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Giga-P - Hibikase

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Kodora
(ノ゚ω゚)ノ★
Selisi
超喜欢这首呀>///<
Aerous
From your M4M Queue , Sorry for the late mod, I have exams last week :l

Hard

Should make the circle size bigger for hard diff.

00:01:392 This is a suggestion : Add a spinner here and stop at 00:04:821

00:25:714 This is a suggestion : Add a spinner here and stop at 00:32:142

01:40:714 Add a note here .

02:35:571 (6,7) Change it to this http://puu.sh/c3rRZ/a9005aae21.jpg

03:16:071 space them out a little bit, or make a pattern example : http://puu.sh/c3rZ1/ce1061e688.png

03:24:857 (4,5,6,7) Personally I hate doubles in hard , but should be okay.




Insane
[/b][/i][/u]
Make the Circle Size a bit bigger or just leave it

00:01:392 This is a suggestion : Add a spinner here and stop at 00:04:821

00:25:714 This is a suggestion : Add a spinner here and stop at 00:32:142

00:45:964 (1,2,3) Make the spacing a bit smaller here, maybe a DS of 1.0

00:58:285 (1) This is a suggestion : Change it to this ------ > http://puu.sh/c3qKv/083d3a1e67.png

01:13:178 (1,2,3,4,5) This is a suggestion : Make the spacing here a bit smaller, leave it if you don't want to .

01:27:214 (1) I think you can change this shape into something a bit more irregular. Example ----> http://puu.sh/c3qXW/9ef46211d9.jpg

01:40:285 (1) Suggestion --------> http://puu.sh/c3r1Y/a209fc0cbf.png

2:21:750 (1,2,3,4,5) Bring them closer to each other .

03:03:142 (1,2,3,4) Combine these four notes , into a small stream .

Overall pretty good and nice to play :D
Rakuen
M4M from your queue~

My map: Hanatan - Hajimete no Oto

[General]
:3
Nice Vocaloid~

[Background Picture]
The BG looks sorta blur/stretched to the reso, any way to find a new BG or a better quality for that? Some players use monitor with high reso, just so you know

[Easy]
00:48:000 (1) - Minor, avoid touching 00:49:714 (1) - (opt.)
00:49:714 (1) - For Easy diffs I'd make slider tick 00:50:142 - as the clap (with sometimes 10% lower vol) instead of 1/2 red
02:37:714 (2) - I'd make this blanket which border line of it is closer to 02:36:000 (1) - , like this (pic), this looks fine 02:44:571 (2) - :


[Normal]
00:43:071 - Put something here and 00:43:500 - for full vocal? Yeah a small rest here is okay too
00:57:214 (1) - Remove NC, think it's not needed
01:00:000 (1) - Considering the BPM it's a bit hard after just a small gap from spinner 00:58:285 (1) - , and the first hit is a circle which is little harder to aim. Something like 01:41:142 - would make it safer
01:12:000 (2) - Minor, just to mention it's a bit off the same angle with 01:12:428 (3) -

[Hard]
00:33:857 (6) - Might be slightly hard to read on 00:34:178 (1) - , could try Ctrl+G (opt.)
00:38:571 (4) - I would sometimes NC for strong vocal seems they are not constant rhythm like white > red (opt.)
00:58:928 (4) - imo a bit awkward pattern to use here, 00:58:714 (3) - and 00:59:035 (5) - are for vocal and 00:58:928 (4) - is for er...drum I guess. Suggest to remove the circle and add a reverse at 00:58:714 (3) - , something like this:
01:26:571 (4) - NC here for constant NC with 01:24:000 (1,2,3) - and 01:24:857 (1,2,3) - ? OR NC at 01:26:357 (3) - to sound the "hibikaze" 1/2, something like 01:12:000 - too
01:40:821 (2) - Weird sound XD ww, I would take this as 1/4 jump hits seems they're close to previous double tap patterns. Suggest to extend the spinner 01:38:571 (1) - to 01:40:285 - and maybe add a circle at 01:40:607 - , not really important, just a suggestion
^ OR NC 01:40:821 (2) -
01:42:428 (6) - like 00:33:857 (6) - , whatever XD
01:47:142 (4) - If you agree with previous NC mod to sound the vocal
02:46:285 (1,2,3) - This one is just too specific imo, I'd change to drum seems nearly 90% are all on drums and vocal. OR add a circle 02:46:500 - and/or 02:46:714 - here as well, might fit better?
02:49:285 (1) - imo this one should be a speed up (slightly) slider instead of slow down, or maybe you can make it 2 sliders with 1 speed up and 1 speed down?
02:53:142 (4) - Suggest just to NC this one, time distance like 02:53:571 (1) - is kinda short, not needed for NC. Instead to remain 3 hits combo do NC for 02:54:000 (3) - too
03:02:571 (5) - Suggest to change to 2 reverse sliders, would bring more feel to the vocal at 03:03:000 - and 03:03:214 -
03:18:428 (8) - This one might needs NC, after 03:16:928 (7) - disappeared the next note is not approaching. NC also give some HP in case...everything
03:47:464 - Add a circle stacked on 03:47:571 (5) - , helps to read the slider of (5) to prevent like 1/4 jump read (example of this 01:42:000 (4,5,6,1,2) - ) and 03:48:000 (1) - is quite fat from it
03:54:000 (4,5,6) - A bit hyper here, sometimes I'd use a retry to FC. Maybe Ctrl+G 03:54:321 (5) - and for 03:54:642 (6) - too? Make it into just a small jump on 03:54:857 (1) -
03:55:607 (2) - Here looks like 1/8, should be no problem when reading/playing tho, but suggest to remove just to let it 5 hits stream of 1/4 at 03:55:714 -

[Insane]
01:40:821 - Just a bit detailed, prefer to shorten 01:40:607 (2) - to 01:40:714 - and then make the vocal at 01:40:821 - a hit seems nothing sounded at 01:40:928 (1) - . Could also use 1/8 for the drags cuz it's Insane and not too many things at that part. OR could lower down the volume of the tick 01:40:928 - if you insist to keep
03:18:428 (9) - Might need NC for long timing distance

~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Hatsune Lavander
加油,等rank w
Shohei Ohtani
Honey

Insane:
I'd prefer using soft hitsounds for this section, because right now it sounds WAY too heavy.
00:38:142 (4) - please like this isnt you
01:02:357 (3,4,5,1,2) - The spacing here is really fucked up not gonna lie
01:04:071 (3,4,5) - LIKE REALLY
OK STOPPING MOD HERE. STOP STOP. Spacing is a really cool thing, and it'd be really nice, especially if you decide to do a bunch of 1/4 stuff, to space it consistently. Otherwise it's literally unreadable.

