This map has been deleted on the request of its creator. It is no longer available.
All overmapping is fixed (I think ) and other things were fixed ( I think ) thank you!Kuki wrote:
sorry for late xoxo
ok so basically this is a mod of both difficulties, most if not all of the things i say will apply to those two diffs and even all of your maps to help you improve.
one really good tip i can give you (apart from reusing things to create structure as i've said below) is to reuse placement! if you've put down a few notes, and want to know where to place the next note, put it where one of those notes were! Check some of my maps or relatively any good quality map to see this (and the reusing notes to create structure) method used almost 100% of the time.
make sure you consistently check to see if something flows right. If it's comfortable for you, it's comfortable for the player (most of the time). you need to watch out though, because the more you play your own map you'll get used to bad flow and won't notice it, so make sure you only check once or twice! you don't even need to go into test mode, just play the song in editor and glide your cursor through parts of the map to check them. Also, if you're not already, don't use grid snap, it really limits what you can do creatively.
Reusing (copying and pasting things you've used before in a map) may seem like a lazy way to map, but it actually adds some really nice structure to your map and makes it much better looking overall. Check any good map and you'll see what I mean, it's used often to create symmetrical patterns and just patterns in general.
try to have consistent spacing! the only reason you should change the spacing is for emphasis. if something is quiet and soft, lower the spacing. if something is loud and heavy, make the spacing higher. You should try to find a consistent distance snap to use throughout the whole diff. You don't even need to use distance snap, just use it as a guideline for what to do. check the upper right corner when you have a note selected to see the spacing between the note ahead of it and the note behind it.
[Insane]
00:00:538 (1,2,3) - For parts like this you should reuse sliders!
00:01:138 (3,4) - Try to avoid overlaps like this, it may not seem like a big deal but overlaps are a real problem and they really affect your map if they're not done well and on purpose. consider placing it on the sliderend of 00:01:138 (3) -.
00:06:238 (6) - This slider is messed up, just needs fixing.
00:32:938 (1,2,3,4,5,6,7) - You've got a massive gap here that makes 0 sense, make sure it's filled in.
00:33:538 (7) - this is 1/8? it doesn't fit the music at all. make it 1/4 or remove this from the insane. hmmm? I've listened to this in %25 speed and it sounds fine and well fitting, please check this out
00:33:538 (7,1) - 15x distance snap. clearly you've accidentally messed this part up, just fix it and you should be fine.
00:50:938 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3,4) - this section of the song is 1/6. remap this section in 1/6. I've had alot of trouble with this part. I attempted at remapping in 1/6 but im afraid I still need a little help, please check this out in the full mod
[N i c h i j o u]
00:01:438 (4,5,6) - This is called overmapping. it's what happens when you make a rhythm that isn't there, and put notes in places where there is literally no sound to back them up, which is what you've done here. very unrankable and something to get in the habit to avoid if you ever want to have your maps ranked.
00:14:713 (2,3,4) - overmapped. No? do you hear the background? I agree with the other sections where you pointed out overmapping but I dont agree with this.
00:14:938 (2) - fix this slider.
00:19:513 (2,3) - overmapped.
00:26:938 (5,6,7) - veeeery bad overmap, remove 00:27:013 (6,7) - and just make it one slider from 00:26:938 - to either 00:27:088 - or 00:27:238 -.
now i think you have a good idea of what needs fixing and what doesn't.
So overall, this isn't bad, you've got a lot of basics down which really make mapping easier which is good. I didn't fully mod most things in these diffs because most of them will be fixed when you remap, combine your current knowledge with what i've told you above, and remap both difficulties, then i'll come back and mod when that's done
This helped alot, but I let some things stay due to personal prefrence, thank you!Doyak wrote:
Hi~ from ingame request
I guess I'll tell you here, I'm technically modding this map, but I suggest you to listen carefully to what I say, and remap according to what you learned. I cannot point every single problems out, since the problems get repeated over and over again throughout the map.
[General]
* I think we prefer the BG size 1366x768 than 1024x768, so consider find one. I thought that 1024x768 was the rankable bg size?
* Also 128kbps mp3 is bad lol, try to find a 192kbps one. ??? ;-;
* Add combo colours if possible. I dont know how to do
* Uncheck Widescreen Support for all diffs. ???
[Insane]
First of all... the patterns you made seems to be pretty much 'random', in other words, 'unpolished'. This is something you cannot learn in a single day, so keep practicing to make your own style and make it better.
Also try to use a consistent spacing for regular beats, not just putting them randomly. I'll point out some of them as well.
Let me give you some examples of making 'polished' patterns. These are just suggestions, so it would be better to try to make your 'own' ones.
* 00:00:538 (1,2) - If you ever had heard or 'blankets', you can try that here. It usually makes a clean appearance. Just in case you don't know what it is, here's an example: http://puu.sh/lIp1N/902f4ceb7b.jpg
* 00:00:538 (1,3) - You can just copy 1 and paste at 3. Do you think it's a lazy thing? Actually, copy&paste makes consistency and give structure to the map. Since 00:00:538 (1,2,3,4) - this works as a whole part, it's good to make their own structured pattern.
* 00:01:738 (1,2,3,4) - One way to make this cleaner is to place 00:01:888 (2,4) - with the same shape of 00:01:738 (1,3) - . Well it's just a suggestion.
* 00:02:188 (4,5) - If you hear this, the music is especially stronger at 5, which means you'd like to emphasize it. But you made the spacing even smaller than 00:01:738 (1,2,3,4) - .
* 00:04:288 (1,2,1,2,1,2,1) - This spacing is too much random. You see, they don't have an oustanding beat, so all the beats should have similar effect. Or you can make a rule there, as you bound them with 2 combos. Like having the distance between the same comboset small, then have the distance between other comboset big. The pattern you used doesn't have any, it's just random spacing. Also you see, only 00:04:888 (1,2) - these two have the opposite direction, which make it inconsistent as well. So how to fix this in one go? Just copy&paste 00:04:288 (1,2) - to all the three sets and give a rotation of -30 degree or something! It's just a suggestion.
* 00:05:788 (4) - I don't recommend this rhythm. You can hear that there is the big sound at 00:05:938 - but you put a slider end there. People feel it much stronger when they have to click on them than when it's a slider end. So try to put a circle on 00:05:788 - and put a 1/2 slider on 00:05:938 -
* 00:06:388 - Same for this beat as well. You gotta make players click this.
* 00:05:338 (2,3,4) - Also for here, if there's any stronger beat, it should be (3), not (4). If you use the same distance for them, then it's okay (I actually suggest to fix the distance for the whole map basically and put jumps only on the emphasized beats). But the one you used is just reverse.
* 00:06:538 (7) - Try to put NCs on downbeats like this. Do not put them in random place, because NCs also represent the music (or at least the patterns)
* 00:08:938 (3,4) - Like I said before, the beats that can be emphasized are on the slider end. Keep in mind that slider head, tail, and circles have different impacts.
* 00:08:638 (1,2,3,4,5,6,7) - Look through this combo, the distance gets different as they're going. There's no reason to do this.
* 00:10:438 (1,2,3,1,2,3,4,5,6) - The song is pretty consistent here, but the distance got smaller from 00:11:188 - . You see that it's 1/1 gap for 00:11:188 (1,2,3) - 00:11:938 (4,5,6,1) - and 1/2 gap for 00:10:438 (1,2,3) - . So the 1/1 gaps should have much bigger scale than 1/2 gaps.
