Hibikase吧
那谁和我说是Hibikaze,本来我也写得是Hibikase哒╮(╯▽╰)╭No_Gu wrote:
Hibikase吧
dear, if you play a lot for my map, you should know I always did that xP.............CSLMVenezuela wrote:
hi! M4M
my mod:get careful with the blankets
- [Easy]
SV 1.10 -> 0.90
- 02:08:571 (1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,3,4,1,2,1,2,3,4,1,2) - how this is the same of the kiai before, the same things must fix here
[Hard]
actual: HP6 - CS4.8 - AR8 - OD6
better: HP5 - CS4 - AR7 - OD5
SV 1.80 -> 1.60- 02:08:571 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1) - how this is the same of the kiai before, the same things must fix here
[Insane]
actual: HP8 - CS5 - AR9 - OD8
better: HP8 - CS5 - AR9 - OD7
SV 2.20 -> 1.80- 02:08:785 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - how this is the same of the kiai before, the same things must fix here
great song, and is great what you back
PD: i'm noob modder, if my mod don't helps you don't jugde me lolololol xD
i'm waiting my mod
map: Natsu-P - Scattered Cherry Blossoms ~Elegant~
mod: https://osu.ppy.sh/forum/t/243695
thx in advance
bye~
yepbbj0920 wrote:
See who's here It's tutuhaha <3
And now you're in USA?
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
HabiHolic wrote:
tutuhaha's back!
fix all, thanks GarvenGarven wrote:
←_←....
Just giving my two cents since you asked
[General]
Tick rate 2 fits this song best Dear;_; Why you always say that orz....it just tooooo...noise orz!
I wish the hitsounds were a little louder. The song is really loud comparatively. Sure, why not ╮(╯▽╰)╭
AR vs. OD is pretty ridiculous for the Normal and Hard maps. Get those closer to each other please. fix
Difficulty progression is pretty tough, but it is very even. Nice work. ~\(≧▽≦)/~
00:18:857 - I can add the title text here if you'd like. great
I think the spacing is fine, but I might be under the influence of the MBC 6 judging, so who knows :U At least what you use is consistent and I find that to work much better than sporadic difficulty spikes <3
Minakami Yuki wrote:
From No_Gu's modding team
- Grey——Just some complaints.
- Black——My personal suggestions.
- Bold——Highly recommended.
- Red——(Maybe) Unrankable, you have to fix it.
[General]
- I'm quite... very confused about you CS dicision on E,N and H, 2.0 to 4.0 to 4.4 is soooooooooo weirddddddddddddd and not a good thread.
I recommend CS 3.0 on Easy, and 3.5 on Normal, and 4.0 on Hard.
Please take it in serious consideration.- 最近英语摸用惯了,请允许我用双语mod。
[Easy]
- 01:47:571 (2,1) - nazi, blanket
- 02:03:428 (1) - soft finish at head?
- 02:37:714 (2) - 这个不弄成blanket吗?感觉比较好看呢
[Normal]
- I recommend to add a silent soft-sliderslide.wav before 00:11:571 - .
- 00:38:571 (1,2) - maybe hard to catch for players. change 1 to a repeat slider? same to the following
- 01:12:000 (2,3) - 平行?
说真的除了四维,E和N感觉没啥好吐槽的
[Hard]
- I recommend to add a silent soft-sliderslide.wav before 00:11:571 - .(+10086)
- 00:33:857 (6,1,2) - although it's 140bpm, dont you think the flow is too hard for players?
- 00:58:714 (3,4,5) - that may be too trickkkkkk, 打图的时候最讨厌的就是这种梗了
- 01:40:285 (1,2) - 这里和前面的1/4滑条跳基本没区别,太容易读错了
- 01:42:428 (6,1,2) - same as above, 这flow太卡手,其它的接1/4也就算了
- 02:03:214 (1) - soft finish at end?
- 02:05:142 (2,3,1) - the overlap maybe too strange in hard diff.
- 02:07:607 (5,6) - that 3.02x quite farrrrrrrrr
- 02:37:071 (3,4,5) - the distance of triplet is too large in hard diff :<
- 02:49:285 (1) - finish at end?
- 03:00:000 (1) - make a turnup curce for better flow? 弧度往上偏一点?
后面的部分基本想说的和前面的差不多
这个hard感觉偏难了啊,有点担心N-H的thread
[Insane]超有人性好么!
- I recommend to add a silent soft-sliderslide.wav before 00:11:571 - .(+身份证号)既然你都加身份证号了那就..
- 00:15:000 (1,2) - blanket better?fix
- 00:50:357 (3,5) - ^fix
- 00:57:214 (3,4,5,6) - 这有点坑.-.还行啦..
- 00:58:285 (1,2,3,4) - everytime I meet this, makes me feel strange about the rhythm. Make 1 to 1/4 slider and 2 to a triplet on 1/8? (1做1/4滑条,2那里改一个1/8的三连?)hmm...先放着
- 00:59:571 (3,4,5) - why the 1/4 jumps here so short? 前面1/4note跳这么大怎么这里缩了..因为前面跳完了啊!
