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Ayane - Arrival of Tears

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Topic Starter
Kalibe
Thanks, Side. I'll check them later
Topic Starter
Kalibe

Side wrote:

Hi for the M4M :v

SPOILER
Red Night

Consider OD8.5. Might as well if you're using 8.3 also considering the song's difficulty.


00:00:645 (1) - Looks weird here. Looks better stacked over 00:00:945 (1) - or even at x:269 y:169 to keep spacing consistent and make a nice pattern. Also remove NC from 00:00:945 (1) - Doesn't really make much sense to have them both there.

00:01:695 (4) - Add NC and remove from 00:02:145 (1) - Since 5 has the upbeat note.

00:02:895 (4) - NC and remove from 00:03:345 (1) - for the same reason. Also regarding 4 you can move it alittle to the right and down one tick to make it a more perfect triangle.

*Note: The NCs seem off atm. NCs should follow a pattern around the song like every 4/1 or 8/1 for example and also to assist with readability in some sections but currently it's inconsistent. I suggest removing all combos and readding them now that the map is complete. yea, i'll do that


00:03:345 (1) - Increase the spacing from the previous note like you did for 00:01:695 (4,1) - You can even make a nice pattern like this. Also regarding this note I think it would be better to make this a 1/1 slider with a repeat and remove 2.

00:05:595 - This is a momentum killer. I suggest adding a note here because right now you just had a 1/4 slider jump crazy section and then 3/4 slider into slider into this pause like bam all momentum gone.

00:06:495 (3,4) - 1/2 slider after 1/1 slider to follow the drums is pretty boring. Change this pattern to a note and then a 1/2 slider. I also think 00:06:045 (2) - could be a 1/2 slider and note to better follow the 1/2 drums pattern but it's ok if you do this change.

00:09:945 (4,5) - I feel 5 should have symmetry with 00:10:545 (1) - instead of 4 since 5 is the big white tick (upbeat) and the other note is the downbeat which usually implies a jump or a shift in flow depending on the song. It's a bit hard to explain this but you can think of it like instead of you counting 1-2-1-2 you are counting 2-1-2-1-2 because you start on an even beat if that makes sense. Maybe try something kinda like this? Not the cleanest example but it adds a jump emphasis to 1 (upbeat) and then 1 becomes a part of the pattern like the other sliders going back and forth.

00:14:145 (1,2) - Would play better if this was still a part of the stream before so it's 4 jumps not 6. It could be fine though but the real problem is....

00:15:045 (3,4) - This. You have crazy buildup from the1/4 slider jumps and then random 3 right next to it. Kills all momentum and doesn't read well (btw this should also be where a NC begins so hopefully you rework the combos afterward) Anyway do this pattern it's much better. (Deleted previous notes to screenshot clearly)

00:15:645 (2) - 1/1 slider covers up the cool guitar at 00:15:795 - . You can say you're mapping to vocals but then in that case you didn't do that for 00:16:095 (3,4) - where this should also be a 1/1 slider per the vocals. I suggest mapping to the drum/guitar in this section.

01:07:545 (7,8) - Music doesn't really imply 1/4 slider jumps here. If anything change 7 to a normal note and you can keep 8 as a 1/4 slider to have a triplet effect but not this.

01:24:345 (1) - Change to 2 notes with a nice jump between them to compliment the vocals and a good finish to this small technical section into the spinner.

01:41:295 (2) - Might as well be a note since you muted the slider end.

01:42:045 (1) - Maybe more my taste but I think since it's the start of the 2nd verse this could be 2 notes insteads of a slider. Maybe even with the first note stacked over 01:41:295 (2) - Since there's a pause there and it would be nice to start here again.

01:43:395 (7) - Nothing in the rhythm to imply a triple sound here. Plus it's even more unexpected since it points away from the other slider. I would change to just a note maybe even stacked over 01:43:545 (1) -

02:34:545 (6,7) - 1/4 here is also weird. Should just be 2 notes since the music doesn't really imply 1/4 here too.

02:58:845 (3) - Instead of having a repeat you could just have notes at 03:00:645 - 03:00:945 - and another pretty slider starting at 03:01:245 - and ending at 03:02:445 - .

03:18:495 (2,3,1,2,3,4,5,6,1,2,3,4,5) - Nothing in the song implies mapping to 1/3. At most MAYBE the guitar bend but if you wanted to map to that you might as wel have made a wavy slider to compliment it. Change to 1/4 stream this is wrong snap.

03:23:895 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - And this IS 1/3 snap starting at 03:24:045 - So consider mapping that with 1/3 sliders for readability or making the previous pattern transition well into a 1/3 stream if you like. Also 1/3 ends at 03:27:645 -

03:33:645 (9) - Suggest deleting the rest of the stream after this point and changing it to a spinner to compliment this guitar hold and ending it here 03:34:845 - or even just a nice long slider shape too if you want.

*Note: I really suggest mapping this section to the guitar here since it is a guitar solo. It plays a lot more intuitively because of it and you can always map to the drums while doing this as well.


04:15:045 (1,2,1) - Instead of an antijump you should map jumps into 04:15:195 - 04:15:495 - Especially after that buildup from the previous pattern.

04:42:045 (1,2,1,2) - Poor flow imo. Could make a nicer pattern instead.

04:43:845 (5,1,1) - Highly suggest this pattern to better compliment the drums and vocals. The spinner also feels better than a hold here.

04:46:845 - Ending section feels a bit overmapped imo. Lots of random triples. These are fine usually leading into the upbeat or if the drum/guitar does it but these are a bit random and don't really compliment the map imo. Consider revising this section and removing a few unnecessary triples and 5s. Some examples are like 04:48:195 (2,3,4) - 04:48:645 (1,2,3) - 04:50:445 (1,2,3,4) - etc.

05:10:845 (1,1) - Should end spinner where note 1 is instead.


Map is looking good overall. Needs a bit of cleanup and maybe a few pattern changes (specially with the 1/4 slider jumps they're pretty repetitive back and forths sometimes). Just fix the NCs and it will really help in the cleanup trust me :)

Anyway I hope this helps. Good luck!
Most, of them fixd. So thanks ~ :)
Knotts
hi, M4M

Red Night
  1. 00:03:345 (2) - I think a more curved slider like thiswould look/play better.
  2. 00:04:845 (5) - Shorten this to the red tick and add a circle at 00:05:070. It'd follow the music more this way.
  3. 00:05:145 (1,3) - I'd separate these too by a little bit so it didn't look like they were so close.
  4. 00:07:245 (2,3) - You should use the same rhythm as 00:06:045 (2,3,4) since they're pretty much identical.
  5. 00:10:245 (1) - Move to (91, 158) to give 00:09:945 (4,1,2) a more equalized look.
  6. 00:15:045 (3) - To make this easier to read you could blanket this with the stream by moving it to (355, 105).
  7. 00:18:645 (6,7) - Not a fan of this overlap, you could just do this.
  8. 00:24:345 (1) - Remove NC, add one at 00:24:645 (3), remove from 00:24:945 (1).
  9. 00:29:295 (3,4) - Drum claps or finishes would fit better here.
  10. 00:30:495 (4) - Finish.
  11. 00:31:845 (5) - ^
  12. 00:32:295 (7) - ^
  13. 00:32:745 (1) - Remove clap and add finish.
  14. 00:34:245 (1) - Finish.
  15. 00:37:545 (5,6) - I think a slider like thiswould have better flow and look a lot nicer.
  16. 00:39:045 (1) - Finish.
  17. 00:39:345 (2) - Shorten this to the red tick and add a circle on the white tick.
  18. 00:43:845 (5) - Finish instead of clap and start NC here while removing it from 00:44:145 (1).
  19. 00:45:795 (4,5) - I think you should space these out more so they're not overlapping. It'll still be easily playable and it'll also look nicer
  20. 00:54:645 (1) - Finish instead of whistle on head
  21. 00:58:245 (1) - Finish on head
  22. 01:00:645 (1) - ^
  23. 01:03:195 (2,3) and 01:03:645 - These notes don't really cover anything so I think you should be using 1/1 sliders here.
  24. 01:05:445 (1) - Finish instead of clap
  25. 01:10:245 (1,2) - Unattractive overlap
  26. 01:11:895 (4,7,1) - Might be your preference, but I'd fix this overlap
  27. 01:24:345 (1,2) - I'd remove the NC and start it on the last note
  28. 01:50:445 (1,2) - Weird looking overlap again
  29. 02:00:795 (2) - Move to (287, 236)
  30. 02:13:245 (1,2) - Blanket these?
  31. 02:15:420 (7) - delete note
  32. 02:15:945 (2,4) - Move these to the left a little so that they're not overlapping 02:16:245 (3)
  33. 02:28:470 (5,6) - Move these to (510,278).
  34. 02:30:045 (1,3,5) - Finishes on these
  35. 02:51:495 - there should be a clickable object here instead of a slider end
  36. 02:54:045 (1) - Should probably turn this into slider art some time in the future
  37. 03:17:595 (8,1,2,3,4,5) - Fix this curve like thismaybe

good luck!
Tarrasky
Red Night

  • General:
I think the collorcombo is a bit strange, i prefer something like this:
I'm not sure if sliderslide.wav no sound is good and acceptable in rank critéria ;c
Misuzu-11-eyes-wallpaper.jpg needs have the resolution 1366x768 to be acceptable in Rank Criteria
02:22:845 - In here you need reset the timing for another beat, just add another Timing Point here and its ok

  • Gameplay:
I prefer AR 9.2, ask for testplay with 9.2 and see if it got better
00:15:045 (3) - 00:19:845 (5) - 00:22:245 (1) - 00:24:645 (1) - and other times like this, i recommend you add Finish
00:30:045 (2,3) - i'm not fan of this overlap, maybe you can add 00:30:345 (3) - in another place, like x:288 y:76
00:48:570 (4,1) - this spacing is necessary?
00:59:145 (5,6) - maybe Ctrl + G
01:01:545 (5) - change this from a circle, It is a little overmap
02:13:245 (1) - I prefer this slider in x:244 y:180, maybe you can try :)
03:01:245 (4,1) - a big slider here?
03:51:495 (6,1) - the music have a triple song here, maybe you can stack 03:51:495 (6) - in 03:51:645 (1) - and add another circle stacked in 03:51:570 -
03:18:945 (1,2,3,4,5,6,7,8) - overmap i think
03:19:545 (1,2,3,4,5,6) - same /\
03:21:345 (7,8,1,2,3,4,5) - /\, this streams is a bit unnecessary
I'm not so experienced with Extra but i think this is a good map for play ^^

