lets go
Insane
things you should change
00:01:588 (4) - remove it, doesnt fit the rhythm
00:03:388 (2) - remove it, and place the folowing slider on this time, then copypaste this slider and place it on 00:03:838 , 00:03:988 (3,4) - delete it
00:34:738 (5,6) - remove it and copypaste 00:34:138 (3) and place on this time 00:34:738 , because the single reverse slider here looks strange
00:44:638 (5) - remove it 00:47:038 (6) - same 00:49:438 (7) - same
00:55:588 - you should make here green time section with 5%volume, because spinner hitsound is like another unnecessary note with the folowing jumps, then set green section with 95% volume here 00:55:738, also why 94% volume of green sections? it is more common to use numbers which can be divided by 5
01:14:938 (2) - better use a couple of sliders
01:24:388 (1) - unnecessary spinner, better use a few reverse sliders, because you are missing a few strong beats
01:26:938 - 01:28:138 - and here is good place for spinner
basically it's all for now
things you should move
in general flow in this diff is bad, so all i can help you is giving a few advices
read this thread t/86329 when you finished - read again, for better understanding
open your favourite ranked(thats important) maps in editor and attentively look through all map noticing all you can notice in note and sliders placement, then try to copy it in your map
basically practice, and never give up
heres the list of most bad sections where you should replace notes for sure
00:01:738 (1,2,3,4,5) - bad jumps, better make them small star-form jump, and try to avoid spacing like this 00:02:188 (4,5)
00:04:288 (1,2,1,2,1,2,1) - these should be stacked or smth
00:07:288 (1,2,3) - this is not good, dunno how to change though, because whole map requires changes, so..
00:14:638 (1,2,3,4) - inaccurate stream
00:23:488 (1,2,3,1,2,3,1) - this is not bad, but last note is strange
00:30:988 (1,2,3,4,5,6,7,1,2,3,4) - - bad jumps with unconstant spacing
00:35:638 (2,3) - this is not good, move 3 somewhere
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - this part is interesting, it's not bad but can be done better, the main problem is still spacing
00:55:738 (1,2,1,2,1,2,1,2) - another strange jumps with bad spacing
00:57:838 (1,2,3,4) - same
01:00:838 (4,5,6,7,1,2,3,4) - same
01:02:638 (1,2,3,4) - same
01:05:488 (1,2,3,1,2,3,4) - same
01:10:138 (1,2,3,4,5,6) - same
01:20:938 (1,2,3,4,5) - this is actually good, because this is almost perfect star-form pattern
01:23:338 (1,2,1,2,1,2) - but this jumps is not good
01:25:888 (1,2,1,2,1,2,3) - not that bad but could be better
other things
your map definitely needs hitsounds, try to set it by yourself, i can just advice you to use
00:02:938 - 00:04:138 - drum sampleset here
00:12:538 - 00:12:538 - and here
00:23:488 - 00:24:388 - and here
00:33:838 - 00:43:138 - and here
00:50:938 - 00:55:588 - and here
01:05:488 - 01:06:388 - and maybe here
your map needs background (yeah, my second name is captain obvious), all i can say about it - better find a 1366x768 picture and be sure that this is what you want, or else you can have problems with thumbnail nwm, you updated, while i was writing mod
also add kiai
00:00:538 - 00:05:338 - here
00:56:938 - 01:01:138 - and here
01:01:738 - 01:05:338 - and here
01:06:538 - 01:11:338 - and here
01:17:188 - 01:21:988 - and here
01:22:138 - 01:24:388 - and here
01:25:888 - 01:26:938 - and here
some of them might be unnecessary, we'll found out later
also set preview point here 00:56:938 i think
well i think this is it
peace and never give up
PS mod for extra will be later
UPD
N i c h i j o u
things you should change
00:02:488 (4) - unnecessary note, imo, maybe remove
00:06:913 (7) - this is overmapping, remove; also, if this triple is important, than set a note here 00:09:763
00:20:338 (2) - beter split to 2 sliders
00:31:588 (1,2) - im not sure about triple here
00:32:938 (3,1,2,3,4,5,6,7,8,9,10,11,12) - stream is too long should ends here 00:33:838 , so remove 00:33:913 (13,14)
