SPOILER
Project Railgun wrote:
Hi~
[General][Normal]
- Uncheck "Widescreen Support" as your mapset does not feature a storyboard.
- Uncheck "Letterbox during breaks" as your mapset does not feature any breaks.
- The Preview Point MUST be snapped on the timeline. As of now, it is slightly off the snap divisor of 1/2. Re-set the Preview Point on 01:15:057 - to fix this.
- I personally prefer the Spinner Start and End of Sharden's difficulty. Also remember to add an End Spinner on the Insane to stay consistent with the other difficulties.
- Nice song
[Shadren]
- 00:01:229 (1,2,3,4) - The current pattern is very disorganized in my opinion. Try making use of Copy/Paste and Ctrl+< / Ctrl+> instead. Done
- 00:08:729 (1,2) - Don't blanket here. Use flow instead. Done
- 00:25:604 (1,2,3) - You cannot do this because the Circle 3 shows at the end of the Slider 1. This may cause the user to aim for Circle 3 instead of the blanketed circle 2. Didn't think about that, fixed
- 00:29:354 (4,5) - The blanket here does not make sense. Consider re-patterning or using Ctrl+G on Slider 5 and re-mapping altogether.
- 00:32:166 (3,4,5) - Same as above. Imagine the sliders with just the Slider Head. Now look at how that looks in the map editor. The pattern could play much better with flow instead of blankets. Below is an example using symmetry.
~- 00:45:291 - As you can see here, the curves on Slider 3 and the next Slider 1 are different. Thus, you should NOT place Slider 1 anywhere near the previous slider 3. I strongly suggest that you re-pattern this part. By doing so, you will also fix the problem with the next 00:47:166 (2,3) - as well.
- 00:57:479 (1,2,1) - Never place a 3/2 wait like so in a Normal. Because the objects are both circles, you must give the objects spacing to prevent the novice player from instantly clicking on the next object.
- 01:04:979 (1,2,3,4) - Make this pattern symmetrical with the Y-axis, like so.
~- 01:19:979 (1,2) - These objects are not symmetrical. A useful tip is to use Ctrl+H + Ctrl+G when dealing with these kinds of patterns!
- 01:22:791 (5,1) - You MUST fix the distance snap here because there is no emphasized vocal in the song and the pattern is non-existent in the second chorus.
- 01:30:291 (1,2,3) - Double 1/1 stacks, especially in Normal, may be considered Unrankable. I personally had to fix a certain stack like this before one of my maps got ranked. You must space these objects out to make it rankable.
[Hard]
- Your Hard is really good!
- 00:01:229 (1,4) - Circle 4 does not stack properly with the Tail of Slider 1. Verify the coordinates of Slider 1 by using the Ctrl+G function. Fixed
- 01:39:666 - Here the vocal is continuous, so you should use a slider to emphasize it. This would have to change slider 3 and I think it sounds more interesting despite it not going with the vocals completely.
[Insane]
- 00:08:729 (1,2,3) - Make this pattern symmetrical over the Y-axis. Fixed
- 00:18:807 (3,4,5,4,5,1,4,5) - Starting here, you make repetitive use of the Straight 1/2 Slider. Diversify this pattern. Fixed
- 00:43:885 (4,4) - Don't do this in Hard. I suggest that you re-align the 2nd Slider 4 to a different position. Changed
- 00:50:682 (2,3,4) - Here is an example of when to NOT use a blanket. There is nothing that Slider 2 flows into because the Slider 4 is blanketing the Circle 3. This is rather bad for gameplay. Changed
- 00:56:307 (3,5) - The same issue was in Normal: You should avoid using symmetry if it does not reflect across the X or Y axis. Changed
- 01:03:572 (5,6,7,8,9) - Same issue as in Normal, the Slider 5 points towards the stack of Circles, yet the next Slider 6 is actually towards the left of it. Consider re-patterning this.
- 01:08:729 (1,3) - The Circle 3 is rather close to the previous Slider 1's track.
- 01:11:541 (3) - Curve this slider to flow with your previous 01:10:604 (1,2) -.
- 01:15:057 - You need to add an object here to match the patterns featured in the other difficulties. There is also a beat here, for instance, and it is a point where the vocal is at emphasis.
- 01:16:229 (1,2,3) - Do not blanket here. Use flow instead.
- 01:30:057 - Same as 01:15:057 -; add an object here.
- 01:38:729 (1,2) - Avoid patterns as such. The blanket turns out rather bad. Consider using a different approach instead. Below is an approach using symmetry.
~- 01:39:666 (2,3,4,5) - Following the pattern above, you'd also be able to blanket the Circle 4 while maintaining the flow between Slider 2 and Circle 3, like so.
Good luck
- Insane is rather nice, but some parts could use improvement.
- 00:30:291 (2,1) - Your use of rotating the previous Slider is really nice, but the blanket from Slider 2 to the next Slider 1 is rather off. Please re-adjust the vertices on Slider 2 and re-rotate for the previous Slider 1. Fixed
- 00:40:135 (5,3) - Same as in Hard. Try a different pattern here instead so the objects do not overlap like such. Changed
- 00:50:682 (2,4) - Same as Normal and Hard, avoid symmetry if the origin isn't an axis. But the flow here... Ok I changed it.
- 00:53:494 (4,5,1) - After a spaced triplet, one would usually expect a slider of such. Try a slider for the next object instead? I won't change this just for the sake of the symmetry of the patter
- 01:14:588 (2,4) - Either A) Slightly move these sliders so they do not touch or B) Fix the rotated transition between the objects. Alright, Changed it.
- 01:48:221 - Add a spinner here to stay consistent with the rest of your mapset. A spinner here seems very odd to me...
Ty vm for the mod!