Hope i help, good luck :)
Topic Starter
Kalibe

Knotts wrote:

hi, M4M

Red Night
  1. 00:03:345 (2) - I think a more curved slider like thiswould look/play better.
  2. 00:04:845 (5) - Shorten this to the red tick and add a circle at 00:05:070. It'd follow the music more this way.
  3. 00:05:145 (1,3) - I'd separate these too by a little bit so it didn't look like they were so close.
  4. 00:07:245 (2,3) - You should use the same rhythm as 00:06:045 (2,3,4) since they're pretty much identical.
  5. 00:10:245 (1) - Move to (91, 158) to give 00:09:945 (4,1,2) a more equalized look.
  6. 00:15:045 (3) - To make this easier to read you could blanket this with the stream by moving it to (355, 105).
  7. 00:18:645 (6,7) - Not a fan of this overlap, you could just do this.
  8. 00:24:345 (1) - Remove NC, add one at 00:24:645 (3), remove from 00:24:945 (1).
  9. 00:29:295 (3,4) - Drum claps or finishes would fit better here.
  10. 00:30:495 (4) - Finish.
  11. 00:31:845 (5) - ^
  12. 00:32:295 (7) - ^
  13. 00:32:745 (1) - Remove clap and add finish.
  14. 00:34:245 (1) - Finish.
  15. 00:37:545 (5,6) - I think a slider like thiswould have better flow and look a lot nicer.
  16. 00:39:045 (1) - Finish.
  17. 00:39:345 (2) - Shorten this to the red tick and add a circle on the white tick.
  18. 00:43:845 (5) - Finish instead of clap and start NC here while removing it from 00:44:145 (1).
  19. 00:45:795 (4,5) - I think you should space these out more so they're not overlapping. It'll still be easily playable and it'll also look nicer
  20. 00:54:645 (1) - Finish instead of whistle on head
  21. 00:58:245 (1) - Finish on head
  22. 01:00:645 (1) - ^
  23. 01:03:195 (2,3) and 01:03:645 - These notes don't really cover anything so I think you should be using 1/1 sliders here.
  24. 01:05:445 (1) - Finish instead of clap
  25. 01:10:245 (1,2) - Unattractive overlap
  26. 01:11:895 (4,7,1) - Might be your preference, but I'd fix this overlap
  27. 01:24:345 (1,2) - I'd remove the NC and start it on the last note
  28. 01:50:445 (1,2) - Weird looking overlap again
  29. 02:00:795 (2) - Move to (287, 236)
  30. 02:13:245 (1,2) - Blanket these?
  31. 02:15:420 (7) - delete note
  32. 02:15:945 (2,4) - Move these to the left a little so that they're not overlapping 02:16:245 (3)
  33. 02:28:470 (5,6) - Move these to (510,278). it doesn't work but i separeted it
  34. 02:30:045 (1,3,5) - Finishes on these
  35. 02:51:495 - there should be a clickable object here instead of a slider end
  36. 02:54:045 (1) - Should probably turn this into slider art some time in the future ye : D
  37. 03:17:595 (8,1,2,3,4,5) - Fix this curve like thismaybe

good luck!
No reply = fixed thanks man :3
Topic Starter
Kalibe

Tarrasky wrote:

Red Night

  • General:
I think the collorcombo is a bit strange, i prefer something like this: purple colour looks nice, but grey nah...
I'm not sure if sliderslide.wav no sound is good and acceptable in rank critéria ;c oke fixd
Misuzu-11-eyes-wallpaper.jpg needs have the resolution 1366x768 to be acceptable in Rank Criteria - Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9 - it's 1024x768 so acceptable :3
02:22:845 - In here you need reset the timing for another beat, just add another Timing Point here and its ok oke

  • Gameplay:
I prefer AR 9.2, ask for testplay with 9.2 and see if it got better oke
00:15:045 (3) - 00:19:845 (5) - 00:22:245 (1) - 00:24:645 (1) - and other times like this, i recommend you add Finish yea it works
00:30:045 (2,3) - i'm not fan of this overlap, maybe you can add 00:30:345 (3) - in another place, like x:288 y:76 reworked section
00:48:570 (4,1) - this spacing is necessary? yea
00:59:145 (5,6) - maybe Ctrl + G no ;w;
01:01:545 (5) - change this from a circle, It is a little overmap fixd
02:13:245 (1) - I prefer this slider in x:244 y:180, maybe you can try :) nice :3
03:01:245 (4,1) - a big slider here? oh yea :D
03:51:495 (6,1) - the music have a triple song here, maybe you can stack 03:51:495 (6) - in 03:51:645 (1) - and add another circle stacked in 03:51:570 - oke
03:18:945 (1,2,3,4,5,6,7,8) - overmap i think
03:19:545 (1,2,3,4,5,6) - same /\
03:21:345 (7,8,1,2,3,4,5) - /\, this streams is a bit unnecessary all fixd bcs i have second expirence with dat stream part
I'm not so experienced with Extra but i think this is a good map for play ^^ Thanks :3 /

Hope i help, good luck :)
Thanks for mod : P
-Tochi
M4M


  • General

  1. Seems fine.


  • Red Night

  1. 00:04:245 (1,2,3,4) - These seems randomly placed and the flow is weird. Imo you should try to make it look better also like: http://puu.sh/kMcSq/ebdcdbc4ec.png
  2. 00:06:045 (2) - Move to x:172 y:144 to make the end blanket with 00:05:745 (1) -
  3. 00:16:095 (4) - This slider looks weird and random placed when there's nothing blanketing it... Try to blanket it like: http://puu.sh/kMcYz/1a3caa731c.png
  4. 00:16:845 (6,7) - The spacing here is too random to be big, the music tells me that it should be bigger here 00:17:295 (7,1) - so i recommend to move 00:17:295 (7) - to x:296 y:168
  5. 00:44:745 (3) - Move it more in to (2) like: http://puu.sh/kMd4H/a49d9f5b77.png It looks better imo, since it's a bit too sudden to make it almost not even touch the slider.
  6. 01:06:495 (1) - Why NC here? You should switch with 01:06:645 (2) - so the NC starts here 01:06:645 (2) -
  7. 01:09:945 (1) - Why random NC?
  8. 01:38:595 (2,3) - The spacing here is too random to be smaller, move 01:38:745 (3) - to x:280 y:312
  9. 01:39:345 (2,1) - Please avoid this kind of overlap, it looks bad.
  10. 02:15:945 (2,3) - Same as above.
  11. 03:14:145 (1,2) - This is unrankable, you should repeat the slider once more so the next circle starts on a red line.
  12. 04:41:895 (4) - Move to x:284 y:240 for better flow?
  13. 04:43:995 (1) - Move to x:156 y:200
Topic Starter
Kalibe

-Tochi wrote:

M4M


  • General

  1. Seems fine. uff : D


  • Red Night

  1. 00:04:245 (1,2,3,4) - These seems randomly placed and the flow is weird. Imo you should try to make it look better also like: http://puu.sh/kMcSq/ebdcdbc4ec.png
  2. 00:06:045 (2) - Move to x:172 y:144 to make the end blanket with 00:05:745 (1) -
  3. 00:16:095 (4) - This slider looks weird and random placed when there's nothing blanketing it... Try to blanket it like: http://puu.sh/kMcYz/1a3caa731c.png
  4. 00:16:845 (6,7) - The spacing here is too random to be big, the music tells me that it should be bigger here 00:17:295 (7,1) - so i recommend to move 00:17:295 (7) - to x:296 y:168
  5. 00:44:745 (3) - Move it more in to (2) like: http://puu.sh/kMd4H/a49d9f5b77.png It looks better imo, since it's a bit too sudden to make it almost not even touch the slider.
  6. 01:06:495 (1) - Why NC here? You should switch with 01:06:645 (2) - so the NC starts here 01:06:645 (2) -
  7. 01:09:945 (1) - Why random NC?
  8. 01:38:595 (2,3) - The spacing here is too random to be smaller, move 01:38:745 (3) - to x:280 y:312
  9. 01:39:345 (2,1) - Please avoid this kind of overlap, it looks bad.
  10. 02:15:945 (2,3) - Same as above.
  11. 03:14:145 (1,2) - This is unrankable, you should repeat the slider once more so the next circle starts on a red line. upsi :o
  12. 04:41:895 (4) - Move to x:284 y:240 for better flow? oki nice suggestion
  13. 04:43:995 (1) - Move to x:156 y:200
You know, i fixd everything. Thanks :3
P A N
[Red Night]
  1. 00:00:945 (2,3) - if ctrl+g these, it will be more playable because move the cursor to hit a vocal circle is more express to the song.
  2. 00:04:245 (1,2,3,4) - tbh, these look kinda random to me, try to rearrange them a bit? this is an example.
  3. I think you forgot many finish unless it's intentional, such as 00:08:145 (1,3)
  4. these notes are fit with normal-finish somehow even it's not in song. 00:05:445 (2) , 00:06:646 (4) , 00:07:845 (4).
    in case if you want to try it, better make the note which normal-finish a bit jumpy (not stack).
  5. 00:10:245 (1) - and so on (every big whitetick) can add finish, I think you can add both finish and whistle.
  6. 00:15:045 (3) - NC this because you add on 00:14:745 (1). (every whitetick)
  7. 00:19:095 (7) - hm this slider is just too chubby. 00:18:345 (5) is more beautiful and neat.
  8. 00:18:645 (6,1) - swap NC because (6) is on white tick and strong vocal, current 1 is so weak to NC.
  9. 00:19:845 (5,1) - NC supposed to be added at (5) but you added on current 1 because you followed the vocal BUT, you didn't do like that on 00:24:645 (1,3).
    you better prefer one way to do all the way.
  10. 00:27:045 (4) - missing NC and finish.
  11. 00:32:745 (1) - this is not wrong but this overlapped is meh, avoid it? looks messed.
  12. 00:46:695 (1) - why NC? remove.
  13. 00:49:845 (7,1) - swap NC, you know why.
  14. 00:51:045 (7) - add NC.
  15. 00:59:895 (3) - two words of vocal here, you can use circle on white tick and 1/2 slider on white tick. it's better express the song.
  16. 01:04:845 (1,2,3,4,5,6,7,8,1) - unnecessary inconsistent spacing.
  17. 01:45:045 (1) - this note is so strong hmmm, I think stack is not enough to emphasis it.
  18. 01:45:045 (1,2,3,4,5,6,7) - btw these circles are necessary, use long slow slider at 01:45:045 and end at 01:45:495. then start a new slider at 01:45:645 is really better to me.
  19. 01:46:095 - triple here.
  20. 01:47:595 - no triple here :x
  21. 02:10:245 (1,2,1,2) - still hard to read, make them more visionable.
  22. 02:19:095 (3) - unstack this and move around 02:18:795 (1) is more playable imo, zig-zag flow and because of 02:19:245 (1) is strong as well.
  23. 03:13:545 - after this part, slider stream is so random imo. oh my, these streams are overmapped. please.
  24. 03:43:995 (1) - remove NC for make it easier to read.
  25. 03:44:295 (1) - ^
  26. 05:11:895 (1) - remove this circle and end spinner at here is better. this is the last part of the song so it's not a good idea to make this rhythm here (easy to miss)
please pay attention to NC and normal-finish or something. you can add MANYYYYYYYYYYY finish on this map and it will be really more enjoyable.
good luck.
Topic Starter
Kalibe

