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Giga-P - Hibikase

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Total Posts
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Topic Starter
tutuhaha
This beatmap was submitted using in-game submission on 2015年5月6日 at 21:35:02

Artist: Giga-P
Title: Hibikase
Tags: 初音ミク れをる けい Key お菊 Okiku Nico Douga c86 vocaloid Hatsune Miku Reol No title+
BPM: 140
Filesize: 24534kb
Play Time: 04:01
Difficulties Available:
  1. Easy (1.66 stars, 219 notes)
  2. Hard (3.3 stars, 617 notes)
  3. Insane (4.44 stars, 779 notes)
  4. Normal (2.19 stars, 384 notes)
Download: Giga-P - Hibikase
Download: Giga-P - Hibikase (no video)
Information: Scores/Beatmap Listing
---------------
Thanks for BG and video help :DDDD

Insane: 100%
Hard: 100%
Normal: 100%
Easy: 100%
BAKER BAKER
First ^ω^

[Video:]
puu.sh/bPdxd/a08feb3440.rar (this is supposed to be a link -_- )
it is a 360p quality,i think there is no need to adjust the video offset

[Background:]
The one you are using is good imo,no need to change

change the audio quality to 192kbps

Good luck ~
YTYuyu
let me help you out with a few tags :D

Reol should be in the tags since she did the lyrics, No title+ since it's the album, and C86(Comiket 86) since that's where it was sold.

no kd for this.
Topic Starter
tutuhaha

BAKER BAKER wrote:

First ^ω^

[Video:]
puu.sh/bPdxd/a08feb3440.rar (this is supposed to be a link -_- )
it is a 360p quality,i think there is no need to adjust the video offset

[Background:]
The one you are using is good imo,no need to change

change the audio quality to 192kbps

Good luck ~
Thanks :DDDDD!.......and I tried but its too large ;_;

Byakugan249 wrote:

let me help you out with a few tags :D

Reol should be in the tags since she did the lyrics, No title+ since it's the album, and C86(Comiket 86) since that's where it was sold.

no kd for this.
wow BAKA249!!!!!!!!!!!!!!!!!!!!!!!!(slap and run)
CSLM
here!
an video:
i hope what this can help you :D
PD: i can makes you a insane? plz plz plz
BAKER BAKER

CSLMVenezuela wrote:

here!
an video:
i hope what this can help you :D

xD
HabiHolic
tutuhaha's back!
CSLM

HabiHolic wrote:

tutuhaha's back!
yeah baby! xD
captin1
(〜 ̄▽ ̄)〜☆
Megurine Luka
哇又活了
Topic Starter
tutuhaha

Megurine Luka wrote:

哇又活了
lukaka摸摸大
No_Gu
Hibikase吧
Topic Starter
tutuhaha

No_Gu wrote:

Hibikase吧
那谁和我说是Hibikaze,本来我也写得是Hibikase哒╮(╯▽╰)╭
屁股摸摸大
BAKER BAKER
(〜 ̄▽ ̄)〜☆ *copied*

General:
-slidertick:2
-Disable widescreen support

Easy:
- 01:22:714 (3) - new combo
- fix this 01:47:571 (2,1) - like this:

-Delete this 01:54:428 (2) - and place a short slider starting from here 01:54:214 ,so it is easier to expect (like in the normal diff)
-no new combo here 01:56:571 (1) - also here 02:03:428 (1) - (even if there is a finish)
-shorten this spinner 03:13:607 (1) - till 03:16:928
- I don't know if this 03:58:285 (1,2) - is a blanket (you can fix the blanket or move 03:59:571 (2) - this note away like this x:40;y:256

Normal:
-00:17:142 (1) - replace it by this:

- 00:39:214 (1) - remove new combo
- 00:39:428 (2) - add new combo
- 00:57:214 (1) - remove new combo
- 01:47:142 (3) - remove clap from slider's end (not only from here there is generally no hitclap in 1/4 beats in this song,examples: 01:00:857 (3,3,4,3,4,4,3) - Hope you get what i mean :lol:
- 02:03:428 add note here?
- 02:27:214 (1) - remove NC
- 02:27:428 (2) - add NC
- 03:13:714 (1) - same as easy

Hope my mod is a bit useful :)
Topic Starter
tutuhaha
no more slidertick2..too noise......thankyou for your mod <3
JeZag
M4M~
Your mapping style is very unique and makes the map look pretty (at least in editor :3)
Nazi mod bc its already too perfect for my modding skillz T^T
Many blankets can be improved though can't tell if on purpose, or not enough time spent
Easy
00:44:571 (2,3) - Not perfect :<
00:56:571 (1,2) - ^
01:00:857 (3,1) - ^
01:19:285 (2,1) - Change 01:19:285 (2) to make it symmetric?
https://osu.ppy.sh/ss/2094684 something like this?
or maybe https://osu.ppy.sh/ss/2094687 to keep flow (sort of)
01:22:714 (3,1) - Not perfect stack orz (1 pixel left lel)
01:47:571 (2,1) - Not perfect
01:56:571 (1,2,1) - Arrange in a [perfect] triangle?
02:00:000 (2,1,2,3) - Looks messy to me...
I would do something like https://osu.ppy.sh/ss/2094732 where 02:02:142 (2,3,1) form a triangle :P
02:09:428 (3,1) - Not perfect :<
02:18:857 (1,2,1,2) - Square pattern perhaps?
02:27:857 (2,1) - Perfect symmetry plox? change 02:27:857 (2)
02:32:571 (1) - 1 pixel right for better stack?
02:53:571 (2) - Not perfect stack
03:20:571 (1) - My OCD tells me that it could be 03:18:857 (1) reversed
https://osu.ppy.sh/ss/2094748
03:38:571 (3,1) - Not perfect x.x
03:52:714 (2,1,2,3,1) - Would please OCD 10/10 if it had consistent curve
https://osu.ppy.sh/ss/2094751