Hard:
01:27:214 (4) - This overlap oh no
03:18:428 (8) - NC

Normal:
01:58:928 (2) - you can make this a pretty pattern come on i believe in you
02:02:571 (3) - Nazi "make the curve same as (2) shit

Easy:
03:10:285 (1,1) - You know, to be honest, i'm not sure if there's a rule against this. I can check.

IT's a nice mapset, but I don't feel confortable bubbling insane with all of it's spacing stuff. If you want to fix it and stuff, call me back. If you don't, that's fine, but I won't feel comfortable bubbling it.
Topic Starter
tutuhaha
Fix another differents, but serious this is the first time someone said it is "unreadable" for most space....it seen most of it are working when i find test player for this map ;-;....and someone play dt
I hope you can consider it again...if still not..still thankyou CDFA >-<
Oracle
agreed with CDFA the spacing of some patterns are confusing at times so we did something to improve it
huh
16:17 *tutuhaha is listening to [http://osu.ppy.sh/b/511901 Giga-P - Hibikaze]
16:17 tutuhaha: 这个..
16:20 Oracle: 咦。。
16:21 tutuhaha: orz
16:21 Oracle: 我玩玩看。。
16:21 tutuhaha: 真心不懂他喷什么orz....明明某个丧病居然能dt.......
16:26 tutuhaha: 肿么样._.
16:26 Oracle: kiai有点
16:26 Oracle: 但是我觉得还好啊
16:26 tutuhaha: 应该没他说的unreadable这么严重?
16:26 tutuhaha: 因为我从头到尾都是用的这种style...kiai里也应该ok?...
16:27 Oracle: 因为你滑条的1/4跳都很大 所以01:07:285 (3,4) - 有点容易读成1/4
16:27 tutuhaha: 哦这里...因为节奏很明显所以...
16:27 Oracle: 01:12:000 (2,3,4) - 这里我也读成1/4了
16:28 tutuhaha: 那这边拉近一点会好一点么?
16:28 tutuhaha: ..
16:28 tutuhaha: 不对,拉远一点?
16:28 Oracle: 我是觉得拉远一点好 不过没到他说的unreadable的程度
16:28 tutuhaha: .....要不然就再加个note!
16:28 Oracle: 几个特别难读的地方稍微调一下就好了
16:29 tutuhaha: :O哪几个?
16:30 tutuhaha: https://osu.ppy.sh/ss/2134393
16:30 tutuhaha: 这个地方改成这样了
16:30 Oracle: 00:59:571 (3,4,1) -
16:31 Oracle: 你改了之后好读多了
16:31 tutuhaha: 行那就先这样
16:31 Oracle: 其实我也不是太敢泡
16:31 Oracle: 因为我自己都读不太好
16:31 tutuhaha: QAQ辣么严重么
16:32 Oracle: 没*说的那么严重。。不过比起你其他图难读好多啊
16:34 tutuhaha: T-T他以前明明没那么.........
16:34 tutuhaha: orz再考虑看看?我找了很多很好的player test 过了基本上没问题?.........
16:34 tutuhaha: https://osu.ppy.sh/ss/2134401
16:35 tutuhaha: 这个地方我直接改成三连了
16:36 tutuhaha: 比我其他图难读可能是因为圈圈搞小了orz?..
16:37 Oracle: 02:16:392 (6,7,8) - 这个也没法读。。
16:38 tutuhaha: 啊哈..这块确实有点...
16:39 tutuhaha: https://osu.ppy.sh/ss/2134413
16:39 tutuhaha: 改成这样了
16:39 Oracle: 其实第二PC大部分都能读了
16:40 Oracle: *说的地方一都能读
16:41 tutuhaha: 01:07:071 (2,3) - 听你这么一说我这俩还是稍微拉开点比较好
16:41 Oracle: 你这次的图打起来有点怪怪的
16:41 Oracle: 我想了一下可能是因为1/4跳太多
16:41 Oracle: 导致普通1/2spacing的时候感觉移动突然变慢了
16:41 Oracle: 像卡住了一样
16:41 tutuhaha: 嗯哼/口\
16:41 tutuhaha: 啊哈/口\
16:42 Oracle: 01:08:571 (1,2,3,4,5) - 大部分时间都是这种强度的移动
16:42 tutuhaha: 咦...原来会有这种情况么....
16:43 tutuhaha: 话说,最后哪一段不难读么?
16:43 tutuhaha: 我还以为最后那一段是最难得D:?!
16:44 *tutuhaha is listening to [http://osu.ppy.sh/b/509388 Giga-P - Hibikaze]
16:44 tutuhaha: 传好了
16:44 tutuhaha: 再打一遍?
16:44 Oracle: 03:22:071 (2) - 这个前后的移动就非常不平滑。。
16:45 tutuhaha: 还是拆开来不搞折返比较好?
16:45 Oracle: 最后一段反而好毒
16:45 Oracle: 因为前面都知道会出啥东西了
16:45 tutuhaha: -口-
16:45 Oracle: 我再试试
16:47 tutuhaha: 等!
16:47 tutuhaha: 马上串号!!!
16:47 tutuhaha: 等等等....
16:47 Oracle: 好好
16:48 tutuhaha: 自己不是触作图起来就是费劲啊.....
16:48 *tutuhaha is listening to [http://osu.ppy.sh/b/509388 Giga-P - Hibikaze]
16:48 tutuhaha: 传好了
16:53 tutuhaha: 差一丢丢...
16:54 Oracle: 那是我弱 其实已经都能读了
16:54 tutuhaha: :DDDDDD
Topic Starter
tutuhaha
ask KSHR and fix tag and title
1319

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!

