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Ayane - Arrival of Tears

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Total Posts
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Topic Starter
Kalibe
This map has been deleted on the request of its creator. It is no longer available.
cyprianz5
zajebiste
Topic Starter
Kalibe

CypCypCyprian wrote:

zajebiste
\:D/
Toruta
好有意思的圖
Topic Starter
Kalibe

khy200610140 wrote:

好有意思的圖
感谢 :)
Feb
2015-10-10 21:48 Kalibe: Hi Feb
2015-10-10 21:48 Feb: wasup
2015-10-10 21:48 Feb: o/
2015-10-10 21:48 Kalibe: \o M4M?
2015-10-10 21:49 Feb: on what
2015-10-10 21:49 Kalibe: ACTION is listening to [http://osu.ppy.sh/b/787398 nano - Bull's Eye]
2015-10-10 21:49 Kalibe: and my map
2015-10-10 21:49 Kalibe: ACTION is listening to [http://osu.ppy.sh/b/797431 Ayane - Arrival of Tears]
2015-10-10 21:49 Feb: gimme a sec
2015-10-10 21:50 Feb: bancho pls
2015-10-10 21:50 Feb: ...
2015-10-10 21:52 Kalibe: hate bancho
2015-10-10 21:52 Feb: huh from where do i know this
2015-10-10 21:52 Kalibe: this?
2015-10-10 21:52 Feb: your map
2015-10-10 21:52 Kalibe: so don't mod ky's diff right?
2015-10-10 21:53 Kalibe: oh
2015-10-10 21:53 Feb: you still can
2015-10-10 21:53 Feb: you can now*
2015-10-10 21:53 Kalibe: just love this song
2015-10-10 21:53 Kalibe: oke
2015-10-10 21:53 Feb: I don't mind modding it
2015-10-10 21:54 Feb: your style is pretty confusing holy cow
2015-10-10 21:54 Kalibe: D:
2015-10-10 21:54 Feb: イレブンアイズ
2015-10-10 21:54 Feb: use that as source
2015-10-10 21:55 Feb: and put 11eyes into tags
2015-10-10 21:55 Feb: wait.
2015-10-10 21:55 Feb: can I do yours first?
2015-10-10 21:55 Kalibe: kay
2015-10-10 21:55 Feb: since your online and stuff
2015-10-10 21:55 Feb: 11 eyes is the anime right?
2015-10-10 21:56 Kalibe: um yea
2015-10-10 21:56 Feb: yea put that as source
2015-10-10 21:56 Feb: then
2015-10-10 21:56 Kalibe: and video game too
2015-10-10 21:56 Feb: http://myanimelist.net/anime/6682/11eyes
2015-10-10 21:56 Feb: it states as japanese title
2015-10-10 21:56 Feb: always put japanese title as source
2015-10-10 21:57 Feb: or the other way around
2015-10-10 21:57 Feb: yea I have dc right now..
2015-10-10 21:57 Kalibe: done
2015-10-10 21:57 Feb: okay gimme a sec
2015-10-10 21:57 Feb: I look over it once
2015-10-10 21:58 Feb: let editor play u know
2015-10-10 21:58 Kalibe: ;)
2015-10-10 22:02 Feb: okay the first thing i say I think the main "problem" in the map is that you use your style not consistent enough
2015-10-10 22:02 Feb: this might be a hughe problem when It comes to concept
2015-10-10 22:02 Feb: you know what I mean with concept?
2015-10-10 22:02 Kalibe: um maybe yea
2015-10-10 22:03 Feb: so I mean with concept - You have a style like that mini overlapping for example you do and sightread patterns
2015-10-10 22:03 Feb: do them consistent there are a few places where you use none of that
2015-10-10 22:04 Feb: and are you mapping vocals or music
2015-10-10 22:05 Feb: 00:14:895 (2) - continue pattern?
2015-10-10 22:05 Feb: there's a clear triplet there
2015-10-10 22:05 Feb: you don't have to map it, but it sounds just wrong otherwise you can just use 1/4 and a note
2015-10-10 22:06 Feb: yea you are mapping vocal idk If i can help here alot since I map only the music usually.
2015-10-10 22:09 Feb: 00:21:945 (2) - yo no slidertail on downbeat that it plays horribly.
2015-10-10 22:09 Feb: listen to the song and hear the big white tick out
2015-10-10 22:09 Feb: its super strong and it's unclickable.
2015-10-10 22:10 Kalibe: yea, you're right
2015-10-10 22:10 Kalibe: fixed
2015-10-10 22:11 Feb: 00:28:995 (6,7,8,9,10,1) - how about making a stack on slider
2015-10-10 22:11 Feb: like this
2015-10-10 22:11 Feb: http://puu.sh/kFukP/f8204e2b1d.jpg
2015-10-10 22:11 Feb: it make the pause not to awkward
2015-10-10 22:12 Feb: 00:34:095 (4,5,6) - why didn't you continue 1/4 pattern o.O
2015-10-10 22:13 Feb: 00:33:195 (4,5,6) - the stack here is random. place it ony a white if really need to emphasize the beat
2015-10-10 22:13 Feb: the read tick is super awkward to hit.
2015-10-10 22:13 Feb: i wouldn't say anything if there was clear sound or sth but theres nothing
2015-10-10 22:15 Feb: 00:37:395 (4,5) - stack it on the 1/2 ppl don't expect to jump back from a double to where they came from
2015-10-10 22:16 Feb: 00:43:020 (3) - theres no sound
2015-10-10 22:16 Feb: but theres a note o.o
2015-10-10 22:17 Feb: 00:43:995 (5) - remove this note theres nothing
2015-10-10 22:17 Feb: 00:43:695 (4) - idc here about slidertail at the end bcs theres a pause if you'd remove the note
2015-10-10 22:17 Feb: otherwise I'd point that out
2015-10-10 22:18 Feb: 00:53:745 (3,1) - sth like this breaks the flow in this high of a starrating
2015-10-10 22:18 Feb: you can space the streams from the 1/4
2015-10-10 22:19 Feb: you don't have to keep them close
2015-10-10 22:19 Feb: 00:56:145 (2) - where's the clap
2015-10-10 22:20 Kalibe: ouups
2015-10-10 22:21 Feb: 01:05:445 (1,2,3) - sharp angle
2015-10-10 22:22 Feb: sometimes your flow is spot on and sometimes its just that it's superweird
2015-10-10 22:22 Feb: to mod this properly lmao
2015-10-10 22:22 Feb: no offense xd
2015-10-10 22:23 Kalibe: xD
2015-10-10 22:23 Feb: 01:06:495 (1) - slidertail on downbeat
2015-10-10 22:24 Feb: 01:09:045 (1) -
2015-10-10 22:24 Feb: this should be ctrl+j
2015-10-10 22:24 Feb: hello? stacks here please too if you do it before
2015-10-10 22:24 Feb: 01:13:395 (5,6) -
2015-10-10 22:25 Feb: its basically the same
2015-10-10 22:25 Feb: 01:18:345 (1) - randum spinner
2015-10-10 22:25 Feb: you could easily map that o.O
2015-10-10 22:26 Feb: 01:20:145 (5,6) - same
2015-10-10 22:26 Feb: give it a stack
2015-10-10 22:26 Feb: 01:20:595 (7,1) - stack it too
2015-10-10 22:26 Feb: or make the 7 more emphasized with more distance
2015-10-10 22:27 Feb: 01:23:145 (6,1) - why is nothing mapped here?
2015-10-10 22:27 Feb: inbetween those notes i mean
2015-10-10 22:28 Feb: theres a clear note there
2015-10-10 22:28 Feb: 01:33:045 (4,5,6,7) - that's what I meant with concept
2015-10-10 22:29 Feb: you always dd those overlapping jumps
2015-10-10 22:29 Feb: now it seems suddenly you changed your mind
2015-10-10 22:29 Feb: midwaytrough
2015-10-10 22:29 Feb: either overlap them or don't
2015-10-10 22:29 Feb: it really messes up the style of your map
2015-10-10 22:29 Feb: and feels confusing to the player
2015-10-10 22:31 Feb: 01:42:345 (2) - slidertail on downbeat
2015-10-10 22:32 Feb: 01:46:095 (1,2) - same sound
2015-10-10 22:32 Feb: 01:45:495 (4,5,6) -
2015-10-10 22:32 Kalibe: omg i'm so bad
2015-10-10 22:32 Feb: like here
2015-10-10 22:32 Kalibe: xD
2015-10-10 22:32 Feb: but no triplet here :(
2015-10-10 22:32 Feb: 01:47:145 (1) - slidertail on downbeast
2015-10-10 22:32 Feb: beat*
2015-10-10 22:33 Kalibe: circle spam
2015-10-10 22:33 Feb: can i make you little picture on sliderflow?
2015-10-10 22:33 Feb: in paint or sth xd
2015-10-10 22:33 Kalibe: okay
2015-10-10 22:33 Kalibe: xD
2015-10-10 22:33 Feb: there are a few places where your sliders are really bad at flowing into other circles
