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VIXX - Error - Japanese Ver. [Taiko|Osu]

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Total Posts
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Topic Starter
DeletedUser_2179411
Easy

  1. 00:03:896 (5) - x:256 y:232 its already there ..
  2. 00:19:365 (1) - move some left umm its ok like that
  3. 00:26:396 (4) - ^ down ^
  4. 00:23:115 (1) - end to x:328 y:208 no i think this way is batter sorry ..
  5. 00:24:990 (2,3) - x:369 y:124 no i don't think its good idea
  6. 00:35:771 (4,5) - this pattern can looks better ^
  7. 00:41:865 (1,4,5) - ^ ^
  8. 00:38:115 (1) - make red tick to white What ?
  9. 00:48:427 (5) - copy 00:47:490 (4) ok i did it and it looks good
  10. 01:03:427 (1) - delete NC ^
  11. 01:28:271 (1) - ^ ^
  12. 01:21:240 (1) - try make looks like 01:06:240 (1) nope i like it that way .. and i want to change a bit from the other
  13. 01:24:990 (4) - NC it is NC here
  14. 01:28:740 (2) - ^ ^
  15. 01:24:990 (4) - this slider can looks better
no i think like this is better

Normal

  1. Use for all objects spacing 1.0x no 1.5x is way better
  2. 00:03:427 (6,7,1) - this triangle can looks better i like it that way
  3. 00:35:302 (2,3,4) - ^ ^
  4. 00:39:990 (2,3,4) - ^ ^
  5. 01:07:177 (3,4,5) - ^ ^
  6. 00:15:146 (1) - delete NC ok
  7. 00:17:021 (1) - ^ why ?
  8. 01:13:271 (1) - ^ ^
  9. 00:15:615 (2) - NC ok
  10. 01:17:490 (4) - ^ ^
  11. 00:32:021 (4,5,1) - this sliders can looks better no i like it that way
  12. 00:54:521 (4) - ^ ^
  13. 01:17:490 (4) - ^ ^
  14. 01:42:333 (4) - ^ no i will keep it
  15. 00:41:865 (1,2,3) - this pattern can looks better its good i cant see any problems
  16. 00:53:115 (1,2,3,4) - ^ ok i stacked some note to make it easier
  17. 01:04:365 (3,4,5,6) - ^ ^
  18. 01:28:036 (3,4,1,2,3,4,5,6) - ^ ^
  19. 00:47:021 (3,4,5,6,7,1,2,3) - hard pattern for amateurs i will leave it like this
  20. 01:10:224 (1,2,3,1,2,3,1) - ^ same
  21. 01:24:990 (1,2,3,4,1,2,3,4,1,2) - ^ ^
  22. 00:56:865 (1) - cut to 00:59:208
if i did this .. the spinner will be really fast and its hard for the beginner to spin ..

Hard

  1. 00:01:083 (2,3,4,2,3,4,2,3,4) - move to previous red tick i can hear the piano is on the white line ..
  2. 00:17:958 (6) - this slider can looks better i like it that way
  3. 00:53:583 (3,4) - ^ ^
  4. 00:55:458 (1,2) - ^ ^
  5. 00:30:615 (1,2,3) - this triangle can looks better ^
  6. 00:46:552 (1) - delete NC ok
  7. 00:51:708 (1) - ^ its already deleted
  8. 00:55:458 (1) - ^ fixed
  9. 01:03:427 (1) - ^ ^
  10. 01:05:068 (1) - ^ ^
  11. 01:07:177 (1) - ^ ^
  12. 01:13:036 (1) - ^ ^
  13. 01:18:427 (1) - ^ ^
  14. 00:51:474 (6) - NC its already NC here
  15. 00:55:224 (6) - ^ ^
  16. 01:04:599 (4) - ^ ^
  17. 01:06:240 (6) - ^ ok
  18. 01:08:115 (5) - ^ ^
  19. 01:13:974 (3) - ^ ^
  20. 01:19:599 (5) - ^ its already NC
  21. 01:39:990 (5) - ^ Done
  22. 00:57:802 (5,6,7) - this pattern can looks better fixed
  23. 01:08:115 (5,6,7,8) - ^ ^
  24. 01:13:974 (3,4,5,6) - ^ ^
  25. 01:38:115 (3,1,2,3) - ^ ^

Good Luck~ :)

--------------

PhantomHunt3r wrote:

m4m from #modreqs, also my end of the m4m. 3 diff fine?

Error
00:03:427 (1) - this should end here 00:03:896 and remove the slider and maybe add a note if you like no i think its good
00:26:161 (5) - not ballanced with the star it is
00:44:677 - maybe add a slider or a few notes from here to 00:45:146 - maybe i would rather to not add anything here ..
00:58:740 (1,2,3,4,5,6,7,8,1,2,3,4,5) - turning into freedom dive i see? well no .. but i like to stream like that
01:22:177 (3) - distance snap this, not consistant with 01:21:240 (1,2) - ok i changed the pattern here
01:30:849 (1,2,3,4,5,6) - great position for a stream? sure would confuse me if i was playing it :/ i will keep it ..
01:43:740 (1) - what is this spinner cordinating exactly :/ its with the last note

great diff, hope you add some hit sounds. sounds bland without them

great mapset, great DT map. dont really see them with this much diffaculties
btw i hope this helped :D
------------------


propasy wrote:

Error
00:00:615 (1,2,1,2,1,2,1,2) – I think a better alternative is to have all circle 2s be sliders that end in two ticks. I think it flows better with the music no i will keep it like that
00:03:427 (1,2) – lower the volume of the end of the sliders no i don't think so
00:06:474 (4,5,6,7,1,2,3) – this feels out of place. Maybe its because of the sudden change of difficulty within the slow paced music or the empowering music of the piano (think it’s a piano) in 00:07:177 (7,1,2,3) –(the one in the treble clef). I rekon that 00:07:177 (7,1,2,3) – should be two sliders since the piano becomes so empowering in this section ok i added 2 sliders here
00:15:615 (1) – volume for the end of this slider nope
00:17:490 (3) – and this ^ ^
00:23:115 (1,2,3) – this would be a good spot to lower the slider velocity to better accompany the music no i will keep it
00:26:865 (1,2,3,4,1) – this too^, also I would personally have all sliders to be in unison with the pacing of the music but I guess that can work? no i will keep it as it is .. cause i feel like its following the song
00:38:1105 (1,2,3) - ^ this too nope
00:53:818 (7,8) – move these more to the right to create a straight line with circle 6
ok i fixed
----

Thanks guys for the mod ..
zeborg
[General]
I think you should use a little more hitsounds, like in samplefish's Insane. I liked that especially due to such a good use of hitsounds.

[Easy]
00:11:865 (1,2,3) - try bringing 2 a little closer
00:15:146 (5,1) - blanket can be improved
00:17:021 (3,4,1) - ^
00:23:115 (1,3) - ^
01:21:240 (1) - ^
01:05:771 (6,1,3) - align them properly (take reference of approach circle)

[Normal]
01:38:349 (1,2) - blanket properly
00:38:115 (1,2,3,4) - try to blanket 2 and 3 so that it makes 2,3,4 a perfect triangle and creates 2,3 equidistant parallel to 4,5
00:48:427 (6) - straighten it up like the other one
01:14:443 (3) - preferably do it like this
01:39:990 (1,2,3) - get 3 closer to 2 as the beat suggests it, right now it looks almost same as 1,2

[Hard]
01:21:240 (1,3,4) - weird blanket by 1

[Ky's Insane]
00:55:927 (4,6) - can be improved

[samplefish's Insane]
didn't really find any issues

[Error]
00:08:115 (1,2) - well, you know it
01:02:021 (6,1) - ^
00:34:130 (5,6,1) - fix stack (if not intentional)
01:24:990 (1) - shape looks a little weird, maybe fix (and blanket with 2 in this case) (here's a suggestion)
01:25:693 (1) - ^

That's it from me! A nice mapset overall, and quite a good song. Good luck with it!
Topic Starter
DeletedUser_2179411

zeborg wrote:

[General]
I think you should use a little more hitsounds, like in samplefish's Insane. I liked that especially due to such a good use of hitsounds.

[Easy]
00:11:865 (1,2,3) - try bringing 2 a little closer no i think its better like this since DS said that ..
00:15:146 (5,1) - blanket can be improved done moved a litter bit
00:17:021 (3,4,1) - ^ nope i will keep it like that
00:23:115 (1,3) - ^ fixed
01:21:240 (1) - ^ ^
01:05:771 (6,1,3) - align them properly (take reference of approach circle) ok done

[Normal]
01:38:349 (1,2) - blanket properly i fixed it now
00:38:115 (1,2,3,4) - try to blanket 2 and 3 so that it makes 2,3,4 a perfect triangle and creates 2,3 equidistant parallel to 4,5 nope i will keep it like that
00:48:427 (6) - straighten it up like the other one ok thats good idea
01:14:443 (3) - preferably do it like this ok i remapped it ..
01:39:990 (1,2,3) - get 3 closer to 2 as the beat suggests it, right now it looks almost same as 1,2 nope i DS it and it looks ok

[Hard]
01:21:240 (1,3,4) - weird blanket by 1 nope i will keep it


[Error]
00:08:115 (1,2) - well, you know it i know it ? .. i will keep it
01:02:021 (6,1) - ^ ^
00:34:130 (5,6,1) - fix stack (if not intentional) fixed
01:24:990 (1) - shape looks a little weird, maybe fix (and blanket with 2 in this case) (here's a suggestion) yeah that's good idea thanks

01:25:693 (1) - ^ ^

That's it from me! A nice mapset overall, and quite a good song. Good luck with it!
ReFaller
Rythm advices on hard diff
11:34 Rose Melody: Hi
11:34 ReFaller: haaayyy :3
11:36 Rose Melody: its really good song
11:36 Rose Melody: and map
11:36 Rose Melody: but slow bpm ..
11:36 Rose Melody: umm
11:37 Rose Melody: i can make GD normal or hyper if you want to
11:37 ReFaller: i picked slower song from BMS for begin
11:40 ReFaller: could you show me your last diff which you made?
11:40 *Rose Melody is listening to [https://osu.ppy.sh/b/1013524 Feint - The Journey ft. Veela]
11:40 *Rose Melody is listening to [https://osu.ppy.sh/b/847066 VIXX - Error - Japanese Ver]
11:40 Rose Melody: ^ this is my mapping style
11:41 ReFaller: i got it
11:41 *ReFaller is listening to [https://osu.ppy.sh/b/847066 VIXX - Error - Japanese Ver]
11:42 ReFaller: i will play normal and hard, diffs which are free in my beatmap
11:44 ReFaller: begin on hard doesn't have the best rythm choice
11:45 ReFaller: this slider which you can see
11:45 ReFaller: from this will be good rythm
11:47 Rose Melody: hmmm really .. sorry which slider ?
11:47 ReFaller: from begin to 00:11:396 (7) - this moment
11:47 Rose Melody: 00:04:833 ?
11:47 ReFaller: 00:11:865 (1) - because from this part song is played well
11:48 ReFaller: from red timing
11:48 ReFaller: not bookmark
11:48 Rose Melody: i see
11:48 Rose Melody: i got it not
11:48 Rose Melody: now*
11:49 ReFaller: 00:01:083 (2,3,4) - these sliders just move on first circle place on timelie
11:49 ReFaller: you have to add newer objects then
11:50 Rose Melody: wait why ?
11:50 Rose Melody: :(
11:50 Rose Melody: i can hear that the piano will start here .. 00:01:083 -
11:51 ReFaller: let me edit it what i mean
11:51 ReFaller: i will show on export
11:52 Rose Melody: ok
11:52 ReFaller: ok, no export
11:52 ReFaller: i will show timeline
11:52 ReFaller: how i mapped first pink combo
11:53 Rose Melody: ok
11:53 ReFaller: http://puu.sh/pODYp/67c9d29ec0.jpg
11:53 ReFaller: p.s. 4,5,6,7 are square pattern
11:54 ReFaller: and i set whistles on circles 4 and 7
11:54 ReFaller: i removed from rest of these
11:54 ReFaller: but i kept on sliders
11:54 ReFaller: because the are se good by you
11:54 ReFaller: set*
11:55 ReFaller: i don't have any issue for hard
Edit:
[SAMPLEFISH!!!]
00:44:443 (8) - I have one disagree with your map, i broke combo in this slider, it's not a time (in song) for making a 1/4 beat reaction especially for quite large jump to the next object, cut this slider to nearest red tick, set NC because slider speed is lower and change sampleset to soft, because it's already too loud.
01:17:021 (12) - set NC, speed change
Except these issues, good diff
Renka

xtrem3x wrote:

Removing my .... nothing XD


General:

don = d
kat = k
Big Don = D
Big Kat = K


nep nep's Muzukashii

  • 01:02:021 - Same as Oni, add finish in this note and delete next note. - ok.
    01:17:021 - Same ^ - ^

    01:41:630- and 01:42:333- Same situation as Oni.


nep nep's Oni

  • 00:36:240 - change this note to k ... in this section you follow vocal pitch sound and in this note have high pitch. - ok

    00:52:529 (26,27) - a ctrl+g in these 2 notes ... a ddk combination not have rhythm, this combination either but at least serves to focus the vocal sound - no change.I think that may be the pattern

    01:02:021 - Add finish in this note .. have a "bass sound" type ... - ok

    01:16:669 - add d note here ...is better leave a mini-long stream in this part, also, is more fit with precussion as BG sound. (can be other option combinated with this in delete 01:26:904- and add finish in 01:17:201- to consistence with 01:02:021 - add 01:16:669 - d.

    01:20:185 - change this note to k ... for emphasis in BG sound and is better combination with previous triple. - k

    01:26:630 - Change this note to k ... to combine with previous sequences for point as 01:25:224- and 01:25:693- no change

    01:41:630 - add finish in this note ... have a bass sound - no change,i think not need big note.
    01:42:333 - Same ... and is good combination with 01:39:990- - ^
thank you for modding!


muzukashii
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72802,76552,87802
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.6999999

[Metadata]
Title:Error - Japanese Ver
TitleUnicode:Error - Japanese Ver
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Muzukashii
Source:
Tags:Error Korean band K-pop Kyle Y chaica samplefish
BeatmapID:879307
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:4
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Error.jpg",0,45
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
615,468.75,4,1,0,60,1,0
30615,-100,4,1,0,70,0,0
45615,-100,4,1,0,80,0,0
62490,-100,4,1,0,90,0,1
92490,-100,4,1,0,60,0,0
103740,-100,4,1,0,55,0,0