* 00:14:488 (5) - This beat isn't something really need to be emphasized, so using a big spacing isn't a good idea.
* 00:14:638 (1,2,3,4) - This is overmapped, since there are no sound at 00:14:713 (2,3,4) - . Mapping is about following the music, not creating your own beats.
* 00:14:938 (5) - Just giving you another example. This beat is a downbeat AND it's clearly a start beat of a new section, so it's very preferably to be NCed.
Ok I'm finishing it here, since these are the most critical problems and it's getting repeated all over the map. So yeah... modding can only provide you suggestions, and there's very little you can fix with mods only. If you learned some good techniques from mods, it's way way better to remap with what you learned. Take a look through your map, and find which one of my mod applies to them. You'll find out that it would take much less time and much better quality to remap than just fixing each parts. You can always call me back when you think your map is ready to get further mods.
Also one information: Extras are extremely harder to be ranked. Even experienced mappers still get DQs with trivial issues. If you want to rank a map I suggest to learn the basic mapping skills first, and try it with an easier song and diffs. This song is lol even I am not confident with Extras.
Good luck and hope this mod was helpful
osu file format v14
[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 538,5338,14938,33688,43738,50938,56938,66538,74938,88138
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3
[Metadata]
Title:Hyadain no Joujou Yuujou (TV Size)
TitleUnicode:Hyadain no Joujou Yuujou (TV Size)
Artist:Hyadain
ArtistUnicode:Hyadain
Creator:-GriM-
Version:Shiro's Normal
Source:Nichijou
Tags:
BeatmapID:825917
BeatmapSetID:-1
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Shad0w1and wrote:
[X]
00:01:438 (4,1) - anti spacing, stack them
01:01:438 (9) - DS 1.8x thank you for these tips!
[I]
00:02:338 (5) - crash here, increase DS above 2.3x
00:31:738 (6) - nc or increase ds of 00:32:038 (7) -
00:44:038 (2) - increase DS
01:01:438 (7) - DS
ok, I will stop here because I think your diffs might need a rework. you need practice more before you want to rank a map like this. this song is really hard and not good for a new mapper to learn about mapping. your rhythm catch is not too bad for a new mapper, but not good enough to handle a song like this hard. I understand that many new mappers want to rank a hard map and get high play counts, but it is not that easy. I suggest you focus mapping a good song with 140bpm kappa and simply rhythm(strong drums), and understand why would RC require mappers mapping Normal diffs with Distance Snap Lock. not only Easy/Normal, all harder diffs need a reasonable crash sound to break the DS consistency. remember you are 1. catch the rhythem; 2. placing your obj depend on the rhythm strength (spacing); 3. use your creativity or experience to build patterns and flows.
I am writting this because I don't think any further suggestions could help this map. it need a remap at certain time (my first ranked map remapped more than 3 times and a lot bug fixes and a lot practices on rhythm catching) just got finished with a remap, should be a lot better now!
some other hints:
try not start sliders on red stick unless you have no ther option
try not end slider on a big white stick
NC is used to help player understand the crash and DS change, and normally the big white stick will be a crash, so you normally nc big white sticks(or every two)
anti spacing is good to stop the high speed flows and could be use in non kiai sections
"copy is the best way to learn mapping" if you find a style you like, try to manipulate it to your mapping style thank you for the tip!
[H]
00:42:688 - fill vocal maybe
01:03:538 (3) - try blanket this if you can
[N]
nice diff
Thanks for checking!Shad0w1and wrote:
[H]
00:42:688 - fill vocal maybe Nah, it would feel forced, there is only a really quiet "tsu"
01:03:538 (3) - try blanket this if you can Would hurt flow a bit
Atsuro wrote:
I'm bad at modding but let's seefixed
- First of all, the combos, they feel placed randomly. Try adding a new combo each downbeat (Large white line on the timeline)
- 00:01:138 (3,4,5) - i feel like this should be a biggger jump, try moving 4 around here http://puu.sh/maVPG/878e8094f0.jpg it would follow a similar pattern to 00:01:738 (1,2,3,4,5) - so it works nicely fixed
- 00:03:688 (2,1) - Place the slider like the other ones, (these 00:02:938 (1,1) - ) because it follows the same sound as the other ones, a similar placement makes sense (oh and remove the new combos) Didn't really understand what you meant here, I tried...
- 00:04:288 (1,2,1,2,1,2,3) - The spacing variation makes this a bit uncomfortable to play, i think you need to redo this pattern. 00:04:438 (2,1) - This spacing is too low for the rest of the pattern and the angle of this 00:04:888 (1,2,3) - is too wide. redid the pattern, should be ok
- 00:06:388 (6,7) - This should be made a 1/1 slider, it would follow the song better since 00:06:538 - there is no beat here. its the ending of the trumpet/saxaphone, 1/1 sounds awful.
- 00:06:988 (2,3) - ^ There are a lot of cases like this, this will give more variety to the map and avoid 1/2 spam I honestly think that there is no problem with that
- 00:09:838 (1) - Make the slider end clickable to emphasize the cymbal crash 00:10:138 - , use 1/2 slider + circle. color=#0000FF]fixed[/color]
- 00:11:638 - You should add a circle here, you're skipping a beat.fixed
- 00:24:238 (3,1,2) - Why stop the jumps here? Nothing changed on the song so keep making jumps the flow would change for the worse if I continued the jumps, It still is a jump to the circle+slider..
- 00:25:588 (6,7) - The stack on slider end interrupts the flow, it's not very fun to play and it's confusing on hidden. f i x e d
- 00:41:938 (1,2,3,4,5,6) - These triples should start on the red line, like this http://puu.sh/maWC4/dbe88e52c5.jpg Fixed
- 00:52:738 (1) - Why the sudden slider? keep the 1/3 rhythm going its the only think that fits tbh
- 00:53:338 (1,2,3,1,2,3,4) - These squares are uncomfortable to play, it worked better arranging the circles by three like you did before using triangles since it's a 1/3 rhythm fixed
- 00:55:738 (1,2,1,2,1,2,1,2) - Dat spacing increase you should decrease it. I know it's the buildup but it's the highest spacingg on the map. nerfed/fixed
- 01:03:538 (1,2) - Why stack? I would do the contrary and make a small jump, the vocalists switch so stacking makes no sense fixed
- 01:05:488 (1,2,3,1,2,3) - You need to redo this pattern flow wise, it's really unintuitive to play. This transition is too forced 01:05:038 (1,1) - and also the transition to the second triangle. A way to make the secongg triangle work is to ctrl+g these 01:05:938 (1,2) - I tried my best on this..made another triangular pattern with a better transition
- 01:09:538 (5,1,2,3,4,5,6,7,1) - This needs more structure, redo this one as well. fixed
- 01:14:938 (2,3,4) - I think something more exciting can be mapped here, try some 1/2 slider jumps? Its sort of a cool down/rest part of the song and map... its fine.
- 01:22:138 (1,3) - Stacking sliders like that looks weird and it's confusing on hidden (at least for me) Its fine....
- 01:24:538 (1,2) - Instead of repeats use circles like at the beginning of the map, it's more fun fixed
- 01:26:638 (6,7) - Higher spacing please, it's the last part of the map
I think you might have to remap yeah, when doing that try making the map have more structure, use the polygon circle creator (ctrl+shift+d) and making the sliders better looking (a small guide: t/208596). Other thing is your rhythm and spacing choice for some parts, listen more closely to the song and emphasize the most important beats/sounds.