2015-10-10 22:36 Feb: http://puu.sh/kFvYz/8693db57b9.jpg
2015-10-10 22:37 Feb: skillz
2015-10-10 22:37 Feb: you see it's really important where your slider is pointing too
2015-10-10 22:37 Kalibe: master of paint
2015-10-10 22:37 Feb: in extra's not so much, because the maps are usually so fast you don't notice where it is going
2015-10-10 22:37 Kalibe: okay i'll remember it
2015-10-10 22:38 Feb: if you know what I mean the curve of an slider effects how the player is positioning himself afterwards
2015-10-10 22:39 Kalibe: ye
2015-10-10 22:39 Feb: 02:09:195 (5,6) - ctrlg those
2015-10-10 22:40 Feb: 02:12:645 (1) - weird nc? for pattern or wut
2015-10-10 22:40 Kalibe: yea for pattern but i remove it
2015-10-10 22:40 Kalibe: xD
2015-10-10 22:41 Feb: if its for the pattern in can stay actually
2015-10-10 22:41 Kalibe: oky
2015-10-10 22:41 Feb: btw.
2015-10-10 22:41 Feb: 02:25:095 (5,1) -
2015-10-10 22:42 Feb: you use them too much
2015-10-10 22:42 Feb: this is counterflow
2015-10-10 22:42 Feb: in rare cases it works well
2015-10-10 22:42 Feb: but in your map there's not really many places you can use them
2015-10-10 22:42 Kalibe: fixd
2015-10-10 22:43 Feb: 02:30:045 (1) - would be example where you could use it
2015-10-10 22:43 Feb: but theres no 1/4
2015-10-10 22:43 Feb: so daheg
2015-10-10 22:43 Kalibe: 02:30:045 (1) - you think this 1/4 is good?
2015-10-10 22:43 Feb: no its horrible there
2015-10-10 22:43 Kalibe: for me it's sounds really strange
2015-10-10 22:44 Feb: i just pointed it out
2015-10-10 22:44 Feb: bcs
2015-10-10 22:44 Feb: IT WOULD BE
2015-10-10 22:44 Feb: possible to place here
2015-10-10 22:44 Feb: because the music provides it
2015-10-10 22:44 Feb: in the other place there was a 1/4
2015-10-10 22:44 Feb: but there was nothing in the music which would say we go in another direction now boys
2015-10-10 22:45 Feb: 02:39:495 (6,1,2,3,4,5) - no stacks here? like before? ;w;
2015-10-10 22:45 Feb: you emphasized this earlier
2015-10-10 22:45 Feb: but not here
2015-10-10 22:46 Feb: 02:43:695 (4) - again? pls xd I don't point them out again ^^
2015-10-10 22:46 Feb: 02:42:495 (3) -
2015-10-10 22:49 Feb: r u there?
2015-10-10 22:49 Feb: lol
2015-10-10 22:49 Kalibe: yup
2015-10-10 22:49 Feb: what's the last message you got
2015-10-10 22:49 Feb: bancho ded
2015-10-10 22:49 Kalibe: 02:42:495 (3) -
2015-10-10 22:49 Kalibe: this
2015-10-10 22:49 Feb: okay
2015-10-10 22:49 Feb: yea
2015-10-10 22:49 Feb: i said one more time xd
2015-10-10 22:50 Feb: 02:51:645 (1) - pls randum spinner again just map it ;w;
2015-10-10 22:50 Feb: makes me sad
2015-10-10 22:50 Kalibe: sorry :C
2015-10-10 22:51 Feb: 02:55:845 (2) - is this supposed to be not under the stack?
2015-10-10 22:52 Feb: 03:05:895 (2,3) - just make a stack here
2015-10-10 22:52 Feb: http://puu.sh/kFwUZ/4f65ec2de7.jpg
2015-10-10 22:52 Feb: u ignore the violin u know
2015-10-10 22:53 Feb: 03:10:695 (2,3,1) - and you do it here lol
2015-10-10 22:53 Kalibe: 02:55:845 (2) - yea
2015-10-10 22:53 Kalibe: 03:05:895 (2,3) - ok
2015-10-10 22:54 Feb: 03:12:795 (7,8,9,1) - keep the stream goin? o.o
2015-10-10 22:54 Feb: you make a literal stop here
2015-10-10 22:54 Feb: and ignore alot of beats
2015-10-10 22:55 Feb: can't say much about the stream part
2015-10-10 22:56 Feb: bcs I don't know how to map it
2015-10-10 22:56 Kalibe: 03:12:795 (7,8,9,1) - don't fit me here to do next stream
2015-10-10 22:56 Feb: what do you mean
2015-10-10 22:57 Kalibe: changing instruments here
2015-10-10 22:57 Feb: yea and?
2015-10-10 22:57 Kalibe: and continued stream will be little weird
2015-10-10 22:57 Feb: why
2015-10-10 22:57 Feb: you could for example
2015-10-10 22:57 Feb: make the ds less
2015-10-10 22:57 Kalibe: in my opinon
2015-10-10 22:57 Feb: yea you can leave it like it is
2015-10-10 22:57 Feb: i'm just suggesting :^)
2015-10-10 22:58 Kalibe: ;)
2015-10-10 23:00 Feb: 04:32:745 (2,3,4,5) - same like before
2015-10-10 23:00 Feb: and yea theres slider tail again
2015-10-10 23:00 Feb: 04:44:295 (1) - ppl will hate you
2015-10-10 23:01 Feb: and I think there's a limit you can change sv back
2015-10-10 23:03 Feb: 04:24:645 (1,2,3,4) - those look very unorganized
2015-10-10 23:04 Feb: 05:04:095 (3) - keepo
2015-10-10 23:04 Feb: btw to that unorganized I'll make pic
2015-10-10 23:08 Feb: http://puu.sh/kFy0D/fc6be27164.jpg
2015-10-10 23:08 Feb: yes
2015-10-10 23:08 Feb: my name is flow
2015-10-10 23:08 Feb: xd
2015-10-10 23:09 Feb: 04:40:395 (2) - so let me point this out
2015-10-10 23:09 Feb: 04:40:395 (2) -
2015-10-10 23:09 Feb: whoops
2015-10-10 23:09 Kalibe: omg
2015-10-10 23:09 Feb: delete that 1/4
2015-10-10 23:10 Feb: 04:39:945 (6,1) - move that
2015-10-10 23:10 Feb: 1/2 note more to right
2015-10-10 23:10 Feb: http://puu.sh/kFybg/3b2c32eaff.jpg
2015-10-10 23:10 Feb: like this
2015-10-10 23:10 Feb: yea
2015-10-10 23:10 Feb: now
2015-10-10 23:10 Feb: that would be counterflow
2015-10-10 23:11 Feb: but most of the time ppl use doublestacks here
2015-10-10 23:11 Feb: because counterflow is so risky
2015-10-10 23:11 Feb: in ranking ;w;
2015-10-10 23:11 Feb: and you would have to use it consistenly
2015-10-10 23:12 Kalibe: that counterflow is so weird
2015-10-10 23:12 Feb: just don't use it at all
2015-10-10 23:12 Feb: and youre good
2015-10-10 23:12 Feb: but sometime
2015-10-10 23:12 Feb: s
2015-10-10 23:12 Feb: you have it in your map without knwoing it
2015-10-10 23:12 Feb: tho
2015-10-10 23:13 Feb: 04:49:845 (4,5,6,7) - idk if this plays fine
2015-10-10 23:13 Feb: but i haven't seen this before
2015-10-10 23:13 Feb: maybe there's reason idk lol
2015-10-10 23:14 Kalibe: i'll leave it
2015-10-10 23:14 Feb: I would let some experienced player play it and give opinion
2015-10-10 23:14 Feb: i suck at this game so yeah
2015-10-10 23:14 Feb: 04:58:695 (8,2) - can you maybe not overlap them
2015-10-10 23:14 Feb: keep your diff clean
2015-10-10 23:15 Kalibe: https://osu.ppy.sh/ss/3796147 this slider is good?
2015-10-10 23:15 Feb: it's not only about playability
2015-10-10 23:15 Feb: welp I pointed that out bcs the SV was really sudden
2015-10-10 23:15 Feb: you can use regular 0.5 here without manipulating the osufile
2015-10-10 23:16 Kalibe: yea i used this SV
2015-10-10 23:16 Feb: then you're good
2015-10-10 23:16 Feb: how long did you map on that
2015-10-10 23:16 Feb: just curious
2015-10-10 23:17 Kalibe: em
2015-10-10 23:17 Kalibe: 2 days?
2015-10-10 23:17 Kalibe: or 40 hours
2015-10-10 23:17 Kalibe: but i'm not sure
2015-10-10 23:17 Feb: seems legit
2015-10-10 23:18 Feb: ask in modhelp for testplays
2015-10-10 23:18 Feb: nero almost playtest everything
2015-10-10 23:21 Feb: yea I think that was it
2015-10-10 23:22 Kalibe: most of them fixed
2015-10-10 23:22 Kalibe: you're really good
2015-10-10 23:22 Kalibe: :3
2015-10-10 23:22 Feb: i actually suck but yea. good it helped you
2015-10-10 23:22 Kalibe: send it to forum
2015-10-10 23:23 Feb: gimme a sec
2015-10-10 23:23 Kalibe: if you want cake
2015-10-10 23:23 Feb: i actually want a pizza right now lol
Topic Starter
Kalibe

