Hi for the M4M :v
Anyway I hope this helps. Good luck!
SPOILER
Red Night
Consider OD8.5. Might as well if you're using 8.3 also considering the song's difficulty.
00:00:645 (1) - Looks weird here. Looks better stacked over 00:00:945 (1) - or even at x:269 y:169 to keep spacing consistent and make a nice pattern. Also remove NC from 00:00:945 (1) - Doesn't really make much sense to have them both there.
00:01:695 (4) - Add NC and remove from 00:02:145 (1) - Since 5 has the upbeat note.
00:02:895 (4) - NC and remove from 00:03:345 (1) - for the same reason. Also regarding 4 you can move it alittle to the right and down one tick to make it a more perfect triangle.
*Note: The NCs seem off atm. NCs should follow a pattern around the song like every 4/1 or 8/1 for example and also to assist with readability in some sections but currently it's inconsistent. I suggest removing all combos and readding them now that the map is complete.
00:03:345 (1) - Increase the spacing from the previous note like you did for 00:01:695 (4,1) - You can even make a nice pattern like this. Also regarding this note I think it would be better to make this a 1/1 slider with a repeat and remove 2.
00:05:595 - This is a momentum killer. I suggest adding a note here because right now you just had a 1/4 slider jump crazy section and then 3/4 slider into slider into this pause like bam all momentum gone.
00:06:495 (3,4) - 1/2 slider after 1/1 slider to follow the drums is pretty boring. Change this pattern to a note and then a 1/2 slider. I also think 00:06:045 (2) - could be a 1/2 slider and note to better follow the 1/2 drums pattern but it's ok if you do this change.
00:09:945 (4,5) - I feel 5 should have symmetry with 00:10:545 (1) - instead of 4 since 5 is the big white tick (upbeat) and the other note is the downbeat which usually implies a jump or a shift in flow depending on the song. It's a bit hard to explain this but you can think of it like instead of you counting 1-2-1-2 you are counting 2-1-2-1-2 because you start on an even beat if that makes sense. Maybe try something kinda like this? Not the cleanest example but it adds a jump emphasis to 1 (upbeat) and then 1 becomes a part of the pattern like the other sliders going back and forth.
00:14:145 (1,2) - Would play better if this was still a part of the stream before so it's 4 jumps not 6. It could be fine though but the real problem is....
00:15:045 (3,4) - This. You have crazy buildup from the1/4 slider jumps and then random 3 right next to it. Kills all momentum and doesn't read well (btw this should also be where a NC begins so hopefully you rework the combos afterward) Anyway do this pattern it's much better. (Deleted previous notes to screenshot clearly)
00:15:645 (2) - 1/1 slider covers up the cool guitar at 00:15:795 - . You can say you're mapping to vocals but then in that case you didn't do that for 00:16:095 (3,4) - where this should also be a 1/1 slider per the vocals. I suggest mapping to the drum/guitar in this section.
01:07:545 (7,8) - Music doesn't really imply 1/4 slider jumps here. If anything change 7 to a normal note and you can keep 8 as a 1/4 slider to have a triplet effect but not this.
01:24:345 (1) - Change to 2 notes with a nice jump between them to compliment the vocals and a good finish to this small technical section into the spinner.
01:41:295 (2) - Might as well be a note since you muted the slider end.
01:42:045 (1) - Maybe more my taste but I think since it's the start of the 2nd verse this could be 2 notes insteads of a slider. Maybe even with the first note stacked over 01:41:295 (2) - Since there's a pause there and it would be nice to start here again.
01:43:395 (7) - Nothing in the rhythm to imply a triple sound here. Plus it's even more unexpected since it points away from the other slider. I would change to just a note maybe even stacked over 01:43:545 (1) -
02:34:545 (6,7) - 1/4 here is also weird. Should just be 2 notes since the music doesn't really imply 1/4 here too.
02:58:845 (3) - Instead of having a repeat you could just have notes at 03:00:645 - 03:00:945 - and another pretty slider starting at 03:01:245 - and ending at 03:02:445 - .
