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Ayane - GO Love&Peace

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Topic Starter
Skyhmer
This beatmap was submitted using in-game submission on Saturday, January 24, 2015 at 11:27:57 AM

Artist: Ayane
Title: GO Love&Peace
Source: 超次元ゲイム ネプテューヌ mk2
Tags: Shadren Hyperdimension ed ending playstation geimu Choujigen Game Neptune
BPM: 128
Filesize: 29478kb
Play Time: 01:48
Difficulties Available:
  1. Hard (3 stars, 275 notes)
  2. Insane (3.62 stars, 330 notes)
  3. Normal (1.64 stars, 141 notes)
  4. Shadren's Advanced (2.53 stars, 226 notes)
Download: Ayane - GO Love&Peace
Download: Ayane - GO Love&Peace (no video)
Information: Scores/Beatmap Listing
---------------
SPOILER
Giant Useless Log
Sometime in August: Fixed some hitsounds and added video
Sometime in August: Uploaded 20% of Insane
Sometime in August: 50% of Insane, and made a bit more harder
August 23: 65% of Insane, and made it much harder
August 26: 80% of Insane
September 3: All of Insane uploaded. uploaded hanyuu_nanodesu's modding.
September 9: LixRei's Modding added. Also added custom hitosunds.
September 12: Made hitsounds better (Need opinions) Cleaned the hell out of normal diff
September 15: okdesu's modding added
September 20: Fixed some sounds.
September 23: nadapan's modding added, Found a new mp3 with higher sound better quality.
September 26: neonat's modding added. started Easy difficulty
September 27: Gaia's modding added.
October 2: Moway's Insane and Hard modding added.
October 5: Made insane even simpler (Revamped). Added Shadren's Hard!
October 6: Added hitsounds to Sharen's Hard.
October 17: Changed the begnining of some difficulties. should be alot more unique.
October 18: Added Gray Veyron's mod.
October 19: Added Xellie's mod.
October 23: Added SeNoZinD's mod.
October 31: Happy Halloween. Added Sognux's single mod.
November 15: Added Delis's suggestions to metadata.
November 24: Added Asfano and a portion of Project Railgun's mod.
November 29: Added CloudSplash16's mod.
December 11: Updated Shadren's changes.
December 19: Added Neonat's 2nd Mod.
December 29: Added Tarrasky's Mod.
December 30: Updated Shadren's changes.
January 5: Added VINXIS's Mod.
January 6: Added Kocari's Mod
January 7: Updated Shadren's changes.
January 12: Added Owntrolf's Mod. Revamped insane a second time and changed most hitsounds
January 18: Added Raose's Mod
January 19: Added Mei's Mod. Updated Shadren's changes.
January 20: Added Sonnyc's and smsh150's Mod.
January 23: Updated Shadren's changes. Added suggestions from Sonnyc in game. Bubbled, popped, then bubbled again.
January 24: Added Delis's mod. Popped
January 25: Ranked!
micchi_chi
Hi~ from mymodding Q~!

[General]
  1. You don't need to put title, artist, and source on the tags. So remove "hyperdimension neptunia" "go love&peace" from tags. Ah, and if you change the tag on one diff, make sure you change it on other diff as well so there won't be tag conflict
  2. You must use distance snap, you can change the multipier by pressing alt. And the DS must be constant on Easy and Normal
  3. I think you don't need kiai here 00:16:273 just put kiai on chorus.
  4. Maybe you better put the preview point here 01:15:101
  5. The song is short... Make Easy diff?
  6. I think your hitsound volume is too loud, use 50 maybe?
  7. 01:48:148 End the kiai here.

[Normal]
  1. I honestly think the slider velocity is too fast for normal. 120 till 130 would be fine...
  2. Check AiMod (ctrl+shift+A) and new combo your spinner http://puu.sh/bbeAb/72be28ca44.png
  3. Check AiMod and tick the check distance snap option. Fix all of your DS problem
  4. 00:04:085 (4,1) - Avoid placing circle at slider's end on Normal, it would confuse the new players
  5. 00:08:773 (1,2) - ^ and the rest of them
  6. 00:07:601 (2,1) - Stack them properly
  7. 00:16:273 (3,1) - Make them identical
  8. 00:28:694 (2) - End this on 00:28:929 ? Would sound better and the polarity also would be better...
  9. 00:30:569 (2) - End this on 00:30:804 , same reason ^
  10. 00:32:210 (3,5) - Make them identical
  11. 01:01:273 (1,4) - ^
  12. 01:10:648 (1) - Remove NC
  13. 01:12:523 (1) - Shorten this slider to 01:14:398 and let the part afterwards empty
  14. 01:16:273 (1,2) - Blanket them (wrap a note with slider's body. Use approach circle as a guide) http://puu.sh/bbeVb/9880d4b770.jpg
  15. 01:17:679 (3,1) - ^
  16. 01:27:523 (1) - Shorten this to 01:29:398
  17. 01:33:148 (1) - Remove NC?
  18. 01:44:398 (4) - Shorten this slider to 01:44:749 and make a reverse. http://puu.sh/bbf4w/94b2ed2f36.jpg

[Hard]
  1. HP ---> 5 or 6
  2. AR ---> 7 or 7.5
  3. OD ---> 5 or 6
  4. 00:02:913 Add a note
  5. 00:04:085 (1) - Remove NC
  6. 00:08:773 (1,3) - Make them identical
  7. 00:14:398 (1,2) - Blanket?
  8. 00:16:273 (3) - I kinda dislike this slider shape. Would be better if you blanket it with 00:16:976 (4) -
  9. 00:21:546 (1) - Remove NC
  10. 00:41:351 (3,4) - Blanket
  11. 00:51:194 (3,4) - ^
  12. 00:56:351 (3,5) - Make them identical
  13. 01:07:835 (4,5,6,7) - Remake the rectangle shape
  14. 01:11:116 (1) - Remove NC
  15. 01:11:585 (1) - ^
  16. 01:18:148 (6) - NC
  17. 01:26:819 (4,5) - They aren't stacked perfectly...
  18. 01:31:273 (5) - NC here instead of here 01:31:976 (1) -
  19. 01:31:976 (1) - I think the flow would be better if you put it at x:404, y:284
  20. 01:33:382 (5) - NC
  21. 01:38:773 (1,2) - Blanket
  22. 01:43:460 (1) - Remove NC
  23. 01:43:460 (1,2) - Make them identical
  24. 01:45:335 (1,2) - ^

That's all...
Is this your first attempt beatmapping? If yes, what a nice map :D
Still need some improvement though :)
Good luck~
Topic Starter
Skyhmer
SPOILER

hanyuu_nanodesu wrote:

Hi~ from mymodding Q~!

[General]
  1. You don't need to put title, artist, and source on the tags. So remove "hyperdimension neptunia" "go love&peace" from tags. Ah, and if you change the tag on one diff, make sure you change it on other diff as well so there won't be tag conflict
  2. You must use distance snap, you can change the multipier by pressing alt. And the DS must be constant on Easy and Normal
  3. I think you don't need kiai here 00:16:273 just put kiai on chorus.
  4. Maybe you better put the preview point here 01:15:101
  5. The song is short... Make Easy diff?
  6. I think your hitsound volume is too loud, use 50 maybe?
  7. 01:48:148 End the kiai here.