Oh, and the flow, when making jumps avoid wide angles and stuff, they don't work too well for some reason :v
thanks for the mod! so was your mapSKAIII wrote:
Hello , M4M for the two hardest diff, as we said
i could do all of it but it's 2AM here x_X
Before I start I'd like to say I'm doing my best to not look offensive ! Some people told me I was sometimes offensive in my mods and that's really not how I want it to be ! So if you feel like I'm offensive or negative in some way don't hesitate to say it , but all the things I write are purely suggestions anyways !
Collab Light Insane :
Overall : I don't really understand why AR 8.7 If you have a good reason then fair enough but since it's 200 bpm and contains some jumps i'd say ar9 is better for this diff too, same for the Hard one , i'd say ar8 is fair enough (but it's just my way of thinking) Both fixed, I agree.
00:00:538 (1) - I think this might look a bit neater if you make a blanket with the next circle like this http://prntscr.com/9khk1ifixed
00:01:888 - Here also a small adjustment upwards makes this jump look way more beautiful http://prntscr.com/9khkoyfixed
00:05:338 (1) - maybe this slider would look better curved (just suggestion)Yeah, I was thinking about that. The slider art isnt very good on that lol. fixed
00:14:938 (1,2) - again here a blanket looks good imo ^^is this a compliment? I dont really understand lol
00:16:588 (3) - you should try to make these kind of sliders more regular this way : http://prntscr.com/9khlvu It looks fine, in the picture it barely changed anyway.
00:18:238 (4,1) - here is also a small blanket mistake, but i'll stop pointing them out like a nazi, i trust you'll fix it where you can :p I dont get whats wrong here?
00:34:738 (3,4,5,6) - i would suggest you to space them out some more because a bit later you use higher spacing and there isn't any notable difference in music intensity or anything, but it's just a suggestion fixed, but didnt space it out a whole bunch
00:44:338 (3,4) - i think the spacing here is also a bit too small, when i testplayed i went too fast and missed ... (rip) but you could fix that by repeating (3), so it would also match with 00:46:888 (3,4) - (where there is no interruption) tried to make it a bit better I guess. In my opinion it was fine but if it flows better im all for it
00:50:938 (1,2,3,1,2,3,1,2,3) - this spacing feels very odd also, because just few secs ago you used similar spacing for 1/2 jumps :s i'd recommend to space them out a bit more like 00:53:338 (1,2,3,1,2,3) - Going to leave this the same. The spacing is fine in it and the reason it increased is because the end of the buildup got more intense than the previous few seconds.
00:52:738 (1) - this one's ending should be 1/3 snapped : like this http://prntscr.com/9khp76 wow, thanks! this really fits alot better
01:05:488 (1,2,1,2,1,2,3) - just a suggestion here, i think the flow is a bit better like this, you don't have to change if you don't like it this for the jumps http://prntscr.com/9khq4d and this to keep the flow after that http://prntscr.com/9khqp8 fine imo
00:54:538 (1) - also i forgot, here i think a long slider might fit more than a spinner, but meh i'm not sure do as you wish Its fine, the slider would be huge if I added one.
Insane :
Overall : same as previous diff, there are some blankets to fix but i'm sure you can do that by yourself
00:20:788 (3) - hmm a normal curve would look nicer but it is only my opinion fixed
00:50:938 (1,2,3,1,2,3,1,2,3) - again i suggest a higher spacing here ^^fixed, just a little bit though. the spacing was a bit small to begin with.
01:05:038 (4) - the lack of notes after this is a bit disturbing during gameplay, especially as there is still music, i'd say you could make a slider from this circle to make it less awkwardfixed
01:06:088 (2,4) - it's better to space up those two just a bit , imofixed
00:54:538 (1) - same suggestion as previous diff, well more like something to think about Just keeping it a spinner
Really cool map , I enjoyed playing it and wish you the best to get it ranked !
yayMazziv wrote:
[Easy]
you should think about placing some notes or even sliders! hue
[Normal]
00:02:938 (1,2) - this seems is kinda hard to read for an normal,dont you think so? not at all, it just looks weird in editor.
the sv in this is diff is maybe a bit to high imo well, the normal turned out to be a bit higher diff so I think the sv is fine for the star rating..
[Hard]
pretty flawless yay
[Light Insane Collab]
00:35:188 (6,1) - overlap fixed
01:10:738 (5) - move this a bit down so its in a straight line with the previous notes fixed
[Insane]
00:06:388 (6) - move it a bit down maybe? fixed
00:10:738 (4) - curve this slider more so it points to the next slider fixed
00:42:838 (3) - make this a slider? looks and sounds bad
rest looks p solid
Thanks for the mod !Mazziv wrote:
[Normal]
00:02:938 (1,2) - this seems is kinda hard to read for an normal,dont you think so? hmm I can see where you're coming from, I'll change the pattern
the sv in this is diff is maybe a bit to high imo nah it's fine, i needed it somewhat high to avoid 1/2 overlaps
Thanks for the mod !-Faded- wrote:
[Normal]
- 00:00:838 (2,3) - The spacing here is inconsistent, this is 1.30 whilst most other notes are 1.00. This is bad for normal difficulties because normal players need a clear distance snap in order to know when to hit the notes. I'll disagree with that one. I've seen people at a Normal level (or under) play this properly. The rhythm is clear and easy, and the pattern makes it easy to sightread.
- 00:17:638 (2,4) - I'm not fond of this overlap. Although it won't interfere with reading, it still doesn't look or flow nice as the player will be moving their cursor to an area they've just been. You should rearrange the notes to be more like the other patterns in the diff. I see where you're coming from, I reworked the pattern
- 00:26:638 (5,1) - Again, jumps should be avoided in normal because players still getting used to distance snap. see above
osu file format v14
[General]
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AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
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WidescreenStoryboard: 1
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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3
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Title:Hyadain no Joujou Yuujou (TV Size)
TitleUnicode:Hyadain no Joujou Yuujou (TV Size)
Artist:Hyadain
ArtistUnicode:Hyadain
Creator:-GriM-
Version:Shiro's Normal
Source:Nichijou
Tags:
BeatmapID:825917
BeatmapSetID:375848
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CircleSize:3
OverallDifficulty:4
ApproachRate:5
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SliderTickRate:1
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288,342,70738,2,0,P|346:279|419:254,1,160,2|0,0:0|0:0,0:0:0:0:
413,94,71338,5,0,0:0:0:0:
256,59,71638,1,6,0:0:0:0:
99,94,71938,1,0,0:0:0:0:
256,59,72238,1,6,0:0:0:0:
344,192,72538,1,0,0:0:0:0:
256,325,72838,1,6,0:0:0:0:
168,192,73138,1,0,0:0:0:0:
256,325,73438,1,6,0:0:0:0:
96,338,73738,6,0,P|28:288|16:192,2,160,0|6|2,0:0|0:0|0:0,0:0:0:0:
256,325,74638,1,6,0:0:0:0:
416,338,74938,6,0,B|480:264|432:191|432:191|480:120|416:46,3,320,6|6|2|6,0:0|0:0|0:0|0:0,0:0:0:0:
111,145,77338,6,0,L|141:308,1,160,6|2,0:0|0:0,0:0:0:0:
222,165,77938,2,0,L|252:328,1,160,0|2,0:0|0:0,0:0:0:0:
373,219,78538,1,0,0:0:0:0:
493,113,78838,1,2,0:0:0:0:
342,61,79138,1,2,0:0:0:0:
342,61,79438,1,2,0:0:0:0:
187,101,79738,6,0,P|101:98|35:135,1,160,2|2,0:0|0:0,0:0:0:0:
141,254,80338,2,0,L|140:350,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
296,215,80938,1,0,0:0:0:0:
451,176,81238,2,0,L|495:248,1,80,0|2,0:0|0:0,0:0:0:0:
103,335,82138,6,0,L|191:194,1,160,2|2,0:0|0:0,0:0:0:0:
111,54,82738,2,0,L|27:190,1,160,0|2,0:0|0:0,0:0:0:0:
187,199,83338,2,0,P|276:178|351:184,1,160,0|2,0:0|0:0,0:0:0:0:
498,226,83938,1,2,0:0:0:0:
498,226,84238,1,2,0:0:0:0:
256,192,84538,12,0,88138,0:0:0:0:
thanks for the star!-Faded- wrote:
Hi, mod as requested.