[Colours]
Combo1 : 193,193,255
Combo2 : 255,204,230
Combo3 : 179,217,255

[HitObjects]
224,192,615,5,4,0:0:0:0:
256,192,1318,1,2,0:0:0:0:
256,192,1786,1,0,0:0:0:0:
256,192,2021,1,2,0:0:0:0:
256,192,2490,1,0,0:0:0:0:
256,192,3193,1,0,0:0:0:0:
256,192,3427,1,2,0:0:0:0:
256,192,3896,1,0,0:0:0:0:
256,192,4365,1,0,0:0:0:0:
256,192,5068,1,2,0:0:0:0:
256,192,5536,1,0,0:0:0:0:
256,192,5771,1,2,0:0:0:0:
256,192,6240,1,0,0:0:0:0:
256,192,6943,1,0,0:0:0:0:
256,192,7177,1,8,0:0:0:0:
256,192,7646,1,0,0:0:0:0:
256,192,8115,1,4,0:0:0:0:
256,192,8818,1,2,0:0:0:0:
256,192,9286,1,0,0:0:0:0:
256,192,9521,1,2,0:0:0:0:
256,224,9990,1,0,0:0:0:0:
256,224,10693,1,0,0:0:0:0:
256,192,10927,1,8,0:0:0:0:
256,192,11396,1,0,0:0:0:0:
256,192,11865,1,0,0:0:0:0:
256,192,12568,1,0,0:0:0:0:
256,192,13036,1,0,0:0:0:0:
256,192,13271,1,2,0:0:0:0:
256,192,13740,1,0,0:0:0:0:
256,192,14208,1,8,0:0:0:0:
256,192,14677,1,8,0:0:0:0:
256,192,14911,1,0,0:0:0:0:
256,192,15146,1,0,0:0:0:0:
256,192,15615,1,4,0:0:0:0:
256,192,16083,1,8,0:0:0:0:
256,192,17021,1,0,0:0:0:0:
256,192,17490,1,8,0:0:0:0:
256,192,17958,5,0,0:0:0:0:
256,192,18193,1,0,0:0:0:0:
256,192,18427,1,8,0:0:0:0:
256,192,18896,1,0,0:0:0:0:
256,192,19365,1,8,0:0:0:0:
256,192,19833,1,0,0:0:0:0:
256,192,20771,1,8,0:0:0:0:
256,192,21240,1,0,0:0:0:0:
256,192,21708,1,0,0:0:0:0:
256,192,21943,1,8,0:0:0:0:
256,192,22177,1,8,0:0:0:0:
256,192,22646,1,8,0:0:0:0:
256,192,23115,1,0,0:0:0:0:
288,192,23583,1,8,0:0:0:0:
256,192,23818,1,0,0:0:0:0:
256,192,24521,1,0,0:0:0:0:
256,192,24990,1,8,0:0:0:0:
256,192,25224,1,0,0:0:0:0:
256,192,25927,5,0,0:0:0:0:
256,192,26395,1,2,0:0:0:0:
256,192,26630,1,0,0:0:0:0:
256,192,26865,1,0,0:0:0:0:
256,192,27333,1,0,0:0:0:0:
256,192,27568,1,8,0:0:0:0:
256,192,28271,1,2,0:0:0:0:
256,192,28740,1,0,0:0:0:0:
256,192,29208,1,0,0:0:0:0:
288,192,29677,1,8,0:0:0:0:
256,192,29911,1,0,0:0:0:0:
256,192,30029,5,0,0:0:0:0:
256,192,30146,1,0,0:0:0:0:
256,192,30615,1,4,0:0:0:0:
256,192,31083,1,8,0:0:0:0:
256,192,31552,1,0,0:0:0:0:
256,192,32021,1,0,0:0:0:0:
256,192,32255,1,0,0:0:0:0:
256,192,32490,1,8,0:0:0:0:
256,192,32958,1,8,0:0:0:0:
256,192,33427,1,0,0:0:0:0:
256,192,33896,1,8,0:0:0:0:
256,192,34130,1,0,0:0:0:0:
256,192,34365,1,8,0:0:0:0:
256,192,34833,1,8,0:0:0:0:
256,192,35302,1,0,0:0:0:0:
256,192,35771,1,8,0:0:0:0:
256,192,36005,1,0,0:0:0:0:
256,224,36240,1,8,0:0:0:0:
256,192,36708,1,0,0:0:0:0:
256,192,36943,1,0,0:0:0:0:
256,192,37177,1,8,0:0:0:0:
256,192,37646,1,0,0:0:0:0:
256,192,38115,1,8,0:0:0:0:
256,192,38583,1,0,0:0:0:0:
256,192,38818,1,8,0:0:0:0:
256,192,39521,1,0,0:0:0:0:
256,192,39990,1,0,0:0:0:0:
256,192,40224,1,0,0:0:0:0:
256,192,40458,1,8,0:0:0:0:
256,192,40927,1,8,0:0:0:0:
256,192,41161,1,0,0:0:0:0:
256,192,41396,1,8,0:0:0:0:
256,192,41865,1,8,0:0:0:0:
256,192,42334,5,0,0:0:0:0:
256,224,42568,1,8,0:0:0:0:
256,192,42802,1,0,0:0:0:0:
256,192,43271,1,8,0:0:0:0:
256,192,43740,1,0,0:0:0:0:
256,192,44208,1,0,0:0:0:0:
256,192,44677,1,2,0:0:0:0:
256,192,45615,1,4,0:0:0:0:
259,203,46083,1,8,0:0:0:0:
256,192,46552,1,0,0:0:0:0:
256,192,47020,1,8,0:0:0:0:
256,192,47490,1,0,0:0:0:0:
256,192,47958,1,0,0:0:0:0:
256,192,48193,1,0,0:0:0:0:
256,192,48427,1,8,0:0:0:0:
256,192,48896,1,2,0:0:0:0:
256,128,49365,1,0,0:0:0:0:
256,192,49599,1,8,0:0:0:0:
256,256,49833,1,8,0:0:0:0:
256,192,50302,1,8,0:0:0:0:
256,192,50771,1,8,0:0:0:0:
256,192,51005,1,0,0:0:0:0:
256,192,51240,1,0,0:0:0:0:
256,192,51708,1,8,0:0:0:0:
256,192,52177,1,8,0:0:0:0:
256,192,52411,1,8,0:0:0:0:
256,192,52646,1,0,0:0:0:0:
256,192,53115,1,4,0:0:0:0:
256,192,53583,1,8,0:0:0:0:
256,192,53818,1,0,0:0:0:0:
256,192,54052,1,8,0:0:0:0:
256,192,54521,1,0,0:0:0:0:
256,192,54990,5,8,0:0:0:0:
256,192,55225,1,0,0:0:0:0:
256,192,55459,1,8,0:0:0:0:
256,192,55693,1,0,0:0:0:0:
256,192,55927,1,8,0:0:0:0:
256,192,56396,1,8,0:0:0:0:
256,192,56865,1,4,0:0:0:0:
256,192,57333,1,8,0:0:0:0:
256,192,57802,1,0,0:0:0:0:
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oni
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8232
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Error - Japanese Ver
TitleUnicode:Error - Japanese Ver
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Oni
Source:
Tags:Error Korean band K-pop Kyle Y chaica samplefish
BeatmapID:827914
BeatmapSetID:378243

[Difficulty]
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Otosaka-Yu
Hi from my queue~
[Easy]
00:36:708 (5) - Slider Clap.
00:40:458 (3) - ^
00:41:865 (4) - NC
01:46:552 (1) - Add timing Volume 5% ?
[Noramal]
00:49:599 (1) - https://osu.ppy.sh/ss/5658530
01:46:552 (1) - Add timing Volume 5% ?
[Hard]
01:10:693 (2) - Reverse Selection
01:46:552 (1) - Add timing Volume 5% ?
[ky's Insane]
01:46:552 (1) - Add timing Volume 5% ?
this is good,but Where is the sound
[samplefish's Insane]
00:38:115 (1) - Add finish
00:41:865 (1) - ^
[Error]
01:00:029 (4,5) - https://osu.ppy.sh/ss/5658642
01:46:552 (1) - Add timing Volume 5% ?
gl
Good Luck!
Leiwa
[error]

why AR9? There is no reason to make this 9, please AR8~8.5
00:13:036 (4) - stack

[samplefish]

00:44:443 (1) - add NC because slow slider?
01:09:755 (1,2) - exchange NC? it fits song better.

[Ky]
00:15:615 (1,2) - What is this blank? In this part, you take sounds randomly. That make player confusing. please stop such a thing.

Good luck
Topic Starter
DeletedUser_2179411

Suzuki_1112 wrote:

Hi from my queue~
[Easy]
00:36:708 (5) - Slider Clap. sounds good
00:40:458 (3) - ^ ^
00:41:865 (4) - NC ok
01:46:552 (1) - Add timing Volume 5% ? yeah
[Noramal]
00:49:599 (1) - https://osu.ppy.sh/ss/5658530 nope
01:46:552 (1) - Add timing Volume 5% ? yeah
[Hard]
01:10:693 (2) - Reverse Selection nope
01:46:552 (1) - Add timing Volume 5% ? yeah
[ky's Insane]
01:46:552 (1) - Add timing Volume 5% ? yeah
this is good,but Where is the sound

[Error]
01:00:029 (4,5) - https://osu.ppy.sh/ss/5658642 nope
01:46:552 (1) - Add timing Volume 5% ? yeah
gl
Good Luck!

Urushi38 wrote:

[error]

why AR9? There is no reason to make this 9, please AR8~8.5 ok made it AR 8.5
00:13:036 (4) - stack nope


Good luck
Thanks for your simple modding ..
Xiaolin
General checking.

  1. Title should be "Error -Japanese Ver.- according to the offical mv.
  2. As for the tags "Error korean band" isn't important. So, remove it.
  3. This is the Japanese version, so I don't think Kpop should be included in the tags.
  4. I think you should add the name of the members in the tags, and which agency they're from, and the name of the album aswell.
Don't kds this, I might do a full mod in the future.
anna apple
Error
  1. rhythms look good overall, spacing is kind of weird -- as well as angles, but the over all idea is really cool
  2. personal preference I think? turn hitsounds down just a bit kind of loud
  3. 00:00:615 (1,2,1,2,1,2,1,2) - this gets quieter over time but your spacing increases, this isn't a build up so change it so spacing decreases.
  4. 00:04:365 (3) - move this close to the body of 00:03:896 (2) - to keep visual structure consistent or you can evenly space 3 between the slider end of 2 and the head of 1. in case you don't know what I mean by that check this out http://puu.sh/qesms/d920916561.jpg there is little space between 1 and 2 but a large gap between 2 and 3.
  5. 00:04:833 (1) - distance to the next object here is 1.99x. and the rhythm gap is 1/2 -> therefore 00:06:474 (4) - should have ~2.00x distance from the end of 00:05:771 (3) -
  6. 00:06:240 - also you should consider making this clickable.
  7. 00:06:474 (4,5,6) - this can play better than it currently does.. but it plays weird because you make the player do almost the same exact movement with the slider end of 3 to 4 and then 5 to 6. but then when the player hits 7 it almost does the same movement but it moves a different rotational direction.
  8. 00:11:396 (6) - this isn't strong enough for it to be this far from the previous note.
  9. 00:12:333 (2,4) - please make this a perfect stack. it looks not very good as is because there is no reason to have the gap that small which makes it looks accidental.
  10. 01:01:786 (5) - please don't stack this, its a crucial part - a build up. this should have 5 to 6 should have a lot more emphasis
  11. same with 01:02:021 (6) - to 01:02:490 (1) -
  12. 01:11:630 - make this clickable
  13. 01:31:552 (2,3,4,5,6) - don't over lap this on 01:30:849 (1) - because it looks bad when you do.

There is a lot of really cool concepts in here. a few more mods(from people who know what they are talking about) and it should be ready for ranked in my opinion. Good luck!
Kyle Y

PhantomHunt3r wrote:

m4m from #modreqs, also my end of the m4m. 3 diff fine?
ky's Insane
first thing i noticed, this is actually a hard diffaculty, dont believe me??? https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements check it out and see for yourself :3 n..not to be mean about it please ignore the icon.... This is no Hard diff as this diff do not follow rules for Hard.
00:07:646 (5,1) - no overlapping slider boundries please
00:11:396 (5,1) - ^
00:23:818 (2,3) - ^
00:35:302 (3) - nudge this down? I think it is acceptable and readable to have overlapping here
00:41:865 (1) - maybe have this overlap with the beggining of the next slider? the jumping will be large, I think I will remain.
01:07:177 (4,5,6,1,2) - almost no mapping errors, try distancing this further apart? fixed
01:10:927 (4) - try putting this in the middle of 3 and 5 fixed
01:30:146 (7,1) - no slider overlap please I think this overlapping do not affect anything.
01:32:021 (6) - star error this note is not centered withen the other stars this is not a star?
01:38:818 (3,4,5,6,7) - this posed to be a star? this is not a star?
great blanketing, just make sure its above 3.5 stars to call it a Insane, check the link i sent you, :3 it is 3.72 stars[/box]

great mapset, great DT map. dont really see them with this much diffaculties
btw i hope this helped :D

zeborg wrote:

[Ky's Insane]
00:55:927 (4,6) - can be improved um.... how? I think it is okay here.

Urushi38 wrote:

[Ky]
00:15:615 (1,2) - What is this blank? In this part, you take sounds randomly. That make player confusing. please stop such a thing. I want to emphasise 00:15:615 - , wait for further modding.

Good luck
update
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30615,62021
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Error - Japanese Ver
TitleUnicode:Error - Japanese Ver
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:Ky's Insane
Source:
Tags:Error Korean band K-pop Kyle Y chaica samplefish
BeatmapID:854015
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Error.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
615,468.75,4,2,1,15,1,0
615,-166.666666666667,4,2,1,15,0,0
15615,-125,4,2,1,15,0,0
23115,-133.333333333333,4,2,1,15,0,0
26865,-133.333333333333,4,2,1,15,0,0
30615,-100,4,1,1,15,0,0
53115,-90.9090909090909,4,1,1,15,0,0
62021,-66.6666666666667,4,1,1,15,0,0
62490,-90.9090909090909,4,1,1,15,0,1
77021,-66.6666666666667,4,1,1,15,0,1
77490,-90.9090909090909,4,1,1,15,0,1
92490,-133.333333333333,4,2,1,15,0,0
106552,-133.333333333333,4,2,1,5,0,0