[Normal]
  1. I honestly think the slider velocity is too fast for normal. 120 till 130 would be fine...
  2. Check AiMod (ctrl+shift+A) and new combo your spinner http://puu.sh/bbeAb/72be28ca44.png
  3. Check AiMod and tick the check distance snap option. Fix all of your DS problem
  4. 00:04:085 (4,1) - Avoid placing circle at slider's end on Normal, it would confuse the new players
  5. 00:08:773 (1,2) - ^ and the rest of them
  6. 00:07:601 (2,1) - Stack them properly
  7. 00:16:273 (3,1) - Make them identical
  8. 00:28:694 (2) - End this on 00:28:929 ? Would sound better and the polarity also would be better...
  9. 00:30:569 (2) - End this on 00:30:804 , same reason ^
  10. 00:32:210 (3,5) - Make them identical
  11. 01:01:273 (1,4) - ^
  12. 01:10:648 (1) - Remove NC
  13. 01:12:523 (1) - Shorten this slider to 01:14:398 and let the part afterwards empty
  14. 01:16:273 (1,2) - Blanket them (wrap a note with slider's body. Use approach circle as a guide) http://puu.sh/bbeVb/9880d4b770.jpg
  15. 01:17:679 (3,1) - ^
  16. 01:27:523 (1) - Shorten this to 01:29:398
  17. 01:33:148 (1) - Remove NC?
  18. 01:44:398 (4) - Shorten this slider to 01:44:749 and make a reverse. http://puu.sh/bbf4w/94b2ed2f36.jpg

[Hard]
  1. HP ---> 5 or 6
  2. AR ---> 7 or 7.5
  3. OD ---> 5 or 6
  4. 00:02:913 Add a note
  5. 00:04:085 (1) - Remove NC
  6. 00:08:773 (1,3) - Make them identical
  7. 00:14:398 (1,2) - Blanket?
  8. 00:16:273 (3) - I kinda dislike this slider shape. Would be better if you blanket it with 00:16:976 (4) -
  9. 00:21:546 (1) - Remove NC
  10. 00:41:351 (3,4) - Blanket
  11. 00:51:194 (3,4) - ^
  12. 00:56:351 (3,5) - Make them identical
  13. 01:07:835 (4,5,6,7) - Remake the rectangle shape
  14. 01:11:116 (1) - Remove NC
  15. 01:11:585 (1) - ^
  16. 01:18:148 (6) - NC
  17. 01:26:819 (4,5) - They aren't stacked perfectly...
  18. 01:31:273 (5) - NC here instead of here 01:31:976 (1) -
  19. 01:31:976 (1) - I think the flow would be better if you put it at x:404, y:284
  20. 01:33:382 (5) - NC
  21. 01:38:773 (1,2) - Blanket
  22. 01:43:460 (1) - Remove NC
  23. 01:43:460 (1,2) - Make them identical
  24. 01:45:335 (1,2) - ^

That's all...
Is this your first attempt beatmapping? If yes, what a nice map :D
Still need some improvement though :)
Good luck~


Thank you very much!
Lurei
Came from mod queue.
A question: is the song volume really that low? If it is, I recommend getting another .mp3

[Overview]

  1. Well, I noticed you use many claps in every diff. Try to sit down for a while and hear the music deeply. After that, remove some claps you think sound unfitting.
[Normal]

  1. Same as what hanyuu's mod says: You have some issues with Distance Snap. Make it constant.
  2. 00:20:023 (1) - Add a "whistle" at the reverse.
  3. 00:21:898 (1) - ^^ Also, I don't see why this should have a New Combo.
  4. 00:46:273 (2,4) - I recommend to move (4) since the overlap's too ugly and it damages map's readability.
  5. 00:49:788 (2) - Stack the note under the slider properly.
  6. 01:12:523 (1) - I have a question: why this spinner doesn't has a New Combo? Certainly, it seems to be a NC, but it isn't one. Add a NC marker here.
  7. 01:46:272 (1) - Add a finish hitsound.
Hm... I can't mod anymore. Claps wound my ears :o
Your map's actually a bit okay. You can enhance it if you just sit down for a while and hear the music. Then you'll be able to map it properly, without adding needless notes or hitsounds.

I don't deserve kudosu for this mod, so don't give.
Good luck!
Topic Starter
Skyhmer
SPOILER

LixRei wrote:

Came from mod queue.
A question: is the song volume really that low? If it is, I recommend getting another .mp3
Yes sadly i know, I've looked everywhere and realized the volume is this low, and I don't want to force the mp3 higher and loose quality.

[Overview]

  1. Well, I noticed you use many claps in every diff. Try to sit down for a while and hear the music deeply. After that, remove some claps you think sound unfitting.
[Normal]

  1. Same as what hanyuu's mod says: You have some issues with Distance Snap. Make it constant.
  2. 00:20:023 (1) - Add a "whistle" at the reverse. Done
  3. 00:21:898 (1) - ^^ Also, I don't see why this should have a New Combo. Fixed
  4. 00:46:273 (2,4) - I recommend to move (4) since the overlap's too ugly and it damages map's readability. I agree, Changed to look better
  5. 00:49:788 (2) - Stack the note under the slider properly. Fixed
  6. 01:12:523 (1) - I have a question: why this spinner doesn't has a New Combo? Certainly, it seems to be a NC, but it isn't one. Add a NC marker here. No idea, tried to fix it before. I've put another, if it does not fix i will add a simple few notes to fix the problem
  7. 01:46:272 (1) - Add a finish hitsound.
Fixed. thx for spotting that

Hm... I can't mod anymore. Claps wound my ears :o
Your map's actually a bit okay. You can enhance it if you just sit down for a while and hear the music. Then you'll be able to map it properly, without adding needless notes or hitsounds.
I don't deserve kudosu for this mod, so don't give.
Good luck!Every bit helps.

Thanks for mod
okdesu_old
from Endless modding queue~

suggestion
should fix
must fix

[Insane]
  1. 00:16:624 (2) - remove
  2. 00:17:327 - add circle
  3. 00:18:733 (3) - move 1 tick later (blue)
  4. 00:20:023 (1) - from here until kiai end i think this rythm sound better ^
  5. 00:36:898 (6) - leave this white tick free. maybe move to next red tick (can try triple there)
  6. 00:41:819 (5) - extend to white tick
  7. 00:42:405 (7) - remove
  8. 00:43:460 (3,4,5) - try something different
  9. 00:44:280 - add note
  10. 00:45:335 (3,4,5) - try something different
  11. 00:52:718 - add note
  12. 00:53:773 (1) - extend to red tick
  13. final 2 kiai - use less hitsound
gl (`・ω・´)シャキーン
Topic Starter
Skyhmer
SPOILER

okdesu wrote:

from Endless modding queue~

suggestion
should fix
must fix

[Insane]
[list]
00:16:624 (2) - remove ||I was going to remove this and the others only if plenty of people didn't like it, seeing how easy my insane is compared to most other i dont think something like this is too bad.
00:17:327 - add circle || I prefer a jump then a stream. keeping as is.
00:18:733 (3) - move 1 tick later (blue) || Not here but this beat gave me a great idea, ty!
00:20:023 (1) - from here until kiai end i think this rythm sound better ^
00:36:898 (6) - leave this white tick free. maybe move to next red tick (can try triple there) || Used the beat mentioned earlier
00:41:819 (5) - extend to white tick || Done
00:42:405 (7) - remove || Used for triplet
00:43:460 (3,4,5) - try something different || Done
00:44:280 - add note || Would be very bad with new patern
00:45:335 (3,4,5) - try something different || Done
00:52:718 - add note|| didn't like it there. keeping as is
00:53:773 (1) - extend to red tick I prefer the pattern this way
final 2 kiai - use less hitsound || Ty for hitsound modding, need it ^^

gl (`・ω・´)シャキーン

Ty vm for modding!
Starfall9908
From Nacchan's modding Queue

[General]
  1. The Mp3 Quality isn't that good. If it's possible try to find another one (if you can't find any so just let it be like that)
  2. Add Custom Combo Colors (if you want to do it)
  3. Turn off the widescreen supporter. You're not making a storyboard so you don't need it.
  4. 00:16:273 - 00:31:273 - Don't put a kiai mode there.
[Normal]
  1. 00:02:210 (2) - Fix the blanket
  2. 00:04:085 (4) - ^
  3. 00:08:773 (1) - Stack it with 00:07:601 (4)
  4. 00:08:773 (1) - Fix the blanket
  5. 00:10:648 (3) - ^
  6. 00:14:398 (3) - ^
  7. 00:36:898 (1) - ^
  8. 00:42:523 (1) - Stack it with 00:40:648 (4)
  9. 00:44:398 (3) - Fix the blanket
  10. 00:47:210 (2,3) - ^
  11. 00:53:773 (1) - Stack it with 00:51:898 (6) end of the slider
  12. 01:01:273 (1) - fix the blanket

Good Luck ;)
Topic Starter
Skyhmer
SPOILER

nadapan wrote:

From Nacchan's modding Queue

[General]
  1. The Mp3 Quality isn't that good. If it's possible try to find another one (if you can't find any so just let it be like that) Well aware.
  2. Add Custom Combo Colors (if you want to do it) Meh, maybe
  3. Turn off the widescreen supporter. You're not making a storyboard so you don't need it. Fixed, ty
  4. 00:16:273 - 00:31:273 - Don't put a kiai mode there.