00:36:088 (1) - remove this note and move 3 folowing sliders 2 ticks left
things you should move
the flow and the spacing in this diff is still not reaaly good
heres the list of most bad sections where you should replace notes for sure
00:01:738 (1,2,1,2,3,4) - could be better, and the spacing between 3 and 4 is reaaly strange
00:02:938 (1,2,3,4,1) - bad flow
00:04:288 (2,3,1,2,1,2,3) - the dpacing is not good, also better use different pattern, this is too hard for beginning of the song
00:10:438 (2,3,4) - looks strange
00:11:938 (1,2,3,4) - this one is almost good
00:13:138 (1,2,1,2,1,2,3,4,5) - and this one is not (yep, the spacing, also pattern is strange)
00:21:388 (1,2) - this is bad flow
00:22:438 (1,2,3,4,5) - strange pattern
00:23:488 (1,2,3,1,2,3,1) - but this one is good
00:35:338 (1,2,3,4,5,1) - strange jumps, bad spacing
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - it is good idea to make expanding triangles here, keep it to the end, also dont change the direction of aiming like this 00:51:538 (1,2,3,1,2,3), basically pattern needs changes, you should check maybe Jenny - Cry Thunder map to see how to make triangle jumps, but in your map better do first triangle small, second a little bigger and so on, hope you understand
00:55:738 (1,2,1,2,1,2,1,2) - this is actually good
00:59:638 (1,2,3,1,2,3,4,5,6,7) - this jumps are waaaaay too random
01:05:488 (2,1,2,1,2,1,2) - spacing and pattern is not good
01:10:138 (2,3,4,5,6,7) - same
01:23:338 (1,2,1,2,1,2) - same
01:25:888 (1,2,1,2,1,2,3) - could be better
and again: practice makes perfect Do it with flare!
other things
still hitsounds there are big parts in your map without hitsounds, but they are needed
and use drum samplesets as i wrote before in insane diff except this moment
00:23:488 - 00:24:388 - i think thats good actually
also dont set green sections like this 00:00:549 - and this 00:50:956 - set them on ticks (not on 1/16)
also i think in extra diff it is important to complicate the map by using different slider velocity oftenly, so think about it
well teh end for now
if you have any questions - pm me ingame
gl
Insane
things you should change
00:01:588 (4) - remove it, doesnt fit the rhythm
00:03:388 (2) - remove it, and place the folowing slider on this time, then copypaste this slider and place it on 00:03:838 , 00:03:988 (3,4) - delete it
00:34:738 (5,6) - remove it and copypaste 00:34:138 (3) and place on this time 00:34:738 , because the single reverse slider here looks strange
00:44:638 (5) - remove it 00:47:038 (6) - same 00:49:438 (7) - same
00:55:588 - you should make here green time section with 5%volume, because spinner hitsound is like another unnecessary note with the folowing jumps, then set green section with 95% volume here 00:55:738, also why 94% volume of green sections? it is more common to use numbers which can be divided by 5
01:14:938 (2) - better use a couple of sliders
01:24:388 (1) - unnecessary spinner, better use a few reverse sliders, because you are missing a few strong beats
01:26:938 - 01:28:138 - and here is good place for spinner
basically it's all for now
things you should move
in general flow in this diff is bad, so all i can help you is giving a few advices
read this thread t/86329 when you finished - read again, for better understanding
open your favourite ranked(thats important) maps in editor and attentively look through all map noticing all you can notice in note and sliders placement, then try to copy it in your map
basically practice, and never give up
heres the list of most bad sections where you should replace notes for sure
00:01:738 (1,2,3,4,5) - bad jumps, better make them small star-form jump, and try to avoid spacing like this 00:02:188 (4,5)
00:04:288 (1,2,1,2,1,2,1) - these should be stacked or smth
00:07:288 (1,2,3) - this is not good, dunno how to change though, because whole map requires changes, so..