HabiHolic wrote:

tutuhaha's back!
Garven


Just giving my two cents since you asked

[General]
Tick rate 2 fits this song best
I wish the hitsounds were a little louder. The song is really loud comparatively.
AR vs. OD is pretty ridiculous for the Normal and Hard maps. Get those closer to each other please.
Difficulty progression is pretty tough, but it is very even. Nice work.
00:18:857 - I can add the title text here if you'd like.

[Normal]
01:00:000 (1) - Give more recovery time post-spinner for Normals. Aim for 2 beats.
02:08:571 (1) - etc

[Insane]
03:03:214 (2) - Make the repeat arrow more visible please

I think the spacing is fine, but I might be under the influence of the MBC 6 judging, so who knows :U At least what you use is consistent and I find that to work much better than sporadic difficulty spikes.
Topic Starter
tutuhaha

Garven wrote:

←_←....

Just giving my two cents since you asked

[General]
Tick rate 2 fits this song best Dear;_; Why you always say that orz....it just tooooo...noise orz!
I wish the hitsounds were a little louder. The song is really loud comparatively. Sure, why not ╮(╯▽╰)╭
AR vs. OD is pretty ridiculous for the Normal and Hard maps. Get those closer to each other please. fix
Difficulty progression is pretty tough, but it is very even. Nice work. ~\(≧▽≦)/~
00:18:857 - I can add the title text here if you'd like. great :D
I think the spacing is fine, but I might be under the influence of the MBC 6 judging, so who knows :U At least what you use is consistent and I find that to work much better than sporadic difficulty spikes <3
fix all, thanks Garven
Xiaolin
Shingeki no tutuhaha
Koiyuki


From No_Gu's modding team

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. I'm quite... very confused about you CS dicision on E,N and H, 2.0 to 4.0 to 4.4 is soooooooooo weirddddddddddddd and not a good thread.
    I recommend CS 3.0 on Easy, and 3.5 on Normal, and 4.0 on Hard.
    Please take it in serious consideration.
  2. 最近英语摸用惯了,请允许我用双语mod。

[Easy]
  1. 01:47:571 (2,1) - nazi, blanket
  2. 02:03:428 (1) - soft finish at head?
  3. 02:37:714 (2) - 这个不弄成blanket吗?感觉比较好看呢

[Normal]
  1. I recommend to add a silent soft-sliderslide.wav before 00:11:571 - .
  2. 00:38:571 (1,2) - maybe hard to catch for players. change 1 to a repeat slider? same to the following
  3. 01:12:000 (2,3) - 平行?

    说真的除了四维,E和N感觉没啥好吐槽的

[Hard]
  1. I recommend to add a silent soft-sliderslide.wav before 00:11:571 - .(+10086)
  2. 00:33:857 (6,1,2) - although it's 140bpm, dont you think the flow is too hard for players?
  3. 00:58:714 (3,4,5) - that may be too trickkkkkk, 打图的时候最讨厌的就是这种梗了
  4. 01:40:285 (1,2) - 这里和前面的1/4滑条跳基本没区别,太容易读错了
  5. 01:42:428 (6,1,2) - same as above, 这flow太卡手,其它的接1/4也就算了
  6. 02:03:214 (1) - soft finish at end?
  7. 02:05:142 (2,3,1) - the overlap maybe too strange in hard diff.
  8. 02:07:607 (5,6) - that 3.02x quite farrrrrrrrr
  9. 02:37:071 (3,4,5) - the distance of triplet is too large in hard diff :<
  10. 02:49:285 (1) - finish at end?
  11. 03:00:000 (1) - make a turnup curce for better flow? 弧度往上偏一点?

    后面的部分基本想说的和前面的差不多
    这个hard感觉偏难了啊,有点担心N-H的thread

[Insane]
  1. I recommend to add a silent soft-sliderslide.wav before 00:11:571 - .(+身份证号)
  2. 00:15:000 (1,2) - blanket better?
  3. 00:50:357 (3,5) - ^
  4. 00:57:214 (3,4,5,6) - 这有点坑.-.
  5. 00:58:285 (1,2,3,4) - everytime I meet this, makes me feel strange about the rhythm. Make 1 to 1/4 slider and 2 to a triplet on 1/8? (1做1/4滑条,2那里改一个1/8的三连?)
  6. 00:59:571 (3,4,5) - why the 1/4 jumps here so short? 前面1/4note跳这么大怎么这里缩了
  7. 01:03:000 (2,3,4) - and 01:06:321 (5,6,7,1) - and 01:12:750 (5,1,2,3,4,5,1) - , the difference among normal insane, harder insane and extra, the difficulty change is too sudden. 难度变化太快了,一会缩一会又这么大间距,最好不要差太多吧毕竟这只是个insane,不是你以往的dance啊
  8. 02:03:428 (2) - finish
  9. 02:07:660 - 这里有个beat,而且我觉得还是挺清楚的
  10. 02:48:000 (1) - finish at end
  11. 03:33:428 (5,6,7,8) - hmm,你还说你有人性

Although the icon of all diffs are in a consecutive order, but I'm really worried about the real difficulty of the thread.
imo there is a small gap between N and H, since H with the use of 1/4 jumping notes(although not very far and it's 140bpm)
some patterns in insane is not reasonable enough.

imo you can make a easier hard and insane, then make another diff like https://osu.ppy.sh/b/145669, i'm really looking forward to it~
or make a harder normal? but cs4 is not recommended.

good luck~
Topic Starter
tutuhaha
嘉文说难度跨度还ok拉其实
为了hard可以直接到insane我也是很拼的了;-;b
no plan to add any new diff btw

Minakami Yuki wrote:



From No_Gu's modding team

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. I'm quite... very confused about you CS dicision on E,N and H, 2.0 to 4.0 to 4.4 is soooooooooo weirddddddddddddd and not a good thread.
    I recommend CS 3.0 on Easy, and 3.5 on Normal, and 4.0 on Hard.
    Please take it in serious consideration.
  2. 最近英语摸用惯了,请允许我用双语mod。

[Easy]
  1. 01:47:571 (2,1) - nazi, blanket
  2. 02:03:428 (1) - soft finish at head?
  3. 02:37:714 (2) - 这个不弄成blanket吗?感觉比较好看呢

[Normal]
  1. I recommend to add a silent soft-sliderslide.wav before 00:11:571 - .
  2. 00:38:571 (1,2) - maybe hard to catch for players. change 1 to a repeat slider? same to the following
  3. 01:12:000 (2,3) - 平行?