    [Normal]
    1. 00:02:210 (2) - Fix the blanket
    2. 00:04:085 (4) - ^
    3. 00:08:773 (1) - Stack it with 00:07:601 (4)
    4. 00:08:773 (1) - Fix the blanket
    5. 00:10:648 (3) - ^
    6. 00:14:398 (3) - ^
    7. 00:36:898 (1) - ^
    8. 00:42:523 (1) - Stack it with 00:40:648 (4)
    9. 00:44:398 (3) - Fix the blanket
    10. 00:47:210 (2,3) - ^
    11. 00:53:773 (1) - Stack it with 00:51:898 (6) end of the slider
    12. 01:01:273 (1) - fix the blanket
Fix all the stacking and what blankets needed fixing.
Good Luck ;)

Ty for mod!
neonat
Taking a look at the harder difficulties

General

Don't forget to change your audio file to one with a lower bitrate, it's unrankable now
The uninherited points and preview time on Easy doesn't match with the rest
Use Custom Combo Colours, default doesn't look good with the BG

Insane

00:11:311 (3,4) - use the same shape
00:19:279 (4,5,6,1) - the spacing just looks too random, 00:19:279 (4,5) for one is too close to each other
00:33:576 (8) - NC
00:36:858 (6) - ^
00:47:053 - add a beat
00:48:811 (2,3,4) - would have been nicer if you mapped to the 3/4 rhythm of the vocals instead of using plain regular 1/2 beats
00:49:983 (5) - NC
00:54:201 (3) - doesn't look good, doesn't move well from 00:53:967 (2) either
00:57:483 (7) - NC
01:04:279 (1,2,3) - stacking 01:04:631 (2) on the end of 01:04:279 (1) and then having to move in the other direction starting from the right at 01:04:748 (3) doesn't flow well, and doesn't look good either, you can't really tell the rhythm from this placement. This triplet should move in a continuous flow
01:06:858 (5) - NC
01:31:233 (1) - the curves are too sharp
01:40:608 (10) - NC
01:44:358 (1,4) - stack the end
01:45:061 (4,6,8) - place them further apart to be neater

Hard

I will always disagree with sliders like 00:54:904 (4) that end on big downbeats where music and vocals start, they lose impact this way

00:14:358 (1,2,3) - flow from 00:14:358 (1) to 00:15:295 (2,3) is broken when you have to go upwards that much
00:45:295 (4) - twist the slider body away from 00:45:061 (3)
00:50:686 (2,3,4) - improve flow here by shifting their positions, they don't flow well right now with they're extreme direction changes
01:07:092 (2,3) - doesn't look really good with no other pattern around it, as well as it doesn't flow as well as it can
01:15:764 (3,1) - overlap can be avoided here, would look better
01:19:748 (5) - flip this slider horizontally
01:32:873 (5) - you see, because the slider ends on a new phrase, a crucial beat, you couldn't start a new object there which you should have and have a new combo which is required


Good Luck and continue to polish
Topic Starter
Skyhmer
SPOILER

neonat wrote:

Taking a look at the harder difficulties

General

Don't forget to change your audio file to one with a lower bitrate, it's unrankable now Fixed, Ty
The uninherited points and preview time on Easy doesn't match with the rest I didn't even mean to upload an easy difficulty, was just to test what it could be >.< I guess im committed now
Use Custom Combo Colours, default doesn't look good with the BG Done

Insane

00:11:311 (3,4) - use the same shape Fixed
00:19:279 (4,5,6,1) - the spacing just looks too random, 00:19:279 (4,5) for one is too close to each other Changed
00:33:576 (8) - NC Fixed
00:36:858 (6) - ^ Fixed
00:47:053 - add a beat I don't really like this beat
00:48:811 (2,3,4) - would have been nicer if you mapped to the 3/4 rhythm of the vocals instead of using plain regular 1/2 beats Thats gonna be wierd since I don't do anything close to something like that for the rest of the song. Since its my first song im keeping this simple.
00:49:983 (5) - NC Fixed
00:54:201 (3) - doesn't look good, doesn't move well from 00:53:967 (2) either Changed Spacing but keeping the current look
00:57:483 (7) - NC Fixed
01:04:279 (1,2,3) - stacking 01:04:631 (2) on the end of 01:04:279 (1) and then having to move in the other direction starting from the right at 01:04:748 (3) doesn't flow well, and doesn't look good either, you can't really tell the rhythm from this placement. This triplet should move in a continuous flow Changed that small section
01:06:858 (5) - NC Fixed
01:31:233 (1) - the curves are too sharp Not for me but I could see how. Fixed
01:40:608 (10) - NC Fixed
01:44:358 (1,4) - stack the end Mae symmetrical with 01:45:998 (8)
01:45:061 (4,6,8) - place them further apart to be neater Cleaned up

Hard

I will always disagree with sliders like 00:54:904 (4) that end on big downbeats where music and vocals start, they lose impact this way

00:14:358 (1,2,3) - flow from 00:14:358 (1) to 00:15:295 (2,3) is broken when you have to go upwards that much Moved slightly.
00:45:295 (4) - twist the slider body away from 00:45:061 (3) Did stuff here
00:50:686 (2,3,4) - improve flow here by shifting their positions, they don't flow well right now with they're extreme direction changes I think this is fine for now
01:07:092 (2,3) - doesn't look really good with no other pattern around it, as well as it doesn't flow as well as it can Changed some stuff
01:15:764 (3,1) - overlap can be avoided here, would look better Fixed
01:19:748 (5) - flip this slider horizontally Done
01:32:873 (5) - you see, because the slider ends on a new phrase, a crucial beat, you couldn't start a new object there which you should have and have a new combo which is required Fixed


Good Luck and continue to polish
Ty for the mod neonat!
Gaia
From Strawberry Mousse modding team

since you're a newer mapper i'll be giving a more generalized mod

[Normal]
Everything in your AIMod has to be fixed!
00:01:233 (1,2,3) - this does not flow very well
00:08:733 (1,2,3) - ^
00:12:014 (4,1) - ^
take a look at this post https://osu.ppy.sh/news/61334266941 cuz it's really helpful

00:14:123 (3,4,1) - don't stack in the easiest difficulty
00:19:514 (8,1) - ^ and etc
00:32:170 (3,5) - use copy and paste so your map looks cleaner
00:41:545 (5,1) - blanketing can be improved too
00:43:889 (2,3) - ^

alright, so basically this diff can improve by fixing the above mentioned points. flow, stacks, blankets and cleaner patterns
i didnt point everything out so try to look for the other problems yourself.

[Hard]
00:08:029 (3,4,5,1) - this spacing is an issue because it's the same rhythm as 00:06:155 (3,4,5,1) - yet the gap is considerably larger

00:08:733 (1,2,3) - rhythm can be improved
00:12:014 (4,1) - u can blanket or sth
00:15:998 (1,2,3) - this spacing is really difficult for triples in a hard. rather use a smaller DS or just stack it
00:16:233 (3) - redo this slider and blanket it perfectly
00:17:873 (1,2,3) - same as 00:15:998 (1,2,3) -
00:23:733 (1) - (and others) 00:23:967 has a beat too so sounds odd without this mapped
00:32:873 (4,1) - flow
00:36:858 (1) - try this http://puu.sh/bQpG0/cd75cc0759.jpg
00:41:311 (3,4) - flow as well.

ok so to summerize, listen to your rhythms and see what sounds missing / unneccessary . as well as the same things i said in normal, flow and blankets and also spacing.
i'd say improve your rhythms before you look to improve this map aesthetically

[Insane]
00:14:123 - why not have 2 circles here to make it a triple? fits in the music.
00:14:358 (1,2) - flow is an issue
00:17:170 (3,4,5,6,1) - some pretty stressed jumps u have here.
00:19:045 (3,4,5,6,1) - here too.
00:21:858 (1,2) - doesnt look very good
00:49:983 (1,2) - flow
00:54:201 (3) - looks pretty bad
00:55:608 (1,2,3) - (and other places) wrong usage of kicksliders (1/4 sliders) use them when you realllly want to stress some notes

pretty much the same as others, flow and aesthetics
rhythm is the better of the 3 since you mapped most of the stuff i guess
however, really look at your spacing because you have some really big jumps for a slow song like this one

if you have any questions dont hesitate to come ask me (:
good luck and have fun!
Topic Starter
Skyhmer
SPOILER

Gaia wrote:

From Strawberry Mousse modding team

since you're a newer mapper i'll be giving a more generalized mod

[Normal]
Everything in your AIMod has to be fixed! ty didn't see those. Fixed all
00:01:233 (1,2,3) - this does not flow very well
00:08:733 (1,2,3) - ^
00:12:014 (4,1) - ^
take a look at this post https://osu.ppy.sh/news/61334266941 cuz it's really helpful Seen already, fixed all above, i thought it was fine.

