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Ayane - GO Love&Peace

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Topic Starter
Skyhmer
This beatmap was submitted using in-game submission on Saturday, January 24, 2015 at 11:27:57 AM

Artist: Ayane
Title: GO Love&Peace
Source: 超次元ゲイム ネプテューヌ mk2
Tags: Shadren Hyperdimension ed ending playstation geimu Choujigen Game Neptune
BPM: 128
Filesize: 29478kb
Play Time: 01:48
Difficulties Available:
  1. Hard (3 stars, 275 notes)
  2. Insane (3.62 stars, 330 notes)
  3. Normal (1.64 stars, 141 notes)
  4. Shadren's Advanced (2.53 stars, 226 notes)
Download: Ayane - GO Love&Peace
Download: Ayane - GO Love&Peace (no video)
Information: Scores/Beatmap Listing
---------------
SPOILER
Giant Useless Log
Sometime in August: Fixed some hitsounds and added video
Sometime in August: Uploaded 20% of Insane
Sometime in August: 50% of Insane, and made a bit more harder
August 23: 65% of Insane, and made it much harder
August 26: 80% of Insane
September 3: All of Insane uploaded. uploaded hanyuu_nanodesu's modding.
September 9: LixRei's Modding added. Also added custom hitosunds.
September 12: Made hitsounds better (Need opinions) Cleaned the hell out of normal diff
September 15: okdesu's modding added
September 20: Fixed some sounds.
September 23: nadapan's modding added, Found a new mp3 with higher sound better quality.
September 26: neonat's modding added. started Easy difficulty
September 27: Gaia's modding added.
October 2: Moway's Insane and Hard modding added.
October 5: Made insane even simpler (Revamped). Added Shadren's Hard!
October 6: Added hitsounds to Sharen's Hard.
October 17: Changed the begnining of some difficulties. should be alot more unique.
October 18: Added Gray Veyron's mod.
October 19: Added Xellie's mod.
October 23: Added SeNoZinD's mod.
October 31: Happy Halloween. Added Sognux's single mod.
November 15: Added Delis's suggestions to metadata.
November 24: Added Asfano and a portion of Project Railgun's mod.
November 29: Added CloudSplash16's mod.
December 11: Updated Shadren's changes.
December 19: Added Neonat's 2nd Mod.
December 29: Added Tarrasky's Mod.
December 30: Updated Shadren's changes.
January 5: Added VINXIS's Mod.
January 6: Added Kocari's Mod
January 7: Updated Shadren's changes.
January 12: Added Owntrolf's Mod. Revamped insane a second time and changed most hitsounds
January 18: Added Raose's Mod
January 19: Added Mei's Mod. Updated Shadren's changes.
January 20: Added Sonnyc's and smsh150's Mod.
January 23: Updated Shadren's changes. Added suggestions from Sonnyc in game. Bubbled, popped, then bubbled again.
January 24: Added Delis's mod. Popped
January 25: Ranked!
micchi_chi
Hi~ from mymodding Q~!

[General]
  1. You don't need to put title, artist, and source on the tags. So remove "hyperdimension neptunia" "go love&peace" from tags. Ah, and if you change the tag on one diff, make sure you change it on other diff as well so there won't be tag conflict
  2. You must use distance snap, you can change the multipier by pressing alt. And the DS must be constant on Easy and Normal
  3. I think you don't need kiai here 00:16:273 just put kiai on chorus.
  4. Maybe you better put the preview point here 01:15:101
  5. The song is short... Make Easy diff?
  6. I think your hitsound volume is too loud, use 50 maybe?
  7. 01:48:148 End the kiai here.

[Normal]
  1. I honestly think the slider velocity is too fast for normal. 120 till 130 would be fine...
  2. Check AiMod (ctrl+shift+A) and new combo your spinner http://puu.sh/bbeAb/72be28ca44.png
  3. Check AiMod and tick the check distance snap option. Fix all of your DS problem
  4. 00:04:085 (4,1) - Avoid placing circle at slider's end on Normal, it would confuse the new players
  5. 00:08:773 (1,2) - ^ and the rest of them
  6. 00:07:601 (2,1) - Stack them properly
  7. 00:16:273 (3,1) - Make them identical
  8. 00:28:694 (2) - End this on 00:28:929 ? Would sound better and the polarity also would be better...
  9. 00:30:569 (2) - End this on 00:30:804 , same reason ^
  10. 00:32:210 (3,5) - Make them identical
  11. 01:01:273 (1,4) - ^
  12. 01:10:648 (1) - Remove NC
  13. 01:12:523 (1) - Shorten this slider to 01:14:398 and let the part afterwards empty
  14. 01:16:273 (1,2) - Blanket them (wrap a note with slider's body. Use approach circle as a guide) http://puu.sh/bbeVb/9880d4b770.jpg
  15. 01:17:679 (3,1) - ^
  16. 01:27:523 (1) - Shorten this to 01:29:398
  17. 01:33:148 (1) - Remove NC?
  18. 01:44:398 (4) - Shorten this slider to 01:44:749 and make a reverse. http://puu.sh/bbf4w/94b2ed2f36.jpg

[Hard]
  1. HP ---> 5 or 6
  2. AR ---> 7 or 7.5
  3. OD ---> 5 or 6
  4. 00:02:913 Add a note
  5. 00:04:085 (1) - Remove NC
  6. 00:08:773 (1,3) - Make them identical
  7. 00:14:398 (1,2) - Blanket?
  8. 00:16:273 (3) - I kinda dislike this slider shape. Would be better if you blanket it with 00:16:976 (4) -
  9. 00:21:546 (1) - Remove NC
  10. 00:41:351 (3,4) - Blanket
  11. 00:51:194 (3,4) - ^
  12. 00:56:351 (3,5) - Make them identical
  13. 01:07:835 (4,5,6,7) - Remake the rectangle shape
  14. 01:11:116 (1) - Remove NC
  15. 01:11:585 (1) - ^
  16. 01:18:148 (6) - NC
  17. 01:26:819 (4,5) - They aren't stacked perfectly...
  18. 01:31:273 (5) - NC here instead of here 01:31:976 (1) -
  19. 01:31:976 (1) - I think the flow would be better if you put it at x:404, y:284
  20. 01:33:382 (5) - NC
  21. 01:38:773 (1,2) - Blanket
  22. 01:43:460 (1) - Remove NC
  23. 01:43:460 (1,2) - Make them identical
  24. 01:45:335 (1,2) - ^

That's all...
Is this your first attempt beatmapping? If yes, what a nice map :D
Still need some improvement though :)
Good luck~
Topic Starter
Skyhmer
SPOILER

hanyuu_nanodesu wrote:

Hi~ from mymodding Q~!

[General]
  1. You don't need to put title, artist, and source on the tags. So remove "hyperdimension neptunia" "go love&peace" from tags. Ah, and if you change the tag on one diff, make sure you change it on other diff as well so there won't be tag conflict
  2. You must use distance snap, you can change the multipier by pressing alt. And the DS must be constant on Easy and Normal
  3. I think you don't need kiai here 00:16:273 just put kiai on chorus.
  4. Maybe you better put the preview point here 01:15:101
  5. The song is short... Make Easy diff?
  6. I think your hitsound volume is too loud, use 50 maybe?
  7. 01:48:148 End the kiai here.

[Normal]
  1. I honestly think the slider velocity is too fast for normal. 120 till 130 would be fine...
  2. Check AiMod (ctrl+shift+A) and new combo your spinner http://puu.sh/bbeAb/72be28ca44.png
  3. Check AiMod and tick the check distance snap option. Fix all of your DS problem
  4. 00:04:085 (4,1) - Avoid placing circle at slider's end on Normal, it would confuse the new players
  5. 00:08:773 (1,2) - ^ and the rest of them
  6. 00:07:601 (2,1) - Stack them properly
  7. 00:16:273 (3,1) - Make them identical
  8. 00:28:694 (2) - End this on 00:28:929 ? Would sound better and the polarity also would be better...
  9. 00:30:569 (2) - End this on 00:30:804 , same reason ^
  10. 00:32:210 (3,5) - Make them identical
  11. 01:01:273 (1,4) - ^
  12. 01:10:648 (1) - Remove NC
  13. 01:12:523 (1) - Shorten this slider to 01:14:398 and let the part afterwards empty
  14. 01:16:273 (1,2) - Blanket them (wrap a note with slider's body. Use approach circle as a guide) http://puu.sh/bbeVb/9880d4b770.jpg
  15. 01:17:679 (3,1) - ^
  16. 01:27:523 (1) - Shorten this to 01:29:398
  17. 01:33:148 (1) - Remove NC?
  18. 01:44:398 (4) - Shorten this slider to 01:44:749 and make a reverse. http://puu.sh/bbf4w/94b2ed2f36.jpg

[Hard]
  1. HP ---> 5 or 6
  2. AR ---> 7 or 7.5
  3. OD ---> 5 or 6
  4. 00:02:913 Add a note
  5. 00:04:085 (1) - Remove NC
  6. 00:08:773 (1,3) - Make them identical
  7. 00:14:398 (1,2) - Blanket?
  8. 00:16:273 (3) - I kinda dislike this slider shape. Would be better if you blanket it with 00:16:976 (4) -
  9. 00:21:546 (1) - Remove NC
  10. 00:41:351 (3,4) - Blanket
  11. 00:51:194 (3,4) - ^
  12. 00:56:351 (3,5) - Make them identical
  13. 01:07:835 (4,5,6,7) - Remake the rectangle shape
  14. 01:11:116 (1) - Remove NC
  15. 01:11:585 (1) - ^
  16. 01:18:148 (6) - NC
  17. 01:26:819 (4,5) - They aren't stacked perfectly...
  18. 01:31:273 (5) - NC here instead of here 01:31:976 (1) -
  19. 01:31:976 (1) - I think the flow would be better if you put it at x:404, y:284
  20. 01:33:382 (5) - NC
  21. 01:38:773 (1,2) - Blanket
  22. 01:43:460 (1) - Remove NC
  23. 01:43:460 (1,2) - Make them identical
  24. 01:45:335 (1,2) - ^

That's all...
Is this your first attempt beatmapping? If yes, what a nice map :D
Still need some improvement though :)
Good luck~


Thank you very much!
Lurei
Came from mod queue.
A question: is the song volume really that low? If it is, I recommend getting another .mp3

[Overview]

  1. Well, I noticed you use many claps in every diff. Try to sit down for a while and hear the music deeply. After that, remove some claps you think sound unfitting.
[Normal]

  1. Same as what hanyuu's mod says: You have some issues with Distance Snap. Make it constant.
  2. 00:20:023 (1) - Add a "whistle" at the reverse.
  3. 00:21:898 (1) - ^^ Also, I don't see why this should have a New Combo.
  4. 00:46:273 (2,4) - I recommend to move (4) since the overlap's too ugly and it damages map's readability.
  5. 00:49:788 (2) - Stack the note under the slider properly.
  6. 01:12:523 (1) - I have a question: why this spinner doesn't has a New Combo? Certainly, it seems to be a NC, but it isn't one. Add a NC marker here.
  7. 01:46:272 (1) - Add a finish hitsound.
Hm... I can't mod anymore. Claps wound my ears :o
Your map's actually a bit okay. You can enhance it if you just sit down for a while and hear the music. Then you'll be able to map it properly, without adding needless notes or hitsounds.

I don't deserve kudosu for this mod, so don't give.
Good luck!
Topic Starter
Skyhmer
SPOILER

LixRei wrote:

Came from mod queue.
A question: is the song volume really that low? If it is, I recommend getting another .mp3
Yes sadly i know, I've looked everywhere and realized the volume is this low, and I don't want to force the mp3 higher and loose quality.

[Overview]

  1. Well, I noticed you use many claps in every diff. Try to sit down for a while and hear the music deeply. After that, remove some claps you think sound unfitting.
[Normal]

  1. Same as what hanyuu's mod says: You have some issues with Distance Snap. Make it constant.
  2. 00:20:023 (1) - Add a "whistle" at the reverse. Done
  3. 00:21:898 (1) - ^^ Also, I don't see why this should have a New Combo. Fixed
  4. 00:46:273 (2,4) - I recommend to move (4) since the overlap's too ugly and it damages map's readability. I agree, Changed to look better
  5. 00:49:788 (2) - Stack the note under the slider properly. Fixed
  6. 01:12:523 (1) - I have a question: why this spinner doesn't has a New Combo? Certainly, it seems to be a NC, but it isn't one. Add a NC marker here. No idea, tried to fix it before. I've put another, if it does not fix i will add a simple few notes to fix the problem
  7. 01:46:272 (1) - Add a finish hitsound.
Fixed. thx for spotting that

Hm... I can't mod anymore. Claps wound my ears :o
Your map's actually a bit okay. You can enhance it if you just sit down for a while and hear the music. Then you'll be able to map it properly, without adding needless notes or hitsounds.
I don't deserve kudosu for this mod, so don't give.
Good luck!Every bit helps.

Thanks for mod
okdesu_old
from Endless modding queue~

suggestion
should fix
must fix

[Insane]
  1. 00:16:624 (2) - remove
  2. 00:17:327 - add circle
  3. 00:18:733 (3) - move 1 tick later (blue)
  4. 00:20:023 (1) - from here until kiai end i think this rythm sound better ^
  5. 00:36:898 (6) - leave this white tick free. maybe move to next red tick (can try triple there)
  6. 00:41:819 (5) - extend to white tick
  7. 00:42:405 (7) - remove
  8. 00:43:460 (3,4,5) - try something different
  9. 00:44:280 - add note
  10. 00:45:335 (3,4,5) - try something different
  11. 00:52:718 - add note
  12. 00:53:773 (1) - extend to red tick
  13. final 2 kiai - use less hitsound
gl (`・ω・´)シャキーン
Topic Starter
Skyhmer
SPOILER

okdesu wrote:

from Endless modding queue~

suggestion
should fix
must fix

[Insane]
[list]
00:16:624 (2) - remove ||I was going to remove this and the others only if plenty of people didn't like it, seeing how easy my insane is compared to most other i dont think something like this is too bad.
00:17:327 - add circle || I prefer a jump then a stream. keeping as is.
00:18:733 (3) - move 1 tick later (blue) || Not here but this beat gave me a great idea, ty!
00:20:023 (1) - from here until kiai end i think this rythm sound better ^
00:36:898 (6) - leave this white tick free. maybe move to next red tick (can try triple there) || Used the beat mentioned earlier
00:41:819 (5) - extend to white tick || Done
00:42:405 (7) - remove || Used for triplet
00:43:460 (3,4,5) - try something different || Done
00:44:280 - add note || Would be very bad with new patern
00:45:335 (3,4,5) - try something different || Done
00:52:718 - add note|| didn't like it there. keeping as is
00:53:773 (1) - extend to red tick I prefer the pattern this way
final 2 kiai - use less hitsound || Ty for hitsound modding, need it ^^

gl (`・ω・´)シャキーン

Ty vm for modding!
Starfall9908
From Nacchan's modding Queue

[General]
  1. The Mp3 Quality isn't that good. If it's possible try to find another one (if you can't find any so just let it be like that)
  2. Add Custom Combo Colors (if you want to do it)
  3. Turn off the widescreen supporter. You're not making a storyboard so you don't need it.
  4. 00:16:273 - 00:31:273 - Don't put a kiai mode there.
[Normal]
  1. 00:02:210 (2) - Fix the blanket
  2. 00:04:085 (4) - ^
  3. 00:08:773 (1) - Stack it with 00:07:601 (4)
  4. 00:08:773 (1) - Fix the blanket
  5. 00:10:648 (3) - ^
  6. 00:14:398 (3) - ^
  7. 00:36:898 (1) - ^
  8. 00:42:523 (1) - Stack it with 00:40:648 (4)
  9. 00:44:398 (3) - Fix the blanket
  10. 00:47:210 (2,3) - ^
  11. 00:53:773 (1) - Stack it with 00:51:898 (6) end of the slider
  12. 01:01:273 (1) - fix the blanket

Good Luck ;)
Topic Starter
Skyhmer
SPOILER

nadapan wrote:

From Nacchan's modding Queue

[General]
  1. The Mp3 Quality isn't that good. If it's possible try to find another one (if you can't find any so just let it be like that) Well aware.
  2. Add Custom Combo Colors (if you want to do it) Meh, maybe
  3. Turn off the widescreen supporter. You're not making a storyboard so you don't need it. Fixed, ty
  4. 00:16:273 - 00:31:273 - Don't put a kiai mode there.

