forum

otetsu - Yokuatsu Sakuran Girl

posted
Total Posts
65
Topic Starter
ZZHBOY
This beatmap was submitted using in-game submission on 2018年6月24日 at 0:35:21

Artist: otetsu
Title: Yokuatsu Sakuran Girl
Tags: 地獄型人間動物園 Jigokugata Ningen Doubutsuen GUMI Vocaloid Oppression Confusion Girl Hollow Wings
BPM: 165.01
Filesize: 4753kb
Play Time: 03:53
Difficulties Available:
  1. Easy (1.23 stars, 193 notes)
  2. Hard (3.73 stars, 659 notes)
  3. HW's Another (4.5 stars, 676 notes)
  4. HW's Expert (5.15 stars, 981 notes)
  5. Insane (5.3 stars, 1092 notes)
  6. Normal (2.19 stars, 329 notes)
Download: otetsu - Yokuatsu Sakuran Girl
Information: Scores/Beatmap Listing
---------------
gd by Hollow Wings.-.
Mafumafu
1st
Topic Starter
ZZHBOY

Regraz wrote:

1st
.-.
Mafumafu

ZZHBOY wrote:

Regraz wrote:

1st
这图我就做着玩啊估计不会搞rank了 搞不动
Ulysses
Gave Suggestions Via Game PM
16:04 ZZHBOY: 我模仿兴业他们做了张几把图nold前辈有没有空简单指点一下啊o.o
16:04 nold_1702: 有UPLOAD的嗎
16:04 ZZHBOY: 有
16:05 nold_1702: np給我
16:05 *ZZHBOY is listening to [http://osu.ppy.sh/b/464037 otetsu - Yokuatsu sakuran girl]
16:05 nold_1702: 誰是興葉
16:05 ZZHBOY: 星爷啊x.x
16:06 nold_1702: 很混亂
16:06 ZZHBOY: ;_;
16:07 nold_1702: 比較像HW
16:07 ZZHBOY: ......
16:07 nold_1702: hw都是有星神元素的
16:07 nold_1702: 你這張根本是HW做的
16:07 ZZHBOY: 为啥;w;
16:08 nold_1702: 節奏排板都像
16:08 nold_1702: 我給你點做圖意見..
16:08 ZZHBOY: 咦...但感觉质量跟hw差远了啊prz
16:08 ZZHBOY: 好!
16:09 nold_1702: 先是節奏方面的
16:09 nold_1702: 你的節奏聽上去超級凌亂,星神的習慣(應該說是老練mapper的習慣)都是在這點高難度的圖上,如果要map 1/4,就把音樂有的1/4全map了
16:10 nold_1702: 但是你的不同,你會選擇性的map 1/4,給人感覺聽不明白,很不邏輯
16:10 nold_1702: 00:09:734 -
16:10 nold_1702: 就如這點
16:10 nold_1702: 明明是很明顯的琴音
16:10 nold_1702: 但是你給他ignore了
16:10 nold_1702: 轉為map成2個3/4的線00:09:643 (4,1) -
16:10 nold_1702: 這樣子,很難讀出你想要的節奏
16:11 ZZHBOY: 但是空出的地方感觉听上去是鼓点不是琴音当时就空出来了x.x
16:11 nold_1702: 明顯是琴音呀= =
16:12 nold_1702: 還有,你的節奏經常停頓
16:12 ZZHBOY: 唔....因为没有明显音的时候我经常不知道怎么下节奏;w;
16:12 nold_1702: 在這高難度上,習慣留1/1 or 1/2 的空間
16:12 nold_1702: 但是你與眾不同,你喜歡留3/4的空間
16:13 nold_1702: 其實節奏很大問題,但還是不夠排板來得大問題
16:13 nold_1702: 00:38:550 (2,3) -
16:13 nold_1702: 為什麼要把2 stack 在1上
16:13 ZZHBOY: flow o.o