Feb wrote:

2015-10-10 21:48 Kalibe: Hi Feb
2015-10-10 21:48 Feb: wasup
2015-10-10 21:48 Feb: o/
2015-10-10 21:48 Kalibe: \o M4M?
2015-10-10 21:49 Feb: on what
2015-10-10 21:49 Kalibe: ACTION is listening to [http://osu.ppy.sh/b/787398 nano - Bull's Eye]
2015-10-10 21:49 Kalibe: and my map
2015-10-10 21:49 Kalibe: ACTION is listening to [http://osu.ppy.sh/b/797431 Ayane - Arrival of Tears]
2015-10-10 21:49 Feb: gimme a sec
2015-10-10 21:50 Feb: bancho pls
2015-10-10 21:50 Feb: ...
2015-10-10 21:52 Kalibe: hate bancho
2015-10-10 21:52 Feb: huh from where do i know this
2015-10-10 21:52 Kalibe: this?
2015-10-10 21:52 Feb: your map
2015-10-10 21:52 Kalibe: so don't mod ky's diff right?
2015-10-10 21:53 Kalibe: oh
2015-10-10 21:53 Feb: you still can
2015-10-10 21:53 Feb: you can now*
2015-10-10 21:53 Kalibe: just love this song
2015-10-10 21:53 Kalibe: oke
2015-10-10 21:53 Feb: I don't mind modding it
2015-10-10 21:54 Feb: your style is pretty confusing holy cow
2015-10-10 21:54 Kalibe: D:
2015-10-10 21:54 Feb: イレブンアイズ
2015-10-10 21:54 Feb: use that as source
2015-10-10 21:55 Feb: and put 11eyes into tags
2015-10-10 21:55 Feb: wait.
2015-10-10 21:55 Feb: can I do yours first?
2015-10-10 21:55 Kalibe: kay
2015-10-10 21:55 Feb: since your online and stuff
2015-10-10 21:55 Feb: 11 eyes is the anime right?
2015-10-10 21:56 Kalibe: um yea
2015-10-10 21:56 Feb: yea put that as source
2015-10-10 21:56 Feb: then
2015-10-10 21:56 Kalibe: and video game too
2015-10-10 21:56 Feb: http://myanimelist.net/anime/6682/11eyes
2015-10-10 21:56 Feb: it states as japanese title
2015-10-10 21:56 Feb: always put japanese title as source
2015-10-10 21:57 Feb: or the other way around
2015-10-10 21:57 Feb: yea I have dc right now..
2015-10-10 21:57 Kalibe: done
2015-10-10 21:57 Feb: okay gimme a sec
2015-10-10 21:57 Feb: I look over it once
2015-10-10 21:58 Feb: let editor play u know
2015-10-10 21:58 Kalibe: ;)
2015-10-10 22:02 Feb: okay the first thing i say I think the main "problem" in the map is that you use your style not consistent enough
2015-10-10 22:02 Feb: this might be a hughe problem when It comes to concept
2015-10-10 22:02 Feb: you know what I mean with concept?
2015-10-10 22:02 Kalibe: um maybe yea
2015-10-10 22:03 Feb: so I mean with concept - You have a style like that mini overlapping for example you do and sightread patterns
2015-10-10 22:03 Feb: do them consistent there are a few places where you use none of that
2015-10-10 22:04 Feb: and are you mapping vocals or music
2015-10-10 22:05 Feb: 00:14:895 (2) - continue pattern?
2015-10-10 22:05 Feb: there's a clear triplet there
2015-10-10 22:05 Feb: you don't have to map it, but it sounds just wrong otherwise you can just use 1/4 and a note
2015-10-10 22:06 Feb: yea you are mapping vocal idk If i can help here alot since I map only the music usually.
2015-10-10 22:09 Feb: 00:21:945 (2) - yo no slidertail on downbeat that it plays horribly.
2015-10-10 22:09 Feb: listen to the song and hear the big white tick out
2015-10-10 22:09 Feb: its super strong and it's unclickable.
2015-10-10 22:10 Kalibe: yea, you're right
2015-10-10 22:10 Kalibe: fixed
2015-10-10 22:11 Feb: 00:28:995 (6,7,8,9,10,1) - how about making a stack on slider
2015-10-10 22:11 Feb: like this
2015-10-10 22:11 Feb: http://puu.sh/kFukP/f8204e2b1d.jpg
2015-10-10 22:11 Feb: it make the pause not to awkward
2015-10-10 22:12 Feb: 00:34:095 (4,5,6) - why didn't you continue 1/4 pattern o.O
2015-10-10 22:13 Feb: 00:33:195 (4,5,6) - the stack here is random. place it ony a white if really need to emphasize the beat
2015-10-10 22:13 Feb: the read tick is super awkward to hit.
2015-10-10 22:13 Feb: i wouldn't say anything if there was clear sound or sth but theres nothing
2015-10-10 22:15 Feb: 00:37:395 (4,5) - stack it on the 1/2 ppl don't expect to jump back from a double to where they came from
2015-10-10 22:16 Feb: 00:43:020 (3) - theres no sound
2015-10-10 22:16 Feb: but theres a note o.o
2015-10-10 22:17 Feb: 00:43:995 (5) - remove this note theres nothing
2015-10-10 22:17 Feb: 00:43:695 (4) - idc here about slidertail at the end bcs theres a pause if you'd remove the note
2015-10-10 22:17 Feb: otherwise I'd point that out
2015-10-10 22:18 Feb: 00:53:745 (3,1) - sth like this breaks the flow in this high of a starrating
2015-10-10 22:18 Feb: you can space the streams from the 1/4
2015-10-10 22:19 Feb: you don't have to keep them close
2015-10-10 22:19 Feb: 00:56:145 (2) - where's the clap
2015-10-10 22:20 Kalibe: ouups
2015-10-10 22:21 Feb: 01:05:445 (1,2,3) - sharp angle
2015-10-10 22:22 Feb: sometimes your flow is spot on and sometimes its just that it's superweird
2015-10-10 22:22 Feb: to mod this properly lmao
2015-10-10 22:22 Feb: no offense xd
2015-10-10 22:23 Kalibe: xD
2015-10-10 22:23 Feb: 01:06:495 (1) - slidertail on downbeat
2015-10-10 22:24 Feb: 01:09:045 (1) -
2015-10-10 22:24 Feb: this should be ctrl+j
2015-10-10 22:24 Feb: hello? stacks here please too if you do it before
2015-10-10 22:24 Feb: 01:13:395 (5,6) -
2015-10-10 22:25 Feb: its basically the same
2015-10-10 22:25 Feb: 01:18:345 (1) - randum spinner
2015-10-10 22:25 Feb: you could easily map that o.O
2015-10-10 22:26 Feb: 01:20:145 (5,6) - same
2015-10-10 22:26 Feb: give it a stack
2015-10-10 22:26 Feb: 01:20:595 (7,1) - stack it too
2015-10-10 22:26 Feb: or make the 7 more emphasized with more distance
2015-10-10 22:27 Feb: 01:23:145 (6,1) - why is nothing mapped here?
2015-10-10 22:27 Feb: inbetween those notes i mean
2015-10-10 22:28 Feb: theres a clear note there
2015-10-10 22:28 Feb: 01:33:045 (4,5,6,7) - that's what I meant with concept
2015-10-10 22:29 Feb: you always dd those overlapping jumps
2015-10-10 22:29 Feb: now it seems suddenly you changed your mind
2015-10-10 22:29 Feb: midwaytrough
2015-10-10 22:29 Feb: either overlap them or don't
2015-10-10 22:29 Feb: it really messes up the style of your map
2015-10-10 22:29 Feb: and feels confusing to the player
2015-10-10 22:31 Feb: 01:42:345 (2) - slidertail on downbeat
2015-10-10 22:32 Feb: 01:46:095 (1,2) - same sound
2015-10-10 22:32 Feb: 01:45:495 (4,5,6) -
2015-10-10 22:32 Kalibe: omg i'm so bad
2015-10-10 22:32 Feb: like here
2015-10-10 22:32 Kalibe: xD
2015-10-10 22:32 Feb: but no triplet here :(
2015-10-10 22:32 Feb: 01:47:145 (1) - slidertail on downbeast
2015-10-10 22:32 Feb: beat*
2015-10-10 22:33 Kalibe: circle spam
2015-10-10 22:33 Feb: can i make you little picture on sliderflow?
2015-10-10 22:33 Feb: in paint or sth xd
2015-10-10 22:33 Kalibe: okay
2015-10-10 22:33 Kalibe: xD
2015-10-10 22:33 Feb: there are a few places where your sliders are really bad at flowing into other circles
2015-10-10 22:36 Feb: http://puu.sh/kFvYz/8693db57b9.jpg
2015-10-10 22:37 Feb: skillz
2015-10-10 22:37 Feb: you see it's really important where your slider is pointing too
2015-10-10 22:37 Kalibe: master of paint
