ATOLS - Awaodori

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ohad1881
hi there!
you requested a m4m in my queue! t/304087/start=90
ill mod just one diff cause i'm lazy... you can mod also 1 diff
general
insane
check AI mod you have unsnapped objects.
02:25:854 (16) - put nc here
put the same tag in all your diff (as you can see normal has something else)
02:32:190 (1,3) - stack them
00:35:465 (1) - remove nc
00:39:777 (1) - ^^
00:42:430 (1) - ^^
00:45:084 (1) - ^^
01:39:483- missed a beat here
01:40:809 (1,2,3) - make them all the same
01:52:742 (3,4) - ^^
02:43:792 (6) - x252 y284 better?
02:47:107 (5) - remove these two anchors http://prntscr.com/6sccwu
gl!
Topic Starter
makemek

ohad1881 wrote:

hi there!
you requested a m4m in my queue! t/304087/start=90
ill mod just one diff cause i'm lazy... you can mod also 1 diff
general
insane
check AI mod you have unsnapped objects. Fixed. Thanks for mentioning it
02:25:854 (16) - put nc here Fixed
put the same tag in all your diff (as you can see normal has something else) Fixed
02:32:190 (1,3) - stack them Fixed
00:35:465 (1) - remove nc Fixed
00:39:777 (1) - ^^ Fixed
00:42:430 (1) - ^^ Fixed
00:45:084 (1) - ^^ Fixed
01:39:483- missed a beat here Fixed
01:40:809 (1,2,3) - make them all the same Not really sure what you mean by the same. The same as ?. Anyway, I copy secontion 01:35:338 (1,2,3,4)
01:52:742 (3,4) - ^^ Fixed
02:43:792 (6) - x252 y284 better? Agreed, fixed
02:47:107 (5) - remove these two anchors http://prntscr.com/6sccwu More slim & symetric :) . Fixed
gl!
Thank you for your mod
Loughje
Here for the M4M :P
01:08:954 (1) - Perhaps reposition this so its not covering 01:10:280 (3)
01:48:764 (3) - Reposition out from under the HP bar.
02:36:499 (5) - Almost out of the screen, move this or create a new slider.
00:25:867 (2) - Reposition so its not on the end of 00:26:530 (3)
00:53:302 (1) - Maybe do this instead
00:56:615 (2,3) - Redo like ^
01:05:642 (4) - Line this up with the previous slider.
01:45:450 (3) - Move to x:240 y:248 and have the reverse point to the right.
02:09:983 (6) - Could edit through this part.
02:07:327 - 02:17:565 - Need to be edited in 1/6 with the notes placed 1 tick before the white tick.
02:53:074 (3) - Approach circle is hitting the HP bar, reposition.
00:11:273 - 00:13:152 - Should be edited in 1/6 like this
May finish this tomorrow.
Not a bad map but there are some positioning and beat snap divisor issues.
Topic Starter
makemek

jloughman14 wrote:

Here for the M4M :P
01:08:954 (1) - Perhaps reposition this so its not covering 01:10:280 (3) fixed
01:48:764 (3) - Reposition out from under the HP bar. fixed
02:36:499 (5) - Almost out of the screen, move this or create a new slider. fixed
00:25:867 (2) - Reposition so its not on the end of 00:26:530 (3) fixed
00:53:302 (1) - Maybe do this instead partial fix (unstack (2)). (3) doesn't match with flute inst imo
00:56:615 (2,3) - Redo like ^
01:05:642 (4) - Line this up with the previous slider.
01:45:450 (3) - Move to x:240 y:248 and have the reverse point to the right. partial fix moved tail to the right. It get too close to (2)
02:09:983 (6) - Could edit through this part. There are too few instrumental to map (1. long vocal 2. drum 3. random background noise). I select long vocal because it is easy to map and slide dot match with drum.
02:07:327 - 02:17:565 - Need to be edited in 1/6 with the notes placed 1 tick before the white tick. Tried it. It still doesn't match with the rhythm (too early). It begins between 1/4 and 1/6 snap with 10 - 15 milliseconds delay. I fixed by bring the offset 10 millisecs earlier. It should match better by now. Thanks for mentioning it
02:53:074 (3) - Approach circle is hitting the HP bar, reposition. fixed
00:11:273 - 00:13:152 - Should be edited in 1/6 like this . I'll consider it. I have to ask others whether they are OK about this change. It changes many portions of the map
May finish this tomorrow. 8-)