[Colours]
Combo1 : 193,193,255
Combo2 : 255,204,230
Combo3 : 179,217,255

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186,294,42099,2,0,P|118:286|72:246,1,110
89,127,42568,1,0,0:0:0:0:
263,219,42802,2,0,P|328:218|368:172,1,110
198,130,43271,2,0,L|74:126,1,110
404,100,43740,6,0,L|495:170,1,110
314,139,44208,2,0,L|329:25,1,110
390,196,44677,2,0,L|282:240,1,110
491,167,45146,2,0,L|494:282,1,110
390,196,45615,6,0,L|391:317,1,110
330,355,45966,1,0,0:0:0:0:
330,355,46083,2,0,P|271:341|209:365,1,110
96,382,46552,1,0,0:0:0:0:
89,221,46786,1,0,0:0:0:0:
89,221,46904,1,0,0:0:0:0:
89,221,47021,2,0,L|69:121,1,55,0|0,0:0|0:0,0:0:0:0:
130,36,47372,1,0,0:0:0:0:
130,36,47490,6,0,P|194:49|232:31,1,110,0|0,0:0|0:0,0:0:0:0:
266,22,47841,1,0,0:0:0:0:
266,22,47958,2,0,L|276:134,1,110,0|0,0:0|0:0,0:0:0:0:
409,143,48427,2,0,L|413:197,1,55
401,228,48661,1,0,0:0:0:0:
255,260,48896,2,0,P|222:308|238:377,1,110
355,329,49247,2,0,L|301:327,1,55
43,229,49599,5,0,0:0:0:0:
43,229,49716,1,0,0:0:0:0:
43,229,49833,2,0,P|57:162|49:104,1,110
15,36,50185,1,0,0:0:0:0:
15,36,50302,2,0,B|72:75|72:75|129:44|201:82,1,165
242,115,50771,2,0,P|304:131|365:104,1,110
413,78,51122,1,0,0:0:0:0:
443,33,51240,1,0,0:0:0:0:
489,160,51474,5,0,0:0:0:0:
492,209,51591,1,0,0:0:0:0:
494,259,51708,2,0,P|428:278|417:379,1,165
385,276,52177,2,0,L|284:208,1,110
261,284,52529,2,0,L|208:248,1,55
63,163,52880,1,0,0:0:0:0:
56,130,52997,1,0,0:0:0:0:
69,96,53115,6,0,L|90:32,1,60.5000018463135
137,135,53349,2,0,L|205:124,1,60.5000018463135
120,215,53583,1,0,0:0:0:0:
285,248,53818,1,0,0:0:0:0:
377,73,54052,2,0,P|440:60|494:106,1,121.000003692627
498,170,54404,1,0,0:0:0:0:
421,141,54521,2,0,P|346:148|302:104,1,121.000003692627
232,19,54990,5,0,0:0:0:0:
143,237,55224,2,0,P|112:241|75:235,1,60.5000018463135
23,316,55458,2,0,L|24:177,1,121.000003692627
162,39,55927,1,0,0:0:0:0:
16,164,56161,1,0,0:0:0:0:
232,19,56396,2,0,P|228:69|118:101,1,181.500005538941
101,160,56865,5,0,0:0:0:0:
134,148,56982,1,0,0:0:0:0:
170,149,57099,1,0,0:0:0:0:
202,163,57216,1,0,0:0:0:0:
228,187,57333,2,0,P|278:221|359:190,1,121.000003692627
460,143,57802,5,0,0:0:0:0:
464,182,57919,1,0,0:0:0:0:
468,221,58036,1,0,0:0:0:0:
472,261,58154,1,0,0:0:0:0:
475,300,58271,2,0,L|339:317,1,121.000003692627
117,252,58740,6,0,P|115:222|135:169,1,60.5000018463135
209,114,58974,1,0,0:0:0:0:
257,269,59208,2,0,L|211:231,1,60.5000018463135
122,193,59443,1,0,0:0:0:0:
106,153,59560,1,0,0:0:0:0:
108,110,59677,6,0,P|113:74|145:38,1,60.5000018463135
301,73,59911,1,0,0:0:0:0:
301,73,60029,2,0,L|388:61,1,60.5000018463135
433,133,60263,1,0,0:0:0:0:
443,144,60380,2,0,L|533:130,1,60.5000018463135
189,251,62021,6,0,P|263:162|369:239,1,247.500009441376
189,250,62490,6,0,P|246:209|333:278,1,181.500005538941
189,250,62958,2,0,P|257:257|280:364,1,181.500005538941
214,323,63427,2,0,P|140:309|143:189,1,181.500005538941
54,160,63896,2,0,L|184:163,1,121.000003692627
261,106,64247,1,0,0:0:0:0:
261,106,64365,6,0,P|321:96|370:130,1,121.000003692627
341,313,64833,1,0,0:0:0:0:
119,215,65068,1,0,0:0:0:0:
303,177,65302,1,0,0:0:0:0:
193,291,65536,1,0,0:0:0:0:
175,307,65654,1,0,0:0:0:0:
155,321,65771,2,0,P|91:322|32:277,1,121.000003692627
114,113,66240,6,0,P|134:169|119:227,1,121.000003692627
45,61,66708,2,0,L|180:61,1,121.000003692627
256,69,67060,1,0,0:0:0:0:
262,146,67177,2,0,P|319:115|304:11,1,181.500005538941
368,64,67646,1,0,0:0:0:0:
486,154,67880,2,0,P|509:129|509:90,1,60.5000018463135
443,97,68115,6,0,L|444:234,1,121.000003692627
405,247,68466,2,0,L|414:323,1,60.5000018463135
257,314,68818,2,0,P|217:320|185:308,1,60.5000018463135
148,372,69052,2,0,L|144:251,1,121.000003692627
90,196,69404,1,0,0:0:0:0:
54,225,69521,2,0,L|50:104,1,121.000003692627
101,37,69872,1,0,0:0:0:0:
168,89,69990,6,0,P|237:118|304:89,1,121.000003692627
298,26,70341,2,0,L|237:27,1,60.5000018463135
488,94,70693,2,0,L|478:23,1,60.5000018463135
439,66,70927,2,0,L|441:211,1,121.000003692627
498,252,71279,2,0,L|478:320,1,60.5000018463135
218,297,71630,2,0,L|278:299,1,60.5000018463135
186,266,71865,6,0,P|130:242|70:267,1,121.000003692627
26,342,72216,1,0,0:0:0:0:
26,342,72333,1,0,0:0:0:0:
152,165,72568,1,0,0:0:0:0:
152,165,72685,1,0,0:0:0:0:
152,165,72802,2,0,L|138:29,1,121.000003692627
207,9,73154,2,0,L|214:78,1,60.5000018463135
337,213,73505,2,0,L|330:144,1,60.5000018463135
280,278,73740,6,0,P|337:300|401:270,1,121.000003692627
424,202,74091,1,0,0:0:0:0:
399,121,74208,2,0,P|343:80|291:89,1,121.000003692627
236,149,74560,1,0,0:0:0:0:
236,149,74677,1,0,0:0:0:0:
424,202,74911,1,0,0:0:0:0:
424,202,75029,1,0,0:0:0:0:
424,202,75146,1,0,0:0:0:0:
288,322,75380,1,0,0:0:0:0:
288,322,75497,1,0,0:0:0:0:
288,322,75615,5,0,0:0:0:0:
236,149,75849,1,0,0:0:0:0:
97,260,76083,1,0,0:0:0:0:
256,114,76318,1,0,0:0:0:0:
101,311,76552,1,0,0:0:0:0:
240,87,76786,1,0,0:0:0:0:
169,337,77021,2,0,P|88:381|53:258,1,247.500009441376
101,311,77490,6,0,L|290:300,1,181.500005538941
301,222,77958,2,0,P|228:241|202:291,1,121.000003692627
399,288,78427,2,0,L|396:139,1,121.000003692627
452,25,78896,1,0,0:0:0:0:
375,140,79130,1,0,0:0:0:0:
241,79,79365,6,0,P|183:73|133:105,1,121.000003692627
41,270,79833,1,0,0:0:0:0:
133,105,80068,1,0,0:0:0:0:
142,336,80302,1,0,0:0:0:0:
46,157,80536,1,0,0:0:0:0:
253,170,80771,2,0,P|312:136|296:22,1,181.500005538941
254,169,81240,6,0,P|264:121|207:80,1,121.000003692627
100,177,81708,2,0,L|71:300,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
33,303,82060,1,0,0:0:0:0:
33,303,82177,2,0,L|153:320,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
219,277,82529,1,0,0:0:0:0:
290,309,82646,2,0,L|479:334,1,181.500005538941
510,264,83115,6,0,P|442:258|393:308,1,121.000003692627
468,138,83583,2,0,L|478:13,1,121.000003692627
395,51,83935,2,0,L|388:126,1,60.5000018463135
229,171,84286,1,0,0:0:0:0:
395,51,84521,1,0,0:0:0:0:
448,300,84755,1,0,0:0:0:0:
322,145,84990,5,0,0:0:0:0:
439,278,85224,1,0,0:0:0:0:
252,206,85458,1,0,0:0:0:0:
432,255,85693,1,0,0:0:0:0:
234,286,85927,1,0,0:0:0:0:
425,235,86161,1,0,0:0:0:0:
269,360,86396,1,0,0:0:0:0:
175,179,86630,1,0,0:0:0:0:
364,49,86865,5,0,0:0:0:0:
283,111,87099,2,0,P|262:50|290:-22,1,121.000003692627
425,152,87568,2,0,L|433:273,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
273,350,88036,1,0,0:0:0:0:
432,272,88271,1,0,0:0:0:0:
222,276,88505,6,0,P|188:321|196:396,1,121.000003692627
432,272,88974,2,0,L|427:145,1,121.000003692627
251,68,89443,1,0,0:0:0:0:
251,68,89560,1,0,0:0:0:0:
251,68,89677,2,0,L|120:82,1,121.000003692627,0|0,0:0|0:0,0:0:0:0:
78,30,90029,1,0,0:0:0:0:
78,30,90146,2,0,P|102:101|15:105,1,181.500005538941
101,134,90615,6,0,L|117:279,1,121.000003692627
332,325,91083,1,0,0:0:0:0:
170,261,91318,1,0,0:0:0:0:
335,212,91552,1,0,0:0:0:0:
220,349,91786,1,0,0:0:0:0:
248,159,92021,1,0,0:0:0:0:
420,252,92255,6,0,P|383:297|304:310,1,121.000003692627
256,192,92607,12,0,94130,0:0:0:0:
90,129,94599,5,0,0:0:0:0:
169,70,94833,1,0,0:0:0:0:
214,159,95068,1,0,0:0:0:0:
309,128,95302,1,0,0:0:0:0:
392,180,95536,1,0,0:0:0:0:
410,85,95771,2,0,P|385:49|346:23,1,82.5000031471254
214,159,96240,5,0,0:0:0:0:
214,258,96474,1,0,0:0:0:0:
367,208,96708,1,0,0:0:0:0:
309,128,96943,1,0,0:0:0:0:
309,289,97177,2,0,P|384:308|458:248,1,165.000006294251
477,75,97880,1,0,0:0:0:0:
367,208,98115,5,0,0:0:0:0:
221,134,98349,2,0,P|177:126|131:128,1,82.5000031471254
37,194,98818,1,0,0:0:0:0:
152,232,99052,1,0,0:0:0:0:
37,75,99286,1,0,0:0:0:0:
221,134,99521,1,0,0:0:0:0:
152,38,99755,1,0,0:0:0:0:
152,232,99990,6,0,P|227:257|316:208,1,165.000006294251
353,67,100693,1,0,0:0:0:0:
221,134,100927,1,0,0:0:0:0:
387,161,101161,2,0,P|445:119|441:22,1,165.000006294251
387,161,101865,5,0,0:0:0:0:
442,347,102099,1,0,0:0:0:0:
490,234,102333,2,0,P|436:225|385:236,1,82.5000031471254
276,303,102802,2,0,L|376:303,1,82.5000031471254
212,248,103271,2,0,P|193:296|222:369,1,123.750004720688
276,303,103740,5,0,0:0:0:0:
256,192,103857,12,0,106552,0:0:0:0:

Could you mind to tell me by message if I have new modding?
Chihara Minori
NMFrom my Weekend Modding Queue

Normal
Normal:
・00:04:833 (2,3) - since you using angle slider the current flow feel a bit awkward, move them to x312 y208 and light the curve slightly. the hs should put on start slider tho
・00:07:177 (6) - move it slightly to left so its perfectly stacked with next (3)
・00:07:646 (7) - avoid that circle overlapping
・00:13:271 (4) - flow breaker indeed. try to move it to x188 y248 and the rest following for better flow
・00:17:021 (1,2) - i see that you trying to make blanket, heres a tip ~ move the point for blanket in this case (1) to timing behind (3) (its ok if the rhytm become fall apart) soon you will see slight apporoach circle to (1) and use that to get blanket that you want. once you finish replace the blanket point to rhytm where it belong at
・00:19:365 (1) - well, i would prefer 1/2 slider and a note
・00:25:224 - prolly this is placing you looking for http://puu.sh/qiCVI/2777bd96f3.jpg
・00:36:708 (5) - move the end slider to x276 y126, and (5,1) meant to blanket to isnt it?
・00:39:990 (2,1) - blanket imo
・00:52:880 (7,1) - move to x296 y280
・00:54:521 (4) - move the angle to middle of slider
・00:56:396 (8) - a straight ling down a bit awk actually, move it to left about 4 grid
・01:03:427 (2) - do angle rotate (ctrl+shft+r) SC 36
・01:17:490 (4,5) - flow improve
・01:19:833 (1,2) - another blanket?
・01:30:146 (5) - avoid that overlap
・01:39:052 (2) - let it flowing since it was goind to end. move to x160 y104
・01:42:333 (4) - this curve looks a bit rough, simply delete curve point and add it again
you figured the rhytm preety well, but you need some improvement for pattern. simply explore more .w.

Hard
Hard:
・00:00:615 (1,2) - not sure you trying to blanket or shadowing curve there
・00:05:771 - reccomend this http://puu.sh/qiDpr/0ed499df23.jpg
・00:12:685 (2,3,4) - make it more clear just like the first one, it going to blanket or shadowing curve
・00:16:318 (2) - proper ds here, the vocal just starting
・00:17:958 - here you go http://puu.sh/qiDw7/180013fb9f.jpg
・00:25:224 (3,1) - this a bit hard to read considering this is hard diff
・00:38:115 (1) - do down curve instead for curve after angle
・01:06:240 (1,2) - smooth that blanket
・01:13:271 (4,1) - make both blanket each other? just do angle rotate sr for (1)
Just need a more slight polish for this diff to be perfect~
Thats all i can do for now, still feel a bit dizzy even after take lot of rest
sorry for long pendng ~ best of luck for this
good song btw
Topic Starter
DeletedUser_2179411

Pyroflayer wrote:

Error
  1. rhythms look good overall, spacing is kind of weird -- as well as angles, but the over all idea is really cool
  2. personal preference I think? turn hitsounds down just a bit kind of loud
  3. 00:00:615 (1,2,1,2,1,2,1,2) - this gets quieter over time but your spacing increases, this isn't a build up so change it so spacing decreases. hmm i like it that way
  4. 00:04:365 (3) - move this close to the body of 00:03:896 (2) - to keep visual structure consistent or you can evenly space 3 between the slider end of 2 and the head of 1. in case you don't know what I mean by that check this out http://puu.sh/qesms/d920916561.jpg there is little space between 1 and 2 but a large gap between 2 and 3. Ok I DS it
  5. 00:04:833 (1) - distance to the next object here is 1.99x. and the rhythm gap is 1/2 -> therefore 00:06:474 (4) - should have ~2.00x distance from the end of 00:05:771 (3) - Hmm .. i just DS 4 with 3 and thats fixed the gap i think
  6. 00:06:240 - also you should consider making this clickable. hmm no i will keep it
  7. 00:06:474 (4,5,6) - this can play better than it currently does.. but it plays weird because you make the player do almost the same exact movement with the slider end of 3 to 4 and then 5 to 6. but then when the player hits 7 it almost does the same movement but it moves a different rotational direction. hmm tbh .. i think this way is better for the rhythm idk i feel its good now
  8. 00:11:396 (6) - this isn't strong enough for it to be this far from the previous note. ok i will decrease it
  9. 00:12:333 (2,4) - please make this a perfect stack. it looks not very good as is because there is no reason to have the gap that small which makes it looks accidental. Fixed it thanks
  10. 01:01:786 (5) - please don't stack this, its a crucial part - a build up. this should have 5 to 6 should have a lot more emphasis Ok i DS it
  11. same with 01:02:021 (6) - to 01:02:490 (1) - ^
  12. 01:11:630 - make this clickable hmm i swtched between 3 and 4 and i idk ifitss fit the song or not i will ask for help
  13. 01:31:552 (2,3,4,5,6) - don't over lap this on 01:30:849 (1) - because it looks bad when you do. i will rethink at this part again

There is a lot of really cool concepts in here. a few more mods(from people who know what they are talking about) and it should be ready for ranked in my opinion. Good luck!


Thanks for your mod it was really helpful

eclipselotus wrote:

NMFrom my Weekend Modding Queue

Normal
Normal:
・00:04:833 (2,3) - since you using angle slider the current flow feel a bit awkward, move them to x312 y208 and light the curve slightly. the hs should put on start slider tho I just removed the angle slider to the same next slider ..
・00:07:177 (6) - move it slightly to left so its perfectly stacked with next (3) Fixed thanks
・00:07:646 (7) - avoid that circle overlapping moved it a litter bit to the left
・00:13:271 (4) - flow breaker indeed. try to move it to x188 y248 and the rest following for better flow thats realy awesome idea thanks
・00:17:021 (1,2) - i see that you trying to make blanket, heres a tip ~ move the point for blanket in this case (1) to timing behind (3) (its ok if the rhytm become fall apart) soon you will see slight apporoach circle to (1) and use that to get blanket that you want. once you finish replace the blanket point to rhytm where it belong at ok fixed it
・00:19:365 (1) - well, i would prefer 1/2 slider and a note No i will keep it
・00:25:224 - prolly this is placing you looking for http://puu.sh/qiCVI/2777bd96f3.jpg thats good idea
・00:36:708 (5) - move the end slider to x276 y126, and (5,1) meant to blanket to isnt it? it is like that ..
・00:39:990 (2,1) - blanket imo fixed
・00:52:880 (7,1) - move to x296 y280 awesome
・00:54:521 (4) - move the angle to middle of slider Done
・00:56:396 (8) - a straight ling down a bit awk actually, move it to left about 4 grid ok
・01:03:427 (2) - do angle rotate (ctrl+shft+r) SC 36 Done
・01:17:490 (4,5) - flow improve hmm no
・01:19:833 (1,2) - another blanket? fixed
・01:30:146 (5) - avoid that overlap ok
・01:39:052 (2) - let it flowing since it was goind to end. move to x160 y104 wow thats good
・01:42:333 (4) - this curve looks a bit rough, simply delete curve point and add it again ok done
you figured the rhytm preety well, but you need some improvement for pattern. simply explore more .w.