00:14:123 (3,4,1) - don't stack in the easiest difficulty Fixed in AI modding
00:19:514 (8,1) - ^ and etc ^
00:32:170 (3,5) - use copy and paste so your map looks cleaner Done
00:41:545 (5,1) - blanketing can be improved too Fixed
00:43:889 (2,3) - ^Fixed

alright, so basically this diff can improve by fixing the above mentioned points. flow, stacks, blankets and cleaner patterns
i didnt point everything out so try to look for the other problems yourself.

[Hard]
00:08:029 (3,4,5,1) - this spacing is an issue because it's the same rhythm as 00:06:155 (3,4,5,1) - yet the gap is considerably larger Fixed.

00:08:733 (1,2,3) - rhythm can be improved Staying the same
00:12:014 (4,1) - u can blanket or sth Position intended so that 00:10:608 (1,2,3,4) have the same distance between the end of a slider and the starting of one.
00:15:998 (1,2,3) - this spacing is really difficult for triples in a hard. rather use a smaller DS or just stack it This DS is used for all triplets.
00:16:233 (3) - redo this slider and blanket it perfectly Same Slider, Fixed Blanket
00:17:873 (1,2,3) - same as 00:15:998 (1,2,3) -I would but I prefer how it currently goes into 00:18:811 (4,5,6)
00:23:733 (1) - (and others) 00:23:967 has a beat too so sounds odd without this mapped I Wanted to but I want a good blend of sliders. I use it in a constant way anyway so I gets easy to expect and understand.
00:32:873 (4,1) - flow Fixed I guess.
00:36:858 (1) - try this http://puu.sh/bQpG0/cd75cc0759.jpg Done
00:41:311 (3,4) - flow as well. Kept the same

ok so to summerize, listen to your rhythms and see what sounds missing / unneccessary . as well as the same things i said in normal, flow and blankets and also spacing.
i'd say improve your rhythms before you look to improve this map aesthetically

[Insane]
00:14:123 - why not have 2 circles here to make it a triple? fits in the music. Added
00:14:358 (1,2) - flow is an issue For insane I dont think that small distance is exactly a problem...
00:17:170 (3,4,5,6,1) - some pretty stressed jumps u have here.Smaller
00:19:045 (3,4,5,6,1) - here too. ^
00:21:858 (1,2) - doesnt look very good Kept
00:49:983 (1,2) - flow Kept
00:54:201 (3) - looks pretty bad Fixed
00:55:608 (1,2,3) - (and other places) wrong usage of kicksliders (1/4 sliders) use them when you realllly want to stress some notes understood but I deem the way i use them to be fine, for now anyways. I had a lot more 1/4 sliders earlier.

pretty much the same as others, flow and aesthetics
rhythm is the better of the 3 since you mapped most of the stuff i guess
however, really look at your spacing because you have some really big jumps for a slow song like this one
if you have any questions dont hesitate to come ask me (:
Ty vm for feedback! while I agree my jumps when a gave them a...3rd thought they were kinda big. But there was no way I was gonna settle for small jumps, and for a song that is easy and slow, there was absolutely no way I wanted it to be a z/x clickfest. So I choose large jumps to be this song's insane...feature I guess
good luck and have fun!
Ty for the mod Gaia!
Moway
Hi.

[General]
  1. Your source should be Hyperdimension Neptuina mk2. The song is from the game foremost, so make this the source.
  2. Remove mk2, v , and go from the tags. Add 超次元ゲイム ネプテューヌ, geimu, neputyunu, playstation
  3. Find a bg with dimensions 4:3 or 16:9.
  4. Make all of your difficulties have the same combo colors.