P A N wrote:

[Red Night]
  1. 00:00:945 (2,3) - if ctrl+g these, it will be more playable because move the cursor to hit a vocal circle is more express to the song.
  2. 00:04:245 (1,2,3,4) - tbh, these look kinda random to me, try to rearrange them a bit? this is an example. did something similar
  3. I think you forgot many finish unless it's intentional, such as 00:08:145 (1,3) ye
  4. these notes are fit with normal-finish somehow even it's not in song. 00:05:445 (2) , 00:06:646 (4) , 00:07:845 (4).
    in case if you want to try it, better make the note which normal-finish a bit jumpy (not stack).
  5. 00:10:245 (1) - and so on (every big whitetick) can add finish, I think you can add both finish and whistle.
  6. 00:15:045 (3) - NC this because you add on 00:14:745 (1). (every whitetick)
  7. 00:19:095 (7) - hm this slider is just too chubby. 00:18:345 (5) is more beautiful and neat.
  8. 00:18:645 (6,1) - swap NC because (6) is on white tick and strong vocal, current 1 is so weak to NC.
  9. 00:19:845 (5,1) - NC supposed to be added at (5) but you added on current 1 because you followed the vocal BUT, you didn't do like that on 00:24:645 (1,3).
    you better prefer one way to do all the way.
  10. 00:27:045 (4) - missing NC and finish.
  11. 00:32:745 (1) - this is not wrong but this overlapped is meh, avoid it? looks messed.
  12. 00:46:695 (1) - why NC? remove.
  13. 00:49:845 (7,1) - swap NC, you know why.
  14. 00:51:045 (7) - add NC.
  15. 00:59:895 (3) - two words of vocal here, you can use circle on white tick and 1/2 slider on white tick. it's better express the song.
  16. 01:04:845 (1,2,3,4,5,6,7,8,1) - unnecessary inconsistent spacing.
  17. 01:45:045 (1) - this note is so strong hmmm, I think stack is not enough to emphasis it.
  18. 01:45:045 (1,2,3,4,5,6,7) - btw these circles are necessary, use long slow slider at 01:45:045 and end at 01:45:495. then start a new slider at 01:45:645 is really better to me. ehhh... okay
  19. 01:46:095 - triple here.
  20. 01:47:595 - no triple here :x
  21. 02:10:245 (1,2,1,2) - still hard to read, make them more visionable.
  22. 02:19:095 (3) - unstack this and move around 02:18:795 (1) is more playable imo, zig-zag flow and because of 02:19:245 (1) is strong as well.
  23. 03:13:545 - after this part, slider stream is so random imo. oh my, these streams are overmapped. please. i think it's okay right now
  24. 03:43:995 (1) - remove NC for make it easier to read.
  25. 03:44:295 (1) - ^
  26. 05:11:895 (1) - remove this circle and end spinner at here is better. this is the last part of the song so it's not a good idea to make this rhythm here (easy to miss)
please pay attention to NC and normal-finish or something. you can add MANYYYYYYYYYYY finish on this map and it will be really more enjoyable.
good luck.
Thanks for mod ~
_handholding
from your m4m queue

[one differino]
00:19:395 (3,4,5) - This would look all neater if it was stacked
00:39:045 to 00:40:245 - I think this section could do with a decrease in note congestion to match the music a little better
00:48:645 (1) - curve this slider?
01:45:645 (2) - blanket (1)
02:36:345 (2,3) - Make these a bit more visible by not hiding them as much under their respective sliders. just a little though 03:12:795 (1,2,3,4,5,6) - why is the DS for this part smaller than the rest?
03:58:395 (2) - make this into a click circle instead

Well thats my mod, I hope it was helpful. GL
Topic Starter
Kalibe

Hi Im Nathan wrote:

from your m4m queue

[one differino]
00:19:395 (3,4,5) - This would look all neater if it was stacked no, this is my style so i leave it
00:39:045 to 00:40:245 - I think this section could do with a decrease in note congestion to match the music a little better pls no
00:48:645 (1) - curve this slider? sure
01:45:645 (2) - blanket (1) oke
02:36:345 (2,3) - Make these a bit more visible by not hiding them as much under their respective sliders. just a little though don't fixd this, but i fixed another error here xD
03:12:795 (1,2,3,4,5,6) - why is the DS for this part smaller than the rest? because of instruments, they're quiet here
03:58:395 (2) - make this into a click circle instead don't fixed

Well thats my mod, I hope it was helpful. GL Yea, thanks for mod :3
Flanchan
hi, from modding queue.
Red Night:
SPOILER
00:07:845 (4) - Maybe new combo here instead of 00:08:145 (1)
00:43:095 (3) - Also maybe instead of 00:43:245 (1)
00:55:845 (1) - Curve this slider like 00:56:295 (3)
00:57:945 (3) - NC here instead of 00:58:245 (1)
01:02:745 (7) - Move this down a bit like this maybe?
01:15:495 (3) - Move the point to here so it looks the same as 01:15:945 (6) maybe?
01:33:945 (1) - Remove NC?
02:14:670 (2,3) - Move to here?
02:37:245 (1) - Move middle point to here
02:42:945 (1) - Maybe change it to look like 02:43:695 (4)
Hope that was any help gl
Topic Starter
Kalibe

jaob99 wrote:

hi, from modding queue.
Red Night:
SPOILER
00:07:845 (4) - Maybe new combo here instead of 00:08:145 (1) no change, because i NC to the vocal here
00:43:095 (3) - Also maybe instead of 00:43:245 (1) NC for the 1/4 pattern
00:55:845 (1) - Curve this slider like 00:56:295 (3) did something other here
00:57:945 (3) - NC here instead of 00:58:245 (1) NC to the rhythm here
01:02:745 (7) - Move this down a bit like this maybe? i don't like this kind of pattern, sorry :(
01:15:495 (3) - Move the point to here so it looks the same as 01:15:945 (6) maybe? okey
01:33:945 (1) - Remove NC? rhythm
02:14:670 (2,3) - Move to here? no i like this, no fixd
02:37:245 (1) - Move middle point to here fixed
02:42:945 (1) - Maybe change it to look like 02:43:695 (4) did something other
Hope that was any help gl Thanks for mod ~ :3
-Maruk-
Hi~ from your M4M queue

[Red Night]
Source イレブンアイズ 11eyes
Tag add イレブンアイズ

00:02:745 (4) - 00:02:145 (2) - Just stack
00:03:945 (3) - ^
00:06:570 - add circle
00:54:645 (1) - End at 00:55:245 - and 00:55:545 - add circle
01:12:570 (7,1) - 01:11:895 (4) - Just stack
01:20:670 - add circle
01:23:370 - ^
01:44:445 (5) - add finish
01:45:645 (2) - ^
01:53:895 (2) - 01:52:695 (5) - just stack
03:55:245 (1,1,2) - 03:55:245 (1) - Remove a reverse and 03:56:145 - add circle 03:56:445 - add 1/1 slider 03:56:895 (4) - add circle 03:57:195 (1) - add 1/1 slider
05:10:545 (3) - try use this


Good luck~ :)
Topic Starter
Kalibe

-Maruk- wrote:

Hi~ from your M4M queue

[Red Night]
Source イレブンアイズ 11eyes
Tag add イレブンアイズ

Fixd metadata

00:02:745 (4) - 00:02:145 (2) - Just stack upsi
00:03:945 (3) - ^ ^
00:06:570 - add circle not nessesary imo
00:54:645 (1) - End at 00:55:245 - and 00:55:545 - add circle oh okay
01:12:570 (7,1) - 01:11:895 (4) - Just stack upsi ver. 2
01:20:670 - add circle no ;w; I like when it's 1/2 snap here
01:23:370 - ^ i change this section a bit
01:44:445 (5) - add finish okayy
01:45:645 (2) - ^ ^
01:53:895 (2) - 01:52:695 (5) - just stack upsi ver. 2,5
03:55:245 (1,1,2) - 03:55:245 (1) - Remove a reverse and 03:56:145 - add circle 03:56:445 - add 1/1 slider 03:56:895 (4) - add circle 03:57:195 (1) - add 1/1 slider mhm circle and slider will be good but i don't replace slider with circle
05:10:545 (3) - try use this okayyy


Good luck~ :) Thanks !! :3
Sc4v4ng3r
Omg I lost my mod ;-;
M4M as requested.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. Soft-hitfinish3 seems to be unused for me, delete it if you are not going to use it for the whole map.
  2. You could totally add this and this hitsounds to emphasize the drums in the background.
[Red Night]
  1. Here are some general things that you should look out for.
  2. 00:08:145 (1,2,3) - I can see that you were trying to make some jumps between these notes, but in fact, due to the drop-off flow, (2) and (3) has a really less movement compared to (1) and (2), which doesn't go along with your intention.
  3. 00:48:345 (1,2,3,4,1) - Avoid having weird slider jumps like this one for example, it really does look like (1) is misplaced from the stream.
  4. 00:53:145 (1,2,3,4) - Watch out for these, these are mapped to nothing, it certainly does look like overmapped. The part where is it worthy to be mapped as a stream starts 00:53:445 (1) - here.
  5. 00:56:895 (1,2,3,1,2,1,2) - Tornado patterns are meant to
  6. basically copy the momentum from the previous combos, but 00:57:645 (1,2) - these doesn't follow the movement that 00:56:895 (1,2,3) - this made(as well as 00:57:345 (1,2) - ) which misleads players. You would still want a clear distinction if you want to cancel off the movement from before, right now it really looks like those 2 combos that I've mentioned follows 00:56:895 (1,2,3) - these notes' movement.
  7. 01:24:645 (1) - This spinner should be moved back to the previous blue tick which will be 01:24:570 - as the vocals that you are trying to follow starts at that point.
  8. 02:20:895 (1,2,3,4,5,6,7,8,9,10,1) - Well that is a nice effect that you are trying to convey here, but it doesn't fit with the similar stream like 00:53:895 (1,2,3,4,5,6,7,8,9,10,1) - , as both of them has the same effect in the song, and yet you didn't add it in the first stream. Try to keep the consistency at least. Variety is good to have, but varieties like on the same things doesn't really work that well.
  9. 02:53:145 (1,2,3) - It totally looks like you were trying to make a triangular flow here, but it is in fact, not perfect. Take one slider, rotate it 120 degrees clockwise for the second slider, and do the same thing for the third.
  10. 02:54:045 (1) - Slider arts are definitely good to use, but gives a little bit of negative effect if the slider doesn't have a definite shape like 02:58:845 (1) - .
  11. 03:11:895 to 03:33:645 - Inconsistent stream rhythm is really bad in play mode, as it will mislead majority of the players. Instead of making these kinds of complex rhythm, you can still go for a intuitive rhythm something like this.
  12. 04:05:595 (4,5) - Another rhythmic issue, the drumroll suddenly was stopped being mapped even though there is no other instrument present here other than a violin.
  13. 04:33:645 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I could have mentioned this earlier, but all the long stream shapes are kinda... bland. Try to use the option 'convert slider into streams' to make more of a creative shape for them. Something like wave works nicely.
  14. Overall I think the maps needs more polishing on the flow of notes and rhythm itself.
That is all from me. GL!
Topic Starter
Kalibe

