Hi~ from ingame request
I guess I'll tell you here, I'm technically modding this map, but I suggest you to listen carefully to what I say, and remap according to what you learned. I cannot point every single problems out, since the problems get repeated over and over again throughout the map.
[General]
* I think we prefer the BG size 1366x768 than 1024x768, so consider find one.
* Also 128kbps mp3 is bad lol, try to find a 192kbps one.
* Add combo colours if possible.
* Uncheck Widescreen Support for all diffs.
[Insane]
First of all... the patterns you made seems to be pretty much 'random', in other words, 'unpolished'. This is something you cannot learn in a single day, so keep practicing to make your own style and make it better.
Also try to use a consistent spacing for regular beats, not just putting them randomly. I'll point out some of them as well.
Let me give you some examples of making 'polished' patterns. These are just suggestions, so it would be better to try to make your 'own' ones.
* 00:00:538 (1,2) - If you ever had heard or 'blankets', you can try that here. It usually makes a clean appearance. Just in case you don't know what it is, here's an example: http://puu.sh/lIp1N/902f4ceb7b.jpg
* 00:00:538 (1,3) - You can just copy 1 and paste at 3. Do you think it's a lazy thing? Actually, copy&paste makes consistency and give structure to the map. Since 00:00:538 (1,2,3,4) - this works as a whole part, it's good to make their own structured pattern.
* 00:01:738 (1,2,3,4) - One way to make this cleaner is to place 00:01:888 (2,4) - with the same shape of 00:01:738 (1,3) - . Well it's just a suggestion.
* 00:02:188 (4,5) - If you hear this, the music is especially stronger at 5, which means you'd like to emphasize it. But you made the spacing even smaller than 00:01:738 (1,2,3,4) - .
* 00:04:288 (1,2,1,2,1,2,1) - This spacing is too much random. You see, they don't have an oustanding beat, so all the beats should have similar effect. Or you can make a rule there, as you bound them with 2 combos. Like having the distance between the same comboset small, then have the distance between other comboset big. The pattern you used doesn't have any, it's just random spacing. Also you see, only 00:04:888 (1,2) - these two have the opposite direction, which make it inconsistent as well. So how to fix this in one go? Just copy&paste 00:04:288 (1,2) - to all the three sets and give a rotation of -30 degree or something! It's just a suggestion.
* 00:05:788 (4) - I don't recommend this rhythm. You can hear that there is the big sound at 00:05:938 - but you put a slider end there. People feel it much stronger when they have to click on them than when it's a slider end. So try to put a circle on 00:05:788 - and put a 1/2 slider on 00:05:938 -
* 00:06:388 - Same for this beat as well. You gotta make players click this.
* 00:05:338 (2,3,4) - Also for here, if there's any stronger beat, it should be (3), not (4). If you use the same distance for them, then it's okay (I actually suggest to fix the distance for the whole map basically and put jumps only on the emphasized beats). But the one you used is just reverse.
* 00:06:538 (7) - Try to put NCs on downbeats like this. Do not put them in random place, because NCs also represent the music (or at least the patterns)
* 00:08:938 (3,4) - Like I said before, the beats that can be emphasized are on the slider end. Keep in mind that slider head, tail, and circles have different impacts.
* 00:08:638 (1,2,3,4,5,6,7) - Look through this combo, the distance gets different as they're going. There's no reason to do this.
* 00:10:438 (1,2,3,1,2,3,4,5,6) - The song is pretty consistent here, but the distance got smaller from 00:11:188 - . You see that it's 1/1 gap for 00:11:188 (1,2,3) - 00:11:938 (4,5,6,1) - and 1/2 gap for 00:10:438 (1,2,3) - . So the 1/1 gaps should have much bigger scale than 1/2 gaps.
* 00:14:488 (5) - This beat isn't something really need to be emphasized, so using a big spacing isn't a good idea.
* 00:14:638 (1,2,3,4) - This is overmapped, since there are no sound at 00:14:713 (2,3,4) - . Mapping is about following the music, not creating your own beats.
* 00:14:938 (5) - Just giving you another example. This beat is a downbeat AND it's clearly a start beat of a new section, so it's very preferably to be NCed.
Ok I'm finishing it here, since these are the most critical problems and it's getting repeated all over the map. So yeah... modding can only provide you suggestions, and there's very little you can fix with mods only. If you learned some good techniques from mods, it's way way better to remap with what you learned. Take a look through your map, and find which one of my mod applies to them. You'll find out that it would take much less time and much better quality to remap than just fixing each parts. You can always call me back when you think your map is ready to get further mods.
Also one information: Extras are extremely harder to be ranked. Even experienced mappers still get DQs with trivial issues. If you want to rank a map I suggest to learn the basic mapping skills first, and try it with an easier song and diffs. This song is lol even I am not confident with Extras.