    [Normal]
    1. 00:02:210 (2) - Fix the blanket
    2. 00:04:085 (4) - ^
    3. 00:08:773 (1) - Stack it with 00:07:601 (4)
    4. 00:08:773 (1) - Fix the blanket
    5. 00:10:648 (3) - ^
    6. 00:14:398 (3) - ^
    7. 00:36:898 (1) - ^
    8. 00:42:523 (1) - Stack it with 00:40:648 (4)
    9. 00:44:398 (3) - Fix the blanket
    10. 00:47:210 (2,3) - ^
    11. 00:53:773 (1) - Stack it with 00:51:898 (6) end of the slider
    12. 01:01:273 (1) - fix the blanket
Fix all the stacking and what blankets needed fixing.
Good Luck ;)

Ty for mod!
neonat
Taking a look at the harder difficulties

General

Don't forget to change your audio file to one with a lower bitrate, it's unrankable now
The uninherited points and preview time on Easy doesn't match with the rest
Use Custom Combo Colours, default doesn't look good with the BG

Insane

00:11:311 (3,4) - use the same shape
00:19:279 (4,5,6,1) - the spacing just looks too random, 00:19:279 (4,5) for one is too close to each other
00:33:576 (8) - NC
00:36:858 (6) - ^
00:47:053 - add a beat
00:48:811 (2,3,4) - would have been nicer if you mapped to the 3/4 rhythm of the vocals instead of using plain regular 1/2 beats
00:49:983 (5) - NC
00:54:201 (3) - doesn't look good, doesn't move well from 00:53:967 (2) either
00:57:483 (7) - NC
01:04:279 (1,2,3) - stacking 01:04:631 (2) on the end of 01:04:279 (1) and then having to move in the other direction starting from the right at 01:04:748 (3) doesn't flow well, and doesn't look good either, you can't really tell the rhythm from this placement. This triplet should move in a continuous flow
01:06:858 (5) - NC
01:31:233 (1) - the curves are too sharp
01:40:608 (10) - NC
01:44:358 (1,4) - stack the end
01:45:061 (4,6,8) - place them further apart to be neater

Hard

I will always disagree with sliders like 00:54:904 (4) that end on big downbeats where music and vocals start, they lose impact this way

00:14:358 (1,2,3) - flow from 00:14:358 (1) to 00:15:295 (2,3) is broken when you have to go upwards that much
00:45:295 (4) - twist the slider body away from 00:45:061 (3)
00:50:686 (2,3,4) - improve flow here by shifting their positions, they don't flow well right now with they're extreme direction changes
01:07:092 (2,3) - doesn't look really good with no other pattern around it, as well as it doesn't flow as well as it can
01:15:764 (3,1) - overlap can be avoided here, would look better
01:19:748 (5) - flip this slider horizontally
01:32:873 (5) - you see, because the slider ends on a new phrase, a crucial beat, you couldn't start a new object there which you should have and have a new combo which is required


Good Luck and continue to polish
Topic Starter
Skyhmer
SPOILER

neonat wrote:

Taking a look at the harder difficulties

General

Don't forget to change your audio file to one with a lower bitrate, it's unrankable now Fixed, Ty
The uninherited points and preview time on Easy doesn't match with the rest I didn't even mean to upload an easy difficulty, was just to test what it could be >.< I guess im committed now
Use Custom Combo Colours, default doesn't look good with the BG Done

Insane

00:11:311 (3,4) - use the same shape Fixed
00:19:279 (4,5,6,1) - the spacing just looks too random, 00:19:279 (4,5) for one is too close to each other Changed
00:33:576 (8) - NC Fixed
00:36:858 (6) - ^ Fixed
00:47:053 - add a beat I don't really like this beat
00:48:811 (2,3,4) - would have been nicer if you mapped to the 3/4 rhythm of the vocals instead of using plain regular 1/2 beats Thats gonna be wierd since I don't do anything close to something like that for the rest of the song. Since its my first song im keeping this simple.
00:49:983 (5) - NC Fixed
00:54:201 (3) - doesn't look good, doesn't move well from 00:53:967 (2) either Changed Spacing but keeping the current look
00:57:483 (7) - NC Fixed
01:04:279 (1,2,3) - stacking 01:04:631 (2) on the end of 01:04:279 (1) and then having to move in the other direction starting from the right at 01:04:748 (3) doesn't flow well, and doesn't look good either, you can't really tell the rhythm from this placement. This triplet should move in a continuous flow Changed that small section
01:06:858 (5) - NC Fixed
01:31:233 (1) - the curves are too sharp Not for me but I could see how. Fixed
01:40:608 (10) - NC Fixed
01:44:358 (1,4) - stack the end Mae symmetrical with 01:45:998 (8)
01:45:061 (4,6,8) - place them further apart to be neater Cleaned up

Hard

I will always disagree with sliders like 00:54:904 (4) that end on big downbeats where music and vocals start, they lose impact this way

00:14:358 (1,2,3) - flow from 00:14:358 (1) to 00:15:295 (2,3) is broken when you have to go upwards that much Moved slightly.
00:45:295 (4) - twist the slider body away from 00:45:061 (3) Did stuff here
00:50:686 (2,3,4) - improve flow here by shifting their positions, they don't flow well right now with they're extreme direction changes I think this is fine for now
01:07:092 (2,3) - doesn't look really good with no other pattern around it, as well as it doesn't flow as well as it can Changed some stuff
01:15:764 (3,1) - overlap can be avoided here, would look better Fixed
01:19:748 (5) - flip this slider horizontally Done
01:32:873 (5) - you see, because the slider ends on a new phrase, a crucial beat, you couldn't start a new object there which you should have and have a new combo which is required Fixed


Good Luck and continue to polish
Ty for the mod neonat!
Gaia
From Strawberry Mousse modding team

since you're a newer mapper i'll be giving a more generalized mod

[Normal]
Everything in your AIMod has to be fixed!
00:01:233 (1,2,3) - this does not flow very well
00:08:733 (1,2,3) - ^
00:12:014 (4,1) - ^
take a look at this post https://osu.ppy.sh/news/61334266941 cuz it's really helpful

00:14:123 (3,4,1) - don't stack in the easiest difficulty
00:19:514 (8,1) - ^ and etc
00:32:170 (3,5) - use copy and paste so your map looks cleaner
00:41:545 (5,1) - blanketing can be improved too
00:43:889 (2,3) - ^

alright, so basically this diff can improve by fixing the above mentioned points. flow, stacks, blankets and cleaner patterns
i didnt point everything out so try to look for the other problems yourself.

[Hard]
00:08:029 (3,4,5,1) - this spacing is an issue because it's the same rhythm as 00:06:155 (3,4,5,1) - yet the gap is considerably larger

00:08:733 (1,2,3) - rhythm can be improved
00:12:014 (4,1) - u can blanket or sth
00:15:998 (1,2,3) - this spacing is really difficult for triples in a hard. rather use a smaller DS or just stack it
00:16:233 (3) - redo this slider and blanket it perfectly
00:17:873 (1,2,3) - same as 00:15:998 (1,2,3) -
00:23:733 (1) - (and others) 00:23:967 has a beat too so sounds odd without this mapped
00:32:873 (4,1) - flow
00:36:858 (1) - try this http://puu.sh/bQpG0/cd75cc0759.jpg
00:41:311 (3,4) - flow as well.

ok so to summerize, listen to your rhythms and see what sounds missing / unneccessary . as well as the same things i said in normal, flow and blankets and also spacing.
i'd say improve your rhythms before you look to improve this map aesthetically

[Insane]
00:14:123 - why not have 2 circles here to make it a triple? fits in the music.
00:14:358 (1,2) - flow is an issue
00:17:170 (3,4,5,6,1) - some pretty stressed jumps u have here.
00:19:045 (3,4,5,6,1) - here too.
00:21:858 (1,2) - doesnt look very good
00:49:983 (1,2) - flow
00:54:201 (3) - looks pretty bad
00:55:608 (1,2,3) - (and other places) wrong usage of kicksliders (1/4 sliders) use them when you realllly want to stress some notes

pretty much the same as others, flow and aesthetics
rhythm is the better of the 3 since you mapped most of the stuff i guess
however, really look at your spacing because you have some really big jumps for a slow song like this one

if you have any questions dont hesitate to come ask me (:
good luck and have fun!
Topic Starter
Skyhmer
SPOILER

Gaia wrote:

From Strawberry Mousse modding team

since you're a newer mapper i'll be giving a more generalized mod

[Normal]
Everything in your AIMod has to be fixed! ty didn't see those. Fixed all
00:01:233 (1,2,3) - this does not flow very well
00:08:733 (1,2,3) - ^
00:12:014 (4,1) - ^
take a look at this post https://osu.ppy.sh/news/61334266941 cuz it's really helpful Seen already, fixed all above, i thought it was fine.

00:14:123 (3,4,1) - don't stack in the easiest difficulty Fixed in AI modding
00:19:514 (8,1) - ^ and etc ^
00:32:170 (3,5) - use copy and paste so your map looks cleaner Done
00:41:545 (5,1) - blanketing can be improved too Fixed
00:43:889 (2,3) - ^Fixed

alright, so basically this diff can improve by fixing the above mentioned points. flow, stacks, blankets and cleaner patterns
i didnt point everything out so try to look for the other problems yourself.

[Hard]
00:08:029 (3,4,5,1) - this spacing is an issue because it's the same rhythm as 00:06:155 (3,4,5,1) - yet the gap is considerably larger Fixed.

00:08:733 (1,2,3) - rhythm can be improved Staying the same
00:12:014 (4,1) - u can blanket or sth Position intended so that 00:10:608 (1,2,3,4) have the same distance between the end of a slider and the starting of one.
00:15:998 (1,2,3) - this spacing is really difficult for triples in a hard. rather use a smaller DS or just stack it This DS is used for all triplets.
00:16:233 (3) - redo this slider and blanket it perfectly Same Slider, Fixed Blanket
00:17:873 (1,2,3) - same as 00:15:998 (1,2,3) -I would but I prefer how it currently goes into 00:18:811 (4,5,6)
00:23:733 (1) - (and others) 00:23:967 has a beat too so sounds odd without this mapped I Wanted to but I want a good blend of sliders. I use it in a constant way anyway so I gets easy to expect and understand.
00:32:873 (4,1) - flow Fixed I guess.
00:36:858 (1) - try this http://puu.sh/bQpG0/cd75cc0759.jpg Done
00:41:311 (3,4) - flow as well. Kept the same

ok so to summerize, listen to your rhythms and see what sounds missing / unneccessary . as well as the same things i said in normal, flow and blankets and also spacing.
i'd say improve your rhythms before you look to improve this map aesthetically

[Insane]
00:14:123 - why not have 2 circles here to make it a triple? fits in the music. Added
00:14:358 (1,2) - flow is an issue For insane I dont think that small distance is exactly a problem...
00:17:170 (3,4,5,6,1) - some pretty stressed jumps u have here.Smaller
00:19:045 (3,4,5,6,1) - here too. ^
00:21:858 (1,2) - doesnt look very good Kept
00:49:983 (1,2) - flow Kept
00:54:201 (3) - looks pretty bad Fixed
00:55:608 (1,2,3) - (and other places) wrong usage of kicksliders (1/4 sliders) use them when you realllly want to stress some notes understood but I deem the way i use them to be fine, for now anyways. I had a lot more 1/4 sliders earlier.

pretty much the same as others, flow and aesthetics
rhythm is the better of the 3 since you mapped most of the stuff i guess
however, really look at your spacing because you have some really big jumps for a slow song like this one
if you have any questions dont hesitate to come ask me (:
Ty vm for feedback! while I agree my jumps when a gave them a...3rd thought they were kinda big. But there was no way I was gonna settle for small jumps, and for a song that is easy and slow, there was absolutely no way I wanted it to be a z/x clickfest. So I choose large jumps to be this song's insane...feature I guess
good luck and have fun!
Ty for the mod Gaia!
Moway
Hi.

[General]
  1. Your source should be Hyperdimension Neptuina mk2. The song is from the game foremost, so make this the source.
  2. Remove mk2, v , and go from the tags. Add 超次元ゲイム ネプテューヌ, geimu, neputyunu, playstation
  3. Find a bg with dimensions 4:3 or 16:9.
  4. Make all of your difficulties have the same combo colors.


[Normal]
  1. OD -1 I think for your easiest difficulty.
  2. 00:04:045 (4,1) - This blanket is a bit off, do some adjustment to make it better.
  3. 00:04:983 (1,2,3,4) - For your easiest difficulty, the switching between white and red ticks (particularly for circles) is tricky to hit. I would change these into sliders instead to make it a bit easier for the player to hit.
  4. 00:08:733 (1,2) - Maybe to make these a little more tidy looking, make (2) a copy of (1).
  5. 00:12:483 (5) - NC here
  6. 00:15:295 (1) - remove NC
  7. 00:16:233 (3) - NC
  8. 00:25:139 (3,1) - unstack these
  9. 00:25:608 (1) - remove NC
  10. 00:30:295 (5,6) - I would turn this into a 1/1 slider because there are two circles after this, and hitting all of those circles in a row on the easiest difficulty isn't ideal.
  11. 00:34:983 (1,2) - Unstack these for your easiest difficulty.
  12. 00:37:795 (2,3,1) - I would make the path here more curved. Right now, the sharp angle from the curve of 00:36:858 (1) is kind of rough, and you have an overlap with 00:36:858 (1,1), which can be avoided. Here's what I would make it look like, but play around with things (of course adjust everything to ensure your spacing remains consistent).
  13. 00:36:858 (1) - Remove NC
  14. 00:40:139 (3,5) - Stack is a bit off here
  15. 00:49:983 (1) - move the end of this to (303,318) to make the slope parallel to 00:49:045 (4).
  16. 00:52:795 (5,6,1,2,3,4) - too many circles here, split this up with some sliders.
  17. 00:58:420 (2,1) - Spacing inconsistency here, for your easiest difficulty, make sure that your spacing stays consistent throughout.
  18. 01:00:764 (3,4) - Turn these into a 1/2 slider instead. Easier to hit for new players.
  19. 01:01:233 (1,2,3) - The angle here is kind of sharp, maybe make (2,3) follow the curve of (1) for better flow.
  20. 01:04:045 (1) - remove NC
  21. 01:04:983 (3) - NC here instead
  22. 01:10:608 (1) - remove NC
  23. 01:15:295 (1) - I would delete this circle to give the player more time after the spinner.
  24. 01:15:295 (1,2,1) - Unstack these
  25. 01:18:108 (1) - remove NC
  26. 01:21:858 (1) - remove NC
  27. 01:22:795 (3,4) - turn these into a 1/1 slider instead IMO, breaks up that four circle pattern.
  28. 01:27:483 (1) - I would map this part out instead of just using the spinner.
  29. 01:34:983 (1) - Shorten this to a 1/1 slider instead, there isn't really anything in the music that is matching this
  30. 01:36:858 (4) - same here
  31. 01:40:608 (3) - a finish sounds nice here I think
  32. 01:41:076 (4,1) - Make this 1.00 spaced
  33. Overall., this difficulty could be a lot more interesting than what it is, and a lot of polishing needs to be done.
[Hard]
  1. OD-1, AR -0.5. This is a lower bpm song, no need for above AR7 for a hard diff. OD7 doesn't fit this difficulty either.
  2. 00:04:045 (3,4,5,6) - This straight line of circles is kind of uninteresting, so try doing some stuff with these. A simple zig-zag makes this play in a more interesting way, but try other things too.
  3. 00:06:155 (3,4,5) - Remove these circles, they don't seem to match anything in the music.
  4. 00:08:029 (3,4,5) - same
  5. 00:21:506 (6) - I would remove this circle, I don't hear something in the music to match this.
  6. 00:16:936 (4,5) - You use a lot of these red tick sliders, which don't fit the music great because they put the emphasis on all the wrong places. The combo at 00:23:733 (1,2,3,4) - is how you should be doing all of this part, with the sliders on the white ticks to emphasize the strong parts in the music.
  7. 00:18:811 (4,5,6) - ^
  8. 00:26:311 (2,3,4) - ^, also try to be more consistent with the rhythms at these parts. These all have the same rhythm, but you map them in overly different ways.
  9. 00:30:061 (2,3,4) - same thing
  10. 00:41:545 (4,1) - Try to avoid this overlap, looks sloppy.
  11. 00:46:233 (1,2,1,2) - Rework this section. Having the sliders stack perfectly on each other doesn't work on a Hard difficulty, so make the 2nd pair of sliders visible.
  12. 00:47:170 (1) - also remove NC
  13. 00:59:358 (1,2,3,4) - These triplets seem overmapped, I don't hear the middle part for each of these in the music.
  14. 01:09:201 (2,3,4,5) - I would recommend trying some different pattern here, the line of circles isn't great
  15. 01:16:233 - I think the kiai sounds overhitsounded. Just as an example, for 01:16:233 (1,2), you have a clap for both the end of (1) and (2), but the music only has a sound at the end of (1). You use a lot of these double claps in this section, which do not fit the music.
  16. 01:24:436 (2,3,4,5,6,7) - This triplet into a three circle pattern doesn't seem to play too smoothly for me. I would suggest making the triplet a repeating 1/4 slider instead. Also, the straight line of circles isn't a very interesting pattern, so try to experiment with some more interesting placements.
  17. 01:27:483 (1) - same as Normal.
  18. Overall, too much 1/4 stuff in this difficulty. Cut down on some of the triplets IMO. Also, you use a lot of red tick sliders that don't match the music too well. Go through and check those, usually a white tick slider will fit much better. I think this is the best difficulty that you have though, the diff plays pretty well. You mapped this almost like what I would expect an Insane diff for this type of song would be (comments on the Insane to follow :P).
[Insane]
  1. AR-1, OD-1, HP-1. Settings are too high for this type of difficulty.
  2. 00:01:936 (3) - same as in the Hard, these red tick sliders don't work too well. I would rework these to make the sliders on the white ticks unless there really is something in the music that needs emphasizing over the sounds that occur on the white ticks.
  3. 00:02:756 (6,8) - Remove and remove. There is nothing in the music to justify this stream.
  4. 00:03:811 (3,4) - more red tick sliders, change these
  5. 00:04:983 (1,2,3) - This triplet is overmapped, there's only a sound on the very first beat of this, not the other two.
  6. 00:06:858 (6,7,8) - ^
  7. 00:10:022 (6) - remove, the triplet here doesn't fit
  8. 00:10:490 - But you could put a circle here. There's a sound in the music here, so a triplet fits perfectly. If you need to, slow down the music and really listen to get a feel of where objects should be.
  9. 00:11:311 (3,4) - red ticks
  10. 00:14:709 (4) - I would have this slider end at 00:15:061, and add a circle at 00:15:295, I think this fits the music pretty nicely.
  11. 00:20:451 (2,3) - here's a situation where a red tick slider would actually work to match that high pitched noise. Switch the slider and the circle here, tha would work nicely.
  12. 00:26:311 (3,4) - not these ones though
  13. 00:28:889 (4,1) - fix up this stack
  14. 00:32:522 (5) - should remove this circle, doesn't really match the music too well
  15. 00:34:045 (3,4) - These 1/4 sliders don't fit the music well, simplify the rhythm here.
  16. 00:35:920 (3,4) - these 1/4 sliders are meh also, the first one doesn't fit the music, and I would actually prefer two circles for the 2nd one, which would be a nice emphasizing triplet into the slider at 00:36:389 (5).
  17. 00:37:795 - add a circle here, there's a strong beat. a five circle stream here fits nicely also.
  18. 00:41:545 (4,5) - The 1/4 slider doesn't fit the music too well, a circle here works fine. Try a 1/2 slider + circle here instead. Works better to me with the vocal.
  19. 00:43:420 (3,4,5,6) - overmapped, there is no 1/4 in this section.
  20. 00:44:240 - but you could add a circle here! I hear a triplet.
  21. 00:45:295 - add a circle here, a stream fits nicely here. There's a really strong bass beat here so it would be bad not to have something.
  22. 00:53:733 (1,2) - These 1/4 sliders are overmapped too, the piano rhythm and drums don't really have any 1/4 here, and those are by far the strongest parts of the music.
  23. 00:55:608 (1,2) - ^
  24. 00:59:358 (6) - NC
  25. 01:09:436 (3) - this red tick slider takes away from the emphasis at 01:09:201 (2). I would switch 01:09:201 (2) and this slider.
  26. 01:12:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Stream is overmapped. There isn't any music happening on most of the blue ticks here.
  27. 01:14:592 (2,4) - This overlap is kind of sloppy looking, I think you can avoid it without changing the flow.
  28. I'm going to stop here. The kiai is basically all over mapped, as is really most of this difficulty. I think you were trying too hard to force too Insane of a difficulty on a song that doesn't really warrant one. If you turn down the sample volume, basically all of the 1/4 you use in the kiai does not fit the music. I think this difficulty overall needs a lot of reworking, especially the kiai.
Overall, I think you have some nice ideas, but these have a lot of things that need to be addressed. I skipped a lot of nazi modding and flow because I think there's enough fundamental stuff that needs to be reworked that everything should be very different after this. Keep at it though, it will be worth the effort. Good luck!
Topic Starter
Skyhmer
SPOILER