2015-10-10 22:37 Feb: in extra's not so much, because the maps are usually so fast you don't notice where it is going
2015-10-10 22:37 Kalibe: okay i'll remember it
2015-10-10 22:38 Feb: if you know what I mean the curve of an slider effects how the player is positioning himself afterwards
2015-10-10 22:39 Kalibe: ye
2015-10-10 22:39 Feb: 02:09:195 (5,6) - ctrlg those
2015-10-10 22:40 Feb: 02:12:645 (1) - weird nc? for pattern or wut
2015-10-10 22:40 Kalibe: yea for pattern but i remove it
2015-10-10 22:40 Kalibe: xD
2015-10-10 22:41 Feb: if its for the pattern in can stay actually
2015-10-10 22:41 Kalibe: oky
2015-10-10 22:41 Feb: btw.
2015-10-10 22:41 Feb: 02:25:095 (5,1) -
2015-10-10 22:42 Feb: you use them too much
2015-10-10 22:42 Feb: this is counterflow
2015-10-10 22:42 Feb: in rare cases it works well
2015-10-10 22:42 Feb: but in your map there's not really many places you can use them
2015-10-10 22:42 Kalibe: fixd
2015-10-10 22:43 Feb: 02:30:045 (1) - would be example where you could use it
2015-10-10 22:43 Feb: but theres no 1/4
2015-10-10 22:43 Feb: so daheg
2015-10-10 22:43 Kalibe: 02:30:045 (1) - you think this 1/4 is good?
2015-10-10 22:43 Feb: no its horrible there
2015-10-10 22:43 Kalibe: for me it's sounds really strange
2015-10-10 22:44 Feb: i just pointed it out
2015-10-10 22:44 Feb: bcs
2015-10-10 22:44 Feb: IT WOULD BE
2015-10-10 22:44 Feb: possible to place here
2015-10-10 22:44 Feb: because the music provides it
2015-10-10 22:44 Feb: in the other place there was a 1/4
2015-10-10 22:44 Feb: but there was nothing in the music which would say we go in another direction now boys
2015-10-10 22:45 Feb: 02:39:495 (6,1,2,3,4,5) - no stacks here? like before? ;w;
2015-10-10 22:45 Feb: you emphasized this earlier
2015-10-10 22:45 Feb: but not here
2015-10-10 22:46 Feb: 02:43:695 (4) - again? pls xd I don't point them out again ^^
2015-10-10 22:46 Feb: 02:42:495 (3) -
2015-10-10 22:49 Feb: r u there?
2015-10-10 22:49 Feb: lol
2015-10-10 22:49 Kalibe: yup
2015-10-10 22:49 Feb: what's the last message you got
2015-10-10 22:49 Feb: bancho ded
2015-10-10 22:49 Kalibe: 02:42:495 (3) -
2015-10-10 22:49 Kalibe: this
2015-10-10 22:49 Feb: okay
2015-10-10 22:49 Feb: yea
2015-10-10 22:49 Feb: i said one more time xd
2015-10-10 22:50 Feb: 02:51:645 (1) - pls randum spinner again just map it ;w;
2015-10-10 22:50 Feb: makes me sad
2015-10-10 22:50 Kalibe: sorry :C
2015-10-10 22:51 Feb: 02:55:845 (2) - is this supposed to be not under the stack?
2015-10-10 22:52 Feb: 03:05:895 (2,3) - just make a stack here
2015-10-10 22:52 Feb: http://puu.sh/kFwUZ/4f65ec2de7.jpg
2015-10-10 22:52 Feb: u ignore the violin u know
2015-10-10 22:53 Feb: 03:10:695 (2,3,1) - and you do it here lol
2015-10-10 22:53 Kalibe: 02:55:845 (2) - yea
2015-10-10 22:53 Kalibe: 03:05:895 (2,3) - ok
2015-10-10 22:54 Feb: 03:12:795 (7,8,9,1) - keep the stream goin? o.o
2015-10-10 22:54 Feb: you make a literal stop here
2015-10-10 22:54 Feb: and ignore alot of beats
2015-10-10 22:55 Feb: can't say much about the stream part
2015-10-10 22:56 Feb: bcs I don't know how to map it
2015-10-10 22:56 Kalibe: 03:12:795 (7,8,9,1) - don't fit me here to do next stream
2015-10-10 22:56 Feb: what do you mean
2015-10-10 22:57 Kalibe: changing instruments here
2015-10-10 22:57 Feb: yea and?
2015-10-10 22:57 Kalibe: and continued stream will be little weird
2015-10-10 22:57 Feb: why
2015-10-10 22:57 Feb: you could for example
2015-10-10 22:57 Feb: make the ds less
2015-10-10 22:57 Kalibe: in my opinon
2015-10-10 22:57 Feb: yea you can leave it like it is
2015-10-10 22:57 Feb: i'm just suggesting :^)
2015-10-10 22:58 Kalibe: ;)
2015-10-10 23:00 Feb: 04:32:745 (2,3,4,5) - same like before
2015-10-10 23:00 Feb: and yea theres slider tail again
2015-10-10 23:00 Feb: 04:44:295 (1) - ppl will hate you
2015-10-10 23:01 Feb: and I think there's a limit you can change sv back
2015-10-10 23:03 Feb: 04:24:645 (1,2,3,4) - those look very unorganized
2015-10-10 23:04 Feb: 05:04:095 (3) - keepo
2015-10-10 23:04 Feb: btw to that unorganized I'll make pic
2015-10-10 23:08 Feb: http://puu.sh/kFy0D/fc6be27164.jpg
2015-10-10 23:08 Feb: yes
2015-10-10 23:08 Feb: my name is flow
2015-10-10 23:08 Feb: xd
2015-10-10 23:09 Feb: 04:40:395 (2) - so let me point this out
2015-10-10 23:09 Feb: 04:40:395 (2) -
2015-10-10 23:09 Feb: whoops
2015-10-10 23:09 Kalibe: omg
2015-10-10 23:09 Feb: delete that 1/4
2015-10-10 23:10 Feb: 04:39:945 (6,1) - move that
2015-10-10 23:10 Feb: 1/2 note more to right
2015-10-10 23:10 Feb: http://puu.sh/kFybg/3b2c32eaff.jpg
2015-10-10 23:10 Feb: like this
2015-10-10 23:10 Feb: yea
2015-10-10 23:10 Feb: now
2015-10-10 23:10 Feb: that would be counterflow
2015-10-10 23:11 Feb: but most of the time ppl use doublestacks here
2015-10-10 23:11 Feb: because counterflow is so risky
2015-10-10 23:11 Feb: in ranking ;w;
2015-10-10 23:11 Feb: and you would have to use it consistenly
2015-10-10 23:12 Kalibe: that counterflow is so weird
2015-10-10 23:12 Feb: just don't use it at all
2015-10-10 23:12 Feb: and youre good
2015-10-10 23:12 Feb: but sometime
2015-10-10 23:12 Feb: s
2015-10-10 23:12 Feb: you have it in your map without knwoing it
2015-10-10 23:12 Feb: tho
2015-10-10 23:13 Feb: 04:49:845 (4,5,6,7) - idk if this plays fine
2015-10-10 23:13 Feb: but i haven't seen this before
2015-10-10 23:13 Feb: maybe there's reason idk lol
2015-10-10 23:14 Kalibe: i'll leave it
2015-10-10 23:14 Feb: I would let some experienced player play it and give opinion
2015-10-10 23:14 Feb: i suck at this game so yeah
2015-10-10 23:14 Feb: 04:58:695 (8,2) - can you maybe not overlap them
2015-10-10 23:14 Feb: keep your diff clean
2015-10-10 23:15 Kalibe: https://osu.ppy.sh/ss/3796147 this slider is good?
2015-10-10 23:15 Feb: it's not only about playability
2015-10-10 23:15 Feb: welp I pointed that out bcs the SV was really sudden
2015-10-10 23:15 Feb: you can use regular 0.5 here without manipulating the osufile
2015-10-10 23:16 Kalibe: yea i used this SV
2015-10-10 23:16 Feb: then you're good
2015-10-10 23:16 Feb: how long did you map on that
2015-10-10 23:16 Feb: just curious
2015-10-10 23:17 Kalibe: em
2015-10-10 23:17 Kalibe: 2 days?
2015-10-10 23:17 Kalibe: or 40 hours
2015-10-10 23:17 Kalibe: but i'm not sure
2015-10-10 23:17 Feb: seems legit
2015-10-10 23:18 Feb: ask in modhelp for testplays
2015-10-10 23:18 Feb: nero almost playtest everything
2015-10-10 23:21 Feb: yea I think that was it
2015-10-10 23:22 Kalibe: most of them fixed
2015-10-10 23:22 Kalibe: you're really good
2015-10-10 23:22 Kalibe: :3
2015-10-10 23:22 Feb: i actually suck but yea. good it helped you
2015-10-10 23:22 Kalibe: send it to forum
2015-10-10 23:23 Feb: gimme a sec
2015-10-10 23:23 Kalibe: if you want cake
2015-10-10 23:23 Feb: i actually want a pizza right now lol
Most of them fixd, Thanks !! ~
Side
Hi for the M4M :v