Normal
01:19:714 (4,1) - Not perfect x.x
01:22:285 (2,3) - OCD tells me this should blanket
01:53:785 (2,3) - Stacking with the distance between the two might confuse
02:02:142 (2,3) - :<
02:21:000 (3) - Not parallel (move slider tail up a bit?)
02:30:857 (2,3) - Day 326: finally calming down my ocd but its still there
02:44:357 (4,1) - Iffy blanket
03:26:142 (2,3,1) - Not perfect parallel
Nice diff :D

Hard
00:11:142 (7,1) - Not perfect :<
00:40:607 (5,1) - Could be better
00:58:714 (3,4,5) - Looks awk to me
01:27:000 (6,7) - I can totally see ppl raging from combo breaks here
01:59:571 (4,2) - Stack these?
02:37:071 (3,4,5) - I hate spaced triplets x.x (as a bad osu! player ofc)
03:18:642 (1,2) - Blanket better?
Pro diff again (compared to mine orz)

Insane
00:15:000 (3,4) - Purfect blanket req.
00:40:714 (9,1) - Doesn't look that nice
00:44:892 (3) - Strange... can't hear the hitsound at all >.<
01:02:357 (3,4,5,6) - OCD bugging me again for [seemingly] weird choice of spacing
02:00:642 (3,4) - Purposeful not-blanket makes my OCD sad
02:10:928 (3,4,5,6) - :<
02:42:000 (1,3) - Can these be upside down? Looks better to me
03:14:357 (3) - Can this be a blanket?
Pro diff as always ._.
Good luck on rank :)
pw384
m4m via in-game pm.
QuQ看到是2ha果断先射一星

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[General]
  1. Clear!


[Insane]
  1. 02:31:928 (3,4,5) - unsnapped. 是忘了加绿线还是怎么...?
  2. 00:36:750 - 不加一个note吗;w;
  3. 01:03:107 - 加个note?
  4. 01:04:392 (5,6) - 感觉好卡手
  5. 01:27:214 - 我建议这里关闭kiai,01:27:428 - 这里打开kiai,然后01:27:535 - 加一根绿线关掉kiai
  6. 01:52:928 - 这里貌似有个重音
  7. 02:11:678 - 加note?
  8. 02:15:857 (3,4) - 这间距很容易让人以为是1/4跳的啦
  9. 03:18:428 (1) - 听说去掉NC以后followpoints有奇效
  10. 03:54:857 (1,2) - 这边应该还是蓝色的note啊,03:55:607 (3) - 加上NC改成灰色
  11. 没啦


[Hard]
  1. -settings- CS用4.8吧,5还是太小了
  2. 02:48:000 (1) - 我觉得这个slider用0.75x会比较好,不然变化太大了。02:49:285 (1) - 这个用0.5x
  3. 貌似没啥问题


[Normal]
  1. 00:57:214 (1) - 去掉NC
  2. 01:22:285 (2,3) - 整个blanket?:http://osu.ppy.sh/ss/2094924
  3. 02:30:857 (2,3) - ^
  4. 貌似也没啥orz


[Easy]
  1. 02:36:000 (1,2) - http://osu.ppy.sh/ss/2094934
  2. 低难度有什么好看的啊啪啪啪


好怀念这种风格 ;w;
MirinH
神马破你好
[General]
NP
[Easy]
00:17:357 (1) - normal的finish效果更好
00:56:571 (1,2) - blanket
00:59:571 (3) - 这里可以上normal finish然后后面那个可以用一个特别的音效
01:13:714 (1) - 同上,像这种音的地方都改下音效
01:47:571 (2,1) - blanket
03:58:285 (1,2) - why not blanket?
[Normal]
00:18:000 (3) - normal finish
00:58:285 (1) - finish
01:00:000 (1) - 这个音效建议还是所有难度弄一下后面就不说了
[Hard]
略乱。。。
02:21:321 (3,5) - blanket
没有什么其他问题
[Insane]
玛雅我看了十五分钟没看出问题
就是排列有些乱
然后音效跟上面一样最好改下
美丽
玛雅太神了完全摸不动
Topic Starter
tutuhaha
给384点32个赞!
test play 都没test出来!
AIR
m4m没赶上,算了就这样吧