[Normal]
  1. OD -1 I think for your easiest difficulty.
  2. 00:04:045 (4,1) - This blanket is a bit off, do some adjustment to make it better.
  3. 00:04:983 (1,2,3,4) - For your easiest difficulty, the switching between white and red ticks (particularly for circles) is tricky to hit. I would change these into sliders instead to make it a bit easier for the player to hit.
  4. 00:08:733 (1,2) - Maybe to make these a little more tidy looking, make (2) a copy of (1).
  5. 00:12:483 (5) - NC here
  6. 00:15:295 (1) - remove NC
  7. 00:16:233 (3) - NC
  8. 00:25:139 (3,1) - unstack these
  9. 00:25:608 (1) - remove NC
  10. 00:30:295 (5,6) - I would turn this into a 1/1 slider because there are two circles after this, and hitting all of those circles in a row on the easiest difficulty isn't ideal.
  11. 00:34:983 (1,2) - Unstack these for your easiest difficulty.
  12. 00:37:795 (2,3,1) - I would make the path here more curved. Right now, the sharp angle from the curve of 00:36:858 (1) is kind of rough, and you have an overlap with 00:36:858 (1,1), which can be avoided. Here's what I would make it look like, but play around with things (of course adjust everything to ensure your spacing remains consistent).
  13. 00:36:858 (1) - Remove NC
  14. 00:40:139 (3,5) - Stack is a bit off here
  15. 00:49:983 (1) - move the end of this to (303,318) to make the slope parallel to 00:49:045 (4).
  16. 00:52:795 (5,6,1,2,3,4) - too many circles here, split this up with some sliders.
  17. 00:58:420 (2,1) - Spacing inconsistency here, for your easiest difficulty, make sure that your spacing stays consistent throughout.
  18. 01:00:764 (3,4) - Turn these into a 1/2 slider instead. Easier to hit for new players.
  19. 01:01:233 (1,2,3) - The angle here is kind of sharp, maybe make (2,3) follow the curve of (1) for better flow.
  20. 01:04:045 (1) - remove NC
  21. 01:04:983 (3) - NC here instead
  22. 01:10:608 (1) - remove NC
  23. 01:15:295 (1) - I would delete this circle to give the player more time after the spinner.
  24. 01:15:295 (1,2,1) - Unstack these
  25. 01:18:108 (1) - remove NC
  26. 01:21:858 (1) - remove NC
  27. 01:22:795 (3,4) - turn these into a 1/1 slider instead IMO, breaks up that four circle pattern.
  28. 01:27:483 (1) - I would map this part out instead of just using the spinner.
  29. 01:34:983 (1) - Shorten this to a 1/1 slider instead, there isn't really anything in the music that is matching this
  30. 01:36:858 (4) - same here
  31. 01:40:608 (3) - a finish sounds nice here I think
  32. 01:41:076 (4,1) - Make this 1.00 spaced
  33. Overall., this difficulty could be a lot more interesting than what it is, and a lot of polishing needs to be done.
[Hard]
  1. OD-1, AR -0.5. This is a lower bpm song, no need for above AR7 for a hard diff. OD7 doesn't fit this difficulty either.
  2. 00:04:045 (3,4,5,6) - This straight line of circles is kind of uninteresting, so try doing some stuff with these. A simple zig-zag makes this play in a more interesting way, but try other things too.
  3. 00:06:155 (3,4,5) - Remove these circles, they don't seem to match anything in the music.
  4. 00:08:029 (3,4,5) - same
  5. 00:21:506 (6) - I would remove this circle, I don't hear something in the music to match this.
  6. 00:16:936 (4,5) - You use a lot of these red tick sliders, which don't fit the music great because they put the emphasis on all the wrong places. The combo at 00:23:733 (1,2,3,4) - is how you should be doing all of this part, with the sliders on the white ticks to emphasize the strong parts in the music.
  7. 00:18:811 (4,5,6) - ^
  8. 00:26:311 (2,3,4) - ^, also try to be more consistent with the rhythms at these parts. These all have the same rhythm, but you map them in overly different ways.
  9. 00:30:061 (2,3,4) - same thing
  10. 00:41:545 (4,1) - Try to avoid this overlap, looks sloppy.
  11. 00:46:233 (1,2,1,2) - Rework this section. Having the sliders stack perfectly on each other doesn't work on a Hard difficulty, so make the 2nd pair of sliders visible.
  12. 00:47:170 (1) - also remove NC
  13. 00:59:358 (1,2,3,4) - These triplets seem overmapped, I don't hear the middle part for each of these in the music.
  14. 01:09:201 (2,3,4,5) - I would recommend trying some different pattern here, the line of circles isn't great
  15. 01:16:233 - I think the kiai sounds overhitsounded. Just as an example, for 01:16:233 (1,2), you have a clap for both the end of (1) and (2), but the music only has a sound at the end of (1). You use a lot of these double claps in this section, which do not fit the music.
  16. 01:24:436 (2,3,4,5,6,7) - This triplet into a three circle pattern doesn't seem to play too smoothly for me. I would suggest making the triplet a repeating 1/4 slider instead. Also, the straight line of circles isn't a very interesting pattern, so try to experiment with some more interesting placements.
  17. 01:27:483 (1) - same as Normal.
  18. Overall, too much 1/4 stuff in this difficulty. Cut down on some of the triplets IMO. Also, you use a lot of red tick sliders that don't match the music too well. Go through and check those, usually a white tick slider will fit much better. I think this is the best difficulty that you have though, the diff plays pretty well. You mapped this almost like what I would expect an Insane diff for this type of song would be (comments on the Insane to follow :P).
[Insane]
  1. AR-1, OD-1, HP-1. Settings are too high for this type of difficulty.
  2. 00:01:936 (3) - same as in the Hard, these red tick sliders don't work too well. I would rework these to make the sliders on the white ticks unless there really is something in the music that needs emphasizing over the sounds that occur on the white ticks.
  3. 00:02:756 (6,8) - Remove and remove. There is nothing in the music to justify this stream.
  4. 00:03:811 (3,4) - more red tick sliders, change these
  5. 00:04:983 (1,2,3) - This triplet is overmapped, there's only a sound on the very first beat of this, not the other two.
  6. 00:06:858 (6,7,8) - ^
  7. 00:10:022 (6) - remove, the triplet here doesn't fit
  8. 00:10:490 - But you could put a circle here. There's a sound in the music here, so a triplet fits perfectly. If you need to, slow down the music and really listen to get a feel of where objects should be.
  9. 00:11:311 (3,4) - red ticks
  10. 00:14:709 (4) - I would have this slider end at 00:15:061, and add a circle at 00:15:295, I think this fits the music pretty nicely.
  11. 00:20:451 (2,3) - here's a situation where a red tick slider would actually work to match that high pitched noise. Switch the slider and the circle here, tha would work nicely.
  12. 00:26:311 (3,4) - not these ones though
  13. 00:28:889 (4,1) - fix up this stack
  14. 00:32:522 (5) - should remove this circle, doesn't really match the music too well
  15. 00:34:045 (3,4) - These 1/4 sliders don't fit the music well, simplify the rhythm here.
  16. 00:35:920 (3,4) - these 1/4 sliders are meh also, the first one doesn't fit the music, and I would actually prefer two circles for the 2nd one, which would be a nice emphasizing triplet into the slider at 00:36:389 (5).
  17. 00:37:795 - add a circle here, there's a strong beat. a five circle stream here fits nicely also.
  18. 00:41:545 (4,5) - The 1/4 slider doesn't fit the music too well, a circle here works fine. Try a 1/2 slider + circle here instead. Works better to me with the vocal.
  19. 00:43:420 (3,4,5,6) - overmapped, there is no 1/4 in this section.
  20. 00:44:240 - but you could add a circle here! I hear a triplet.
  21. 00:45:295 - add a circle here, a stream fits nicely here. There's a really strong bass beat here so it would be bad not to have something.
  22. 00:53:733 (1,2) - These 1/4 sliders are overmapped too, the piano rhythm and drums don't really have any 1/4 here, and those are by far the strongest parts of the music.
  23. 00:55:608 (1,2) - ^
  24. 00:59:358 (6) - NC
  25. 01:09:436 (3) - this red tick slider takes away from the emphasis at 01:09:201 (2). I would switch 01:09:201 (2) and this slider.
  26. 01:12:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Stream is overmapped. There isn't any music happening on most of the blue ticks here.
  27. 01:14:592 (2,4) - This overlap is kind of sloppy looking, I think you can avoid it without changing the flow.
  28. I'm going to stop here. The kiai is basically all over mapped, as is really most of this difficulty. I think you were trying too hard to force too Insane of a difficulty on a song that doesn't really warrant one. If you turn down the sample volume, basically all of the 1/4 you use in the kiai does not fit the music. I think this difficulty overall needs a lot of reworking, especially the kiai.
Overall, I think you have some nice ideas, but these have a lot of things that need to be addressed. I skipped a lot of nazi modding and flow because I think there's enough fundamental stuff that needs to be reworked that everything should be very different after this. Keep at it though, it will be worth the effort. Good luck!
Topic Starter
Skyhmer
SPOILER

Moway wrote:

Hi.

[General]
  1. Your source should be Hyperdimension Neptuina mk2. The song is from the game foremost, so make this the source.
  2. Remove mk2, v , and go from the tags. Add 超次元ゲイム ネプテューヌ, geimu, neputyunu, playstation
  3. Find a bg with dimensions 4:3 or 16:9.
  4. Make all of your difficulties have the same combo colors.

