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posted
2haprpr
[General]
aimod说KIAI过长,我橘得KIAI复制粘贴,,,后面的KIAI其实可以更难点比如加大间距(泥垢!

[Hard]
00:18:000 (4) - 我橘得这里和③做个block可能要更好?(是叫这个玩意来着)
01:45:428 (4) - 前面落了一个音,故意or so?
02:11:035 (3,4) -
02:24:750 (3,4) - 我听得感觉是他们要向后移一个四分拍更好
美丽,,,

[Insane]
00:14:571 (1,2) - 颠倒过来试试?
01:02:678 (7) -
02:11:250 (7) -
03:21:535 (7) -
03:33:857 (8) - 上面这种都好别扭,最少加个NC吧OAO
01:27:214 (4) - 这个滑条弯曲度有点大...
02:00:642 (3,4) - 他俩可以做成平行的
posted
See who's here It's tutuhaha <3
And now you're in USA?
posted
hi! M4M
my mod:

  • [Easy]
    SV 1.10 -> 0.90

  1. 00:13:285 (1) - move to x124 y192 for be paralel with 00:11:571 (1) -
  2. 00:33:857 (2,2) - ^ x268 y220
  3. 00:48:857 (2) - make this slider rect
  4. 00:53:571 (2,1) - overlap
  5. 00:58:285 (2) - move to x192 y156 for a improve blanket
  6. 01:00:857 (3,1) - bad blanket
  7. 01:15:857 (2) - move to x428 y208
  8. 01:22:714 (3,1) - i think what this is unrankeable, better fix it
  9. 01:46:285 (1) - make it paralel with 01:44:571 (1) -
  10. 01:44:571 (1) - bad blanket
  11. 02:08:571 (1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,3,4,1,2,1,2,3,4,1,2) - how this is the same of the kiai before, the same things must fix here
  12. 02:37:714 (2) - maybe a improve blanket with 02:36:000 (1) - and 02:39:428 (1) - will be fine
  13. 02:52:285 (2,2) - the same of 01:22:714 (3,1)
  14. 03:10:285 (1,1) - this is unrankeable, you have to give a full measure of recovery time after a spinner in a easy
  15. 03:25:285 (2) - move to x240 y92
  16. 03:27:428 (1) - why this are in this position? move to x264 y200

    [Normal]
    actual: HP4 - CS4 - AR6 - OD4
    better: HP3.5 - CS3 (apply this if you don't change the SV) - AR5 - OD4
    SV 1.50 -> 1.30
  17. 00:15:428 (1,2) - bad blanket
  18. 00:12:642 (2,3) - move to x64 y152
  19. 00:18:000 (3) - ctrl - g?
  20. 00:58:285 (1,1) - unrankeable spinner, must leave 2 tick of bpm of recovery time
  21. 01:19:714 (4,1) - bad blanket
  22. 01:52:714 (4) - in that position make bad blanket with 01:51:857 (2) - i suggest what move this slider to x104 y192
  23. 02:06:857 (1,1) - the same of 00:58:285 (1,1)
  24. 02:28:285 (4,1) - again, bad blanket
  25. 02:44:357 (4,1) - ^
  26. 03:10:285 (1,1) - unrankeable slider
  27. 03:48:428 (2) - bad blanket with 03:47:571 (4) - and 03:49:500 (1) -