Not a bad map but there are some positioning and beat snap divisor issues.
Thank you for your mod 8-)
Topic Starter
makemek
For other modders, I have a small question ?
What do you think about this change ?

Insane Diff
00:11:273 - 00:13:152 - Should be edited in 1/6 like this
It use 1/6 snap which is not normal for other songs but kind a suits the rhythm. But 1/4 is OK too
Other sections with same rhythm
  1. 00:16:580 - 00:19:067
  2. 00:22:219 - 00:25:867
  3. 02:50:422 - 02:59:621

Should I accept this change ? what do you think ?
yuruyuri

makemek wrote:

For other modders, I have a small question ?
What do you think about this change ?

Insane Diff
00:11:273 - 00:13:152 - Should be edited in 1/6 like this
It use 1/6 snap which is not normal for other songs but kind a suits the rhythm. But 1/4 is OK too
Other sections with same rhythm
  1. 00:16:580 - 00:19:067
  2. 00:22:219 - 00:25:867
  3. 02:50:422 - 02:59:621

Should I accept this change ? what do you think ?
hi
I think using 1/6 is a good idea!! using 1/6 sounds good in this difficulty
it simply suit the song, and the song maybe originally 1/6......(may using 1/6 in all difficulty??

(is there still have slots for m4m?
Topic Starter
makemek

yuruyuri wrote:

hi
I think using 1/6 is a good idea!! using 1/6 sounds good in this difficulty
it simply suit the song, and the song maybe originally 1/6......(may using 1/6 in all difficulty??
Thank you for your feedback. ;) I'll still need couple of other modders thought on this

yuruyuri wrote:

(is there still have slots for m4m?
Yes, there is. It is still open ;)
Deppyforce
Hi There Waw
I'm Here To Tell A Thing About This
*Just A Quick Tip No Kd Is Fine

makemek wrote:

For other modders, I have a small question ?
What do you think about this change ?

Insane Diff
00:11:273 - 00:13:152 - Should be edited in 1/6 like this
It use 1/6 snap which is not normal for other songs but kind a suits the rhythm. But 1/4 is OK too
Other sections with same rhythm
  1. 00:16:580 - 00:19:067
  2. 00:22:219 - 00:25:867
  3. 02:50:422 - 02:59:621

Should I accept this change ? what do you think ?
  1. If Change To 1/6 Snap You Must Change The Time Signature In The Timing Panel Which Is Depends On The Song And Idk How To Count This. I Think Adding Timing Section At These Rhythms To 3/4 Then Other To 4/4 Idk
  2. 1/4 Snap Still Fits Too In My Opinion. Idk You Can Put Time Sig Diffrent In A Map Will Rankable. But Use 4/4 Is The Best Choice Becuase It's The Common One
  3. Timing Change Must Change On All Diff If You Change Keep This In Mind Too