[General]
- Check AIMod, there's lots of metadata and preview point inconsistencies.
Going to skip Normal and Hard mod as they are not my diffs. I will make sure the mapper see them though, ty!
[Normal][Hard]
- 00:00:838 (2,3) - The spacing here is inconsistent, this is 1.30 whilst most other notes are 1.00. This is bad for normal difficulties because normal players need a clear distance snap in order to know when to hit the notes.
- 00:17:638 (2,4) - I'm not fond of this overlap. Although it won't interfere with reading, it still doesn't look or flow nice as the player will be moving their cursor to an area they've just been. You should rearrange the notes to be more like the other patterns in the diff.
- 00:26:638 (5,1) - Again, jumps should be avoided in normal because players still getting used to distance snap.
[Light Insane]
- 00:34:588 (3,4,5,1) - Not a fan of this 90° flow, you should make it a bit more sharp or curvier, that way it'll flow and look nicer, as well as being more interesting.
- 00:54:338 (5,6) - Ctrl+g these notes. I don't like how the transition from (4,5) is at much less steep of an angle than the other notes in the pattern, despite the music being pretty much the same; so ctrl+g on (5,6) will maintain the zig-zag flow, making it more faithful to the music.
fixed
- 00:14:938 (1,2) - You could improve this blanket a bit, as it looks untidy in it's current state. made it look a bit better
- 00:52:138 (1,2,3,1) - Make the spacing equal through all four of these notes, as the 1/3 beats they're on are just as powerful as each other in terms of emphasis; it doesn't change. So your map should reflect on that.
[Insane]fixed
- 00:27:688 (4,5,6) - This flow could be sharper, to be consistent with the rest of the jumps in this pattern. The music doesn't change to justify this being any different, does it? An increase in spacing could also help, for the same reasons. fixed, I think?
- 00:28:588 (2,1) - You could blanket these two notes for a neater appearance overall. fixed
- 00:42:838 (3,4) - The spacing here can be a bit confusing, because it hardly increases at all. This makes players assume that the note is a 1/2 like the others in this pattern, but they'll end up missing. If you're not going to increase the spacing then at least add an NC at (4) so players can notice the spacing change easily and inform them that they have to wait.wow, nice job pointing that out
- 00:46:588 (3,4) - Again, this blanket could also use some work, atm it looks messy imo. fixed Ithink
- 01:01:138 (3,4) - Much like 00:42:838 (3,4) -, you really need to increasing the spacing here or else people will think it's a jump and hit 1/2 early.
Overall, your map had solid rhythms and hitsounding, but I feel that flow and aesthetics need a bit of work. I shot a star, good luck!
Thanks!-Faded- wrote:
[Hard]
- 00:34:588 (3,4,5,1) - Not a fan of this 90° flow, you should make it a bit more sharp or curvier, that way it'll flow and look nicer, as well as being more interesting. I'm a fan :c
- 00:54:338 (5,6) - Ctrl+g these notes. I don't like how the transition from (4,5) is at much less steep of an angle than the other notes in the pattern, despite the music being pretty much the same; so ctrl+g on (5,6) will maintain the zig-zag flow, making it more faithful to the music. Ok
yayT-Mac wrote:
hi as request and late
[General]
Enable Countdown ×
[Collab Light Insane]
00:01:138 (3) - why not try a 1/2 reverse slider? fine imo
00:02:338 (5,6) - looks a little unreasonable or unnecessary, keep the similar pattern like 00:01:738 (1,2,3,4) - is good, don't changed its spacing, in the other word, this slider appear at 393,224 and 282,214 maybe better. if you still want to make some change, my suggest is fix this 2 sliders blanket and let 00:02:188 (4) - & 00:02:338 (5) - slider's start & 00:02:638 (6) - slider's start to be a equilateral triangle maybe like this eeeh didnt exactly agree with this too much but fixed how you want it
00:04:288 (1,2,3,4,5) - about this 7 " NA", in my opinion they are the same, the same volume & tone, so maybe use 7 circles to instead this pattern maybe better, and i think the second choice can be 2 1/2 reverse sliders and one circle. i think use twice pattern like a 1/2 slider and a circle is more suitable in thythm like " strong(crrcle)-strong(slider's start)-weak(slider's end)", not in this place because i think this place have no weak point a 7 circle pattern may be a bit hard for the difficulty and I personally think the pattern is find but if this is pointed out more I will fix
00:09:838 (1) - consider change this slider's speed to make this diff more fun and more interesting chaged
00:32:938 (1) - this reverse slider...i think not very necessary...but i can't find somgthing better to replace that sorry... unfortunately theres not much I can do here without bumping up the difficulty a lot, with a stream.
00:42:838 (2) - this slider can be slower because you see the vocal, i think it become slower than before and music in background disappeared finally, right? fixed
00:52:738 (1) - this slider i think you can still use one 2/3 slider and one circle or one 2/3 reverse slider to keep the pattern...because rhythm not changed so obviously, 00:52:938 - i think this place should be used something to reflect that but you not, and this slidertick make this slider awful because this slidertick means nothing should be appeared here, finally i think this slidertick is redundant and useless chose the reverse slider
01:05:788 (1,1) - consider remore NC because it's not very necessary and 01:05:488 (1,2) - 01:05:788 (1,2) - 01:06:088 (1,2) - what about inrcease this jump's spacing by every group? maybe you can have a try pattern looks awful without the nc and its supposed to look like that.. any more notice about this and I will change it but its fine imo
01:09:688 (1) - unnecessary NC yes fixed
01:21:238 (1) - this NC more should used at 01:21:538 (3) - this place fixed
01:26:938 (1) - too loud volume in this spinner's end...normal finish are you serious?
about hitsounds i think you need more work in that, try to find some more mods in hitsounds hitsounds are fine, some may have been deleted in process of modding however
[Insane]
00:01:138 (3) - why not try 2 circles to instead that and why full overlap with 00:00:538 (1) - ? you use twice drum finish in this slider so i think 2 circles is more suitable and can reflect the vocal and rhythm and music better fixed
00:11:788 (1) - unnecessary NC fixed
00:11:938 (2,3) - maybe use 2 slider to instead this 2 corcles can be better? fine imo
00:32:938 (1) - i think this stream should constitute by 8 or 12 notes not 10...and the last reverse slider can use NC and reverse twice not 3 times fixed
00:36:538 (2,3,4) - why change this place's spacing? i think distance between 00:36:088 (1,2) - 00:36:538 (2,3) - 00:36:688 (3,4) - should be the same fixed
00:43:138 (4) - 00:52:738 (1) - this place, my opinion the same as light insane both fixed
00:56:038 (1) - unnecessary NC and 00:56:338 (1) - also can remove fixedcolor]
01:13:738 (1,1,1) - speed up slider by slider, you see the tone higher and higher, right?