This mod was posted during Gaia's mod so some of your modding was already fixed or different for me.
[Normal]
  1. OD -1 I think for your easiest difficulty.
  2. 00:04:045 (4,1) - This blanket is a bit off, do some adjustment to make it better.
  3. 00:04:983 (1,2,3,4) - For your easiest difficulty, the switching between white and red ticks (particularly for circles) is tricky to hit. I would change these into sliders instead to make it a bit easier for the player to hit.
  4. 00:08:733 (1,2) - Maybe to make these a little more tidy looking, make (2) a copy of (1).
  5. 00:12:483 (5) - NC here
  6. 00:15:295 (1) - remove NC
  7. 00:16:233 (3) - NC
  8. 00:25:139 (3,1) - unstack these
  9. 00:25:608 (1) - remove NC
  10. 00:30:295 (5,6) - I would turn this into a 1/1 slider because there are two circles after this, and hitting all of those circles in a row on the easiest difficulty isn't ideal.
  11. 00:34:983 (1,2) - Unstack these for your easiest difficulty.
  12. 00:37:795 (2,3,1) - I would make the path here more curved. Right now, the sharp angle from the curve of 00:36:858 (1) is kind of rough, and you have an overlap with 00:36:858 (1,1), which can be avoided. Here's what I would make it look like, but play around with things (of course adjust everything to ensure your spacing remains consistent).
  13. 00:36:858 (1) - Remove NC
  14. 00:40:139 (3,5) - Stack is a bit off here
  15. 00:49:983 (1) - move the end of this to (303,318) to make the slope parallel to 00:49:045 (4).
  16. 00:52:795 (5,6,1,2,3,4) - too many circles here, split this up with some sliders.
  17. 00:58:420 (2,1) - Spacing inconsistency here, for your easiest difficulty, make sure that your spacing stays consistent throughout.
  18. 01:00:764 (3,4) - Turn these into a 1/2 slider instead. Easier to hit for new players.
  19. 01:01:233 (1,2,3) - The angle here is kind of sharp, maybe make (2,3) follow the curve of (1) for better flow.
  20. 01:04:045 (1) - remove NC
  21. 01:04:983 (3) - NC here instead
  22. 01:10:608 (1) - remove NC
  23. 01:15:295 (1) - I would delete this circle to give the player more time after the spinner.
  24. 01:15:295 (1,2,1) - Unstack these
  25. 01:18:108 (1) - remove NC
  26. 01:21:858 (1) - remove NC
  27. 01:22:795 (3,4) - turn these into a 1/1 slider instead IMO, breaks up that four circle pattern.
  28. 01:27:483 (1) - I would map this part out instead of just using the spinner.
  29. 01:34:983 (1) - Shorten this to a 1/1 slider instead, there isn't really anything in the music that is matching this
  30. 01:36:858 (4) - same here
  31. 01:40:608 (3) - a finish sounds nice here I think
  32. 01:41:076 (4,1) - Make this 1.00 spaced
  33. Overall., this difficulty could be a lot more interesting than what it is, and a lot of polishing needs to be done.
[Hard]
  1. OD-1, AR -0.5. This is a lower bpm song, no need for above AR7 for a hard diff. OD7 doesn't fit this difficulty either. Many hard difficulties with bpm lower then 140 have these settings so im keeping them for now.
  2. 00:04:045 (3,4,5,6) - This straight line of circles is kind of uninteresting, so try doing some stuff with these. A simple zig-zag makes this play in a more interesting way, but try other things too. Changed.
  3. 00:06:155 (3,4,5) - Remove these circles, they don't seem to match anything in the music. done
  4. 00:08:029 (3,4,5) - same
  5. 00:21:506 (6) - I would remove this circle, I don't hear something in the music to match this. I like this
  6. 00:16:936 (4,5) - You use a lot of these red tick sliders, which don't fit the music great because they put the emphasis on all the wrong places. The combo at 00:23:733 (1,2,3,4) - is how you should be doing all of this part, with the sliders on the white ticks to emphasize the strong parts in the music. Ill only get rid of some because if i just placed sliders on white ticks only, this would be easy to read and be extremely boring to make/play
  7. 00:18:811 (4,5,6) - ^ Kept
  8. 00:26:311 (2,3,4) - ^, also try to be more consistent with the rhythms at these parts. These all have the same rhythm, but you map them in overly different ways. Changed
  9. 00:30:061 (2,3,4) - same thing Kept
  10. 00:41:545 (4,1) - Try to avoid this overlap, looks sloppy. Fixed
  11. 00:46:233 (1,2,1,2) - Rework this section. Having the sliders stack perfectly on each other doesn't work on a Hard difficulty, so make the 2nd pair of sliders visible. Changed
  12. 00:47:170 (1) - also remove NC Done
  13. 00:59:358 (1,2,3,4) - These triplets seem overmapped, I don't hear the middle part for each of these in the music. Kept
  14. 01:09:201 (2,3,4,5) - I would recommend trying some different pattern here, the line of circles isn't great Changed
  15. 01:16:233 - I think the kiai sounds overhitsounded. Just as an example, for 01:16:233 (1,2), you have a clap for both the end of (1) and (2), but the music only has a sound at the end of (1). You use a lot of these double claps in this section, which do not fit the music. Will deal with hitsound problems later.
  16. 01:24:436 (2,3,4,5,6,7) - This triplet into a three circle pattern doesn't seem to play too smoothly for me. I would suggest making the triplet a repeating 1/4 slider instead. Also, the straight line of circles isn't a very interesting pattern, so try to experiment with some more interesting placements. Changed a bit
  17. 01:27:483 (1) - same as Normal. Keeping just for now
  18. Overall, too much 1/4 stuff in this difficulty. Cut down on some of the triplets IMO. Also, you use a lot of red tick sliders that don't match the music too well. Go through and check those, usually a white tick slider will fit much better. I think this is the best difficulty that you have though, the diff plays pretty well. You mapped this almost like what I would expect an Insane diff for this type of song would be (comments on the Insane to follow :P).
[Insane]
  1. AR-1, OD-1, HP-1. Settings are too high for this type of difficulty. Done
  2. 00:01:936 (3) - same as in the Hard, these red tick sliders don't work too well. I would rework these to make the sliders on the white ticks unless there really is something in the music that needs emphasizing over the sounds that occur on the white ticks. Changed the whole begining now...
  3. 00:02:756 (6,8) - Remove and remove. There is nothing in the music to justify this stream. Done
  4. 00:03:811 (3,4) - more red tick sliders, change these Done
  5. 00:04:983 (1,2,3) - This triplet is overmapped, there's only a sound on the very first beat of this, not the other two. Done
  6. 00:06:858 (6,7,8) - ^ Done
  7. 00:10:022 (6) - remove, the triplet here doesn't fit Done
  8. 00:10:490 - But you could put a circle here. There's a sound in the music here, so a triplet fits perfectly. If you need to, slow down the music and really listen to get a feel of where objects should be. Added
  9. 00:11:311 (3,4) - red ticks Done
  10. 00:14:709 (4) - I would have this slider end at 00:15:061, and add a circle at 00:15:295, I think this fits the music pretty nicely. Done.
  11. 00:20:451 (2,3) - here's a situation where a red tick slider would actually work to match that high pitched noise. Switch the slider and the circle here, tha would work nicely. Keeping the way it is.
  12. 00:26:311 (3,4) - not these ones though Fixed
  13. 00:28:889 (4,1) - fix up this stack Changed in Gaia's modding
  14. 00:32:522 (5) - should remove this circle, doesn't really match the music too well Done
  15. 00:34:045 (3,4) - These 1/4 sliders don't fit the music well, simplify the rhythm here. Changed
  16. 00:35:920 (3,4) - these 1/4 sliders are meh also, the first one doesn't fit the music, and I would actually prefer two circles for the 2nd one, which would be a nice emphasizing triplet into the slider at 00:36:389 (5). Changed
  17. 00:37:795 - add a circle here, there's a strong beat. a five circle stream here fits nicely also. Added circle, not the 5 circles stream
  18. 00:41:545 (4,5) - The 1/4 slider doesn't fit the music too well, a circle here works fine. Try a 1/2 slider + circle here instead. Works better to me with the vocal. Sure
  19. 00:43:420 (3,4,5,6) - overmapped, there is no 1/4 in this section. Changed
  20. 00:44:240 - but you could add a circle here! I hear a triplet. Not a triplet.
  21. 00:45:295 - add a circle here, a stream fits nicely here. There's a really strong bass beat here so it would be bad not to have something. just a circle.
  22. 00:53:733 (1,2) - These 1/4 sliders are overmapped too, the piano rhythm and drums don't really have any 1/4 here, and those are by far the strongest parts of the music. changed
  23. 00:55:608 (1,2) - ^ changed
  24. 00:59:358 (6) - NC fixed
  25. 01:09:436 (3) - this red tick slider takes away from the emphasis at 01:09:201 (2). I would switch 01:09:201 (2) and this slider. kept.
  26. 01:12:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Stream is overmapped. There isn't any music happening on most of the blue ticks here. Would remove it but im keeping it for now unless you have any ideas
  27. 01:14:592 (2,4) - This overlap is kind of sloppy looking, I think you can avoid it without changing the flow. Keeping
  28. I'm going to stop here. The kiai is basically all over mapped, as is really most of this difficulty. I think you were trying too hard to force too Insane of a difficulty on a song that doesn't really warrant one. If you turn down the sample volume, basically all of the 1/4 you use in the kiai does not fit the music. I think this difficulty overall needs a lot of reworking, especially the kiai.
Overall, I think you have some nice ideas, but these have a lot of things that need to be addressed. I skipped a lot of nazi modding and flow because I think there's enough fundamental stuff that needs to be reworked that everything should be very different after this. feel like I started an new insane... Keep at it though, it will be worth the effort. Good luck!
Apparently nobody wants to do 1/4 sliders on this song.
Thank you for the mod! Ill get around to feedback
Shadren
I have done my diff, but I didn't work with hitsounds. I can do it by myself, if you want.
And, I started my diff from here 00:16:233 - , Can I keep it?
It's raw version
Shadren's Hard
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75061
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Go Love and Peace
TitleUnicode:Go Love and Peace
Artist:Ayane
ArtistUnicode:Ayane
Creator:Gleipnir
Version:Shadren's Hard
Source:Hyperdimension Neptuina mk2
Tags:love&peace choujigen the animation victory ed ending playstation neputyunu geimu 超次元ゲイム ネプテューヌ
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1233,468.75,4,2,2,50,1,0
16233,-100,4,2,2,60,0,0
31233,-100,4,2,2,50,0,0
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Cerulean Veyron
Hi, From my queue! Sorry for a huge delay ;_;

