sorry for late xoxo
ok so basically this is a mod of both difficulties, most if not all of the things i say will apply to those two diffs and even all of your maps to help you improve.
one really good tip i can give you (apart from reusing things to create structure as i've said below) is to reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.
make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). you need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! you don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.
Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general.
try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.
[Insane]
00:00:538 (1,2,3) - For parts like this you should reuse sliders!
00:01:138 (3,4) - Try to avoid overlaps like this, it may not seem like a big deal but overlaps are a real problem and they really affect your map if they're not done well and on purpose. consider placing it on the sliderend of 00:01:138 (3) -.
00:06:238 (6) - This slider is messed up, just needs fixing.
00:32:938 (1,2,3,4,5,6,7) - You've got a massive gap here that makes 0 sense, make sure it's filled in.
00:33:538 (7) - this is 1/8? it doesn't fit the music at all. make it 1/4 or remove this from the insane.
00:33:538 (7,1) - 15x distance snap. clearly you've accidentally messed this part up, just fix it and you should be fine.
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - this section of the song is 1/6. remap this section in 1/6.
[N i c h i j o u]
00:01:438 (4,5,6) - This is called overmapping. it's what happens when you make a rhythm that isn't there, and put notes in places where there is literally no sound to back them up, which is what you've done here. very unrankable and something to get in the habit to avoid if you ever want to have your maps ranked.
00:14:713 (2,3,4) - overmapped.
00:14:938 (2) - fix this slider.
00:19:513 (2,3) - overmapped.
00:26:938 (5,6,7) - veeeery bad overmap, remove 00:27:013 (6,7) - and just make it one slider from 00:26:938 - to either 00:27:088 - or 00:27:238 -.
now i think you have a good idea of what needs fixing and what doesn't.
So overall, this isn't bad, you've got a lot of basics down which really make mapping easier which is good. I didn't fully mod most things in these diffs because most of them will be fixed when you remap, combine your current knowledge with what i've told you above, and remap both difficulties, then i'll come back and mod when that's done
ok so basically this is a mod of both difficulties, most if not all of the things i say will apply to those two diffs and even all of your maps to help you improve.
one really good tip i can give you (apart from reusing things to create structure as i've said below) is to reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.
make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). you need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! you don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.
Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general.
try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.
[Insane]
00:00:538 (1,2,3) - For parts like this you should reuse sliders!
00:01:138 (3,4) - Try to avoid overlaps like this, it may not seem like a big deal but overlaps are a real problem and they really affect your map if they're not done well and on purpose. consider placing it on the sliderend of 00:01:138 (3) -.
00:06:238 (6) - This slider is messed up, just needs fixing.
00:32:938 (1,2,3,4,5,6,7) - You've got a massive gap here that makes 0 sense, make sure it's filled in.
00:33:538 (7) - this is 1/8? it doesn't fit the music at all. make it 1/4 or remove this from the insane.
00:33:538 (7,1) - 15x distance snap. clearly you've accidentally messed this part up, just fix it and you should be fine.
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - this section of the song is 1/6. remap this section in 1/6.
[N i c h i j o u]
00:01:438 (4,5,6) - This is called overmapping. it's what happens when you make a rhythm that isn't there, and put notes in places where there is literally no sound to back them up, which is what you've done here. very unrankable and something to get in the habit to avoid if you ever want to have your maps ranked.
00:14:713 (2,3,4) - overmapped.
00:14:938 (2) - fix this slider.
00:19:513 (2,3) - overmapped.
00:26:938 (5,6,7) - veeeery bad overmap, remove 00:27:013 (6,7) - and just make it one slider from 00:26:938 - to either 00:27:088 - or 00:27:238 -.
now i think you have a good idea of what needs fixing and what doesn't.
So overall, this isn't bad, you've got a lot of basics down which really make mapping easier which is good. I didn't fully mod most things in these diffs because most of them will be fixed when you remap, combine your current knowledge with what i've told you above, and remap both difficulties, then i'll come back and mod when that's done