03:18:495 (2,3,1,2,3,4,5,6,1,2,3,4,5) - Nothing in the song implies mapping to 1/3. At most MAYBE the guitar bend but if you wanted to map to that you might as wel have made a wavy slider to compliment it. Change to 1/4 stream this is wrong snap.
03:23:895 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - And this IS 1/3 snap starting at 03:24:045 - So consider mapping that with 1/3 sliders for readability or making the previous pattern transition well into a 1/3 stream if you like. Also 1/3 ends at 03:27:645 -
03:33:645 (9) - Suggest deleting the rest of the stream after this point and changing it to a spinner to compliment this guitar hold and ending it here 03:34:845 - or even just a nice long slider shape too if you want.
*Note: I really suggest mapping this section to the guitar here since it is a guitar solo. It plays a lot more intuitively because of it and you can always map to the drums while doing this as well.
04:15:045 (1,2,1) - Instead of an antijump you should map jumps into 04:15:195 - 04:15:495 - Especially after that buildup from the previous pattern.
04:42:045 (1,2,1,2) - Poor flow imo. Could make a nicer pattern instead.
04:43:845 (5,1,1) - Highly suggest this pattern to better compliment the drums and vocals. The spinner also feels better than a hold here.
04:46:845 - Ending section feels a bit overmapped imo. Lots of random triples. These are fine usually leading into the upbeat or if the drum/guitar does it but these are a bit random and don't really compliment the map imo. Consider revising this section and removing a few unnecessary triples and 5s. Some examples are like 04:48:195 (2,3,4) - 04:48:645 (1,2,3) - 04:50:445 (1,2,3,4) - etc.
05:10:845 (1,1) - Should end spinner where note 1 is instead.
Map is looking good overall. Needs a bit of cleanup and maybe a few pattern changes (specially with the 1/4 slider jumps they're pretty repetitive back and forths sometimes). Just fix the NCs and it will really help in the cleanup trust me
Consider OD8.5. Might as well if you're using 8.3 also considering the song's difficulty.
00:00:645 (1) - Looks weird here. Looks better stacked over 00:00:945 (1) - or even at x:269 y:169 to keep spacing consistent and make a nice pattern. Also remove NC from 00:00:945 (1) - Doesn't really make much sense to have them both there.
00:01:695 (4) - Add NC and remove from 00:02:145 (1) - Since 5 has the upbeat note.
00:02:895 (4) - NC and remove from 00:03:345 (1) - for the same reason. Also regarding 4 you can move it alittle to the right and down one tick to make it a more perfect triangle.
*Note: The NCs seem off atm. NCs should follow a pattern around the song like every 4/1 or 8/1 for example and also to assist with readability in some sections but currently it's inconsistent. I suggest removing all combos and readding them now that the map is complete.
00:03:345 (1) - Increase the spacing from the previous note like you did for 00:01:695 (4,1) - You can even make a nice pattern like this. Also regarding this note I think it would be better to make this a 1/1 slider with a repeat and remove 2.
00:05:595 - This is a momentum killer. I suggest adding a note here because right now you just had a 1/4 slider jump crazy section and then 3/4 slider into slider into this pause like bam all momentum gone.
00:06:495 (3,4) - 1/2 slider after 1/1 slider to follow the drums is pretty boring. Change this pattern to a note and then a 1/2 slider. I also think 00:06:045 (2) - could be a 1/2 slider and note to better follow the 1/2 drums pattern but it's ok if you do this change.
00:09:945 (4,5) - I feel 5 should have symmetry with 00:10:545 (1) - instead of 4 since 5 is the big white tick (upbeat) and the other note is the downbeat which usually implies a jump or a shift in flow depending on the song. It's a bit hard to explain this but you can think of it like instead of you counting 1-2-1-2 you are counting 2-1-2-1-2 because you start on an even beat if that makes sense. Maybe try something kinda like this? Not the cleanest example but it adds a jump emphasis to 1 (upbeat) and then 1 becomes a part of the pattern like the other sliders going back and forth.