  • Easy
  1. 00:32:571 (1,2) - blanket
  2. 00:49:714 (1) -
  3. 00:51:428 (2,1) - ^
  4. 01:58:285 (1,2) - 感觉可以有点花样
  • Insane
  1. 00:38:142 (4) - 尾部叠在3开头感觉不错
  2. 00:44:892 (3,4,5,6) - 我是觉得这个往前到红线比较合适
  3. 00:58:714 (3) - 二连怎么样
  4. 01:03:107 - circle
Mafumafu
Hi, tutuhaha ! There is Regraz's mod! :) From QQ Group!
There is a few points of my mod:

  1. Thank you for requesting a mod from me! Note that I am still learning modding skills, so I am sorry if I cannot provide help to you!
  2. Mod is just a kind of suggestion, so feel free if you dont want to make change.
  3. I hope you can reply to my mod since it can help me know the other mappers' ideas and I can also learn something new.
  4. Bond means highly suggest.
  5. This is the one of the maps I modded since I used modding framework version 3 (mfv3)

GigaP!! :3

General

  1. Uncheck widescreen support if you wont add a storyboard.
  2. You can use custom diff name as to the hardest diff, why not have a try?

Easy


  • Rhythm:
  1. Fine
    Structure:
  2. 00:37:714 (1,2,3) - Make a perfect triangle with 1 2 and 3's head.
  3. 00:39:428 (1) - make a curve at the middle point of this slider, just like this: http://puu.sh/bXdDn/37f1af5c9a.jpg You can emphasize the vocal. (可以让这个滑条弯一下,弯的地方正好压在vocal上。)
  4. 00:47:142 (3,1) - Why not symmetrical?
  5. 00:53:571 (2,1) - Avoid the slight overlap.
  6. 00:56:571 (1,2) - Blanket can be improved if you want to make a blanket here.
  7. 00:58:285 (2,2) - Also a slight overlap.
  8. 01:24:000 (1) - Move to 395|40 for a perfect stack here. (Also the same in other KIAI times.)
  9. 01:44:571 (1) - Try this: http://puu.sh/bXdX9/3792f0c077.jpg Also this pattern can follow the vocal better
  10. 01:47:571 (2,1) - Blanket issue: http://puu.sh/bXe0Z/6c60dc9426.jpg (Wont repeat :3)
  11. 02:52:285 (2,2) - Stack..QwQ This one is so obvious...so I repeated :3
    Hitsounds
  12. Nice
    Others:
  13. 01:13:500 How about creating a fountian (disable and enable KIAI quickly) here? (Also other diff)

Normal

  1. Wow, AR6 and CS4..and some stacks at first..Hmm... :D ..Tbh, maybe there will be difficulties in some ranking procedures about this diff/style at current atm.
    Rhythm:
  2. Hmm...
    Structure:
  3. Better to stack well in some notes. By doing this way you can make the diff neat :3
  4. 00:57:214 (1,2) - For a better flow: http://puu.sh/bXfVs/3dceb154da.jpg
  5. 02:02:142 (2,3) - 让这个滑条好好的躺在外面滑条的怀抱里 :3
  6. 03:54:428 (3) - Maybe a curve wont hurt? http://puu.sh/bXgDe/e355948bd2.jpg
    Hitsounds
  7. The sliderslides in the start secyion of this map sound a little loud, consider silence them.
    Others:
  8. 00:38:571 (3) -Better to NC here instead of 00:39:214 (1) - Since you change your rhythm into 3/4 here, you need an NC to tel theplayers expecially newie players. Also, NC 00:39:428 (2) - here. (Also in anoter part at 01:47:142 (3) - .)
  9. 00:56:571 (1) - remove NC

Hard

  1. Some nazi points wont be repeated :3
    Rhythm:
  2. 02:55:285 (2,3) - Why not a triplet and a single note? http://puu.sh/bYBY2/18219d7822.jpg Or a repeat slider? http://puu.sh/bYBYU/de81ad28d7.jpg
    Structure:
  3. 02:18:321 (5) - You need a jump here to emphasize the high pitch vocal instead of jumping at 02:17:142 (1,2) - . Also, for a better flow, Ctrl+G this: 02:17:142 (1) -
    Hitsounds
  4. 01:27:000 (6) - How about adding some hitsounds to emphasize the background music?
  5. Add Finish at 02:58:285 (1) - 03:00:000 (1) - 03:01:714 (1) -
    Others:
  6. 01:54:428 (2) - Better NC here as you did at 00:45:857 (1) - . Also here you changed SV, so you need to NC to tell the players.

Insane

Dance~! Consider improving some slider shapes and flows.
Just one point: 01:27:214 (4) - You should NC when changing the SV.

In all, this is a nice map with great rhythm. Maybe working on the structure of this map will make this map perfect. :3
Finally, good luck on your ranking!
Thanks for reading this! :D If you have something that you dont understand, feel free to send me a forum-pm and I will try my best to explain it to you clearly!



2ha BL maps 求带啊qwq 哭哭~
Harubi Lira
2haprpr
[General]
aimod说KIAI过长,我橘得KIAI复制粘贴,,,后面的KIAI其实可以更难点比如加大间距(泥垢!