Good luck and hope this mod was helpful
I guess I'll tell you here, I'm technically modding this map, but I suggest you to listen carefully to what I say, and remap according to what you learned. I cannot point every single problems out, since the problems get repeated over and over again throughout the map.
[General]
* I think we prefer the BG size 1366x768 than 1024x768, so consider find one.
* Also 128kbps mp3 is bad lol, try to find a 192kbps one.
* Add combo colours if possible.
* Uncheck Widescreen Support for all diffs.
[Insane]
First of all... the patterns you made seems to be pretty much 'random', in other words, 'unpolished'. This is something you cannot learn in a single day, so keep practicing to make your own style and make it better.
Also try to use a consistent spacing for regular beats, not just putting them randomly. I'll point out some of them as well.
Let me give you some examples of making 'polished' patterns. These are just suggestions, so it would be better to try to make your 'own' ones.
* 00:00:538 (1,2) - If you ever had heard or 'blankets', you can try that here. It usually makes a clean appearance. Just in case you don't know what it is, here's an example: http://puu.sh/lIp1N/902f4ceb7b.jpg
* 00:00:538 (1,3) - You can just copy 1 and paste at 3. Do you think it's a lazy thing? Actually, copy&paste makes consistency and give structure to the map. Since 00:00:538 (1,2,3,4) - this works as a whole part, it's good to make their own structured pattern.
* 00:01:738 (1,2,3,4) - One way to make this cleaner is to place 00:01:888 (2,4) - with the same shape of 00:01:738 (1,3) - . Well it's just a suggestion.
* 00:02:188 (4,5) - If you hear this, the music is especially stronger at 5, which means you'd like to emphasize it. But you made the spacing even smaller than 00:01:738 (1,2,3,4) - .
* 00:04:288 (1,2,1,2,1,2,1) - This spacing is too much random. You see, they don't have an oustanding beat, so all the beats should have similar effect. Or you can make a rule there, as you bound them with 2 combos. Like having the distance between the same comboset small, then have the distance between other comboset big. The pattern you used doesn't have any, it's just random spacing. Also you see, only 00:04:888 (1,2) - these two have the opposite direction, which make it inconsistent as well. So how to fix this in one go? Just copy&paste 00:04:288 (1,2) - to all the three sets and give a rotation of -30 degree or something! It's just a suggestion.
* 00:05:788 (4) - I don't recommend this rhythm. You can hear that there is the big sound at 00:05:938 - but you put a slider end there. People feel it much stronger when they have to click on them than when it's a slider end. So try to put a circle on 00:05:788 - and put a 1/2 slider on 00:05:938 -
* 00:06:388 - Same for this beat as well. You gotta make players click this.
* 00:05:338 (2,3,4) - Also for here, if there's any stronger beat, it should be (3), not (4). If you use the same distance for them, then it's okay (I actually suggest to fix the distance for the whole map basically and put jumps only on the emphasized beats). But the one you used is just reverse.
* 00:06:538 (7) - Try to put NCs on downbeats like this. Do not put them in random place, because NCs also represent the music (or at least the patterns)
* 00:08:938 (3,4) - Like I said before, the beats that can be emphasized are on the slider end. Keep in mind that slider head, tail, and circles have different impacts.
* 00:08:638 (1,2,3,4,5,6,7) - Look through this combo, the distance gets different as they're going. There's no reason to do this.
* 00:10:438 (1,2,3,1,2,3,4,5,6) - The song is pretty consistent here, but the distance got smaller from 00:11:188 - . You see that it's 1/1 gap for 00:11:188 (1,2,3) - 00:11:938 (4,5,6,1) - and 1/2 gap for 00:10:438 (1,2,3) - . So the 1/1 gaps should have much bigger scale than 1/2 gaps.
* 00:14:488 (5) - This beat isn't something really need to be emphasized, so using a big spacing isn't a good idea.
* 00:14:638 (1,2,3,4) - This is overmapped, since there are no sound at 00:14:713 (2,3,4) - . Mapping is about following the music, not creating your own beats.
* 00:14:938 (5) - Just giving you another example. This beat is a downbeat AND it's clearly a start beat of a new section, so it's very preferably to be NCed.
Ok I'm finishing it here, since these are the most critical problems and it's getting repeated all over the map. So yeah... modding can only provide you suggestions, and there's very little you can fix with mods only. If you learned some good techniques from mods, it's way way better to remap with what you learned. Take a look through your map, and find which one of my mod applies to them. You'll find out that it would take much less time and much better quality to remap than just fixing each parts. You can always call me back when you think your map is ready to get further mods.
Also one information: Extras are extremely harder to be ranked. Even experienced mappers still get DQs with trivial issues. If you want to rank a map I suggest to learn the basic mapping skills first, and try it with an easier song and diffs. This song is lol even I am not confident with Extras.
Good luck and hope this mod was helpful