00:14:145 (1,2) - Would play better if this was still a part of the stream before so it's 4 jumps not 6. It could be fine though but the real problem is....
00:15:045 (3,4) - This. You have crazy buildup from the1/4 slider jumps and then random 3 right next to it. Kills all momentum and doesn't read well (btw this should also be where a NC begins so hopefully you rework the combos afterward) Anyway do this pattern it's much better. (Deleted previous notes to screenshot clearly)
00:15:645 (2) - 1/1 slider covers up the cool guitar at 00:15:795 - . You can say you're mapping to vocals but then in that case you didn't do that for 00:16:095 (3,4) - where this should also be a 1/1 slider per the vocals. I suggest mapping to the drum/guitar in this section.
01:07:545 (7,8) - Music doesn't really imply 1/4 slider jumps here. If anything change 7 to a normal note and you can keep 8 as a 1/4 slider to have a triplet effect but not this.
01:24:345 (1) - Change to 2 notes with a nice jump between them to compliment the vocals and a good finish to this small technical section into the spinner.
01:41:295 (2) - Might as well be a note since you muted the slider end.
01:42:045 (1) - Maybe more my taste but I think since it's the start of the 2nd verse this could be 2 notes insteads of a slider. Maybe even with the first note stacked over 01:41:295 (2) - Since there's a pause there and it would be nice to start here again.
01:43:395 (7) - Nothing in the rhythm to imply a triple sound here. Plus it's even more unexpected since it points away from the other slider. I would change to just a note maybe even stacked over 01:43:545 (1) -
02:34:545 (6,7) - 1/4 here is also weird. Should just be 2 notes since the music doesn't really imply 1/4 here too.
02:58:845 (3) - Instead of having a repeat you could just have notes at 03:00:645 - 03:00:945 - and another pretty slider starting at 03:01:245 - and ending at 03:02:445 - .
03:18:495 (2,3,1,2,3,4,5,6,1,2,3,4,5) - Nothing in the song implies mapping to 1/3. At most MAYBE the guitar bend but if you wanted to map to that you might as wel have made a wavy slider to compliment it. Change to 1/4 stream this is wrong snap.
03:23:895 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7) - And this IS 1/3 snap starting at 03:24:045 - So consider mapping that with 1/3 sliders for readability or making the previous pattern transition well into a 1/3 stream if you like. Also 1/3 ends at 03:27:645 -
03:33:645 (9) - Suggest deleting the rest of the stream after this point and changing it to a spinner to compliment this guitar hold and ending it here 03:34:845 - or even just a nice long slider shape too if you want.
*Note: I really suggest mapping this section to the guitar here since it is a guitar solo. It plays a lot more intuitively because of it and you can always map to the drums while doing this as well.
04:15:045 (1,2,1) - Instead of an antijump you should map jumps into 04:15:195 - 04:15:495 - Especially after that buildup from the previous pattern.
04:42:045 (1,2,1,2) - Poor flow imo. Could make a nicer pattern instead.
04:43:845 (5,1,1) - Highly suggest this pattern to better compliment the drums and vocals. The spinner also feels better than a hold here.
04:46:845 - Ending section feels a bit overmapped imo. Lots of random triples. These are fine usually leading into the upbeat or if the drum/guitar does it but these are a bit random and don't really compliment the map imo. Consider revising this section and removing a few unnecessary triples and 5s. Some examples are like 04:48:195 (2,3,4) - 04:48:645 (1,2,3) - 04:50:445 (1,2,3,4) - etc.
05:10:845 (1,1) - Should end spinner where note 1 is instead.
Map is looking good overall. Needs a bit of cleanup and maybe a few pattern changes (specially with the 1/4 slider jumps they're pretty repetitive back and forths sometimes). Just fix the NCs and it will really help in the cleanup trust me
Anyway I hope this helps. Good luck!