Moway wrote:

Hi.

[General]
  1. Your source should be Hyperdimension Neptuina mk2. The song is from the game foremost, so make this the source.
  2. Remove mk2, v , and go from the tags. Add 超次元ゲイム ネプテューヌ, geimu, neputyunu, playstation
  3. Find a bg with dimensions 4:3 or 16:9.
  4. Make all of your difficulties have the same combo colors.

This mod was posted during Gaia's mod so some of your modding was already fixed or different for me.
[Normal]
  1. OD -1 I think for your easiest difficulty.
  2. 00:04:045 (4,1) - This blanket is a bit off, do some adjustment to make it better.
  3. 00:04:983 (1,2,3,4) - For your easiest difficulty, the switching between white and red ticks (particularly for circles) is tricky to hit. I would change these into sliders instead to make it a bit easier for the player to hit.
  4. 00:08:733 (1,2) - Maybe to make these a little more tidy looking, make (2) a copy of (1).
  5. 00:12:483 (5) - NC here
  6. 00:15:295 (1) - remove NC
  7. 00:16:233 (3) - NC
  8. 00:25:139 (3,1) - unstack these
  9. 00:25:608 (1) - remove NC
  10. 00:30:295 (5,6) - I would turn this into a 1/1 slider because there are two circles after this, and hitting all of those circles in a row on the easiest difficulty isn't ideal.
  11. 00:34:983 (1,2) - Unstack these for your easiest difficulty.
  12. 00:37:795 (2,3,1) - I would make the path here more curved. Right now, the sharp angle from the curve of 00:36:858 (1) is kind of rough, and you have an overlap with 00:36:858 (1,1), which can be avoided. Here's what I would make it look like, but play around with things (of course adjust everything to ensure your spacing remains consistent).
  13. 00:36:858 (1) - Remove NC
  14. 00:40:139 (3,5) - Stack is a bit off here
  15. 00:49:983 (1) - move the end of this to (303,318) to make the slope parallel to 00:49:045 (4).
  16. 00:52:795 (5,6,1,2,3,4) - too many circles here, split this up with some sliders.
  17. 00:58:420 (2,1) - Spacing inconsistency here, for your easiest difficulty, make sure that your spacing stays consistent throughout.
  18. 01:00:764 (3,4) - Turn these into a 1/2 slider instead. Easier to hit for new players.
  19. 01:01:233 (1,2,3) - The angle here is kind of sharp, maybe make (2,3) follow the curve of (1) for better flow.
  20. 01:04:045 (1) - remove NC
  21. 01:04:983 (3) - NC here instead
  22. 01:10:608 (1) - remove NC
  23. 01:15:295 (1) - I would delete this circle to give the player more time after the spinner.
  24. 01:15:295 (1,2,1) - Unstack these
  25. 01:18:108 (1) - remove NC
  26. 01:21:858 (1) - remove NC
  27. 01:22:795 (3,4) - turn these into a 1/1 slider instead IMO, breaks up that four circle pattern.
  28. 01:27:483 (1) - I would map this part out instead of just using the spinner.
  29. 01:34:983 (1) - Shorten this to a 1/1 slider instead, there isn't really anything in the music that is matching this
  30. 01:36:858 (4) - same here
  31. 01:40:608 (3) - a finish sounds nice here I think
  32. 01:41:076 (4,1) - Make this 1.00 spaced
  33. Overall., this difficulty could be a lot more interesting than what it is, and a lot of polishing needs to be done.
[Hard]
  1. OD-1, AR -0.5. This is a lower bpm song, no need for above AR7 for a hard diff. OD7 doesn't fit this difficulty either. Many hard difficulties with bpm lower then 140 have these settings so im keeping them for now.
  2. 00:04:045 (3,4,5,6) - This straight line of circles is kind of uninteresting, so try doing some stuff with these. A simple zig-zag makes this play in a more interesting way, but try other things too. Changed.
  3. 00:06:155 (3,4,5) - Remove these circles, they don't seem to match anything in the music. done
  4. 00:08:029 (3,4,5) - same
  5. 00:21:506 (6) - I would remove this circle, I don't hear something in the music to match this. I like this
  6. 00:16:936 (4,5) - You use a lot of these red tick sliders, which don't fit the music great because they put the emphasis on all the wrong places. The combo at 00:23:733 (1,2,3,4) - is how you should be doing all of this part, with the sliders on the white ticks to emphasize the strong parts in the music. Ill only get rid of some because if i just placed sliders on white ticks only, this would be easy to read and be extremely boring to make/play
  7. 00:18:811 (4,5,6) - ^ Kept
  8. 00:26:311 (2,3,4) - ^, also try to be more consistent with the rhythms at these parts. These all have the same rhythm, but you map them in overly different ways. Changed
  9. 00:30:061 (2,3,4) - same thing Kept
  10. 00:41:545 (4,1) - Try to avoid this overlap, looks sloppy. Fixed
  11. 00:46:233 (1,2,1,2) - Rework this section. Having the sliders stack perfectly on each other doesn't work on a Hard difficulty, so make the 2nd pair of sliders visible. Changed
  12. 00:47:170 (1) - also remove NC Done
  13. 00:59:358 (1,2,3,4) - These triplets seem overmapped, I don't hear the middle part for each of these in the music. Kept
  14. 01:09:201 (2,3,4,5) - I would recommend trying some different pattern here, the line of circles isn't great Changed
  15. 01:16:233 - I think the kiai sounds overhitsounded. Just as an example, for 01:16:233 (1,2), you have a clap for both the end of (1) and (2), but the music only has a sound at the end of (1). You use a lot of these double claps in this section, which do not fit the music. Will deal with hitsound problems later.
  16. 01:24:436 (2,3,4,5,6,7) - This triplet into a three circle pattern doesn't seem to play too smoothly for me. I would suggest making the triplet a repeating 1/4 slider instead. Also, the straight line of circles isn't a very interesting pattern, so try to experiment with some more interesting placements. Changed a bit
  17. 01:27:483 (1) - same as Normal. Keeping just for now
  18. Overall, too much 1/4 stuff in this difficulty. Cut down on some of the triplets IMO. Also, you use a lot of red tick sliders that don't match the music too well. Go through and check those, usually a white tick slider will fit much better. I think this is the best difficulty that you have though, the diff plays pretty well. You mapped this almost like what I would expect an Insane diff for this type of song would be (comments on the Insane to follow :P).
[Insane]
  1. AR-1, OD-1, HP-1. Settings are too high for this type of difficulty. Done
  2. 00:01:936 (3) - same as in the Hard, these red tick sliders don't work too well. I would rework these to make the sliders on the white ticks unless there really is something in the music that needs emphasizing over the sounds that occur on the white ticks. Changed the whole begining now...
  3. 00:02:756 (6,8) - Remove and remove. There is nothing in the music to justify this stream. Done
  4. 00:03:811 (3,4) - more red tick sliders, change these Done
  5. 00:04:983 (1,2,3) - This triplet is overmapped, there's only a sound on the very first beat of this, not the other two. Done
  6. 00:06:858 (6,7,8) - ^ Done
  7. 00:10:022 (6) - remove, the triplet here doesn't fit Done
  8. 00:10:490 - But you could put a circle here. There's a sound in the music here, so a triplet fits perfectly. If you need to, slow down the music and really listen to get a feel of where objects should be. Added
  9. 00:11:311 (3,4) - red ticks Done
  10. 00:14:709 (4) - I would have this slider end at 00:15:061, and add a circle at 00:15:295, I think this fits the music pretty nicely. Done.
  11. 00:20:451 (2,3) - here's a situation where a red tick slider would actually work to match that high pitched noise. Switch the slider and the circle here, tha would work nicely. Keeping the way it is.
  12. 00:26:311 (3,4) - not these ones though Fixed
  13. 00:28:889 (4,1) - fix up this stack Changed in Gaia's modding
  14. 00:32:522 (5) - should remove this circle, doesn't really match the music too well Done
  15. 00:34:045 (3,4) - These 1/4 sliders don't fit the music well, simplify the rhythm here. Changed
  16. 00:35:920 (3,4) - these 1/4 sliders are meh also, the first one doesn't fit the music, and I would actually prefer two circles for the 2nd one, which would be a nice emphasizing triplet into the slider at 00:36:389 (5). Changed
  17. 00:37:795 - add a circle here, there's a strong beat. a five circle stream here fits nicely also. Added circle, not the 5 circles stream
  18. 00:41:545 (4,5) - The 1/4 slider doesn't fit the music too well, a circle here works fine. Try a 1/2 slider + circle here instead. Works better to me with the vocal. Sure
  19. 00:43:420 (3,4,5,6) - overmapped, there is no 1/4 in this section. Changed
  20. 00:44:240 - but you could add a circle here! I hear a triplet. Not a triplet.
  21. 00:45:295 - add a circle here, a stream fits nicely here. There's a really strong bass beat here so it would be bad not to have something. just a circle.
  22. 00:53:733 (1,2) - These 1/4 sliders are overmapped too, the piano rhythm and drums don't really have any 1/4 here, and those are by far the strongest parts of the music. changed
  23. 00:55:608 (1,2) - ^ changed
  24. 00:59:358 (6) - NC fixed
  25. 01:09:436 (3) - this red tick slider takes away from the emphasis at 01:09:201 (2). I would switch 01:09:201 (2) and this slider. kept.
  26. 01:12:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Stream is overmapped. There isn't any music happening on most of the blue ticks here. Would remove it but im keeping it for now unless you have any ideas
  27. 01:14:592 (2,4) - This overlap is kind of sloppy looking, I think you can avoid it without changing the flow. Keeping
  28. I'm going to stop here. The kiai is basically all over mapped, as is really most of this difficulty. I think you were trying too hard to force too Insane of a difficulty on a song that doesn't really warrant one. If you turn down the sample volume, basically all of the 1/4 you use in the kiai does not fit the music. I think this difficulty overall needs a lot of reworking, especially the kiai.
Overall, I think you have some nice ideas, but these have a lot of things that need to be addressed. I skipped a lot of nazi modding and flow because I think there's enough fundamental stuff that needs to be reworked that everything should be very different after this. feel like I started an new insane... Keep at it though, it will be worth the effort. Good luck!
Apparently nobody wants to do 1/4 sliders on this song.
Thank you for the mod! Ill get around to feedback
Shadren
I have done my diff, but I didn't work with hitsounds. I can do it by myself, if you want.
And, I started my diff from here 00:16:233 - , Can I keep it?
It's raw version
Shadren's Hard
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75061
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Go Love and Peace
TitleUnicode:Go Love and Peace
Artist:Ayane
ArtistUnicode:Ayane
Creator:Gleipnir
Version:Shadren's Hard
Source:Hyperdimension Neptuina mk2
Tags:love&peace choujigen the animation victory ed ending playstation neputyunu geimu 超次元ゲイム ネプテューヌ
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1233,468.75,4,2,2,50,1,0
16233,-100,4,2,2,60,0,0
31233,-100,4,2,2,50,0,0
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Cerulean Veyron
Hi, From my queue! Sorry for a huge delay ;_;