    说真的除了四维,E和N感觉没啥好吐槽的

[Hard]
  1. I recommend to add a silent soft-sliderslide.wav before 00:11:571 - .(+10086)
  2. 00:33:857 (6,1,2) - although it's 140bpm, dont you think the flow is too hard for players?
  3. 00:58:714 (3,4,5) - that may be too trickkkkkk, 打图的时候最讨厌的就是这种梗了
  4. 01:40:285 (1,2) - 这里和前面的1/4滑条跳基本没区别,太容易读错了
  5. 01:42:428 (6,1,2) - same as above, 这flow太卡手,其它的接1/4也就算了
  6. 02:03:214 (1) - soft finish at end?
  7. 02:05:142 (2,3,1) - the overlap maybe too strange in hard diff.
  8. 02:07:607 (5,6) - that 3.02x quite farrrrrrrrr
  9. 02:37:071 (3,4,5) - the distance of triplet is too large in hard diff :<
  10. 02:49:285 (1) - finish at end?
  11. 03:00:000 (1) - make a turnup curce for better flow? 弧度往上偏一点?

    后面的部分基本想说的和前面的差不多
    这个hard感觉偏难了啊,有点担心N-H的thread

[Insane]
  1. I recommend to add a silent soft-sliderslide.wav before 00:11:571 - .(+身份证号)既然你都加身份证号了那就..
  2. 00:15:000 (1,2) - blanket better?fix
  3. 00:50:357 (3,5) - ^fix
  4. 00:57:214 (3,4,5,6) - 这有点坑.-.还行啦..
  5. 00:58:285 (1,2,3,4) - everytime I meet this, makes me feel strange about the rhythm. Make 1 to 1/4 slider and 2 to a triplet on 1/8? (1做1/4滑条,2那里改一个1/8的三连?)hmm...先放着
  6. 00:59:571 (3,4,5) - why the 1/4 jumps here so short? 前面1/4note跳这么大怎么这里缩了..因为前面跳完了啊!
  7. 01:03:000 (2,3,4) - and 01:06:321 (5,6,7,1) - and 01:12:750 (5,1,2,3,4,5,1) - , the difference among normal insane, harder insane and extra, the difficulty change is too sudden. 难度变化太快了,一会缩一会又这么大间距,最好不要差太多吧毕竟这只是个insane,不是你以往的dance啊fix不过最后一个我觉得还ok
  8. 02:03:428 (2) - finishfix
  9. 02:07:660 - 这里有个beat,而且我觉得还是挺清楚的不清楚啦..
  10. 02:48:000 (1) - finish at endfix
  11. 03:33:428 (5,6,7,8) - hmm,你还说你有人性
超有人性好么!

Although the icon of all diffs are in a consecutive order, but I'm really worried about the real difficulty of the thread.
imo there is a small gap between N and H, since H with the use of 1/4 jumping notes(although not very far and it's 140bpm)
some patterns in insane is not reasonable enough.

imo you can make a easier hard and insane, then make another diff like https://osu.ppy.sh/b/145669, i'm really looking forward to it~
or make a harder normal? but cs4 is not recommended.

good luck~
CSLM
rank this! :/
riffy
Yo, as requested.

[General]
  1. Please, disable both letterboxes and widescreen support in all of your diffs. Keeping them enabling makes no sense, moreover, those letterboxes huty your video in a weird way.
[Easy]
  1. Please, reduce both OD and HP by 1 tick. Your current diff settings are unreasonably high and it makes the diff too difficult for the easiest diff.
  2. 00:17:357 (1) - the spinner is too short and feels more like a filler, than a fitting element of the gameplay. I highly recommend you to remove the spinner and map this part properly.
  3. 00:44:571 (2) - have you missed a new combo here? It feels like this slider should have a New Combo as both Music and Vocals have a strong beat here.
    Note: 00:48:000 (4) - then you have another missed new combo here (I assume so because you've placed NC at 00:54:857 (1) - which has a very similar sound/lyrics). To be honest, the whole diff feels sorta inconsistent because your comboing feels glitchy/irregular and even random sometimes. Try to get someone to help you with that or work on it on your own. I strongly believe that your comboing is not okay in its current state.
  4. 00:54:000 (3,1) - sorry, this pattern is not readable for beginners. The (3) and (1) stack is just too confusing and I highly suggest you to avoid such patterns.
    Note: 02:52:285 (2,1,2) - similar issue here. I highly suggest changing that. // 03:21:857 (2,1,2) - and here.
  5. 01:17:142 (1,1,2) - minor - sorry, but I don't find this kind of overlaps good-looking. I highly suggest you to find a way to avoid these overlaps.
  6. 01:42:857 (1) - the slider is too close to 01:41:142 (1)'s tail, it may confuse beginners + the flow here does not feel playable. Try to re-arrange the pattern, so it'd look more begnner-friendly? Example.
  7. 01:53:571 - I suggest to place a circle here, so, players will be able to keep tapping to the beat. Afaik, 2/1 gaps are signficantly more playable than 3/1 ones are.
  8. 02:07:285 - the drums suddenly kick in here and ignoring them with a slider seem weird. I'd replace 02:06:857 (2) - with a repeated 1/1 slider.
  9. 02:34:285 (1,2) - 03:44:571 (1,2) - these two are the only 1/2 patterns in the whole diff. They feel kinda random and maybe even out of place. I'd try to replace them with 3/2 sliders in order to make the diff more consistent.
  10. 03:10:285 (1,1) - double-spinners willl bug beginners. Merge them into one spinner or make an acceptable (4/1) gap between them.

