Ayane - Arrival of Tears

posted
Total Posts
107
show more
_handholding
from your m4m queue

[one differino]
00:19:395 (3,4,5) - This would look all neater if it was stacked
00:39:045 to 00:40:245 - I think this section could do with a decrease in note congestion to match the music a little better
00:48:645 (1) - curve this slider?
01:45:645 (2) - blanket (1)
02:36:345 (2,3) - Make these a bit more visible by not hiding them as much under their respective sliders. just a little though
03:12:795 (1,2,3,4,5,6) - why is the DS for this part smaller than the rest?
03:58:395 (2) - make this into a click circle instead

Well thats my mod, I hope it was helpful. GL
Topic Starter
Kalibe

Hi Im Nathan wrote:

from your m4m queue

[one differino]
00:19:395 (3,4,5) - This would look all neater if it was stacked no, this is my style so i leave it
00:39:045 to 00:40:245 - I think this section could do with a decrease in note congestion to match the music a little better pls no
00:48:645 (1) - curve this slider? sure
01:45:645 (2) - blanket (1) oke
02:36:345 (2,3) - Make these a bit more visible by not hiding them as much under their respective sliders. just a little though
don't fixd this, but i fixed another error here xD
03:12:795 (1,2,3,4,5,6) - why is the DS for this part smaller than the rest? because of instruments, they're quiet here
03:58:395 (2) - make this into a click circle instead don't fixed

Well thats my mod, I hope it was helpful. GL Yea, thanks for mod :3
Flanchan
hi, from modding queue.
Red Night:
00:07:845 (4) - Maybe new combo here instead of 00:08:145 (1)
00:43:095 (3) - Also maybe instead of 00:43:245 (1)
00:55:845 (1) - Curve this slider like 00:56:295 (3)
00:57:945 (3) - NC here instead of 00:58:245 (1)
01:02:745 (7) - Move this down a bit like this maybe?
01:15:495 (3) - Move the point to here so it looks the same as 01:15:945 (6) maybe?
01:33:945 (1) - Remove NC?
02:14:670 (2,3) - Move to here?
02:37:245 (1) - Move middle point to here
02:42:945 (1) - Maybe change it to look like 02:43:695 (4)
Hope that was any help gl
Topic Starter
Kalibe

jaob99 wrote:

hi, from modding queue.
Red Night:
00:07:845 (4) - Maybe new combo here instead of 00:08:145 (1) no change, because i NC to the vocal here
00:43:095 (3) - Also maybe instead of 00:43:245 (1) NC for the 1/4 pattern
00:55:845 (1) - Curve this slider like 00:56:295 (3) did something other here
00:57:945 (3) - NC here instead of 00:58:245 (1) NC to the rhythm here
01:02:745 (7) - Move this down a bit like this maybe? i don't like this kind of pattern, sorry :(
01:15:495 (3) - Move the point to here so it looks the same as 01:15:945 (6) maybe? okey
01:33:945 (1) - Remove NC? rhythm
02:14:670 (2,3) - Move to here? no i like this, no fixd
02:37:245 (1) - Move middle point to here fixed
02:42:945 (1) - Maybe change it to look like 02:43:695 (4) did something other
Hope that was any help gl Thanks for mod ~ :3
-Maruk-
Hi~ from your M4M queue

[Red Night]
Source イレブンアイズ 11eyes
Tag add イレブンアイズ

00:02:745 (4) - 00:02:145 (2) - Just stack
00:03:945 (3) - ^
00:06:570 - add circle
00:54:645 (1) - End at 00:55:245 - and 00:55:545 - add circle
01:12:570 (7,1) - 01:11:895 (4) - Just stack
01:20:670 - add circle
01:23:370 - ^
01:44:445 (5) - add finish
01:45:645 (2) - ^
01:53:895 (2) - 01:52:695 (5) - just stack
03:55:245 (1,1,2) - 03:55:245 (1) - Remove a reverse and 03:56:145 - add circle 03:56:445 - add 1/1 slider 03:56:895 (4) - add circle 03:57:195 (1) - add 1/1 slider
05:10:545 (3) - try use this


Good luck~ :)
Topic Starter
Kalibe

-Maruk- wrote:

Hi~ from your M4M queue

[Red Night]
Source イレブンアイズ 11eyes
Tag add イレブンアイズ

Fixd metadata

00:02:745 (4) - 00:02:145 (2) - Just stack upsi
00:03:945 (3) - ^ ^
00:06:570 - add circle not nessesary imo
00:54:645 (1) - End at 00:55:245 - and 00:55:545 - add circle oh okay
01:12:570 (7,1) - 01:11:895 (4) - Just stack upsi ver. 2
01:20:670 - add circle no ;w; I like when it's 1/2 snap here
01:23:370 - ^ i change this section a bit
01:44:445 (5) - add finish okayy
01:45:645 (2) - ^ ^
01:53:895 (2) - 01:52:695 (5) - just stack upsi ver. 2,5
03:55:245 (1,1,2) - 03:55:245 (1) - Remove a reverse and 03:56:145 - add circle 03:56:445 - add 1/1 slider 03:56:895 (4) - add circle 03:57:195 (1) - add 1/1 slider mhm circle and slider will be good but i don't replace slider with circle
05:10:545 (3) - try use this okayyy


Good luck~ :)Thanks !! :3
Sc4v4ng3r
Omg I lost my mod ;-;
M4M as requested.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. Soft-hitfinish3 seems to be unused for me, delete it if you are not going to use it for the whole map.
  2. You could totally add this and this hitsounds to emphasize the drums in the background.


