper aswell. I recommend you study thoroughly its contents.

I hope I helped point you in the right direction towards being a better mapper.
Thank you for using my queue! :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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