I See You're Thai Too Btw
yuruyuri
Here for the M4M

Normal difficulty!!Please reduce approach rate to 5 or below. Star difficulty must below 2.0 stars!!it is unrankable. Ensure that always open distance snap in normal. Fix the error in AiMod.
00:14:921 (1) - move to 00:14:590
00:20:228 (1) - move to 00:19:897
00:25:535 (1) - similar ^
01:08:126 (3) - not advise using multiple reverse slider in normal difficulty, it is not suitable for new player
01:13:427 (3) - ^
01:23:365 (2,3,4) - they are too close in timeline!use something easier such as a slider to replace them
01:36:831 (1,2) - hit sound required
01:46:113 (1,2) - ^
02:10:637 (1) - this pattern is unusual, may change
02:13:626 (2) - similar 01:08:126 (3)
02:15:286 (3) - end slider at 02:17:279
00:11:770 - add something
00:12:434 - ^
00:40:108 (1) - end slider at 00:40:440
00:41:435 (3) - same problem^
01:06:801 (1,2,3,1,2,3) - hit sound not suit, should use custom taiko hit sound
02:50:422 (1,2,3) - add something between them
there are other similar problem too, should fix it too
00:11:770 - add something
00:12:434 - same^
00:13:097 - ^
it is required to add something in the space have such clear sound
00:59:265 (1,2,1,2) - required custom hit sound, the taiko appear in many place too, they should also have hit sound
01:36:831 (2) - ^

In order to rank this map, custom hit sound required!! Clearly it need taiko or something else you know..good hit sound make it perfect
Topic Starter
makemek

yuruyuri wrote:

Here for the M4M

Normal difficulty!!Please reduce approach rate to 5 or below. Star difficulty must below 2.0 stars!!it is unrankable. Ensure that always open distance snap in normal. Fix the error in AiMod. Normal is below 2.25 stars according to this guide. https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
AR 5 is OK imo. There are some maps that use AR 6 (ex. https://osu.ppy.sh/b/371337, https://osu.ppy.sh/b/295657. Most of them usually range from 4.5 - 5. Anyway, I reduced it to 5.2. Since this diff in transition between Normal and Hard, also it is an upbeat song. Too low can hider player's play-ability as well
00:14:921 (1) - move to 00:14:590 It doesn't seem with any major instrument. Move for consistency ?. I would like them to match snare. If more people point out, I'll change it 8-)
00:20:228 (1) - move to 00:19:897 ^
00:25:535 (1) - similar ^ ^
01:08:126 (3) - not advise using multiple reverse slider in normal difficulty, it is not suitable for new player Fixed
01:13:427 (3) - ^ Fixed
01:23:365 (2,3,4) - they are too close in timeline!use something easier such as a slider to replace them Fixed, , use reflect slider. Still keeping distance at 1.2x though
01:36:831 (1,2) - hit sound required Fixed. Based on what seems suitable though
01:46:113 (1,2) - ^
02:10:637 (1) - this pattern is unusual, may change Fixed
02:13:626 (2) - similar 01:08:126 (3) Fixed
02:15:286 (3) - end slider at 02:17:279 Fixed
00:11:770 - add something Fixed
00:12:434 - ^ Fixed
00:40:108 (1) - end slider at 00:40:440 Fixed
00:41:435 (3) - same problem^ Fixed
01:06:801 (1,2,3,1,2,3) - hit sound not suit, should use custom taiko hit sound Noted: Will fix them soon
02:50:422 (1,2,3) - add something between them Fixed
there are other similar problem too, should fix it too
00:11:770 - add something Fixed with new pattern
00:12:434 - same^
00:13:097 - ^
it is required to add something in the space have such clear sound
00:59:265 (1,2,1,2) - required custom hit sound, the taiko appear in many place too, they should also have hit sound. Noted
01:36:831 (2) - ^

In order to rank this map, custom hit sound required!! Clearly it need taiko or something else you know..good hit sound make it perfect
I'll look for taiko hitsounds. Will update them soon ;)
Thank you for your mods :)

Edit: You're right! using taiko hitsounds takes this beatmap to a whole new level :)
-TakoYaki-
Hello, M4M request (Sorry for SUPER late)

[General]
Try to make the BPM an integer.
Also, Improve the offset :3 It's very important.
[Normal]

02:04:012 (3) - weird here, the slider doesn't match the vocal, maybe shorten it?
02:07:310 - offset is wrong here
02:28:543 - same, offset is wrong
03:05:671 (3,1,2,3,4,5,6) - this part is so weird. try to follow the drums

[Hard]
00:56:035 (1,2,3) - the placement is kinda weird here, try to make 2,3 separate from 1. It's easier to see
02:05:006 (1) - offset is wrong here
02:28:461 (3) - don't start this on a blue tick, also I can only hear bass kick,so it's not necessary to make a reverse here
03:00:367 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4) - Like I've just mentioned, try to follow the drums.