Hard
Hard:
・00:00:615 (1,2) - not sure you trying to blanket or shadowing curve there it is blanketed
・00:05:771 - reccomend this http://puu.sh/qiDpr/0ed499df23.jpg ok dokey i fixed it like you suggetion its really awesome thanks
・00:12:685 (2,3,4) - make it more clear just like the first one, it going to blanket or shadowing curve Well i will just leave it as it is
・00:16:318 (2) - proper ds here, the vocal just starting ok fixed
・00:17:958 - here you go http://puu.sh/qiDw7/180013fb9f.jpg Nice Nice
・00:25:224 (3,1) - this a bit hard to read considering this is hard diff i really hope i fixed it now
・00:38:115 (1) - do down curve instead for curve after angle no i will keep it
・01:06:240 (1,2) - smooth that blanket Done
・01:13:271 (4,1) - make both blanket each other? just do angle rotate sr for (1) Nope i will rather keep it
Just need a more slight polish for this diff to be perfect~
Thats all i can do for now, still feel a bit dizzy even after take lot of rest
sorry for long pendng ~ best of luck for this
good song btw

Thanks alot for your awesome mod ,. it helps me alot ..
-Kyu
Hi~

M4M here~

General
Remove the tag Error since it's already in the title

Hard
00:21:474 (2) - maybe nudge it left just a bit maybe

Error
00:51:005 (6) - NC?
00:53:115 (5) - ^
01:14:911 (1,2,3) - make it straight,i've rotated it and it's not straight.Or,you make it look like it's not straight,your choice
01:30:380 (6) - move it down a bit maybe,idk it looks much better

samplefish's insane
00:07:177 (7) - NC
00:29:911 (3) - ^
00:44:443 (8) - Slider is too long,theres a sudden slider after it,change it
01:15:849 (7) - NC
01:17:490 (1) - Sudden slider,imagine if HDDT players are playing this
01:30:849 (6) - ^
01:32:255 (1) - Remove NC


I'm sorry if it's too short,your beatmap is awesome!
Topic Starter
DeletedUser_2179411

ExKyu wrote:

Hi~

M4M here~

General
Remove the tag Error since it's already in the title i did it now

Hard
00:21:474 (2) - maybe nudge it left just a bit maybe No i will keep it like that ..

Error
00:51:005 (6) - NC? ok
00:53:115 (5) - ^ ^
01:14:911 (1,2,3) - make it straight,i've rotated it and it's not straight.Or,you make it look like it's not straight,your choice i like it that way
01:30:380 (6) - move it down a bit maybe,idk it looks much better i will keep it


I'm sorry if it's too short,your beatmap is awesome!
Thanks for your small mod .. ^^
Xiaolin
هلا o/
مود عشان فيكس

General

Lapis Aoki wrote:

  1. Title should be "Error -Japanese Ver.- according to the offical mv.
  2. As for the tags "Error korean band" isn't important. So, remove it.
  3. This is the Japanese version, so I don't think Kpop should be included in the tags.
  4. I think you should add the name of the members in the tags, and which agency they're from, and the name of the album aswell.
Please fix. ^ I don't think you saw it before. D: Also, why're the colors pink, blue, or purple? IMO, it doesn't fit the BG, since it's blackish and greyish.

Easy
  1. Is it just me of spacing is inconsistent between some notes? Did you use DS for all notes in this diff? x.x
  2. 00:12:802 (2,3) - Blanket is a bit off, could be improved.
  3. 00:17:021 (3,4,1) - ^
  4. 00:21:708 (3,1) - ^
  5. 00:26:396 (4,1) - ^
  6. 00:26:865 (1,2,3) - Honestly, I feel like the flow here is weird, consider doing something like this.
  7. 00:35:302 (3,4) - Blanket is weird here as well.
  8. 00:35:771 (4,5) - This also seems weird, in my personal opinion. The flow here could be improved and easier by moving x:169 y:170.
  9. 00:38:115 (1,2,3) - Weird flow here as well. https://osu.ppy.sh/ss/5781887
  10. 00:41:865 (1,2,3,4,5,1) - Why is (4) overlapped with (1)? Avoid this overlap please, it's hard for easy players to read. >< Maybe this could be better. Also, as for (2,3,4,5,1) I don't you should spam circles here.
  11. 00:46:083 (2) - Slightly overlapping with the HP bar, please move it down.
  12. 00:47:490 (4,5) - Personally, the flow here also seems weird, could be improved by moving (5) to x:208 y:308.
  13. 00:51:708 (5,6) - Blanket improvement.
  14. 00:54:052 (3,4) - ^
  15. 01:02:490 (2,3) - ^
  16. 01:10:458 (2,3,5) - ^
  17. 00:13:271 (6,1,2,3,4,5) - Please don't spam circles, it's hard for easy players. x.x
  18. 01:16:083 (1,2) - IMO, I don't think NC should start from here, and it should rather start from (2), because at (2)'s end there's a finish. Remove the NC from (1) and add an NC at (2).
  19. 01:17:958 (1,2) - Blanket improvement.
  20. 01:20:771 (6,1) - ^
  21. 01:23:583 (2,3,1) - Flow here could also be improved. https://osu.ppy.sh/ss/5782005
  22. 01:39:990 (1,2,3) - This part could also be confusing for easy players, could be easier by making (1) and (2) a slider.

Normal
  1. Just like easy, did use DS for all notes?
  2. 00:02:021 (4,5) - Blanket problem.. Fix it..
  3. 00:13:974 (5,6) - Why is (6) beside (5)'s slider? It's a bit confusing for normal players. Consider moving (6) to x:46 y:169.
  4. 00:23:115 (1,2,1) - Flow here could be improved. http://osu.ppy.sh/ss/5782058
  5. 00:26:865 (4) - IMO, I think you should make a blanket with (3), it would make a better flow. https://osu.ppy.sh/ss/5782062
  6. 00:47:021 (3,4,5,6,7) - Weird flow here as well. http://osu.ppy.sh/ss/5782079
  7. 00:54:521 (4,5) - Blanket improvement.
  8. 01:03:427 (2,3,4) - ^
  9. 01:14:443 (3,1,2) - ^

Hard
  1. 00:00:615 (1,2,3) - The flow seems weird as well. Starting with (1) and (2) these two sliders seem to be in a wrong position IMO, would be better if you redid the flow to something like this.
  2. 00:05:771 (3) - This slider's shape could be improved if you moved the slider's end tick slightly down.
  3. 00:13:271 (3,4) - Like I said before, the flow here between these two sliders seems off, consider doing something like this.
  4. 00:18:427 (7,8) - Blanket improvement.
  5. 00:34:365 (1,2,3) - ^
  6. 00:47:255 (7,1) - ^
  7. 00:49:365 - Missed a beat here on purpose or..? Anyways, would be better if you added a note here, cause something seems off here.
  8. 01:03:427 (1,2,3,1) - Blanket improvement here as well.
  9. 01:15:849 (1,2) - ^
  10. 01:20:068 (3,4) - ^

Ky's Insane
  1. I don't know about this one.. But, why are there jumps at the VERY FIRST beginning? I understand that this is an insane, but, it doesn't mean you have to add random jumps. And, there're some unneeded overlaps, for example, here: 00:39:990 (1,2) - I feel like this overlap is useless for a clamish part like this, and plus, it's pretty much confusing. Annnnd, I found something like, "close in rhythm but yet far in composing" or something like that? Anyways, here's what I meant: At 00:58:740 (1,2) - If you looked at the rhythm, they're close to each other, but, when you placed them, you made them far from each other, why? I think this would cause confusion, please avoid doing something like that.

samplefish's Insane
  1. 00:44:443 (8,1) - DS here..? Cause they're really far, but in the rhythm they're close.. x.x
  2. 01:13:740 (1) - I don't think a finish is needed here..
  3. 01:28:740 - The part here should rather be clickable than making it a slider, because there's an important beat here.
  4. 01:32:021 (11) - The whistle here doesn't really fit..
Sorry if my mod isn't THAT understandable. Anyways, good luck!
Topic Starter
DeletedUser_2179411

Lapis Aoki wrote:

هلا o/
مود عشان فيكس

[notice]

General

Lapis Aoki wrote:

  1. Title should be "Error -Japanese Ver.- according to the offical mv.
  2. As for the tags "Error korean band" isn't important. So, remove it.
  3. This is the Japanese version, so I don't think Kpop should be included in the tags.
  4. I think you should add the name of the members in the tags, and which agency they're from, and the name of the album aswell.
Please fix. ^ I don't think you saw it before. D: Also, why're the colors pink, blue, or purple? IMO, it doesn't fit the BG, since it's blackish and greyish.

^ I fixed all of the above .. and added the name members thanks alot , and about the coloring i like it that way since i heard gray is bad so i avoid it ..

Easy
  1. Is it just me of spacing is inconsistent between some notes? Did you use DS for all notes in this diff? x.x i checket it all its perfect for me but i will do more rechecking ..
  2. 00:12:802 (2,3) - Blanket is a bit off, could be improved. Fixed
  3. 00:17:021 (3,4,1) - ^ ^
  4. 00:21:708 (3,1) - ^ ^
  5. 00:26:396 (4,1) - ^ ^
  6. 00:26:865 (1,2,3) - Honestly, I feel like the flow here is weird, consider doing something like this. I remapped this part again
  7. 00:35:302 (3,4) - Blanket is weird here as well. ^
  8. 00:35:771 (4,5) - This also seems weird, in my personal opinion. The flow here could be improved and easier by moving x:169 y:170.^
  9. 00:38:115 (1,2,3) - Weird flow here as well. https://osu.ppy.sh/ss/5781887 ^
  10. 00:41:865 (1,2,3,4,5,1) - Why is (4) overlapped with (1)? Avoid this overlap please, it's hard for easy players to read. >< Maybe this could be better. Also, as for (2,3,4,5,1) I don't you should spam circles here. i remapped this part and you idea is good .. but since i remapped it and changed the way it looks before .. beside i don't think i spammed a circles here i just followed the beat ..
  11. 00:46:083 (2) - Slightly overlapping with the HP bar, please move it down. ok thanks for noticing me that (fixed it)
  12. 00:47:490 (4,5) - Personally, the flow here also seems weird, could be improved by moving (5) to x:208 y:308. Thanks thats really good idea
  13. 00:51:708 (5,6) - Blanket improvement. Done
  14. 00:54:052 (3,4) - ^ ^
  15. 01:02:490 (2,3) - ^ From this point till the end i remapped it and fixed the blanket
  16. 01:10:458 (2,3,5) - ^ ^
  17. 00:13:271 (6,1,2,3,4,5) - Please don't spam circles, it's hard for easy players. x.x Ok i will ask someone .. but i think i will keep it
  18. 01:16:083 (1,2) - IMO, I don't think NC should start from here, and it should rather start from (2), because at (2)'s end there's a finish. Remove the NC from (1) and add an NC at (2). ok
  19. 01:17:958 (1,2) - Blanket improvement. Fixed it
  20. 01:20:771 (6,1) - ^ ^
  21. 01:23:583 (2,3,1) - Flow here could also be improved. https://osu.ppy.sh/ss/5782005 Thanks thats awesome idea ..
  22. 01:39:990 (1,2,3) - This part could also be confusing for easy players, could be easier by making (1) and (2) a slider. ok i made one

Normal
  1. Just like easy, did use DS for all notes? Yes i did
  2. 00:02:021 (4,5) - Blanket problem.. Fix it.. Fixed the slider position
  3. 00:13:974 (5,6) - Why is (6) beside (5)'s slider? It's a bit confusing for normal players. Consider moving (6) to x:46 y:169. OK
  4. 00:23:115 (1,2,1) - Flow here could be improved. http://osu.ppy.sh/ss/5782058 ^
  5. 00:26:865 (4) - IMO, I think you should make a blanket with (3), it would make a better flow. https://osu.ppy.sh/ss/5782062 Awesome thaaaanks alot
  6. 00:47:021 (3,4,5,6,7) - Weird flow here as well. http://osu.ppy.sh/ss/5782079 Yep i remapped it again
  7. 00:54:521 (4,5) - Blanket improvement. I hope i fixed it
  8. 01:03:427 (2,3,4) - ^ ^
  9. 01:14:443 (3,1,2) - ^Remapped this part too Thanks

Hard
  1. 00:00:615 (1,2,3) - The flow seems weird as well. Starting with (1) and (2) these two sliders seem to be in a wrong position IMO, would be better if you redid the flow to something like this. Ok i did it now Thanks
  2. 00:05:771 (3) - This slider's shape could be improved if you moved the slider's end tick slightly down. Done
  3. 00:13:271 (3,4) - Like I said before, the flow here between these two sliders seems off, consider doing something like this. No i will keep it
  4. 00:18:427 (7,8) - Blanket improvement. Fixed
  5. 00:34:365 (1,2,3) - ^ ^
  6. 00:47:255 (7,1) - ^ ^
  7. 00:49:365 - Missed a beat here on purpose or..? Anyways, would be better if you added a note here, cause something seems off here. Ok added a note here
  8. 01:03:427 (1,2,3,1) - Blanket improvement here as well.
  9. 01:15:849 (1,2) - ^ ^
  10. 01:20:068 (3,4) - ^ ^

Thanks alot for your mod .. !
Kyle Y
hope it is okay now.

SPOILER
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 30615,62021
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Error - Japanese Ver
TitleUnicode:Error - Japanese Ver
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:Ky's Insane
Source:
Tags:Error Korean band K-pop Kyle Y chaica samplefish
BeatmapID:854015
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Error.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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snowball112
Heya, random taiko mod

chaica's Muzukashii

  1. I think 00:04:365 should be k, it is the same sound as 00:05:068 (10,12).
  2. 00:11:865 (25,26) both k, similar reason to ^
  3. I think it sounds better to change 00:14:208 (30) to d and either remove 00:14:911 or move to 00:15:380 for vocal.
  4. How about 00:25:927 (1,2,3,4) k dkd? Would be reverse structure to 00:21:708 (9,11,12), may be good for overall structure.
  5. Maybe try 00:39:990 (27,28,29,30,31,32) dkd kkd? Better fit with piano and vocal I think.
  6. Would be better to remove 00:42:802 (3) for similar structure to 00:38:115 (23,24,25,26).
  7. Shouldn't 00:50:302 be a d? Not sure why you have k here.
  8. How about 00:53:583 (29,30,31,32) kkd k and 00:54:990 d? Better fit with drums and piano I think.
  9. I think it would be better to change all of 01:03:896 (9,11,12,13) to k and 01:09:286 (27,28,29) to d, fits better with the vocal, and in the first spot you have a higher 1/4 instrument and at the second it is much lower. Is also good to make 01:11:161 (33,34,35) and 01:09:286 (27,28,29) the same for similar sounds I think.
  10. 01:19:599 (59,60,61) all k, and 01:24:286 (75,76,77) ddd and 01:28:036 (4,5,6) all k, the notes on 01:28:036 (4,5,6) are stronger so it would be better to have k triple on the last one.
chaica's Oni

  1. 00:04:365 (11) k, for the high and similar sound to 00:19:365. Same with 00:11:865 (31).
  2. I think you should either remove 00:39:052 or move to 00:39:755 and remove 00:40:224 or so, sounds better with the piano.
  3. Remove 00:42:802 and change 00:42:333 (1,2) to kd, similar reason as ^
  4. Maybe change 00:47:958 to k and remove the note on 00:49:599, is better for structure and emphasis of the long piano sound on 00:49:365.
  5. Better change 00:51:005 (18,19) to kd for the low instrument sound on 00:51:240 and the vocal of 00:50:771 (17,18) is similar, so these would fit well having the same colour.
  6. 01:03:896 (13,14) kd, better fit with instrument and vocal, the stronger sound is on 01:03:896 in both cases.
  7. How about 01:07:880 (33,34,35,36,37,38,39,40) k__d_k_k_d_ddk? Would be nice for instrument and vocal I think
  8. 01:10:927 (45,46) ctrl+g? The sound on 01:10:927 is higher than on 01:12:802 and d fits better on 01:11:161 for the rising and falling vocal in 01:11:161 (46,48,49).
Good luck
Renka

snowball112 wrote:

Heya, random taiko mod

chaica's Muzukashii

  1. I think 00:04:365 should be k, it is the same sound as 00:05:068 (10,12). - reconsider
  2. 00:11:865 (25,26) both k, similar reason to ^ - ^
  3. I think it sounds better to change 00:14:208 (30) to d and either remove 00:14:911 or move to 00:15:380 for vocal. - ok
  4. How about 00:25:927 (1,2,3,4) k dkd? Would be reverse structure to 00:21:708 (9,11,12), may be good for overall structure. - ok
  5. Maybe try 00:39:990 (27,28,29,30,31,32) dkd kkd? Better fit with piano and vocal I think. - umm,nope.
  6. Would be better to remove 00:42:802 (3) for similar structure to 00:38:115 (23,24,25,26). - move to 00:43:036
  7. Shouldn't 00:50:302 be a d? Not sure why you have k here. -
  8. How about 00:53:583 (29,30,31,32) kkd k and 00:54:990 d? Better fit with drums and piano I think.
  9. I think it would be better to change all of 01:03:896 (9,11,12,13) to k and 01:09:286 (27,28,29) to d, fits better with the vocal, and in the first spot you have a higher 1/4 instrument and at the second it is much lower. Is also good to make 01:11:161 (33,34,35) and 01:09:286 (27,28,29) the same for similar sounds I think. - good
  10. 01:19:599 (59,60,61) all k, and 01:24:286 (75,76,77) ddd and 01:28:036 (4,5,6) all k, the notes on 01:28:036 (4,5,6) are stronger so it would be better to have k triple on the last one.
chaica's Oni

  1. 00:04:365 (11) k, for the high and similar sound to 00:19:365. Same with 00:11:865 (31).
  2. I think you should either remove 00:39:052 or move to 00:39:755 and remove 00:40:224 or so, sounds better with the piano.
  3. Remove 00:42:802 and change 00:42:333 (1,2) to kd, similar reason as ^
  4. Maybe change 00:47:958 to k and remove the note on 00:49:599, is better for structure and emphasis of the long piano sound on 00:49:365.
  5. Better change 00:51:005 (18,19) to kd for the low instrument sound on 00:51:240 and the vocal of 00:50:771 (17,18) is similar, so these would fit well having the same colour. - no change
  6. 01:03:896 (13,14) kd, better fit with instrument and vocal, the stronger sound is on 01:03:896 in both cases.
  7. How about 01:07:880 (33,34,35,36,37,38,39,40) k__d_k_k_d_ddk? Would be nice for instrument and vocal I think
  8. 01:10:927 (45,46) ctrl+g? The sound on 01:10:927 is higher than on 01:12:802 and d fits better on 01:11:161 for the rising and falling vocal in 01:11:161 (46,48,49).
Good luck
thank you for modding! very helphul thanks!

muzukashii
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Muzukashii
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:879307
BeatmapSetID:378243

[Difficulty]
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oni
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
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WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Oni
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:827914
BeatmapSetID:378243

[Difficulty]
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Lully
wub.


easy
00:05:771 (3) - for better looks http://puu.sh/qV0aP.jpg
^ if done that 00:04:365 (1) - fix stack~
00:11:396 (6) - 271 322 looks better
00:23:115 (1) - fix blanket
00:26:865 (1) - ^
01:12:333 (5) - why not same shape as 01:10:458 (2) - ?
01:13:271 (6,1,2,3,4,5) - so much circles are not good for easy diffs, 3 circles after each other are enough, place some sliders
01:24:990 (4) - nc

the flow here feels very weird..
i explained what i mean in error.

error 404
00:00:615 (1,2,1,2,1,2,1,2) - try to focus on the piano sounds - the current thingy sounds offbeat af
00:08:115 (1) - why this sliderart? doesnt fits

the rythm sounds pretty messed up here, the mapping style remembers me of 2011 and your nc's.. whyy.

place your nc's on strong beats ( white ticks mostly ) or drastic vocal changes.
try to work more with DS ( distance snap ) to keep everything a bit cleaner and the flow.. try to go with the rythm as you place your circles and sliders
the circle and slider stuff feels so random you know? like.. 00:04:833 (1,2,3,4,5,6) - this thingy here is pretty nice but 00:34:833 (2,3,4,5,6,7,1,2,3,4,5) - this feels so random. maybe its just me but.. it feels really meh.

muzukashii
00:04:365 (9) - K
00:05:536 (11,12) - dk
00:09:286 (19,20) - ^
00:12:568 (26) - k
00:09:521 (20) - k
00:10:224 - add d
00:17:255 - add d
00:19:833 (6) - k
00:25:927 (1,2) - dd
00:28:974 - add k
00:30:146 (2) - k pls
00:48:427 (15) - d
00:48:661 - add d
00:51:240 (24) - d
00:51:708 (25) - k
00:54:521 (33) - K
00:56:396 (6) - K
00:56:865 (7) - d
01:24:521 (77) - k
01:25:693 (80) - D
01:26:279 (82) - d
Topic Starter
DeletedUser_2179411

CookieKivi wrote:

wub.


easy
00:05:771 (3) - for better looks http://puu.sh/qV0aP.jpg Its like that ,, what do you mean ?
^ if done that 00:04:365 (1) - fix stack~ Its fixed ..
00:11:396 (6) - 271 322 looks better OK thats sound good Thanks ..
00:23:115 (1) - fix blanket Fixed
00:26:865 (1) - ^ ^
01:12:333 (5) - why not same shape as 01:10:458 (2) - ? Cause i blanketed it with the circles ..
01:13:271 (6,1,2,3,4,5) - so much circles are not good for easy diffs, 3 circles after each other are enough, place some sliders oki did i add some slider there
01:24:990 (4) - nc Ok

the flow here feels very weird..
i explained what i mean in error.

error 404
00:00:615 (1,2,1,2,1,2,1,2) - try to focus on the piano sounds - the current thingy sounds offbeat af Hmm i will keep it now
00:08:115 (1) - why this sliderart? doesnt fits OK i fixed this slider

the rythm sounds pretty messed up here, the mapping style remembers me of 2011 and your nc's.. whyy.

place your nc's on strong beats ( white ticks mostly ) or drastic vocal changes.
try to work more with DS ( distance snap ) to keep everything a bit cleaner and the flow.. try to go with the rythm as you place your circles and sliders
the circle and slider stuff feels so random you know? like.. 00:04:833 (1,2,3,4,5,6) - this thingy here is pretty nice but 00:34:833 (2,3,4,5,6,7,1,2,3,4,5) - this feels so random. maybe its just me but.. it feels really meh. OK i will see what i can do to it ..
baysman
Hi

Easy
00:36:708 (5) - what about to change this slider like that 00:40:458 (3) - it will sound good

Ky's Insane
00:15:615 (1,2) - I think between those objects need reverse slider like this

Samplefish's Insane
nothing to change

Error
nothing to change

I hope my mod will be helpful. Good luck with your map.
Topic Starter
DeletedUser_2179411

baysman wrote:

Hi

Easy
00:36:708 (5) - what about to change this slider like that 00:40:458 (3) - it will sound good Its good idea


Error
nothing to change

I hope my mod will be helpful. Good luck with your map.

Thanks for you for your small mod ..
Beomsan
from my q
this map seems good since already get many mods.
so I looked only one map. (quick mod)
also these things are just my suggestions, feel free to ignore please~

[Error]
  1. 00:50:302 (4) - I think 3/4 slider is not fit at all. I heard clickable sound at 00:50:654 -
  2. 00:51:005 (1,2,3,4,5) - I think current flow seems hard so... my recommend https://osu.ppy.sh/ss/5996046
  3. 00:59:560 (8,1,2,3,4) - quite strange. why did you not do like https://osu.ppy.sh/ss/5996056 this? also rhythm is awkward too.https://osu.ppy.sh/ss/5996067 just try it and you are good
that's all from me
sorry for poor mod. good luck!
Topic Starter
DeletedUser_2179411

Beomsan wrote:

from my q
this map seems good since already get many mods.
so I looked only one map. (quick mod)
also these things are just my suggestions, feel free to ignore please~

[Error]
  1. 00:50:302 (4) - I think 3/4 slider is not fit at all. I heard clickable sound at 00:50:654 - Yeah you are right ,, added a note there
  2. 00:51:005 (1,2,3,4,5) - I think current flow seems hard so... my recommend https://osu.ppy.sh/ss/5996046 It is like that !
  3. 00:59:560 (8,1,2,3,4) - quite strange. why did you not do like https://osu.ppy.sh/ss/5996056 this? also rhythm is awkward too.https://osu.ppy.sh/ss/5996067 just try it and you are good Hmm iwill keep it as it is
that's all from me
sorry for poor mod. good luck!

Thanks for your mod
Renka

CookieKivi wrote:

wub.

muzukashii
00:04:365 (9) - K - nope
00:05:536 (11,12) - dk - ok
00:09:286 (19,20) - ^ - nope
00:12:568 (26) - k
00:09:521 (20) - k
00:10:224 - add d
00:17:255 - add d
00:19:833 (6) - k - ok
00:25:927 (1,2) - dd
00:28:974 - add k
00:30:146 (2) - k pls
00:48:427 (15) - d
00:48:661 - add d
00:51:240 (24) - d
00:51:708 (25) - k -ok
00:54:521 (33) - K - ^
00:56:396 (6) - K - ^
00:56:865 (7) - d - ^
01:24:521 (77) - k
01:25:693 (80) - D
01:26:279 (82) - d
thank you for modding!

mzu
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 72802,76552,87802
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Muzukashii
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:879307
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:6
OverallDifficulty:4
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Error.jpg",0,45
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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30615,-100,4,1,0,70,0,0
45615,-100,4,1,0,80,0,0
62490,-100,4,1,0,90,0,1
92490,-100,4,1,0,60,0,0
103740,-100,4,1,0,55,0,0
104208,-100,4,1,0,50,0,0
104677,-100,4,1,0,45,0,0
105146,-100,4,1,0,40,0,0
105615,-100,4,1,0,35,0,0
106083,-100,4,1,0,30,0,0
106552,-100,4,1,0,25,0,0


[Colours]
Combo1 : 193,193,255
Combo2 : 255,204,230
Combo3 : 179,217,255

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oni
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
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[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:chaica's Oni
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:827914
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256,192,45615,1,4,0:0:0:0:
256,192,46083,1,8,0:0:0:0:
256,192,46552,1,0,0:0:0:0:
256,192,46786,5,0,0:0:0:0:
256,192,47020,1,8,0:0:0:0:
256,192,47490,1,0,0:0:0:0:
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256,192,48193,1,8,0:0:0:0:
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256,192,48544,1,0,0:0:0:0:
256,192,48661,1,0,0:0:0:0:
256,192,48896,1,8,0:0:0:0:
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256,192,50302,1,0,0:0:0:0:
256,192,50419,1,0,0:0:0:0:
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256,192,52880,1,8,0:0:0:0:
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256,192,57099,1,8,0:0:0:0:
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256,192,57333,1,8,0:0:0:0:
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256,192,57802,1,0,0:0:0:0:
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224,192,58388,1,0,0:0:0:0:
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256,192,67529,1,0,0:0:0:0:
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352,192,68349,1,0,0:0:0:0:
256,192,68583,1,8,0:0:0:0:
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256,192,69404,1,0,0:0:0:0:
256,192,69521,1,8,0:0:0:0:
256,192,69755,1,0,0:0:0:0:
256,192,69990,1,0,0:0:0:0:
256,192,70224,1,12,0:0:0:0:
256,192,70693,1,12,0:0:0:0:
256,192,70927,1,0,0:0:0:0:
256,192,71161,1,8,0:0:0:0:
256,192,71279,1,8,0:0:0:0:
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256,192,71630,1,8,0:0:0:0:
256,192,71865,1,0,0:0:0:0:
256,192,72099,1,4,0:0:0:0:
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256,192,72802,1,0,0:0:0:0:
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256,192,73740,1,8,0:0:0:0:
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256,192,74443,1,0,0:0:0:0:
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256,192,80771,1,0,0:0:0:0:
256,192,80888,1,8,0:0:0:0:
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256,192,81122,1,0,0:0:0:0:
256,192,81240,1,8,0:0:0:0:
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256,192,81708,1,8,0:0:0:0:
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256,192,82529,1,0,0:0:0:0:
256,192,82646,1,8,0:0:0:0:
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256,192,83115,1,0,0:0:0:0:
256,192,83349,1,8,0:0:0:0:
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256,192,84286,1,0,0:0:0:0:
256,192,84404,1,0,0:0:0:0:
256,192,84521,1,0,0:0:0:0:
256,192,84755,1,0,0:0:0:0:
256,192,84990,1,0,0:0:0:0:
256,192,85224,1,12,0:0:0:0:
256,192,85693,1,12,0:0:0:0:
224,192,86161,1,8,0:0:0:0:
256,192,86279,1,8,0:0:0:0:
256,192,86396,1,8,0:0:0:0:
256,224,86630,5,8,0:0:0:0:
256,192,86865,1,0,0:0:0:0:
256,192,87099,1,4,0:0:0:0:
256,192,87568,1,12,0:0:0:0:
256,192,88036,1,8,0:0:0:0:
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256,192,88271,1,8,0:0:0:0:
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256,192,88740,1,0,0:0:0:0:
256,192,88973,1,0,0:0:0:0:
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256,192,89443,1,0,0:0:0:0:
256,192,89677,1,8,0:0:0:0:
256,192,89911,1,8,0:0:0:0:
256,192,90029,1,8,0:0:0:0:
160,128,90146,1,0,0:0:0:0:
256,192,90380,1,8,0:0:0:0:
256,192,90849,1,8,0:0:0:0:
256,192,91083,1,0,0:0:0:0:
256,192,91318,1,0,0:0:0:0:
256,192,91552,1,8,0:0:0:0:
256,192,91669,1,8,0:0:0:0:
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256,192,91904,1,0,0:0:0:0:
256,192,92021,1,8,0:0:0:0:
256,192,92255,1,0,0:0:0:0:
256,192,92490,12,0,94130,0:0:0:0:
256,192,94599,5,0,0:0:0:0:
256,192,95068,5,8,0:0:0:0:
256,192,95302,1,0,0:0:0:0:
256,192,95771,5,0,0:0:0:0:
256,192,96005,1,8,0:0:0:0:
256,192,96240,1,0,0:0:0:0:
256,192,96708,1,0,0:0:0:0:
256,192,97177,5,8,0:0:0:0:
256,192,97646,5,0,0:0:0:0:
256,192,97880,1,8,0:0:0:0:
256,192,98349,1,8,0:0:0:0:
256,192,98583,1,0,0:0:0:0:
256,192,98818,1,0,0:0:0:0:
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256,192,99286,1,0,0:0:0:0:
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256,192,99990,1,4,0:0:0:0:
256,192,100927,1,8,0:0:0:0:
256,192,101630,1,0,0:0:0:0:
256,192,102333,1,0,0:0:0:0:
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256,192,103740,12,0,106552,0:0:0:0:
Underdogs
hi