16:13 nold_1702: 歌給你的感覺理應沒有這麼阻著的感覺
16:13 nold_1702: 這是flow!?
16:13 nold_1702: ..
16:13 nold_1702: 00:39:368 (1,2,3,1,1,2,3,4) -
16:14 nold_1702: 為什麼突然anti juump了?
16:14 ZZHBOY: 这个啊....其实好像是从有张星爷的gd里抄来的嘻嘻
16:14 nold_1702: 00:42:277 (1,2,3,4,5,6,7,1,2) - 很奇怪另一part又不anti-jump了
16:14 nold_1702: = =他沒這種梗
16:14 ZZHBOY: 咦
16:15 nold_1702: 老實說呢,HW的圖質量其實不是不好的
16:15 ZZHBOY: 难道记错了-.-
16:15 nold_1702: 是一般水平,不成熟而已
16:15 ZZHBOY: 啊...
16:15 ZZHBOY: 但我感觉打起来好爽啊
16:15 nold_1702: 圖不只是用來打
16:15 nold_1702: 還用來看
16:15 ZZHBOY: o.o
16:16 nold_1702: 就像,一個鼓手
16:16 nold_1702: 打拍子拍得很振奮
16:16 nold_1702: 但是跟旁邊的鋼琴手相違和
16:16 nold_1702: 跟音樂又不合
16:16 nold_1702: 他只是在獨自演奏
16:16 nold_1702: surely,我不否認打著爽是重要= =
16:17 ZZHBOY: 'w'
16:17 nold_1702: 你有很多地方亂跳
16:17 nold_1702: 01:08:639 (2,3,4,5,6,7,8,1,2,3) -
16:17 nold_1702: 明明background music是停了只有鼓音
16:17 nold_1702: 你就放大跳
16:17 nold_1702: 還有,你說要抄星神啦
16:18 nold_1702: 星神放的節奏都是跟鼓點的
16:18 nold_1702: 01:19:366 (1,1) - 但是你,很明顯的跟唱手
16:18 ZZHBOY: 唔.....好像是o.o
16:18 nold_1702: 多樂習啦..
16:18 nold_1702: 練
16:19 nold_1702: 完全ignore 鼓音給人感覺就是
16:19 nold_1702: "這節奏不正確"
16:19 nold_1702: 因為鼓音在音樂中是最響亮跟突出
16:20 nold_1702: 偏偏不map突出的轉為map不突出的就是怪
16:20 ZZHBOY: 唔...对!
16:20 nold_1702: 你的spacing很多都意義不明
16:20 nold_1702: 01:50:273 (6,7) -
16:20 nold_1702: 01:50:637 (1,2,3) -
16:20 nold_1702: 先是第一個\
16:20 nold_1702: 為什麼突然要anti jump呢
16:21 nold_1702: 明明這是接近高潮的位置
16:21 nold_1702: 是給人感覺興奮
16:21 nold_1702: 但是你就放個anti jump
16:21 ZZHBOY: 感觉这样可以让01:50:637 (1) - 更突出x..x
16:21 nold_1702: http://osu.ppy.sh/ss/1989954
16:22 nold_1702: 把它放在裹一點位置同樣做到同樣效果
16:22 nold_1702: 先不說排板aesthetic與否
16:22 nold_1702: 先把spacing練好
16:22 nold_1702: 不要有莫名的spacing= =
16:22 nold_1702: 沒什麼必要就把spacing看起來統一
16:23 nold_1702: 不是真的統一,真的統一都可以= =
16:23 nold_1702: 02:11:726 (1,2,3,4,5,6) - 像這莫名spacing..
16:23 nold_1702: 著名mapper的梗不是放在哪都合用的= =(就假設你是抄梗
16:24 nold_1702: 02:34:270 -這part是你map得最好的了
16:24 nold_1702: 至少排板合理
16:24 nold_1702: 還有音效總算聽出來了
16:24 nold_1702: 之前的很混亂
16:25 ZZHBOY: 但我之前听默认N音效的hit normal感觉听起来更乱orz
16:25 nold_1702: 是呀
16:26 nold_1702: 就給意見到這邊= =你去參考別人的圖時,不要看一次就覺得自己參考了
16:26 ZZHBOY: p.p