[Hard]
00:18:000 (4) - 我橘得这里和③做个block可能要更好?(是叫这个玩意来着)
01:45:428 (4) - 前面落了一个音,故意or so?
02:11:035 (3,4) -
02:24:750 (3,4) - 我听得感觉是他们要向后移一个四分拍更好
美丽,,,

[Insane]
00:14:571 (1,2) - 颠倒过来试试?
01:02:678 (7) -
02:11:250 (7) -
03:21:535 (7) -
03:33:857 (8) - 上面这种都好别扭,最少加个NC吧OAO
01:27:214 (4) - 这个滑条弯曲度有点大...
02:00:642 (3,4) - 他俩可以做成平行的
Akiyama Mizuki
See who's here It's tutuhaha <3
And now you're in USA?
CSLM
hi! M4M
my mod:

  • [Easy]
    SV 1.10 -> 0.90
  1. 00:13:285 (1) - move to x124 y192 for be paralel with 00:11:571 (1) -
  2. 00:33:857 (2,2) - ^ x268 y220
  3. 00:48:857 (2) - make this slider rect
  4. 00:53:571 (2,1) - overlap
  5. 00:58:285 (2) - move to x192 y156 for a improve blanket
  6. 01:00:857 (3,1) - bad blanket
  7. 01:15:857 (2) - move to x428 y208
  8. 01:22:714 (3,1) - i think what this is unrankeable, better fix it
  9. 01:46:285 (1) - make it paralel with 01:44:571 (1) -
  10. 01:44:571 (1) - bad blanket
  11. 02:08:571 (1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,3,4,1,2,1,2,3,4,1,2) - how this is the same of the kiai before, the same things must fix here
  12. 02:37:714 (2) - maybe a improve blanket with 02:36:000 (1) - and 02:39:428 (1) - will be fine
  13. 02:52:285 (2,2) - the same of 01:22:714 (3,1)
  14. 03:10:285 (1,1) - this is unrankeable, you have to give a full measure of recovery time after a spinner in a easy
  15. 03:25:285 (2) - move to x240 y92
  16. 03:27:428 (1) - why this are in this position? move to x264 y200

    [Normal]
    actual: HP4 - CS4 - AR6 - OD4
    better: HP3.5 - CS3 (apply this if you don't change the SV) - AR5 - OD4
    SV 1.50 -> 1.30
  17. 00:15:428 (1,2) - bad blanket
  18. 00:12:642 (2,3) - move to x64 y152
  19. 00:18:000 (3) - ctrl - g?
  20. 00:58:285 (1,1) - unrankeable spinner, must leave 2 tick of bpm of recovery time
  21. 01:19:714 (4,1) - bad blanket
  22. 01:52:714 (4) - in that position make bad blanket with 01:51:857 (2) - i suggest what move this slider to x104 y192
  23. 02:06:857 (1,1) - the same of 00:58:285 (1,1)
  24. 02:28:285 (4,1) - again, bad blanket
  25. 02:44:357 (4,1) - ^
  26. 03:10:285 (1,1) - unrankeable slider
  27. 03:48:428 (2) - bad blanket with 03:47:571 (4) - and 03:49:500 (1) -

    [Hard]
    actual: HP6 - CS4.8 - AR8 - OD6
    better: HP5 - CS4 - AR7 - OD5
    SV 1.80 -> 1.60
  28. 00:17:357 (2,4) - bad blanket
  29. 00:40:607 (5,1) - ^
  30. 00:42:000 (5,1) - ^
  31. 00:42:857 (1,2) - ^
  32. 00:45:857 (1) - i hate reverse sliders of this kind curves, please change
  33. 00:56:142 (6,1) - bad blanket
  34. 00:58:714 (3,4,5) - why this? for that make a reverse stream slider, like this: 01:00:857 (4,5) -
  35. 01:12:750 (3) - bad blanket with 01:12:000 (1) - and 01:13:285 (5) -
  36. 01:12:000 (1,5) - bad stacked
  37. 01:18:000 (5) - the same about the curve stream sliders, please change
  38. 01:19:714 (5) - ^
  39. 01:27:000 (6) - overmap
  40. 01:40:285 (1,2) - this is something confusing, please change
  41. 02:00:428 (2,3,4) - bad blankets
  42. 02:07:285 (3,4,5) - the same about 00:58:714 (3,4,5)
  43. 02:08:571 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1) - how this is the same of the kiai before, the same things must fix here
  44. 02:37:071 (3,4,5) - this is confusing, move it out of here please
  45. 02:39:000 (5,2) - bad blanket
  46. 02:44:571 (1,2,3,4) - overlap
  47. 03:01:178 (5,1) - bad blanket
  48. 03:02:571 (5) - reduce this reverse stream slider to 03:03:214
  49. 03:57:750 (5,1) - bad blanket
  50. 03:59:142 (2,3) - overmap