[Red Night]
  1. Here are some general things that you should look out for.
  2. 00:08:145 (1,2,3) - I can see that you were trying to make some jumps between these notes, but in fact, due to the drop-off flow, (2) and (3) has a really less movement compared to (1) and (2), which doesn't go along with your intention.
  3. 00:48:345 (1,2,3,4,1) - Avoid having weird slider jumps like this one for example, it really does look like (1) is misplaced from the stream.
  4. 00:53:145 (1,2,3,4) - Watch out for these, these are mapped to nothing, it certainly does look like overmapped. The part where is it worthy to be mapped as a stream starts 00:53:445 (1) - here.
  5. 00:56:895 (1,2,3,1,2,1,2) - Tornado patterns are meant to
  6. basically copy the momentum from the previous combos, but 00:57:645 (1,2) - these doesn't follow the movement that 00:56:895 (1,2,3) - this made(as well as 00:57:345 (1,2) - ) which misleads players. You would still want a clear distinction if you want to cancel off the movement from before, right now it really looks like those 2 combos that I've mentioned follows 00:56:895 (1,2,3) - these notes' movement.
  7. 01:24:645 (1) - This spinner should be moved back to the previous blue tick which will be 01:24:570 - as the vocals that you are trying to follow starts at that point.
  8. 02:20:895 (1,2,3,4,5,6,7,8,9,10,1) - Well that is a nice effect that you are trying to convey here, but it doesn't fit with the similar stream like 00:53:895 (1,2,3,4,5,6,7,8,9,10,1) - , as both of them has the same effect in the song, and yet you didn't add it in the first stream. Try to keep the consistency at least. Variety is good to have, but varieties like on the same things doesn't really work that well.
  9. 02:53:145 (1,2,3) - It totally looks like you were trying to make a triangular flow here, but it is in fact, not perfect. Take one slider, rotate it 120 degrees clockwise for the second slider, and do the same thing for the third.
  10. 02:54:045 (1) - Slider arts are definitely good to use, but gives a little bit of negative effect if the slider doesn't have a definite shape like 02:58:845 (1) - .
  11. 03:11:895 to 03:33:645 - Inconsistent stream rhythm is really bad in play mode, as it will mislead majority of the players. Instead of making these kinds of complex rhythm, you can still go for a intuitive rhythm something like this.
  12. 04:05:595 (4,5) - Another rhythmic issue, the drumroll suddenly was stopped being mapped even though there is no other instrument present here other than a violin.
  13. 04:33:645 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I could have mentioned this earlier, but all the long stream shapes are kinda... bland. Try to use the option 'convert slider into streams' to make more of a creative shape for them. Something like wave works nicely.
  14. Overall I think the maps needs more polishing on the flow of notes and rhythm itself.


That is all from me. GL!
Topic Starter
Kalibe

[Sc4v4ng3r] wrote:

Omg I lost my mod ;-;
M4M as requested.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. Soft-hitfinish3 seems to be unused for me, delete it if you are not going to use it for the whole map. oh god, facepalm
  2. You could totally add this and this hitsounds to emphasize the drums in the background.
soft sounds fine, but finish not nessesary, thanks for hitsound :3

[Red Night]
  1. Here are some general things that you should look out for.
  2. 00:08:145 (1,2,3) - I can see that you were trying to make some jumps between these notes, but in fact, due to the drop-off flow, (2) and (3) has a really less movement compared to (1) and (2), which doesn't go along with your intention.
  3. 00:48:345 (1,2,3,4,1) - Avoid having weird slider jumps like this one for example, it really does look like (1) is misplaced from the stream.
  4. 00:53:145 (1,2,3,4) - Watch out for these, these are mapped to nothing, it certainly does look like overmapped. The part where is it worthy to be mapped as a stream starts 00:53:445 (1) - here.
  5. 00:56:895 (1,2,3,1,2,1,2) - Tornado patterns are meant to
  6. basically copy the momentum from the previous combos, but 00:57:645 (1,2) - these doesn't follow the movement that 00:56:895 (1,2,3) - this made(as well as 00:57:345 (1,2) - ) which misleads players. You would still want a clear distinction if you want to cancel off the movement from before, right now it really looks like those 2 combos that I've mentioned follows 00:56:895 (1,2,3) - these notes' movement.
  7. 01:24:645 (1) - This spinner should be moved back to the previous blue tick which will be 01:24:570 - as the vocals that you are trying to follow starts at that point.
  8. 02:20:895 (1,2,3,4,5,6,7,8,9,10,1) - Well that is a nice effect that you are trying to convey here, but it doesn't fit with the similar stream like 00:53:895 (1,2,3,4,5,6,7,8,9,10,1) - , as both of them has the same effect in the song, and yet you didn't add it in the first stream. Try to keep the consistency at least. Variety is good to have, but varieties like on the same things doesn't really work that well.
  9. 02:53:145 (1,2,3) - It totally looks like you were trying to make a triangular flow here, but it is in fact, not perfect. Take one slider, rotate it 120 degrees clockwise for the second slider, and do the same thing for the third.
  10. 02:54:045 (1) - Slider arts are definitely good to use, but gives a little bit of negative effect if the slider doesn't have a definite shape like 02:58:845 (1) - .
  11. 03:11:895 to 03:33:645 - Inconsistent stream rhythm is really bad in play mode, as it will mislead majority of the players. Instead of making these kinds of complex rhythm, you can still go for a intuitive rhythm something like this.
  12. 04:05:595 (4,5) - Another rhythmic issue, the drumroll suddenly was stopped being mapped even though there is no other instrument present here other than a violin.
  13. 04:33:645 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I could have mentioned this earlier, but all the long stream shapes are kinda... bland. Try to use the option 'convert slider into streams' to make more of a creative shape for them. Something like wave works nicely.
  14. Overall I think the maps needs more polishing on the flow of notes and rhythm itself.