01:25:888 (1) - you can use one NC, if you still want to use multi NC, you can consider NC by 3+4 not 2+2+3
01:26:938 (1) - this spinner's end hitsounds different with light insane... fixed
i think this diff better than light insane but still need more work in hitsounds...good luck hitsounds fine imo just need to add the deleted ones
find nothing in other diff
2016-01-08 18:05 -GriM-: hi
2016-01-08 18:05 Spaghetti: hi
2016-01-08 18:05 -GriM-: hi
2016-01-08 18:06 Spaghetti: ok
2016-01-08 18:06 -GriM-: ok
2016-01-08 18:06 Spaghetti: there's some fundemental issues ive gotta cover
2016-01-08 18:06 Spaghetti: on this
2016-01-08 18:06 Spaghetti: ACTION is editing [https://osu.ppy.sh/b/824866 Hyadain - Hyadain no Joujou Yuujou (TV Size) [Insane]]
2016-01-08 18:07 Spaghetti: which you find not even two seconds into the map
2016-01-08 18:07 Spaghetti: which is spacing
2016-01-08 18:07 Spaghetti: 00:01:138 (3,4,5) -
2016-01-08 18:07 Spaghetti: how come 4 and 5 is spaced out more than 3 and 4?
2016-01-08 18:08 -GriM-: eeeeh
2016-01-08 18:08 -GriM-: fixing
2016-01-08 18:09 -GriM-: ok were giid
2016-01-08 18:11 Spaghetti: the entire map is pretty bland, but normal for a new mapper
2016-01-08 18:11 Spaghetti: there isnt much uh
2016-01-08 18:11 Spaghetti: dynamic spacing
2016-01-08 18:12 Spaghetti: and thers no patterns at all
2016-01-08 18:12 Spaghetti: you need that to make a map more enjoyable
2016-01-08 18:12 -GriM-: bland aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
2016-01-08 18:12 -GriM-: where could there be patterns
2016-01-08 18:12 -GriM-: where there isnt already
2016-01-08 18:12 Spaghetti: like these could be spaced out more to emphasize the downbeat
2016-01-08 18:12 Spaghetti: 00:06:388 (6) -
2016-01-08 18:12 Spaghetti: 00:07:738 (1) -
2016-01-08 18:12 Spaghetti: 00:08:788 (5) -
2016-01-08 18:13 Spaghetti: 100:11:038 (5,1) - this double is pretty odd, and kills that sliders energy
2016-01-08 18:13 Spaghetti: 00:11:038 (5,1) -
2016-01-08 18:13 -GriM-: 100:11:038
2016-01-08 18:13 Spaghetti: real quick
2016-01-08 18:13 Spaghetti: ima show u an example of how a map is structured using patterns
2016-01-08 18:13 Spaghetti: my favorite example is this one
2016-01-08 18:13 Spaghetti: ACTION is listening to [https://osu.ppy.sh/b/221777 Infected Mushroom - The Pretender]
2016-01-08 18:14 Spaghetti: take a look at these patterns
2016-01-08 18:14 Spaghetti: you will find them in most maps today
2016-01-08 18:14 Spaghetti: they make everything funner to play and cleaner
2016-01-08 18:14 Spaghetti: 00:47:973 (1,2) -
2016-01-08 18:15 -GriM-: but theres no points in spacing out unimportant parts of the song
2016-01-08 18:15 Spaghetti: 00:48:662 (3,8) -
2016-01-08 18:15 Spaghetti: those parts are very important
2016-01-08 18:15 Spaghetti: its the hardest beat of each bar
2016-01-08 18:15 Spaghetti: 00:49:697 (1,2) -
2016-01-08 18:15 Spaghetti: 00:50:731 (1,2,3) -
2016-01-08 18:15 Spaghetti: 00:52:455 (1,2) -
2016-01-08 18:15 Spaghetti: 00:53:490 (1,2) -
2016-01-08 18:16 Spaghetti: 00:55:214 (1,2,3,4,1,2) -
2016-01-08 18:16 Spaghetti: 00:57:110 (4,5,6,7,8) -
2016-01-08 18:16 Spaghetti: 00:58:662 (4,5,1,2,1,2,1) -
2016-01-08 18:16 Spaghetti: 01:00:386 (4,1,2) -
2016-01-08 18:16 Spaghetti: i think u get my point
2016-01-08 18:16 -GriM-: yes
2016-01-08 18:16 -GriM-: so pretty much remap?
2016-01-08 18:16 -GriM-: ;p
2016-01-08 18:17 Spaghetti: i would say yes, but do whatever you want
2016-01-08 18:17 -GriM-: I mean
2016-01-08 18:17 Spaghetti: i dont want to rain on your parade, but i dont think this map can get ranked in its current state
2016-01-08 18:17 -GriM-: if the map is boring to play
2016-01-08 18:17 -GriM-: of course it cant
2016-01-08 18:17 -GriM-: no easy gd
2016-01-08 18:17 -GriM-: as of now
2016-01-08 18:17 Spaghetti: i mean like
2016-01-08 18:18 -GriM-: and I guess I probaly have to remap insane now
2016-01-08 18:18 Spaghetti: the insane cant
2016-01-08 18:18 Spaghetti: 00:11:188 (1,2,3) -
2016-01-08 18:18 Spaghetti: add a note on the white tick after the slider?
2016-01-08 18:18 Spaghetti: to remove weird rhythm gaps?
2016-01-08 18:18 Spaghetti: it can be kinda hard to read there
2016-01-08 18:19 Spaghetti: 00:13:138 (3,4,5) - id ctrl g these rhythms
2016-01-08 18:19 -GriM-: fixed
2016-01-08 18:19 Spaghetti: aka slider first two notes after
2016-01-08 18:19 Spaghetti: to end with a bigger bang
2016-01-08 18:20 Spaghetti: 00:14:638 (6) - moving this somewhere like here
2016-01-08 18:21 Spaghetti: http://puu.sh/moNO2/763e5e3b47.jpg
2016-01-08 18:21 -GriM-: dont see the difference in the screenshot
2016-01-08 18:21 Spaghetti: would emphasize that little bell repeat slider by making it a sharper angle and put more ephasis on 00:14:938 (1) - since its coming back into the main melody
2016-01-08 18:22 Spaghetti: wha
2016-01-08 18:22 Spaghetti: the repeat slider is moved back
2016-01-08 18:22 -GriM-: `oh
2016-01-08 18:22 -GriM-: alright
2016-01-08 18:22 Spaghetti: http://puu.sh/moNSN/f1bddbbf00.jpg this is where it was before
2016-01-08 18:23 Spaghetti: 00:17:038 (3,4,1) -
2016-01-08 18:23 Spaghetti: good job on this
2016-01-08 18:23 Spaghetti: this is the kind of emphasis u need to use
2016-01-08 18:24 -GriM-: hold on just want to point this out
2016-01-08 18:24 -GriM-: want to know why my map seems bland?
