Yow! From my queue
General
For SampleFish:
drum-hitwhistle2.wav and normal-slidertick3.wav are unused atm but seems untintentional .check 01:28:505 (1) - for N:C3 instead of S:C3 or rename the hitsound to soft-slidertick3.wav and you don't have any D:C2s atm so double check these if thats intentional
Easy
Thats about it GL with the map dude!
General
For SampleFish:
drum-hitwhistle2.wav and normal-slidertick3.wav are unused atm but seems untintentional .check 01:28:505 (1) - for N:C3 instead of S:C3 or rename the hitsound to soft-slidertick3.wav and you don't have any D:C2s atm so double check these if thats intentional
Easy
- 00:05:771 (3,4) - sound better when the rythm is switched here so you have the downbeat clickable and it gives 00:07:177 (5,6) - more impact when the previous note is a slider like you did each previous time
- 00:29:208 (3) - really strong end here, would swap the rythm of these 00:29:208 (3,4) - , makes you catch the vocals in the slider and all the powerful notes are clickable
- 00:43:740 (2,3,4,5,1) - 5 consecutive circles in a easy diff is a lot especially in the non kiai parts, would change (4,5) into a slider
- 00:47:021 (3) - these sounds could actually be really nice presented with a clap hitsound since it kinda sounds like they are clapping the music aswell since its kinda underhitsounded for so much stuff going on in the music (apply across all diffs)
- 00:56:865 (1,1) - easy diff still => needs 1 full measure recovery time unfortunatly. You could delete 01:02:021 (1) - since its not part of the kiai still or shorten 00:56:865 (1) - by 1/1 which will still kinda follow that 'eeeeeh' fading out
- 01:02:490 (2) - If you chose to shorten instead of deleting the note above make sure to NC this one since its the start of the Kiai
- 01:17:021 (1,1) - aside from the NC thingy that needs correcting, the end of 01:17:021 (1) - is a really important beat here since its the start of the second part of the kiai in the song so have this one clickable I'd just swap these rythms 01:17:021 (1,1) - (just saw you did it right in normal so def change this) also soft-addition finish wouldn't hurt here because of those really loud cymbals
- Reduce OD and HP by 1 so you have a better spread between easy-normal-hard right now OD 1 and HP1 for easy and OD4 and HP4 for normal is a bit too much of difference
- 00:07:646 (7,2) - try to avoid overlaps like these since its kinda tricky when new players still play with hitburst on. Easy fix here is to select 00:08:583 (2,3) - and move it upright a bit so (3) is on the tail of 00:07:177 (6) - and then adjust 00:08:115 (1) - a few pixels for ds. It'll fix 2 of these bad overlaps at once while still playing the same
- 00:16:552 - would either map these or delete these in easy diff aswell, right now its denser in easy then normal which is kinda odd
- 00:25:224 (1) - remove NC => 00:26:865 (4) - NC[
- 00:44:208 (3) - remove NC/list]
- 00:51:240 (4,5) - the rythm change here is reallly odd since the music doesnt change from 00:48:427 (6,7) - , I'd just copy that rythm instead even if it was for diversity bc it sounds really off currently
- 00:56:161 - euhm seems like a missing note from what your mainly following here, can make 00:55:927 (7) - a slider
- 01:01:552 (2) - really strong end consider changing this into a 1/2 slider + circle (could stack the new circle with 01:02:021 (1) - to create impact)
- 01:13:271 (4) - 1/2 slider instead would sound a lot better to give 01:13:740 (1,2) - more impact with the 1/1s gaps being only on those notes
- 01:38:349 (1) - the sliderbodywhisle sounds a bit weird here to have it only on this note, either add one on 01:39:052 (2) - aswell since it still has that chello thingy sound or just delete the bodywhistle if it wasn't intentional
- 01:39:990 (1,2) - I liked what you did better in easy here by making these a slider instead, so you have the 3 loud toms clickable and the claps on 01:40:927 (2) - and the tail of 01:42:333 (4) - unclickable. Seems more consistent with the music this way
- 00:17:490 (5,6) - pretty weird rythm mainly bc of 00:17:958 (6) -, the end is a lot strong here with a higher pitch piano and a starting vocal so would play a lot better if this was clickable, like switch the rythm of 00:17:490 (5,6) - would help a lot for example
- 00:28:271 (3,1,2) - if your gonna follow the piano for the vocals start either 1/2 earlier so you have the first piano key mapped or start 1/2 later so you have the whole vocals (would go for the section option personally cause you can change the bad overlaps aswell)
- 00:42:802 (3) - 1/2 slider instead since the rythm only changes from 00:43:271 (1) - in the music
- 00:46:083 (3,4) - would sound a lot better if the rythm was swapped since 00:46:435 - has a drum and you start on a red tick return which tend to play a lot better like you did here 00:50:068 (3) -
- 00:53:115 (1) - No jump/emphasizing for the powerfull finish here?
- 01:02:490 (1) - same as ^ really deserves something since the kiai starts here aswell as being really powerfull note
- 01:05:771 (4,5,6) - seems a really triple since it has no sound on the blue tick. should be between here 01:05:536 (3,4) - since theres the drum. Also I saw you put trips in the second half of the kiai right away so its best to introduce them in the first half aswelll like at 01:04:130 (3) - for example since it has that blue tick drum
- 01:13:974 (1) - gonna need a blanket mod in here somewhere so curve the tail a bit more so you have a better double blanket
- 01:31:786 (7,8,9) - would be better if this also flowed straight so its the same movement as 01:30:849 (1,2,3,4,5,6) -
- 01:45:146 (2) - bit weird to stop here when theres still drums and vocals after this note, would map these and maybe end with a 1/1 slider on 01:46:083 - so the ending will be muted (no muted clickable objects etc and it will also end your diffs on the same time)
- Side note here before ^ but I just saw you end with a spinner on extra aswell so its a bit strange to only have hard diff not end with the spinner, it would make more sense if it was the Error since its the last and hardest diff I kinda liked that you mapped it tho so I'd also map it in the Error diff instead of using a spinner there
- 00:02:958 (2,1) - really easily avoidable ugly overlap
- 00:03:427 (1,2) - stack toghere kinda hard for a 4 star diff and its inconsistent with stuff like these 00:15:615 (1,2) - ,00:17:490 (3,4) - make these all
- 00:15:380 (4,1) - flows kinda bad, would would control h or h+j this
- 00:20:068 (6) - the tail has an unnesserray green timing point kinda seemed like you meant this to be a 0.75sv one since its the same intensity as the previous 0.75sv section, gonna have to readjust the ds a bit if it was unintentional
- 00:41:396 (5,6,7) - really bad flow here since your still in the movement of 00:40:458 (1,2,3,4,5) - it'd play a lot better if 00:41:630 (6,7,1) - these rotated in place to be vertical or more up left, made a pretty picture (hope its not that terrible,wanted to test this site hehe) to show the 2 possible things you could do and the one you have now
- 01:02:490 (1) - insanely powerfull note, start of kiai and yet no emphasizing this :/ could make a sextet of 01:00:849 (1,2,3,4,5,6) - for example by placing 6 at 312/236 so it'll give (1) more impact
- 01:29:911 (4,5,6,7) - flows kinda bad with those huge direction changes coming out of nowhere in the song
- 01:43:740 (1) - see hard diff explanation
- kinda feel like this diff could be more polished in terms of visual spacing between notes/slider forms that resprent the missing beats etc but might be your style and its not unrankable so just putting that out there in case it gets mentioned again
Thats about it GL with the map dude!