Great song~
[> General <]
  1. - Some of your diffs need a cleanup > http://puu.sh/ch1bf/634f400901.png
  2. - Background is okay and HQ, But i think the dimension looks unrankable. Since it's a widescreen, resize it to the recommended dimension, 1366x768.
  3. - The custom hitclap likely sounds quiet, you might need to increase the volume, or find another hitclap than the current one.
[> Normal <]
  1. 00:04:983 (5) - Add NC, new track. Although it's too long.
  2. 00:08:733 (1,2) - Double blanket? Just my suggestion.
  3. 00:12:483 (5) - Add NC, same reason as before.
  4. 00:29:358 (4,5) - Same as 00:08:733 (1,2) -, It'd also perform a triangle formation with circle (3) if it's made.
  5. 00:32:170 (3,4,5) - Try making a symmetry here, might be fitting for the rhythm and song track.
  6. 00:33:576 (5,6,1) - Fix your spacing here, since you're using 1.0x spacing 'til here.
  7. 00:35:920 (2,3,1) - ^
  8. 00:39:670 (2,3,4) - ^, just move slider (4) to recorrect this double blanket.
  9. 00:49:983 (5) - Add NC, Same reason.
  10. 00:55:608 (4,5,6,1) - You should've made a good triangle formation here, just recorrect it's placement a little.
  11. 00:58:420 (2,1) - Spacing, same reason.
  12. 01:03:108 (4,5,6) - ^
  13. 01:15:295 (1,2,1) - Looks fine, but i prefer a triangle here.
  14. 01:16:233 (1,2) - Recorrect your blanket here.
  15. - I find this diff good on patterns and flow, but you need a little work with the NCs and the spacings. You also need to add more 1/2 circles, since it's a Normal diff, it should be more challenging than an Easy diff.
[> Hard <]
  1. 00:04:279 (4,1) - Recorrect your blanket here, or try making a double blanket?
  2. 00:05:686 (2,1) - Uhh... Spacing...
  3. 00:14:358 (1) - I think this slider doesn't follow anything on the song track, You might need to change the rhythm here, here's my suggested rhythm > http://puu.sh/ch2C6/42743e1808.png
  4. 00:17:986 (2) - I don't hear anything on the song track on this 1/4 circle, so what were you following here? On your own track?
  5. 00:19:748 (6,1) - Ctrl + G, strong and new tracks like this one should be clickable at most parts of the diff. Although it is intense enough for a good rhythm.
  6. 00:21:506 (6) - Remove circle, I don't hear any beat on the song track.
  7. 00:27:248 (5,1) - Same as 00:19:748 (6,1) -
  8. 00:30:998 (4) - Replace as two circles? a downbeat hear doesn't make sense to me, but this is just my opinion.
  9. 00:33:576 (1,2,3) - Same reason as the previous diff, check the spacing here.
  10. 00:37:561 (2,3,4) - How about a triangle formation here? Flow would look much smoother than the current one.
  11. 00:43:889 (4,1,2) - ^, Also, it'd perform a diamond formation with circle (3).
  12. 00:53:729 (1,2) - Almost a blanket, recorrect it.
  13. 00:56:311 (3,4,5) - Slider (5) ruined your symmetry, reposition it to make a little blanket.
  14. 01:00:764 (7,8,1) - Is this spacing you did on purpose? an anti-jump like this one is very nonsensitive.
  15. 01:17:986 (5) - Same as 00:21:506 (6) -
  16. 01:19:983 (6,1,2,3) - Pattern is okay, try to make a diamond formation here.
  17. 01:36:389 (5,6,1,2,3) - Again, Check your spacing here.
  18. - You need to work little with the spacings here, and balance them, others like flow is fine to me. That's all i can say for this diff.
[> Insane <]
  1. - A bit overmapped, but not really. So just gonna give a few suggestions.
  2. 00:21:854 (1,2) - I think making these two sliders repositioning would make the flow better.
  3. 00:50:682 (2,3,4) - Make symmetry?
  4. 00:52:791 (1,2,3,4) - Make a square formation here by rotating 90 each four circles.
  5. 01:10:604 (1,4) - I don't know about this, but some modders said that hiding the reverse arrow like this one looks unrankable, since it must be readable to players on gameplay.
  6. 01:20:213 (2,3,4) - Recorrect your blankets here.
  7. - My suggestion is that you need to balance the spacing a little, and make a little more jumps here. Patterns are okay, but it's quite overlapping the next incoming notes, like these for example > 01:21:854 (1,4) - / 01:45:057 (4,5,6,7,8,1) -, so try to remap them a little.

That's all i can find, great song, and Good Luck!
Topic Starter
Skyhmer
SPOILER

Gray Veyron wrote:

Hi, From my queue! Sorry for a huge delay ;_;

Great song~
[> General <]
  1. - Some of your diffs need a cleanup > http://puu.sh/ch1bf/634f400901.png Yeah I need to get around to that >.<
  2. - Background is okay and HQ, But i think the dimension looks unrankable. Since it's a widescreen, resize it to the recommended dimension, 1366x768. Ty! did not realize that.
  3. - The custom hitclap likely sounds quiet, you might need to increase the volume, or find another hitclap than the current one. If this noted on again then I will probably increase volume, Someone already said it was too loud before
[> Normal <]
  1. 00:04:983 (5) - Add NC, new track. Although it's too long. Done
  2. 00:08:733 (1,2) - Double blanket? Just my suggestion. Stayed the same
  3. 00:12:483 (5) - Add NC, same reason as before. Done
  4. 00:29:358 (4,5) - Same as 00:08:733 (1,2) -, It'd also perform a triangle formation with circle (3) if it's made. Couldn't figure out a good fitting triangle here so I left it.
  5. 00:32:170 (3,4,5) - Try making a symmetry here, might be fitting for the rhythm and song track. Done
  6. 00:33:576 (5,6,1) - Fix your spacing here, since you're using 1.0x spacing 'til here. Fixed
  7. 00:35:920 (2,3,1) - ^ Fixed, I wonder how I missed this.
  8. 00:39:670 (2,3,4) - ^, just move slider (4) to recorrect this double blanket. Fixed
  9. 00:49:983 (5) - Add NC, Same reason. Fixed
  10. 00:55:608 (4,5,6,1) - You should've made a good triangle formation here, just recorrect it's placement a little. Fixed
  11. 00:58:420 (2,1) - Spacing, same reason. Fixed with new note
  12. 01:03:108 (4,5,6) - ^ Fixed
  13. 01:15:295 (1,2,1) - Looks fine, but i prefer a triangle here. Was meant to be a triangle, fixed
  14. 01:16:233 (1,2) - Recorrect your blanket here. Fixed
  15. - I find this diff good on patterns and flow, but you need a little work with the NCs and the spacings. You also need to add more 1/2 circles, since it's a Normal diff, it should be more challenging than an Easy diff.


[> Hard <]
  1. 00:04:279 (4,1) - Recorrect your blanket here, or try making a double blanket? Fixed..I think
  2. 00:05:686 (2,1) - Uhh... Spacing... Fixed
  3. 00:14:358 (1) - I think this slider doesn't follow anything on the song track, You might need to change the rhythm here, here's my suggested rhythm > http://puu.sh/ch2C6/42743e1808.png
  4. 00:17:986 (2) - I don't hear anything on the song track on this 1/4 circle, so what were you following here? On your own track? I agree, fixed.
  5. 00:19:748 (6,1) - Ctrl + G, strong and new tracks like this one should be clickable at most parts of the diff. Although it is intense enough for a good rhythm. Changed up this part
  6. 00:21:506 (6) - Remove circle, I don't hear any beat on the song track. Done
  7. 00:27:248 (5,1) - Same as 00:19:748 (6,1) - Im gonna keep this for now.
  8. 00:30:998 (4) - Replace as two circles? a downbeat hear doesn't make sense to me, but this is just my opinion. Done
  9. 00:33:576 (1,2,3) - Same reason as the previous diff, check the spacing here. ?? these 3 seem fine to me.
  10. 00:37:561 (2,3,4) - How about a triangle formation here? Flow would look much smoother than the current one. Done
  11. 00:43:889 (4,1,2) - ^, Also, it'd perform a diamond formation with circle (3). Done
  12. 00:53:729 (1,2) - Almost a blanket, recorrect it. Fixed
  13. 00:56:311 (3,4,5) - Slider (5) ruined your symmetry, reposition it to make a little blanket. Fixed
  14. 01:00:764 (7,8,1) - Is this spacing you did on purpose? an anti-jump like this one is very nonsensitive. Fixed
  15. 01:17:986 (5) - Same as 00:21:506 (6) - Done
  16. 01:19:983 (6,1,2,3) - Pattern is okay, try to make a diamond formation here. Done
  17. 01:36:389 (5,6,1,2,3) - Again, Check your spacing here.Fixed
  18. - You need to work little with the spacings here, and balance them, others like flow is fine to me. That's all i can say for this diff.
[> Insane <]
  1. - A bit overmapped, but not really. So just gonna give a few suggestions.
  2. 00:21:854 (1,2) - I think making these two sliders repositioning would make the flow better. I cant find a better position :c
  3. 00:50:682 (2,3,4) - Make symmetry? Fixed
  4. 00:52:791 (1,2,3,4) - Make a square formation here by rotating 90 each four circles. Was fixed just before you uploaded this mod lol.
  5. 01:10:604 (1,4) - I don't know about this, but some modders said that hiding the reverse arrow like this one looks unrankable, since it must be readable to players on gameplay. Huh good to know. Fixed
  6. 01:20:213 (2,3,4) - Recorrect your blankets here.
  7. - My suggestion is that you need to balance the spacing a little, and make a little more jumps here. Patterns are okay, but it's quite overlapping the next incoming notes, like these for example > 01:21:854 (1,4) - / 01:45:057 (4,5,6,7,8,1) -, so try to remap them a little.
Fixed these two

That's all i can find, great song, and Good Luck!

Ty for the mod and compliments, I understand what you mean by fixing and balancing spacing and will pay attention to these more!
Want 2 Buy Avon
From my modding queue~

[Insane]
  1. 00:01:229 (1,2,3,4,1,2,3,4) - I'd makes sure the distance between the 1 &2, 3 & 4, 5 & 6 and 7 & 8 are all the same since it seems like you pair them together
  2. 00:08:729 (1,2,3,4) - I think it feels weird to map the same thing as before as stacks this time instead of jumps, I'd keep it consistent
  3. 00:10:135 (6,3) - I don't like the way this covers the 3 cause it's hard to read
  4. 00:10:604 (1,2,3,4) - The spacing between 1 & 2 is smaller than 3 & 4, I'd even it out
  5. 00:23:025 (4,5,6) - I'd make these single notes
  6. 00:23:729 (1,4) - this overlap is ugly imo
  7. 00:25:486 (6) - This isn't mapped to anything in the song so I'd remove it
  8. 00:33:572 (1,2,3,4) - I don't think jumps really fit this part of the song
  9. 00:42:479 (1) - This doesn't really match the song, I'd remap it as something else since there's no beat on the blue tick the repeat happens on
  10. 00:44:354 (1) - ^
  11. 00:45:994 (5,6,1) - I'd move the 6 to above the 5 in 1, I think it'd flow better
  12. 00:55:135 (6,3) - This overlap is kind of ugly ><
  13. 01:01:229 (1) - this slider looks really weird to me since it curves at a random place
  14. 01:11:775 (4) - The repeat of this doesn't land on a beat
  15. You could put a spinner at the end imo
  16. In general your spacing is kind of odd, You seem to add jumps at random times in the song and even when they fit the song the spacing feels odd
That's all I could find~ Good luck
Topic Starter
Skyhmer
SPOILER

Xellie wrote:

From my modding queue~

[Insane]
  1. 00:01:229 (1,2,3,4,1,2,3,4) - I'd makes sure the distance between the 1 &2, 3 & 4, 5 & 6 and 7 & 8 are all the same since it seems like you pair them together Done
  2. 00:08:729 (1,2,3,4) - I think it feels weird to map the same thing as before as stacks this time instead of jumps, I'd keep it consistent Done
  3. 00:10:135 (6,3) - I don't like the way this covers the 3 cause it's hard to read Fixed? didn't see a difference
  4. 00:10:604 (1,2,3,4) - The spacing between 1 & 2 is smaller than 3 & 4, I'd even it out Adjusted
  5. 00:23:025 (4,5,6) - I'd make these single notes Keeping
  6. 00:23:729 (1,4) - this overlap is ugly imo Adjusted
  7. 00:25:486 (6) - This isn't mapped to anything in the song so I'd remove it Keeping just for now, I find it more interesting
  8. 00:33:572 (1,2,3,4) - I don't think jumps really fit this part of the song Changed
  9. 00:42:479 (1) - This doesn't really match the song, I'd remap it as something else since there's no beat on the blue tick the repeat happens on Keeping
  10. 00:44:354 (1) - ^ ^
  11. 00:45:994 (5,6,1) - I'd move the 6 to above the 5 in 1, I think it'd flow better Keeping only because it looks more interesting for a minor flow problem.
  12. 00:55:135 (6,3) - This overlap is kind of ugly >< To keep the patter and spacing and flow the same and look neat still, there is nothing i can to about that, I tried.
  13. 01:01:229 (1) - this slider looks really weird to me since it curves at a random place Changed the slider.
  14. 01:11:775 (4) - The repeat of this doesn't land on a beat Changed
  15. You could put a spinner at the end imo But I hate spinners on nothing :c
  16. In general your spacing is kind of odd, You seem to add jumps at random times in the song and even when they fit the song the spacing feels odd
That's all I could find~ Good luck


Ty for the mod!
SeNoZinD
From my modding queue~

General
Sorry for the bad mod, I haven't modded anything in a while >.< (I might come back to this another day) Have a star ~

Normal
00:14:119 (2) - Maybe move to the right a bit
00:47:166 (2,4) - Create a bit more distance between these two


Shadren's Hard
Looks good!


Hard
00:21:619 (6,7,1) - Why the zig-zag? Feels unnecessary (imo)
01:24:432 (2,3,4) - LOL the video makes it look like theres a slider in this stack. consider moving somewhere else XD


Insane
00:17:166 (3,6) - When these overlap with 00:18:572 (2) - , try to make it so they overlap at the end or beginning of the slider
01:33:104 (1) - Move the nc from here to 01:33:338 (2) -
01:46:111 (8) - Same thing^ and with here 01:46:229 (1) -
Topic Starter
Skyhmer

SeNoZinD wrote:

From my modding queue~

General
Sorry for the bad mod, I haven't modded anything in a while >.< (I might come back to this another day) Have a star ~

Normal
00:14:119 (2) - Maybe move to the right a bit Fixed
00:47:166 (2,4) - Create a bit more distance between these two Fixed


Shadren's Hard
Looks good!


Hard
00:21:619 (6,7,1) - Why the zig-zag? Feels unnecessary (imo) I find it more interesting to play. its not a significant change.
01:24:432 (2,3,4) - LOL the video makes it look like theres a slider in this stack. consider moving somewhere else XD Ill have to move quite a bit of stuff, so if people bring it up again I will change it, thanks for mentioning it.


Insane
00:17:166 (3,6) - When these overlap with 00:18:572 (2) - , try to make it so they overlap at the end or beginning of the slider Done
01:33:104 (1) - Move the nc from here to 01:33:338 (2) - Almost all NC are on the big white tick, having one start after it would be very odd.
01:46:111 (8) - Same thing^ and with here 01:46:229 (1) - Same, Ill feel obligated to change them all.
Ty vm for the mod! Much appreciated :)
Sognux
Hello! From my modding queue, sorry it took so long... >:(

Hard
00:21:736 (7) - Maybe move that so it's more in like a straight line to the slider?

Couldnt find any errors, except for one thing ._.

Sorry for the poor mod, but i have no motivation right now... ;_;

Good luck getting this ranked~~
Delis
I have few of suggestions, How do you think to change the source to Choujigen Game Neptune mk2? this is more popular in ranked maps. And put the current source to tags, and then remove choujigen the animation victory neputyunu from tags I guess. since choujigen will be included in the source if you changed. the animation is for anime title, this song is not from the anime. victory is also another series of this game, not suitable for this I guess. neputyunu is not the way of reading of ネプテューヌ, we can't romanize it, sadly. About the artist and title, the title must be GO→Love&Peace, the romanization should be like this: GO Love&Peace or GO->Love&Peace (LOL no idea if 2nd one is acceptable) and the artist in japanese is 彩音, the romanization is fine as is.


the mapset quality is overall not that bad, but it's not kinda enough to get this ranked, it still can be improved to me :o get more mods from experienced modders, t/258555 there's the modders who have been nominated for bat by bats, they would help to mod or give any advice if you asked them to :)
I also can mod this map (where motivations) but for now, I recommend you to find more mods to improve more, good luck! I wish this to be ranked, also no kudosu for this post.
Topic Starter
Skyhmer

Delis wrote:

I have few of suggestions, How do you think to change the source to Choujigen Game Neptune mk2? this is more popular in ranked maps. And put the current source to tags, and then remove choujigen the animation victory neputyunu from tags I guess. since choujigen will be included in the source if you changed. the animation is for anime title, this song is not from the anime. victory is also another series of this game, not suitable for this I guess. neputyunu is not the way of reading of ネプテューヌ, we can't romanize it, sadly. About the artist and title, the title must be GO→Love&Peace, the romanization should be like this: GO Love&Peace or GO->Love&Peace (LOL no idea if 2nd one is acceptable) and the artist in japanese is 彩音, the romanization is fine as is.


the mapset quality is overall not that bad, but it's not kinda enough to get this ranked, it still can be improved to me :o get more mods from experienced modders, t/258555 there's the modders who have been nominated for bat by bats, they would help to mod or give any advice if you asked them to :)
I also can mod this map (where motivations) but for now, I recommend you to find more mods to improve more, good luck! I wish this to be ranked, also no kudosu for this post.
Ty, I fixed suggestions you told me to add.
Also thanks for the list of modders. I was unsure of who I could ask but that helped.
Asfand
Hello

Insane:
01:34:510 (4) - I would keep make this a more rigid triangle so it fits with the rest of the map
http://puu.sh/cXGrA/4943049b7f.jpg
00:23:025 (1,2,3) - Add some spacing here, with three sliders having them that close makes it awkward to play.
http://puu.sh/cXGpd/ef1c15acd9.jpg

Added two pictures if it seemed unclear!