    [Insane]
    actual: HP8 - CS5 - AR9 - OD8
    better: HP8 - CS5 - AR9 - OD7
    SV 2.20 -> 1.80
  51. 00:12:857 (3) - make bad blanket with 00:12:642 (2) - and 00:13:500 (1) -
  52. 00:15:000 (3,4) - ^
  53. 00:40:714 (9,1) - ^
  54. 01:02:571 (6,7) - confusing
  55. 01:03:214 (8) - move to 01:03:000 - for make it less confusing and add note in 01:03:428
  56. 02:08:785 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - how this is the same of the kiai before, the same things must fix here
  57. 02:37:285 (3) - wtf are this slider? :/ change it please
  58. 02:38:785 (3) - ctrl - g and change the curvature of this slider
  59. 02:39:214 (5) - ^
  60. 03:03:214 (2) - make this rect and make it paralel with 03:03:000 (1) -
  61. 03:14:357 (3) - bad blanket with 03:14:142 (2) - and 03:15:000 (4) -
  62. 03:21:428 (6,7) - confusing
  63. 03:22:071 (1) - move to 03:21:857 - and add note in 03:22:500
  64. 03:33:750 (7,8) - confusing
  65. 04:01:714 (7) - NC?
get careful with the blankets
great song, and is great what you back :D
PD: i'm noob modder, if my mod don't helps you don't jugde me lolololol xD
i'm waiting my mod
map: Natsu-P - Scattered Cherry Blossoms ~Elegant~
mod: https://osu.ppy.sh/forum/t/243695
thx in advance
bye~
Topic Starter
tutuhaha

CSLMVenezuela wrote:

hi! M4M
my mod:

  • [Easy]
    SV 1.10 -> 0.90
  1. 02:08:571 (1,2,3,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,1,2,3,1,2,1,2,3,4,1,2,1,2,3,4,1,2) - how this is the same of the kiai before, the same things must fix here

    [Hard]
    actual: HP6 - CS4.8 - AR8 - OD6
    better: HP5 - CS4 - AR7 - OD5
    SV 1.80 -> 1.60
  2. 02:08:571 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1) - how this is the same of the kiai before, the same things must fix here

    [Insane]
    actual: HP8 - CS5 - AR9 - OD8
    better: HP8 - CS5 - AR9 - OD7
    SV 2.20 -> 1.80
  3. 02:08:785 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - how this is the same of the kiai before, the same things must fix here
get careful with the blankets
great song, and is great what you back :D
PD: i'm noob modder, if my mod don't helps you don't jugde me lolololol xD
i'm waiting my mod
map: Natsu-P - Scattered Cherry Blossoms ~Elegant~
mod: https://osu.ppy.sh/forum/t/243695
thx in advance
bye~
dear, if you play a lot for my map, you should know I always did that xP.............
and..I hope you know change SV almost equal remap...sorry about that
still thank you for your mod, mua~

bbj0920 wrote:

See who's here It's tutuhaha <3
And now you're in USA?
yep
Sun Rainbow


Sun Rainbow's Modding


Mod request from QQ,Insane因无法pass不予mod,多谢谅解

haha姐这种风格让我根本无法好好mod啊

Easy

00:11:571 (1,1) - 为何不考虑平行?
00:15:000 (3,1,2) - 其实可以弄成三角形嘛OAO(各note开头
00:32:571 (1) - 如果不考虑包住00:33:857 (2) - 的话就移动成
00:37:714 (1) - 摆歪了,六边形。稍微移下一点点
00:40:714 (2) - 没有包好
00:48:000 (1,1) - 两个尾叠一起了
00:56:571 (1) - 没包好 我曾经因为这个被BAT骂了一顿
01:07:714 (2) - ^
01:17:142 (1,2,3,4,1) - 这里我觉得还可以再调整下

01:20:571 (1) - 如果你改了上面那条记得对齐这个note
01:20:571 (1,3) - 这样就显得有点儿乱了?为何不试试将1的尾和3的头叠在一起?
01:42:428 (2,1,2,1) - 这个正方形没有叠好
有事 回来继续摸
Topic Starter
tutuhaha
....无....无法pass么...
kakifly
m4m :3

offset - 5142?
For kiai time i think you should have finish every downbeat

Easy

- 01:00:428 (2) - move up a bit to avoid overlap?
- 00:59:571 (3) - add finish?
- 01:22:714 (3) - 01:24:000 (1) - stack is off
- 02:01:714 (1) - 02:03:428 (1) - 02:05:142 (1) - 02:06:857 (2) - add finish on head
- 02:31:285 (3) - 02:32:571 (1) - stack is off
- 02:52:285 (2) - 02:53:571 (2) - ^
nice diff :3




Normal

CS 3 or 3.5 for better consistency; it suddenly goes from CS 2 to 4 from easy to normal
(for the beginning i think you should add more hitsounds; maybe some whistles and claps?)
- 00:42:000 (3,4) - just keep in mind; since (3) ends on a blue tick it feels weird to play and the player could temporarily lose track of the tempo so getting a 300 on the circle would be a bit harder; i think (4) should be a 1/2 ?
- 01:45:000 (2,3) - maybe make this a 1/2 slider? the sound on (3) is a bit weaker than (2)
- 01:49:500 (1,2) - same as first suggestion ; btw 01:49:714 (2) - add nc 01:49:500 (1) - remove nc
- 01:47:785 (1,2) - (1) is not nc (2) is nc
- 02:05:142 (1) - add finish on head
- 02:53:142 (1,2) - why randomly stacked?
- 02:58:285 (1) - finish on head
- 03:00:000 (5) - add finish
- 03:01:714 (1) - ^
- 03:02:571 (3,4,5,6,1) - maybe they can all have clap?