[Sc4v4ng3r] wrote:

Omg I lost my mod ;-;
M4M as requested.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/Nazi

[General]
  1. Soft-hitfinish3 seems to be unused for me, delete it if you are not going to use it for the whole map. oh god, facepalm
  2. You could totally add this and this hitsounds to emphasize the drums in the background.
soft sounds fine, but finish not nessesary, thanks for hitsound :3

[Red Night]
  1. Here are some general things that you should look out for.
  2. 00:08:145 (1,2,3) - I can see that you were trying to make some jumps between these notes, but in fact, due to the drop-off flow, (2) and (3) has a really less movement compared to (1) and (2), which doesn't go along with your intention.
  3. 00:48:345 (1,2,3,4,1) - Avoid having weird slider jumps like this one for example, it really does look like (1) is misplaced from the stream.
  4. 00:53:145 (1,2,3,4) - Watch out for these, these are mapped to nothing, it certainly does look like overmapped. The part where is it worthy to be mapped as a stream starts 00:53:445 (1) - here.
  5. 00:56:895 (1,2,3,1,2,1,2) - Tornado patterns are meant to
  6. basically copy the momentum from the previous combos, but 00:57:645 (1,2) - these doesn't follow the movement that 00:56:895 (1,2,3) - this made(as well as 00:57:345 (1,2) - ) which misleads players. You would still want a clear distinction if you want to cancel off the movement from before, right now it really looks like those 2 combos that I've mentioned follows 00:56:895 (1,2,3) - these notes' movement.
  7. 01:24:645 (1) - This spinner should be moved back to the previous blue tick which will be 01:24:570 - as the vocals that you are trying to follow starts at that point.
  8. 02:20:895 (1,2,3,4,5,6,7,8,9,10,1) - Well that is a nice effect that you are trying to convey here, but it doesn't fit with the similar stream like 00:53:895 (1,2,3,4,5,6,7,8,9,10,1) - , as both of them has the same effect in the song, and yet you didn't add it in the first stream. Try to keep the consistency at least. Variety is good to have, but varieties like on the same things doesn't really work that well.
  9. 02:53:145 (1,2,3) - It totally looks like you were trying to make a triangular flow here, but it is in fact, not perfect. Take one slider, rotate it 120 degrees clockwise for the second slider, and do the same thing for the third.
  10. 02:54:045 (1) - Slider arts are definitely good to use, but gives a little bit of negative effect if the slider doesn't have a definite shape like 02:58:845 (1) - .
  11. 03:11:895 to 03:33:645 - Inconsistent stream rhythm is really bad in play mode, as it will mislead majority of the players. Instead of making these kinds of complex rhythm, you can still go for a intuitive rhythm something like this.
  12. 04:05:595 (4,5) - Another rhythmic issue, the drumroll suddenly was stopped being mapped even though there is no other instrument present here other than a violin.
  13. 04:33:645 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I could have mentioned this earlier, but all the long stream shapes are kinda... bland. Try to use the option 'convert slider into streams' to make more of a creative shape for them. Something like wave works nicely.
  14. Overall I think the maps needs more polishing on the flow of notes and rhythm itself.
That is all from me. GL!
Thanks for mod :3 : I most of them fixd and reworked stream part, i hope it's okay now
Strategas
yo, from my queue

[insert cool diff name here]

00:01:695 (1,1) - I think it would feel better if these were circles instead
00:04:545 (3,4,5) - this flow is not very comfy
00:05:745 (1,2) - improve blanket
00:42:369 (5) - this note is not snapped onto anything lol
01:14:295 (1,2) - personally I don't like these kind of things, I suggest moving it up
01:18:945 (5,6,7) - this is kinda pain to play aswell, make the ds even if you do such things.
01:55:695 (3) - move this more down and right
02:09:645 (1) - maybe circle instead and make this a jump
02:14:895 (4) - rotate this about -28 deegrees clockwise and move it around x344 y244
02:20:445 (2,3,4,1) - this plays weird
02:29:445 (1) - move this more left to form a triangle with 02:29:145 (3,4) -
02:35:145 (2,3,4,5) - try making a different angle with jumps
02:46:845 (1) - ctrl h and put it back
02:57:645 - maybe shorter the slider and start a new one here?
03:00:045 - ^ and so on
03:10:695 (2,3) - these are suppose to be 1/3
03:05:895 (2,3) - ^
03:14:295 (1,1) - avoid slider ends on big white ticks in places like this
03:15:720 - missing note
03:16:920 - ^
03:17:970 - ^
03:19:095 (3) - strong beat on slider end again
03:22:395 (6,7,8,1) - this angle is kinda harsh http://i.imgur.com/rj96L10.jpg better
03:33:195 (7) - move this more down like x83 y295
03:43:245 (1,2) - way too close
03:43:395 - also missing note
04:42:045 (1) - move this to x337 y50 ?
04:42:945 (2) - and this one to x246 y229
04:43:545 (3,4,5) - weird angle
04:43:995 (1) - very unexpected sv change, easily mistaken as one of those 1/4 sliders

Some things are repetitive I haven't mentioned, but I hope you got the idea. Good luck!
Topic Starter
Kalibe

Strategas wrote:

yo, from my queue

[insert cool diff name here] : D

00:01:695 (1,1) - I think it would feel better if these were circles instead
00:04:545 (3,4,5) - this flow is not very comfy did something
00:05:745 (1,2) - improve blanket
00:42:369 (5) - this note is not snapped onto anything lol /me facepalm while running
01:14:295 (1,2) - personally I don't like these kind of things, I suggest moving it up
01:18:945 (5,6,7) - this is kinda pain to play aswell, make the ds even if you do such things.
01:55:695 (3) - move this more down and right
02:09:645 (1) - maybe circle instead and make this a jump no ;w; i like this
02:14:895 (4) - rotate this about -28 deegrees clockwise and move it around x344 y244
02:20:445 (2,3,4,1) - this plays weird
02:29:445 (1) - move this more left to form a triangle with 02:29:145 (3,4) -
02:35:145 (2,3,4,5) - try making a different angle with jumps
02:46:845 (1) - ctrl h and put it back
02:57:645 - maybe shorter the slider and start a new one here?
03:00:045 - ^ and so on
03:10:695 (2,3) - these are suppose to be 1/3 sure
03:05:895 (2,3) - ^ ^
03:14:295 (1,1) - avoid slider ends on big white ticks in places like this nah...
03:15:720 - missing note spiecally ;w;
03:16:920 - ^ ^
03:17:970 - ^ ^^
03:19:095 (3) - strong beat on slider end again ...
03:22:395 (6,7,8,1) - this angle is kinda harsh http://i.imgur.com/rj96L10.jpg better i think it's crazy o.o, but smth similar
03:33:195 (7) - move this more down like x83 y295
03:43:245 (1,2) - way too close nah, changed structure
03:43:395 - also missing note /me facepalms ^2
04:42:045 (1) - move this to x337 y50 ?
04:42:945 (2) - and this one to x246 y229
04:43:545 (3,4,5) - weird angle
04:43:995 (1) - very unexpected sv change, easily mistaken as one of those 1/4 sliders changed

Some things are repetitive I haven't mentioned, but I hope you got the idea. Good luck! Thanks !!~
pishifat
there's a lot of stuff here that repeats throughout the map. understanding why i'm saying them is better than just fixing them, so try to do that if possible lol

  1. 01:42:045 - your second timing point should be here dood
  2. 01:11:145 (5) - 02:28:545 (6) - 04:43:995 (1) - 01:46:395 (4) - so i think you already know this, but for sliders, it's better to have the strong beats on sliderheads and weaker beats on slidertails. these are like the opposite of that (which people call passive sliders or something). should have clickability on their tails since that's where the stronger sound is
  3. 00:01:695 (1) - 00:02:895 (1) - 05:10:695 (4) - similar thing here. the strongest sound here is on their tails, so making them triples works better to click on that
  4. 00:42:369 (5) - 04:04:845 (3) - look at the timeline and tell me that was intentional:(
  5. 02:55:845 (2) - this section doesn't really work with the bass kick hitnormal thing. like it just doesn't match the song at all. the default hitnormal or something more... high pitch/less impactful would work
  6. 02:52:845 (1,2,3,4,1) - this is a much more minor thing, but stuff like this with consistent spacing = much better (and im assuming that was the intention)
  7. 02:43:995 (5,6,7) - ~the triple of deception~ (make it less broken lol)
  8. 03:13:995 (8,9,1) - 03:15:795 (2,3) - with reverse sliders, it's not very intuitive to click the next circle on a blue tick. you can't see when it's going to end because it's just a repeat thing and the song is emphasizing white/red, so making the next object clickable on white/red is more intuitive. 03:21:945 (2,3) - on the other hand is more acceptable since you can tell when the slider is gonna end
  9. 03:24:045 (1,2,3,4,5,6,7) - a lot better to start off unexpected 1/3 streams with sliders rather than circles (preferrably reverse sliders). way easier to comprehend the rhythm when it's being shown to you rather than having to see if it's 1/3 through getting 100s and 50s on circles
  10. 03:52:545 (5,6,1) - 04:48:345 (3,4,1) - 01:17:145 (4,5,1) - spacing emphasis is something definitely needed in maps that constantly change distance between objects. stronger sounds should have larger spacing towards them, since that's more impactful (there's other ways of controlling emphasis but that's the easiest). so like for the first example, 5->6 should have smaller spacing than 6->1, making 6->1 more powerful through spacing
  11. 04:12:945 (4) - if you're trying to map the oddly timed vocal here, this isn't the way to do it. starting a slider on nothing is uh not good. you could either put a circle on the 1/6 tick, put it on a sliderend from a slider that starts on an actual sound, or not map it at all
  12. 00:32:145 (6) - 03:36:495 (2) - if there's no 1/4 in the music, a circle is a better option than a 1/4 slider lul
  13. 04:05:595 (4,5,6,1) - not really understanding why spacing is so tiny when the song hasn't gotten calm yet. it does at 1 but like 5 and 6 are still inthe crazy 1/4 section
  14. 01:17:145 (4,5,1) - 02:26:445 (1,2,3) - 04:23:145 (4,1,2) - so i'm not sure how good you are at testing specific parts for playability in the map, but stuff like these i'd say don't work too well. when you have spacing changes between objects, it's a lot better to have sharper angles between them. controlling momentum without direction change is a lot more uncomfortable than it looks, so only do this kind of stuff when you're really trying to emphasize something weird. (so for these examples, sharper angles or more consistent spacing would be better)
  15. 00:04:545 (3,4,5) - 00:33:945 (3,4,1) - 00:53:145 (1,2,1,2) - 03:53:895 (2,3,4) - similar to the previous thing, 1/4 sliders like this are played nearly hte same as circles, so the same momentum based movement is uncomfortable.
  16. 01:14:145 (5,1,2) - 02:00:945 (3,4) - 03:15:345 (9,1) - so if you've arranged 1/4 sliders as if they play like circles for the majority of the map, things like these are pretty weird. honestly they'd just work better with spacing between the 1/4 slider and the next object rather than overlapping like 1/4 circles
I like dicks
Topic Starter
Kalibe

pishifat wrote:

there's a lot of stuff here that repeats throughout the map. understanding why i'm saying them is better than just fixing them, so try to do that if possible lol ok