Good luck getting it ranked
Eni
Hi~

[General]
  1. Uncheck "Widescreen Support" as your mapset does not feature a storyboard.
  2. Uncheck "Letterbox during breaks" as your mapset does not feature any breaks.
  3. The Preview Point MUST be snapped on the timeline. As of now, it is slightly off the snap divisor of 1/2. Re-set the Preview Point on 01:15:057 - to fix this.
  4. I personally prefer the Spinner Start and End of Sharden's difficulty. Also remember to add an End Spinner on the Insane to stay consistent with the other difficulties.
  5. Nice song
[Normal]
  1. 00:01:229 (1,2,3,4) - The current pattern is very disorganized in my opinion. Try making use of Copy/Paste and Ctrl+< / Ctrl+> instead.
  2. 00:08:729 (1,2) - Don't blanket here. Use flow instead.
  3. 00:25:604 (1,2,3) - You cannot do this because the Circle 3 shows at the end of the Slider 1. This may cause the user to aim for Circle 3 instead of the blanketed circle 2.
  4. 00:29:354 (4,5) - The blanket here does not make sense. Consider re-patterning or using Ctrl+G on Slider 5 and re-mapping altogether.
  5. 00:32:166 (3,4,5) - Same as above. Imagine the sliders with just the Slider Head. Now look at how that looks in the map editor. The pattern could play much better with flow instead of blankets. Below is an example using symmetry.


    ~
  6. 00:45:291 - As you can see here, the curves on Slider 3 and the next Slider 1 are different. Thus, you should NOT place Slider 1 anywhere near the previous slider 3. I strongly suggest that you re-pattern this part. By doing so, you will also fix the problem with the next 00:47:166 (2,3) - as well.
  7. 00:57:479 (1,2,1) - Never place a 3/2 wait like so in a Normal. Because the objects are both circles, you must give the objects spacing to prevent the novice player from instantly clicking on the next object.
  8. 01:04:979 (1,2,3,4) - Make this pattern symmetrical with the Y-axis, like so.


    ~
  9. 01:19:979 (1,2) - These objects are not symmetrical. A useful tip is to use Ctrl+H + Ctrl+G when dealing with these kinds of patterns!
  10. 01:22:791 (5,1) - You MUST fix the distance snap here because there is no emphasized vocal in the song and the pattern is non-existent in the second chorus.
  11. 01:30:291 (1,2,3) - Double 1/1 stacks, especially in Normal, may be considered Unrankable. I personally had to fix a certain stack like this before one of my maps got ranked. You must space these objects out to make it rankable.
[Shadren]
  1. Your Hard is really good!
  2. 00:01:229 (1,4) - Circle 4 does not stack properly with the Tail of Slider 1. Verify the coordinates of Slider 1 by using the Ctrl+G function.
  3. 01:39:666 - Here the vocal is continuous, so you should use a slider to emphasize it.
[Hard]
  1. 00:08:729 (1,2,3) - Make this pattern symmetrical over the Y-axis.
  2. 00:18:807 (3,4,5,4,5,1,4,5) - Starting here, you make repetitive use of the Straight 1/2 Slider. Diversify this pattern.
  3. 00:43:885 (4,4) - Don't do this in Hard. I suggest that you re-align the 2nd Slider 4 to a different position.
  4. 00:50:682 (2,3,4) - Here is an example of when to NOT use a blanket. There is nothing that Slider 2 flows into because the Slider 4 is blanketing the Circle 3. This is rather bad for gameplay.
  5. 00:56:307 (3,5) - The same issue was in Normal: You should avoid using symmetry if it does not reflect across the X or Y axis.
  6. 01:03:572 (5,6,7,8,9) - Same issue as in Normal, the Slider 5 points towards the stack of Circles, yet the next Slider 6 is actually towards the left of it. Consider re-patterning this.
  7. 01:08:729 (1,3) - The Circle 3 is rather close to the previous Slider 1's track.
  8. 01:11:541 (3) - Curve this slider to flow with your previous 01:10:604 (1,2) -.
  9. 01:15:057 - You need to add an object here to match the patterns featured in the other difficulties. There is also a beat here, for instance, and it is a point where the vocal is at emphasis.
  10. 01:16:229 (1,2,3) - Do not blanket here. Use flow instead.
  11. 01:30:057 - Same as 01:15:057 -; add an object here.
  12. 01:38:729 (1,2) - Avoid patterns as such. The blanket turns out rather bad. Consider using a different approach instead. Below is an approach using symmetry.


    ~
  13. 01:39:666 (2,3,4,5) - Following the pattern above, you'd also be able to blanket the Circle 4 while maintaining the flow between Slider 2 and Circle 3, like so.

[Insane]
  1. Insane is rather nice, but some parts could use improvement.
  2. 00:30:291 (2,1) - Your use of rotating the previous Slider is really nice, but the blanket from Slider 2 to the next Slider 1 is rather off. Please re-adjust the vertices on Slider 2 and re-rotate for the previous Slider 1.
  3. 00:40:135 (5,3) - Same as in Hard. Try a different pattern here instead so the objects do not overlap like such.
  4. 00:50:682 (2,4) - Same as Normal and Hard, avoid symmetry if the origin isn't an axis.
  5. 00:53:494 (4,5,1) - After a spaced triplet, one would usually expect a slider of such. Try a slider for the next object instead?
  6. 01:14:588 (2,4) - Either A) Slightly move these sliders so they do not touch or B) Fix the rotated transition between the objects.
  7. 01:48:221 - Add a spinner here to stay consistent with the rest of your mapset.
Good luck :)
Topic Starter
Skyhmer
SPOILER

Project Railgun wrote:

Hi~

[General]
  1. Uncheck "Widescreen Support" as your mapset does not feature a storyboard.
  2. Uncheck "Letterbox during breaks" as your mapset does not feature any breaks.
  3. The Preview Point MUST be snapped on the timeline. As of now, it is slightly off the snap divisor of 1/2. Re-set the Preview Point on 01:15:057 - to fix this.
  4. I personally prefer the Spinner Start and End of Sharden's difficulty. Also remember to add an End Spinner on the Insane to stay consistent with the other difficulties.
  5. Nice song
[Normal]
  1. 00:01:229 (1,2,3,4) - The current pattern is very disorganized in my opinion. Try making use of Copy/Paste and Ctrl+< / Ctrl+> instead. Done
  2. 00:08:729 (1,2) - Don't blanket here. Use flow instead. Done
  3. 00:25:604 (1,2,3) - You cannot do this because the Circle 3 shows at the end of the Slider 1. This may cause the user to aim for Circle 3 instead of the blanketed circle 2. Didn't think about that, fixed
  4. 00:29:354 (4,5) - The blanket here does not make sense. Consider re-patterning or using Ctrl+G on Slider 5 and re-mapping altogether.
  5. 00:32:166 (3,4,5) - Same as above. Imagine the sliders with just the Slider Head. Now look at how that looks in the map editor. The pattern could play much better with flow instead of blankets. Below is an example using symmetry.


    ~
  6. 00:45:291 - As you can see here, the curves on Slider 3 and the next Slider 1 are different. Thus, you should NOT place Slider 1 anywhere near the previous slider 3. I strongly suggest that you re-pattern this part. By doing so, you will also fix the problem with the next 00:47:166 (2,3) - as well.
  7. 00:57:479 (1,2,1) - Never place a 3/2 wait like so in a Normal. Because the objects are both circles, you must give the objects spacing to prevent the novice player from instantly clicking on the next object.
  8. 01:04:979 (1,2,3,4) - Make this pattern symmetrical with the Y-axis, like so.


    ~
  9. 01:19:979 (1,2) - These objects are not symmetrical. A useful tip is to use Ctrl+H + Ctrl+G when dealing with these kinds of patterns!
  10. 01:22:791 (5,1) - You MUST fix the distance snap here because there is no emphasized vocal in the song and the pattern is non-existent in the second chorus.
  11. 01:30:291 (1,2,3) - Double 1/1 stacks, especially in Normal, may be considered Unrankable. I personally had to fix a certain stack like this before one of my maps got ranked. You must space these objects out to make it rankable.
[Shadren]
  1. Your Hard is really good!
  2. 00:01:229 (1,4) - Circle 4 does not stack properly with the Tail of Slider 1. Verify the coordinates of Slider 1 by using the Ctrl+G function. Fixed
  3. 01:39:666 - Here the vocal is continuous, so you should use a slider to emphasize it. This would have to change slider 3 and I think it sounds more interesting despite it not going with the vocals completely.
[Hard]
  1. 00:08:729 (1,2,3) - Make this pattern symmetrical over the Y-axis. Fixed
  2. 00:18:807 (3,4,5,4,5,1,4,5) - Starting here, you make repetitive use of the Straight 1/2 Slider. Diversify this pattern. Fixed
  3. 00:43:885 (4,4) - Don't do this in Hard. I suggest that you re-align the 2nd Slider 4 to a different position. Changed
  4. 00:50:682 (2,3,4) - Here is an example of when to NOT use a blanket. There is nothing that Slider 2 flows into because the Slider 4 is blanketing the Circle 3. This is rather bad for gameplay. Changed
  5. 00:56:307 (3,5) - The same issue was in Normal: You should avoid using symmetry if it does not reflect across the X or Y axis. Changed
  6. 01:03:572 (5,6,7,8,9) - Same issue as in Normal, the Slider 5 points towards the stack of Circles, yet the next Slider 6 is actually towards the left of it. Consider re-patterning this.
  7. 01:08:729 (1,3) - The Circle 3 is rather close to the previous Slider 1's track.
  8. 01:11:541 (3) - Curve this slider to flow with your previous 01:10:604 (1,2) -.
  9. 01:15:057 - You need to add an object here to match the patterns featured in the other difficulties. There is also a beat here, for instance, and it is a point where the vocal is at emphasis.
  10. 01:16:229 (1,2,3) - Do not blanket here. Use flow instead.
  11. 01:30:057 - Same as 01:15:057 -; add an object here.
  12. 01:38:729 (1,2) - Avoid patterns as such. The blanket turns out rather bad. Consider using a different approach instead. Below is an approach using symmetry.


    ~
  13. 01:39:666 (2,3,4,5) - Following the pattern above, you'd also be able to blanket the Circle 4 while maintaining the flow between Slider 2 and Circle 3, like so.

[Insane]
  1. Insane is rather nice, but some parts could use improvement.
  2. 00:30:291 (2,1) - Your use of rotating the previous Slider is really nice, but the blanket from Slider 2 to the next Slider 1 is rather off. Please re-adjust the vertices on Slider 2 and re-rotate for the previous Slider 1. Fixed
  3. 00:40:135 (5,3) - Same as in Hard. Try a different pattern here instead so the objects do not overlap like such. Changed
  4. 00:50:682 (2,4) - Same as Normal and Hard, avoid symmetry if the origin isn't an axis. But the flow here... Ok I changed it.
  5. 00:53:494 (4,5,1) - After a spaced triplet, one would usually expect a slider of such. Try a slider for the next object instead? I won't change this just for the sake of the symmetry of the patter
  6. 01:14:588 (2,4) - Either A) Slightly move these sliders so they do not touch or B) Fix the rotated transition between the objects. Alright, Changed it.
  7. 01:48:221 - Add a spinner here to stay consistent with the rest of your mapset. A spinner here seems very odd to me...
Good luck :)

Ty vm for the mod!
Little
From my queue.

I think the way to upload the map with a new title is to change the title, and then submit the map immediately, without exiting beatmap editor. I'm not sure if it always works, but it worked for me when I did this for one of my previous mapsets.

[General]
  1. Your video file contains an audio track, which is making the file unnecessarily large, since the audio from the video file is not played. Please remove the audio track from the video. (Message me if you need help with this)
[Normal]
  1. You use a lot of blankets, which is not a problem, but it sometimes makes the map flow very stiff, and not smooth. Try not to sacrifice flow for blankets (not telling you to remap this, but keep it in mind for future maps).
  2. 00:01:229 (1,2,3,4,1,2) - This flows really nicely. Do more stuff like this. :( It flowed better before you changed it. By the way, you should make it all 1.0x distance spacing.
  3. 00:08:729 (1,2) - Fix spacing.
  4. 00:14:119 (2) - The rhythm here is a bit difficult for beginners to catch since the beat spacing from the previous note is really long (2 beats). It will be hard for the player to judge when to hit the note, and to hit it accurately. For this reason, I suggest removing it, so the note to hit next is a slider, which requires less accuracy to play, and lands on a strong beat.
  5. 00:18:104 (4,5) - Fix the spacing.
  6. 00:28:416 (2) - Maybe you can add a whistle here. It feels pretty empty. Whistle will still sound right there, even if it doesn't match up with bell sound in the music. Also on (5).
  7. 00:58:416 (2,1) - I'd strongly recommend against using 3/2 stacks like this. Sure, it might be okay for typical Normal diffs, but since you are using this as the lowest diff in your mapset, it needs to be relatively easier, so I suggest unstacking it.
  8. 01:22:791 (5,1) - The distance is too large.
  9. 01:44:119 (3) - This is the same as 00:14:119 (2)
[Shadren's Hard]
  1. 00:01:229 (1,4) - Fix stack.
  2. 00:45:760 (5,6) - I think the angle on this jump makes (6) pretty hard to catch due to stacking, so maybe a manual stack would help: http://puu.sh/d4ktO/3d4a1d6f3d.jpg but it's up to you.
  3. 01:02:869 (5) - Is this sliderslide whistle intentional? It sounds pretty weird here, as I don't know what purpose it serves.
    Clean map.
[Hard]
  1. I suggest OD6.5 and HP5.5 to balance the diff spread. You already use OD7 in Insane, and there are a lot of circles in this Hard, so OD6.5 should be fine.
  2. 00:25:135 (4,1) - It's be nice if you could put a jump between these to put emphasis on (1).
  3. 00:30:525 (3) - Change this into a horizontal reflection of (2)? It will look better: http://puu.sh/d4lYQ/06f00ead20.jpg
  4. 00:44:822 (2,3) - This flows better in my opinion: http://puu.sh/d4m5f/53d89f504b.jpg
  5. 01:31:229 - I think you can use larger spacing in this kiai section. It will feel much more suitable since the kiai section is supposed to be exciting. The way you used small distanced blanketed sliders makes it feel awkward.
[Insane]
  1. 00:16:229 (1,2) - These feel kind of close together, so I think maybe you can reverse (2)? I think that would flow pretty cool: http://puu.sh/d4mOW/13ad20688c.jpg
  2. 00:22:791 (3) - Move this to the right and up. It'll flow better.
  3. 00:32:166 (3,4,5) - Try this: http://puu.sh/d4mWC/d470d08e61.jpg
  4. 01:41:307 (4,1) - The flow is awkward here, so I suggest reversing (3,4) like so to achieve smoother flow: http://puu.sh/d4n6h/1081441893.jpg
Good luck.
Topic Starter
Skyhmer
SPOILER

CloudSplash16 wrote:

From my queue.

I think the way to upload the map with a new title is to change the title, and then submit the map immediately, without exiting beatmap editor. I'm not sure if it always works, but it worked for me when I did this for one of my previous mapsets.

