Hey Deif
/
Part of a m4m
GeneralNot too much of a problem but the sort of air noise at the end of the mp3 sounds cut off and just gives me a little bit of an OCD.
(I can't do anything about that. The ranked version has the same sound at the end orz)[Cup]
Christ a Deif mapset! i guess i can only find meh mistakes (^:
00:28:711 (1) - I know i am being a bit picky here but i think this note is a bit too slanted and space out to try catch for a cup. Perhaps moving to x:128
(Nah, the next ones have the same distance)00:29:443 (2,3,4) - Daaaaym these are so close to eachother considering the waiting time. please space out
(That'd be problematic if you can only see 1 object on the screen. Since you can see at least 2 at the same time due to the low AR, you can still recognise where to move next. It wouldn't matter if it's a rather vertical horizontal that creates the same effect :^) Same for the next examples as well)00:31:784 (3,4,5) - ^ (And the other ones coming up)
00:36:906 (1,2) - These sliders don't give a good UMPH! to the drum start up as they are just straight up slider. Perhaps best to slant these and create a pattern more movable ? Plus that little space in between the 2 sliders could consider a bit of a hiccup in movement for beginners. Best to slide your way out of this one (^: (see what i did there?).
(UMPH!)An example
00:46:272 (1) - You go over a vocal in this slider at 00:46:711 - which is quite noticeable since you follow the lyrics throughout the song. Recommend this
00:48:613 (1) - Kinda same as before with missing the lyric. This could be shortened and be put into a reverse so you capture the sound at 00:48:906 -
(Changed)00:41:735 (4) - Sorry to backtrack but same idea ^ (although not as noticeable if you choose to change or not)
(Changed)01:01:199 (4) - Personally some parts feel a bit overmapped as you are trying to map all vocals but this part takes the edge. Personally just a simple circle fits here. It fits well with the previous notes too at 01:00:321 (1,2,3) -
(Sure)01:10:564 (4) - ^
01:23:735 (1,2) - The ending sort of weakens the climax with them sliders. For better emphasis on the last hit would be to do this pattern.
(Changed)[Salad]
00:14:077 (2,3) - These are a little tricky. although passable i still say it can be a easy miss here. The main reason I see is that the slider slant is fully horizontal and make movements from the 2 a bit awkward. I would at least move the ends up a tiny bit for easier movement. or consider moving 00:14:662 (1) - to the right side of (3) instead.
(Totally agreed. Changed that structure in all cases)00:18:759 (2,3) - ^
00:32:808 (2,3,4,5,1) - Hmm weird stream to have in this salad. Feels a bit too overmapped here. Try this perhaps. makes a nice glide feel to on the vocals
(Done)00:42:760 (1) - Since this has an awkward turn around catch i see that it would be MUCH better if this slider was Ctrl + H'ed and snapped right of previous circle note (5).
(bb symmetry =[)00:52:711 (3) - Looks kinda funky in this pattern in a weird way. Please move this note left just a tiny bit to make the catch a bit easier
(Done)01:05:004 (1) - slider is a bit too long imo. Perhaps just slant the reverse end to just about x:426
(Hm... I don't really see anything wrong on it)01:09:687 (1) - bit of a sudden dash here. Moving this note to x:192 will make it easier and plus makes a nice pattern with 01:09:687 (1,2,3,4) -
(Nice idea)01:19:637 (2,3) - Same slider reasons as earlier ( Like 00:14:077 (2,3) - )
[Platter]
00:11:882 (3) - I'm not so sure on these patterns you have used quite a few times throughout the song. It really makes the player spam left and right a lot (or it could be just me hue). But this would be so much nicer if all these were Ctrl + G'ed.
(Ctrl-G isn't that a good option for those sliders, hm... If they really get problematic I'll look for other options later on)00:19:784 (2,3,4,1,2,3) - Good idea is to have these gradually get slightly spaced out more as to improve it's looks too as well as make more interesting. and then maybe the next load gets bigger to smaller distances instead. Otherwise it's just the same movements with a slight incline all the time.
(I hope it looks better now)00:30:467 (2,3,4,5,1) - Some of these curves are a bit misshaped due to DS reasons. To make it look good why not just use DS to fix them all together equally spaced ?
(Nah, I could make (4,5) as a simple slider, but meh)00:54:906 (2,3,4) - Space these out a bit more for more movement as i think it needs more flow here. Perhaps like this?
http://puu.sh/kQnUd/d4adaae514.jpg (That'd be quite troll and break the flow much more lol. For a Platter, I'd rather let it as it is)00:56:077 - going with what you have in your rain i would recommend putting a circle note here and here 00:56:370 - to get some of the vocals. It's still got emphasis including these.
(Adding that note all alone would sound also odd if there aren't extra beats at 00:56:077 - and 00:56:662 - )01:15:247 (4,1) - This jump is almost a hyper and is really tricky to catch. Suggest moving (1) to x:112 so it's hypered.
(Sure)Can't find much wrong with this other than that. Really found it fun
[Rain]
Daaam this was a hard rain to play! Sorry if i stumble badly on some suggestions here
00:21:247 (3,4,1) - Aren't these hyper jumps a bit too much? The slider ones before are fine but the quick 2 hyper catch between (3) and (4) are insanely difficult. perhaps just put (4) next to (3) by moving it to x:288 because right now it seems like an overdose catch. (same goes for some ahead)
(It was a hard decision to decide whether to make the mapset with or without an Overdose. As this was finally the hardest difficulty of the spread I vowed for introducing such patterns, which aren't the easiest ones but they still could fit to a Rain. I couldn't let this one without that double HDash at the end ;w;)00:22:126 (2,3,4) - Holy moly these are hard too in the same kind of section! try slant them all down at least like this. (same goes for some ahead)
(You're right here, too much back and forth stuff. I've reduced the distance on the first ones at least, similar to your suggestion)00:39:101 (4,1) - Again 2 hypers one after another like this is mostly seen in overdoses (correct me if i am wrong) and makes it too difficult for a rain imo. try reduce maybe ?
(Yeah, a double HDash wasn't that appropriate there)00:57:687 (4,5,1) - From getting hypered as (4) to get (5) is easy but then when you need to turn around it for a bit of a dash is a bit difficult imo. Perhaps have it face the same direction for this part ?
(Reduced the distance with the next slider)01:01:345 (5) - For the love of jebus after that hard slider (which are really cool) it's difficult to come to do this hyper jumps after. Moving (5) to x:320 make it much better.
(This won't be changed \:D/)Well i hope this helped you Deif
I am strangely really attracted to the background. (2 fantasy girls on the right hue hue)
http://puu.sh/kQpSB/25b1213ddd.jpgHave no idea why i said that...
Anyways best of luck buddy XD