[Insane]
00:10:610 (1) - I don't think using reverse to match the dubstep FX is a good idea. :( or just me
01:35:506 (1,2,3,4) - repeating the same pattern makes it boring.
01:56:720 (3) - the offset is wrong here

Thats all

Overall the placement is fine, but the rhythm can be improved. Also, BPMs and offsets are the big problem here :oops: Try to fix it and ur good to go ^^ Good luck :D
Topic Starter
makemek

-TakoYaki- wrote:

Hello, M4M request (Sorry for SUPER late). It's alright 8-)

[General]
Try to make the BPM an integer.
Also, Improve the offset :3 It's very important. It's seems fine to me. As long as timing is matched then it's OK
[Normal]

02:04:012 (3) - weird here, the slider doesn't match the vocal, maybe shorten it? Fixed
02:07:310 - offset is wrong here What do you mean ?
02:28:543 - same, offset is wrong ^
03:05:671 (3,1,2,3,4,5,6) - this part is so weird. try to follow the drums I don't want them to get too boring.

[Hard]
00:56:035 (1,2,3) - the placement is kinda weird here, try to make 2,3 separate from 1. It's easier to see Fixed
02:05:006 (1) - offset is wrong here
02:28:461 (3) - don't start this on a blue tick, also I can only hear bass kick,so it's not necessary to make a reverse here Fixed
03:00:367 (1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4) - Like I've just mentioned, try to follow the drums. Same reason as Normal

[Insane]
00:10:610 (1) - I don't think using reverse to match the dubstep FX is a good idea. :( or just me Other maps use either this, long slider or stream
01:35:506 (1,2,3,4) - repeating the same pattern makes it boring. ohad1881's mod suggested to use the same pattern, but I kind a agree with you. Restored
01:56:720 (3) - the offset is wrong here

Thats all

Overall the placement is fine, but the rhythm can be improved. Also, BPMs and offsets are the big problem here :oops: Try to fix it and ur good to go ^^ Good luck :D
Offsets ? do you mean 1/4, 1/6 beatsnap debate ?. Read previous comments. You can try it out. I don't know what I should pick. What do you think?
As always, thanks for modding 8-)
murutattack
Hello from M4M

Maybe take a note later on :)

Normal

Um...there`s something wrong with this map.

Remember, Normal - SV Multiplier should always stick to 1.00x, since this is for beginners/normal diff, not the Hard Difficulty.
And the BPM 361.819 looks weird, no need to follow 100% beat, just stick to the 180.685bpm.

And remember to limit the Distance Snap to 1.00x - 1.10x or below, some of the sliders are really high SV
For example, this image :

The next slider (2) is 1.39x, which is good for Hard Diff, not for Normal.

I consider recheck all the notes :)

But here`s some mod :
00:11:936 - No Combo
00:14:921 - No Combo
00:16:580 - No Combo
00:17:243 - Add Combo
00:20:228 - No Combo
00:22:219 - Distance 1.33x is too high. Consider Lower it.
00:23:545 - No Combo
00:26:530 - Try make blanket flows to the next slider.

00:45:415 and 00:46:742 - This slider looks weird, same goes with next slider. Try this,

00:48:400 - The Distance is more than 1.2x, maybe try this, as well as the (2,3,4).

00:55:041 - This is too hard...lower the Distance.
01:02:329 - The second slider is Copy-paste, change this slider by CTRL+J and then CTRL+G.

01:48:101 - No Combo
02:29:869 - No Combo

Verdict, need a lot of fix in this map, sorry :(

Hard

For this one, Distance note to note maximum are 1.5x or 1.6x more than that will be good for Insane Map.
Maybe consider check the distance snapping in AiMod first.