Red Night

Consider OD8.5. Might as well if you're using 8.3 also considering the song's difficulty.


00:00:645 (1) - Looks weird here. Looks better stacked over 00:00:945 (1) - or even at x:269 y:169 to keep spacing consistent and make a nice pattern. Also remove NC from 00:00:945 (1) - Doesn't really make much sense to have them both there.

00:01:695 (4) - Add NC and remove from 00:02:145 (1) - Since 5 has the upbeat note.

00:02:895 (4) - NC and remove from 00:03:345 (1) - for the same reason. Also regarding 4 you can move it alittle to the right and down one tick to make it a more perfect triangle.

*Note: The NCs seem off atm. NCs should follow a pattern around the song like every 4/1 or 8/1 for example and also to assist with readability in some sections but currently it's inconsistent. I suggest removing all combos and readding them now that the map is complete.


00:03:345 (1) - Increase the spacing from the previous note like you did for 00:01:695 (4,1) - You can even make a nice pattern like this. Also regarding this note I think it would be better to make this a 1/1 slider with a repeat and remove 2.

00:05:595 - This is a momentum killer. I suggest adding a note here because right now you just had a 1/4 slider jump crazy section and then 3/4 slider into slider into this pause like bam all momentum gone.

00:06:495 (3,4) - 1/2 slider after 1/1 slider to follow the drums is pretty boring. Change this pattern to a note and then a 1/2 slider. I also think 00:06:045 (2) - could be a 1/2 slider and note to better follow the 1/2 drums pattern but it's ok if you do this change.

00:09:945 (4,5) - I feel 5 should have symmetry with 00:10:545 (1) - instead of 4 since 5 is the big white tick (upbeat) and the other note is the downbeat which usually implies a jump or a shift in flow depending on the song. It's a bit hard to explain this but you can think of it like instead of you counting 1-2-1-2 you are counting 2-1-2-1-2 because you start on an even beat if that makes sense. Maybe try something kinda like this? Not the cleanest example but it adds a jump emphasis to 1 (upbeat) and then 1 becomes a part of the pattern like the other sliders going back and forth.

00:14:145 (1,2) - Would play better if this was still a part of the stream before so it's 4 jumps not 6. It could be fine though but the real problem is....

00:15:045 (3,4) - This. You have crazy buildup from the1/4 slider jumps and then random 3 right next to it. Kills all momentum and doesn't read well (btw this should also be where a NC begins so hopefully you rework the combos afterward) Anyway do this pattern it's much better. (Deleted previous notes to screenshot clearly)

00:15:645 (2) - 1/1 slider covers up the cool guitar at 00:15:795 - . You can say you're mapping to vocals but then in that case you didn't do that for 00:16:095 (3,4) - where this should also be a 1/1 slider per the vocals. I suggest mapping to the drum/guitar in this section.

01:07:545 (7,8) - Music doesn't really imply 1/4 slider jumps here. If anything change 7 to a normal note and you can keep 8 as a 1/4 slider to have a triplet effect but not this.

01:24:345 (1) - Change to 2 notes with a nice jump between them to compliment the vocals and a good finish to this small technical section into the spinner.

01:41:295 (2) - Might as well be a note since you muted the slider end.

01:42:045 (1) - Maybe more my taste but I think since it's the start of the 2nd verse this could be 2 notes insteads of a slider. Maybe even with the first note stacked over 01:41:295 (2) - Since there's a pause there and it would be nice to start here again.

01:43:395 (7) - Nothing in the rhythm to imply a triple sound here. Plus it's even more unexpected since it points away from the other slider. I would change to just a note maybe even stacked over 01:43:545 (1) -

02:34:545 (6,7) - 1/4 here is also weird. Should just be 2 notes since the music doesn't really imply 1/4 here too.

02:58:845 (3) - Instead of having a repeat you could just have notes at 03:00:645 - 03:00:945 - and another pretty slider starting at 03:01:245 - and ending at 03:02:445 - .

03:18:495 (2,3,1,2,3,4,5,6,1,2,3,4,5) - Nothing in the song implies mapping to 1/3. At most MAYBE the guitar bend but if you wanted to map to that you might as wel have made a wavy slider to compliment it. Change to 1/4 stream this is wrong snap.

03:23:895 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - And this IS 1/3 snap starting at 03:24:045 - So consider mapping that with 1/3 sliders for readability or making the previous pattern transition well into a 1/3 stream if you like. Also 1/3 ends at 03:27:645 -

03:33:645 (9) - Suggest deleting the rest of the stream after this point and changing it to a spinner to compliment this guitar hold and ending it here 03:34:845 - or even just a nice long slider shape too if you want.

*Note: I really suggest mapping this section to the guitar here since it is a guitar solo. It plays a lot more intuitively because of it and you can always map to the drums while doing this as well.


04:15:045 (1,2,1) - Instead of an antijump you should map jumps into 04:15:195 - 04:15:495 - Especially after that buildup from the previous pattern.

04:42:045 (1,2,1,2) - Poor flow imo. Could make a nicer pattern instead.

04:43:845 (5,1,1) - Highly suggest this pattern to better compliment the drums and vocals. The spinner also feels better than a hold here.

04:46:845 - Ending section feels a bit overmapped imo. Lots of random triples. These are fine usually leading into the upbeat or if the drum/guitar does it but these are a bit random and don't really compliment the map imo. Consider revising this section and removing a few unnecessary triples and 5s. Some examples are like 04:48:195 (2,3,4) - 04:48:645 (1,2,3) - 04:50:445 (1,2,3,4) - etc.

05:10:845 (1,1) - Should end spinner where note 1 is instead.


Map is looking good overall. Needs a bit of cleanup and maybe a few pattern changes (specially with the 1/4 slider jumps they're pretty repetitive back and forths sometimes). Just fix the NCs and it will really help in the cleanup trust me :)

Anyway I hope this helps. Good luck!
Topic Starter
Kalibe
Thanks, Side. I'll check them later
Topic Starter
Kalibe

Side wrote:

Hi for the M4M :v

Red Night

Consider OD8.5. Might as well if you're using 8.3 also considering the song's difficulty.


00:00:645 (1) - Looks weird here. Looks better stacked over 00:00:945 (1) - or even at x:269 y:169 to keep spacing consistent and make a nice pattern. Also remove NC from 00:00:945 (1) - Doesn't really make much sense to have them both there.

00:01:695 (4) - Add NC and remove from 00:02:145 (1) - Since 5 has the upbeat note.