    [Hard]
    actual: HP6 - CS4.8 - AR8 - OD6
    better: HP5 - CS4 - AR7 - OD5
    SV 1.80 -> 1.60
  28. 00:17:357 (2,4) - bad blanket
  29. 00:40:607 (5,1) - ^
  30. 00:42:000 (5,1) - ^
  31. 00:42:857 (1,2) - ^
  32. 00:45:857 (1) - i hate reverse sliders of this kind curves, please change
  33. 00:56:142 (6,1) - bad blanket
  34. 00:58:714 (3,4,5) - why this? for that make a reverse stream slider, like this: 01:00:857 (4,5) -
  35. 01:12:750 (3) - bad blanket with 01:12:000 (1) - and 01:13:285 (5) -
  36. 01:12:000 (1,5) - bad stacked
  37. 01:18:000 (5) - the same about the curve stream sliders, please change
  38. 01:19:714 (5) - ^
  39. 01:27:000 (6) - overmap
  40. 01:40:285 (1,2) - this is something confusing, please change
  41. 02:00:428 (2,3,4) - bad blankets
  42. 02:07:285 (3,4,5) - the same about 00:58:714 (3,4,5)
  43. 02:08:571 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1) - how this is the same of the kiai before, the same things must fix here
  44. 02:37:071 (3,4,5) - this is confusing, move it out of here please
  45. 02:39:000 (5,2) - bad blanket
  46. 02:44:571 (1,2,3,4) - overlap
  47. 03:01:178 (5,1) - bad blanket
  48. 03:02:571 (5) - reduce this reverse stream slider to 03:03:214
  49. 03:57:750 (5,1) - bad blanket
  50. 03:59:142 (2,3) - overmap

    [Insane]
    actual: HP8 - CS5 - AR9 - OD8
    better: HP8 - CS5 - AR9 - OD7
    SV 2.20 -> 1.80
  51. 00:12:857 (3) - make bad blanket with 00:12:642 (2) - and 00:13:500 (1) -
  52. 00:15:000 (3,4) - ^
  53. 00:40:714 (9,1) - ^
  54. 01:02:571 (6,7) - confusing
  55. 01:03:214 (8) - move to 01:03:000 - for make it less confusing and add note in 01:03:428
  56. 02:08:785 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - how this is the same of the kiai before, the same things must fix here
  57. 02:37:285 (3) - wtf are this slider? :/ change it please
  58. 02:38:785 (3) - ctrl - g and change the curvature of this slider
  59. 02:39:214 (5) - ^
  60. 03:03:214 (2) - make this rect and make it paralel with 03:03:000 (1) -
  61. 03:14:357 (3) - bad blanket with 03:14:142 (2) - and 03:15:000 (4) -
  62. 03:21:428 (6,7) - confusing
  63. 03:22:071 (1) - move to 03:21:857 - and add note in 03:22:500
  64. 03:33:750 (7,8) - confusing
  65. 04:01:714 (7) - NC?
get careful with the blankets
great song, and is great what you back :D
PD: i'm noob modder, if my mod don't helps you don't jugde me lolololol xD
i'm waiting my mod
map: Natsu-P - Scattered Cherry Blossoms ~Elegant~
mod: https://osu.ppy.sh/forum/t/243695
thx in advance
bye~
posted

CSLMVenezuela wrote:

hi! M4M
my mod:

  • [Easy]
    SV 1.10 -> 0.90

  1. 02:08:571 (1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,3,4,1,2,1,2,3,4,1,2) - how this is the same of the kiai before, the same things must fix here

    [Hard]
    actual: HP6 - CS4.8 - AR8 - OD6
    better: HP5 - CS4 - AR7 - OD5
    SV 1.80 -> 1.60
  2. 02:08:571 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1) - how this is the same of the kiai before, the same things must fix here

    [Insane]
    actual: HP8 - CS5 - AR9 - OD8
    better: HP8 - CS5 - AR9 - OD7
    SV 2.20 -> 1.80
  3. 02:08:785 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - how this is the same of the kiai before, the same things must fix here
get careful with the blankets
great song, and is great what you back :D
PD: i'm noob modder, if my mod don't helps you don't jugde me lolololol xD
i'm waiting my mod
map: Natsu-P - Scattered Cherry Blossoms ~Elegant~
mod: https://osu.ppy.sh/forum/t/243695
thx in advance
bye~
dear, if you play a lot for my map, you should know I always did that xP.............
and..I hope you know change SV almost equal remap...sorry about that
still thank you for your mod, mua~

bbj0920 wrote:

See who's here It's tutuhaha <3
And now you're in USA?
yep
posted

Sun Rainbow's Modding


Mod request from QQ,Insane因无法pass不予mod,多谢谅解

haha姐这种风格让我根本无法好好mod啊

Easy


00:11:571 (1,1) - 为何不考虑平行?
00:15:000 (3,1,2) - 其实可以弄成三角形嘛OAO(各note开头
00:32:571 (1) - 如果不考虑包住00:33:857 (2) - 的话就移动成
00:37:714 (1) - 摆歪了,六边形。稍微移下一点点
00:40:714 (2) - 没有包好
00:48:000 (1,1) - 两个尾叠一起了
00:56:571 (1) - 没包好 我曾经因为这个被BAT骂了一顿
01:07:714 (2) - ^
01:17:142 (1,2,3,4,1) - 这里我觉得还可以再调整下

01:20:571 (1) - 如果你改了上面那条记得对齐这个note
01:20:571 (1,3) - 这样就显得有点儿乱了?为何不试试将1的尾和3的头叠在一起?
01:42:428 (2,1,2,1) - 这个正方形没有叠好
有事 回来继续摸
posted
....无....无法pass么...
posted
m4m :3

offset - 5142?
For kiai time i think you should have finish every downbeat

Easy

- 01:00:428 (2) - move up a bit to avoid overlap?
- 00:59:571 (3) - add finish?
- 01:22:714 (3) - 01:24:000 (1) - stack is off
- 02:01:714 (1) - 02:03:428 (1) - 02:05:142 (1) - 02:06:857 (2) - add finish on head
- 02:31:285 (3) - 02:32:571 (1) - stack is off
- 02:52:285 (2) - 02:53:571 (2) - ^
nice diff :3




Normal

CS 3 or 3.5 for better consistency; it suddenly goes from CS 2 to 4 from easy to normal
(for the beginning i think you should add more hitsounds; maybe some whistles and claps?)
- 00:42:000 (3,4) - just keep in mind; since (3) ends on a blue tick it feels weird to play and the player could temporarily lose track of the tempo so getting a 300 on the circle would be a bit harder; i think (4) should be a 1/2 ?
- 01:45:000 (2,3) - maybe make this a 1/2 slider? the sound on (3) is a bit weaker than (2)
- 01:49:500 (1,2) - same as first suggestion ; btw 01:49:714 (2) - add nc 01:49:500 (1) - remove nc
- 01:47:785 (1,2) - (1) is not nc (2) is nc
- 02:05:142 (1) - add finish on head
- 02:53:142 (1,2) - why randomly stacked?
- 02:58:285 (1) - finish on head
- 03:00:000 (5) - add finish
- 03:01:714 (1) - ^
- 03:02:571 (3,4,5,6,1) - maybe they can all have clap?

Hard

- 00:43:285 (2,3,4) - i think the distance here should be closer; they're only 1/4 apart :<
- 01:18:000 (5) - curve less? i think too much curve doesnt look good
- 01:27:214 (1) - maybe lower the SV here a little to create a nice effect
- 01:51:857 (2,3,4) - same as first suggestion :<
- 02:03:214 (1) - the downbeat here is pretty important; it should be emphasized with the start of a note (btw add finish) :!:
- 02:44:571 (1,2,3) - this looks a bit hard to read at first; maybe put (3) down like this? http://puu.sh/c0PBO/c498006350.jpg
- 02:49:285 (1) - finish on tail

good luck!
posted
uuoo m4m (if it was somehow helpful ><)