That is all from me. GL!
Thanks for mod :3 : I most of them fixd and reworked stream part, i hope it's okay now
Strategas
yo, from my queue

[insert cool diff name here]

00:01:695 (1,1) - I think it would feel better if these were circles instead
00:04:545 (3,4,5) - this flow is not very comfy
00:05:745 (1,2) - improve blanket
00:42:369 (5) - this note is not snapped onto anything lol
01:14:295 (1,2) - personally I don't like these kind of things, I suggest moving it up
01:18:945 (5,6,7) - this is kinda pain to play aswell, make the ds even if you do such things.
01:55:695 (3) - move this more down and right
02:09:645 (1) - maybe circle instead and make this a jump
02:14:895 (4) - rotate this about -28 deegrees clockwise and move it around x344 y244
02:20:445 (2,3,4,1) - this plays weird
02:29:445 (1) - move this more left to form a triangle with 02:29:145 (3,4) -
02:35:145 (2,3,4,5) - try making a different angle with jumps
02:46:845 (1) - ctrl h and put it back
02:57:645 - maybe shorter the slider and start a new one here?
03:00:045 - ^ and so on
03:10:695 (2,3) - these are suppose to be 1/3
03:05:895 (2,3) - ^
03:14:295 (1,1) - avoid slider ends on big white ticks in places like this
03:15:720 - missing note
03:16:920 - ^
03:17:970 - ^
03:19:095 (3) - strong beat on slider end again
03:22:395 (6,7,8,1) - this angle is kinda harsh http://i.imgur.com/rj96L10.jpg better
03:33:195 (7) - move this more down like x83 y295
03:43:245 (1,2) - way too close
03:43:395 - also missing note
04:42:045 (1) - move this to x337 y50 ?
04:42:945 (2) - and this one to x246 y229
04:43:545 (3,4,5) - weird angle
04:43:995 (1) - very unexpected sv change, easily mistaken as one of those 1/4 sliders

Some things are repetitive I haven't mentioned, but I hope you got the idea. Good luck!
Topic Starter
Kalibe

Strategas wrote:

yo, from my queue

[insert cool diff name here] : D

00:01:695 (1,1) - I think it would feel better if these were circles instead
00:04:545 (3,4,5) - this flow is not very comfy did something
00:05:745 (1,2) - improve blanket
00:42:369 (5) - this note is not snapped onto anything lol /me facepalm while running
01:14:295 (1,2) - personally I don't like these kind of things, I suggest moving it up
01:18:945 (5,6,7) - this is kinda pain to play aswell, make the ds even if you do such things.
01:55:695 (3) - move this more down and right
02:09:645 (1) - maybe circle instead and make this a jump no ;w; i like this
02:14:895 (4) - rotate this about -28 deegrees clockwise and move it around x344 y244
02:20:445 (2,3,4,1) - this plays weird
02:29:445 (1) - move this more left to form a triangle with 02:29:145 (3,4) -
02:35:145 (2,3,4,5) - try making a different angle with jumps
02:46:845 (1) - ctrl h and put it back
02:57:645 - maybe shorter the slider and start a new one here?
03:00:045 - ^ and so on
03:10:695 (2,3) - these are suppose to be 1/3 sure
03:05:895 (2,3) - ^ ^
03:14:295 (1,1) - avoid slider ends on big white ticks in places like this nah...
03:15:720 - missing note spiecally ;w;
03:16:920 - ^ ^
03:17:970 - ^ ^^
03:19:095 (3) - strong beat on slider end again ...
03:22:395 (6,7,8,1) - this angle is kinda harsh http://i.imgur.com/rj96L10.jpg better i think it's crazy o.o, but smth similar
03:33:195 (7) - move this more down like x83 y295
03:43:245 (1,2) - way too close nah, changed structure
03:43:395 - also missing note /me facepalms ^2
04:42:045 (1) - move this to x337 y50 ?
04:42:945 (2) - and this one to x246 y229
04:43:545 (3,4,5) - weird angle
04:43:995 (1) - very unexpected sv change, easily mistaken as one of those 1/4 sliders changed