00:02:895 (4) - NC and remove from 00:03:345 (1) - for the same reason. Also regarding 4 you can move it alittle to the right and down one tick to make it a more perfect triangle.

*Note: The NCs seem off atm. NCs should follow a pattern around the song like every 4/1 or 8/1 for example and also to assist with readability in some sections but currently it's inconsistent. I suggest removing all combos and readding them now that the map is complete. yea, i'll do that


00:03:345 (1) - Increase the spacing from the previous note like you did for 00:01:695 (4,1) - You can even make a nice pattern like this. Also regarding this note I think it would be better to make this a 1/1 slider with a repeat and remove 2.

00:05:595 - This is a momentum killer. I suggest adding a note here because right now you just had a 1/4 slider jump crazy section and then 3/4 slider into slider into this pause like bam all momentum gone.

00:06:495 (3,4) - 1/2 slider after 1/1 slider to follow the drums is pretty boring. Change this pattern to a note and then a 1/2 slider. I also think 00:06:045 (2) - could be a 1/2 slider and note to better follow the 1/2 drums pattern but it's ok if you do this change.

00:09:945 (4,5) - I feel 5 should have symmetry with 00:10:545 (1) - instead of 4 since 5 is the big white tick (upbeat) and the other note is the downbeat which usually implies a jump or a shift in flow depending on the song. It's a bit hard to explain this but you can think of it like instead of you counting 1-2-1-2 you are counting 2-1-2-1-2 because you start on an even beat if that makes sense. Maybe try something kinda like this? Not the cleanest example but it adds a jump emphasis to 1 (upbeat) and then 1 becomes a part of the pattern like the other sliders going back and forth.

00:14:145 (1,2) - Would play better if this was still a part of the stream before so it's 4 jumps not 6. It could be fine though but the real problem is....

00:15:045 (3,4) - This. You have crazy buildup from the1/4 slider jumps and then random 3 right next to it. Kills all momentum and doesn't read well (btw this should also be where a NC begins so hopefully you rework the combos afterward) Anyway do this pattern it's much better. (Deleted previous notes to screenshot clearly)

00:15:645 (2) - 1/1 slider covers up the cool guitar at 00:15:795 - . You can say you're mapping to vocals but then in that case you didn't do that for 00:16:095 (3,4) - where this should also be a 1/1 slider per the vocals. I suggest mapping to the drum/guitar in this section.

01:07:545 (7,8) - Music doesn't really imply 1/4 slider jumps here. If anything change 7 to a normal note and you can keep 8 as a 1/4 slider to have a triplet effect but not this.

01:24:345 (1) - Change to 2 notes with a nice jump between them to compliment the vocals and a good finish to this small technical section into the spinner.

01:41:295 (2) - Might as well be a note since you muted the slider end.

01:42:045 (1) - Maybe more my taste but I think since it's the start of the 2nd verse this could be 2 notes insteads of a slider. Maybe even with the first note stacked over 01:41:295 (2) - Since there's a pause there and it would be nice to start here again.

01:43:395 (7) - Nothing in the rhythm to imply a triple sound here. Plus it's even more unexpected since it points away from the other slider. I would change to just a note maybe even stacked over 01:43:545 (1) -

02:34:545 (6,7) - 1/4 here is also weird. Should just be 2 notes since the music doesn't really imply 1/4 here too.

02:58:845 (3) - Instead of having a repeat you could just have notes at 03:00:645 - 03:00:945 - and another pretty slider starting at 03:01:245 - and ending at 03:02:445 - .

03:18:495 (2,3,1,2,3,4,5,6,1,2,3,4,5) - Nothing in the song implies mapping to 1/3. At most MAYBE the guitar bend but if you wanted to map to that you might as wel have made a wavy slider to compliment it. Change to 1/4 stream this is wrong snap.

03:23:895 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - And this IS 1/3 snap starting at 03:24:045 - So consider mapping that with 1/3 sliders for readability or making the previous pattern transition well into a 1/3 stream if you like. Also 1/3 ends at 03:27:645 -

03:33:645 (9) - Suggest deleting the rest of the stream after this point and changing it to a spinner to compliment this guitar hold and ending it here 03:34:845 - or even just a nice long slider shape too if you want.

*Note: I really suggest mapping this section to the guitar here since it is a guitar solo. It plays a lot more intuitively because of it and you can always map to the drums while doing this as well.


04:15:045 (1,2,1) - Instead of an antijump you should map jumps into 04:15:195 - 04:15:495 - Especially after that buildup from the previous pattern.

04:42:045 (1,2,1,2) - Poor flow imo. Could make a nicer pattern instead.

04:43:845 (5,1,1) - Highly suggest this pattern to better compliment the drums and vocals. The spinner also feels better than a hold here.

04:46:845 - Ending section feels a bit overmapped imo. Lots of random triples. These are fine usually leading into the upbeat or if the drum/guitar does it but these are a bit random and don't really compliment the map imo. Consider revising this section and removing a few unnecessary triples and 5s. Some examples are like 04:48:195 (2,3,4) - 04:48:645 (1,2,3) - 04:50:445 (1,2,3,4) - etc.

05:10:845 (1,1) - Should end spinner where note 1 is instead.


Map is looking good overall. Needs a bit of cleanup and maybe a few pattern changes (specially with the 1/4 slider jumps they're pretty repetitive back and forths sometimes). Just fix the NCs and it will really help in the cleanup trust me :)

Anyway I hope this helps. Good luck!
Most, of them fixd. So thanks ~ :)
Knotts
hi, M4M

Red Night
  1. 00:03:345 (2) - I think a more curved slider like thiswould look/play better.
  2. 00:04:845 (5) - Shorten this to the red tick and add a circle at 00:05:070. It'd follow the music more this way.
  3. 00:05:145 (1,3) - I'd separate these too by a little bit so it didn't look like they were so close.
  4. 00:07:245 (2,3) - You should use the same rhythm as 00:06:045 (2,3,4) since they're pretty much identical.
  5. 00:10:245 (1) - Move to (91, 158) to give 00:09:945 (4,1,2) a more equalized look.
  6. 00:15:045 (3) - To make this easier to read you could blanket this with the stream by moving it to (355, 105).
  7. 00:18:645 (6,7) - Not a fan of this overlap, you could just do this.
  8. 00:24:345 (1) - Remove NC, add one at 00:24:645 (3), remove from 00:24:945 (1).
  9. 00:29:295 (3,4) - Drum claps or finishes would fit better here.
  10. 00:30:495 (4) - Finish.
  11. 00:31:845 (5) - ^
  12. 00:32:295 (7) - ^
  13. 00:32:745 (1) - Remove clap and add finish.
  14. 00:34:245 (1) - Finish.
  15. 00:37:545 (5,6) - I think a slider like thiswould have better flow and look a lot nicer.
  16. 00:39:045 (1) - Finish.
  17. 00:39:345 (2) - Shorten this to the red tick and add a circle on the white tick.
  18. 00:43:845 (5) - Finish instead of clap and start NC here while removing it from 00:44:145 (1).
  19. 00:45:795 (4,5) - I think you should space these out more so they're not overlapping. It'll still be easily playable and it'll also look nicer
  20. 00:54:645 (1) - Finish instead of whistle on head
  21. 00:58:245 (1) - Finish on head
  22. 01:00:645 (1) - ^
  23. 01:03:195 (2,3) and 01:03:645 - These notes don't really cover anything so I think you should be using 1/1 sliders here.
  24. 01:05:445 (1) - Finish instead of clap
  25. 01:10:245 (1,2) - Unattractive overlap
  26. 01:11:895 (4,7,1) - Might be your preference, but I'd fix this overlap
  27. 01:24:345 (1,2) - I'd remove the NC and start it on the last note
  28. 01:50:445 (1,2) - Weird looking overlap again
  29. 02:00:795 (2) - Move to (287, 236)
  30. 02:13:245 (1,2) - Blanket these?
  31. 02:15:420 (7) - delete note
  32. 02:15:945 (2,4) - Move these to the left a little so that they're not overlapping 02:16:245 (3)
  33. 02:28:470 (5,6) - Move these to (510,278).
  34. 02:30:045 (1,3,5) - Finishes on these
  35. 02:51:495 - there should be a clickable object here instead of a slider end
  36. 02:54:045 (1) - Should probably turn this into slider art some time in the future
  37. 03:17:595 (8,1,2,3,4,5) - Fix this curve like thismaybe

good luck!
Tarrasky
Red Night

  • General:

I think the collorcombo is a bit strange, i prefer something like this:
I'm not sure if sliderslide.wav no sound is good and acceptable in rank critéria ;c
Misuzu-11-eyes-wallpaper.jpg needs have the resolution 1366x768 to be acceptable in Rank Criteria
02:22:845 - In here you need reset the timing for another beat, just add another Timing Point here and its ok