  1. 01:42:045 - your second timing point should be here dood
  2. 01:11:145 (5) - 02:28:545 (6) - 04:43:995 (1) - 01:46:395 (4) - so i think you already know this, but for sliders, it's better to have the strong beats on sliderheads and weaker beats on slidertails. these are like the opposite of that (which people call passive sliders or something). should have clickability on their tails since that's where the stronger sound is
  3. 00:01:695 (1) - 00:02:895 (1) - 05:10:695 (4) - similar thing here. the strongest sound here is on their tails, so making them triples works better to click on that
  4. 00:42:369 (5) - 04:04:845 (3) - look at the timeline and tell me that was intentional:(
  5. 02:55:845 (2) - this section doesn't really work with the bass kick hitnormal thing. like it just doesn't match the song at all. the default hitnormal or something more... high pitch/less impactful would work
  6. 02:52:845 (1,2,3,4,1) - this is a much more minor thing, but stuff like this with consistent spacing = much better (and im assuming that was the intention)
  7. 02:43:995 (5,6,7) - ~the triple of deception~ (make it less broken lol)
  8. 03:13:995 (8,9,1) - 03:15:795 (2,3) - with reverse sliders, it's not very intuitive to click the next circle on a blue tick. you can't see when it's going to end because it's just a repeat thing and the song is emphasizing white/red, so making the next object clickable on white/red is more intuitive. 03:21:945 (2,3) - on the other hand is more acceptable since you can tell when the slider is gonna end
  9. 03:24:045 (1,2,3,4,5,6,7) - a lot better to start off unexpected 1/3 streams with sliders rather than circles (preferrably reverse sliders). way easier to comprehend the rhythm when it's being shown to you rather than having to see if it's 1/3 through getting 100s and 50s on circles
  10. 03:52:545 (5,6,1) - 04:48:345 (3,4,1) - 01:17:145 (4,5,1) - spacing emphasis is something definitely needed in maps that constantly change distance between objects. stronger sounds should have larger spacing towards them, since that's more impactful (there's other ways of controlling emphasis but that's the easiest). so like for the first example, 5->6 should have smaller spacing than 6->1, making 6->1 more powerful through spacing
  11. 04:12:945 (4) - if you're trying to map the oddly timed vocal here, this isn't the way to do it. starting a slider on nothing is uh not good. you could either put a circle on the 1/6 tick, put it on a sliderend from a slider that starts on an actual sound, or not map it at all
  12. 00:32:145 (6) - 03:36:495 (2) - if there's no 1/4 in the music, a circle is a better option than a 1/4 slider lul
  13. 04:05:595 (4,5,6,1) - not really understanding why spacing is so tiny when the song hasn't gotten calm yet. it does at 1 but like 5 and 6 are still inthe crazy 1/4 section
  14. 01:17:145 (4,5,1) - 02:26:445 (1,2,3) - 04:23:145 (4,1,2) - so i'm not sure how good you are at testing specific parts for playability in the map, but stuff like these i'd say don't work too well. when you have spacing changes between objects, it's a lot better to have sharper angles between them. controlling momentum without direction change is a lot more uncomfortable than it looks, so only do this kind of stuff when you're really trying to emphasize something weird. (so for these examples, sharper angles or more consistent spacing would be better)
  15. 00:04:545 (3,4,5) - 00:33:945 (3,4,1) - 00:53:145 (1,2,1,2) - 03:53:895 (2,3,4) - similar to the previous thing, 1/4 sliders like this are played nearly hte same as circles, so the same momentum based movement is uncomfortable.
  16. 01:14:145 (5,1,2) - 02:00:945 (3,4) - 03:15:345 (9,1) - so if you've arranged 1/4 sliders as if they play like circles for the majority of the map, things like these are pretty weird. honestly they'd just work better with spacing between the 1/4 slider and the next object rather than overlapping like 1/4 circles
Fixed everything, Hope i understand everything and really thanks for that pishi : :)

I like dicks nice
Left
M4M mod~

Reddddd Night
00:01:695 (1,2,3) - I think this http://osu.ppy.sh/ss/3863661 would be more nice...to make an impact in here
00:02:745 (6) - perfectly stack this (like 00:01:545 (4) - this)
00:02:895 (1,2,3) - http://osu.ppy.sh/ss/3863666
00:32:145 (6,7) - not natural flow i think...00:32:295 (7) - move this more down
01:10:095 (6) - feel empty...clap pls
02:19:995 (5,1) - uncomfortable pattern pattern i think...it doesn't need impact but you used too sharp angle
02:37:095 (6) - it was on purpose...?
03:08:745 (2) - http://osu.ppy.sh/ss/3863704 blanket

...I can't see much

lol two more things
(Why No Fail)
00:42:045 (3,4) - I can't know why but I feel unnatural in here Always
03:19:095 (3,4) - 03:19:995 (1,2) - I wish these two be same shape

Good Luck! Nice map i think
Topic Starter
Kalibe

Left wrote:

M4M mod~

Reddddd Night
00:01:695 (1,2,3) - I think this http://osu.ppy.sh/ss/3863661 would be more nice...to make an impact in here i want to leave triangle shape ;w;
00:02:745 (6) - perfectly stack this (like 00:01:545 (4) - this) oh my xD
00:02:895 (1,2,3) - http://osu.ppy.sh/ss/3863666 like in first
00:32:145 (6,7) - not natural flow i think...00:32:295 (7) - move this more down ah you're right
01:10:095 (6) - feel empty...clap pls clap doesn't fit here, but whistle :3
02:19:995 (5,1) - uncomfortable pattern pattern i think...it doesn't need impact but you used too sharp angle did something
02:37:095 (6) - it was on purpose...? i don't know what you mean :o
03:08:745 (2) - http://osu.ppy.sh/ss/3863704 blanket Was it not a blanket? :o

...I can't see much

lol two more things
(Why No Fail)
00:42:045 (3,4) - I can't know why but I feel unnatural in here Always something
03:19:095 (3,4) - 03:19:995 (1,2) - I wish these two be same shape ok

Good Luck! Nice map i think Thanks for mod, test and star ~:3
Skubi
Hi, You've posted in my modding queue.
Hej :p

Może być ta? : https://osu.ppy.sh/s/363133
[Red Night]
[General]

nah

[Mapping and NCs]

00:05:145 (1) - Delete NC
00:05:445 (2) - NC
00:05:745 (1) - Delete NC
00:06:645 (4) - NC
00:06:945 (1) - Delete NC
00:07:845 (4) - NC
00:08:145 (1) - Delete NC
00:10:245 (1) - Keep the pattern, make it look like next (1) and (1) sliders
00:16:545 (5) - NC, because you've made 00:21:345 (1) - NC here so keep the Combo Patterning please
00:27:945 - There are too much NCs in my opinion.. Think about it
00:38:595 - Triple here, can't you hear it?
01:17:895 (1) - Delete NC
01:23:670 (3,4,5,6,7) - That is one ugly stream, make it through converter :/
01:24:345 (1,2) - make more distance between them...
01:31:845 (1,2,3,4) - that looks like cancer... arrange them in other way :)
01:39:945 (2) - keep the distance like in three previous sliders
01:40:695 (2) - NC
01:40:845 (1) - Delete NC
01:40:995 (2) - NC
01:41:145 (1) - Delete NC
01:41:295 (2) - NC
01:56:745 (2) - Why are they touching.. Touching is a no no!
01:58:845 (4) - NC
01:59:295 (1) - Delete NC
01:59:895 (4) - NC
01:59:895 (1) - Delete NC and put it lower to match the trail from the previous slider
02:06:345 (2) - NC
02:12:645 (1) - Delete NC
02:20:445 (2) - NC and place this and next two sliders in more distance from the previous one because its other beat and its the beggining of the streaming part so it has to be noticed in gameplay
02:34:695 (7,1) - OMG KILL IT, DESTROY IT. That's a BIG no no!
02:41:895 (1) - Keep the distance snapping.... also NO FOR TOUCHING >:C
02:50:745 - bad Combo patterning, rearrange it
03:05:820 - Notes that are out of main beat divisor are better to make as sliders, because they wont be so hard to acc. Change (2,3) to a slider
03:10:620 - ^
03:15:345 (8,1,2) - what an actual fuck is that... Rotate (1) to not touch (8) and move it farther. Also get this (2) out of there and make normal sliderjumps, not a human centipede... You hear that break after (1)? No? Me neither, so why the fuck is there a break in pattern... More distance between (1) and (2) or remake this part.
03:16:545 (8,1) - no touching...
03:17:820 (4,5,6,1) - that is bad arrangement, change...
03:19:095 (3,4) - DONT MAKE THAT EVER AGAIN, omg its so bad... You've put it in such way that its really hard to read and play...
ok I'll maybe stop here... and assume everything...
03:13:245 - 03:33:645 - This has to be remade imo, It hasn't got any normal pattern... Make it a stream part, not a sliderjump part. To make sliderjumps you have to know how to make them, how to arrange them.. If you cant, ask somebody to do them for you or make stream part for yourself.
That's just my honest opinion
03:34:845 - 03:43:245 - Make a break here
03:43:245 - ugly stream...
04:03:195 (5,1) - just NO!
04:04:845 (3,1) - distance, Distance, DISTANCE
04:40:845 - ehh
04:48:495 (4,1) - distance?