[Easy]
  1. 00:05:142 - Map this part as you did on your others diffs?
  2. 00:12:428 (2) - make it just 1/1 slider. otherwise You should map almost every 1/2 in this section (you can also try to change 00:15:000 (3,1) - to something like this >http://puu.sh/c0X1k/1487bc8648.jpg)
  3. I think, these sliders 00:34:285 (1) - 00:36:000 (1) - 00:39:428 (1) - doesnt follow the neither vocals nor music. The start of each slider should be a circle imo, so they have the emphasis they need (maybe like this http://puu.sh/c0XFw/8b7715f09e.jpg or the other way around http://puu.sh/c0XIj/a77f364415.jpg) For 00:38:571 (3,1) - i suggest this http://puu.sh/c0XZN/6a4fb42a4d.jpg (same for the other similar section 01:43:148 - xd)
  4. 00:42:857 (1) - maybe curve this to the other side to follow the music better
  5. 00:44:571 (2,3) - blanket?
  6. 00:54:857 (1) - i'd recommend not to stack There, it looks like a mass of approach circles (also you could move 00:54:428 (4) - to x444 y204 or x484 y112, to follow better the music
  7. 00:56:571 (1,2) - blanket?
  8. 01:22:714 (3) - ctrl g? (also these 01:22:714 (3,1) - overlaps almost unreadable for a new player, make it easier)
  9. 01:47:571 (2,1) - improve blanket owo
  10. 01:53:142 (1) - move it to x19 y165 to stack 01:50:571 (2,1) -
  11. 01:53:571 - add note for the clap?
  12. 02:12:428 (2) - dont stack. It'd be ok if it wasn't on the very next note i think (you can also stack on 02:12:000 (1) - i guess)
  13. 02:31:285 (3,1) - same as before
  14. 02:48:857 (3) - Add reverse instead?
  15. 02:54:857 (1) - move to x388 y184
  16. 03:39:857 (2,1,2) - make a triangle? :3
  17. 03:46:285 (1,2) - this looks bad, rotate the square a bit?
  18. 03:48:857 (3) - make it 1/1 reversed slider? (if you do so, you should do the same with 03:54:857 (1) - i think)
  19. There are inconsistency on NC (also, every 1 measure isn't too short for easy? make them every 2 measures i think)
  20. For ej: 00:44:571 (2) - NC
  21. 00:46:285 - from here 2 measures fit well imo


[Normal]
  1. 00:17:142 (1) - this would work better without the on 00:17:142 - so just make a circle on 00:17:357 - . Otherwise, map this 00:17:571 -
  2. 00:38:571 (1) - I don't this should end on the blue tick (you can also do reverse here).. Anyways, i think the clap is on 00:39:000 - take care of it and some others that are on the map
  3. 00:43:071 - this space feels so empy. make 00:42:857 (1) - 1/2 slider? so 00:44:142 (4) - would make more sense
  4. 01:08:785 (2) - delete this note? mostly because it looks more like a hard than a normal using 1/2 rhythms a lot
  5. 01:23:785 (5) - ^^ (or maybe a slider(?)
  6. 02:44:357 (4,1) - improve blanket?
  7. If you stack these 02:53:142 (1,2) - i think you should stack 02:54:857 (1,2) - too
  8. 03:03:000 (5,6) - these can be just a 1/2 slider to follow the music better
  9. 03:40:928 (1,1) - ovelap would be nice :3
  10. 00:38:571 (3) - delete NC
  11. 00:39:428 (3) - NC
  12. 00:57:214 (1) - delete NC
  13. 01:04:928 (1) - delete NC ; add on 01:05:142 (2) - because the music and vocals doesn't finish there
  14. 01:10:071 (1,2) - 01:18:642 (1,2) - ^^
  15. I couldn't figure out your NC pattern >< sometimes i think you are doing it according to the vocals but other you do it according to the music. For instance, you wouldn't NC this note 00:36:000 (1) - if you did here 00:38:571 (1) - . But I'll leave up to you (also maybe evey 2 measures?)
  16. Sometimes it gets as hard as a Hard is I think ><


[Hard]
  1. 00:12:000 - this seccion would feel much better if you ignore some 1/2 rhythms i think, (like 00:12:214 -
  2. 00:34:178 (1) - i swear i've seen some bat saying that nc on blue ticks are mostly no sense. But i don't know, maybe it would be better to have it on 00:34:285 (2) -
  3. 00:35:464 (5) - this current DS seems like it were 1/2 away
  4. 00:49:285 (6,2) - this overlap doesn't looks good , and doesn't play well either. You can rotate 1 and 2 a bit up
  5. 00:52:714 (4) - this part plays bad >< mostly cuz 00:51:857 (2,4) - overlap, something like this maybe?http://puu.sh/c17JG/85f2d86395.jpg
  6. 00:55:500 (3) - is this jump even needed?
  7. Maybe stack these 01:02:892 (1,2) - since the emphasis is lost when you mapped 01:03:642 (3) -
  8. 01:15:214 (1) - ctrl g and use the same DS as before (2.0x)
  9. 01:24:857 (1) - this NC is really needed? if so, i think you have to NC 03:43:714 (3) - because of constancy
  10. 01:43:714 (4,1) - this overlap doesn't seem nice. Doesn't affect the gameplay, but maybe move it a bit down?
  11. 02:00:857 - i thought you were using mostly the same rhythm, should be a space here?
  12. 02:08:035 (6) - make this jump closer. it's too big xd looks like 1/1 away
  13. 02:35:785 (7) - this a bit hard to see and read properly, can you move it a bit down maybe?
  14. 02:45:214 (3) - i think this is almost unrankable >< you can barely see when it starts and ends. Try moving it down like this?