02:17:937 - Distance is 2.00x, lower it maybe?
02:28:461 - This doesn`t need to be repeated sliders. Turn to sliders

02:47:107 - Is this from Normal Difficulty? I suggest different sliders instead :(
02:54:068 - Another 2.00x :(

Insane

00:10:610 - Maybe make this Repeated Sliders Repeated 5 times instead of 4?
00:22:550 - This jump is scary. Ctrl+G this slider?
00:39:113 - Ctrl+C then Ctrl+V the 00:38:450 and Flip Horizontally, then Ctrl+G like this :

00:40:108 till 00:41:103 - This feels a bit missing/white noise coming on this slider. Try make a note/slider like this timeline.

00:41:435 till 00:42:430 - Same ^
01:53:405 - Why not make like this flow?

02:20:590 - This is odd and confusing repeated sliders, try make all of it same number like this below timeline.

02:23:989 - The end slider looks unsnapped. End the slider on 02:24:487
02:24:611 till 02:27:099 - Uh.....move all the notes/slider i mention to 02:24:570,there`s no sound at all.
02:27:181 - Move the note to 02:27:223.
02:47:107 - Third time slider, change other slider :(

Good song, but map need a bit small fix, tq :)
Topic Starter
makemek

murutattack wrote:

Hello from M4M

Maybe take a note later on :)

Normal

Um...there`s something wrong with this map.

Remember, Normal - SV Multiplier should always stick to 1.00x, since this is for beginners/normal diff, not the Hard Difficulty. Fixed
And the BPM 361.819 looks weird, no need to follow 100% beat, just stick to the 180.685bpm. Fixed

And remember to limit the Distance Snap to 1.00x - 1.10x or below, some of the sliders are really high SV Fixed, I'll keep it in mind
For example, this image :

The next slider (2) is 1.39x, which is good for Hard Diff, not for Normal.

I consider recheck all the notes :)

But here`s some mod :
00:11:936 - No Combo Fixed
00:14:921 - No Combo Fixed
00:16:580 - No Combo Fixed
00:17:243 - Add Combo Fixed
00:20:228 - No Combo Fixed
00:22:219 - Distance 1.33x is too high. Consider Lower it. Fixed
00:23:545 - No Combo Fixed
00:26:530 - Try make blanket flows to the next slider. Fixed

00:45:415 and 00:46:742 - This slider looks weird, same goes with next slider. Try this, Fixed

00:48:400 - The Distance is more than 1.2x, maybe try this, as well as the (2,3,4). Fixed

00:55:041 - This is too hard...lower the Distance. Fixed
01:02:329 - The second slider is Copy-paste, change this slider by CTRL+J and then CTRL+G. Fixed

01:48:101 - No Combo Fixed
02:29:869 - No Combo Fixed

Verdict, need a lot of fix in this map, sorry :(

Hard

For this one, Distance note to note maximum are 1.5x or 1.6x more than that will be good for Insane Map.
Maybe consider check the distance snapping in AiMod first.

02:17:937 - Distance is 2.00x, lower it maybe? Fixed
02:28:461 - This doesn`t need to be repeated sliders. Turn to sliders Fixed

02:47:107 - Is this from Normal Difficulty? I suggest different sliders instead :(I prefer the way it is. I'll think about it later :D
02:54:068 - Another 2.00x :(Fixed

Insane

00:10:610 - Maybe make this Repeated Sliders Repeated 5 times instead of 4? Fixed
00:22:550 - This jump is scary. Ctrl+G this slider? Fixed
00:39:113 - Ctrl+C then Ctrl+V the 00:38:450 and Flip Horizontally, then Ctrl+G like this : Fixed

00:40:108 till 00:41:103 - This feels a bit missing/white noise coming on this slider. Try make a note/slider like this timeline. Fixed

00:41:435 till 00:42:430 - Same ^ Fixed
01:53:405 - Why not make like this flow? Fixed