little irc chat
2016-09-04 19:15 Rose Melody: hello
2016-09-04 19:15 Underdogs: np
2016-09-04 19:15 Rose Melody: xD
2016-09-04 19:15 Underdogs: make it fast
2016-09-04 19:15 Rose Melody: ACTION is listening to [https://osu.ppy.sh/b/932381 VIXX - Error - Japanese Ver.]
2016-09-04 19:16 Underdogs: wait
2016-09-04 19:17 Rose Melody: ok
2016-09-04 19:17 Rose Melody: ok
2016-09-04 19:18 Underdogs: ACTION is listening to [https://osu.ppy.sh/b/847066 VIXX - Error - Japanese Ver.]
2016-09-04 19:18 Underdogs: easy
2016-09-04 19:18 Rose Melody: ok
2016-09-04 19:18 Underdogs: c00:15:615 (1) -
2016-09-04 19:18 Underdogs: wait
2016-09-04 19:18 Underdogs: 00:15:146 (5,1) -
2016-09-04 19:18 Underdogs: these two didnt blanket properly
2016-09-04 19:19 Rose Melody: ok done
2016-09-04 19:20 Underdogs: 00:47:490 (4,5) -
2016-09-04 19:20 Underdogs: these two are better in a form of a straight slider
2016-09-04 19:21 Rose Melody: ok i will make 4 straight .. but 5 is good looking i guess
2016-09-04 19:21 Underdogs: dont get me wrong
2016-09-04 19:21 Underdogs: 00:47:021 (3,4) - is the same as 00:48:427 (5,1) -
2016-09-04 19:22 Underdogs: but why im suggesting a straight slider is to emphasize the vocal
2016-09-04 19:22 Rose Melody: yeah you are right ..
2016-09-04 19:22 Underdogs: 01:10:458 (2,3,4,5) - these are better mirrored
2016-09-04 19:23 Underdogs: [http://osu.ppy.sh/ss/6014670 like this]
2016-09-04 19:25 Rose Melody: fixed ..
2016-09-04 19:25 Underdogs: 01:41:630 (1,2) - for this, i prefer [https://osu.ppy.sh/ss/6014684 this]
2016-09-04 19:26 Underdogs: let's move on to normal
2016-09-04 19:26 Rose Melody: great ..
2016-09-04 19:26 Rose Melody: ok
2016-09-04 19:28 Underdogs: 00:07:646 (7,2) -
2016-09-04 19:28 Underdogs: these are overlapped
2016-09-04 19:28 Underdogs: the slightest overlap is what disturbed me imo
2016-09-04 19:28 Underdogs: i prefer it if you change
2016-09-04 19:29 Underdogs: but it's up to you
2016-09-04 19:29 Rose Melody: i will keep it for now
2016-09-04 19:29 Underdogs: 00:36:708 (5,1) - blanket potential
2016-09-04 19:29 Underdogs: 00:41:396 (5,1) -
2016-09-04 19:30 Underdogs: 00:41:396 (5,1) - ^
2016-09-04 19:31 Rose Melody: fixed
2016-09-04 19:31 Underdogs: 01:28:740 (2,3,4,5,6) - for some reason these looked like a jump
2016-09-04 19:31 Underdogs: if played on DT
2016-09-04 19:31 Underdogs: that's it for normal
2016-09-04 19:32 Rose Melody: ok
2016-09-04 19:32 Underdogs: moving onto hard
2016-09-04 19:32 Underdogs: 00:28:271 (3) - this didnt flow well for 00:26:865 (1,2) -
2016-09-04 19:33 Underdogs: wait let me give you an example
2016-09-04 19:33 Rose Melody: ok i'll change it
2016-09-04 19:34 Underdogs: [http://osu.ppy.sh/ss/6014757 like this]
2016-09-04 19:35 Underdogs: 00:49:365 (1) - i'd put a slider for emphasis if i were to map this]
2016-09-04 19:35 Underdogs: i suggest 00:49:599 (2) - to replace 00:49:365 (1) -
2016-09-04 19:35 Underdogs: or ctrl+g
2016-09-04 19:36 Rose Melody: ok
2016-09-04 19:38 Underdogs: 01:08:349 (1) -
2016-09-04 19:38 Underdogs: better make it curved like [https://osu.ppy.sh/ss/6014782 this]
2016-09-04 19:39 Underdogs: 01:43:740 (1) - for the spinner
2016-09-04 19:39 Underdogs: i prefer if you map normally rather than putting a spinner
2016-09-04 19:40 Rose Melody: ok
2016-09-04 19:40 Rose Melody: i will bookmark it
2016-09-04 19:40 Underdogs: i think that's it for our session
2016-09-04 19:40 Rose Melody: ok
2016-09-04 19:40 Rose Melody: thanks
2016-09-04 19:40 Underdogs: anytime
2016-09-04 19:40 Underdogs: posting
Wishkey
Yow! From my queue

General

For SampleFish:
drum-hitwhistle2.wav and normal-slidertick3.wav are unused atm but seems untintentional .check 01:28:505 (1) - for N:C3 instead of S:C3 or rename the hitsound to soft-slidertick3.wav and you don't have any D:C2s atm so double check these if thats intentional

Easy
  • 00:05:771 (3,4) - sound better when the rythm is switched here so you have the downbeat clickable and it gives 00:07:177 (5,6) - more impact when the previous note is a slider like you did each previous time
  1. 00:29:208 (3) - really strong end here, would swap the rythm of these 00:29:208 (3,4) - , makes you catch the vocals in the slider and all the powerful notes are clickable
  2. 00:43:740 (2,3,4,5,1) - 5 consecutive circles in a easy diff is a lot especially in the non kiai parts, would change (4,5) into a slider
  3. 00:47:021 (3) - these sounds could actually be really nice presented with a clap hitsound since it kinda sounds like they are clapping the music aswell since its kinda underhitsounded for so much stuff going on in the music (apply across all diffs)
  4. 00:56:865 (1,1) - easy diff still => needs 1 full measure recovery time unfortunatly. You could delete 01:02:021 (1) - since its not part of the kiai still or shorten 00:56:865 (1) - by 1/1 which will still kinda follow that 'eeeeeh' fading out
  5. 01:02:490 (2) - If you chose to shorten instead of deleting the note above make sure to NC this one since its the start of the Kiai
  6. 01:17:021 (1,1) - aside from the NC thingy that needs correcting, the end of 01:17:021 (1) - is a really important beat here since its the start of the second part of the kiai in the song so have this one clickable I'd just swap these rythms 01:17:021 (1,1) - (just saw you did it right in normal so def change this) also soft-addition finish wouldn't hurt here because of those really loud cymbals
Normal
  1. Reduce OD and HP by 1 so you have a better spread between easy-normal-hard right now OD 1 and HP1 for easy and OD4 and HP4 for normal is a bit too much of difference
  2. 00:07:646 (7,2) - try to avoid overlaps like these since its kinda tricky when new players still play with hitburst on. Easy fix here is to select 00:08:583 (2,3) - and move it upright a bit so (3) is on the tail of 00:07:177 (6) - and then adjust 00:08:115 (1) - a few pixels for ds. It'll fix 2 of these bad overlaps at once while still playing the same
  3. 00:16:552 - would either map these or delete these in easy diff aswell, right now its denser in easy then normal which is kinda odd
  4. 00:25:224 (1) - remove NC => 00:26:865 (4) - NC[
  5. 00:44:208 (3) - remove NC/list]
  6. 00:51:240 (4,5) - the rythm change here is reallly odd since the music doesnt change from 00:48:427 (6,7) - , I'd just copy that rythm instead even if it was for diversity bc it sounds really off currently
  7. 00:56:161 - euhm seems like a missing note from what your mainly following here, can make 00:55:927 (7) - a slider
  8. 01:01:552 (2) - really strong end consider changing this into a 1/2 slider + circle (could stack the new circle with 01:02:021 (1) - to create impact)
  9. 01:13:271 (4) - 1/2 slider instead would sound a lot better to give 01:13:740 (1,2) - more impact with the 1/1s gaps being only on those notes
  10. 01:38:349 (1) - the sliderbodywhisle sounds a bit weird here to have it only on this note, either add one on 01:39:052 (2) - aswell since it still has that chello thingy sound or just delete the bodywhistle if it wasn't intentional
  11. 01:39:990 (1,2) - I liked what you did better in easy here by making these a slider instead, so you have the 3 loud toms clickable and the claps on 01:40:927 (2) - and the tail of 01:42:333 (4) - unclickable. Seems more consistent with the music this way
Hard
  1. 00:17:490 (5,6) - pretty weird rythm mainly bc of 00:17:958 (6) -, the end is a lot strong here with a higher pitch piano and a starting vocal so would play a lot better if this was clickable, like switch the rythm of 00:17:490 (5,6) - would help a lot for example
  2. 00:28:271 (3,1,2) - if your gonna follow the piano for the vocals start either 1/2 earlier so you have the first piano key mapped or start 1/2 later so you have the whole vocals (would go for the section option personally cause you can change the bad overlaps aswell)
  3. 00:42:802 (3) - 1/2 slider instead since the rythm only changes from 00:43:271 (1) - in the music
  4. 00:46:083 (3,4) - would sound a lot better if the rythm was swapped since 00:46:435 - has a drum and you start on a red tick return which tend to play a lot better like you did here 00:50:068 (3) -
  5. 00:53:115 (1) - No jump/emphasizing for the powerfull finish here?
  6. 01:02:490 (1) - same as ^ really deserves something since the kiai starts here aswell as being really powerfull note
  7. 01:05:771 (4,5,6) - seems a really triple since it has no sound on the blue tick. should be between here 01:05:536 (3,4) - since theres the drum. Also I saw you put trips in the second half of the kiai right away so its best to introduce them in the first half aswelll like at 01:04:130 (3) - for example since it has that blue tick drum
  8. 01:13:974 (1) - gonna need a blanket mod in here somewhere so curve the tail a bit more so you have a better double blanket
  9. 01:31:786 (7,8,9) - would be better if this also flowed straight so its the same movement as 01:30:849 (1,2,3,4,5,6) -
  10. 01:45:146 (2) - bit weird to stop here when theres still drums and vocals after this note, would map these and maybe end with a 1/1 slider on 01:46:083 - so the ending will be muted (no muted clickable objects etc and it will also end your diffs on the same time)
  11. Side note here before ^ but I just saw you end with a spinner on extra aswell so its a bit strange to only have hard diff not end with the spinner, it would make more sense if it was the Error since its the last and hardest diff I kinda liked that you mapped it tho so I'd also map it in the Error diff instead of using a spinner there
Error
  1. 00:02:958 (2,1) - really easily avoidable ugly overlap
  2. 00:03:427 (1,2) - stack toghere kinda hard for a 4 star diff and its inconsistent with stuff like these 00:15:615 (1,2) - ,00:17:490 (3,4) - make these all
  3. 00:15:380 (4,1) - flows kinda bad, would would control h or h+j this
  4. 00:20:068 (6) - the tail has an unnesserray green timing point kinda seemed like you meant this to be a 0.75sv one since its the same intensity as the previous 0.75sv section, gonna have to readjust the ds a bit if it was unintentional
  5. 00:41:396 (5,6,7) - really bad flow here since your still in the movement of 00:40:458 (1,2,3,4,5) - it'd play a lot better if 00:41:630 (6,7,1) - these rotated in place to be vertical or more up left, made a pretty picture (hope its not that terrible,wanted to test this site hehe) to show the 2 possible things you could do and the one you have now
  6. 01:02:490 (1) - insanely powerfull note, start of kiai and yet no emphasizing this :/ could make a sextet of 01:00:849 (1,2,3,4,5,6) - for example by placing 6 at 312/236 so it'll give (1) more impact
  7. 01:29:911 (4,5,6,7) - flows kinda bad with those huge direction changes coming out of nowhere in the song
  8. 01:43:740 (1) - see hard diff explanation
  9. kinda feel like this diff could be more polished in terms of visual spacing between notes/slider forms that resprent the missing beats etc but might be your style and its not unrankable so just putting that out there in case it gets mentioned again

Thats about it GL with the map dude! :D
Topic Starter
DeletedUser_2179411

Wishkey wrote:

Yow! From my queue

General

For SampleFish:
drum-hitwhistle2.wav and normal-slidertick3.wav are unused atm but seems untintentional .check 01:28:505 (1) - for N:C3 instead of S:C3 or rename the hitsound to soft-slidertick3.wav and you don't have any D:C2s atm so double check these if thats intentional

Easy
  • 00:05:771 (3,4) - sound better when the rythm is switched here so you have the downbeat clickable and it gives 00:07:177 (5,6) - more impact when the previous note is a slider like you did each previous time Ok .. i Gtrl + g the slider no. 3 and circle 4 .. its sounds way better ..
  1. 00:29:208 (3) - really strong end here, would swap the rythm of these 00:29:208 (3,4) - , makes you catch the vocals in the slider and all the powerful notes are clickable Crtl + g in 3 and 4 .. thanks
  2. 00:43:740 (2,3,4,5,1) - 5 consecutive circles in a easy diff is a lot especially in the non kiai parts, would change (4,5) into a slider Ok .. Done .. its good idea btw
  3. 00:47:021 (3) - these sounds could actually be really nice presented with a clap hitsound since it kinda sounds like they are clapping the music aswell since its kinda underhitsounded for so much stuff going on in the music (apply across all diffs) You are right .. i will do it
  4. 00:56:865 (1,1) - easy diff still => needs 1 full measure recovery time unfortunatly. You could delete 01:02:021 (1) - since its not part of the kiai still or shorten 00:56:865 (1) - by 1/1 which will still kinda follow that 'eeeeeh' fading out ok i added a note there and made the slider in the end
  5. 01:02:490 (2) - If you chose to shorten instead of deleting the note above make sure to NC this one since its the start of the Kiai Ok
  6. 01:17:021 (1,1) - aside from the NC thingy that needs correcting, the end of 01:17:021 (1) - is a really important beat here since its the start of the second part of the kiai in the song so have this one clickable I'd just swap these rythms 01:17:021 (1,1) - (just saw you did it right in normal so def change this) also soft-addition finish wouldn't hurt here because of those really loud cymbals Ok crtl +g them and chaged the mapping style at the end


Normal
  1. Reduce OD and HP by 1 so you have a better spread between easy-normal-hard right now OD 1 and HP1 for easy and OD4 and HP4 for normal is a bit too much of difference ok i don't want that gap between of them so i did what you suggest to me thanks
  2. 00:07:646 (7,2) - try to avoid overlaps like these since its kinda tricky when new players still play with hitburst on. Easy fix here is to select 00:08:583 (2,3) - and move it upright a bit so (3) is on the tail of 00:07:177 (6) - and then adjust 00:08:115 (1) - a few pixels for ds. It'll fix 2 of these bad overlaps at once while still playing the same ok i did that .. and it looks nice ..
  3. 00:16:552 - would either map these or delete these in easy diff aswell, right now its denser in easy then normal which is kinda odd Ok i mapped it .. hope it good !
  4. 00:25:224 (1) - remove NC => 00:26:865 (4) - NC[ Done
  5. 00:44:208 (3) - remove NC/list] ^
  6. 00:51:240 (4,5) - the rythm change here is reallly odd since the music doesnt change from 00:48:427 (6,7) - , I'd just copy that rythm instead even if it was for diversity bc it sounds really off currently Rempped this part
  7. 00:56:161 - euhm seems like a missing note from what your mainly following here, can make 00:55:927 (7) - a slider Done
  8. 01:01:552 (2) - really strong end consider changing this into a 1/2 slider + circle (could stack the new circle with 01:02:021 (1) - to create impact) Yeah thats right .. i agree with this 100% .. thanks
  9. 01:13:271 (4) - 1/2 slider instead would sound a lot better to give 01:13:740 (1,2) - more impact with the 1/1s gaps being only on those notes Great idea
  10. 01:38:349 (1) - the sliderbodywhisle sounds a bit weird here to have it only on this note, either add one on 01:39:052 (2) - aswell since it still has that chello thingy sound or just delete the bodywhistle if it wasn't intentional Oh ~ i didn't notice that .. thanks
  11. 01:39:990 (1,2) - I liked what you did better in easy here by making these a slider instead, so you have the 3 loud toms clickable and the claps on 01:40:927 (2) - and the tail of 01:42:333 (4) - unclickable. Seems more consistent with the music this way Yeah exactly and its fit the map now i think
Hard
  1. 00:17:490 (5,6) - pretty weird rythm mainly bc of 00:17:958 (6) -, the end is a lot strong here with a higher pitch piano and a starting vocal so would play a lot better if this was clickable, like switch the rythm of 00:17:490 (5,6) - would help a lot for example Oh ~ yeah i made 6 a slider in this and made a new slider too
  2. 00:28:271 (3,1,2) - if your gonna follow the piano for the vocals start either 1/2 earlier so you have the first piano key mapped or start 1/2 later so you have the whole vocals (would go for the section option personally cause you can change the bad overlaps aswell) I will keep this cause i feel like i'm following the voice of saying breaaaath so basically i will keep it
  3. 00:42:802 (3) - 1/2 slider instead since the rythm only changes from 00:43:271 (1) - in the music and yeah thats also better idea
  4. 00:46:083 (3,4) - would sound a lot better if the rythm was swapped since 00:46:435 - has a drum and you start on a red tick return which tend to play a lot better like you did here 00:50:068 (3) - oh ~ i didn't even notice that too ..
  5. 00:53:115 (1) - No jump/emphasizing for the powerfull finish here? hmm .. ok 1.5 DS it is it right idk
  6. 01:02:490 (1) - same as ^ really deserves something since the kiai starts here aswell as being really powerfull note stacked with the tail of slider no. 2
  7. 01:05:771 (4,5,6) - seems a really triple since it has no sound on the blue tick. should be between here 01:05:536 (3,4) - since theres the drum. Also I saw you put trips in the second half of the kiai right away so its best to introduce them in the first half aswelll like at 01:04:130 (3) - for example since it has that blue tick drum made it a triple and the second part as well
  8. 01:13:974 (1) - gonna need a blanket mod in here somewhere so curve the tail a bit more so you have a better double blanket ok dokey
  9. 01:31:786 (7,8,9) - would be better if this also flowed straight so its the same movement as 01:30:849 (1,2,3,4,5,6) - hmm ok .. but i made the slider straight downward
  10. 01:45:146 (2) - bit weird to stop here when theres still drums and vocals after this note, would map these and maybe end with a 1/1 slider on 01:46:083 - so the ending will be muted (no muted clickable objects etc and it will also end your diffs on the same time) added a 1/1 slider here
  11. Side note here before ^ but I just saw you end with a spinner on extra aswell so its a bit strange to only have hard diff not end with the spinner, it would make more sense if it was the Error since its the last and hardest diff I kinda liked that you mapped it tho so I'd also map it in the Error diff instead of using a spinner there ok i will remapped that part on Error too
Error
  1. 00:02:958 (2,1) - really easily avoidable ugly overlap opps what was am i thinking of ?
  2. 00:03:427 (1,2) - stack toghere kinda hard for a 4 star diff and its inconsistent with stuff like these 00:15:615 (1,2) - ,00:17:490 (3,4) - make these all Stacked
  3. 00:15:380 (4,1) - flows kinda bad, would would control h or h+j this i made it like z shaped hope its good now
  4. 00:20:068 (6) - the tail has an unnesserray green timing point kinda seemed like you meant this to be a 0.75sv one since its the same intensity as the previous 0.75sv section, gonna have to readjust the ds a bit if it was unintentional deleted
  5. 00:41:396 (5,6,7) - really bad flow here since your still in the movement of 00:40:458 (1,2,3,4,5) - it'd play a lot better if 00:41:630 (6,7,1) - these rotated in place to be vertical or more up left, made a pretty picture (hope its not that terrible,wanted to test this site hehe) to show the 2 possible things you could do and the one you have now
    Dw i got it and i understand what you meant there ..
  6. 01:02:490 (1) - insanely powerfull note, start of kiai and yet no emphasizing this :/ could make a sextet of 01:00:849 (1,2,3,4,5,6) - for example by placing 6 at 312/236 so it'll give (1) more impact ok i think i don't get it but it is looks good ..
  7. 01:29:911 (4,5,6,7) - flows kinda bad with those huge direction changes coming out of nowhere in the song made this star shaped
  8. 01:43:740 (1) - see hard diff explanation
  9. kinda feel like this diff could be more polished in terms of visual spacing between notes/slider forms that resprent the missing beats etc but might be your style and its not unrankable so just putting that out there in case it gets mentioned again remapped it