    Sorrry to say that, but I think that you need more mods as you can improve quality of the diff a lot.
[Normal]
  1. The AR 6 is overkill for the diff, I'd go with 5,5 as it looks gerat and keeps the spread well balanced. Remember, this is a Normal diff and it shouldn't be too hard! :P
  2. 00:05:142 (1,2,3,4,1,2,3,4) - sorry, this is too much for a Normal diff. You mix up 1/1, 3/2 and 2/1 stacks. The pattern is nearly uinreadable itself becomes even harder as it is the beginning of the map. I highly recommmend you to change the rhythm here or at least unstack the objects.
  3. 00:17:571 - minor - avoid using unnecessary green lines, they might slowdown osu a little or even make it glitchy. Not to menion, such lines confuse modders!
  4. 00:38:571 (1,2) - have you heard of polarity? I'm sure you do know what it is. Anyways, please, check this awesome guide to find a way to fix the 3/4 beat here which feels weird here.
    Note: this is not the only 3/4 slider here, so, please, check them all and try to avoid them as they seem weird/exaggerated/unfitting in this diff.
    Note2: 01:02:571 (3) - nice choice of the rhythm. See, it's not that hard to avoid those tricky 3/4 gaps! :)
  5. 02:36:642 (3) - there's a clear stop in the vocals at 02:37:071 - so, if you want to follow the vocals, the rhythm will look more like this
  6. 02:49:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - tappig so many circles in a row with a perfect timing is also an overkill. Espicially fot the Normal diff. Please, please, find a way to replace some of the circles with sliders or do something else in order to simplify the pattern.
    Note: 03:02:571 (3,4,5,6,1) - I'd say that this is also a bit too challenging for a Normal, but it's up to you.
  7. 03:10:285 (1,1) - exatly the same as with the Easy diff.

    The rhythm needs some serious work, in my opinion. Some of the patterns are too complicatedtricky and the diff itself feels more like a Normal+/Hard which isn't a good thing, if you ask me.
[Hard]
  1. I'd say that your usage of jumps becomes abusive as some patterns like 02:08:142 (7,1) - take it too far. In addition, there are too many jumps in general, so the diff feels too hard to me.
  2. The usage of 1/4 jumps makes the spread hurt a little. The Normal had no any 1/4s and here, you suddenly start using 1/4 jumps. That makes the spread unbalanced so I recommend making a Light Hard or simplifying this one.
  3. 00:43:607 (3) - sounds totally off music and vocals. I don't know why you decided to place the slider here, but I am sure that it is extra here.
    Note: 01:52:178 (3) - same.
  4. 00:45:857 (1) - the curve makes this slider feel unnatural/weird, in addition, it is really hard to read it. I recommend to keep the shape straight.
    Note: avoiding slowdowns might also be a great idea, but it is up to you. Just keep in mind that slowdown make this diff much harder.

    Modding the diff in its current state does not make much sense as a lot of patterns should be (and hopefully will be) changed. Feel free to contact me if you decide to simplify this Hard or to make a Light Hard.
[Insane]
  1. Exactly the same issue related to the jumps appears in the Hard diff happens here. Except that in this diff, the DS gets really choppy. To be honest, I don't feel like it is readable enough and, apparently, I am not the only person who thinks so.
  2. 00:11:571 (1) - the shape of such loops is too untidy/agressive/rough. Try to check this or that guide to make your sliders appear more tidy.

    Please, take a look at the jumps and think about each of the jumps separately. Does the jump fit? Is it reasonable? Would you be happy to play such a jump? Pay more attention to your jumps is the only thing I can suggest you for now.
Sorry, I did not like the two harder diffs playable enough and I think that the spread itself is kinda too hard. I think that the set needs more serious work. Anyways, keep going and hope you'll make a diamond out of it!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
tutuhaha

-Bakari- wrote:

Yo, as requested.

[General]
  1. Please, disable both letterboxes and widescreen support in all of your diffs. Keeping them enabling makes no sense, moreover, those letterboxes huty your video in a weird way.
fix

[Easy]
  1. Please, reduce both OD and HP by 1 tick. Your current diff settings are unreasonably high and it makes the diff too difficult for the easiest diff. fix
  2. 00:17:357 (1) - the spinner is too short and feels more like a filler, than a fitting element of the gameplay. I highly recommend you to remove the spinner and map this part properly. fix
  3. 00:44:571 (2) - have you missed a new combo here? It feels like this slider should have a New Combo as both Music and Vocals have a strong beat here. hmmm..no
    Note: 00:48:000 (4) - then you have another missed new combo here (I assume so because you've placed NC at 00:54:857 (1) - which has a very similar sound/lyrics). To be honest, the whole diff feels sorta inconsistent because your comboing feels glitchy/irregular and even random sometimes. Try to get someone to help you with that or work on it on your own. I strongly believe that your comboing is not okay in its current state. remake combo color
  4. 00:54:000 (3,1) - sorry, this pattern is not readable for beginners. The (3) and (1) stack is just too confusing and I highly suggest you to avoid such patterns. fix
    Note: 02:52:285 (2,1,2) - similar issue here. I highly suggest changing that. // 03:21:857 (2,1,2) - and here.
  5. 01:17:142 (1,1,2) - minor - sorry, but I don't find this kind of overlaps good-looking. I highly suggest you to find a way to avoid these overlaps.
  6. 01:42:857 (1) - the slider is too close to 01:41:142 (1)'s tail, it may confuse beginners + the flow here does not feel playable. Try to re-arrange the pattern, so it'd look more begnner-friendly? Example. fix
  7. 01:53:571 - I suggest to place a circle here, so, players will be able to keep tapping to the beat. Afaik, 2/1 gaps are signficantly more playable than 3/1 ones are. fix
  8. 02:07:285 - the drums suddenly kick in here and ignoring them with a slider seem weird. I'd replace 02:06:857 (2) - with a repeated 1/1 slider.
  9. 02:34:285 (1,2) - 03:44:571 (1,2) - these two are the only 1/2 patterns in the whole diff. They feel kinda random and maybe even out of place. I'd try to replace them with 3/2 sliders in order to make the diff more consistent. should be fun here
  10. 03:10:285 (1,1) - double-spinners willl bug beginners. Merge them into one spinner or make an acceptable (4/1) gap between them. fix