Overally, Not a bad map but not the best. If you cant make sliderjumps, then dont make them. Also dont copy paste other mappers and dont make "random distancesnapped streams". Combo patterning is needed to made from the beginning or make these NC changes.

Good luck!
Topic Starter
Kalibe
:)

CptSqBany wrote:

Hi, You've posted in my modding queue.
Hej :p

Może być ta? : https://osu.ppy.sh/s/363133
[Red Night]
[General]

nah

[Mapping and NCs]

00:05:145 (1) - Delete NC
00:05:445 (2) - NC
00:05:745 (1) - Delete NC
00:06:645 (4) - NC
00:06:945 (1) - Delete NC
00:07:845 (4) - NC
00:08:145 (1) - Delete NC
00:10:245 (1) - Keep the pattern, make it look like next (1) and (1) sliders
00:16:545 (5) - NC, because you've made 00:21:345 (1) - NC here so keep the Combo Patterning please
00:27:945 - There are too much NCs in my opinion.. Think about it
00:38:595 - Triple here, can't you hear it?
01:17:895 (1) - Delete NC
01:23:670 (3,4,5,6,7) - That is one ugly stream, make it through converter :/
01:24:345 (1,2) - make more distance between them...
01:31:845 (1,2,3,4) - that looks like cancer... arrange them in other way :) ctrl g wystarczy
01:39:945 (2) - keep the distance like in three previous sliders próbuje uniknąć masywnego overlappu ....
01:40:695 (2) - NC
01:40:845 (1) - Delete NC
01:40:995 (2) - NC
01:41:145 (1) - Delete NC
01:41:295 (2) - NC
01:56:745 (2) - Why are they touching.. Touching is a no no!
01:58:845 (4) - NC
01:59:295 (1) - Delete NC
01:59:895 (4) - NC
01:59:895 (1) - Delete NC and put it lower to match the trail from the previous slider
02:06:345 (2) - NC
02:12:645 (1) - Delete NC
02:20:445 (2) - NC and place this and next two sliders in more distance from the previous one because its other beat and its the beggining of the streaming part so it has to be noticed in gameplay
02:34:695 (7,1) - OMG KILL IT, DESTROY IT. That's a BIG no no! a czemu nie? mogę wiedzieć chciałbym się dowiedzieć, przecież nawet dobrze się to gra, nie rozumiem ciebie ...
02:41:895 (1) - Keep the distance snapping.... also NO FOR TOUCHING >:C a tego dotykania to nigdy nie ruszę bo jest ładne dood
02:50:745 - bad Combo patterning, rearrange it
03:05:820 - Notes that are out of main beat divisor are better to make as sliders, because they wont be so hard to acc. Change (2,3) to a slider
03:10:620 - ^
03:15:345 (8,1,2) - what an actual fuck is that... Rotate (1) to not touch (8) and move it farther. Also get this (2) out of there and make normal sliderjumps, not a human centipede... You hear that break after (1)? No? Me neither, so why the fuck is there a break in pattern... More distance between (1) and (2) or remake this part. coś zrobiłem
03:16:545 (8,1) - no touching... co ty masz z tym dotykaniem, dobra niektóre średnio z tym wyglądają ale lubię takie rzeczy ....
03:17:820 (4,5,6,1) - that is bad arrangement, change...
03:19:095 (3,4) - DONT MAKE THAT EVER AGAIN, omg its so bad... You've put it in such way that its really hard to read and play...
ok I'll maybe stop here... and assume everything... coś zrobiłem ale nie usunę
03:13:245 - 03:33:645 - This has to be remade imo, It hasn't got any normal pattern... Make it a stream part, not a sliderjump part. To make sliderjumps you have to know how to make them, how to arrange them.. If you cant, ask somebody to do them for you or make stream part for yourself.
That's just my honest opinion to jest dobre do grania, nie wiem jak jeszcze mógłbym to zmapować a sam głupi ciulowy strim nic nie da
03:34:845 - 03:43:245 - Make a break here chcę ten moment mapować ....
03:43:245 - ugly stream... coś zmieniłem
04:03:195 (5,1) - just NO! a niby dlaczego nie ?
04:04:845 (3,1) - distance, Distance, DISTANCE no okej
04:40:845 - ehh ups
04:48:495 (4,1) - distance? okej

Co do NC się z tobą zgodzę

Overally, Not a bad map but not the best. If you cant make sliderjumps, then dont make them. Also dont copy paste other mappers and dont make "random distancesnapped streams". Combo patterning is needed to made from the beginning or make these NC changes. Copy paste tak? niby gdzie, jump patterny? każdy ma podobne, każdy mapper bierze inspiracje od innego dood, nie ma takiego co od nikogo nic nie wziął, zgapił ...

Good luck! Dzięki za moda~~
ComfyWolf


Very good map! :) Good luck on ranking!

Red = Needs to be changed
Black = Normal
Blue = Suggestion
Pink = Comments

Red Night
01:22:995 (4) - Looks a bit hard to notice while playing. I think you should move it off the slider.

01:44:895 (6) - I think this should go along with the curve of the slider. (Can't give x and y values due to your distance snapping style here)

01:50:295 (5) - Also looks a bit hard to catch. I'd ask the same thing as I did with 01:22:995 (4).

03:30:495 (1,3) - Where the sliders overlap is actually a neat idea. ;)

I would suggest just a general look over on the distance snapping; take a look at them at kind of feel them out to see if it would play well to you, and mainly others.
Topic Starter
Kalibe

ComfyWolf wrote:



Very good map! :) Good luck on ranking! Thanks ;w;

Red = Needs to be changed
Black = Normal
Blue = Suggestion
Pink = Comments

Red Night
01:22:995 (4) - Looks a bit hard to notice while playing. I think you should move it off the slider. it's not that hard to notice that, so no fixd.

01:44:895 (6) - I think this should go along with the curve of the slider. (Can't give x and y values due to your distance snapping style here) move a little

01:50:295 (5) - Also looks a bit hard to catch. I'd ask the same thing as I did with 01:22:995 (4). like in previous, but i fixed another thing in here

03:30:495 (1,3) - Where the sliders overlap is actually a neat idea. ;) oh thanks :3 and little fix that

I would suggest just a general look over on the distance snapping; take a look at them at kind of feel them out to see if it would play well to you, and mainly others. [color=#4080FF]Yea, but i'll leave it for now, thanks for mod :3~~[/color]
- Milhofo -
Hey, M4M from my queue ^^

[Red Night]
  1. 00:04:695 (4,5) - you can ctrl+g this, you have no idea how much better the flow is while playing
  2. 00:07:845 (1,2) - pretty sure these don't have the same curvature, copy paste 1 into 2
  3. 00:18:195 (4,5) - you could leave a bit more spacing to highlight the snare
  4. 00:28:995 (1,2,3,4,5) - while this is perfectly playable I think the flow could be better, either by turning the stream straight, or changing the curvature of the slider
  5. 01:31:845 (1,3,4,5) - you can correct these stacks pretty easily
  6. 01:34:245 (2) - this could be turned into a slider in order not to break players rhythm, the slider end will keep it and not highlight anything unnecessary at 01:34:395 -
  7. 01:38:445 (1,2,3,4) - should have higher spacing from 1 to 2 imo
  8. 02:09:645 (1,2) - this is purely a bad idea, starting with a kickslider already gives the idea it's going to be a fast stream, but then you slow it down with a low spaced stream, while not leaving any spacing from the slider, either remove the first kick slider, or use more spacing on the stream and you got yourself a great pattern :3
  9. 03:15:495 (1) - you left the strong beat on a slider end, and at the beginning of a massive stream, we should definetily be able to click a note at 03:15:645 -
  10. 03:16:695 (1) - ^
  11. 03:16:920 - why no note here?
  12. From 03:24:045 - until 03:27:545 - I'm really not sure if that's 1/6, but it's not 1/4 either so I really don't know, some guitar solos don't follow the beat perfectly and are really hard to map
  13. 03:28:695 (2,3,4,5,6) - this stream isn't mapping anything ._. the drums are slower and the guitar doesn't solo here
  14. 03:29:445 (1,2,3,4,5) - ^
  15. 03:43:245 (1,2) - same as I said above, even though here it's more acceptable because you come from a slow section
  16. 03:58:395 (2,3) - reduce the spacing a bit
  17. 04:49:845 (3,4,5,6) - wouldn't it sound better if you removed 04:49:995 (4) - and put 04:49:845 (3) - 's sliderend at 04:49:995 - ?
  18. Overall I liked the map, it just had some weird flow in some patterns but that's easily fixable and some are just personal opinion, I also hate streams that start with kick sliders and you had tons of them >.<
Good luck ! :D
Topic Starter
Kalibe

- Milhofo - wrote:

Hey, M4M from my queue ^^

[Red Night]
  1. 00:04:695 (4,5) - you can ctrl+g this, you have no idea how much better the flow is while playing
  2. 00:07:845 (1,2) - pretty sure these don't have the same curvature, copy paste 1 into 2
  3. 00:18:195 (4,5) - you could leave a bit more spacing to highlight the snare
  4. 00:28:995 (1,2,3,4,5) - while this is perfectly playable I think the flow could be better, either by turning the stream straight, or changing the curvature of the slider
  5. 01:31:845 (1,3,4,5) - you can correct these stacks pretty easily
  6. 01:34:245 (2) - this could be turned into a slider in order not to break players rhythm, the slider end will keep it and not highlight anything unnecessary at 01:34:395 -
  7. 01:38:445 (1,2,3,4) - should have higher spacing from 1 to 2 imo
  8. 02:09:645 (1,2) - this is purely a bad idea, starting with a kickslider already gives the idea it's going to be a fast stream, but then you slow it down with a low spaced stream, while not leaving any spacing from the slider, either remove the first kick slider, or use more spacing on the stream and you got yourself a great pattern :3
  9. 03:15:495 (1) - you left the strong beat on a slider end, and at the beginning of a massive stream, we should definetily be able to click a note at 03:15:645 -
  10. 03:16:695 (1) - ^
  11. 03:16:920 - why no note here?
  12. From 03:24:045 - until 03:27:545 - I'm really not sure if that's 1/6, but it's not 1/4 either so I really don't know, some guitar solos don't follow the beat perfectly and are really hard to map
  13. 03:28:695 (2,3,4,5,6) - this stream isn't mapping anything ._. the drums are slower and the guitar doesn't solo here
  14. 03:29:445 (1,2,3,4,5) - ^
  15. 03:43:245 (1,2) - same as I said above, even though here it's more acceptable because you come from a slow section
  16. 03:58:395 (2,3) - reduce the spacing a bit
  17. 04:49:845 (3,4,5,6) - wouldn't it sound better if you removed 04:49:995 (4) - and put 04:49:845 (3) - 's sliderend at 04:49:995 - ?
  18. Overall I liked the map, it just had some weird flow in some patterns but that's easily fixable and some are just personal opinion, I also hate streams that start with kick sliders and you had tons of them >.<
Good luck ! :D You know what, i remapped streampart again ;w; and fixed all except first suggestion and 1/6 sliders. Thanks ~~ :3
lit120
hello