[General]
  1. Your video file contains an audio track, which is making the file unnecessarily large, since the audio from the video file is not played. Please remove the audio track from the video. (Message me if you need help with this)
Forgot about that, ty I'll fix that

[Normal]
  1. You use a lot of blankets, which is not a problem, but it sometimes makes the map flow very stiff, and not smooth. Try not to sacrifice flow for blankets (not telling you to remap this, but keep it in mind for future maps).
  2. 00:01:229 (1,2,3,4,1,2) - This flows really nicely. Do more stuff like this. :( It flowed better before you changed it. By the way, you should make it all 1.0x distance spacing.
  3. 00:08:729 (1,2) - Fix spacing.
  4. 00:14:119 (2) - The rhythm here is a bit difficult for beginners to catch since the beat spacing from the previous note is really long (2 beats). It will be hard for the player to judge when to hit the note, and to hit it accurately. For this reason, I suggest removing it, so the note to hit next is a slider, which requires less accuracy to play, and lands on a strong beat.
  5. 00:18:104 (4,5) - Fix the spacing.
  6. 00:28:416 (2) - Maybe you can add a whistle here. It feels pretty empty. Whistle will still sound right there, even if it doesn't match up with bell sound in the music. Also on (5).
  7. 00:58:416 (2,1) - I'd strongly recommend against using 3/2 stacks like this. Sure, it might be okay for typical Normal diffs, but since you are using this as the lowest diff in your mapset, it needs to be relatively easier, so I suggest unstacking it.
  8. 01:22:791 (5,1) - The distance is too large.
  9. 01:44:119 (3) - This is the same as 00:14:119 (2)
[Shadren's Hard]
  1. 00:01:229 (1,4) - Fix stack. fixed
  2. 00:45:760 (5,6) - I think the angle on this jump makes (6) pretty hard to catch due to stacking, so maybe a manual stack would help: http://puu.sh/d4ktO/3d4a1d6f3d.jpg but it's up to you. Changed, ty
  3. 01:02:869 (5) - Is this sliderslide whistle intentional? It sounds pretty weird here, as I don't know what purpose it serves. Opps, good catch. Fixed
    Clean map.
[Hard]
  1. I suggest OD6.5 and HP5.5 to balance the diff spread. You already use OD7 in Insane, and there are a lot of circles in this Hard, so OD6.5 should be fine.
  2. 00:25:135 (4,1) - It's be nice if you could put a jump between these to put emphasis on (1).
  3. 00:30:525 (3) - Change this into a horizontal reflection of (2)? It will look better: http://puu.sh/d4lYQ/06f00ead20.jpg
  4. 00:44:822 (2,3) - This flows better in my opinion: http://puu.sh/d4m5f/53d89f504b.jpg
  5. 01:31:229 - I think you can use larger spacing in this kiai section. It will feel much more suitable since the kiai section is supposed to be exciting. The way you used small distanced blanketed sliders makes it feel awkward.
[Insane]
  1. 00:16:229 (1,2) - These feel kind of close together, so I think maybe you can reverse (2)? I think that would flow pretty cool: http://puu.sh/d4mOW/13ad20688c.jpg Changed
  2. 00:22:791 (3) - Move this to the right and up. It'll flow better. Fixed
  3. 00:32:166 (3,4,5) - Try this: http://puu.sh/d4mWC/d470d08e61.jpg Added
  4. 01:41:307 (4,1) - The flow is awkward here, so I suggest reversing (3,4) like so to achieve smoother flow: http://puu.sh/d4n6h/1081441893.jpg

Changed
Good luck.
Ty for the mod
Shadren
@Project Railgun - changed all
@CloudSplash16 - changed all

Thank you for mods, guys!

I'm sorry for this delay. My mail don't notify me about mods. Next time poke me in game

Diff
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:GO Love&Peace
TitleUnicode:GO→Love&Peace
Artist:Ayane
ArtistUnicode:彩音
Creator:Gleipnir
Version:Shadren's Hard
Source:Choujigen Game Neptune mk2
Tags:Hyperdimension love&peace ed ending playstation geimu 超次元ゲイム ネプテューヌ
BeatmapID:515170
BeatmapSetID:202661

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,128,0,255

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neonat
I saw this link on both my queues, so I guess I'll look again?

General

Add 1000 to AudioLeadIn to be sure of adequate time before the first object

Easy

00:07:557 (4) - it's placed too far behind and left of the flow of the end of the previous slider, you should have it placed just like 00:04:979 (1,2) is, so make it like this:
SPOILER
[Imgur](http://i.imgur.com/RATsW4X.png)
00:10:604 (3,4,5) - having these blanket each other would be nice
01:31:229 (3) - NC to be similar to 01:16:229 (1,1)
01:33:104 (5) - ^
01:44:119 (3) - shift it to 01:43:885 - the current rhythm is not really fitting to the song, seems more made up than actually following, placing it at 01:43:885 would make it more consistent, and also makes 01:42:479 (1,2) and 01:44:354 (4,5) matching in shape, rhythm

Shadren's Hard

00:07:557 (2) - shift to x: 226 y: 341 for a more perfect covering by the slider
00:56:541 (3) - remove that finish, it doesn't seem to be really appropriate there, you didn't use finish on 00:49:041 (3) either, which is similar
01:42:479 (1,1) - these 2 are sounding exactly the same as 01:46:229 (1) in terms of volume, feel and tune, so why are the 1st 2 finishes and the 3rd whistle? They should be the same and imo, be all whistles

Hard

00:04:979 (1) - shift the slider end's position:
00:15:760 (4) - remove the finish, that impact sound here kinda takes away the full effect of the finish on 00:16:229 (3)
00:30:057 (2,3,4,5) - you could organise this part better, shift 00:30:525 (3) further away and keep it angled more gently like this:
00:56:541 (3,2) - stack them perfectly, they are off by 1 grid on each axis
01:19:979 (6) - NC here instead of 01:20:447 (1)
01:21:854 (6) - NC
01:36:854 (1,1) - finish on start of these sliders to be consistent with the first portion of the kiai time

Insane

00:10:135 (6,2) - I find them a tad too close to each other, shift more to look more consistent with the rest throughout this section lol
00:32:869 (6) - NC
01:06:385 (4,3) - stack perfectly as well, they are off by a grid for both axis
01:31:229 (1,3) - y axis is off by 1 for stack



Hope this is the last time you ever need to ask from me lol, Good Luck
Topic Starter
Skyhmer

neonat wrote:

I saw this link on both my queues, so I guess I'll look again?

General

Add 1000 to AudioLeadIn to be sure of adequate time before the first object No idea how I should do that :c

Easy

00:07:557 (4) - it's placed too far behind and left of the flow of the end of the previous slider, you should have it placed just like 00:04:979 (1,2) is, so make it like this:
SPOILER
[Imgur](http://i.imgur.com/RATsW4X.png)
00:10:604 (3,4,5) - having these blanket each other would be nice
01:31:229 (3) - NC to be similar to 01:16:229 (1,1)
01:33:104 (5) - ^
01:44:119 (3) - shift it to 01:43:885 - the current rhythm is not really fitting to the song, seems more made up than actually following, placing it at 01:43:885 would make it more consistent, and also makes 01:42:479 (1,2) and 01:44:354 (4,5) matching in shape, rhythm
Fixed All

Shadren's Hard

00:07:557 (2) - shift to x: 226 y: 341 for a more perfect covering by the slider
00:56:541 (3) - remove that finish, it doesn't seem to be really appropriate there, you didn't use finish on 00:49:041 (3) either, which is similar
01:42:479 (1,1) - these 2 are sounding exactly the same as 01:46:229 (1) in terms of volume, feel and tune, so why are the 1st 2 finishes and the 3rd whistle? They should be the same and imo, be all whistles

Hard

00:04:979 (1) - shift the slider end's position:
Fixed
00:15:760 (4) - remove the finish, that impact sound here kinda takes away the full effect of the finish on 00:16:229 (3) I agree. Fixed
00:30:057 (2,3,4,5) - you could organise this part better, shift 00:30:525 (3) further away and keep it angled more gently like this:
Fixed
00:56:541 (3,2) - stack them perfectly, they are off by 1 grid on each axis Fixed
01:19:979 (6) - NC here instead of 01:20:447 (1) Fixed
01:21:854 (6) - NC Added
01:36:854 (1,1) - finish on start of these sliders to be consistent with the first portion of the kiai time Could not change it without making significant changes to that entire area so I changed the placing of the sliders to atleast make the flow better

Insane

00:10:135 (6,2) - I find them a tad too close to each other, shift more to look more consistent with the rest throughout this section lol
00:32:869 (6) - NC
01:06:385 (4,3) - stack perfectly as well, they are off by a grid for both axis
01:31:229 (1,3) - y axis is off by 1 for stack
Fixed All


Hope this is the last time you ever need to ask from me lol, Good Luck
Thank you very much! I appreciate you coming back for another mod^^
zorefire
From queue
[Normal]
00:19:979 (1,2) - remove those and keep mapping it takes off the flow of the map
01:31:229 (1) - no new combo then 01:32:166 (4) - new combo
[Shadren's Hard]
Perfect
[Hard]
Good can't find anything
I modded what I could good luck sorry for such a small mod :?
the smaller the mod the better the map as they say ^^"'
Topic Starter
Skyhmer
SPOILER

zorefire wrote:

From queue
[Normal]
00:19:979 (1,2) - remove those and keep mapping it takes off the flow of the map Nothing from the music really suggests anything here and the way it is is much more suitable anyway.
01:31:229 (1) - no new combo then 01:32:166 (4) - new combo Just added this from last mod. Its here because its a major downbeat so ill keep it as it is.
[Shadren's Hard]
Perfect
[Hard]
Good can't find anything
I modded what I could good luck sorry for such a small mod :?
the smaller the mod the better the map as they say ^^"'
Ty for the mod^^
Tarrasky
Normal

00:05:682 (2,1) - This distance is 0,69x, i recommend something like 0,90x
00:09:666 (2) - this slider in x:168 y:140
00:28:416 (2) - add whistle
01:12:010 (2) - x:392 y:304
stack 01:41:072 (4) - here 01:40:135 (2) - cause the distance 01:41:072 (4,1) - is really low
well, nice diff, more nothing in special, only relook in 00:01:179 - until 00:16:229 - moments like 00:12:479 (5,6) - if the distance is constant

Shadren's Hard

00:20:682 (2) - this slider is a bit out of the map, maybe if the player utilize 800x600 can be above the drain bar
01:48:104 (1) - x:388 y:168 to get the same distance of 01:47:635 (4,5) -
nothing in special, nice map

Hard

00:05:682 (2,1) - Stack?
00:43:885 (4) - Ctrl + G maybe sounds good
00:54:666 (3,4,5,6,1) - better aesthetic https://osu.ppy.sh/ss/2390754
00:58:182 (2) - https://osu.ppy.sh/ss/2390756
01:06:619 (5,4) - stack
01:06:385 (4,5) - stack
sounds better you stack the end of this slider 01:10:604 (1) - in this circle 01:09:666 (4) -
01:39:666 (1) - remove nc and add in here 01:40:604 (2) -
you can remove the last spin, map in 01:46:229 - until 01:47:986 - and add a last spin start in 01:48:104 - and finish in 01:49:510 -


nice map and music, good luck :)
Eni
rankrankrank
Topic Starter
Skyhmer
SPOILER

Tarrasky wrote:

Normal

00:05:682 (2,1) - This distance is 0,69x, i recommend something like 0,90x Changed
00:09:666 (2) - this slider in x:168 y:140 Can't do it. Will mess up the distance greatly
00:28:416 (2) - add whistle Added
01:12:010 (2) - x:392 y:304 once again distance will mess this part up. besides that, this is reflection of 01:08:729 (1,2)
stack 01:41:072 (4) - here 01:40:135 (2) - cause the distance 01:41:072 (4,1) - is really low Changed
well, nice diff, more nothing in special, only relook in 00:01:179 - until 00:16:229 - moments like 00:12:479 (5,6) - if the distance is constant

Shadren's Hard

00:20:682 (2) - this slider is a bit out of the map, maybe if the player utilize 800x600 can be above the drain bar
01:48:104 (1) - x:388 y:168 to get the same distance of 01:47:635 (4,5) -
nothing in special, nice map

Hard

00:05:682 (2,1) - Stack? Fixed
00:43:885 (4) - Ctrl + G maybe sounds good Didn't change to keep distance spacing the same.
00:54:666 (3,4,5,6,1) - better aesthetic https://osu.ppy.sh/ss/2390754 Change too look like the image
00:58:182 (2) - https://osu.ppy.sh/ss/2390756 Changed
01:06:619 (5,4) - stack fixed
01:06:385 (4,5) - stack fixed
sounds better you stack the end of this slider 01:10:604 (1) - in this circle 01:09:666 (4) - Added
01:39:666 (1) - remove nc and add in here 01:40:604 (2) - added
you can remove the last spin, map in 01:46:229 - until 01:47:986 - and add a last spin start in 01:48:104 - and finish in 01:49:510 - I don't like that but people kept suggesting that so i guess ill added it when I get the chance


nice map and music, good luck :)

Ty for the mod!

Project Railgun wrote:

rankrankrank
That actually means a lot lol. Thanks for the motivating words.
Shadren
@neonat - changed all
@Tarrasky - changed all
Thank you guys for mods!

Diff
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:GO Love&Peace
TitleUnicode:GO→Love&Peace
Artist:Ayane
ArtistUnicode:彩音
Creator:Gleipnir
Version:Shadren's Hard
Source:Choujigen Game Neptune mk2
Tags:Hyperdimension love&peace ed ending playstation geimu 超次元ゲイム ネプテューヌ
BeatmapID:515170
BeatmapSetID:202661

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1229,468.75,4,2,2,50,1,0
16229,-100,4,2,2,60,0,0
31229,-100,4,2,2,50,0,0
61229,-100,4,2,3,60,0,0
72479,-100,4,2,2,60,0,0
74822,-100,4,2,1,60,0,0
76229,-100,4,2,2,70,0,1
90760,-100,4,2,1,50,0,0
91229,-100,4,2,2,70,0,1
106229,-100,4,2,3,70,0,1
107166,-100,4,2,2,70,0,1
108104,-100,4,2,1,50,0,0


[Colours]
Combo1 : 40,75,215
Combo2 : 255,0,255
Combo3 : 25,175,255
Combo4 : 128,0,255