[Insane]
  1. I didn't have any problem playing it, except for 01:27:214 (1) - (it's quite hard to know that it is only 1/4 away and the speed up for some reason><. Maybe it's me playing badly tho)
  2. 00:14:571 (1) - Delete NC ; 00:15:000 (3) - add nc
  3. 00:16:928 (1) - delete nc ; 00:17:142 (3) - add nc?
  4. 00:44:464 (1) - delete ; 00:44:571 (2) - add?
  5. It's a weird song, i don't think i understand your NC enough >< but you get what i mean


Also, add "c89" on tags, the album was sold on that event, wasn't it?

mostly suggestions i guess.. fun map gl <3
00:19:071 - i wanted that section mapped, would've been so fun ;w;
posted
m4m? :D

[Easy]
00:16:714 (2) - Add a repeat here? Either that, or make the spinner start 1/2 beat earlier.
00:56:571 (1) - Blanket could be improved.
01:00:428 (2) - A bit close to 00:58:285 (2) , move it up just a bit.
01:41:142 (1,2) - Move so 01:42:857 (1) blankets it.

01:48:000 (1) - Blanket could be *that* little bit better.
01:53:142 (1) - Slider ending on 01:53:785
02:17:142 (1) - Move it above 02:17:571 (2)

02:37:714 (2) - Great blanket potential here.
02:46:285 (1) - Straight slider is kind of boring, could use a more curved/wavy design.
03:10:285 (1) - Remove, start 03:13:714 (1) on 03:12:857
03:34:285 (1) - Curve a bit


[Normal]
00:40:714 (4) - Use 1/2 beat slider

00:48:857 (4,5) - Replace with 1/1 slider
00:49:500 - Add note

00:56:142 (5) - Change to 1/2 beat slider
01:02:571 (3) - Curve more to blanket around 01:03:428 (1)
01:26:357 (3,4,1) - Try this:
02:36:428 (2,3) - Unmapped white tick sounds strange, try this:

02:39:857 (2,3) - ^
02:43:285 (2,3) - Combine into a single slider
03:10:285 (1,1) - See the point in the Easy diff

[Hard]
00:16:928 (1) - Change to 1/2 beat slider
03:17:142 - Add note with NC
Other than that, not much issue :)

[Insane]
00:11:571 (1) - Is this meant to be a loop? You should change it, I'm dying a bit inside looking at it.
00:18:000 (1) - ^
01:27:214 (1) - Agree with Milan- above, you should ctrl+g this. The sudden double spacing is quite big for a 1/4 time.
Can't find much issue here either, since it's a bit out of my skill range.

[Random Thoughts]
Pretty good mapset overall. Hard & Insane were quite fun to play, but Insane was a bit out of my league. Blankets on Easy and Normal could use a few finishing touches though.

Good luck! :)
posted
(ノ゚ω゚)ノ★
posted
超喜欢这首呀>///<
posted
From your M4M Queue , Sorry for the late mod, I have exams last week :l

Hard

Should make the circle size bigger for hard diff.

00:01:392 This is a suggestion : Add a spinner here and stop at 00:04:821

00:25:714 This is a suggestion : Add a spinner here and stop at 00:32:142

01:40:714 Add a note here .

02:35:571 (6,7) Change it to this http://puu.sh/c3rRZ/a9005aae21.jpg

03:16:071 space them out a little bit, or make a pattern example : http://puu.sh/c3rZ1/ce1061e688.png

03:24:857 (4,5,6,7) Personally I hate doubles in hard , but should be okay.