Hard

- 00:43:285 (2,3,4) - i think the distance here should be closer; they're only 1/4 apart :<
- 01:18:000 (5) - curve less? i think too much curve doesnt look good
- 01:27:214 (1) - maybe lower the SV here a little to create a nice effect
- 01:51:857 (2,3,4) - same as first suggestion :<
- 02:03:214 (1) - the downbeat here is pretty important; it should be emphasized with the start of a note (btw add finish) :!:
- 02:44:571 (1,2,3) - this looks a bit hard to read at first; maybe put (3) down like this? http://puu.sh/c0PBO/c498006350.jpg
- 02:49:285 (1) - finish on tail

good luck!
Milan-
uuoo m4m (if it was somehow helpful ><)

[Easy]
  1. 00:05:142 - Map this part as you did on your others diffs?
  2. 00:12:428 (2) - make it just 1/1 slider. otherwise You should map almost every 1/2 in this section (you can also try to change 00:15:000 (3,1) - to something like this >http://puu.sh/c0X1k/1487bc8648.jpg)
  3. I think, these sliders 00:34:285 (1) - 00:36:000 (1) - 00:39:428 (1) - doesnt follow the neither vocals nor music. The start of each slider should be a circle imo, so they have the emphasis they need (maybe like this http://puu.sh/c0XFw/8b7715f09e.jpg or the other way around http://puu.sh/c0XIj/a77f364415.jpg) For 00:38:571 (3,1) - i suggest this http://puu.sh/c0XZN/6a4fb42a4d.jpg (same for the other similar section 01:43:148 - xd)
  4. 00:42:857 (1) - maybe curve this to the other side to follow the music better
  5. 00:44:571 (2,3) - blanket?
  6. 00:54:857 (1) - i'd recommend not to stack There, it looks like a mass of approach circles (also you could move 00:54:428 (4) - to x444 y204 or x484 y112, to follow better the music
  7. 00:56:571 (1,2) - blanket?
  8. 01:22:714 (3) - ctrl g? (also these 01:22:714 (3,1) - overlaps almost unreadable for a new player, make it easier)
  9. 01:47:571 (2,1) - improve blanket owo
  10. 01:53:142 (1) - move it to x19 y165 to stack 01:50:571 (2,1) -
  11. 01:53:571 - add note for the clap?
  12. 02:12:428 (2) - dont stack. It'd be ok if it wasn't on the very next note i think (you can also stack on 02:12:000 (1) - i guess)
  13. 02:31:285 (3,1) - same as before
  14. 02:48:857 (3) - Add reverse instead?
  15. 02:54:857 (1) - move to x388 y184
  16. 03:39:857 (2,1,2) - make a triangle? :3
  17. 03:46:285 (1,2) - this looks bad, rotate the square a bit?
  18. 03:48:857 (3) - make it 1/1 reversed slider? (if you do so, you should do the same with 03:54:857 (1) - i think)
  19. There are inconsistency on NC (also, every 1 measure isn't too short for easy? make them every 2 measures i think)
  20. For ej: 00:44:571 (2) - NC
  21. 00:46:285 - from here 2 measures fit well imo
[Normal]
  1. 00:17:142 (1) - this would work better without the on 00:17:142 - so just make a circle on 00:17:357 - . Otherwise, map this 00:17:571 -
  2. 00:38:571 (1) - I don't this should end on the blue tick (you can also do reverse here).. Anyways, i think the clap is on 00:39:000 - take care of it and some others that are on the map
  3. 00:43:071 - this space feels so empy. make 00:42:857 (1) - 1/2 slider? so 00:44:142 (4) - would make more sense
  4. 01:08:785 (2) - delete this note? mostly because it looks more like a hard than a normal using 1/2 rhythms a lot
  5. 01:23:785 (5) - ^^ (or maybe a slider(?)
  6. 02:44:357 (4,1) - improve blanket?
  7. If you stack these 02:53:142 (1,2) - i think you should stack 02:54:857 (1,2) - too
  8. 03:03:000 (5,6) - these can be just a 1/2 slider to follow the music better
  9. 03:40:928 (1,1) - ovelap would be nice :3
  10. 00:38:571 (3) - delete NC
  11. 00:39:428 (3) - NC
  12. 00:57:214 (1) - delete NC
  13. 01:04:928 (1) - delete NC ; add on 01:05:142 (2) - because the music and vocals doesn't finish there
  14. 01:10:071 (1,2) - 01:18:642 (1,2) - ^^
  15. I couldn't figure out your NC pattern >< sometimes i think you are doing it according to the vocals but other you do it according to the music. For instance, you wouldn't NC this note 00:36:000 (1) - if you did here 00:38:571 (1) - . But I'll leave up to you (also maybe evey 2 measures?)
  16. Sometimes it gets as hard as a Hard is I think ><
[Hard]
  1. 00:12:000 - this seccion would feel much better if you ignore some 1/2 rhythms i think, (like 00:12:214 -
  2. 00:34:178 (1) - i swear i've seen some bat saying that nc on blue ticks are mostly no sense. But i don't know, maybe it would be better to have it on 00:34:285 (2) -
  3. 00:35:464 (5) - this current DS seems like it were 1/2 away
  4. 00:49:285 (6,2) - this overlap doesn't looks good , and doesn't play well either. You can rotate 1 and 2 a bit up
  5. 00:52:714 (4) - this part plays bad >< mostly cuz 00:51:857 (2,4) - overlap, something like this maybe?http://puu.sh/c17JG/85f2d86395.jpg
  6. 00:55:500 (3) - is this jump even needed?
  7. Maybe stack these 01:02:892 (1,2) - since the emphasis is lost when you mapped 01:03:642 (3) -
  8. 01:15:214 (1) - ctrl g and use the same DS as before (2.0x)
  9. 01:24:857 (1) - this NC is really needed? if so, i think you have to NC 03:43:714 (3) - because of constancy
  10. 01:43:714 (4,1) - this overlap doesn't seem nice. Doesn't affect the gameplay, but maybe move it a bit down?
  11. 02:00:857 - i thought you were using mostly the same rhythm, should be a space here?
  12. 02:08:035 (6) - make this jump closer. it's too big xd looks like 1/1 away
  13. 02:35:785 (7) - this a bit hard to see and read properly, can you move it a bit down maybe?
  14. 02:45:214 (3) - i think this is almost unrankable >< you can barely see when it starts and ends. Try moving it down like this?
[Insane]
  1. I didn't have any problem playing it, except for 01:27:214 (1) - (it's quite hard to know that it is only 1/4 away and the speed up for some reason><. Maybe it's me playing badly tho)
  2. 00:14:571 (1) - Delete NC ; 00:15:000 (3) - add nc
  3. 00:16:928 (1) - delete nc ; 00:17:142 (3) - add nc?
  4. 00:44:464 (1) - delete ; 00:44:571 (2) - add?
  5. It's a weird song, i don't think i understand your NC enough >< but you get what i mean
Also, add "c89" on tags, the album was sold on that event, wasn't it?