2016-01-08 18:24 Spaghetti: uh sure
2016-01-08 18:24 -GriM-: I know if I make a pattern
2016-01-08 18:24 -GriM-: its going to be pointed out for "bad flow" or "random" or some other sht
2016-01-08 18:24 -GriM-: every time
2016-01-08 18:24 -GriM-: I make a pattern
2016-01-08 18:24 Spaghetti: who said that
2016-01-08 18:24 Spaghetti: lol
2016-01-08 18:24 -GriM-: there is at least 1 thing wrong with it
2016-01-08 18:24 Spaghetti: well
2016-01-08 18:24 Spaghetti: it is trial and error
2016-01-08 18:25 Spaghetti: you need to learn what patterns would fit where
2016-01-08 18:25 Spaghetti: if you never use patterns youll never learn
2016-01-08 18:25 Spaghetti: and you wont be able to create a proper beatmap
2016-01-08 18:25 Spaghetti: even HW and shiirn use patterns
2016-01-08 18:27 Spaghetti: i just wanna point out that i love this pattern on helix lol
2016-01-08 18:27 Spaghetti: 00:54:860 (1,2,3,4,1,2,3,4,1,2,3,4) -
2016-01-08 18:27 Spaghetti: 00:19:738 (1,2,3) -
2016-01-08 18:27 Spaghetti: for these sliders
2016-01-08 18:27 Spaghetti: itd be better if you made each slider end face directly to the next slider head
2016-01-08 18:28 Spaghetti: if the curve is all the same
2016-01-08 18:28 -GriM-: ok
2016-01-08 18:29 Spaghetti: http://puu.sh/moOej/73c076069e.jpg something more like this?
2016-01-08 18:29 Spaghetti: 00:21:688 (2,3,4,1) -
2016-01-08 18:29 Spaghetti: the spacing here is really weird
2016-01-08 18:30 -GriM-: I settled for this http://imgur.com/HAewmm1
2016-01-08 18:30 Spaghetti: the distance between 00:21:688 (2,3,4) - should also apply to 00:21:988 (4,1) -
2016-01-08 18:30 Spaghetti: so everything flows well
2016-01-08 18:30 Spaghetti: and yeah ok perfect
2016-01-08 18:31 Spaghetti: 00:23:488 (1,2,3,1,2,3,1,2) - another example of a GREAT pattern
2016-01-08 18:31 Spaghetti: i only ask you to polish it a bit mor
2016-01-08 18:31 Spaghetti: e
2016-01-08 18:31 Spaghetti: so the triangles are prefect
2016-01-08 18:31 Spaghetti: if you ever need perfect shapes, hit ctrl+shift+d
2016-01-08 18:32 -GriM-: how to do ctrl shift d?
2016-01-08 18:32 Spaghetti: hm?
2016-01-08 18:32 Spaghetti: just press them all at the same time
2016-01-08 18:33 -GriM-: http://imgur.com/ttzpEU9
2016-01-08 18:34 Spaghetti: look at the options it gives you when you press it
2016-01-08 18:34 Spaghetti: you can make it bigger
2016-01-08 18:34 Spaghetti: and rotate it
2016-01-08 18:34 Spaghetti: see what i mean>
2016-01-08 18:36 -GriM-: i gues
2016-01-08 18:36 Spaghetti: 00:26:638 (4,1) - good spacing'
2016-01-08 18:36 Spaghetti: 00:27:538 (3,4,5,6) - not so good spacing :P
2016-01-08 18:37 Spaghetti: 00:27:838 (5,6) - should be spaced out as much as 00:27:688 (4,5) -
2016-01-08 18:38 Spaghetti: 00:29:338 (1,2) -
2016-01-08 18:38 Spaghetti: this is ok, due to the movement that someones cursor would make to hit it makes more sense
2016-01-08 18:38 Spaghetti: but 00:29:938 (2,3) - should be slider end to slider head
2016-01-08 18:39 -GriM-: http://imgur.com/z1KtDaY
2016-01-08 18:39 Spaghetti: 00:32:338 (3,4,5,6,1) - goooooooood job with spacing, this time you did it right
2016-01-08 18:39 -GriM-: ^ bad?
2016-01-08 18:39 Spaghetti: its good
2016-01-08 18:41 Spaghetti: 01:02:038 (3,4) - weird stack since you dont do it anywhere else before this
2016-01-08 18:42 Spaghetti: 01:14:938 (1,2,3,4) -
2016-01-08 18:42 Spaghetti: same as usual
2016-01-08 18:42 Spaghetti: 01:16:138 (3,4) - is fine tho
2016-01-08 18:42 Spaghetti: 01:19:738 (1,2,3) - really weird curves, they look very ugly imo
2016-01-08 18:43 Spaghetti: try not to curve sliders too much
2016-01-08 18:43 Spaghetti: thats all i have to say about insane issue wise
2016-01-08 18:43 -GriM-: tfw you think the curve sliders are edgy
2016-01-08 18:43 -GriM-: but they're bad :^(
2016-01-08 18:44 Spaghetti: the map can use some SUPER huge amount of polishing
2016-01-08 18:44 Spaghetti: for that i reccomend you ask Arphimigon for a nazi mod
2016-01-08 18:44 Spaghetti: he really helped me with stargazer
2016-01-08 18:44 Spaghetti: tell him i sent you
2016-01-08 18:44 -GriM-: ok
Kradfiz wrote:
Hello, I know you asked for a mod, but these diffs look pretty good already. Anyways, here's a few things:
[Shiro's Normal]
Kind of hard for a normal, so not sure how to judge about it.
00:04:738 (6) - Could this be extended to the next red tick? Seems like it would be more intuitive that way with the vocal.
00:08:338 (2,3) - Feel like there should be something on the red tick between these circles.
00:09:238 (5) - This slider seems like it would make more sense a tick later.
going to ignore this as this is not my diff :3
[Atsuro's Hard]
No problems found. Good diff.
yay
[Collab Light Insane]
01:14:938 (2,3,4,5) - I think these sliders would feel better extended to the blue tick. probaly going to keep the same, its fine without the blue tick.
[Insane]
01:11:038 (6) - This jump could be bigger. nah, its fine
01:14:938 (1,2,3) - Extend these to blue tick also? Same as above, it also sounds pretty weird...
Sorry for not much to say, but hope it helps. Good luck on getting ranked!
Thanks for the mod!Kradfiz wrote:
[Shiro's Normal]
Kind of hard for a normal, so not sure how to judge about it. It is, but it's difficult to do otherwise given the song :/
00:04:738 (6) - Could this be extended to the next red tick? Seems like it would be more intuitive that way with the vocal. I don't think it'd be good to extend it. Sliders with multiple repeats (especially short ones) are confusing, so I'd rather keep this simple.