    Sorrry to say that, but I think that you need more mods as you can improve quality of the diff a lot.
[Normal]
  1. The AR 6 is overkill for the diff, I'd go with 5,5 as it looks gerat and keeps the spread well balanced. Remember, this is a Normal diff and it shouldn't be too hard! :P
  2. 00:05:142 (1,2,3,4,1,2,3,4) - sorry, this is too much for a Normal diff. You mix up 1/1, 3/2 and 2/1 stacks. The pattern is nearly uinreadable itself becomes even harder as it is the beginning of the map. I highly recommmend you to change the rhythm here or at least unstack the objects. :I
  3. 00:17:571 - minor - avoid using unnecessary green lines, they might slowdown osu a little or even make it glitchy. Not to menion, such lines confuse modders!
  4. 00:38:571 (1,2) - have you heard of polarity? I'm sure you do know what it is. Anyways, please, check this awesome guide to find a way to fix the 3/4 beat here which feels weird here.
    Note: this is not the only 3/4 slider here, so, please, check them all and try to avoid them as they seem weird/exaggerated/unfitting in this diff.
    Note2: 01:02:571 (3) - nice choice of the rhythm. See, it's not that hard to avoid those tricky 3/4 gaps! :)
  5. 02:36:642 (3) - there's a clear stop in the vocals at 02:37:071 - so, if you want to follow the vocals, the rhythm will look more like this
  6. 02:49:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - tappig so many circles in a row with a perfect timing is also an overkill. Espicially fot the Normal diff. Please, please, find a way to replace some of the circles with sliders or do something else in order to simplify the pattern.
    Note: 03:02:571 (3,4,5,6,1) - I'd say that this is also a bit too challenging for a Normal, but it's up to you.
  7. 03:10:285 (1,1) - exatly the same as with the Easy diff.

    The rhythm needs some serious work, in my opinion. Some of the patterns are too complicatedtricky and the diff itself feels more like a Normal+/Hard which isn't a good thing, if you ask me. is no that hard :I
[Hard]
  1. I'd say that your usage of jumps becomes abusive as some patterns like 02:08:142 (7,1) - take it too far. In addition, there are too many jumps in general, so the diff feels too hard to me.
  2. The usage of 1/4 jumps makes the spread hurt a little. The Normal had no any 1/4s and here, you suddenly start using 1/4 jumps. That makes the spread unbalanced so I recommend making a Light Hard or simplifying this one.
  3. 00:43:607 (3) - sounds totally off music and vocals. I don't know why you decided to place the slider here, but I am sure that it is extra here.
    Note: 01:52:178 (3) - same. those slider are absolutely following background music
  4. 00:45:857 (1) - the curve makes this slider feel unnatural/weird, in addition, it is really hard to read it. I recommend to keep the shape straight.
    Note: avoiding slowdowns might also be a great idea, but it is up to you. Just keep in mind that slowdown make this diff much harder. fix

    Modding the diff in its current state does not make much sense as a lot of patterns should be (and hopefully will be) changed. Feel free to contact me if you decide to simplify this Hard or to make a Light Hard.
[Insane]
  1. Exactly the same issue related to the jumps appears in the Hard diff happens here. Except that in this diff, the DS gets really choppy. To be honest, I don't feel like it is readable enough and, apparently, I am not the only person who thinks so.
  2. 00:11:571 (1) - the shape of such loops is too untidy/agressive/rough. Try to check this or that guide to make your sliders appear more tidy.

    Please, take a look at the jumps and think about each of the jumps separately. Does the jump fit? Is it reasonable? Would you be happy to play such a jump? Pay more attention to your jumps is the only thing I can suggest you for now. actually...when I find test player and modder, they response are no that bad so ;-;...
Sorry, I did not like the two harder diffs playable enough and I think that the spread itself is kinda too hard. I think that the set needs more serious work. Anyways, keep going and hope you'll make a diamond out of it!
thanks~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
well, it is no bad things that people spent more time to play your map actually :I...
lkx_Shore

General

  1. Fine.

Insane

  1. 00:11:571 (1) - SV高但间距却用了0.7x...这样给人感觉很松散.
  2. 00:40:714 (9) - 无意义的3/4滑条,用1/2效果会更好。
  3. 00:45:321 (5) - 滑条头并没有打击到任何在跟的音轨。
  4. 00:58:285 (1,2,3,4) - 这一小段怎么看都是瞎糊节奏了吧...跟人声或者背景音也好啊。
  5. 00:59:892 (4,5) - 去掉00:59:892 (4) - 然后把01:00:000 (4) - 改成1/2加速滑条叠在00:59:571 (3) - 尾巴比现在好多了.
  6. 01:09:428 (4) - 这里不适合用撞击滑条折返来表现人声重音。
  7. 01:27:214 (1) - 弄成回转大半圈的那种滑条更好玩。
  8. 01:52:178 (3,5) - ......没有跟到音轨,我也不觉得这样overmap很好...
  9. 01:54:000 (1,2,3,4) - 瞎糊。
  10. 02:02:785 (5,6,1,2) - 整个Kiaitime都是快速移动的...放这种要减速的梗很破坏整体,表现不出音乐玩起来也没什么意思..
  11. 02:06:857 (1,2,3,4,5,6,7) -
  12. 02:17:142 (1) - 用1/4滑条的话是无法把它和前面的人声部分区分开来的,换了轨不换梗那不就黏在一起了吗..
  13. 02:20:892 (3) - 滑条头没有打击到轨,而滑条尾撞人声我觉得不好。
  14. 02:49:500 - 这个扭一下的音是从这里开始的....但为什么你却选择了滑条尾撞击这里呢...
  15. 03:16:285 (5,6,7,8) - 用1/4滑条,滑条尾5%音量吧..

