[X]
00:01:438 (4,1) - anti spacing, stack them
01:01:438 (9) - DS 1.8x
[I]
00:02:338 (5) - crash here, increase DS above 2.3x
00:31:738 (6) - nc or increase ds of 00:32:038 (7) -
00:44:038 (2) - increase DS
01:01:438 (7) - DS
ok, I will stop here because I think your diffs might need a rework. you need practice more before you want to rank a map like this. this song is really hard and not good for a new mapper to learn about mapping. your rhythm catch is not too bad for a new mapper, but not good enough to handle a song like this hard. I understand that many new mappers want to rank a hard map and get high play counts, but it is not that easy. I suggest you focus mapping a good song with 140bpm kappa and simply rhythm(strong drums), and understand why would RC require mappers mapping Normal diffs with Distance Snap Lock. not only Easy/Normal, all harder diffs need a reasonable crash sound to break the DS consistency. remember you are 1. catch the rhythem; 2. placing your obj depend on the rhythm strength (spacing); 3. use your creativity or experience to build patterns and flows.
I am writting this because I don't think any further suggestions could help this map. it need a remap at certain time (my first ranked map remapped more than 3 times and a lot bug fixes and a lot practices on rhythm catching)
some other hints:
try not start sliders on red stick unless you have no ther option
try not end slider on a big white stick
NC is used to help player understand the crash and DS change, and normally the big white stick will be a crash, so you normally nc big white sticks(or every two)
anti spacing is good to stop the high speed flows and could be use in non kiai sections
"copy is the best way to learn mapping" if you find a style you like, try to manipulate it to your mapping style
[H]
00:42:688 - fill vocal maybe
01:03:538 (3) - try blanket this if you can
[N]
nice diff
00:01:438 (4,1) - anti spacing, stack them
01:01:438 (9) - DS 1.8x
[I]
00:02:338 (5) - crash here, increase DS above 2.3x
00:31:738 (6) - nc or increase ds of 00:32:038 (7) -
00:44:038 (2) - increase DS
01:01:438 (7) - DS
ok, I will stop here because I think your diffs might need a rework. you need practice more before you want to rank a map like this. this song is really hard and not good for a new mapper to learn about mapping. your rhythm catch is not too bad for a new mapper, but not good enough to handle a song like this hard. I understand that many new mappers want to rank a hard map and get high play counts, but it is not that easy. I suggest you focus mapping a good song with 140bpm kappa and simply rhythm(strong drums), and understand why would RC require mappers mapping Normal diffs with Distance Snap Lock. not only Easy/Normal, all harder diffs need a reasonable crash sound to break the DS consistency. remember you are 1. catch the rhythem; 2. placing your obj depend on the rhythm strength (spacing); 3. use your creativity or experience to build patterns and flows.
I am writting this because I don't think any further suggestions could help this map. it need a remap at certain time (my first ranked map remapped more than 3 times and a lot bug fixes and a lot practices on rhythm catching)
some other hints:
try not start sliders on red stick unless you have no ther option
try not end slider on a big white stick
NC is used to help player understand the crash and DS change, and normally the big white stick will be a crash, so you normally nc big white sticks(or every two)
anti spacing is good to stop the high speed flows and could be use in non kiai sections
"copy is the best way to learn mapping" if you find a style you like, try to manipulate it to your mapping style
[H]
00:42:688 - fill vocal maybe
01:03:538 (3) - try blanket this if you can
[N]
nice diff