Great song~
[> General <]
  1. - Some of your diffs need a cleanup > http://puu.sh/ch1bf/634f400901.png
  2. - Background is okay and HQ, But i think the dimension looks unrankable. Since it's a widescreen, resize it to the recommended dimension, 1366x768.
  3. - The custom hitclap likely sounds quiet, you might need to increase the volume, or find another hitclap than the current one.
[> Normal <]
  1. 00:04:983 (5) - Add NC, new track. Although it's too long.
  2. 00:08:733 (1,2) - Double blanket? Just my suggestion.
  3. 00:12:483 (5) - Add NC, same reason as before.
  4. 00:29:358 (4,5) - Same as 00:08:733 (1,2) -, It'd also perform a triangle formation with circle (3) if it's made.
  5. 00:32:170 (3,4,5) - Try making a symmetry here, might be fitting for the rhythm and song track.
  6. 00:33:576 (5,6,1) - Fix your spacing here, since you're using 1.0x spacing 'til here.
  7. 00:35:920 (2,3,1) - ^
  8. 00:39:670 (2,3,4) - ^, just move slider (4) to recorrect this double blanket.
  9. 00:49:983 (5) - Add NC, Same reason.
  10. 00:55:608 (4,5,6,1) - You should've made a good triangle formation here, just recorrect it's placement a little.
  11. 00:58:420 (2,1) - Spacing, same reason.
  12. 01:03:108 (4,5,6) - ^
  13. 01:15:295 (1,2,1) - Looks fine, but i prefer a triangle here.
  14. 01:16:233 (1,2) - Recorrect your blanket here.
  15. - I find this diff good on patterns and flow, but you need a little work with the NCs and the spacings. You also need to add more 1/2 circles, since it's a Normal diff, it should be more challenging than an Easy diff.
[> Hard <]
  1. 00:04:279 (4,1) - Recorrect your blanket here, or try making a double blanket?
  2. 00:05:686 (2,1) - Uhh... Spacing...
  3. 00:14:358 (1) - I think this slider doesn't follow anything on the song track, You might need to change the rhythm here, here's my suggested rhythm > http://puu.sh/ch2C6/42743e1808.png
  4. 00:17:986 (2) - I don't hear anything on the song track on this 1/4 circle, so what were you following here? On your own track?
  5. 00:19:748 (6,1) - Ctrl + G, strong and new tracks like this one should be clickable at most parts of the diff. Although it is intense enough for a good rhythm.
  6. 00:21:506 (6) - Remove circle, I don't hear any beat on the song track.
  7. 00:27:248 (5,1) - Same as 00:19:748 (6,1) -
  8. 00:30:998 (4) - Replace as two circles? a downbeat hear doesn't make sense to me, but this is just my opinion.
  9. 00:33:576 (1,2,3) - Same reason as the previous diff, check the spacing here.
  10. 00:37:561 (2,3,4) - How about a triangle formation here? Flow would look much smoother than the current one.
  11. 00:43:889 (4,1,2) - ^, Also, it'd perform a diamond formation with circle (3).
  12. 00:53:729 (1,2) - Almost a blanket, recorrect it.
  13. 00:56:311 (3,4,5) - Slider (5) ruined your symmetry, reposition it to make a little blanket.
  14. 01:00:764 (7,8,1) - Is this spacing you did on purpose? an anti-jump like this one is very nonsensitive.
  15. 01:17:986 (5) - Same as 00:21:506 (6) -
  16. 01:19:983 (6,1,2,3) - Pattern is okay, try to make a diamond formation here.
  17. 01:36:389 (5,6,1,2,3) - Again, Check your spacing here.
  18. - You need to work little with the spacings here, and balance them, others like flow is fine to me. That's all i can say for this diff.
[> Insane <]
  1. - A bit overmapped, but not really. So just gonna give a few suggestions.
  2. 00:21:854 (1,2) - I think making these two sliders repositioning would make the flow better.
  3. 00:50:682 (2,3,4) - Make symmetry?
  4. 00:52:791 (1,2,3,4) - Make a square formation here by rotating 90 each four circles.
  5. 01:10:604 (1,4) - I don't know about this, but some modders said that hiding the reverse arrow like this one looks unrankable, since it must be readable to players on gameplay.
  6. 01:20:213 (2,3,4) - Recorrect your blankets here.
  7. - My suggestion is that you need to balance the spacing a little, and make a little more jumps here. Patterns are okay, but it's quite overlapping the next incoming notes, like these for example > 01:21:854 (1,4) - / 01:45:057 (4,5,6,7,8,1) -, so try to remap them a little.

That's all i can find, great song, and Good Luck!
Topic Starter
Skyhmer
SPOILER

Gray Veyron wrote:

Hi, From my queue! Sorry for a huge delay ;_;

Great song~
[> General <]
  1. - Some of your diffs need a cleanup > http://puu.sh/ch1bf/634f400901.png Yeah I need to get around to that >.<
  2. - Background is okay and HQ, But i think the dimension looks unrankable. Since it's a widescreen, resize it to the recommended dimension, 1366x768. Ty! did not realize that.
  3. - The custom hitclap likely sounds quiet, you might need to increase the volume, or find another hitclap than the current one. If this noted on again then I will probably increase volume, Someone already said it was too loud before
[> Normal <]
  1. 00:04:983 (5) - Add NC, new track. Although it's too long. Done
  2. 00:08:733 (1,2) - Double blanket? Just my suggestion. Stayed the same
  3. 00:12:483 (5) - Add NC, same reason as before. Done
  4. 00:29:358 (4,5) - Same as 00:08:733 (1,2) -, It'd also perform a triangle formation with circle (3) if it's made. Couldn't figure out a good fitting triangle here so I left it.
  5. 00:32:170 (3,4,5) - Try making a symmetry here, might be fitting for the rhythm and song track. Done
  6. 00:33:576 (5,6,1) - Fix your spacing here, since you're using 1.0x spacing 'til here. Fixed
  7. 00:35:920 (2,3,1) - ^ Fixed, I wonder how I missed this.
  8. 00:39:670 (2,3,4) - ^, just move slider (4) to recorrect this double blanket. Fixed
  9. 00:49:983 (5) - Add NC, Same reason. Fixed
  10. 00:55:608 (4,5,6,1) - You should've made a good triangle formation here, just recorrect it's placement a little. Fixed
  11. 00:58:420 (2,1) - Spacing, same reason. Fixed with new note
  12. 01:03:108 (4,5,6) - ^ Fixed
  13. 01:15:295 (1,2,1) - Looks fine, but i prefer a triangle here. Was meant to be a triangle, fixed
  14. 01:16:233 (1,2) - Recorrect your blanket here. Fixed
  15. - I find this diff good on patterns and flow, but you need a little work with the NCs and the spacings. You also need to add more 1/2 circles, since it's a Normal diff, it should be more challenging than an Easy diff.