Insane
[/b][/i][/u]
Make the Circle Size a bit bigger or just leave it

00:01:392 This is a suggestion : Add a spinner here and stop at 00:04:821

00:25:714 This is a suggestion : Add a spinner here and stop at 00:32:142

00:45:964 (1,2,3) Make the spacing a bit smaller here, maybe a DS of 1.0

00:58:285 (1) This is a suggestion : Change it to this ------ > http://puu.sh/c3qKv/083d3a1e67.png

01:13:178 (1,2,3,4,5) This is a suggestion : Make the spacing here a bit smaller, leave it if you don't want to .

01:27:214 (1) I think you can change this shape into something a bit more irregular. Example ----> http://puu.sh/c3qXW/9ef46211d9.jpg

01:40:285 (1) Suggestion --------> http://puu.sh/c3r1Y/a209fc0cbf.png

2:21:750 (1,2,3,4,5) Bring them closer to each other .

03:03:142 (1,2,3,4) Combine these four notes , into a small stream .

Overall pretty good and nice to play :D
posted
M4M from your queue~

My map: Hanatan - Hajimete no Oto

[General]
:3
Nice Vocaloid~

[Background Picture]
The BG looks sorta blur/stretched to the reso, any way to find a new BG or a better quality for that? Some players use monitor with high reso, just so you know

[Easy]
00:48:000 (1) - Minor, avoid touching 00:49:714 (1) - (opt.)
00:49:714 (1) - For Easy diffs I'd make slider tick 00:50:142 - as the clap (with sometimes 10% lower vol) instead of 1/2 red
02:37:714 (2) - I'd make this blanket which border line of it is closer to 02:36:000 (1) - , like this (pic), this looks fine 02:44:571 (2) - :



[Normal]
00:43:071 - Put something here and 00:43:500 - for full vocal? Yeah a small rest here is okay too
00:57:214 (1) - Remove NC, think it's not needed
01:00:000 (1) - Considering the BPM it's a bit hard after just a small gap from spinner 00:58:285 (1) - , and the first hit is a circle which is little harder to aim. Something like 01:41:142 - would make it safer
01:12:000 (2) - Minor, just to mention it's a bit off the same angle with 01:12:428 (3) -

[Hard]
00:33:857 (6) - Might be slightly hard to read on 00:34:178 (1) - , could try Ctrl+G (opt.)
00:38:571 (4) - I would sometimes NC for strong vocal seems they are not constant rhythm like white > red (opt.)
00:58:928 (4) - imo a bit awkward pattern to use here, 00:58:714 (3) - and 00:59:035 (5) - are for vocal and 00:58:928 (4) - is for er...drum I guess. Suggest to remove the circle and add a reverse at 00:58:714 (3) - , something like this:

01:26:571 (4) - NC here for constant NC with 01:24:000 (1,2,3) - and 01:24:857 (1,2,3) - ? OR NC at 01:26:357 (3) - to sound the "hibikaze" 1/2, something like 01:12:000 - too
01:40:821 (2) - Weird sound XD ww, I would take this as 1/4 jump hits seems they're close to previous double tap patterns. Suggest to extend the spinner 01:38:571 (1) - to 01:40:285 - and maybe add a circle at 01:40:607 - , not really important, just a suggestion
^ OR NC 01:40:821 (2) -
01:42:428 (6) - like 00:33:857 (6) - , whatever XD
01:47:142 (4) - If you agree with previous NC mod to sound the vocal
02:46:285 (1,2,3) - This one is just too specific imo, I'd change to drum seems nearly 90% are all on drums and vocal. OR add a circle 02:46:500 - and/or 02:46:714 - here as well, might fit better?
02:49:285 (1) - imo this one should be a speed up (slightly) slider instead of slow down, or maybe you can make it 2 sliders with 1 speed up and 1 speed down?
02:53:142 (4) - Suggest just to NC this one, time distance like 02:53:571 (1) - is kinda short, not needed for NC. Instead to remain 3 hits combo do NC for 02:54:000 (3) - too
03:02:571 (5) - Suggest to change to 2 reverse sliders, would bring more feel to the vocal at 03:03:000 - and 03:03:214 -
03:18:428 (8) - This one might needs NC, after 03:16:928 (7) - disappeared the next note is not approaching. NC also give some HP in case...everything
03:47:464 - Add a circle stacked on 03:47:571 (5) - , helps to read the slider of (5) to prevent like 1/4 jump read (example of this 01:42:000 (4,5,6,1,2) - ) and 03:48:000 (1) - is quite fat from it
03:54:000 (4,5,6) - A bit hyper here, sometimes I'd use a retry to FC. Maybe Ctrl+G 03:54:321 (5) - and for 03:54:642 (6) - too? Make it into just a small jump on 03:54:857 (1) -
03:55:607 (2) - Here looks like 1/8, should be no problem when reading/playing tho, but suggest to remove just to let it 5 hits stream of 1/4 at 03:55:714 -