Some things are repetitive I haven't mentioned, but I hope you got the idea. Good luck! Thanks !!~
pishifat
there's a lot of stuff here that repeats throughout the map. understanding why i'm saying them is better than just fixing them, so try to do that if possible lol

  1. 01:42:045 - your second timing point should be here dood
  2. 01:11:145 (5) - 02:28:545 (6) - 04:43:995 (1) - 01:46:395 (4) - so i think you already know this, but for sliders, it's better to have the strong beats on sliderheads and weaker beats on slidertails. these are like the opposite of that (which people call passive sliders or something). should have clickability on their tails since that's where the stronger sound is
  3. 00:01:695 (1) - 00:02:895 (1) - 05:10:695 (4) - similar thing here. the strongest sound here is on their tails, so making them triples works better to click on that
  4. 00:42:369 (5) - 04:04:845 (3) - look at the timeline and tell me that was intentional:(
  5. 02:55:845 (2) - this section doesn't really work with the bass kick hitnormal thing. like it just doesn't match the song at all. the default hitnormal or something more... high pitch/less impactful would work
  6. 02:52:845 (1,2,3,4,1) - this is a much more minor thing, but stuff like this with consistent spacing = much better (and im assuming that was the intention)
  7. 02:43:995 (5,6,7) - ~the triple of deception~ (make it less broken lol)
  8. 03:13:995 (8,9,1) - 03:15:795 (2,3) - with reverse sliders, it's not very intuitive to click the next circle on a blue tick. you can't see when it's going to end because it's just a repeat thing and the song is emphasizing white/red, so making the next object clickable on white/red is more intuitive. 03:21:945 (2,3) - on the other hand is more acceptable since you can tell when the slider is gonna end
  9. 03:24:045 (1,2,3,4,5,6,7) - a lot better to start off unexpected 1/3 streams with sliders rather than circles (preferrably reverse sliders). way easier to comprehend the rhythm when it's being shown to you rather than having to see if it's 1/3 through getting 100s and 50s on circles
  10. 03:52:545 (5,6,1) - 04:48:345 (3,4,1) - 01:17:145 (4,5,1) - spacing emphasis is something definitely needed in maps that constantly change distance between objects. stronger sounds should have larger spacing towards them, since that's more impactful (there's other ways of controlling emphasis but that's the easiest). so like for the first example, 5->6 should have smaller spacing than 6->1, making 6->1 more powerful through spacing
  11. 04:12:945 (4) - if you're trying to map the oddly timed vocal here, this isn't the way to do it. starting a slider on nothing is uh not good. you could either put a circle on the 1/6 tick, put it on a sliderend from a slider that starts on an actual sound, or not map it at all
  12. 00:32:145 (6) - 03:36:495 (2) - if there's no 1/4 in the music, a circle is a better option than a 1/4 slider lul
  13. 04:05:595 (4,5,6,1) - not really understanding why spacing is so tiny when the song hasn't gotten calm yet. it does at 1 but like 5 and 6 are still inthe crazy 1/4 section
  14. 01:17:145 (4,5,1) - 02:26:445 (1,2,3) - 04:23:145 (4,1,2) - so i'm not sure how good you are at testing specific parts for playability in the map, but stuff like these i'd say don't work too well. when you have spacing changes between objects, it's a lot better to have sharper angles between them. controlling momentum without direction change is a lot more uncomfortable than it looks, so only do this kind of stuff when you're really trying to emphasize something weird. (so for these examples, sharper angles or more consistent spacing would be better)
  15. 00:04:545 (3,4,5) - 00:33:945 (3,4,1) - 00:53:145 (1,2,1,2) - 03:53:895 (2,3,4) - similar to the previous thing, 1/4 sliders like this are played nearly hte same as circles, so the same momentum based movement is uncomfortable.
  16. 01:14:145 (5,1,2) - 02:00:945 (3,4) - 03:15:345 (9,1) - so if you've arranged 1/4 sliders as if they play like circles for the majority of the map, things like these are pretty weird. honestly they'd just work better with spacing between the 1/4 slider and the next object rather than overlapping like 1/4 circles


I like dicks
Topic Starter
Kalibe

pishifat wrote:

there's a lot of stuff here that repeats throughout the map. understanding why i'm saying them is better than just fixing them, so try to do that if possible lol ok