[> Hard <]
  1. 00:04:279 (4,1) - Recorrect your blanket here, or try making a double blanket? Fixed..I think
  2. 00:05:686 (2,1) - Uhh... Spacing... Fixed
  3. 00:14:358 (1) - I think this slider doesn't follow anything on the song track, You might need to change the rhythm here, here's my suggested rhythm > http://puu.sh/ch2C6/42743e1808.png
  4. 00:17:986 (2) - I don't hear anything on the song track on this 1/4 circle, so what were you following here? On your own track? I agree, fixed.
  5. 00:19:748 (6,1) - Ctrl + G, strong and new tracks like this one should be clickable at most parts of the diff. Although it is intense enough for a good rhythm. Changed up this part
  6. 00:21:506 (6) - Remove circle, I don't hear any beat on the song track. Done
  7. 00:27:248 (5,1) - Same as 00:19:748 (6,1) - Im gonna keep this for now.
  8. 00:30:998 (4) - Replace as two circles? a downbeat hear doesn't make sense to me, but this is just my opinion. Done
  9. 00:33:576 (1,2,3) - Same reason as the previous diff, check the spacing here. ?? these 3 seem fine to me.
  10. 00:37:561 (2,3,4) - How about a triangle formation here? Flow would look much smoother than the current one. Done
  11. 00:43:889 (4,1,2) - ^, Also, it'd perform a diamond formation with circle (3). Done
  12. 00:53:729 (1,2) - Almost a blanket, recorrect it. Fixed
  13. 00:56:311 (3,4,5) - Slider (5) ruined your symmetry, reposition it to make a little blanket. Fixed
  14. 01:00:764 (7,8,1) - Is this spacing you did on purpose? an anti-jump like this one is very nonsensitive. Fixed
  15. 01:17:986 (5) - Same as 00:21:506 (6) - Done
  16. 01:19:983 (6,1,2,3) - Pattern is okay, try to make a diamond formation here. Done
  17. 01:36:389 (5,6,1,2,3) - Again, Check your spacing here.Fixed
  18. - You need to work little with the spacings here, and balance them, others like flow is fine to me. That's all i can say for this diff.
[> Insane <]
  1. - A bit overmapped, but not really. So just gonna give a few suggestions.
  2. 00:21:854 (1,2) - I think making these two sliders repositioning would make the flow better. I cant find a better position :c
  3. 00:50:682 (2,3,4) - Make symmetry? Fixed
  4. 00:52:791 (1,2,3,4) - Make a square formation here by rotating 90 each four circles. Was fixed just before you uploaded this mod lol.
  5. 01:10:604 (1,4) - I don't know about this, but some modders said that hiding the reverse arrow like this one looks unrankable, since it must be readable to players on gameplay. Huh good to know. Fixed
  6. 01:20:213 (2,3,4) - Recorrect your blankets here.
  7. - My suggestion is that you need to balance the spacing a little, and make a little more jumps here. Patterns are okay, but it's quite overlapping the next incoming notes, like these for example > 01:21:854 (1,4) - / 01:45:057 (4,5,6,7,8,1) -, so try to remap them a little.
Fixed these two

That's all i can find, great song, and Good Luck!

Ty for the mod and compliments, I understand what you mean by fixing and balancing spacing and will pay attention to these more!
Want 2 Buy Avon
From my modding queue~

[Insane]
  1. 00:01:229 (1,2,3,4,1,2,3,4) - I'd makes sure the distance between the 1 &2, 3 & 4, 5 & 6 and 7 & 8 are all the same since it seems like you pair them together
  2. 00:08:729 (1,2,3,4) - I think it feels weird to map the same thing as before as stacks this time instead of jumps, I'd keep it consistent
  3. 00:10:135 (6,3) - I don't like the way this covers the 3 cause it's hard to read
  4. 00:10:604 (1,2,3,4) - The spacing between 1 & 2 is smaller than 3 & 4, I'd even it out
  5. 00:23:025 (4,5,6) - I'd make these single notes
  6. 00:23:729 (1,4) - this overlap is ugly imo
  7. 00:25:486 (6) - This isn't mapped to anything in the song so I'd remove it
  8. 00:33:572 (1,2,3,4) - I don't think jumps really fit this part of the song
  9. 00:42:479 (1) - This doesn't really match the song, I'd remap it as something else since there's no beat on the blue tick the repeat happens on
  10. 00:44:354 (1) - ^
  11. 00:45:994 (5,6,1) - I'd move the 6 to above the 5 in 1, I think it'd flow better
  12. 00:55:135 (6,3) - This overlap is kind of ugly ><
  13. 01:01:229 (1) - this slider looks really weird to me since it curves at a random place
  14. 01:11:775 (4) - The repeat of this doesn't land on a beat
  15. You could put a spinner at the end imo
  16. In general your spacing is kind of odd, You seem to add jumps at random times in the song and even when they fit the song the spacing feels odd
That's all I could find~ Good luck
Topic Starter
Skyhmer
SPOILER

Xellie wrote:

From my modding queue~

[Insane]
  1. 00:01:229 (1,2,3,4,1,2,3,4) - I'd makes sure the distance between the 1 &2, 3 & 4, 5 & 6 and 7 & 8 are all the same since it seems like you pair them together Done
  2. 00:08:729 (1,2,3,4) - I think it feels weird to map the same thing as before as stacks this time instead of jumps, I'd keep it consistent Done
  3. 00:10:135 (6,3) - I don't like the way this covers the 3 cause it's hard to read Fixed? didn't see a difference
  4. 00:10:604 (1,2,3,4) - The spacing between 1 & 2 is smaller than 3 & 4, I'd even it out Adjusted
  5. 00:23:025 (4,5,6) - I'd make these single notes Keeping
  6. 00:23:729 (1,4) - this overlap is ugly imo Adjusted
  7. 00:25:486 (6) - This isn't mapped to anything in the song so I'd remove it Keeping just for now, I find it more interesting
  8. 00:33:572 (1,2,3,4) - I don't think jumps really fit this part of the song Changed
  9. 00:42:479 (1) - This doesn't really match the song, I'd remap it as something else since there's no beat on the blue tick the repeat happens on Keeping
  10. 00:44:354 (1) - ^ ^
  11. 00:45:994 (5,6,1) - I'd move the 6 to above the 5 in 1, I think it'd flow better Keeping only because it looks more interesting for a minor flow problem.
  12. 00:55:135 (6,3) - This overlap is kind of ugly >< To keep the patter and spacing and flow the same and look neat still, there is nothing i can to about that, I tried.
  13. 01:01:229 (1) - this slider looks really weird to me since it curves at a random place Changed the slider.
  14. 01:11:775 (4) - The repeat of this doesn't land on a beat Changed
  15. You could put a spinner at the end imo But I hate spinners on nothing :c
  16. In general your spacing is kind of odd, You seem to add jumps at random times in the song and even when they fit the song the spacing feels odd
That's all I could find~ Good luck


Ty for the mod!
SeNoZinD
From my modding queue~

General
Sorry for the bad mod, I haven't modded anything in a while >.< (I might come back to this another day) Have a star ~

Normal
00:14:119 (2) - Maybe move to the right a bit
00:47:166 (2,4) - Create a bit more distance between these two


Shadren's Hard
Looks good!


Hard
00:21:619 (6,7,1) - Why the zig-zag? Feels unnecessary (imo)
01:24:432 (2,3,4) - LOL the video makes it look like theres a slider in this stack. consider moving somewhere else XD


Insane
00:17:166 (3,6) - When these overlap with 00:18:572 (2) - , try to make it so they overlap at the end or beginning of the slider
01:33:104 (1) - Move the nc from here to 01:33:338 (2) -
01:46:111 (8) - Same thing^ and with here 01:46:229 (1) -
Topic Starter
Skyhmer

SeNoZinD wrote:

From my modding queue~

General
Sorry for the bad mod, I haven't modded anything in a while >.< (I might come back to this another day) Have a star ~

Normal
00:14:119 (2) - Maybe move to the right a bit Fixed
00:47:166 (2,4) - Create a bit more distance between these two Fixed


Shadren's Hard
Looks good!


Hard
00:21:619 (6,7,1) - Why the zig-zag? Feels unnecessary (imo) I find it more interesting to play. its not a significant change.
01:24:432 (2,3,4) - LOL the video makes it look like theres a slider in this stack. consider moving somewhere else XD Ill have to move quite a bit of stuff, so if people bring it up again I will change it, thanks for mentioning it.


Insane
00:17:166 (3,6) - When these overlap with 00:18:572 (2) - , try to make it so they overlap at the end or beginning of the slider Done
01:33:104 (1) - Move the nc from here to 01:33:338 (2) - Almost all NC are on the big white tick, having one start after it would be very odd.
01:46:111 (8) - Same thing^ and with here 01:46:229 (1) - Same, Ill feel obligated to change them all.
Ty vm for the mod! Much appreciated :)
Sognux
Hello! From my modding queue, sorry it took so long... >:(

Hard
00:21:736 (7) - Maybe move that so it's more in like a straight line to the slider?

Couldnt find any errors, except for one thing ._.

Sorry for the poor mod, but i have no motivation right now... ;_;

Good luck getting this ranked~~
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