I'll look for taiko hitsounds. Will update them soonyuruyuri wrote:
Here for the M4MGeneralNormal difficulty!!Please reduce approach rate to 5 or below. Star difficulty must below 2.0 stars!!it is unrankable. Ensure that always open distance snap in normal. Fix the error in AiMod. Normal is below 2.25 stars according to this guide. https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
AR 5 is OK imo. There are some maps that use AR 6 (ex. https://osu.ppy.sh/b/371337, https://osu.ppy.sh/b/295657. Most of them usually range from 4.5 - 5. Anyway, I reduced it to 5.2. Since this diff in transition between Normal and Hard, also it is an upbeat song. Too low can hider player's play-ability as wellNormal00:14:921 (1) - move to 00:14:590 It doesn't seem with any major instrument. Move for consistency ?. I would like them to match snare. If more people point out, I'll change it
00:20:228 (1) - move to 00:19:897 ^
00:25:535 (1) - similar ^ ^
01:08:126 (3) - not advise using multiple reverse slider in normal difficulty, it is not suitable for new player Fixed
01:13:427 (3) - ^ Fixed
01:23:365 (2,3,4) - they are too close in timeline!use something easier such as a slider to replace them Fixed, , use reflect slider. Still keeping distance at 1.2x though
01:36:831 (1,2) - hit sound required Fixed. Based on what seems suitable though
01:46:113 (1,2) - ^
02:10:637 (1) - this pattern is unusual, may change Fixed
02:13:626 (2) - similar 01:08:126 (3) Fixed
02:15:286 (3) - end slider at 02:17:279 FixedHard00:11:770 - add something Fixed
00:12:434 - ^ Fixed
00:40:108 (1) - end slider at 00:40:440 Fixed
00:41:435 (3) - same problem^ Fixed
01:06:801 (1,2,3,1,2,3) - hit sound not suit, should use custom taiko hit sound Noted: Will fix them soon
02:50:422 (1,2,3) - add something between them Fixed
there are other similar problem too, should fix it tooInsane00:11:770 - add something Fixed with new pattern
00:12:434 - same^
00:13:097 - ^
it is required to add something in the space have such clear sound
00:59:265 (1,2,1,2) - required custom hit sound, the taiko appear in many place too, they should also have hit sound. Noted
01:36:831 (2) - ^
In order to rank this map, custom hit sound required!! Clearly it need taiko or something else you know..good hit sound make it perfect
Thank you for your mods
Edit: You're right! using taiko hitsounds takes this beatmap to a whole new level