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332,28,35682,1,0,0:0:0:0:
248,76,35916,2,0,B|189:84|189:84|156:44|88:48,2,160,0|8|0,0:0|0:0|0:0,2:0:0:0:
320,140,37088,6,0,L|328:232,1,80,0|8,0:0|0:0,0:0:0:0:
264,292,37557,1,0,0:0:0:0:
92,256,37791,1,0,0:0:0:0:
144,176,38025,2,0,L|152:92,1,80,0|8,0:0|0:0,0:0:0:0:
212,24,38494,1,8,0:0:0:0:
212,24,38611,1,0,0:0:0:0:
212,24,38729,6,0,P|252:16|296:28,1,80,4|0,0:0|0:0,0:0:0:0:
372,72,39197,1,8,0:0:0:0:
460,36,39432,1,0,0:0:0:0:
460,36,39666,2,0,B|476:96|440:136|440:136|456:208,1,160,0|8,0:0|0:0,0:0:0:0:
420,280,40369,2,0,B|368:308|368:308|260:296,1,160
180,260,41072,6,0,P|136:252|96:260,1,80,8|0,0:0|0:0,0:0:0:0:
72,272,41424,1,0,0:0:0:0:
44,288,41541,2,0,L|52:116,1,160,0|8,0:0|0:0,0:0:0:0:
128,68,42244,1,8,0:0:0:0:
128,68,42361,1,0,0:0:0:0:
128,68,42479,6,0,B|176:56|176:56|220:96|308:60,1,160,4|8,0:0|0:0,0:0:0:0:
368,112,43182,1,0,0:0:0:0:
432,184,43416,2,0,B|468:236|396:300|440:352,1,160,0|8,0:0|0:0,0:0:0:0:
344,376,44119,5,8,0:0:0:0:
344,376,44236,1,0,0:0:0:0:
344,376,44354,2,0,L|176:364,1,160,4|8,0:0|0:0,0:0:0:0:
112,300,45057,2,0,P|88:232|152:144,1,160
184,236,45760,1,8,0:0:0:0:
36,144,45994,1,8,0:0:0:0:
28,132,46111,1,0,0:0:0:0:
20,120,46229,6,0,L|12:20,1,80,4|0,0:0|0:0,0:0:0:0:
124,108,46697,2,0,L|142:9,1,80,8|0,0:0|0:0,0:0:0:0:
240,116,47166,2,0,L|283:25,1,80
348,144,47635,2,8,L|413:67,1,80
448,168,48104,6,0,B|408:224|408:224|404:280|344:300,1,160,0|8,0:0|0:0,0:0:0:0:
316,208,48807,1,0,0:0:0:0:
228,176,49041,2,0,P|168:164|96:188,2,120,0|8|8,0:0|0:0|0:0,0:0:0:0:
316,208,49979,6,0,P|396:228|476:200,1,160,4|8,0:0|0:0,0:0:0:0:
504,116,50682,2,0,L|508:76,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
480,292,51150,1,0,0:0:0:0:
396,336,51385,1,8,0:0:0:0:
304,312,51619,1,0,0:0:0:0:
304,312,51854,6,0,B|244:328|200:296|200:296|140:316,1,160,4|8,0:0|0:0,0:0:0:0:
56,292,52557,1,0,0:0:0:0:
56,292,52674,1,0,0:0:0:0:
56,292,52791,2,0,P|48:248|64:196,1,80
68,120,53260,2,0,P|75:80|66:41,1,80,8|0,0:0|0:0,0:0:0:0:
132,176,53729,6,0,P|168:184|220:172,1,80,4|0,0:0|0:0,0:0:0:0:
300,144,54197,1,8,0:0:0:0:
300,144,54432,1,0,0:0:0:0:
368,212,54666,2,0,L|376:296,1,80
436,152,55135,2,0,L|440:68,1,80,8|0,0:0|0:0,0:0:0:0:
424,44,55486,1,0,0:0:0:0:
400,24,55604,6,0,P|360:16|308:28,1,80
228,44,56072,2,0,P|188:50|144:44,1,80,8|8,0:0|0:0,0:0:0:0:
72,100,56541,2,0,L|52:228,2,120,0|8|8,0:0|0:0|0:0,0:0:0:0:
152,152,57479,6,0,L|128:316,1,160,4|8,0:0|0:0,0:0:0:0:
52,368,58182,2,0,L|12:371,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
228,360,58650,1,0,0:0:0:0:
268,272,58885,1,8,0:0:0:0:
268,272,59119,2,0,P|340:244|428:288,1,160,8|0,0:0|0:0,0:0:0:0:
480,344,59822,5,8,0:0:0:0:
508,252,60057,1,8,0:0:0:0:
444,180,60291,2,0,P|436:136|448:88,1,80,0|0,0:0|0:0,0:0:0:0:
372,240,60760,2,0,P|332:246|293:239,1,80,8|8,0:0|0:0,0:0:0:0:
332,152,61229,5,4,0:0:0:0:
204,296,61697,2,0,L|108:312,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
280,236,62400,1,0,0:0:0:0:
240,148,62635,1,8,0:0:0:0:
312,84,62869,2,0,P|388:56|472:96,1,160,0|0,0:0|0:0,0:0:0:0:
504,168,63572,5,8,0:0:0:0:
444,244,63807,2,0,L|452:312,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
364,188,64275,2,0,B|312:176|312:176|228:200,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
176,16,65447,5,8,0:0:0:0:
176,16,65682,2,0,P|216:8|268:20,1,80
340,56,66150,1,0,0:0:0:0:
436,40,66385,1,8,0:0:0:0:
436,40,66619,2,0,B|436:104|396:132|396:132|412:208,1,160
372,276,67322,5,8,0:0:0:0:
308,348,67557,2,0,P|264:356|224:348,1,80
156,288,68025,2,0,B|132:243|132:243|140:164,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
80,112,69197,6,0,P|40:104|-20:120,1,80,8|0,0:0|0:0,0:0:0:0:
164,140,69666,2,0,P|204:148|264:132,1,80
332,104,70135,1,8,0:0:0:0:
332,104,70369,2,0,L|328:276,2,160,8|0|0,0:0|0:3|0:0,0:0:0:0:
416,56,71541,1,0,0:0:0:0:
412,152,71775,2,0,P|348:196|256:160,1,160,2|2,0:0|0:0,0:0:0:0:
180,144,72479,6,0,L|80:152,1,80,4|0,0:0|0:0,0:0:0:0:
44,228,72947,1,8,0:0:0:0:
44,228,73182,1,8,0:0:0:0:
108,300,73416,2,0,P|116:344|108:384,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
164,224,74119,2,0,B|212:204|212:204|260:240|336:200,1,160,8|0,0:0|0:0,0:0:0:0:
408,40,75057,6,0,B|424:88|424:88|404:200,1,160,8|0,0:0|0:0,0:0:0:0:
332,260,75760,1,8,0:0:0:0:
236,244,75994,1,8,0:0:0:0:
236,244,76229,6,0,L|124:256,1,80,4|0,0:0|0:0,0:0:0:0:
124,244,76580,1,0,0:0:0:0:
100,224,76697,2,0,P|84:172|92:136,1,80,8|8,0:0|0:0,0:0:0:0:
168,92,77166,2,0,P|184:144|176:180,1,80
236,244,77635,2,0,L|320:236,1,80,8|8,0:0|0:0,0:0:0:0:
384,168,78104,5,0,0:0:0:0:
444,244,78338,2,0,L|460:288,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
384,168,78807,2,0,P|300:136|228:176,1,160,8|0,0:0|0:0,0:0:0:0:
156,208,79510,2,8,L|44:220,1,80
128,296,79979,6,0,L|292:276,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
44,252,81150,1,0,0:0:0:0:
132,100,81385,1,8,0:0:0:0:
132,100,81619,2,0,P|204:72|292:112,1,160,8|0,0:0|0:0,0:0:0:0:
344,168,82322,5,8,0:0:0:0:
344,168,82557,2,0,B|356:228|356:228|320:276|348:336,1,160,8|0,0:0|0:0,0:0:0:0:
432,288,83260,1,8,0:0:0:0:
256,212,83494,1,8,0:0:0:0:
256,212,83729,6,0,P|252:132|320:72,1,160,4|8,0:0|0:0,0:0:0:0:
344,168,84432,1,0,0:0:0:0:
228,300,84666,2,0,B|172:324|172:324|64:304,1,160,0|8,0:0|0:0,0:0:0:0:
12,232,85369,2,0,L|8:180,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,184,85838,6,0,L|108:133,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,232,86307,2,0,P|260:260|336:220,1,160,8|0,0:0|0:0,0:0:0:0:
392,164,87010,2,8,L|492:156,1,80,8|8,0:0|0:0,0:0:0:0:
324,96,87479,6,0,L|236:104,1,80,4|0,0:0|0:0,0:0:0:0:
220,120,87830,1,0,0:0:0:0:
200,144,87947,2,0,P|128:180|44:140,1,160,8|0,0:0|0:0,0:0:0:0:
124,88,88650,1,0,0:0:0:0:
200,144,88885,6,0,L|216:232,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,52,89588,2,0,L|240:12,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
292,128,90057,2,0,B|344:144|344:144|408:116|460:160,1,160,8|0,0:0|0:0,0:0:0:0:
392,228,90760,1,8,0:0:0:0:
392,228,90994,1,8,0:0:0:0:
320,292,91229,6,0,B|216:320|216:320|140:304,1,160,4|8,0:0|0:0,0:0:0:0:
84,256,91932,2,0,P|52:184|108:104,1,160,8|0,0:0|0:0,0:0:0:0:
148,188,92635,1,8,0:0:0:0:
40,48,92869,1,8,0:0:0:0:
168,84,93104,6,0,P|208:92|252:84,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
324,136,93807,2,8,L|320:296,1,160,8|0,0:0|0:0,0:0:0:0:
396,356,94510,2,8,P|432:364|476:356,1,80
400,248,94979,6,0,P|328:204|236:252,1,160,4|8,0:0|0:0,0:0:0:0:
188,288,95682,1,8,0:0:0:0:
188,288,95799,1,0,0:0:0:0:
188,288,95916,2,0,L|96:296,1,80
28,244,96385,1,8,0:0:0:0:
28,244,96619,2,0,B|64:196|8:140|48:80,1,160,8|0,0:0|0:0,0:0:0:0:
228,32,97557,6,0,B|284:24|284:24|320:56|388:44,1,160,8|8,0:0|0:0,0:0:0:0:
456,104,98260,1,8,0:0:0:0:
456,104,98494,1,8,0:0:0:0:
396,180,98729,2,0,P|364:252|420:336,1,160,4|8,0:0|0:0,0:0:0:0:
460,252,99432,5,0,0:0:0:0:
496,176,99666,2,0,B|516:120|516:120|500:16,1,160,8|0,0:0|0:0,0:0:0:0:
404,12,100369,1,0,0:0:0:0:
364,100,100604,1,2,0:0:0:0:
228,284,101072,6,0,P|188:296|148:292,1,80,4|0,0:0|0:0,0:0:0:0:
72,236,101541,1,8,0:0:0:0:
72,236,101775,1,8,0:0:0:0:
112,148,102010,2,0,L|104:56,1,80,2|2,0:0|0:0,0:0:0:0:
192,200,102479,6,0,P|252:216|308:196,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,148,103416,2,8,L|8:156,1,80
176,76,103885,2,8,L|255:69,1,80,2|0,0:0|0:0,0:0:0:0:
284,84,104236,1,0,0:0:0:0:
312,104,104354,6,0,P|372:120|436:88,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
252,176,105291,2,8,L|248:268,1,80
176,316,105760,2,0,P|136:324|88:312,1,80,2|0,0:0|0:0,0:0:0:0:
28,252,106229,6,0,B|12:208|12:208|24:120,2,120,6|0|2,0:0|0:0|0:0,0:0:0:0:
100,316,107166,1,8,0:0:0:0:
180,264,107400,1,8,0:0:0:0:
356,280,107635,1,2,0:0:0:0:
272,196,107869,1,0,0:0:0:0:
388,168,108104,5,4,0:0:0:0:
VINXIS
OH YOU'RE THE ONE WHO MADE THIS MAP I'VE HAD THIS MAP FOR AGES actually kyouko burst gave it to me
from me moddin q

general
widescreen support because bg
shadren's diff doesn't hav hte vid :'c rip in peac vid
Normal: CSARODHP4 pls
Hard: OD6.5
Insane: OD7.2

also tbh I'm not liking how the clap sounds with the song from 00:01:229 to 00:08:415 for all diffs, but that's both of ur choices if u want 2 keep it
Normale
keep ur comboing consistent pls
00:12:479 (5) - nc
00:15:760 (9) - x:380 y:276
00:25:604 (1) - remove nc
00:38:729 (1,4) - imo make these two identical
00:40:135 (3,5) - imperfect stack
00:44:354 (3) - nc
00:51:854 (4) - ^
01:01:229 (1,4,1,4) - imo you should make all of these the same slider but positioned and Ctrl+Hjjgjghjghjfghfdgdfhdf whatever to make them look the same but beter tbh
01:10:604 (1) - remove nc
01:15:760 (2) - nc
01:21:854 (3) - ^
01:25:604 (4) - ^
01:30:760 (2) - ^
01:33:104 (3) - ^
01:36:854 (4) - ^
01:40:604 (3) - ^
01:44:354 (4) - ^
ncspam imsorry
nice position of sliders though aye
Shadrone
00:01:229 (1,4) - imperfect stack
00:53:260 (5) - Ctrl+G and x:144 y:252 or smth
01:21:150 (2,3) - pls fix spacing im crei
01:25:838 (1) - remove nc
01:26:307 (2) - nc
01:37:322 - not having a note here sounds really awkward for me tbh idk put a note there if u wanna
01:39:432 (1) - x:460 y:248
yehj
Hard
00:05:682 (2,1,2) - both stacks are imperfect (idk if the first one is intentional though
00:13:885 (4) - x:136 y:108
00:14:119 - i'd suggest to add a note here and on the next blue tick/ a triple tbh becausepiano
00:31:697 (1) - x:276 y:60
00:31:932 (2) - x:372 y:40
00:56:541 (3,2) - imperfect stack
01:10:135 (6) - curve it less
01:19:979 (1,4) - make them identical
01:43:416 (5,6) - ^
Insanae
00:10:135 (6,3) - imperfect stack
00:16:697 (2,5,1) - ^
00:17:166 (3,6,2) - ^
00:27:244 (6) - I'd put this at x:272 y:128 but yehej ur choic
00:34:979 (1,2) - imperfectstack
00:50:682 (2,4) - pls make them identical
01:01:229 (1,4) - asdf imperfect stack
01:16:697 (2,2) - ^
01:31:229 (1,3) - ^
01:33:338 (1,4) - ^
imsorrybutsomanyimperfectstacksTT_TT

really good map tho dam n

good luck can't wait to farm ar8 dt pp from this lma o
Winnie
Here as requested from modding queue. Sorry for late response been busy this winter :)

[Normal]

The clap hitsounds don't generally fit the music or how should I put it. Something like softwhistle default or change the claps you had to addition:normal so it brings the emphasis later in the song as well
00:12:010 (4) - Spacing is wrong
00:14:119 (6,7,8) - Hitsounds I mentioned before for the addition, the claps you had doesn't sound well and then it transitions to this different hitsound so it sounds awkward 00:15:760 (9)
00:16:229 (1) - I feel there is too much gap in between your whistles starting here at where you put it. I believe putting on at the end of the tail, and then putting it here 00:17:635 (3) would follow a pretty good rhythm. Basically every other note you add a whistle then what you previously had before
00:19:979 (1) - End of the slider shouldn't have a finish I believe, a finish in the beginning is a lot better as well as the next note
00:30:291 (5) - If you are continuing to follow your hitsound pattern, whistle here?
00:44:354 (3) - Check blanket

That's about it all there is, is to just make sure hitsounds are consistent and notes are equally spaced out

[Hard]

00:06:854 (1) - Why note just blanket?
00:12:479 (1) - Spacing
00:21:502 (6,7,8) - Feels like something that is in insane rather than hard at this bpm
00:21:502 (6,7,8) - Why not just make it a simple motion like this? http://puu.sh/e7FhN/621fef0db3.jpg
It's fine
Topic Starter
Skyhmer
SPOILER

VINXIS wrote:

OH YOU'RE THE ONE WHO MADE THIS MAP I'VE HAD THIS MAP FOR AGES actually kyouko burst gave it to me
from me moddin q

general
widescreen support because bg People told me not to use it because no SB :c
shadren's diff doesn't hav hte vid :'c rip in peac vid
Normal: CSARODHP4 pls All made 4 except CS
Hard: OD6.5 Added
Insane: OD7.2 Its already low enough >.<

also tbh I'm not liking how the clap sounds with the song from 00:01:229 to 00:08:415 for all diffs, but that's both of ur choices if u want 2 keep it
I probably will revamp the hitsounds
Normale
keep ur comboing consistent pls
00:12:479 (5) - nc Done
00:15:760 (9) - x:380 y:276 Done
00:25:604 (1) - remove nc Done
00:38:729 (1,4) - imo make these two identical Tried it, didn't like how it turned out.
00:40:135 (3,5) - imperfect stack Fixed
00:44:354 (3) - nc Done
00:51:854 (4) - ^ Done
01:01:229 (1,4,1,4) - imo you should make all of these the same slider but positioned and Ctrl+Hjjgjghjghjfghfdgdfhdf whatever to make them look the same but beter tbh Spent some time shifting some stuff around. Done
01:10:604 (1) - remove nc I really think this area should stay as one
01:15:760 (2) - nc
01:21:854 (3) - ^
01:25:604 (4) - ^
01:30:760 (2) - ^
01:33:104 (3) - ^
01:36:854 (4) - ^
01:40:604 (3) - ^
01:44:354 (4) - ^
Added all NCs above
ncspam imsorry You actually point out some obvious NC mistakes so this was appreciated lol
nice position of sliders though aye
Shadrone
00:01:229 (1,4) - imperfect stack
00:53:260 (5) - Ctrl+G and x:144 y:252 or smth
01:21:150 (2,3) - pls fix spacing im crei
01:25:838 (1) - remove nc
01:26:307 (2) - nc
01:37:322 - not having a note here sounds really awkward for me tbh idk put a note there if u wanna
01:39:432 (1) - x:460 y:248
yehj
Hard
00:05:682 (2,1,2) - both stacks are imperfect (idk if the first one is intentional though Unintentional. Fixed
00:13:885 (4) - x:136 y:108 ooooo pretty. Done
00:14:119 - i'd suggest to add a note here and on the next blue tick/ a triple tbh becausepiano Added
00:31:697 (1) - x:276 y:60 Done
00:31:932 (2) - x:372 y:40 Done
00:56:541 (3,2) - imperfect stackFixed
01:10:135 (6) - curve it less Done
01:19:979 (1,4) - make them identical Done
01:43:416 (5,6) - ^ Done
Insanae
00:10:135 (6,3) - imperfect stack I can't make it any better?
00:16:697 (2,5,1) - ^ Fixed
00:17:166 (3,6,2) - ^ Fixed
00:27:244 (6) - I'd put this at x:272 y:128 but yehej ur choic Did some neat stuff here with your suggestion.
00:34:979 (1,2) - imperfectstack Fixed
00:50:682 (2,4) - pls make them identical Done
01:01:229 (1,4) - asdf imperfect stack Fixed
01:16:697 (2,2) - ^ Fixed
01:31:229 (1,3) - ^ Fixed
01:33:338 (1,4) - ^ Fixed
imsorrybutsomanyimperfectstacksTT_TT

really good map tho dam n

good luck can't wait to farm ar8 dt pp from this lma o
Ty for the mod^^
Topic Starter
Skyhmer
SPOILER

Kocari wrote:

Here as requested from modding queue. Sorry for late response been busy this winter :)

[Normal]

The clap hitsounds don't generally fit the music or how should I put it. Something like softwhistle default or change the claps you had to addition:normal so it brings the emphasis later in the song as well I was never 100% satisfied with the hitsounds of this entire mapset, but I really have spent time finding alternatives in the past but came up with hitsounds or patterns that didn't really match the actual sounds or just as unsatisfactory.
00:12:010 (4) - Spacing is wrong Fixed
00:14:119 (6,7,8) - Hitsounds I mentioned before for the addition, the claps you had doesn't sound well and then it transitions to this different hitsound so it sounds awkward 00:15:760 (9) I think I fixed this earlier
00:16:229 (1) - I feel there is too much gap in between your whistles starting here at where you put it. I believe putting on at the end of the tail, and then putting it here 00:17:635 (3) would follow a pretty good rhythm. Basically every other note you add a whistle then what you previously had before Added
00:19:979 (1) - End of the slider shouldn't have a finish I believe, a finish in the beginning is a lot better as well as the next note I find it to be very fitting imo
00:30:291 (5) - If you are continuing to follow your hitsound pattern, whistle here? Fixed
00:44:354 (3) - Check blanket fixed earlier.