Hard

  1. 多余的绿线。
    02:48:000 -
  2. 00:43:607 (3) - 在跟什么音轨...我也不觉得这个overmap好。
  3. 01:52:178 (3) - ^.
  4. 04:01:714 (1) - 04:01:714 (1) - 在hard里,转盘要隔一个拍子才能放物件。
    Kiaitime里的节奏太松散了,试试这个↓

Normal

  1. Fine.

Easy

  1. Fine.

Others

就个人而言我不太喜欢Insane...
Goodluck.
Topic Starter
tutuhaha

lkx_Shore wrote:

General

  1. Fine.

Insane

  1. 00:11:571 (1) - SV高但间距却用了0.7x...这样给人感觉很松散.还ok啦我觉得,要是还有人说我就改好了
  2. 00:40:714 (9) - 无意义的3/4滑条,用1/2效果会更好。改了
  3. 00:45:321 (5) - 滑条头并没有打击到任何在跟的音轨。改了
  4. 00:58:285 (1,2,3,4) - 这一小段怎么看都是瞎糊节奏了吧...跟人声或者背景音也好啊。有跟啊
  5. 00:59:892 (4,5) - 去掉00:59:892 (4) - 然后把01:00:000 (4) - 改成1/2加速滑条叠在00:59:571 (3) - 尾巴比现在好多了.
  6. 01:09:428 (4) - 这里不适合用撞击滑条折返来表现人声重音。还好啦..
  7. 01:27:214 (1) - 弄成回转大半圈的那种滑条更好玩。不懂..
  8. 01:52:178 (3,5) - ......没有跟到音轨,我也不觉得这样overmap很好...在跟那个咚咚的_(:зゝ∠)_
  9. 01:54:000 (1,2,3,4) - 瞎糊。有跟啊
  10. 02:02:785 (5,6,1,2) - 整个Kiaitime都是快速移动的...放这种要减速的梗很破坏整体,表现不出音乐玩起来也没什么意思..咦我觉得还行哎
  11. 02:06:857 (1,2,3,4,5,6,7) - 有跟啊
  12. 02:17:142 (1) - 用1/4滑条的话是无法把它和前面的人声部分区分开来的,换了轨不换梗那不就黏在一起了吗..改了一下
  13. 02:20:892 (3) - 滑条头没有打击到轨,而滑条尾撞人声我觉得不好。还好啦
  14. 02:49:500 - 这个扭一下的音是从这里开始的....但为什么你却选择了滑条尾撞击这里呢...改了
  15. 03:16:285 (5,6,7,8) - 用1/4滑条,滑条尾5%音量吧..还是想用note..

Hard

  1. 多余的绿线。
    02:48:000 -
  2. 00:43:607 (3) - 在跟什么音轨...我也不觉得这个overmap好。
  3. 01:52:178 (3) - ^.
  4. 04:01:714 (1) - 04:01:714 (1) - 在hard里,转盘要隔一个拍子才能放物件。 我擦泪_(:зゝ∠)_..
    Kiaitime里的节奏太松散了,试试这个↓

Normal

  1. Fine.

Easy

  1. Fine.

Others

就个人而言我不太喜欢Insane...so sad_(:зゝ∠)_
Goodluck.
DeletedUser_1574070
  • Easy
  1. Im losing concentration coz of the song so i couldn't find anything...


  • Normal
  1. nothing special.


  • Hard
  1. 00:43:285 (2,3,4) - try make innercircle consist a triangle.
  2. 00:58:714 (3) - try make this to 2circles for difficulty adjustment. OR convert kickslier+circle to a repeatslider. it fits more.
  3. 01:58:071 (4) - isn't 2.44x is too far in hard? i think 1.8x is enough.
  4. 02:01:607 (1) - remove a circle. no need for rhythmic decoration.
  5. 02:37:071 (3,4,5) - try stacking these. i think there can be effective stack. same on 02:40:500 (3,4,5) -
  6. 02:43:714 - remove repeatarrow and put slider instead. contact to me. i'll give u some suggestions.
  7. and an concern about the spacing not consistent even though there exist slider 3/4jumps and 1/2 sliders together.


  • Insane
  1. 00:11:571 (1) - try make this kind of sliders more symmetrical. I'll help you when we meet online.
  2. 00:38:571 (5) - NC needed imo coz of the rhythm and spacing.
  3. 00:48:857 (5) - remove the last dot and then, move last dot to 288:183. use same here 00:55:714 (5) -
  4. 01:06:642 (6,7) - consider making these into a kickslider.
  5. 02:48:857 (3) - NC for velocity change


Plz come to me with the song which never contains vocaloid next time........ I'm really not good at it and i don't like it actually. (not ur map)

GL
Ulysses
bubbled
Estonian Bear
Please make versions with Reol's voice. It is far superior imo. For now I've done it manually, but I'd prefer to share her version with my friends as well :D
Topic Starter
tutuhaha
我……的……法……nold太干脆了摸摸大orz……

Thunderstyle wrote:

Please make versions with Reol's voice. It is far superior imo. For now I've done it manually, but I'd prefer to share her version with my friends as well :D
lol i still perfer miku's voice
Estonian Bear

tutuhaha wrote:

我……的……法……nold太干脆了摸摸大orz……

Thunderstyle wrote:

Please make versions with Reol's voice. It is far superior imo. For now I've done it manually, but I'd prefer to share her version with my friends as well :D
lol i still perfer miku's voice
Hence I asked for an alternate version. Please :D if you do this I'll surely host it more often. Most people still prefer a tuned out person over the vocaloid.

I will try to give some constructive criticism as well at a later time. I'm certain this beatmap will get ranked with some more tweaks, good luck. :D
Ringating
the current bg's quality is really bad tbh. It's a frame from the video, and video's suffer much heavier compression than what still images should have. Despite that, I went back to the original video and re-captured a frame, and it turned out significantly cleaner than the one you are currently using (after some manual cleaning). Here is that:I also made this weirder, stylized version, if that interests you.

no kudosu
Topic Starter
tutuhaha

Ringating wrote:

the current bg's quality is really bad tbh. It's a frame from the video, and video's suffer much heavier compression than what still images should have. Despite that, I went back to the original video and re-captured a frame, and it turned out significantly cleaner than the one you are currently using (after some manual cleaning). Here is that:I also made this weirder, stylized version, if that interests you.