mostly suggestions i guess.. fun map gl <3
00:19:071 - i wanted that section mapped, would've been so fun ;w;
Your Good Self
m4m? :D

[Easy]
00:16:714 (2) - Add a repeat here? Either that, or make the spinner start 1/2 beat earlier.
00:56:571 (1) - Blanket could be improved.
01:00:428 (2) - A bit close to 00:58:285 (2) , move it up just a bit.
01:41:142 (1,2) - Move so 01:42:857 (1) blankets it.
01:48:000 (1) - Blanket could be *that* little bit better.
01:53:142 (1) - Slider ending on 01:53:785
02:17:142 (1) - Move it above 02:17:571 (2)
02:37:714 (2) - Great blanket potential here.
02:46:285 (1) - Straight slider is kind of boring, could use a more curved/wavy design.
03:10:285 (1) - Remove, start 03:13:714 (1) on 03:12:857
03:34:285 (1) - Curve a bit

[Normal]
00:40:714 (4) - Use 1/2 beat slider
00:48:857 (4,5) - Replace with 1/1 slider
00:49:500 - Add note
00:56:142 (5) - Change to 1/2 beat slider
01:02:571 (3) - Curve more to blanket around 01:03:428 (1)
01:26:357 (3,4,1) - Try this:
02:36:428 (2,3) - Unmapped white tick sounds strange, try this:
02:39:857 (2,3) - ^
02:43:285 (2,3) - Combine into a single slider
03:10:285 (1,1) - See the point in the Easy diff

[Hard]
00:16:928 (1) - Change to 1/2 beat slider
03:17:142 - Add note with NC
Other than that, not much issue :)

[Insane]
00:11:571 (1) - Is this meant to be a loop? You should change it, I'm dying a bit inside looking at it.
00:18:000 (1) - ^
01:27:214 (1) - Agree with Milan- above, you should ctrl+g this. The sudden double spacing is quite big for a 1/4 time.
Can't find much issue here either, since it's a bit out of my skill range.

[Random Thoughts]
Pretty good mapset overall. Hard & Insane were quite fun to play, but Insane was a bit out of my league. Blankets on Easy and Normal could use a few finishing touches though.

Good luck! :)
Kodora
(ノ゚ω゚)ノ★
Selisi
超喜欢这首呀>///<
Aerous
From your M4M Queue , Sorry for the late mod, I have exams last week :l

Hard

Should make the circle size bigger for hard diff.

00:01:392 This is a suggestion : Add a spinner here and stop at 00:04:821

00:25:714 This is a suggestion : Add a spinner here and stop at 00:32:142

01:40:714 Add a note here .

02:35:571 (6,7) Change it to this http://puu.sh/c3rRZ/a9005aae21.jpg

03:16:071 space them out a little bit, or make a pattern example : http://puu.sh/c3rZ1/ce1061e688.png

03:24:857 (4,5,6,7) Personally I hate doubles in hard , but should be okay.