  1. 01:42:045 - your second timing point should be here dood
  2. 01:11:145 (5) - 02:28:545 (6) - 04:43:995 (1) - 01:46:395 (4) - so i think you already know this, but for sliders, it's better to have the strong beats on sliderheads and weaker beats on slidertails. these are like the opposite of that (which people call passive sliders or something). should have clickability on their tails since that's where the stronger sound is
  3. 00:01:695 (1) - 00:02:895 (1) - 05:10:695 (4) - similar thing here. the strongest sound here is on their tails, so making them triples works better to click on that
  4. 00:42:369 (5) - 04:04:845 (3) - look at the timeline and tell me that was intentional:(
  5. 02:55:845 (2) - this section doesn't really work with the bass kick hitnormal thing. like it just doesn't match the song at all. the default hitnormal or something more... high pitch/less impactful would work
  6. 02:52:845 (1,2,3,4,1) - this is a much more minor thing, but stuff like this with consistent spacing = much better (and im assuming that was the intention)
  7. 02:43:995 (5,6,7) - ~the triple of deception~ (make it less broken lol)
  8. 03:13:995 (8,9,1) - 03:15:795 (2,3) - with reverse sliders, it's not very intuitive to click the next circle on a blue tick. you can't see when it's going to end because it's just a repeat thing and the song is emphasizing white/red, so making the next object clickable on white/red is more intuitive. 03:21:945 (2,3) - on the other hand is more acceptable since you can tell when the slider is gonna end
  9. 03:24:045 (1,2,3,4,5,6,7) - a lot better to start off unexpected 1/3 streams with sliders rather than circles (preferrably reverse sliders). way easier to comprehend the rhythm when it's being shown to you rather than having to see if it's 1/3 through getting 100s and 50s on circles
  10. 03:52:545 (5,6,1) - 04:48:345 (3,4,1) - 01:17:145 (4,5,1) - spacing emphasis is something definitely needed in maps that constantly change distance between objects. stronger sounds should have larger spacing towards them, since that's more impactful (there's other ways of controlling emphasis but that's the easiest). so like for the first example, 5->6 should have smaller spacing than 6->1, making 6->1 more powerful through spacing
  11. 04:12:945 (4) - if you're trying to map the oddly timed vocal here, this isn't the way to do it. starting a slider on nothing is uh not good. you could either put a circle on the 1/6 tick, put it on a sliderend from a slider that starts on an actual sound, or not map it at all
  12. 00:32:145 (6) - 03:36:495 (2) - if there's no 1/4 in the music, a circle is a better option than a 1/4 slider lul
  13. 04:05:595 (4,5,6,1) - not really understanding why spacing is so tiny when the song hasn't gotten calm yet. it does at 1 but like 5 and 6 are still inthe crazy 1/4 section
  14. 01:17:145 (4,5,1) - 02:26:445 (1,2,3) - 04:23:145 (4,1,2) - so i'm not sure how good you are at testing specific parts for playability in the map, but stuff like these i'd say don't work too well. when you have spacing changes between objects, it's a lot better to have sharper angles between them. controlling momentum without direction change is a lot more uncomfortable than it looks, so only do this kind of stuff when you're really trying to emphasize something weird. (so for these examples, sharper angles or more consistent spacing would be better)
  15. 00:04:545 (3,4,5) - 00:33:945 (3,4,1) - 00:53:145 (1,2,1,2) - 03:53:895 (2,3,4) - similar to the previous thing, 1/4 sliders like this are played nearly hte same as circles, so the same momentum based movement is uncomfortable.
  16. 01:14:145 (5,1,2) - 02:00:945 (3,4) - 03:15:345 (9,1) - so if you've arranged 1/4 sliders as if they play like circles for the majority of the map, things like these are pretty weird. honestly they'd just work better with spacing between the 1/4 slider and the next object rather than overlapping like 1/4 circles


Fixed everything, Hope i understand everything and really thanks for that pishi : :)

I like dicks nice
Left
M4M mod~

00:01:695 (1,2,3) - I think this http://osu.ppy.sh/ss/3863661 would be more nice...to make an impact in here
00:02:745 (6) - perfectly stack this (like 00:01:545 (4) - this)
00:02:895 (1,2,3) - http://osu.ppy.sh/ss/3863666
00:32:145 (6,7) - not natural flow i think...00:32:295 (7) - move this more down
01:10:095 (6) - feel empty...clap pls
02:19:995 (5,1) - uncomfortable pattern pattern i think...it doesn't need impact but you used too sharp angle
02:37:095 (6) - it was on purpose...?
03:08:745 (2) - http://osu.ppy.sh/ss/3863704 blanket

...I can't see much

(Why No Fail)
00:42:045 (3,4) - I can't know why but I feel unnatural in here Always
03:19:095 (3,4) - 03:19:995 (1,2) - I wish these two be same shape

Good Luck! Nice map i think
Topic Starter
Kalibe

Left wrote:

M4M mod~

00:01:695 (1,2,3) - I think this http://osu.ppy.sh/ss/3863661 would be more nice...to make an impact in here i want to leave triangle shape ;w;
00:02:745 (6) - perfectly stack this (like 00:01:545 (4) - this) oh my xD
00:02:895 (1,2,3) - http://osu.ppy.sh/ss/3863666 like in first
00:32:145 (6,7) - not natural flow i think...00:32:295 (7) - move this more down ah you're right
01:10:095 (6) - feel empty...clap pls clap doesn't fit here, but whistle :3
02:19:995 (5,1) - uncomfortable pattern pattern i think...it doesn't need impact but you used too sharp angle did something
02:37:095 (6) - it was on purpose...? i don't know what you mean :o
03:08:745 (2) - http://osu.ppy.sh/ss/3863704 blanket Was it not a blanket? :o