- 01:03:000 (2,3,4) - and 01:06:321 (5,6,7,1) - and 01:12:750 (5,1,2,3,4,5,1) - , the difference among normal insane, harder insane and extra, the difficulty change is too sudden. 难度变化太快了,一会缩一会又这么大间距,最好不要差太多吧毕竟这只是个insane,不是你以往的dance啊fix不过最后一个我觉得还ok
- 02:03:428 (2) - finishfix
- 02:07:660 - 这里有个beat,而且我觉得还是挺清楚的不清楚啦..
- 02:48:000 (1) - finish at endfix
- 03:33:428 (5,6,7,8) - hmm,你还说你有人性
Although the icon of all diffs are in a consecutive order, but I'm really worried about the real difficulty of the thread.
imo there is a small gap between N and H, since H with the use of 1/4 jumping notes(although not very far and it's 140bpm)
some patterns in insane is not reasonable enough.
imo you can make a easier hard and insane, then make another diff like https://osu.ppy.sh/b/145669, i'm really looking forward to it~
or make a harder normal? but cs4 is not recommended.
good luck~
well, it is no bad things that people spent more time to play your map actually :I...-Bakari- wrote:
Yo, as requested.
[General]fix
- Please, disable both letterboxes and widescreen support in all of your diffs. Keeping them enabling makes no sense, moreover, those letterboxes huty your video in a weird way.
[Easy][Normal]
- Please, reduce both OD and HP by 1 tick. Your current diff settings are unreasonably high and it makes the diff too difficult for the easiest diff. fix
- 00:17:357 (1) - the spinner is too short and feels more like a filler, than a fitting element of the gameplay. I highly recommend you to remove the spinner and map this part properly. fix
- 00:44:571 (2) - have you missed a new combo here? It feels like this slider should have a New Combo as both Music and Vocals have a strong beat here. hmmm..no
Note: 00:48:000 (4) - then you have another missed new combo here (I assume so because you've placed NC at 00:54:857 (1) - which has a very similar sound/lyrics). To be honest, the whole diff feels sorta inconsistent because your comboing feels glitchy/irregular and even random sometimes. Try to get someone to help you with that or work on it on your own. I strongly believe that your comboing is not okay in its current state. remake combo color- 00:54:000 (3,1) - sorry, this pattern is not readable for beginners. The (3) and (1) stack is just too confusing and I highly suggest you to avoid such patterns. fix
Note: 02:52:285 (2,1,2) - similar issue here. I highly suggest changing that. // 03:21:857 (2,1,2) - and here.- 01:17:142 (1,1,2) - minor - sorry, but I don't find this kind of overlaps good-looking. I highly suggest you to find a way to avoid these overlaps.
- 01:42:857 (1) - the slider is too close to 01:41:142 (1)'s tail, it may confuse beginners + the flow here does not feel playable. Try to re-arrange the pattern, so it'd look more begnner-friendly? Example. fix
- 01:53:571 - I suggest to place a circle here, so, players will be able to keep tapping to the beat. Afaik, 2/1 gaps are signficantly more playable than 3/1 ones are. fix
- 02:07:285 - the drums suddenly kick in here and ignoring them with a slider seem weird. I'd replace 02:06:857 (2) - with a repeated 1/1 slider.
- 02:34:285 (1,2) - 03:44:571 (1,2) - these two are the only 1/2 patterns in the whole diff. They feel kinda random and maybe even out of place. I'd try to replace them with 3/2 sliders in order to make the diff more consistent. should be fun here
- 03:10:285 (1,1) - double-spinners willl bug beginners. Merge them into one spinner or make an acceptable (4/1) gap between them. fix
Sorrry to say that, but I think that you need more mods as you can improve quality of the diff a lot.[Hard]
- The AR 6 is overkill for the diff, I'd go with 5,5 as it looks gerat and keeps the spread well balanced. Remember, this is a Normal diff and it shouldn't be too hard!
- 00:05:142 (1,2,3,4,1,2,3,4) - sorry, this is too much for a Normal diff. You mix up 1/1, 3/2 and 2/1 stacks. The pattern is nearly uinreadable itself becomes even harder as it is the beginning of the map. I highly recommmend you to change the rhythm here or at least unstack the objects. :I
- 00:17:571 - minor - avoid using unnecessary green lines, they might slowdown osu a little or even make it glitchy. Not to menion, such lines confuse modders!
- 00:38:571 (1,2) - have you heard of polarity? I'm sure you do know what it is. Anyways, please, check this awesome guide to find a way to fix the 3/4 beat here which feels weird here.
Note: this is not the only 3/4 slider here, so, please, check them all and try to avoid them as they seem weird/exaggerated/unfitting in this diff.