02:20:590 - This is odd and confusing repeated sliders, try make all of it same number like this below timeline. Fixed

02:23:989 - The end slider looks unsnapped. End the slider on 02:24:487 Fixed
02:24:611 till 02:27:099 - Uh.....move all the notes/slider i mention to 02:24:570,there`s no sound at all. Fixed
02:27:181 - Move the note to 02:27:223. Fixed
02:47:107 - Third time slider, change other slider :(Same reason as Hard

Good song, but map need a bit small fix, tq :)
Your mod is really good. Thank you so much 8-)
Topic Starter
makemek

DeppyDf wrote:

Hi There Waw
I'm Here To Tell A Thing About This
*Just A Quick Tip No Kd Is Fine I think you deserved one

  1. If Change To 1/6 Snap You Must Change The Time Signature In The Timing Panel Which Is Depends On The Song And Idk How To Count This. I Think Adding Timing Section At These Rhythms To 3/4 Then Other To 4/4 Idk I don't think it is necessary. Just change beat snap to 1/6 makes it more accurate imo
  2. 1/4 Snap Still Fits Too In My Opinion. Idk You Can Put Time Sig Diffrent In A Map Will Rankable. But Use 4/4 Is The Best Choice Becuase It's The Common One You're right, 1/4 still fits (Normal & Hard diff only) because it doesn't concern one middle note that does not fit with its neighbor
  3. Timing Change Must Change On All Diff If You Change Keep This In Mind Too As long as I don't create new timing. I use different snap instead


I See You're Thai Too Btw เช่นกันครับ :)
When I use 1/4 snap play on Insane diff, it just felt weird like something is out of place. After combine some with 1/6 snap, it sounds a lot better now

1/4 combine with 1/6 snap is used in Insane diff only in order to create more precise timing on the following sections
  1. 00:11:273 - 00:13:926
  2. 00:27:194 - 00:30:179
  3. 01:59:703 - 02:01:360
  4. 02:50:422 - 02:58:212


Hard (1/3 snap)
  1. 03:06:444 - 03:10:864
Beasturfael
this song is so cool *o* good beatmap!!!! :):):);)
Topic Starter
makemek

Shinpo wrote:

this song is so cool *o* good beatmap!!!! :):):);)
Thanks, glad you like it ^^ :D:D:)
soelsoel
Hello... makemek
I'm just find some map to practice my mod

[Normal]
00:53:054 - If BPM is double why don't you use slowwer SV. I think it too hard for normal
02:07:317 - ^
02:47:107 (4) - why you use jump ? ctrl+g
03:05:671 (3,1) - too close
and distance snap problem can check by AiMod

[Hard]
eh...use same SV as Normal ? I mean in timing not timing setup panal

[Hard+]
again...same SV as Normal...

and some slider can make better by this guide
I hope this mod could help you...
Topic Starter
makemek

soelsoel wrote:

Hello... makemek
I'm just find some map to practice my mod

[Normal]
00:53:054 - If BPM is double why don't you use slowwer SV. I think it too hard for normal SV have to be consistent in Normal diff and I don't think it is too hard
02:07:317 - ^
02:47:107 (4) - why you use jump ? ctrl+g Fixed
03:05:671 (3,1) - too close Nope, those notes are 1x apart
and distance snap problem can check by AiMod

[Hard]
eh...use same SV as Normal ? I mean in timing not timing setup panal. Well, not really, it's 1.5x in 90 bpm. If I slow them down, slider would be too short and very very slow. If SV changes abruptly, player can't adapt to it.