[Insane]
01:40:821 - Just a bit detailed, prefer to shorten 01:40:607 (2) - to 01:40:714 - and then make the vocal at 01:40:821 - a hit seems nothing sounded at 01:40:928 (1) - . Could also use 1/8 for the drags cuz it's Insane and not too many things at that part. OR could lower down the volume of the tick 01:40:928 - if you insist to keep
03:18:428 (9) - Might need NC for long timing distance

~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
posted
加油,等rank w
posted
Honey

Insane:
I'd prefer using soft hitsounds for this section, because right now it sounds WAY too heavy.
00:38:142 (4) - please like this isnt you
01:02:357 (3,4,5,1,2) - The spacing here is really fucked up not gonna lie
01:04:071 (3,4,5) - LIKE REALLY
OK STOPPING MOD HERE. STOP STOP. Spacing is a really cool thing, and it'd be really nice, especially if you decide to do a bunch of 1/4 stuff, to space it consistently. Otherwise it's literally unreadable.

Hard:
01:27:214 (4) - This overlap oh no
03:18:428 (8) - NC

Normal:
01:58:928 (2) - you can make this a pretty pattern come on i believe in you
02:02:571 (3) - Nazi "make the curve same as (2) shit

Easy:
03:10:285 (1,1) - You know, to be honest, i'm not sure if there's a rule against this. I can check.