[Red Night who offers an onigiri]
  1. please check all your maps over again since the hitsounds are pretty wrong on some parts (i will not point all of them)
  2. 00:39:945 (5) - clap
  3. 00:44:145 (1) - what's with finish here? use clap
  4. 00:50:970 (6) - 397|296 to make the spacing more better
  5. 00:54:645 (1,2) - totally recommend you to use soft sampleset only, since it's not even loud
  6. 00:55:845 (1) - finish here
  7. 01:24:345 (1) - this one touches the HP Bar a bit on my 800x600 res view, so lower this one a bit
  8. 01:28:845 (5,1) - 4 notes please on white and red tick
  9. 01:51:645 (1) - finish
  10. 01:56:745 (2,3) - fix this blanket
  11. 02:05:745 (4) - finish at tail, not head to make it fitable
  12. 02:14:445 (1,2,3) - better to use DS to make it more consistent
  13. 02:21:645 (1,2) - soft sampleset please, because it's just a vocal. it's not even loud
  14. 02:22:845 (1) - finish
  15. 02:25:545 (2) - it touches the HP Bar on my 800x600 view. lower it
  16. 02:55:845 (2,3,4,5,1) - why normal? soft sampleset please
  17. 02:58:545 (1,2,1) - ^
  18. 03:00:645 (2,3,1,2,1,1,2,1,2,3,4,1,2,1) - ^
  19. 03:22:845 (1,2,3) - DS for consistent
  20. 03:55:245 (1,2) - soft sampleset for vocal
  21. 04:11:895 (1) - why is the volume so soft? make it higher
  22. 04:42:045 (1,2,1,2) - no fun at all. it is too close. i'd make this one into a jump pattern if i were you
  23. 04:44:295 (1) - why so soft on the head only? higher it and those green timing are questionable for me, so you better think about this properly. also, use finish
i think you should go over from your map, cuz i find something that is unsuitable with the song though. try to use 25% Playback Rate. it will help :D
Topic Starter
Kalibe

-Hakurei- wrote:

hello hi.
[Red Night who offers an onigiri]
  1. please check all your maps over again since the hitsounds are pretty wrong on some parts (i will not point all of them) ok
  2. 00:39:945 (5) - clap
  3. 00:44:145 (1) - what's with finish here? use clap
  4. 00:50:970 (6) - 397|296 to make the spacing more better
  5. 00:54:645 (1,2) - totally recommend you to use soft sampleset only, since it's not even loud
  6. 00:55:845 (1) - finish here
  7. 01:24:345 (1) - this one touches the HP Bar a bit on my 800x600 res view, so lower this one a bit
  8. 01:28:845 (5,1) - 4 notes please on white and red tick
  9. 01:51:645 (1) - finish
  10. 01:56:745 (2,3) - fix this blanket
  11. 02:05:745 (4) - finish at tail, not head to make it fitable
  12. 02:14:445 (1,2,3) - better to use DS to make it more consistent i want to do like this but fixed spacing with 2 and 3
  13. 02:21:645 (1,2) - soft sampleset please, because it's just a vocal. it's not even loud
  14. 02:22:845 (1) - finish
  15. 02:25:545 (2) - it touches the HP Bar on my 800x600 view. lower it
  16. 02:55:845 (2,3,4,5,1) - why normal? soft sampleset please
  17. 02:58:545 (1,2,1) - ^
  18. 03:00:645 (2,3,1,2,1,1,2,1,2,3,4,1,2,1) - ^
  19. 03:22:845 (1,2,3) - DS for consistent
  20. 03:55:245 (1,2) - soft sampleset for vocal
  21. 04:11:895 (1) - why is the volume so soft? make it higher
  22. 04:42:045 (1,2,1,2) - no fun at all. it is too close. i'd make this one into a jump pattern if i were you
  23. 04:44:295 (1) - why so soft on the head only? higher it and those green timing are questionable for me, so you better think about this properly. also, use finish
i think you should go over from your map, cuz i find something that is unsuitable with the song though. try to use 25% Playback Rate. it will help :D : p Thanks for mod ~~~ :3
Crimmi

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear~

Red Night



  1. 00:03:345 (4) - This blanket could be improved a bit.
  2. 00:16:095 (4) - Maybe blanket (1) with this slider?
  3. 00:23:070 (6) - I don't think there is anything in the music that supports this note, you should probably remove it.
  4. 00:29:595 (x) - You could add a note here.
  5. 00:33:945 (4) - I know this an approval map, but you should move this so it won't be obscured by the hitbursts.
  6. 00:42:495 (x) - You could add a note here, plus it's clickable.
  7. 00:56:670 (5) - Again, I don't think I hear anything in the music that supports this.
  8. 01:28:845 (5) - Maybe shorten this back 1/4, sounded a bit more better imo.
  9. 01:33:645 (3) - ^
  10. 02:10:395 (2) - Think this should be moved to avoid obscurity by hitbursts from that stream.
  11. 02:14:670 (2,3) - Check your spacing on this, I doubt anybody would think this is a slider/triplet combo.
  12. 02:28:470 (5,6) - ^
  13. 02:34:695 (7) - I rather see this as a single note, as I doubt anybody would hit (1) that quickly after that kick slider.

Hmm, that's all I have on this map, just clean up a few spots and it should be fine, good luck and sorry for the delay.
Topic Starter
Kalibe

Crimmi wrote:

General (Metadata, Timing, etc.)


_________________________________________________________



  1. Clear~

Red Night



  1. 00:03:345 (4) - This blanket could be improved a bit. changed
  2. 00:16:095 (4) - Maybe blanket (1) with this slider? no need to
  3. 00:23:070 (6) - I don't think there is anything in the music that supports this note, you should probably remove it. ok
  4. 00:29:595 (x) - You could add a note here. ^
  5. 00:33:945 (4) - I know this an approval map, but you should move this so it won't be obscured by the hitbursts. ^
  6. 00:42:495 (x) - You could add a note here, plus it's clickable. i don't hear sound here
  7. 00:56:670 (5) - Again, I don't think I hear anything in the music that supports this. mmm i'll think about it
  8. 01:28:845 (5) - Maybe shorten this back 1/4, sounded a bit more better imo. oki
  9. 01:33:645 (3) - ^ ^
  10. 02:10:395 (2) - Think this should be moved to avoid obscurity by hitbursts from that stream. ^
  11. 02:14:670 (2,3) - Check your spacing on this, I doubt anybody would think this is a slider/triplet combo. aww fifth person say this, ok fixed
  12. 02:28:470 (5,6) - ^ ^
  13. 02:34:695 (7) - I rather see this as a single note, as I doubt anybody would hit (1) that quickly after that kick slider. om okay

Hmm, that's all I have on this map, just clean up a few spots and it should be fine, good luck and sorry for the delay. Thanks for mod ~~~ :3
Battle
From my queue (m4m is kinda implied since you have a queue):

[Red Night]
00:05:145 (8) - You can make this slider look smoother by making the white point lower, if yo still want the distinct sharp curve, move the red point lightly up
00:05:445 (1,3) - Maybe overlap this more?
00:19:395 (3,4,5) - There's no note on 4, which is fine and all for triplets, but you have the options to emphasize the drums by removing 4 and making 5 a jump (tbh you can do this on all the triplets lol, maybe mix it up?)
00:27:945 (6,1) - Moving it down a little can makes this seem a little smoother, so that going out of the 6 goes directly in to the 1 and stuff
00:30:495 (4) - The vocals here are pretty strong, but the spacing is pretty low, maybe increase spacing?
00:43:095 (3,4,1) - Maybe make straight line?
00:54:645 (1,2,1) - Maybe make spacing even (distance from the 2/1 slider is .5 and the distance from 2 - 1 on chorus is .55) .3.
01:46:095 (1,2,3) - Maybe raise slightly up to be diagonal to the slider
01:56:445 (1,2) - Slider end blanket can be improved slightly
03:01:245 (1,2,1) - This is being somewhat picky, but all the other sliders had the note after it being somewhat flow-y, maybe just raise 2 so it's diagonal to the start of the first 1
03:18:045 (1,1) - I feel like I'm the only one disappointed that the first 1 isn't blanketed by the second 1's curve (either way for 03:18:495 (1,3) - you should blanket the slider head to the 1/4 slider
03:36:645 (2) - Maybe change this to a 1/2 slider that starts at 03:36:495 - since there is a beat there
03:45:645 (1,2) - Maybe move 2 down a little to make it feel like 1 leads into it more?
03:56:445 (1,2) - This follows the music better if 2 is on the red tick after 1
03:58:845 (4,1,2) - Kinda the same situation, but after you put 1 on the red tick, make it a 1/1 slider

That's all from me, pretty clean map imo
Topic Starter
Kalibe

Battle wrote:

From my queue (m4m is kinda implied since you have a queue):

[Red Night]
00:05:145 (8) - You can make this slider look smoother by making the white point lower, if yo still want the distinct sharp curve, move the red point lightly up
00:05:445 (1,3) - Maybe overlap this more?
00:19:395 (3,4,5) - There's no note on 4, which is fine and all for triplets, but you have the options to emphasize the drums by removing 4 and making 5 a jump (tbh you can do this on all the triplets lol, maybe mix it up?)
00:27:945 (6,1) - Moving it down a little can makes this seem a little smoother, so that going out of the 6 goes directly in to the 1 and stuff
00:30:495 (4) - The vocals here are pretty strong, but the spacing is pretty low, maybe increase spacing?
00:43:095 (3,4,1) - Maybe make straight line?
00:54:645 (1,2,1) - Maybe make spacing even (distance from the 2/1 slider is .5 and the distance from 2 - 1 on chorus is .55) .3.
01:46:095 (1,2,3) - Maybe raise slightly up to be diagonal to the slider
01:56:445 (1,2) - Slider end blanket can be improved slightly
03:01:245 (1,2,1) - This is being somewhat picky, but all the other sliders had the note after it being somewhat flow-y, maybe just raise 2 so it's diagonal to the start of the first 1
03:18:045 (1,1) - I feel like I'm the only one disappointed that the first 1 isn't blanketed by the second 1's curve (either way for
nah 03:18:495 (1,3) - you should blanket the slider head to the 1/4 slider
03:36:645 (2) - Maybe change this to a 1/2 slider that starts at 03:36:495 - since there is a beat there
03:45:645 (1,2) - Maybe move 2 down a little to make it feel like 1 leads into it more?
03:56:445 (1,2) - This follows the music better if 2 is on the red tick after 1
03:58:845 (4,1,2) - Kinda the same situation, but after you put 1 on the red tick, make it a 1/1 slider

That's all from me, pretty clean map imo Most of them fixed . Thanks for mod ~~ :3
Squichu
hey there!
my m4m part-- :3
just making some suggestions.