[Hard+]
again...same SV as Normal...

and some slider can make better by this guide Please states what slider ?. Thanks for the guide
I hope this mod could help you... Every mod helps :)
Thank you for your mod
ขอบคุณคร้าาบ :)
CelsiusLK
eng mods

[general]
  1. AIBat v3.1 wrote:

    Kiai
    Inconsistency in Kiai Times:

    - [Hard+] :
    Kiai #1: Starts on 02:28:543, ends on 02:49:759

    - [Hard] :
    Kiai #1: Starts on 02:28:461, ends on 02:49:759

    - [Normal] :
    Kiai #1: Starts on 02:28:543, ends on 02:49:759
  2. I belive all beat should snap to 1/3 or 1/6 , there is no sound on 1/4 so rhythm here should be all 1/3 or 1/6 without any 1/4 (kinda hard to map perfectly tho)
  3. different diffs should have different sv here some suggestion for sv
    normal sv 1.0
    hard sv 1.2
    hard+ sv 1.4
    not sure tho , Idk this song got two different bpm so you might need to do some sv change trick in timing option


[hard+]
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    00:52:057 - snap to 00:52:049
  2. 00:14:258 (1,2,3) - this is kinda hard to read , why not stacking them like what you did here 00:15:585 (3,4,5) - ?
  3. 00:40:108 (1,3) - not really good overlap imo , try move (3) to x124 y156 so it would make pattern more cleaner
  4. 00:42:762 - add slider here somehow it feel empty
  5. 00:48:069 - here too ^ add slider similiar to what I said above , it not hard to play tho if you aware about that since the sing really call for 1/3 or 1/6 structure here
  6. 01:18:727 (3,4) - you can adjust like this to make pattern more cleaner
  7. 02:16:947 (3,1) - flow is weird here imo , try this pattern
  8. 02:53:405 (1,2,3) - this is kinda hard to read , why not stacking them like what you did here 02:54:731 (3,4,5) - ?
  9. 03:06:444 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - slider here play badly it would play nice if you put slider head on white tick instead


[hard]
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    02:27:181 - snap to 02:27:158
  2. 00:12:268 - add circle here ? feel empty and weird
  3. 00:15:585 - ^
  4. 00:20:892 - ^ it ok to put more circle here since it just easy 1/2 spacing the thing that you need to consider whether it will be too hard or not is the 1/3 spacing
  5. 00:26:199 - add circle?
  6. 00:52:712 (2,3) - I'd stack these so it a bit easier to play
  7. 01:24:441 (4) - start this here 01:24:524 - instead so it make the spacing here easier to read
  8. 01:42:135 (4,5,6) - try make spacing consistent for better flow
  9. 01:51:416 (1,2,3) - ^ ( avoid making any unique spacing technique like anti-jumps or sudden jumps in hard cus that too hard for hard player to realize it )
  10. 03:06:444 (1,2,3,4,1,2,3,4,1,2,3,4) - same as hard+ , slider head should be on white tick so it make the rhythm player better here


[normal]
  1. AIBat v3.1 wrote:

    Snapping

    Unsnapped inherited (green) sections at:
    00:53:154 - snap to 00:53:219
  2. 00:14:921 (5,6) - stacking would emphasis these beat better
  3. 00:20:228 (3,4) - ^
  4. 00:25:535 (5,6) - ^ well I guess spacing like that kinda big tho , new player would have problem with that
  5. 00:31:837 (1,1) - inconsistent spacing , spacing should be 1.0x here
  6. 00:53:385 - try lower sv here a bit , fast slider like this is unexpect for new player
  7. 01:46:113 (1,2,3,4) - try make spacing consistent here so it a bit easier for new player
  8. 02:13:626 (2) - try move this to around x208 y356 for better flow and also make pattern more cleaner
  9. 02:30:532 (3,4) - inconsistent spacing , ok I have to say all spacing should be same here so it a bit easy for new player to play easy and normal need to have constants spacing since it kinda hard for them to play something more complex like spacing increased or spacing decreased
  10. 03:05:671 (3,1) - 1/3 spacing is hard for new player , start this slider 03:06:444 (1) - here 03:06:499 - instead
  11. 03:07:107 (2,3,4,5,6) - same as others diffs you can see white tick got noticable beat so mapping slider head to those white would give nice feeling to player and make the rhythm play a bit intuitively


good luck :)
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