uuoo m4m (if it was somehow helpful ><)
[Easy]
mostly suggestions i guess.. fun map gl <3
00:19:071 - i wanted that section mapped, would've been so fun ;w;
[Easy]
- 00:05:142 - Map this part as you did on your others diffs?
- 00:12:428 (2) - make it just 1/1 slider. otherwise You should map almost every 1/2 in this section (you can also try to change 00:15:000 (3,1) - to something like this >http://puu.sh/c0X1k/1487bc8648.jpg)
- I think, these sliders 00:34:285 (1) - 00:36:000 (1) - 00:39:428 (1) - doesnt follow the neither vocals nor music. The start of each slider should be a circle imo, so they have the emphasis they need (maybe like this http://puu.sh/c0XFw/8b7715f09e.jpg or the other way around http://puu.sh/c0XIj/a77f364415.jpg) For 00:38:571 (3,1) - i suggest this http://puu.sh/c0XZN/6a4fb42a4d.jpg (same for the other similar section 01:43:148 - xd)
- 00:42:857 (1) - maybe curve this to the other side to follow the music better
- 00:44:571 (2,3) - blanket?
- 00:54:857 (1) - i'd recommend not to stack There, it looks like a mass of approach circles (also you could move 00:54:428 (4) - to x444 y204 or x484 y112, to follow better the music
- 00:56:571 (1,2) - blanket?
- 01:22:714 (3) - ctrl g? (also these 01:22:714 (3,1) - overlaps almost unreadable for a new player, make it easier)
- 01:47:571 (2,1) - improve blanket owo
- 01:53:142 (1) - move it to x19 y165 to stack 01:50:571 (2,1) -
- 01:53:571 - add note for the clap?
- 02:12:428 (2) - dont stack. It'd be ok if it wasn't on the very next note i think (you can also stack on 02:12:000 (1) - i guess)
- 02:31:285 (3,1) - same as before
- 02:48:857 (3) - Add reverse instead?
- 02:54:857 (1) - move to x388 y184
- 03:39:857 (2,1,2) - make a triangle? :3
- 03:46:285 (1,2) - this looks bad, rotate the square a bit?
- 03:48:857 (3) - make it 1/1 reversed slider? (if you do so, you should do the same with 03:54:857 (1) - i think)
- There are inconsistency on NC (also, every 1 measure isn't too short for easy? make them every 2 measures i think)
- For ej: 00:44:571 (2) - NC
- 00:46:285 - from here 2 measures fit well imo
- 00:17:142 (1) - this would work better without the on 00:17:142 - so just make a circle on 00:17:357 - . Otherwise, map this 00:17:571 -
- 00:38:571 (1) - I don't this should end on the blue tick (you can also do reverse here).. Anyways, i think the clap is on 00:39:000 - take care of it and some others that are on the map
- 00:43:071 - this space feels so empy. make 00:42:857 (1) - 1/2 slider? so 00:44:142 (4) - would make more sense
- 01:08:785 (2) - delete this note? mostly because it looks more like a hard than a normal using 1/2 rhythms a lot
- 01:23:785 (5) - ^^ (or maybe a slider(?)
- 02:44:357 (4,1) - improve blanket?
- If you stack these 02:53:142 (1,2) - i think you should stack 02:54:857 (1,2) - too
- 03:03:000 (5,6) - these can be just a 1/2 slider to follow the music better
- 03:40:928 (1,1) - ovelap would be nice :3
- 00:38:571 (3) - delete NC
- 00:39:428 (3) - NC
- 00:57:214 (1) - delete NC
- 01:04:928 (1) - delete NC ; add on 01:05:142 (2) - because the music and vocals doesn't finish there
- 01:10:071 (1,2) - 01:18:642 (1,2) - ^^
- I couldn't figure out your NC pattern >< sometimes i think you are doing it according to the vocals but other you do it according to the music. For instance, you wouldn't NC this note 00:36:000 (1) - if you did here 00:38:571 (1) - . But I'll leave up to you (also maybe evey 2 measures?)
- Sometimes it gets as hard as a Hard is I think ><
- 00:12:000 - this seccion would feel much better if you ignore some 1/2 rhythms i think, (like 00:12:214 -
- 00:34:178 (1) - i swear i've seen some bat saying that nc on blue ticks are mostly no sense. But i don't know, maybe it would be better to have it on 00:34:285 (2) -
- 00:35:464 (5) - this current DS seems like it were 1/2 away
- 00:49:285 (6,2) - this overlap doesn't looks good , and doesn't play well either. You can rotate 1 and 2 a bit up
- 00:52:714 (4) - this part plays bad >< mostly cuz 00:51:857 (2,4) - overlap, something like this maybe?http://puu.sh/c17JG/85f2d86395.jpg
- 00:55:500 (3) - is this jump even needed?
- Maybe stack these 01:02:892 (1,2) - since the emphasis is lost when you mapped 01:03:642 (3) -
- 01:15:214 (1) - ctrl g and use the same DS as before (2.0x)
- 01:24:857 (1) - this NC is really needed? if so, i think you have to NC 03:43:714 (3) - because of constancy
- 01:43:714 (4,1) - this overlap doesn't seem nice. Doesn't affect the gameplay, but maybe move it a bit down?
- 02:00:857 - i thought you were using mostly the same rhythm, should be a space here?
- 02:08:035 (6) - make this jump closer. it's too big xd looks like 1/1 away
- 02:35:785 (7) - this a bit hard to see and read properly, can you move it a bit down maybe?
- 02:45:214 (3) - i think this is almost unrankable >< you can barely see when it starts and ends. Try moving it down like this?
- I didn't have any problem playing it, except for 01:27:214 (1) - (it's quite hard to know that it is only 1/4 away and the speed up for some reason><. Maybe it's me playing badly tho)
- 00:14:571 (1) - Delete NC ; 00:15:000 (3) - add nc
- 00:16:928 (1) - delete nc ; 00:17:142 (3) - add nc?
- 00:44:464 (1) - delete ; 00:44:571 (2) - add?
- It's a weird song, i don't think i understand your NC enough >< but you get what i mean
mostly suggestions i guess.. fun map gl <3
00:19:071 - i wanted that section mapped, would've been so fun ;w;