00:14:638 (1,2,3,4) - inaccurate stream
00:23:488 (1,2,3,1,2,3,1) - this is not bad, but last note is strange
00:30:988 (1,2,3,4,5,6,7,1,2,3,4) - - bad jumps with unconstant spacing
00:35:638 (2,3) - this is not good, move 3 somewhere
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - this part is interesting, it's not bad but can be done better, the main problem is still spacing
00:55:738 (1,2,1,2,1,2,1,2) - another strange jumps with bad spacing
00:57:838 (1,2,3,4) - same
01:00:838 (4,5,6,7,1,2,3,4) - same
01:02:638 (1,2,3,4) - same
01:05:488 (1,2,3,1,2,3,4) - same
01:10:138 (1,2,3,4,5,6) - same
01:20:938 (1,2,3,4,5) - this is actually good, because this is almost perfect star-form pattern
01:23:338 (1,2,1,2,1,2) - but this jumps is not good
01:25:888 (1,2,1,2,1,2,3) - not that bad but could be better
other things
your map definitely needs hitsounds, try to set it by yourself, i can just advice you to use
00:02:938 - 00:04:138 - drum sampleset here
00:12:538 - 00:12:538 - and here
00:23:488 - 00:24:388 - and here
00:33:838 - 00:43:138 - and here
00:50:938 - 00:55:588 - and here
01:05:488 - 01:06:388 - and maybe here
also add kiai
00:00:538 - 00:05:338 - here
00:56:938 - 01:01:138 - and here
01:01:738 - 01:05:338 - and here
01:06:538 - 01:11:338 - and here
01:17:188 - 01:21:988 - and here
01:22:138 - 01:24:388 - and here
01:25:888 - 01:26:938 - and here
some of them might be unnecessary, we'll found out later
also set preview point here 00:56:938 i think
well i think this is it
peace and never give up
PS mod for extra will be later
UPD
N i c h i j o u
things you should change
00:02:488 (4) - unnecessary note, imo, maybe remove
00:06:913 (7) - this is overmapping, remove; also, if this triple is important, than set a note here 00:09:763
00:20:338 (2) - beter split to 2 sliders
00:31:588 (1,2) - im not sure about triple here
00:32:938 (3,1,2,3,4,5,6,7,8,9,10,11,12) - stream is too long should ends here 00:33:838 , so remove 00:33:913 (13,14)
00:36:088 (1) - remove this note and move 3 folowing sliders 2 ticks left
things you should move
the flow and the spacing in this diff is still not reaaly good
heres the list of most bad sections where you should replace notes for sure
00:01:738 (1,2,1,2,3,4) - could be better, and the spacing between 3 and 4 is reaaly strange
00:02:938 (1,2,3,4,1) - bad flow
00:04:288 (2,3,1,2,1,2,3) - the dpacing is not good, also better use different pattern, this is too hard for beginning of the song
00:10:438 (2,3,4) - looks strange
00:11:938 (1,2,3,4) - this one is almost good
00:13:138 (1,2,1,2,1,2,3,4,5) - and this one is not (yep, the spacing, also pattern is strange)
00:21:388 (1,2) - this is bad flow
00:22:438 (1,2,3,4,5) - strange pattern
00:23:488 (1,2,3,1,2,3,1) - but this one is good
00:35:338 (1,2,3,4,5,1) - strange jumps, bad spacing
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - it is good idea to make expanding triangles here, keep it to the end, also dont change the direction of aiming like this 00:51:538 (1,2,3,1,2,3), basically pattern needs changes, you should check maybe Jenny - Cry Thunder map to see how to make triangle jumps, but in your map better do first triangle small, second a little bigger and so on, hope you understand
00:55:738 (1,2,1,2,1,2,1,2) - this is actually good
00:59:638 (1,2,3,1,2,3,4,5,6,7) - this jumps are waaaaay too random
01:05:488 (2,1,2,1,2,1,2) - spacing and pattern is not good
01:10:138 (2,3,4,5,6,7) - same
01:23:338 (1,2,1,2,1,2) - same
01:25:888 (1,2,1,2,1,2,3) - could be better
and again: practice makes perfect Do it with flare!
other things
still hitsounds there are big parts in your map without hitsounds, but they are needed
and use drum samplesets as i wrote before in insane diff except this moment
00:23:488 - 00:24:388 - i think thats good actually
also dont set green sections like this 00:00:549 - and this 00:50:956 - set them on ticks (not on 1/16)
also i think in extra diff it is important to complicate the map by using different slider velocity oftenly, so think about it
well teh end for now
if you have any questions - pm me ingame
gl