00:08:338 (2,3) - Feel like there should be something on the red tick between these circles. hmm ok
00:09:238 (5) - This slider seems like it would make more sense a tick later. I'll disagree with this one. I'm mostly following the drums here (because they have simpler rhythms), so changing midway would be confusing.
osu file format v14
[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 55738
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 538,5338,14938,33688,43738,50938,56938,66538,74938,88138
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3
[Metadata]
Title:Hyadain no Joujou Yuujou
TitleUnicode:ヒャダインのじょーじょーゆーじょー
Artist:Hyadain
ArtistUnicode:ヒャダイン
Creator:-GriM-
Version:Shiro's Normal
Source:日常
Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88
BeatmapID:825917
BeatmapSetID:375848
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
538,300,4,2,0,65,1,0
55738,-100,4,2,0,85,0,1
74938,-100,4,2,0,85,0,0
84538,-100,4,2,0,85,0,0
88138,-100,4,2,0,20,0,0
[Colours]
Combo1 : 206,49,72
Combo2 : 2,171,253
Combo3 : 242,231,13
Combo4 : 248,128,7
[HitObjects]
176,123,538,5,6,0:0:0:0:
336,123,838,1,2,0:0:0:0:
176,261,1138,1,0,0:0:0:0:
336,261,1438,1,2,0:0:0:0:
496,245,1738,2,0,L|478:66,1,160
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thanks for mod!Shyotamaze wrote:
Hi, from #modreqsGeneral
- Nothing to say
Collab Light InsaneCan't mod Insane since you updated it when I was modding, rip
- 00:02:338 (5,6) - Blanket? nah wouldnt really work with DS
- 00:05:338 (1) - 00:05:938 (3) - ^ fixed
- 00:09:688 (7,1) - Rotate it a bit for better flowfixed
- 00:11:788 (1,2,3) - Maybe make it into a straight line fine imo
- 00:14:938 (1,2) - Blanket nah its ok
- 00:15:538 (3) - 00:15:988 (1) - ^ made a bit better,
- 00:18:238 (4,1) - Blanket maybe too fixed
- 00:21:388 (4,5,1) - ^ fixed
- 00:24:838 (1,2) - ^ wouldnt really work with DS
- 00:29:338 (1,2,3) - ^nah its ok
- 00:35:638 (2,3) - ^ nah, wasn't supposed to be a blanket
- 00:52:138 (1,2,3) - 00:53:938 (1,2,3) - Kinda hard to aim for a Light Insane not really
- 01:14:938 (2,3) - Blanket is ok
- 01:16:138 (4,5) - That would be much better if 5 was "blanketed" into 4 imo fixed
- 01:22:438 (2,3,4,5) - Blanket nah
- Omg so much nazi blankets
Nice map, good luck!
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TitleUnicode:ヒャダインのじょーじょーゆーじょー
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ArtistUnicode:ヒャダイン
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thank you!CookieKivi wrote:
You're lucky!
from #modreq. c:
-skips easy-
[Normal]
Feels a bit like an Hard.. mh.
It's so fast. ;;
Maybe redo it or call it.. Normal+?.. Idk. But i never said it's bad! ;w; It doesnt need a rename or anything infact.. Its fine how it is. Normal+ would be awkward since theres no regular normal
[Hard]
00:06:388 (1) - Place it like that http://puu.sh/mI8A6.jpg More playable.
00:14:938 (1) - Put it to x:384 y:176 Looks better.
00:24:838 (2,3,4,1) - How about that? http://puu.sh/mI8WL.jpg
Not more to change i guess. ~ skipping because this is Atsuro's diff
Insane and Light Insane are oki. ~
Meow meow gud luck. ~
skipped these 3 as they are not my diffsSmokeman wrote:
[Inssane]
00:01:738 (1,3) - displace those a bit more http://puu.sh/mJf4J/8ae9572796.jpg fixed
00:03:838 (5) - i belive a 1/2 slider fits here best (or even a repeat slider if you want no breaks in the playflow) fixed
00:05:038 (6,7,1) - slight curve movement completely breaks the intensity build up for the pay off on 00:05:338 - . Consider changing this pattern. lmao nothing is wrong with it
00:07:738 - this sv change is wierd to play (was very wierd on the first play)fixed
00:10:438 (2,3,4) - let this flow move this 00:10:738 (3) - to around 156|200 or smth fixed
00:11:038 - add another note here or make this a slider , those suden stops are rly killing the play :/ fixed
00:14:488 (5) - no need for this yes there is, just listen lol
00:26:038 (2,3,4) - the flow on this is really messed up. mb smth like this http://puu.sh/mJfsI/32ed592f4a.jpg fixed
00:30:988 (4,5,6,7,8) - this changing spacing w/o any angle jumps plays wierd. keep it consistent! its fine
00:30:988 (4,5,6,7,8) - dont space them so far apart. It puts way mroe stress than there shold be nerfed a bit
00:35:338 (1,2) - can you turn this into a blanket or smth? It looks very arbitrary and uninspired like this blanket doesnt fit
00:39:838 (5,6,7,8) - thats wierd. Can you let the triple direction be the jump direction? its fine
00:55:738 (1,2,3,4,5,6,7,8) - Dont switch from high spaced to low spaced like that! Let there be a buildup. 00:56:338 (5,6,7,8) - These trouble me the most You are completely wrong here, there is no significant change in spacing here at all
01:06:388 (3,1) - why stack? it fits best
01:17:638 (2) - atleast blanket this propperly its fine, no blanket was even intended lmao
01:26:188 (3,1) - whats the deal with this sudden drop in spacing? fixed
Im sorry man this is nowhere near ready. I coul write down even more but i dont want to discourage you. You need more experience!!! Or are you just too lazy to point out more and just want kudosu?
[Collab insane]
00:01:738 (1,2,3,4,5) - you make this to a star so the drop out to the slider occurs more natural its fine
00:02:938 (1,2,3) - this 90° angle is rly wierd to play fixed somewhat
00:06:988 (2) - make this linear or less curved (let the slider follow the flow of the two objects before it) fixed
00:07:738 (1) - make this a propper "S" shape its fine
00:07:738 (1) - smth like this http://puu.sh/mJgff/dab4b5226b.jpg would put more variety into this part (and look better w/o all those sharp curved sliders) flows bad
00:27:988 (6) - make this a propper shape fixed
00:31:288 (2,3,4,1) - this is very wierd to play aswell. Mostly because of the angle from 2 to 3 since 2 is not well put into the flow of the slider before it. dont exactly agree with this but fixed a bit
00:52:338 (2) - put this between 3 and 2 with equal distance between them (208|240) no
[Atsuro's Hard]
01:16:138 (1,3) - blanket those a bit better
nice
[Shiro's Normal]
Why 1,6 sv ?
00:01:138 (3,4,5) - put those on a line?
00:02:938 (1,2) - 200bpm single taps on a normal.. damn son chill. I think this overlap and the 1/2 snap is WAY too much for a normal
00:08:338 (2,3,4,5) - damn.. same
00:10:138 (8) - NC ? It geta bit too red :^)
00:12:838 (2,4) - move the note and sldier end a bit more apart from 00:11:938 (10) - so they dont "nearly touch"
00:14:938 (1) - almost doubled the apsurdly high spacing...
00:26:938 (1) - same
00:35:938 (4,1) - cant you make the transition a bit more natural. Jumping from 2/1 to 1/2 is quite a hit for a new player..
00:38:938 (1,2) - this aswell..
01:05:038 (4) - move this a bit more away from 01:04:438 (2) -
01:04:738 (3,4,5) - sudden ds increas on a nearly linear patrn... ok
01:21:538 - you could put here and here 01:21:838 - notes for those aggressice vocals
01:24:538 (1) - thats a cheap spinner...
i thought normals should be this boring thing for newer players to get used to this game...
being creative doesnt mean breaking the norm...
[Rocket's Easy]
01:22:138 (1) - cant you map this Q_Q the mapped looked rly good.
nice
only atsuro's and Rocket's dif looked good to me. Rest needs work..
CookieKivi wrote:
00:06:388 (1) - Place it like that http://puu.sh/mI8A6.jpg More playable. Nah, the 1/1 gap would be less visible.