...I can't see much

(Why No Fail)
00:42:045 (3,4) - I can't know why but I feel unnatural in here Always something
03:19:095 (3,4) - 03:19:995 (1,2) - I wish these two be same shape ok

Good Luck! Nice map i think Thanks for mod, test and star ~:3
Skubi
Hi, You've posted in my modding queue.
Hej :p

Może być ta? : https://osu.ppy.sh/s/363133
[Red Night]
[General]

nah

[Mapping and NCs]

00:05:145 (1) - Delete NC
00:05:445 (2) - NC
00:05:745 (1) - Delete NC
00:06:645 (4) - NC
00:06:945 (1) - Delete NC
00:07:845 (4) - NC
00:08:145 (1) - Delete NC
00:10:245 (1) - Keep the pattern, make it look like next (1) and (1) sliders
00:16:545 (5) - NC, because you've made 00:21:345 (1) - NC here so keep the Combo Patterning please
00:27:945 - There are too much NCs in my opinion.. Think about it
00:38:595 - Triple here, can't you hear it?
01:17:895 (1) - Delete NC
01:23:670 (3,4,5,6,7) - That is one ugly stream, make it through converter :/
01:24:345 (1,2) - make more distance between them...
01:31:845 (1,2,3,4) - that looks like cancer... arrange them in other way :)
01:39:945 (2) - keep the distance like in three previous sliders
01:40:695 (2) - NC
01:40:845 (1) - Delete NC
01:40:995 (2) - NC
01:41:145 (1) - Delete NC
01:41:295 (2) - NC
01:56:745 (2) - Why are they touching.. Touching is a no no!
01:58:845 (4) - NC
01:59:295 (1) - Delete NC
01:59:895 (4) - NC
01:59:895 (1) - Delete NC and put it lower to match the trail from the previous slider
02:06:345 (2) - NC
02:12:645 (1) - Delete NC
02:20:445 (2) - NC and place this and next two sliders in more distance from the previous one because its other beat and its the beggining of the streaming part so it has to be noticed in gameplay
02:34:695 (7,1) - OMG KILL IT, DESTROY IT. That's a BIG no no!
02:41:895 (1) - Keep the distance snapping.... also NO FOR TOUCHING >:C
02:50:745 - bad Combo patterning, rearrange it
03:05:820 - Notes that are out of main beat divisor are better to make as sliders, because they wont be so hard to acc. Change (2,3) to a slider
03:10:620 - ^
03:15:345 (8,1,2) - what an actual fuck is that... Rotate (1) to not touch (8) and move it farther. Also get this (2) out of there and make normal sliderjumps, not a human centipede... You hear that break after (1)? No? Me neither, so why the fuck is there a break in pattern... More distance between (1) and (2) or remake this part.
03:16:545 (8,1) - no touching...
03:17:820 (4,5,6,1) - that is bad arrangement, change...
03:19:095 (3,4) - DONT MAKE THAT EVER AGAIN, omg its so bad... You've put it in such way that its really hard to read and play...
ok I'll maybe stop here... and assume everything...
03:13:245 - 03:33:645 - This has to be remade imo, It hasn't got any normal pattern... Make it a stream part, not a sliderjump part. To make sliderjumps you have to know how to make them, how to arrange them.. If you cant, ask somebody to do them for you or make stream part for yourself.
That's just my honest opinion
03:34:845 - 03:43:245 - Make a break here
03:43:245 - ugly stream...
04:03:195 (5,1) - just NO!
04:04:845 (3,1) - distance, Distance, DISTANCE
04:40:845 - ehh
04:48:495 (4,1) - distance?

Overally, Not a bad map but not the best. If you cant make sliderjumps, then dont make them. Also dont copy paste other mappers and dont make "random distancesnapped streams". Combo patterning is needed to made from the beginning or make these NC changes.

Good luck!
Topic Starter
Kalibe
:)

CptSqBany wrote:

Hi, You've posted in my modding queue.
Hej :p

Może być ta? : https://osu.ppy.sh/s/363133
[Red Night]
[General]

nah

[Mapping and NCs]