Thats about it GL with the map dude! :D

thanks for your help .. you really helped me alot ..
Caput Mortuum
hi from my q.

[General]
-

[Error]
Spacing
About spacing: Spacing Emphasis

00:17:021 to 00:30:380 - the DS shouldn't be higher than x1.2.
00:30:615 to 00:51:943 - DS no higher than x1.5
01:28:740 (6,7,1,2,3,4,5,6,7) to 01:28:740 (6,7,1,2,3,4,5,6,7) - Spacing should be consistent and no higher than x2.0. except for 01:13:505 (6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6) and 01:28:740 (6,7,1,2,3,4,5,6,7) because of the drums.

---------------------------------------------------------------------------------------------------

00:00:615 (1,2,1,2,1,2,1,2) - how about making it like this instead? https://osu.ppy.sh/ss/6058863
00:00:615 to 00:14:443 - all white and red ticks should be filled imo.
00:17:490 (3) - slider end in 00:18:193 if you're following vocals.
00:44:208 (1,2,3) - do something like this https://osu.ppy.sh/ss/6059023

[Samplefish' Insane]
00:20:068 - empty? should be filled for consistency.
00:28:505 - ^
00:44:443 (8) - utilize the piano in the background. https://osu.ppy.sh/ss/6058863
01:11:161 (4,5) - too far.
01:14:443 (2,3,4,5) - use the same ds.
01:19:365 (5,6,7,8,9,10,11) - ^
01:24:052 (7,8,9) - ^ I won't mention this again.
01:42:568 (5) - remove.

[Ky's Insane]
00:00:615 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) - make a consistent set of patterns.
00:15:849 - empty? use the piano.
00:17:021 (2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6) - this should have smaller DS than 00:30:615 onward.
01:15:615 (1,2,3,4,5,6) - streams.
01:38:818 (3,4,5,6,7) - spacing. small. same. all notes.
01:41:161 (4) - move to 01:41:396 and end at 01:41:630

---------------------------------------------------------------------------------------------------


That's all. there's still many problems left unmentioned in these diffs, but I can't cover them all.
Sorry if I somehow offend you or causes you problems. Good luck and have a nice day.
samplefish
looked at everyones mods, i dont think id be able to reply to all of them at this point.

if someone really wants to know why i didnt take their advice, they can message me

update
osu file format v14

[General]
AudioFilename: VIXX Error -Japanese Ver.- Music Video (Short ver.).mp3
AudioLeadIn: 0
PreviewTime: 60615
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 52177
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.2

[Metadata]
Title:Error - Japanese Ver.
TitleUnicode:Error - Japanese Ver.
Artist:VIXX
ArtistUnicode:빅스
Creator:Rose Melody
Version:samplefish's Insane
Source:
Tags:HongBin N Leo Ken Ravi Hyuk K-pop Kyle Y chaica samplefish
BeatmapID:932393
BeatmapSetID:378243

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Error.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
615,468.75,4,2,2,50,1,0
30615,-100,4,1,2,60,0,0
44443,-200,4,1,2,50,0,0
45615,-100,4,1,2,50,0,0
53115,-100,4,1,2,60,0,0
54990,-100,4,1,2,70,0,0
56865,-100,4,1,2,80,0,0
62490,-100,4,1,2,90,0,1
77490,-100,4,1,2,90,0,1
90849,-100,4,1,2,90,0,1
92490,-125,4,2,2,50,0,0
104911,-125,4,2,2,40,0,0
105380,-125,4,2,2,30,0,0
105849,-125,4,2,2,20,0,0
106318,-125,4,2,2,10,0,0
106552,-125,4,2,2,0,0,0


[Colours]
Combo1 : 249,184,254
Combo2 : 206,132,255
Combo3 : 152,172,254

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348,254,43740,1,0,0:0:0:0:
435,210,43974,1,0,0:0:0:0:
331,275,44208,1,8,0:0:0:0:
366,140,44443,2,0,P|332:101|311:172,1,160
362,292,45615,6,0,P|327:281|249:259,1,80,4|0,0:0|0:0,0:0:0:0:
132,216,46083,2,0,P|141:250|153:302,1,80,8|0,0:0|0:0,0:0:0:0:
5,158,46552,1,0,0:0:0:0:
114,206,46786,1,0,0:0:0:0:
230,176,47021,1,8,0:0:0:0:
290,72,47255,1,0,0:0:0:0:
125,192,47490,2,0,B|142:252|167:314|167:314|117:305,1,160,0|8,0:0|0:0,0:0:0:0:
31,266,48193,1,0,0:0:0:0:
235,205,48427,2,0,P|253:171|245:97,1,80
252,313,48896,2,0,P|285:330|359:322,1,80,8|0,0:0|0:0,0:0:0:0:
440,211,49365,6,0,L|435:299,1,80,4|0,0:0|0:0,0:0:0:0:
327,127,49833,2,0,L|332:215,1,80,8|0,0:0|0:0,0:0:0:0:
331,346,50302,1,0,0:0:0:0:
248,232,50536,1,0,0:0:0:0:
381,276,50771,1,8,0:0:0:0:
248,319,51005,1,0,0:0:0:0:
331,206,51240,2,0,P|370:189|416:177,1,80,0|0,0:0|0:0,0:0:0:0:
363,84,51708,2,0,P|394:55|434:30,1,80,8|0,0:0|0:0,0:0:0:0:
257,43,52177,2,0,P|216:29|169:21,1,80,0|0,0:0|0:0,0:0:0:0:
119,135,52646,1,8,0:0:0:0:
17,68,52880,1,0,0:0:0:0:
26,222,53115,6,0,L|137:205,1,80,4|0,0:0|0:0,0:0:0:0:
218,295,53583,2,0,L|297:307,1,80,8|0,0:0|0:0,0:0:0:0:
85,313,54052,2,0,L|5:325,1,80,0|0,0:0|0:0,0:0:0:0:
237,193,54521,2,0,L|316:180,1,80,8|0,0:0|0:0,0:0:0:0:
123,52,54990,1,4,0:0:0:0:
225,206,55224,1,0,0:0:0:0:
95,171,55458,1,8,0:0:0:0:
247,41,55693,1,0,0:0:0:0:
356,221,55927,2,0,P|352:250|338:325,1,80
195,202,56396,2,0,P|187:162|182:123,1,80,8|0,0:0|0:0,0:0:0:0:
311,336,56865,5,4,0:0:0:0:
214,172,57099,1,0,0:0:0:0:
408,149,57333,1,8,0:0:0:0:
321,232,57568,1,0,0:0:0:0:
237,54,57802,1,4,0:0:0:0:
432,246,58036,1,0,0:0:0:0:
149,215,58271,1,8,0:0:0:0:
278,331,58505,1,0,0:0:0:0:
344,72,58740,5,4,0:0:0:0:
324,106,58857,1,0,0:0:0:0:
320,145,58974,1,0,0:0:0:0:
324,184,59091,1,0,0:0:0:0:
279,166,59208,5,8,0:0:0:0:
231,159,59325,1,0,0:0:0:0:
184,170,59443,1,0,0:0:0:0:
150,204,59560,1,0,0:0:0:0:
109,165,59677,5,4,0:0:0:0:
116,109,59794,1,0,0:0:0:0:
149,64,59911,1,0,0:0:0:0:
201,43,60029,1,0,0:0:0:0:
245,80,60146,2,0,P|235:123|230:170,1,80
230,158,60849,5,0,0:0:0:0:
332,298,61083,1,0,0:0:0:0:
332,125,61318,1,0,0:0:0:0:
230,264,61552,1,0,0:0:0:0:
394,211,61786,1,0,0:0:0:0:
212,80,62021,2,0,L|237:189,1,80,2|0,0:0|0:0,0:0:0:0:
365,344,62490,6,0,L|195:319,1,160,4|8,0:0|0:0,0:0:0:0:
125,182,63193,1,0,0:0:0:0:
286,151,63427,2,0,L|268:260,1,80,0|0,0:0|0:0,0:0:0:0:
151,27,63896,1,8,0:0:0:0:
268,134,64130,1,0,0:0:0:0:
126,209,64365,1,0,0:0:0:0:
214,341,64599,2,0,L|321:326,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
39,311,65302,1,0,0:0:0:0:
145,190,65536,1,0,0:0:0:0:
196,358,65771,1,8,0:0:0:0:
388,178,66005,1,0,0:0:0:0:
304,359,66240,6,0,L|291:182,1,160,4|8,0:0|0:0,0:0:0:0:
196,280,66943,1,0,0:0:0:0:
400,162,67177,2,0,B|423:108|424:42|424:42|396:44|371:63,1,160,0|8,0:0|0:0,0:0:0:0:
252,102,67880,1,0,0:0:0:0:
417,262,68115,2,0,P|455:246|497:188,1,80
292,281,68583,2,0,P|276:319|287:389,1,80,8|0,0:0|0:0,0:0:0:0:
338,168,69052,1,0,0:0:0:0:
225,86,69286,1,0,0:0:0:0:
425,31,69521,1,8,0:0:0:0:
425,31,69755,6,0,P|422:71|418:129,1,80,0|4,0:0|0:0,0:0:0:0:
332,342,70224,2,0,P|329:302|326:262,1,80,0|8,0:0|0:0,0:0:0:0:
248,107,70693,2,0,P|250:71|262:20,1,80
355,168,71161,1,0,0:0:0:0:
168,253,71396,1,8,0:0:0:0:
168,253,71630,2,0,L|71:238,1,80
314,333,72099,2,0,L|411:318,1,80,0|8,0:0|0:0,0:0:0:0:
372,194,72568,2,0,L|469:179,1,80,0|0,0:0|0:0,0:0:0:0:
219,110,73036,2,0,P|237:153|273:164,1,80,0|8,0:0|0:0,0:0:0:0:
377,34,73505,1,0,0:0:0:0:
377,34,73740,6,0,L|371:210,1,160,4|8,0:0|0:0,0:0:0:0:
476,128,74443,1,0,0:0:0:0:
331,276,74677,1,0,0:0:0:0:
259,139,74911,1,0,0:0:0:0:
474,257,75146,1,8,0:0:0:0:
223,349,75380,2,0,P|193:344|118:335,1,80,0|4,0:0|0:0,0:0:0:0:
153,117,75849,1,0,0:0:0:0:
295,312,76083,1,8,0:0:0:0:
295,71,76318,1,0,0:0:0:0:
153,266,76552,1,4,0:0:0:0:
383,192,76787,1,0,0:0:0:0:
153,117,77021,1,2,0:0:0:0:
295,312,77255,1,0,0:0:0:0:
89,305,77490,6,0,P|97:241|113:135,1,160,4|8,0:0|0:0,0:0:0:0:
268,22,78193,1,0,0:0:0:0:
341,181,78427,2,0,P|341:216|332:264,1,80
164,206,78896,2,0,P|163:170|172:122,1,80,8|0,0:0|0:0,0:0:0:0:
243,327,79365,1,0,0:0:0:0:
378,184,79599,1,0,0:0:0:0:
436,313,79833,1,8,0:0:0:0:
252,224,80068,1,0,0:0:0:0:
394,171,80302,1,0,0:0:0:0:
308,360,80536,1,0,0:0:0:0:
266,87,80771,1,8,0:0:0:0:
266,87,81240,6,0,P|211:62|126:131,1,160,4|8,0:0|0:0,0:0:0:0:
423,183,81943,1,0,0:0:0:0:
423,183,82177,2,0,P|433:98|440:20,1,160,0|8,0:0|0:0,0:0:0:0:
257,133,82880,1,0,0:0:0:0:
343,307,83115,2,0,P|387:297|459:285,1,80
191,345,83583,2,0,P|147:335|75:323,1,80,8|0,0:0|0:0,0:0:0:0:
145,114,84052,1,0,0:0:0:0:
26,206,84286,1,0,0:0:0:0:
272,279,84521,1,8,0:0:0:0:
272,279,84755,6,0,P|311:268|385:253,1,80,0|4,0:0|0:0,0:0:0:0:
477,73,85224,2,0,L|465:165,1,80,0|8,0:0|0:0,0:0:0:0:
347,26,85693,2,0,L|339:120,1,80,0|0,0:0|0:0,0:0:0:0:
349,259,86161,1,0,0:0:0:0:
466,152,86396,1,8,0:0:0:0:
233,67,86630,2,0,P|210:63|133:59,1,80,0|4,0:0|0:0,0:0:0:0:
349,259,87099,2,0,P|364:241|408:178,1,80,0|8,0:0|0:0,0:0:0:0:
181,350,87568,2,0,P|204:353|281:357,1,80
83,157,88036,1,0,0:0:0:0:
157,339,88271,1,8,0:0:0:0:
338,265,88505,1,0,0:0:0:0:
265,84,88740,6,0,P|263:137|263:194,1,80,4|0,0:0|0:0,0:0:0:0:
141,126,89208,1,8,0:0:0:0:
402,61,89443,2,0,L|502:76,1,80,0|4,0:0|0:0,0:0:0:0:
306,181,89911,2,0,L|397:222,1,80,0|8,0:0|0:0,0:0:0:0:
180,335,90380,2,0,L|164:252,1,80,0|4,0:0|0:0,0:0:0:0:
127,98,90849,1,0,0:0:0:0:
304,342,91083,1,8,0:0:0:0:
304,41,91317,1,0,0:0:0:0:
127,285,91551,1,0,0:0:0:0:
414,192,91786,1,0,0:0:0:0:
127,98,92021,1,2,0:0:0:0:
414,192,92255,1,0,0:0:0:0:
127,285,92490,5,4,1:0:0:0:
256,272,93427,2,0,B|303:261|341:279|341:279|367:258|387:248,1,128,2|0,0:0|0:0,0:0:0:0:
470,275,94130,2,0,L|483:134,1,128,2|0,0:0|0:0,0:0:0:0:
283,56,95068,1,0,0:0:0:0:
237,133,95302,1,2,0:0:0:0:
257,220,95536,2,0,P|335:207|391:199,1,128
237,133,96240,6,0,P|172:87|127:52,1,128,2|0,0:0|0:0,0:0:0:0:
133,57,96943,1,0,0:0:0:0:
320,107,97177,1,2,0:0:0:0:
257,220,97411,1,0,0:0:0:0:
257,220,97880,2,0,P|257:266|263:313,1,64,2|0,0:0|0:0,0:0:0:0:
340,352,98349,1,0,0:0:0:0:
425,325,98583,1,2,0:0:0:0:
439,236,98818,1,0,0:0:0:0:
345,133,99052,2,0,L|360:212,1,64,2|0,0:0|0:0,0:0:0:0:
454,136,99521,2,0,L|469:57,1,64,2|0,0:0|0:0,0:0:0:0:
439,236,99990,6,0,P|395:228|299:214,1,128,4|0,0:1|0:0,0:0:0:0:
150,292,100927,2,0,P|194:284|156:228,1,128,8|0,0:0|0:0,0:0:0:0:
64,317,101630,2,0,P|55:272|43:169,1,128,4|0,0:1|0:0,0:0:0:0:
135,114,102333,1,4,0:1:0:0:
44,190,102568,1,0,0:0:0:0:
147,256,102802,2,0,B|189:254|216:231|216:231|227:245|227:245|254:222|274:222,1,128,8|0,0:0|0:0,0:0:0:0:
343,268,103505,1,0,0:0:0:0:
438,192,103740,6,0,P|442:165|449:103,1,64,4|0,0:1|0:0,0:0:0:0:
303,217,104208,2,0,P|320:239|359:288,1,64
348,123,104677,1,8,0:0:0:0:
256,192,104911,12,0,106552,0:0:0:0:
Topic Starter
DeletedUser_2179411

Mein Gauche wrote:

hi from my q.