Note2: 01:02:571 (3) - nice choice of the rhythm. See, it's not that hard to avoid those tricky 3/4 gaps!- 02:36:642 (3) - there's a clear stop in the vocals at 02:37:071 - so, if you want to follow the vocals, the rhythm will look more like this
- 02:49:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - tappig so many circles in a row with a perfect timing is also an overkill. Espicially fot the Normal diff. Please, please, find a way to replace some of the circles with sliders or do something else in order to simplify the pattern.
Note: 03:02:571 (3,4,5,6,1) - I'd say that this is also a bit too challenging for a Normal, but it's up to you.- 03:10:285 (1,1) - exatly the same as with the Easy diff.
The rhythm needs some serious work, in my opinion. Some of the patterns are too complicatedtricky and the diff itself feels more like a Normal+/Hard which isn't a good thing, if you ask me. is no that hard :I[Insane]
- I'd say that your usage of jumps becomes abusive as some patterns like 02:08:142 (7,1) - take it too far. In addition, there are too many jumps in general, so the diff feels too hard to me.
- The usage of 1/4 jumps makes the spread hurt a little. The Normal had no any 1/4s and here, you suddenly start using 1/4 jumps. That makes the spread unbalanced so I recommend making a Light Hard or simplifying this one.
- 00:43:607 (3) - sounds totally off music and vocals. I don't know why you decided to place the slider here, but I am sure that it is extra here.
Note: 01:52:178 (3) - same. those slider are absolutely following background music- 00:45:857 (1) - the curve makes this slider feel unnatural/weird, in addition, it is really hard to read it. I recommend to keep the shape straight.
Note: avoiding slowdowns might also be a great idea, but it is up to you. Just keep in mind that slowdown make this diff much harder. fix
Modding the diff in its current state does not make much sense as a lot of patterns should be (and hopefully will be) changed. Feel free to contact me if you decide to simplify this Hard or to make a Light Hard.Sorry, I did not like the two harder diffs playable enough and I think that the spread itself is kinda too hard. I think that the set needs more serious work. Anyways, keep going and hope you'll make a diamond out of it!
- Exactly the same issue related to the jumps appears in the Hard diff happens here. Except that in this diff, the DS gets really choppy. To be honest, I don't feel like it is readable enough and, apparently, I am not the only person who thinks so.
- 00:11:571 (1) - the shape of such loops is too untidy/agressive/rough. Try to check this or that guide to make your sliders appear more tidy.
Please, take a look at the jumps and think about each of the jumps separately. Does the jump fit? Is it reasonable? Would you be happy to play such a jump? Pay more attention to your jumps is the only thing I can suggest you for now. actually...when I find test player and modder, they response are no that bad so ;-;...
thanks~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
lkx_Shore wrote:
General
- Fine.
Insane
- 00:11:571 (1) - SV高但间距却用了0.7x...这样给人感觉很松散.还ok啦我觉得,要是还有人说我就改好了
- 00:40:714 (9) - 无意义的3/4滑条,用1/2效果会更好。改了
- 00:45:321 (5) - 滑条头并没有打击到任何在跟的音轨。改了
- 00:58:285 (1,2,3,4) - 这一小段怎么看都是瞎糊节奏了吧...跟人声或者背景音也好啊。有跟啊
- 00:59:892 (4,5) - 去掉00:59:892 (4) - 然后把01:00:000 (4) - 改成1/2加速滑条叠在00:59:571 (3) - 尾巴比现在好多了.
- 01:09:428 (4) - 这里不适合用撞击滑条折返来表现人声重音。还好啦..
- 01:27:214 (1) - 弄成回转大半圈的那种滑条更好玩。不懂..
- 01:52:178 (3,5) - ......没有跟到音轨,我也不觉得这样overmap很好...在跟那个咚咚的_(:зゝ∠)_
- 01:54:000 (1,2,3,4) - 瞎糊。有跟啊
- 02:02:785 (5,6,1,2) - 整个Kiaitime都是快速移动的...放这种要减速的梗很破坏整体,表现不出音乐玩起来也没什么意思..咦我觉得还行哎
- 02:06:857 (1,2,3,4,5,6,7) - 有跟啊
- 02:17:142 (1) - 用1/4滑条的话是无法把它和前面的人声部分区分开来的,换了轨不换梗那不就黏在一起了吗..改了一下
- 02:20:892 (3) - 滑条头没有打击到轨,而滑条尾撞人声我觉得不好。还好啦
- 02:49:500 - 这个扭一下的音是从这里开始的....但为什么你却选择了滑条尾撞击这里呢...改了
- 03:16:285 (5,6,7,8) - 用1/4滑条,滑条尾5%音量吧..还是想用note..
Hard
- 多余的绿线。
02:48:000 -- 00:43:607 (3) - 在跟什么音轨...我也不觉得这个overmap好。
- 01:52:178 (3) - ^.
- 04:01:714 (1) - 04:01:714 (1) - 在hard里,转盘要隔一个拍子才能放物件。 我擦泪_(:зゝ∠)_..
Kiaitime里的节奏太松散了,试试这个↓Normal
- Fine.
Easy
- Fine.
Others
就个人而言我不太喜欢Insane...so sad_(:зゝ∠)_
Goodluck.