That's about it all there is, is to just make sure hitsounds are consistent and notes are equally spaced out

[Hard]

00:06:854 (1) - Why note just blanket? Added
00:12:479 (1) - Spacing Seems fine where it is and DS was already correct.
00:21:502 (6,7,8) - Feels like something that is in insane rather than hard at this bpm But it looks great :c If it is brought up again I will get rid of it.
00:21:502 (6,7,8) - Why not just make it a simple motion like this? http://puu.sh/e7FhN/621fef0db3.jpg Uh, that's the same exact notes as earlier...
It's fine

Ty for the mod!
Shadren
VINXIS's mod

VINXIS wrote:

OH YOU'RE THE ONE WHO MADE THIS MAP I'VE HAD THIS MAP FOR AGES actually kyouko burst gave it to me
from me moddin q
[Shadrone]
00:01:229 (1,4) - imperfect stack it's perfect
00:53:260 (5) - Ctrl+G and x:144 y:252 or smth no
01:21:150 (2,3) - pls fix spacing im crei fixed
01:25:838 (1) - remove nc fixed
01:26:307 (2) - nc fixed
01:37:322 - not having a note here sounds really awkward for me tbh idk put a note there if u wanna okay
01:39:432 (1) - x:460 y:248 yep
yehj
Thank you for mod!

Diff
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:GO Love&Peace
TitleUnicode:GO→Love&Peace
Artist:Ayane
ArtistUnicode:彩音
Creator:Gleipnir
Version:Shadren's Hard
Source:Choujigen Game Neptune mk2
Tags:Hyperdimension love&peace ed ending playstation geimu 超次元ゲイム ネプテューヌ
BeatmapID:515170
BeatmapSetID:202661

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
Video,211,"Hyperdimension Neptunia Mk2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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108104,-100,4,2,1,50,0,0


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320,292,91229,6,0,B|216:320|216:320|140:304,1,160,4|8,0:0|0:0,0:0:0:0:
84,256,91932,2,0,P|52:184|108:104,1,160,8|0,0:0|0:0,0:0:0:0:
148,188,92635,1,8,0:0:0:0:
40,48,92869,1,8,0:0:0:0:
168,84,93104,6,0,P|208:92|252:84,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
324,136,93807,2,8,L|320:296,1,160,8|0,0:0|0:0,0:0:0:0:
396,356,94510,2,8,P|432:364|476:356,1,80
400,248,94979,6,0,P|328:204|236:252,1,160,4|8,0:0|0:0,0:0:0:0:
188,288,95682,1,8,0:0:0:0:
188,288,95799,1,0,0:0:0:0:
188,288,95916,2,0,L|96:296,1,80
28,244,96385,1,8,0:0:0:0:
28,244,96619,2,0,B|64:196|8:140|48:80,1,160,8|0,0:0|0:0,0:0:0:0:
132,48,97322,1,0,0:0:0:0:
228,32,97557,6,0,B|284:24|284:24|320:56|388:44,1,160,8|8,0:0|0:0,0:0:0:0:
456,104,98260,1,8,0:0:0:0:
456,104,98494,1,8,0:0:0:0:
396,180,98729,2,0,P|364:252|420:336,1,160,4|8,0:0|0:0,0:0:0:0:
460,248,99432,5,0,0:0:0:0:
508,164,99666,2,0,B|528:108|528:108|512:4,1,160,8|0,0:0|0:0,0:0:0:0:
416,12,100369,1,0,0:0:0:0:
364,92,100604,1,2,0:0:0:0:
228,284,101072,6,0,P|188:296|148:292,1,80,4|0,0:0|0:0,0:0:0:0:
72,236,101541,1,8,0:0:0:0:
72,236,101775,1,8,0:0:0:0:
112,148,102010,2,0,L|104:56,1,80,2|2,0:0|0:0,0:0:0:0:
192,200,102479,6,0,P|252:216|308:196,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
112,148,103416,2,8,L|8:156,1,80
176,76,103885,2,8,L|255:69,1,80,2|0,0:0|0:0,0:0:0:0:
284,84,104236,1,0,0:0:0:0:
312,104,104354,6,0,P|372:120|436:88,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
252,176,105291,2,8,L|248:268,1,80
176,316,105760,2,0,P|136:324|88:312,1,80,2|0,0:0|0:0,0:0:0:0:
28,252,106229,6,0,B|12:208|12:208|24:120,2,120,6|0|2,0:0|0:0|0:0,0:0:0:0:
100,316,107166,1,8,0:0:0:0:
180,264,107400,1,8,0:0:0:0:
356,280,107635,1,2,0:0:0:0:
272,196,107869,1,0,0:0:0:0:
388,168,108104,5,4,0:0:0:0:
Owntrolf
Normal
00:57:479 (1,2,1,2) - I dont really like this part since it feels very awkward, you could always do something like this since the beats are pretty strong


Shadren's Hard
01:33:104 (1,2) - I dont really like how this slider goes into 2
01:36:619 (6) - You skip some big white ticks theres some other parts that you do the same thing

Hard
Why are the DS for the triplets in this difficulty higher than the ones in Insane

00:14:119 (1,2,3) - Why is the triplet here compared to the
00:56:541 (3,1) - Nazistack
00:59:822 (4) - I think following the background dinging sound is better
01:01:697 (2,3,4) - I think swapping so that the 2 sliders are before the circle sounds better

Insane
00:04:979 (1) - Aww this one circle killed the symmetry :(
00:08:729 (1,2,3,4) - But the real perfct squares :d
00:38:025 (4,5,6) - The 5 in this doesnt look smooth since it doesnt really line up with 4 and 6
00:53:729 (1,3) - Maybe swap positions so that the triplet goes into the slider
01:44:119 (8,1) - I think it sounds better if they swapped positions so slider and the 2 circles
Topic Starter
Skyhmer
SPOILER

Owntrolf wrote:

Normal
00:57:479 (1,2,1,2) - I dont really like this part since it feels very awkward, you could always do something like this since the beats are pretty strong
Changed

Shadren's Hard
01:33:104 (1,2) - I dont really like how this slider goes into 2
01:36:619 (6) - You skip some big white ticks theres some other parts that you do the same thing

Hard
Why are the DS for the triplets in this difficulty higher than the ones in Insane

00:14:119 (1,2,3) - Why is the triplet here compared to the ???
00:56:541 (3,1) - Nazistack Fixed...I think
00:59:822 (4) - I think following the background dinging sound is better Changed
01:01:697 (2,3,4) - I think swapping so that the 2 sliders are before the circle sounds better Keeping it as it is because I wanna try and balance it between circles and sliders. I don't want a long string of circles.

Insane
00:04:979 (1) - Aww this one circle killed the symmetry :(
00:08:729 (1,2,3,4) - But the real perfct squares :d
00:38:025 (4,5,6) - The 5 in this doesnt look smooth since it doesnt really line up with 4 and 6
00:53:729 (1,3) - Maybe swap positions so that the triplet goes into the slider
01:44:119 (8,1) - I think it sounds better if they swapped positions so slider and the 2 circles
Insane was just revamped so none of the insane mods we're used

Ty for the mod! I will mod your map as soon as I can.
Shadren

Owntrolf wrote:

Owntrolf's mod
Shadren's Hard
01:33:104 (1,2) - I dont really like how this slider goes into 2 I think it's good
01:36:619 (6) - You skip some big white ticks theres some other parts that you do the same thing I follow vocal here, so no change
Sorry, but no changes. Anyway, thank you for the mod!
Raose
[General]

  1. Make sure to add Shadren to tags to give him credit for his hard diff
  2. Better to put the Japanese in the source, and the english romanization in tags (so 超次元ゲイム ネプテューヌ mk2 in source, and Choujigen Game Neptune mk2 in tags)
[Insane]

would be cool to add a spinner at the very end :D
  1. 00:01:697 (2) - how about making this slider the same as (1), just rotated 180 degrees? Might lead better into (3) too
  2. 00:02:166 (3) - not really digging this SV change, it seems a bit random since the music isn't really slowing down here D: Maybe split it up into a 1/1 slider + circle, or maybe just 1/2 circles?
  3. 00:04:041 (3) - ^
  4. 00:05:682 (2) - add whistle? :D
  5. 00:07:557 (2) - ^
  6. 00:10:604 (1) - add whistle for consistency in your hitsound pattern
  7. 00:13:182 (2) - whistle on headd?
  8. 00:19:041 (1,2) - how about adjusting these so (2) is blanketed by 00:18:572 (2)?
  9. 00:41:307 (3,4) - i think it would play better if these were switched on timeline. It would match vocals, and the heavy beat would be on the head of the slider, not the tail
  10. 00:45:525 (6,7,8) - suggestion for a better flow imo: Make 6 and 7 part of an equilateral triangle with 5 and stack 8 on the head of 00:46:697 (2):
  11. 00:48:807 (2,3,4) - make similar rhythm to 00:56:541 (4) ?
  12. 00:53:729 (6) - i think it would be appropriate to NC here
  13. 01:02:166 (3) - clap for hitsound consistency
  14. 01:13:416 (5,6,7,8) - maybe add drum claps here?
  15. 01:22:557 (4) - bring last slider node to the left a bit for a better blanket
  16. 01:26:307 (4) - ^
  17. 01:40:252 (1,2,3,4) - hmm i don't really her a stream in the music D: would be better to remove the 1/4 rhythms
  18. 01:44:119 (7,1) - i think stacking these sorta kills the momentum you had going with the circle jumps, i recommend unstacking~
[Hard]

kinda think the intro had a bit too many whistles for such a calm beginning D:

  1. 00:05:682 (2) - stack on end of 00:04:275 (4) ?
  2. 00:14:354 (3) - change into a 3/4 repeat slider so the middle beat is emphasized :D
  3. 00:51:854 (1) - adjust so it blankets 4? :O
  4. 00:59:822 (3) - add clap for hitsound consistenc?
  5. 01:21:385 (2,3) - adjust so they follow the curve of (1) better?
  6. 01:40:838 (2,3) - ctrl+G for more circular flow
[Shadren's Hard]

maybe add a spinner for variation in scoreboard?
  1. 01:23:494 (4,1) - think it'd be better if the slider curved left, not right, to follow the flow of 01:22:557 (2)
  2. 01:33:104 (1,2) - hmmm this doesn't flow too well for me D: if you want a jump, how about deleting the repeat and place a circle next to (2)?
[Normal]

  1. 00:46:229 (1) - rotate a bit clockwise so there's more spacing between this and 00:44:354 (1) ?
  2. 01:41:072 (4) - might be better to unstack to not confuse beginners, could put it in a triangle :D
cute song and nice set !! :D Hope my mod is helpful and goodluck with your map~
Topic Starter
Skyhmer
SPOILER

Raose wrote:

[General]

  1. Make sure to add Shadren to tags to give him credit for his hard diff Oops, accidentally removed them when I changed all the tags.
  2. Better to put the Japanese in the source, and the english romanization in tags (so 超次元ゲイム ネプテューヌ mk2 in source, and Choujigen Game Neptune mk2 in tags)Done


[Insane]

would be cool to add a spinner at the very end :D I would but I want all the difficulties to end at the same spot.
  1. 00:01:697 (2) - how about making this slider the same as (1), just rotated 180 degrees? Might lead better into (3) too I really like the symmetry of it already so I will leave it.
  2. 00:02:166 (3) - not really digging this SV change, it seems a bit random since the music isn't really slowing down here D: Maybe split it up into a 1/1 slider + circle, or maybe just 1/2 circles? I liked that a lot :c But your reasoning is very valid so Ill change it.
  3. 00:04:041 (3) - ^ Done
  4. 00:05:682 (2) - add whistle? :D Added
  5. 00:07:557 (2) - ^ Added
  6. 00:10:604 (1) - add whistle for consistency in your hitsound pattern Added
  7. 00:13:182 (2) - whistle on headd? Added
  8. 00:19:041 (1,2) - how about adjusting these so (2) is blanketed by 00:18:572 (2)?
    Added
  9. 00:41:307 (3,4) - i think it would play better if these were switched on timeline. It would match vocals, and the heavy beat would be on the head of the slider, not the tail I feel like the flow here is already at its best even switching one slider and a circle would match the vocals a bit better.
  10. 00:45:525 (6,7,8) - suggestion for a better flow imo: Make 6 and 7 part of an equilateral triangle with 5 and stack 8 on the head of 00:46:697 (2):
    Done
  11. 00:48:807 (2,3,4) - make similar rhythm to 00:56:541 (4) ? I noticed this already and wanted to keep these to part different for variety, but if somone else mentions this, then I will change it.
  12. 00:53:729 (6) - i think it would be appropriate to NC here Oops, fixed
  13. 01:02:166 (3) - clap for hitsound consistency Added
  14. 01:13:416 (5,6,7,8) - maybe add drum claps here? I don't find the drum claps to be good for this section of the music.
  15. 01:22:557 (4) - bring last slider node to the left a bit for a better blanket Fixed
  16. 01:26:307 (4) - ^ Fixed
  17. 01:40:252 (1,2,3,4) - hmm i don't really her a stream in the music D: would be better to remove the 1/4 rhythms Changed
  18. 01:44:119 (7,1) - i think stacking these sorta kills the momentum you had going with the circle jumps, i recommend unstacking~ Changed
[Hard]

kinda think the intro had a bit too many whistles for such a calm beginning D: There was only 2??

  1. 00:05:682 (2) - stack on end of 00:04:275 (4) ? Done
  2. 00:14:354 (3) - change into a 3/4 repeat slider so the middle beat is emphasized :D Would have to change a looot of things to make that flow with the rest of the map.
  3. 00:51:854 (1) - adjust so it blankets 4? :O Done
  4. 00:59:822 (3) - add clap for hitsound consistenc? Fixed
  5. 01:21:385 (2,3) - adjust so they follow the curve of (1) better? Done
  6. 01:40:838 (2,3) - ctrl+G for more circular flow Done
[Shadren's Hard]

maybe add a spinner for variation in scoreboard?
  1. 01:23:494 (4,1) - think it'd be better if the slider curved left, not right, to follow the flow of 01:22:557 (2)
  2. 01:33:104 (1,2) - hmmm this doesn't flow too well for me D: if you want a jump, how about deleting the repeat and place a circle next to (2)?
[Normal]

  1. 00:46:229 (1) - rotate a bit clockwise so there's more spacing between this and 00:44:354 (1) ? Done
  2. 01:41:072 (4) - might be better to unstack to not confuse beginners, could put it in a triangle :D Done
cute song and nice set !! :D Hope my mod is helpful and goodluck with your map~

Ty vm for the mod!
Mei
hihihi

[insane]
  1. 00:03:104 useless green line here, remove it
  2. 01:14:354 ^
  3. 00:28:416 (3) - move up one grip?
  4. 00:48:807 (2,3,4) - try this? i think it will fits the vocal better
  5. 00:49:979 (1,2) - how about remove 2 and give a repeat to one, it will sounds much better
  6. 00:58:182 (3) - ctrl+g?
  7. 01:04:275 (4) - why not use your patterns to perform how rhythm is? you use hitsounds to make it sounds like ok, but it is the hardest diff and i suggest you to use more circles and sliders but not use hitsounds to instead them . umm what i mean in a word, try this
  8. 01:29:119 (6) - move to x228 y196?
  9. 01:36:854 (1) - add a clap?
  10. 01:41:541 it will be better if you add 2 1/2 slider here


[hard]
  1. 01:14:354 useless green line here
  2. 00:33:572 (1,1) - curve up gived better flow
  3. 00:54:197 (2) - move to x420 y334?
  4. 01:21:854 (1) - add a finish?
  5. 01:36:854 (1) - add a finish?


[Shadren's Hard]

  • you've got 3 useless green line as well, check your timing
  1. 00:33:572 (1,2,3) - the spacing here is kind misleading , try this?
  2. 00:51:150 (3,4,5) - this is also kind misleading, try yhis
  3. 01:32:635 (3) - umm this is kind hard... if i were you i will stack it with 01:33:104 (1) -
  4. 01:36:619 (6,1) - switch NC
  5. 01:38:729 (4,1) - ^


[normal]
  1. 01:01:229 green line ;w;
well, i think both hard and insane need some more works. It plays fine but many overlaps and unconsistent spacing make your map looks kind of messy(maybe it is only for me). Anyway this is a pretty good map for a new mapper, good luck!
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