[General]
-

[Error]
Spacing
About spacing: Spacing Emphasis

00:17:021 to 00:30:380 - the DS shouldn't be higher than x1.2.
00:30:615 to 00:51:943 - DS no higher than x1.5
01:28:740 (6,7,1,2,3,4,5,6,7) to 01:28:740 (6,7,1,2,3,4,5,6,7) - Spacing should be consistent and no higher than x2.0. except for 01:13:505 (6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6) and 01:28:740 (6,7,1,2,3,4,5,6,7) because of the drums.

^i will ask someone about that ..
---------------------------------------------------------------------------------------------------

00:00:615 (1,2,1,2,1,2,1,2) - how about making it like this instead? https://osu.ppy.sh/ss/6058863 No , but i added some notes there ..
00:00:615 to 00:14:443 - all white and red ticks should be filled imo. ^
00:17:490 (3) - slider end in 00:18:193 if you're following vocals. i put a slider there on the blue tick i separate it into 2 sliders .. i feel like its good
00:44:208 (1,2,3) - do something like this https://osu.ppy.sh/ss/6059023 Thanks for the idea .. but i will keep what i made ..

Sorry if I somehow offend you or causes you problems. Good luck and have a nice day.

No you didn't but thank you for modding ..
Pandano
Weeeeee. NM from my queue. Sorry for the belated mod. I got stuck in a load of work :'(

As the rules imply, I will only mod Easy and Normal.

Easy
Playable content
00:05:771 - Inconsistent spacing with (2) before and (4) after
00:24:990 (2,3) - Rearrange this as long as (3) perfectly stacks onto 00:22:177 (4) and blanketed by 00:23:115 (1)
00:26:865 - Could make this look like 00:23:115 (1)
00:30:615 - Inconsistent spacing
00:38:115 - Could curve this better
00:51:240 (4,5,6) - Inconsistent spacing?
00:54:521 - Could curve this better
01:12:333 - Blanket, maybe?
01:16:083 - Place it closer to (4) to make a parallelogram with (2), (3) before
01:19:365 (3,4,5,6) - Make these a small parallelogram by putting (6) closer to (5) and (4)

Hitsounding
01:02:490 - "Finish" here
01:06:240 - ^
01:09:990 - ^
01:17:490 - ^
01:21:240 - ^
01:24:990 - ^

Normal
Playable content
00:02:724 - Closer to (4)
00:56:396 - NC
01:04:365 (2,3,4,5) - In "Normal", it's alright to make these 2 sliders. Stacking them is not suitable for this kind of diff.
01:21:240 - There's always a better slider to create. Your S-shaped one doesn't seem enough:

01:30:615 - NC

Hitsounding
01:02:490 - "Finish" instead of "Whistle"
01:06:240 - ^
01:10:224 (1,2) - These two's slider start should have "Finish" sound (Only slider start) (*)
01:12:100 (1,2) - ^
01:17:490 - "Finish" (Only slider start)
01:21:240 - ^
01:25:224 (2,3) - Same as (*)
01:27:099 (1,2) - ^

Good luck on your map! ^^ Really glad to be of help.

Kyle Y

Mein Gauche wrote:

hi from my q.

[Ky's Insane]
00:00:615 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6,1) - make a consistent set of patterns.
00:15:849 - empty? use the piano.
00:17:021 (2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,6) - this should have smaller DS than 00:30:615 onward.
01:15:615 (1,2,3,4,5,6) - streams.
01:38:818 (3,4,5,6,7) - spacing. small. same. all notes.
01:41:161 (4) - move to 01:41:396 and end at 01:41:630
Sorry that I cannot fix this modding in anyway
what is meant by "make a consistent set of patterns.", why a diff need to be consistent instead of acceptable, readable and playable pattern?could you mind to give me reason for the modding, with example preferred.

---------------------------------------------------------------------------------------------------


That's all. there's still many problems left unmentioned in these diffs, but I can't cover them all.
Sorry if I somehow offend you or causes you problems. Good luck and have a nice day.
DigiDrake
small mod :/

Error
00:29:911 (4,5) - was thinking of something like this ?
00:32:958 (1) - Maybe move this slider up a little bit
00:36:943 (2) - Move Circle?
00:37:646 (4,5) - Consider this
01:02:021 (6) - slight change to slider
01:17:958 (3) - move this circle ?

Short mod because this is very well mapped :'))
Topic Starter
DeletedUser_2179411

Pandano wrote:

Weeeeee. NM from my queue. Sorry for the belated mod. I got stuck in a load of work :'(

As the rules imply, I will only mod Easy and Normal.

Easy
Playable content
00:05:771 - Inconsistent spacing with (2) before and (4) after Sorry but what ?
00:24:990 (2,3) - Rearrange this as long as (3) perfectly stacks onto 00:22:177 (4) and blanketed by 00:23:115 (1) Fixed
00:26:865 - Could make this look like 00:23:115 (1) I will keep it like that
00:30:615 - Inconsistent spacing ^
00:38:115 - Could curve this better its blanket with the next circle
00:51:240 (4,5,6) - Inconsistent spacing? Nope
00:54:521 - Could curve this better Fixed , thanks
01:12:333 - Blanket, maybe? it is blanket
01:16:083 - Place it closer to (4) to make a parallelogram with (2), (3) before ok
01:19:365 (3,4,5,6) - Make these a small parallelogram by putting (6) closer to (5) and (4) ^

Hitsounding
01:02:490 - "Finish" here
01:06:240 - ^
01:09:990 - ^
01:17:490 - ^
01:21:240 - ^
01:24:990 - ^ Added all

Normal
Playable content
00:02:724 - Closer to (4) ok
00:56:396 - NC ok
01:04:365 (2,3,4,5) - In "Normal", it's alright to make these 2 sliders. Stacking them is not suitable for this kind of diff. I will keep it
01:21:240 - There's always a better slider to create. Your S-shaped one doesn't seem enough: BUT i like it that way Dx

01:30:615 - NC no

Hitsounding
01:02:490 - "Finish" instead of "Whistle"
01:06:240 - ^
01:10:224 (1,2) - These two's slider start should have "Finish" sound (Only slider start) (*)
01:12:100 (1,2) - ^
01:17:490 - "Finish" (Only slider start)
01:21:240 - ^
01:25:224 (2,3) - Same as (*)
01:27:099 (1,2) - ^fixed them all

Good luck on your map! ^^ Really glad to be of help.
Thank you so much

DigiDrake wrote:

small mod :/

Error
00:29:911 (4,5) - was thinking of something like this ? Good idea
00:32:958 (1) - Maybe move this slider up a little bit ok
00:36:943 (2) - Move Circle? yeah why not
00:37:646 (4,5) - Consider this yeah
01:02:021 (6) - slight change to slider ok
01:17:958 (3) - move this circle ? ^

Short mod because this is very well mapped :'))
Thanks for your mod ..
kanor
Hi, from my modding Q
[Easy]
00:36:708 (5,1) - better blanket
00:56:396 (1) - revoke the NC
01:06:240 (1) - red point cant be out of the grid, its unrankable i remember
01:10:458 (2,3) - blanket may be more pretty
01:11:865 (4,5) - ^
01:17:490 (1,2) - better blanekt

[Normal]
00:17:021 (1) - if you NC here, why you do not NC the same places like 00:21:240 (4) - ?
01:03:427 (1) - recommend to revoke the NC

[Hard]
00:19:365 (8) - why not NC this
00:25:458 (1) - revoke the NC cus i think is useless
00:29:208 (1) - ^
00:44:677 (1) - CTRL+G may get a better flow
00:58:740 (1,2,3,4,5,6) - unfittable pattern in a Hard diff. stack them is better
01:02:490 (1,2,3,4) - you must give us a convincing reason for why you use different ds at the same ryhthm in the hard diff, or for mostly of player it is unreadable

most of your diff have a problem of NC, I deeply advice you to find someone to improve . NC is usually used for split the rhythm, too many times NC in a rhythm is confusing.

[Ky's insane]
only some genal advices
too many uncomfortable and useless 3/4 sliders with long ds circle , its difficult to identify them from 1/2 sliders and cirlce, which make the whole diff looks messy

00:29:208 (2) - there is a beat at 00:29:443 - so i advice you to change it into 1/2 slider

unfittable patterns like 01:02:021 (1,1,2) -

it doesnt follow the song but just express the mapper's idea, which may be cool but hard to play. What's more, if you are eager to use the idea, you'd better use it at the same beat like 01:05:302 (4,5,6,7,1) - only in this way can you make your diff seems clean and readable

[sample]
Good idea, but seems to have some details to fix

00:00:615 (1,2,3,4,5,6,7,8,9,10) - at the beginning you use this beat, but after it you use a simpler pattern....why you put such a difficult beginning but come with a weak following? maybe exchange it may be better.

00:56:865 (1,2,3,4,5,6,7,8) - why you dicrease the ds at 00:57:333 (3,4) - ? if you make a tend to increase the ds with the a jump ,just follow it all the pattern

look around the whole part, as a insane diff ,you should have a basic ds instead of random jump. that's where most new mapper will make a misstake. You'd better have the ability to explain why you put the note here

Erro has the same problem at basic DS.
GL :)
Topic Starter
DeletedUser_2179411

kanor wrote:

Hi, from my modding Q
[Easy]
00:36:708 (5,1) - better blanket It is blanket
00:56:396 (1) - revoke the NC ok
01:06:240 (1) - red point cant be out of the grid, its unrankable i remember oh ok fixed
01:10:458 (2,3) - blanket may be more pretty i made it like that to fit the pattern
01:11:865 (4,5) - ^ ^
01:17:490 (1,2) - better blanekt it is balnket

[Normal]
00:17:021 (1) - if you NC here, why you do not NC the same places like 00:21:240 (4) - ? cause i NC here 00:19:365 - and i feel like there is no reason to NC there ..
01:03:427 (1) - recommend to revoke the NC removed

[Hard]
00:19:365 (8) - why not NC this Done
00:25:458 (1) - revoke the NC cus i think is useless ok
00:29:208 (1) - ^ No here i feel like these is changes in the background ..
00:44:677 (1) - CTRL+G may get a better flow yeah thats good idea
00:58:740 (1,2,3,4,5,6) - unfittable pattern in a Hard diff. stack them is better Stacked
01:02:490 (1,2,3,4) - you must give us a convincing reason for why you use different ds at the same ryhthm in the hard diff, or for mostly of player it is unreadable i felt like this part fit but if its unreadable i changed it now

most of your diff have a problem of NC, I deeply advice you to find someone to improve . NC is usually used for split the rhythm, too many times NC in a rhythm is confusing. yeah .. i will ask for help ..



GL :) Thanks for your mod ..
Jonarwhal
No KD
Only change things that seem good to you!

[Easy]
  1. 00:01:083 (2,3,4) - The flow is very strange here. The player has to make very sharp turn movements, and the map has just started. I've taken a few screenshots to help illustrate what I mean by this. I marked the path the player must follow in yellow, and I marked the sharp turns in red.
    To fix this, you should consider what would make gameplay more comfortable for the player. It seems like you have some understanding of flow, judging on the rest of this this difficulty, but you will need to change something about this section to fix it. Here is one example of something you could do, but you could probably think of something more original and better.
  2. 00:15:615 (1,2) - Fix the blanket, if that's something you care about.
  3. 00:15:615 (1,4) - To avoid the overlap there, rotate 00:17:958 (4,5) - these ~15° anti-clockwise, it should look like this:
  4. 00:18:428 (5,1) - blanket? it plays better imo
  5. 00:20:771 (2,3) - You make another flow mistake here. Using a right (90°) angle usually makes the flow bad and the gameplay difficult.
  6. 00:26:396 (4,1) - Fix the blanket, if that's something you care about, you need to check for this yourself.
  7. 00:47:021 (3,4,5,1) - problem with flow again, you need to check for this yourself
  8. 01:02:490 - Starting here, I think you would benefit from adding a clap to every other white tick. These white ticks to be specific:
    01:02:958 -
    01:03:896 -
    01:04:833 -
    01:05:771 -
    01:06:708 - etc.
    I'll stop there with the STD because this is a no KD mod, and you could apply similar suggestions in other difficulties.
[chaica's Muzukashii]
  1. 00:00:615 (1,2) - Make this Either K k or D d because it's a very similar pitch and it should at least match in color.
  2. 00:04:365 (9,10) - Make these two match completely, they are the same pitch. Either make it kk or dd, but make it consistent with the first suggestion.
  3. 00:08:115 (17) - Change this to D, because the pitch is lowering 00:07:646 (16,17) - here, so using a K 00:08:115 (17) - here doesn't really make sense.
  4. 00:09:521 (20) - Switching this to k more consistent with previous patterns.
  5. 00:14:443 (31) - Add a d here. You missed a piano note.
  6. 00:15:615 (35,36) - Make these the same color, since you're following the lyrics and this is the same lyric pitch.
  7. 00:19:365 (42,43) - Because the pitch is lowering 00:18:896 (41,42) - here, it doesn't make sense to have 00:19:365 (42) - this be a k.
  8. 00:21:943 (47) - Change this to a d, because the pitch is lowering, a d sounds more accurate there. Also this puts emphasis on the strong piano
  9. 00:22:177 (48) - here.
  10. 00:23:583 (51,52) - & 00:24:990 (54,55) - Ctrl+g these patterns. Since the second note has a higher pitch in each, it should be represented by the k. Imo,
  11. k really complements the higher pitches in this song.
    ...
  12. 00:48:193 (112) - d to differentiate this pattern with 00:52:177 (123,124,125) - this.
    ...Your beginning needs work, but the rest looks nice.
[chaica's Oni]
  1. 00:17:255 (48,49) - Differentiate these to emphasize more pitch changes. Preferably use kd, but dk works too.
  2. 00:21:943 (12,13) - ^
  3. 00:23:583 (16,17) - Ctrl+g some of these, same suggestion as Muzukashii.
  4. 00:32:021 (23) - Switch it to k to emphasize the lyrics and the white tick.
  5. 00:33:427 (28,29,30) - Ctrl+g to emphasize the piano and strong lyric 00:33:427 - here.
    Again, the rest looks nice.
I hope I helped. Good Luck with this! Again! :D
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