  • Gameplay:

I prefer AR 9.2, ask for testplay with 9.2 and see if it got better
00:15:045 (3) - 00:19:845 (5) - 00:22:245 (1) - 00:24:645 (1) - and other times like this, i recommend you add Finish
00:30:045 (2,3) - i'm not fan of this overlap, maybe you can add 00:30:345 (3) - in another place, like x:288 y:76
00:48:570 (4,1) - this spacing is necessary?
00:59:145 (5,6) - maybe Ctrl + G
01:01:545 (5) - change this from a circle, It is a little overmap
02:13:245 (1) - I prefer this slider in x:244 y:180, maybe you can try :)
03:01:245 (4,1) - a big slider here?
03:51:495 (6,1) - the music have a triple song here, maybe you can stack 03:51:495 (6) - in 03:51:645 (1) - and add another circle stacked in 03:51:570 -
03:18:945 (1,2,3,4,5,6,7,8) - overmap i think
03:19:545 (1,2,3,4,5,6) - same /\
03:21:345 (7,8,1,2,3,4,5) - /\, this streams is a bit unnecessary
I'm not so experienced with Extra but i think this is a good map for play ^^

Hope i help, good luck :)
Topic Starter
Kalibe

Knotts wrote:

hi, M4M

Red Night
  1. 00:03:345 (2) - I think a more curved slider like thiswould look/play better.
  2. 00:04:845 (5) - Shorten this to the red tick and add a circle at 00:05:070. It'd follow the music more this way.
  3. 00:05:145 (1,3) - I'd separate these too by a little bit so it didn't look like they were so close.
  4. 00:07:245 (2,3) - You should use the same rhythm as 00:06:045 (2,3,4) since they're pretty much identical.
  5. 00:10:245 (1) - Move to (91, 158) to give 00:09:945 (4,1,2) a more equalized look.
  6. 00:15:045 (3) - To make this easier to read you could blanket this with the stream by moving it to (355, 105).
  7. 00:18:645 (6,7) - Not a fan of this overlap, you could just do this.
  8. 00:24:345 (1) - Remove NC, add one at 00:24:645 (3), remove from 00:24:945 (1).
  9. 00:29:295 (3,4) - Drum claps or finishes would fit better here.
  10. 00:30:495 (4) - Finish.
  11. 00:31:845 (5) - ^
  12. 00:32:295 (7) - ^
  13. 00:32:745 (1) - Remove clap and add finish.
  14. 00:34:245 (1) - Finish.
  15. 00:37:545 (5,6) - I think a slider like thiswould have better flow and look a lot nicer.
  16. 00:39:045 (1) - Finish.
  17. 00:39:345 (2) - Shorten this to the red tick and add a circle on the white tick.
  18. 00:43:845 (5) - Finish instead of clap and start NC here while removing it from 00:44:145 (1).
  19. 00:45:795 (4,5) - I think you should space these out more so they're not overlapping. It'll still be easily playable and it'll also look nicer
  20. 00:54:645 (1) - Finish instead of whistle on head
  21. 00:58:245 (1) - Finish on head
  22. 01:00:645 (1) - ^
  23. 01:03:195 (2,3) and 01:03:645 - These notes don't really cover anything so I think you should be using 1/1 sliders here.
  24. 01:05:445 (1) - Finish instead of clap
  25. 01:10:245 (1,2) - Unattractive overlap
  26. 01:11:895 (4,7,1) - Might be your preference, but I'd fix this overlap
  27. 01:24:345 (1,2) - I'd remove the NC and start it on the last note
  28. 01:50:445 (1,2) - Weird looking overlap again
  29. 02:00:795 (2) - Move to (287, 236)
  30. 02:13:245 (1,2) - Blanket these?
  31. 02:15:420 (7) - delete note
  32. 02:15:945 (2,4) - Move these to the left a little so that they're not overlapping 02:16:245 (3)
  33. 02:28:470 (5,6) - Move these to (510,278). it doesn't work but i separeted it
  34. 02:30:045 (1,3,5) - Finishes on these
  35. 02:51:495 - there should be a clickable object here instead of a slider end
  36. 02:54:045 (1) - Should probably turn this into slider art some time in the future ye : D
  37. 03:17:595 (8,1,2,3,4,5) - Fix this curve like thismaybe

good luck!
No reply = fixed thanks man :3
Topic Starter
Kalibe

Tarrasky wrote:

Red Night

  • General:

I think the collorcombo is a bit strange, i prefer something like this: purple colour looks nice, but grey nah...
I'm not sure if sliderslide.wav no sound is good and acceptable in rank critéria ;c oke fixd
Misuzu-11-eyes-wallpaper.jpg needs have the resolution 1366x768 to be acceptable in Rank Criteria - Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9 - it's 1024x768 so acceptable :3
02:22:845 - In here you need reset the timing for another beat, just add another Timing Point here and its ok oke

  • Gameplay:

I prefer AR 9.2, ask for testplay with 9.2 and see if it got better oke
00:15:045 (3) - 00:19:845 (5) - 00:22:245 (1) - 00:24:645 (1) - and other times like this, i recommend you add Finish yea it works
00:30:045 (2,3) - i'm not fan of this overlap, maybe you can add 00:30:345 (3) - in another place, like x:288 y:76 reworked section
00:48:570 (4,1) - this spacing is necessary? yea
00:59:145 (5,6) - maybe Ctrl + G no ;w;
01:01:545 (5) - change this from a circle, It is a little overmap fixd
02:13:245 (1) - I prefer this slider in x:244 y:180, maybe you can try :)nice :3
03:01:245 (4,1) - a big slider here? oh yea :D
03:51:495 (6,1) - the music have a triple song here, maybe you can stack 03:51:495 (6) - in 03:51:645 (1) - and add another circle stacked in 03:51:570 - oke
03:18:945 (1,2,3,4,5,6,7,8) - overmap i think
03:19:545 (1,2,3,4,5,6) - same /\
03:21:345 (7,8,1,2,3,4,5) - /\, this streams is a bit unnecessary all fixd bcs i have second expirence with dat stream part
I'm not so experienced with Extra but i think this is a good map for play ^^ Thanks :3 /

Hope i help, good luck :)
Thanks for mod : P
-Tochi
M4M

  • General

  1. Seems fine.
  • Red Night

  1. 00:04:245 (1,2,3,4) - These seems randomly placed and the flow is weird. Imo you should try to make it look better also like: http://puu.sh/kMcSq/ebdcdbc4ec.png
  2. 00:06:045 (2) - Move to x:172 y:144 to make the end blanket with 00:05:745 (1) -
  3. 00:16:095 (4) - This slider looks weird and random placed when there's nothing blanketing it... Try to blanket it like: http://puu.sh/kMcYz/1a3caa731c.png
  4. 00:16:845 (6,7) - The spacing here is too random to be big, the music tells me that it should be bigger here 00:17:295 (7,1) - so i recommend to move 00:17:295 (7) - to x:296 y:168
  5. 00:44:745 (3) - Move it more in to (2) like: http://puu.sh/kMd4H/a49d9f5b77.png It looks better imo, since it's a bit too sudden to make it almost not even touch the slider.
  6. 01:06:495 (1) - Why NC here? You should switch with 01:06:645 (2) - so the NC starts here 01:06:645 (2) -
  7. 01:09:945 (1) - Why random NC?
  8. 01:38:595 (2,3) - The spacing here is too random to be smaller, move 01:38:745 (3) - to x:280 y:312
  9. 01:39:345 (2,1) - Please avoid this kind of overlap, it looks bad.
  10. 02:15:945 (2,3) - Same as above.
  11. 03:14:145 (1,2) - This is unrankable, you should repeat the slider once more so the next circle starts on a red line.
  12. 04:41:895 (4) - Move to x:284 y:240 for better flow?
  13. 04:43:995 (1) - Move to x:156 y:200
Topic Starter
Kalibe

-Tochi wrote:

M4M

  • General

  1. Seems fine. uff : D
  • Red Night

  1. 00:04:245 (1,2,3,4) - These seems randomly placed and the flow is weird. Imo you should try to make it look better also like: http://puu.sh/kMcSq/ebdcdbc4ec.png
  2. 00:06:045 (2) - Move to x:172 y:144 to make the end blanket with 00:05:745 (1) -
  3. 00:16:095 (4) - This slider looks weird and random placed when there's nothing blanketing it... Try to blanket it like: http://puu.sh/kMcYz/1a3caa731c.png
  4. 00:16:845 (6,7) - The spacing here is too random to be big, the music tells me that it should be bigger here 00:17:295 (7,1) - so i recommend to move 00:17:295 (7) - to x:296 y:168
  5. 00:44:745 (3) - Move it more in to (2) like: http://puu.sh/kMd4H/a49d9f5b77.png It looks better imo, since it's a bit too sudden to make it almost not even touch the slider.
  6. 01:06:495 (1) - Why NC here? You should switch with 01:06:645 (2) - so the NC starts here 01:06:645 (2) -
  7. 01:09:945 (1) - Why random NC?
  8. 01:38:595 (2,3) - The spacing here is too random to be smaller, move 01:38:745 (3) - to x:280 y:312
  9. 01:39:345 (2,1) - Please avoid this kind of overlap, it looks bad.
  10. 02:15:945 (2,3) - Same as above.
  11. 03:14:145 (1,2) - This is unrankable, you should repeat the slider once more so the next circle starts on a red line. upsi :o
  12. 04:41:895 (4) - Move to x:284 y:240 for better flow? oki nice suggestion
  13. 04:43:995 (1) - Move to x:156 y:200
You know, i fixd everything. Thanks :3
P A N
[Red Night]
  1. 00:00:945 (2,3) - if ctrl+g these, it will be more playable because move the cursor to hit a vocal circle is more express to the song.
  2. 00:04:245 (1,2,3,4) - tbh, these look kinda random to me, try to rearrange them a bit? this is an example.
  3. I think you forgot many finish unless it's intentional, such as 00:08:145 (1,3)
  4. these notes are fit with normal-finish somehow even it's not in song. 00:05:445 (2) , 00:06:646 (4) , 00:07:845 (4).
    in case if you want to try it, better make the note which normal-finish a bit jumpy (not stack).
  5. 00:10:245 (1) - and so on (every big whitetick) can add finish, I think you can add both finish and whistle.
  6. 00:15:045 (3) - NC this because you add on 00:14:745 (1). (every whitetick)
  7. 00:19:095 (7) - hm this slider is just too chubby. 00:18:345 (5) is more beautiful and neat.
  8. 00:18:645 (6,1) - swap NC because (6) is on white tick and strong vocal, current 1 is so weak to NC.
  9. 00:19:845 (5,1) - NC supposed to be added at (5) but you added on current 1 because you followed the vocal BUT, you didn't do like that on 00:24:645 (1,3).
    you better prefer one way to do all the way.
  10. 00:27:045 (4) - missing NC and finish.
  11. 00:32:745 (1) - this is not wrong but this overlapped is meh, avoid it? looks messed.
  12. 00:46:695 (1) - why NC? remove.
  13. 00:49:845 (7,1) - swap NC, you know why.
  14. 00:51:045 (7) - add NC.
  15. 00:59:895 (3) - two words of vocal here, you can use circle on white tick and 1/2 slider on white tick. it's better express the song.
  16. 01:04:845 (1,2,3,4,5,6,7,8,1) - unnecessary inconsistent spacing.
  17. 01:45:045 (1) - this note is so strong hmmm, I think stack is not enough to emphasis it.
  18. 01:45:045 (1,2,3,4,5,6,7) - btw these circles are necessary, use long slow slider at 01:45:045 and end at 01:45:495. then start a new slider at 01:45:645 is really better to me.
  19. 01:46:095 - triple here.
  20. 01:47:595 - no triple here :x
  21. 02:10:245 (1,2,1,2) - still hard to read, make them more visionable.
  22. 02:19:095 (3) - unstack this and move around 02:18:795 (1) is more playable imo, zig-zag flow and because of 02:19:245 (1) is strong as well.
  23. 03:13:545 - after this part, slider stream is so random imo. oh my, these streams are overmapped. please.
  24. 03:43:995 (1) - remove NC for make it easier to read.
  25. 03:44:295 (1) - ^
  26. 05:11:895 (1) - remove this circle and end spinner at here is better. this is the last part of the song so it's not a good idea to make this rhythm here (easy to miss)


please pay attention to NC and normal-finish or something. you can add MANYYYYYYYYYYY finish on this map and it will be really more enjoyable.
good luck.
Topic Starter
Kalibe

P A N wrote:

[Red Night]
  1. 00:00:945 (2,3) - if ctrl+g these, it will be more playable because move the cursor to hit a vocal circle is more express to the song.
  2. 00:04:245 (1,2,3,4) - tbh, these look kinda random to me, try to rearrange them a bit? this is an example. did something similar
  3. I think you forgot many finish unless it's intentional, such as 00:08:145 (1,3) ye
  4. these notes are fit with normal-finish somehow even it's not in song. 00:05:445 (2) , 00:06:646 (4) , 00:07:845 (4).
    in case if you want to try it, better make the note which normal-finish a bit jumpy (not stack).
  5. 00:10:245 (1) - and so on (every big whitetick) can add finish, I think you can add both finish and whistle.
  6. 00:15:045 (3) - NC this because you add on 00:14:745 (1). (every whitetick)
  7. 00:19:095 (7) - hm this slider is just too chubby. 00:18:345 (5) is more beautiful and neat.
  8. 00:18:645 (6,1) - swap NC because (6) is on white tick and strong vocal, current 1 is so weak to NC.
  9. 00:19:845 (5,1) - NC supposed to be added at (5) but you added on current 1 because you followed the vocal BUT, you didn't do like that on 00:24:645 (1,3).
    you better prefer one way to do all the way.
  10. 00:27:045 (4) - missing NC and finish.
  11. 00:32:745 (1) - this is not wrong but this overlapped is meh, avoid it? looks messed.
  12. 00:46:695 (1) - why NC? remove.
  13. 00:49:845 (7,1) - swap NC, you know why.
  14. 00:51:045 (7) - add NC.
  15. 00:59:895 (3) - two words of vocal here, you can use circle on white tick and 1/2 slider on white tick. it's better express the song.
  16. 01:04:845 (1,2,3,4,5,6,7,8,1) - unnecessary inconsistent spacing.
  17. 01:45:045 (1) - this note is so strong hmmm, I think stack is not enough to emphasis it.
  18. 01:45:045 (1,2,3,4,5,6,7) - btw these circles are necessary, use long slow slider at 01:45:045 and end at 01:45:495. then start a new slider at 01:45:645 is really better to me. ehhh... okay
  19. 01:46:095 - triple here.
  20. 01:47:595 - no triple here :x
  21. 02:10:245 (1,2,1,2) - still hard to read, make them more visionable.
  22. 02:19:095 (3) - unstack this and move around 02:18:795 (1) is more playable imo, zig-zag flow and because of 02:19:245 (1) is strong as well.
  23. 03:13:545 - after this part, slider stream is so random imo. oh my, these streams are overmapped. please. i think it's okay right now
  24. 03:43:995 (1) - remove NC for make it easier to read.
  25. 03:44:295 (1) - ^
  26. 05:11:895 (1) - remove this circle and end spinner at here is better. this is the last part of the song so it's not a good idea to make this rhythm here (easy to miss)


please pay attention to NC and normal-finish or something. you can add MANYYYYYYYYYYY finish on this map and it will be really more enjoyable.
good luck.
Thanks for mod ~
_handholding
from your m4m queue

[one differino]
00:19:395 (3,4,5) - This would look all neater if it was stacked
00:39:045 to 00:40:245 - I think this section could do with a decrease in note congestion to match the music a little better
00:48:645 (1) - curve this slider?
01:45:645 (2) - blanket (1)
02:36:345 (2,3) - Make these a bit more visible by not hiding them as much under their respective sliders. just a little though
03:12:795 (1,2,3,4,5,6) - why is the DS for this part smaller than the rest?
03:58:395 (2) - make this into a click circle instead

Well thats my mod, I hope it was helpful. GL
Topic Starter
Kalibe

Hi Im Nathan wrote:

from your m4m queue

[one differino]
00:19:395 (3,4,5) - This would look all neater if it was stacked no, this is my style so i leave it
00:39:045 to 00:40:245 - I think this section could do with a decrease in note congestion to match the music a little better pls no
00:48:645 (1) - curve this slider? sure
01:45:645 (2) - blanket (1) oke
02:36:345 (2,3) - Make these a bit more visible by not hiding them as much under their respective sliders. just a little though
don't fixd this, but i fixed another error here xD
03:12:795 (1,2,3,4,5,6) - why is the DS for this part smaller than the rest? because of instruments, they're quiet here
03:58:395 (2) - make this into a click circle instead don't fixed

Well thats my mod, I hope it was helpful. GL Yea, thanks for mod :3
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