m4m :3
offset - 5142?
For kiai time i think you should have finish every downbeat
Easy
- 01:00:428 (2) - move up a bit to avoid overlap?
- 00:59:571 (3) - add finish?
- 01:22:714 (3) - 01:24:000 (1) - stack is off
- 02:01:714 (1) - 02:03:428 (1) - 02:05:142 (1) - 02:06:857 (2) - add finish on head
- 02:31:285 (3) - 02:32:571 (1) - stack is off
- 02:52:285 (2) - 02:53:571 (2) - ^
nice diff :3
Normal
CS 3 or 3.5 for better consistency; it suddenly goes from CS 2 to 4 from easy to normal
(for the beginning i think you should add more hitsounds; maybe some whistles and claps?)
- 00:42:000 (3,4) - just keep in mind; since (3) ends on a blue tick it feels weird to play and the player could temporarily lose track of the tempo so getting a 300 on the circle would be a bit harder; i think (4) should be a 1/2 ?
- 01:45:000 (2,3) - maybe make this a 1/2 slider? the sound on (3) is a bit weaker than (2)
- 01:49:500 (1,2) - same as first suggestion ; btw 01:49:714 (2) - add nc 01:49:500 (1) - remove nc
- 01:47:785 (1,2) - (1) is not nc (2) is nc
- 02:05:142 (1) - add finish on head
- 02:53:142 (1,2) - why randomly stacked?
- 02:58:285 (1) - finish on head
- 03:00:000 (5) - add finish
- 03:01:714 (1) - ^
- 03:02:571 (3,4,5,6,1) - maybe they can all have clap?
Hard
- 00:43:285 (2,3,4) - i think the distance here should be closer; they're only 1/4 apart :<
- 01:18:000 (5) - curve less? i think too much curve doesnt look good
- 01:27:214 (1) - maybe lower the SV here a little to create a nice effect
- 01:51:857 (2,3,4) - same as first suggestion :<
- 02:03:214 (1) - the downbeat here is pretty important; it should be emphasized with the start of a note (btw add finish)
- 02:44:571 (1,2,3) - this looks a bit hard to read at first; maybe put (3) down like this? http://puu.sh/c0PBO/c498006350.jpg
- 02:49:285 (1) - finish on tail
good luck!
offset - 5142?
For kiai time i think you should have finish every downbeat
Easy
- 01:00:428 (2) - move up a bit to avoid overlap?
- 00:59:571 (3) - add finish?
- 01:22:714 (3) - 01:24:000 (1) - stack is off
- 02:01:714 (1) - 02:03:428 (1) - 02:05:142 (1) - 02:06:857 (2) - add finish on head
- 02:31:285 (3) - 02:32:571 (1) - stack is off
- 02:52:285 (2) - 02:53:571 (2) - ^
nice diff :3
Normal
CS 3 or 3.5 for better consistency; it suddenly goes from CS 2 to 4 from easy to normal
(for the beginning i think you should add more hitsounds; maybe some whistles and claps?)
- 00:42:000 (3,4) - just keep in mind; since (3) ends on a blue tick it feels weird to play and the player could temporarily lose track of the tempo so getting a 300 on the circle would be a bit harder; i think (4) should be a 1/2 ?
- 01:45:000 (2,3) - maybe make this a 1/2 slider? the sound on (3) is a bit weaker than (2)
- 01:49:500 (1,2) - same as first suggestion ; btw 01:49:714 (2) - add nc 01:49:500 (1) - remove nc
- 01:47:785 (1,2) - (1) is not nc (2) is nc
- 02:05:142 (1) - add finish on head
- 02:53:142 (1,2) - why randomly stacked?
- 02:58:285 (1) - finish on head
- 03:00:000 (5) - add finish
- 03:01:714 (1) - ^
- 03:02:571 (3,4,5,6,1) - maybe they can all have clap?
Hard
- 00:43:285 (2,3,4) - i think the distance here should be closer; they're only 1/4 apart :<
- 01:18:000 (5) - curve less? i think too much curve doesnt look good
- 01:27:214 (1) - maybe lower the SV here a little to create a nice effect
- 01:51:857 (2,3,4) - same as first suggestion :<
- 02:03:214 (1) - the downbeat here is pretty important; it should be emphasized with the start of a note (btw add finish)
- 02:44:571 (1,2,3) - this looks a bit hard to read at first; maybe put (3) down like this? http://puu.sh/c0PBO/c498006350.jpg
- 02:49:285 (1) - finish on tail
good luck!