Insane
[/b][/i][/u]
Make the Circle Size a bit bigger or just leave it

00:01:392 This is a suggestion : Add a spinner here and stop at 00:04:821

00:25:714 This is a suggestion : Add a spinner here and stop at 00:32:142

00:45:964 (1,2,3) Make the spacing a bit smaller here, maybe a DS of 1.0

00:58:285 (1) This is a suggestion : Change it to this ------ > http://puu.sh/c3qKv/083d3a1e67.png

01:13:178 (1,2,3,4,5) This is a suggestion : Make the spacing here a bit smaller, leave it if you don't want to .

01:27:214 (1) I think you can change this shape into something a bit more irregular. Example ----> http://puu.sh/c3qXW/9ef46211d9.jpg

01:40:285 (1) Suggestion --------> http://puu.sh/c3r1Y/a209fc0cbf.png

2:21:750 (1,2,3,4,5) Bring them closer to each other .

03:03:142 (1,2,3,4) Combine these four notes , into a small stream .

Overall pretty good and nice to play :D
Rakuen
M4M from your queue~

My map: Hanatan - Hajimete no Oto

[General]
:3
Nice Vocaloid~

[Background Picture]
The BG looks sorta blur/stretched to the reso, any way to find a new BG or a better quality for that? Some players use monitor with high reso, just so you know

[Easy]
00:48:000 (1) - Minor, avoid touching 00:49:714 (1) - (opt.)
00:49:714 (1) - For Easy diffs I'd make slider tick 00:50:142 - as the clap (with sometimes 10% lower vol) instead of 1/2 red
02:37:714 (2) - I'd make this blanket which border line of it is closer to 02:36:000 (1) - , like this (pic), this looks fine 02:44:571 (2) - :


[Normal]
00:43:071 - Put something here and 00:43:500 - for full vocal? Yeah a small rest here is okay too
00:57:214 (1) - Remove NC, think it's not needed
01:00:000 (1) - Considering the BPM it's a bit hard after just a small gap from spinner 00:58:285 (1) - , and the first hit is a circle which is little harder to aim. Something like 01:41:142 - would make it safer
01:12:000 (2) - Minor, just to mention it's a bit off the same angle with 01:12:428 (3) -

[Hard]
00:33:857 (6) - Might be slightly hard to read on 00:34:178 (1) - , could try Ctrl+G (opt.)
00:38:571 (4) - I would sometimes NC for strong vocal seems they are not constant rhythm like white > red (opt.)
00:58:928 (4) - imo a bit awkward pattern to use here, 00:58:714 (3) - and 00:59:035 (5) - are for vocal and 00:58:928 (4) - is for er...drum I guess. Suggest to remove the circle and add a reverse at 00:58:714 (3) - , something like this:
01:26:571 (4) - NC here for constant NC with 01:24:000 (1,2,3) - and 01:24:857 (1,2,3) - ? OR NC at 01:26:357 (3) - to sound the "hibikaze" 1/2, something like 01:12:000 - too
01:40:821 (2) - Weird sound XD ww, I would take this as 1/4 jump hits seems they're close to previous double tap patterns. Suggest to extend the spinner 01:38:571 (1) - to 01:40:285 - and maybe add a circle at 01:40:607 - , not really important, just a suggestion
^ OR NC 01:40:821 (2) -
01:42:428 (6) - like 00:33:857 (6) - , whatever XD
01:47:142 (4) - If you agree with previous NC mod to sound the vocal
02:46:285 (1,2,3) - This one is just too specific imo, I'd change to drum seems nearly 90% are all on drums and vocal. OR add a circle 02:46:500 - and/or 02:46:714 - here as well, might fit better?
02:49:285 (1) - imo this one should be a speed up (slightly) slider instead of slow down, or maybe you can make it 2 sliders with 1 speed up and 1 speed down?
02:53:142 (4) - Suggest just to NC this one, time distance like 02:53:571 (1) - is kinda short, not needed for NC. Instead to remain 3 hits combo do NC for 02:54:000 (3) - too
03:02:571 (5) - Suggest to change to 2 reverse sliders, would bring more feel to the vocal at 03:03:000 - and 03:03:214 -
03:18:428 (8) - This one might needs NC, after 03:16:928 (7) - disappeared the next note is not approaching. NC also give some HP in case...everything
03:47:464 - Add a circle stacked on 03:47:571 (5) - , helps to read the slider of (5) to prevent like 1/4 jump read (example of this 01:42:000 (4,5,6,1,2) - ) and 03:48:000 (1) - is quite fat from it
03:54:000 (4,5,6) - A bit hyper here, sometimes I'd use a retry to FC. Maybe Ctrl+G 03:54:321 (5) - and for 03:54:642 (6) - too? Make it into just a small jump on 03:54:857 (1) -
03:55:607 (2) - Here looks like 1/8, should be no problem when reading/playing tho, but suggest to remove just to let it 5 hits stream of 1/4 at 03:55:714 -

[Insane]
01:40:821 - Just a bit detailed, prefer to shorten 01:40:607 (2) - to 01:40:714 - and then make the vocal at 01:40:821 - a hit seems nothing sounded at 01:40:928 (1) - . Could also use 1/8 for the drags cuz it's Insane and not too many things at that part. OR could lower down the volume of the tick 01:40:928 - if you insist to keep
03:18:428 (9) - Might need NC for long timing distance

~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Hatsune Lavander
加油,等rank w
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