00:05:145 (1) - Delete NC
00:05:445 (2) - NC
00:05:745 (1) - Delete NC
00:06:645 (4) - NC
00:06:945 (1) - Delete NC
00:07:845 (4) - NC
00:08:145 (1) - Delete NC
00:10:245 (1) - Keep the pattern, make it look like next (1) and (1) sliders
00:16:545 (5) - NC, because you've made 00:21:345 (1) - NC here so keep the Combo Patterning please
00:27:945 - There are too much NCs in my opinion.. Think about it
00:38:595 - Triple here, can't you hear it?
01:17:895 (1) - Delete NC
01:23:670 (3,4,5,6,7) - That is one ugly stream, make it through converter :/
01:24:345 (1,2) - make more distance between them...
01:31:845 (1,2,3,4) - that looks like cancer... arrange them in other way :)ctrl g wystarczy
01:39:945 (2) - keep the distance like in three previous sliders próbuje uniknąć masywnego overlappu ....
01:40:695 (2) - NC
01:40:845 (1) - Delete NC
01:40:995 (2) - NC
01:41:145 (1) - Delete NC
01:41:295 (2) - NC
01:56:745 (2) - Why are they touching.. Touching is a no no!
01:58:845 (4) - NC
01:59:295 (1) - Delete NC
01:59:895 (4) - NC
01:59:895 (1) - Delete NC and put it lower to match the trail from the previous slider
02:06:345 (2) - NC
02:12:645 (1) - Delete NC
02:20:445 (2) - NC and place this and next two sliders in more distance from the previous one because its other beat and its the beggining of the streaming part so it has to be noticed in gameplay
02:34:695 (7,1) - OMG KILL IT, DESTROY IT. That's a BIG no no! a czemu nie? mogę wiedzieć chciałbym się dowiedzieć, przecież nawet dobrze się to gra, nie rozumiem ciebie ...
02:41:895 (1) - Keep the distance snapping.... also NO FOR TOUCHING >:C a tego dotykania to nigdy nie ruszę bo jest ładne dood
02:50:745 - bad Combo patterning, rearrange it
03:05:820 - Notes that are out of main beat divisor are better to make as sliders, because they wont be so hard to acc. Change (2,3) to a slider
03:10:620 - ^
03:15:345 (8,1,2) - what an actual fuck is that... Rotate (1) to not touch (8) and move it farther. Also get this (2) out of there and make normal sliderjumps, not a human centipede... You hear that break after (1)? No? Me neither, so why the fuck is there a break in pattern... More distance between (1) and (2) or remake this part. coś zrobiłem
03:16:545 (8,1) - no touching... co ty masz z tym dotykaniem, dobra niektóre średnio z tym wyglądają ale lubię takie rzeczy ....
03:17:820 (4,5,6,1) - that is bad arrangement, change...
03:19:095 (3,4) - DONT MAKE THAT EVER AGAIN, omg its so bad... You've put it in such way that its really hard to read and play...
ok I'll maybe stop here... and assume everything... coś zrobiłem ale nie usunę
03:13:245 - 03:33:645 - This has to be remade imo, It hasn't got any normal pattern... Make it a stream part, not a sliderjump part. To make sliderjumps you have to know how to make them, how to arrange them.. If you cant, ask somebody to do them for you or make stream part for yourself.
That's just my honest opinion to jest dobre do grania, nie wiem jak jeszcze mógłbym to zmapować a sam głupi ciulowy strim nic nie da
03:34:845 - 03:43:245 - Make a break here chcę ten moment mapować ....
03:43:245 - ugly stream... coś zmieniłem
04:03:195 (5,1) - just NO! a niby dlaczego nie ?
04:04:845 (3,1) - distance, Distance, DISTANCE no okej
04:40:845 - ehh ups
04:48:495 (4,1) - distance? okej

Co do NC się z tobą zgodzę

Overally, Not a bad map but not the best. If you cant make sliderjumps, then dont make them. Also dont copy paste other mappers and dont make "random distancesnapped streams". Combo patterning is needed to made from the beginning or make these NC changes. Copy paste tak? niby gdzie, jump patterny? każdy ma podobne, każdy mapper bierze inspiracje od innego dood, nie ma takiego co od nikogo nic nie wziął, zgapił ...

Good luck! Dzięki za moda~~
ComfyWolf


Very good map! :) Good luck on ranking!

Red = Needs to be changed
Black = Normal
Blue = Suggestion
Pink = Comments

01:22:995 (4) - Looks a bit hard to notice while playing. I think you should move it off the slider.

01:44:895 (6) - I think this should go along with the curve of the slider. (Can't give x and y values due to your distance snapping style here)

01:50:295 (5) - Also looks a bit hard to catch. I'd ask the same thing as I did with 01:22:995 (4).

03:30:495 (1,3) - Where the sliders overlap is actually a neat idea. ;)

I would suggest just a general look over on the distance snapping; take a look at them at kind of feel them out to see if it would play well to you, and mainly others.
Topic Starter
Kalibe

ComfyWolf wrote:



Very good map! :) Good luck on ranking! Thanks ;w;

Red = Needs to be changed
Black = Normal
Blue = Suggestion
Pink = Comments

01:22:995 (4) - Looks a bit hard to notice while playing. I think you should move it off the slider. it's not that hard to notice that, so no fixd.