no kudosu
:D great i keep use this bg because is was the best one I find~well now I have better choose now lol
Really thanks for your help I may change the bg when next bat come
Aka

lolhi


general

the offset 0 is too early, its totally wrong. try 14-15 (t/281023) popping the bubble cause of this
・yeah, the bg provided by Ringating is much cleaner, better use this one instead
・softhitclap.wav has ~4ms of delay which is not a big deal since unrankable one is 5; but still, if you'd like to provide a quality map to our players i'd suggest to use less delayed hitsound, just to make things more comfortable
・i am a bit confused about the title, since its called 'Resonate' at niconico site and 'Hibikase' there o.o i might not understand these vocaloid things but what is the original source?


easy

・00:11:571 (1) - 03:10:285 (1) - dunno but i guess being consistent is a nice thing, i'd suggest starting these parts from something exact, from the clap or from the next beat
・01:47:571 (4,1) - idk, blanket it better lol?
・02:48:000 (2,3,1) - its like the only one overlap from the entire diff, it could be a nice triangle instead
・02:03:428 (4) - 02:05:142 (1) - 02:58:285 (3) - 03:00:000 (1) - why did you choose not use finishers here too?
・03:11:571 (2) - add a whistle? since it sounds like the beginning part where you were using whistles at such parts
・03:46:285 (1,4) - 03:51:428 (3,1) - this kind of stuff looks really messy with such low ar. i tried about these parts and can just recommend to replace 2 circle into a slider in the 1st case and change the placement of pattern in 2nd. i believe, this way it will look and feel neater
nice, copypasta master (๑ŐvŐ)b


will continue mod after i wake up, posting it now just not to miss anything later


normal

・01:50:586 (4,5,1) - this part sounds like that 01:48:872 (4,1,2) - and it felt a bit strange here, like i wanted to release the slider 1/4 faster, like you ended this 01:48:872 (4) - slider. either lengthen first or shorten second
・01:54:872 (1) - i'd reeeally recommend to take this out of previous slider's end, 01:53:800 (2,3) - this pattern works cool cause of that stop in music, but next slider might be misread and clicked earlier. you had such pattern at the very beginning and it feels pretty okay cause its easier to follow and music itself repeats 2 times, but i really believe this 01:54:229 (3,1) - stack.......or this 01:53:800 (2,3) - will be confusing, 3 approaches gathered in one place, its kinda hard to get. would be nice if you could do same as here 00:45:229 (2,3,1) -

cuuute


hard

・00:45:229 (3,4) - spacing here even bigger than with the polatity thingy 00:44:586 (1,2) - ;_; i really think it could be a bit confusing on what slider follows here, vocal or beat, so would be nice to place 3 and 4 somehow closer (01:11:800 (3,1) - like there)
・02:05:157 (2,3,1) - as much as i like it, sadly i cant really say it works good in hard diff x_x c-can circles be moved out of slider's body?
・02:39:229 (6,1) - 02:43:086 (2,3) - 02:44:907 (2,3,4) - as calm part of the song, would be really good if you could keep there calm patterns as well, 2.0x jumps in that section is just not kind towards people who will play it, the diff is pretty intense already xD
・02:56:586 (1) - 0.50->1.0sv is pretty sudden jump. i guess adding SV gradually would be awesome, and you have those ~finish~ sounds in music which are working as a good hint for incoming speedup!


up to you but i'd also add ncs for sv changes in insane...........................................................^&#^$X*@$#
Topic Starter
tutuhaha

Aka wrote:


lolhi


general

the offset 0 is too early, its totally wrong. try 14-15 (t/281023) popping the bubble cause of thislol fix
・yeah, the bg provided by Ringating is much cleaner, better use this one insteadfix
・softhitclap.wav has ~4ms of delay which is not a big deal since unrankable one is 5; but still, if you'd like to provide a quality map to our players i'd suggest to use less delayed hitsound, just to make things more comfortablefix
・i am a bit confused about the title, since its called 'Resonate' at niconico site and 'Hibikase' there o.o i might not understand these vocaloid things but what is the original source? oh really? I has been ask KSHR about title like few month ago, and pretty sure title is fine :O

nice, copypasta master (๑ŐvŐ)b yay (*/ω\*)~~~
also fix all your mod in easy, and do something hitsound change on other diff too
EDIT _(:зゝ∠)_ normal fix
EDIT x 2 _(:зゝ∠)_ hard fix
_(:зゝ∠)_ well...I dont plan to use much nc on insane so..
Aka
( •̀∀•́ ) re
Shohei Ohtani
I considered against ranking this map in the past, but I've reconsidered after a quick look

Here you go!
Topic Starter
tutuhaha
Pleasantly surprised ╰(*°▽°*)╯!
Thanks CDFA!
CSLM
yes! finally! gratz~
Yauxo
In case this gets unranked

tiny "meh"
Diff: Insane

HP 2 -> 4 -> 5 -> 8?

I think that you should NC stuff like 00:37:729 (3) - , 00:39:443 (3) - etc. (basically move the NC to the big white as opposed to the start of the triplet) as this makes more sense with the general NCing. (00:41:157 (1) - for example)
Doubles like 01:05:157 (2) - are affected by this as well
Karen
crazy cdfa
YTYuyu
oh my i'm surprised that this got ranked with the video tbh...idk if Reol herself will be ok with this or not if she finds out, which won't be likely, but you never know in the near future.

unless you asked Reol to use her video and re-upload it, then this could be a possible problem :(
Topic Starter
tutuhaha
It actually will be a huge problem
if I need ask Reol may I aloud to use her video, then how about mp3 flie?also how about bg?
now I just wondering what time this rule was start?
and how is osu do for this rule.
Kibbleru

tutuhaha wrote:

It actually will be a huge problem
if I need ask Reol may I aloud to use her video, then how about mp3 flie?also how about bg?
now I just wondering what time this rule was start?
and how is osu do for this rule.
if this becomes a rule then basically just delete every beatmap out there. all the mp3s are ripped without prior permission.
YTYuyu
i'm sure the mp3 and BGs are fine, since her album is already released last August with this song. it's the video i'm concerned about only.
Topic Starter
tutuhaha
Don't wrong _(:зゝ∠)_
if one day niconico find out they need take care the copyright about video
the first one will get trouble is YouTube _(:зゝ∠)_
and we already has some map ranked with video which from niconico such as
https://osu.ppy.sh/s/113398
https://osu.ppy.sh/s/220636
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