00:14:938 (1) - Put it to x:384 y:176 Looks better. Breaks the distance snap
00:24:838 (2,3,4,1) - How about that? http://puu.sh/mI8WL.jpg I made the flow here non-linear on purpose, it just feels better for me
Thank yousSmokeman wrote:
01:16:138 (1,3) - blanket those a bit better I think it's better... lol
thank youuuuu foor modding! (imagine this in meltina's amazing voice :^) )SnowNiNo_ wrote:
From my queue
[Insane]
the straight jumps like 00:07:288 (4,5,6,1) - fixed , 00:17:038 (5,6,1) - fixed , 00:19:438 (5,6,1) - fixed , 00:40:888 (4,5,6,1) - fixed , 00:42:538 (1,2,3) - , fixed 00:56:338 (5,6,7,8) - nah , 01:00:238 (2,3,1) - fine imo, fixed a bit tho , 01:13:438 (6,7,1) - made a bit better , 01:20:638 (6,7,1) - fixed , 01:26:038 (2,3,1) - keeping, its not that big of a jump anyway , these jump is really hard to play when you are playing, avoid these kind of jumps when you are mapping as much as possible
00:08:338 (2) - NC fixed
00:31:438 (7,8) - why the DS here is smaller then fixed
00:39:988 (6,7,8) - stick together nah, I just turned it so its facing better tho
00:42:538 (1) - move to 476 276 fixed
00:43:738 (2) - NC fix
00:48:538 (1) - move to 268 288 fixed
01:01:138 (5,6) - suggest 1/1 slider here fixed
01:14:638 (1) - NC off fixed
GL
zank u 4 mod-Faded- wrote:
Hi, mod for the new insane~
[Insane]I tried my hardest to make this better ;-;
- 00:05:038 (6,7,1) - This jump could be sharper, because it has the same issues as the jumps the other modder pointed out. Also, it can be pretty jarring due to how it's right after a jump pattern full of sharp angles. Fixed
- 00:14:488 (5) - Is there any need for this note? There isn't a sound here that would justify another hitcircle here, so I would just remove it. its the start of the chimes
- 00:21:838 (3,4,1) - The flow here could be improved, as (1) curves pretty harshly. Move it a bit to the left, so it's around 4|224. fixed
- 00:52:738 (1) - Why is this a slider? The music doesn't change to justiify this, so just have another set of circles here instead. There isn't a need to worry about intensity since the jumps do a great job at building up to the kiai. its a slider because circles wouldn't fit due to vocals
- 00:53:938 (1,2,3) - This jump could also be a bit sharper. All the jumps before it have been at acute angles, so having this so different would be inconsistent. Also, the singer is putting much more energy into singing at this part, so sharp angles would do a better job at emphasizing it. fixed
- 01:06:538 (1,2,3) - These notes need a lot more emphasis as this is the most intense part of the song, so space them out a bit or change the pattern (ctrl+g on (2) would do this well)
- 01:16:738 (4,2) - A minor suggestion, but make sure the edges of (2) perfectly overlap the rim of (4). It should look like this fixed i guess lol
- 01:25:288 (2,3) - (3) also needs much more emphasis as these beats are incredibly powerful. I would move it much further away.
- 01:26:188 (3,1) - Again, you could have more emphasis on (1) if you made the angle sharper, because right now it plays a bit awkward considering how it's surrounded by sharp jumps.
So um yeah, Not bad at all, you just have to remember to give notes the proper emphasis. Strong notes require sharp, well spaced jumps, while weak notes can be stacked or expressed with small jumps. The sharper the angle, the more emphasis the note gets.
Good luck!
Battle wrote:
00:10:138 (1,2,3) - Maybe try to make 2,3 similar to like 00:09:388 (2,3) - in terms of flow, since it's kinda awkward to go forward then just a sharp turn back or w/e, it doesn't really feel expected since the way you had flow previous to this was perfectly fine Did it like that to emphasize the finish on the small slider
00:39:838 (5,6,2) - Slight repositioning on 2 so they don't overlap? Can't do that without moving a lot of stuff, for such a simple and small thing i think it can stay like that
01:01:439 (4,2) - Perfectly stack (slightly off right now) Oke
Thanks!Arphimigon wrote:
00:07:438 (3,4) - Not much need for a stack at this point in particular, especially when there are two different pitches here this just removes all the feelings you get from motion. Later stacks are okay as they are usually on drum-based things with similar sounds, this feels like a small opportunity for more nice movement. U are right
01:16:438 (2,3) - Fix this. Lol why is it like that
osu file format v14
[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 55738
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 0
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BeatDivisor: 2
GridSize: 4
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Title:Hyadain no Joujou Yuujou
TitleUnicode:ヒャダインのじょーじょーゆーじょー
Artist:Hyadain
ArtistUnicode:ヒャダイン
Creator:-GriM-
Version:Rocket's Normal
Source:日常
Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88 odaril
BeatmapID:825916
BeatmapSetID:375848
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OverallDifficulty:2
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Smokeman wrote:
[Shiro's Normal]
Why 1,6 sv ? It fits the song (arguably) and allows for 1/2 spacing without overlapping.
00:01:138 (3,4,5) - put those on a line? okay
00:02:938 (1,2) - 200bpm single taps on a normal.. damn son chill. I think this overlap and the 1/2 snap is WAY too much for a normal
00:08:338 (2,3,4,5) - damn.. same
Both are fine.
00:10:138 (8) - NC ? It geta bit too red :^) Oh, good catch!
00:12:838 (2,4) - move the note and sldier end a bit more apart from 00:11:938 (10) - so they dont "nearly touch" they don't nearly touch o.o
00:14:938 (1) - almost doubled the apsurdly high spacing... Considering the context, the new combo and the rhythm, this is fine to play and read. I've had newer players test this and none of them missed this part.
00:26:938 (1) - same ^
00:35:938 (4,1) - cant you make the transition a bit more natural. Jumping from 2/1 to 1/2 is quite a hit for a new player.. hmm okay I'll change this part a bit
00:38:938 (1,2) - this aswell.. This will be fine, don't worry!
01:05:038 (4) - move this a bit more away from 01:04:438 (2) - done
01:04:738 (3,4,5) - sudden ds increas on a nearly linear patrn... ok changed it
01:21:538 - you could put here and here 01:21:838 - notes for those aggressice vocals I purposely ignored those two notes to give players a short break and separate the two parts of the outro more obviously
01:24:538 (1) - thats a cheap spinner... yeah, but it works, so does that really make it cheap !
i thought normals should be this boring thing for newer players to get used to this game...
being creative doesnt mean breaking the norm... actually that's more or less the definition of being creative
Arphimigon wrote:
[Normal]
00:08:788 (5,6) - These feel really out of place, this 00:08:338 (2,3,4,5) - makes sense but skipping the sound at 00:09:388 - and mapping to sounds which are hardly noticeable here is offputting hmm changed
osu file format v14
[General]
AudioFilename: Hyadain no Jo-Jo-Yuujou (TV-Size).mp3
AudioLeadIn: 0
PreviewTime: 55738
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 538,5338,14938,33688,43738,50938,56938,66538,74938,88138
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.3
[Metadata]
Title:Hyadain no Joujou Yuujou
TitleUnicode:ヒャダインのじょーじょーゆーじょー
Artist:Hyadain
ArtistUnicode:ヒャダイン
Creator:-GriM-
Version:Shiro's Advanced
Source:日常
Tags:Nichijou nichijo opening second 2 前山田健一 Maeyamada Kenichi atsuro shiro happyrocket88 odaril
BeatmapID:825917
BeatmapSetID:375848
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
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74938,-100,4,2,0,85,0,0
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