IT's a nice mapset, but I don't feel confortable bubbling insane with all of it's spacing stuff. If you want to fix it and stuff, call me back. If you don't, that's fine, but I won't feel comfortable bubbling it.
posted
Fix another differents, but serious this is the first time someone said it is "unreadable" for most space....it seen most of it are working when i find test player for this map ;-;....and someone play dt
I hope you can consider it again...if still not..still thankyou CDFA >-<
posted
agreed with CDFA the spacing of some patterns are confusing at times so we did something to improve it
16:17 *tutuhaha is listening to [http://osu.ppy.sh/b/511901 Giga-P - Hibikaze]
16:17 tutuhaha: 这个..
16:20 Oracle: 咦。。
16:21 tutuhaha: orz
16:21 Oracle: 我玩玩看。。
16:21 tutuhaha: 真心不懂他喷什么orz....明明某个丧病居然能dt.......
16:26 tutuhaha: 肿么样._.
16:26 Oracle: kiai有点
16:26 Oracle: 但是我觉得还好啊
16:26 tutuhaha: 应该没他说的unreadable这么严重?
16:26 tutuhaha: 因为我从头到尾都是用的这种style...kiai里也应该ok?...
16:27 Oracle: 因为你滑条的1/4跳都很大 所以01:07:285 (3,4) - 有点容易读成1/4
16:27 tutuhaha: 哦这里...因为节奏很明显所以...
16:27 Oracle: 01:12:000 (2,3,4) - 这里我也读成1/4了
16:28 tutuhaha: 那这边拉近一点会好一点么?
16:28 tutuhaha: ..
16:28 tutuhaha: 不对,拉远一点?
16:28 Oracle: 我是觉得拉远一点好 不过没到他说的unreadable的程度
16:28 tutuhaha: .....要不然就再加个note!
16:28 Oracle: 几个特别难读的地方稍微调一下就好了
16:29 tutuhaha: :O哪几个?
16:30 tutuhaha: https://osu.ppy.sh/ss/2134393
16:30 tutuhaha: 这个地方改成这样了
16:30 Oracle: 00:59:571 (3,4,1) -
16:31 Oracle: 你改了之后好读多了
16:31 tutuhaha: 行那就先这样
16:31 Oracle: 其实我也不是太敢泡
16:31 Oracle: 因为我自己都读不太好
16:31 tutuhaha: QAQ辣么严重么
16:32 Oracle: 没*说的那么严重。。不过比起你其他图难读好多啊
16:34 tutuhaha: T-T他以前明明没那么.........
16:34 tutuhaha: orz再考虑看看?我找了很多很好的player test 过了基本上没问题?.........
16:34 tutuhaha: https://osu.ppy.sh/ss/2134401
16:35 tutuhaha: 这个地方我直接改成三连了
16:36 tutuhaha: 比我其他图难读可能是因为圈圈搞小了orz?..
16:37 Oracle: 02:16:392 (6,7,8) - 这个也没法读。。
16:38 tutuhaha: 啊哈..这块确实有点...
16:39 tutuhaha: https://osu.ppy.sh/ss/2134413
16:39 tutuhaha: 改成这样了
16:39 Oracle: 其实第二PC大部分都能读了
16:40 Oracle: *说的地方一都能读
16:41 tutuhaha: 01:07:071 (2,3) - 听你这么一说我这俩还是稍微拉开点比较好
16:41 Oracle: 你这次的图打起来有点怪怪的
16:41 Oracle: 我想了一下可能是因为1/4跳太多
16:41 Oracle: 导致普通1/2spacing的时候感觉移动突然变慢了
16:41 Oracle: 像卡住了一样
16:41 tutuhaha: 嗯哼/口\
16:41 tutuhaha: 啊哈/口\
16:42 Oracle: 01:08:571 (1,2,3,4,5) - 大部分时间都是这种强度的移动
16:42 tutuhaha: 咦...原来会有这种情况么....
16:43 tutuhaha: 话说,最后哪一段不难读么?
16:43 tutuhaha: 我还以为最后那一段是最难得D:?!
16:44 *tutuhaha is listening to [http://osu.ppy.sh/b/509388 Giga-P - Hibikaze]
16:44 tutuhaha: 传好了
16:44 tutuhaha: 再打一遍?
16:44 Oracle: 03:22:071 (2) - 这个前后的移动就非常不平滑。。
16:45 tutuhaha: 还是拆开来不搞折返比较好?
16:45 Oracle: 最后一段反而好毒
16:45 Oracle: 因为前面都知道会出啥东西了
16:45 tutuhaha: -口-
16:45 Oracle: 我再试试
16:47 tutuhaha: 等!
16:47 tutuhaha: 马上串号!!!
16:47 tutuhaha: 等等等....
16:47 Oracle: 好好
16:48 tutuhaha: 自己不是触作图起来就是费劲啊.....
16:48 *tutuhaha is listening to [http://osu.ppy.sh/b/509388 Giga-P - Hibikaze]
16:48 tutuhaha: 传好了
16:53 tutuhaha: 差一丢丢...
16:54 Oracle: 那是我弱 其实已经都能读了
16:54 tutuhaha: :DDDDDD
posted
ask KSHR and fix tag and title
posted

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posted


Just giving my two cents since you asked

[General]
Tick rate 2 fits this song best
I wish the hitsounds were a little louder. The song is really loud comparatively.
AR vs. OD is pretty ridiculous for the Normal and Hard maps. Get those closer to each other please.
Difficulty progression is pretty tough, but it is very even. Nice work.
00:18:857 - I can add the title text here if you'd like.

[Normal]
01:00:000 (1) - Give more recovery time post-spinner for Normals. Aim for 2 beats.
02:08:571 (1) - etc

[Insane]
03:03:214 (2) - Make the repeat arrow more visible please

I think the spacing is fine, but I might be under the influence of the MBC 6 judging, so who knows :U At least what you use is consistent and I find that to work much better than sporadic difficulty spikes.
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