Red Night
  1. unused green lines, please delete them:
    02:22:545 -
    05:11:895 -
  2. 02:22:845 - unnecessary red line, there's no change in bpm or offest. use a green line instead if you want to change anything
    --
  3. 00:08:445 (3,4) - song doesn't slow down so lowering the spacing doesn't play well. move (4) elsewhere? http://puu.sh/l4jow.jpg
  4. 00:09:045 (1,3) - I don't get the reverses. there's nothing on the blue ticks that can be emphasized with them so I prefer sliders without reverses.
  5. 00:11:745 (2,1) - low spacing seems weird, cause it seems like you wanted this to have more impact. placing (1,2) differently could work better in this case- http://puu.sh/l4jzS.jpg
  6. 00:21:045 (4) - consider stacking this below 00:19:545 (4) - ? creates nice flow and works better with the pace of the song, imo. the low spacing currently feels off
  7. 00:22:395 (2) - move this a little further down/left maybe. it's so close to 00:21:945 (4) - but looks better if there's some more room between them, imo
  8. 00:23:595 (2,3,4) - no beat on (3), remove the circle?
  9. 00:24:345 (7,8) - feels weird, cause there's nothing on the first blue tick, only on the second. try this rhythm instead: http://puu.sh/l4jNg.jpg
  10. 00:25:545 (5,6) - the downbeat is stronger that the other beats so it should be clickable, imo. you can ctrl+g these two on the timeline, that works better rhythmwise
  11. 00:25:995 (7,8,9) - remove (8), there's no beat there?
  12. 00:28:170 - extended slider doesn't follow anything, so I prefer if you end this on the red tick before. there's a beat you skip otherwise
  13. 00:30:345 (3,4) - same with the downbeat again, ctrl+g them on timeline?
  14. 00:30:795 (5,6,7) - remove (6), same reasons as before
  15. 00:33:645 (1,2,3) - sliders feel weird. can't tell what it is exactly, but they were very uncomfortable to play. consider a simple stream instead?
  16. 00:40:245 (7) - reverse doesn't work well here, because of the beat at 00:40:695 -. how about removing the reverse and adding another slider?
  17. 00:40:995 (8) - sliderend should be clickable cause the white tick is much more dominant than the red one here
  18. 00:46:395 (2,3,4) - no beat on (3), remove? (same reasons as before)
  19. 00:46:995 (6,7,8) - ^ for (7)
    --really, there are so many triplets mapped to nothing.. why? :/ ofc it's playable, but it doesn't match with the melody or the vocals. it just feels completely overmapped to me as it is.. :c especially if you could map a really awsome diff -you'd just have to pay a little more attention to the song and the rhythm. maybe it's too much to ask for this map, but you should try to _map to a song_, don't place objects "randomly" everywhere and have a nice song playing in the background with little to no relation to the gameplay. Sorry if this sounds mean in some way, it's just my opinion :3 and I'm not trying to say that all of the map is bad, there are many many good things, too. I just noticed some 'basic' stuff that's missing here and there, like these triplets or for example unstressed strong beats (mostly downbeats)..
with that said, I think you should check your diff by yourself and try to figure out on your own what needs some changes (talking about the basic things here).
If you still need more help feel free to send a message in game or via forum pm, I can take another looks at this, if you want me to. but only if this stuff is fixed--

Hope I could help you a little up til now! :3
//squee
Topic Starter
Kalibe

Squirrel wrote:

hey there!
my m4m part-- :3
just making some suggestions.

Red Night
  1. unused green lines, please delete them:
    02:22:545 -
    05:11:895 -
  2. 02:22:845 - unnecessary red line, there's no change in bpm or offest. use a green line instead if you want to change anything
    --
  3. 00:08:445 (3,4) - song doesn't slow down so lowering the spacing doesn't play well. move (4) elsewhere? http://puu.sh/l4jow.jpg
  4. 00:09:045 (1,3) - I don't get the reverses. there's nothing on the blue ticks that can be emphasized with them so I prefer sliders without reverses.
  5. 00:11:745 (2,1) - low spacing seems weird, cause it seems like you wanted this to have more impact. placing (1,2) differently could work better in this case- http://puu.sh/l4jzS.jpg
  6. 00:21:045 (4) - consider stacking this below 00:19:545 (4) - ? creates nice flow and works better with the pace of the song, imo. the low spacing currently feels off
  7. 00:22:395 (2) - move this a little further down/left maybe. it's so close to 00:21:945 (4) - but looks better if there's some more room between them, imo
  8. 00:23:595 (2,3,4) - no beat on (3), remove the circle?
  9. 00:24:345 (7,8) - feels weird, cause there's nothing on the first blue tick, only on the second. try this rhythm instead: http://puu.sh/l4jNg.jpg
  10. 00:25:545 (5,6) - the downbeat is stronger that the other beats so it should be clickable, imo. you can ctrl+g these two on the timeline, that works better rhythmwise
  11. 00:25:995 (7,8,9) - remove (8), there's no beat there?
  12. 00:28:170 - extended slider doesn't follow anything, so I prefer if you end this on the red tick before. there's a beat you skip otherwise
  13. 00:30:345 (3,4) - same with the downbeat again, ctrl+g them on timeline?
  14. 00:30:795 (5,6,7) - remove (6), same reasons as before
  15. 00:33:645 (1,2,3) - sliders feel weird. can't tell what it is exactly, but they were very uncomfortable to play. consider a simple stream instead?
  16. 00:40:245 (7) - reverse doesn't work well here, because of the beat at 00:40:695 -. how about removing the reverse and adding another slider?
  17. 00:40:995 (8) - sliderend should be clickable cause the white tick is much more dominant than the red one here
  18. 00:46:395 (2,3,4) - no beat on (3), remove? (same reasons as before)
  19. 00:46:995 (6,7,8) - ^ for (7)
    --really, there are so many triplets mapped to nothing.. why? :/ ofc it's playable, but it doesn't match with the melody or the vocals. it just feels completely overmapped to me as it is.. :c especially if you could map a really awsome diff -you'd just have to pay a little more attention to the song and the rhythm. maybe it's too much to ask for this map, but you should try to _map to a song_, don't place objects "randomly" everywhere and have a nice song playing in the background with little to no relation to the gameplay. Sorry if this sounds mean in some way, it's just my opinion :3 and I'm not trying to say that all of the map is bad, there are many many good things, too. I just noticed some 'basic' stuff that's missing here and there, like these triplets or for example unstressed strong beats (mostly downbeats)..
with that said, I think you should check your diff by yourself and try to figure out on your own what needs some changes (talking about the basic things here).
If you still need more help feel free to send a message in game or via forum pm, I can take another looks at this, if you want me to. but only if this stuff is fixed--

Hope I could help you a little up til now! :3 Try to fix all and ye i'll do that. Thanks~~ and squee :3
//squee
Euny
m4m! came from my queue


  • General
  1. for metadata : change source: ' 11eyes-罪と罰と贖いの少女- ' / also you should add romanized source: ' 11eyes -Tsumi to Batsu to Aganai no Shoujo- ' for tag.
    from natsu
    04:39 Natsu: source should be: source: 11eyes-罪と罰と贖いの少女-
    04:39 Natsu: romanized source: 11eyes -Tsumi to Batsu to Aganai no Shoujo- for tags
    04:40 Natsu: did check with KSHR sometime ago whehn I submitted mine
  • Red Night
  1. 00:10:845 (1) - dont need to nc for this even if you want to cause of overlap stuffs. tbh its not that close like 00:14:445 (1,2,1,2) - those so i think you should remove this nc (remove nc for like this stuffs. its really dont need to spam)
  2. 00:12:045 (1) - ^
  3. 00:13:245 (1) - ^
  4. 00:28:545 (2) - move it to around 352l179 for better ds with 00:28:245 (1,3) - them and 00:28:695 (3) - to 387l60 will be better and last, 00:28:845 (4) - stack with 00:28:245 (1) - this tail.
  5. 00:34:545 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - if you want to keep this '2measure nc intentional' , you should fix 02:01:245 (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6) - there too.
  6. 00:37:845 (6) - you can change tail direction since bit boring cause next slider is same direction.
  7. 01:17:145 (3,4) - this flow really hard to read. cause straight flow but not regularly ds. moving (4) to bit down like this
  8. 03:20:445 (1) - there is no 1/4 beat make this to 8/12(but i dont recommend since 1/12 too confused for players) or if i you, i'll map this part with 1/1 slider after remove 03:20:745 (2) - this.
sorry for late
Topic Starter
Kalibe

Euny wrote:

m4m! came from my queue


  • General
  1. for metadata : change source: ' 11eyes-罪と罰と贖いの少女- ' / also you should add romanized source: ' 11eyes -Tsumi to Batsu to Aganai no Shoujo- ' for tag.
    from natsu
    04:39 Natsu: source should be: source: 11eyes-罪と罰と贖いの少女-
    04:39 Natsu: romanized source: 11eyes -Tsumi to Batsu to Aganai no Shoujo- for tags
    04:40 Natsu: did check with KSHR sometime ago whehn I submitted mine
ok, changed metadata

  • Red Night
  1. 00:10:845 (1) - dont need to nc for this even if you want to cause of overlap stuffs. tbh its not that close like 00:14:445 (1,2,1,2) - those so i think you should remove this nc (remove nc for like this stuffs. its really dont need to spam) yea, fixed
  2. 00:12:045 (1) - ^ ^ ^
  3. 00:13:245 (1) - ^ ^ ^
  4. 00:28:545 (2) - move it to around 352l179 for better ds with 00:28:245 (1,3) - them and 00:28:695 (3) - to 387l60 will be better and last, 00:28:845 (4) - stack with 00:28:245 (1) - this tail. nice proposition, of course :p
  5. 00:34:545 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - if you want to keep this '2measure nc intentional' , you should fix 02:01:245 smth fixed
    (1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6) - there too. ^
  6. 00:37:845 (6) - you can change tail direction since bit boring cause next slider is same direction. ok
  7. 01:17:145 (3,4) - this flow really hard to read. cause straight flow but not regularly ds. moving (4) to bit down like this did something
  8. 03:20:445 (1) - there is no 1/4 beat make this to 8/12(but i dont recommend since 1/12 too confused for players) or if i you, i'll map this part with 1/1 slider after remove 03:20:745 (2) - this. i make 1/2 and circle
sorry for late Thanks ~~:3 and sorry for your ring ;w;
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