01:44:895 (6) - I think this should go along with the curve of the slider. (Can't give x and y values due to your distance snapping style here) move a little

01:50:295 (5) - Also looks a bit hard to catch. I'd ask the same thing as I did with 01:22:995 (4). like in previous, but i fixed another thing in here

03:30:495 (1,3) - Where the sliders overlap is actually a neat idea. ;) oh thanks :3 and little fix that

I would suggest just a general look over on the distance snapping; take a look at them at kind of feel them out to see if it would play well to you, and mainly others. [color=#4080FF]Yea, but i'll leave it for now, thanks for mod :3~~[/color]
- Milhofo -
Hey, M4M from my queue ^^

[Red Night]
  1. 00:04:695 (4,5) - you can ctrl+g this, you have no idea how much better the flow is while playing
  2. 00:07:845 (1,2) - pretty sure these don't have the same curvature, copy paste 1 into 2
  3. 00:18:195 (4,5) - you could leave a bit more spacing to highlight the snare
  4. 00:28:995 (1,2,3,4,5) - while this is perfectly playable I think the flow could be better, either by turning the stream straight, or changing the curvature of the slider
  5. 01:31:845 (1,3,4,5) - you can correct these stacks pretty easily
  6. 01:34:245 (2) - this could be turned into a slider in order not to break players rhythm, the slider end will keep it and not highlight anything unnecessary at 01:34:395 -
  7. 01:38:445 (1,2,3,4) - should have higher spacing from 1 to 2 imo
  8. 02:09:645 (1,2) - this is purely a bad idea, starting with a kickslider already gives the idea it's going to be a fast stream, but then you slow it down with a low spaced stream, while not leaving any spacing from the slider, either remove the first kick slider, or use more spacing on the stream and you got yourself a great pattern :3
  9. 03:15:495 (1) - you left the strong beat on a slider end, and at the beginning of a massive stream, we should definetily be able to click a note at 03:15:645 -
  10. 03:16:695 (1) - ^
  11. 03:16:920 - why no note here?
  12. From 03:24:045 - until 03:27:545 - I'm really not sure if that's 1/6, but it's not 1/4 either so I really don't know, some guitar solos don't follow the beat perfectly and are really hard to map
  13. 03:28:695 (2,3,4,5,6) - this stream isn't mapping anything ._. the drums are slower and the guitar doesn't solo here
  14. 03:29:445 (1,2,3,4,5) - ^
  15. 03:43:245 (1,2) - same as I said above, even though here it's more acceptable because you come from a slow section
  16. 03:58:395 (2,3) - reduce the spacing a bit
  17. 04:49:845 (3,4,5,6) - wouldn't it sound better if you removed 04:49:995 (4) - and put 04:49:845 (3) - 's sliderend at 04:49:995 - ?
  18. Overall I liked the map, it just had some weird flow in some patterns but that's easily fixable and some are just personal opinion, I also hate streams that start with kick sliders and you had tons of them >.<


Good luck ! :D
Topic Starter
Kalibe

- Milhofo - wrote:

Hey, M4M from my queue ^^

[Red Night]
  1. 00:04:695 (4,5) - you can ctrl+g this, you have no idea how much better the flow is while playing
  2. 00:07:845 (1,2) - pretty sure these don't have the same curvature, copy paste 1 into 2
  3. 00:18:195 (4,5) - you could leave a bit more spacing to highlight the snare
  4. 00:28:995 (1,2,3,4,5) - while this is perfectly playable I think the flow could be better, either by turning the stream straight, or changing the curvature of the slider
  5. 01:31:845 (1,3,4,5) - you can correct these stacks pretty easily
  6. 01:34:245 (2) - this could be turned into a slider in order not to break players rhythm, the slider end will keep it and not highlight anything unnecessary at 01:34:395 -
  7. 01:38:445 (1,2,3,4) - should have higher spacing from 1 to 2 imo
  8. 02:09:645 (1,2) - this is purely a bad idea, starting with a kickslider already gives the idea it's going to be a fast stream, but then you slow it down with a low spaced stream, while not leaving any spacing from the slider, either remove the first kick slider, or use more spacing on the stream and you got yourself a great pattern :3
  9. 03:15:495 (1) - you left the strong beat on a slider end, and at the beginning of a massive stream, we should definetily be able to click a note at 03:15:645 -
  10. 03:16:695 (1) - ^
  11. 03:16:920 - why no note here?
  12. From 03:24:045 - until 03:27:545 - I'm really not sure if that's 1/6, but it's not 1/4 either so I really don't know, some guitar solos don't follow the beat perfectly and are really hard to map
  13. 03:28:695 (2,3,4,5,6) - this stream isn't mapping anything ._. the drums are slower and the guitar doesn't solo here
  14. 03:29:445 (1,2,3,4,5) - ^
  15. 03:43:245 (1,2) - same as I said above, even though here it's more acceptable because you come from a slow section
  16. 03:58:395 (2,3) - reduce the spacing a bit
  17. 04:49:845 (3,4,5,6) - wouldn't it sound better if you removed 04:49:995 (4) - and put 04:49:845 (3) - 's sliderend at 04:49:995 - ?
  18. Overall I liked the map, it just had some weird flow in some patterns but that's easily fixable and some are just personal opinion, I also hate streams that start with kick sliders and you had tons of them >.<


Good luck ! :DYou know what, i remapped streampart again ;w; and fixed all except first suggestion and 1/6 sliders. Thanks ~~ :3
show more
Please sign in to reply.

New reply