16:26 nold_1702: 還要看清楚他為什麼把objects放在哪
16:26 nold_1702: 為什麼會在那有rhythm
16:26 nold_1702: 為什麼那邊會空著
16:27 nold_1702: 為什麼spinner會放在這邊
16:27 nold_1702: 參考的前提是思考
16:27 ZZHBOY: 感觉好深奥比之前考虑的多多了x.x
16:27 nold_1702: 多注意排板>_>
16:27 nold_1702: 好啦..我savelog
Hollow Wings
irc
2014-09-05 23:22 Hollow Wings: 发
2014-09-05 23:22 ZZHBOY: ACTION is listening to [http://osu.ppy.sh/b/464037 otetsu - Yokuatsu sakuran girl]
2014-09-05 23:28 ZZHBOY: 你觉得how a
2014-09-05 23:28 Hollow Wings: 先说不好的
2014-09-05 23:28 Hollow Wings: 排的还是有点乱
2014-09-05 23:28 ZZHBOY: x.x
2014-09-05 23:28 Hollow Wings: 再说好的
2014-09-05 23:29 Hollow Wings: 节奏蛮好的
2014-09-05 23:29 Hollow Wings: 有些梗确实挺有意思
2014-09-05 23:29 ZZHBOY: o.o
2014-09-05 23:29 Hollow Wings: 我打图都能看到一个比较不错的
2014-09-05 23:29 ZZHBOY: wa
2014-09-05 23:29 Hollow Wings: 这图
2014-09-05 23:29 Hollow Wings: 你节奏不要动
2014-09-05 23:29 Hollow Wings: 排列仔细搞一搞
2014-09-05 23:29 Hollow Wings: 应该能弄成不错的样子
2014-09-05 23:30 Hollow Wings: 某些排的太乱了
2014-09-05 23:30 ZZHBOY: 唔...大概就是让排列整齐一些吗x.x
2014-09-05 23:30 Hollow Wings: 还有ds突变梗注意考虑是否要用nc提示一下
2014-09-05 23:30 Hollow Wings: 是的
2014-09-05 23:30 ZZHBOY: ;w;
2014-09-05 23:30 Hollow Wings: 无法给人一种整齐的感觉
2014-09-05 23:31 ZZHBOY: 那抛开美观你打起来的时候感觉flow大概如何啊
2014-09-05 23:31 Hollow Wings: 挺好的
2014-09-05 23:31 ZZHBOY: o.o
2014-09-05 23:31 ZZHBOY: 感谢偶像指点x.x
2014-09-05 23:31 Hollow Wings: 等等
2014-09-05 23:32 Hollow Wings: 让我editor先看一遍
2014-09-05 23:32 ZZHBOY: 嗯?
2014-09-05 23:32 ZZHBOY: o.o
2014-09-05 23:32 ZZHBOY: 好.-.
2014-09-05 23:32 Hollow Wings: 00:35:732 (3) - 反向
2014-09-05 23:32 Hollow Wings: 00:36:369 (5,1) - nc换一下
2014-09-05 23:33 Hollow Wings: 00:38:096 加个note叠在00:37:914 (4) - 上
2014-09-05 23:34 Hollow Wings: 00:44:368 (1,2,3,4,5) - 这种细节就不用我说了吧,搞成正五边形
2014-09-05 23:35 Hollow Wings: 00:57:185 (3,4) - 换一下
2014-09-05 23:35 ZZHBOY: hao
2014-09-05 23:35 Hollow Wings: 01:01:549 (2) - nc
2014-09-05 23:35 Hollow Wings: 01:11:912 (4,1) - nc换一下
2014-09-05 23:36 Hollow Wings: 01:11:912 (4,5,1) - 这种突变ds的stream一定要弄得好读一点,不然太坑了
2014-09-05 23:36 ZZHBOY: ...
2014-09-05 23:37 ZZHBOY: 大概就是变节奏的地方加nc吗
2014-09-05 23:37 Hollow Wings: 01:14:275 (1,2) - 换一下
2014-09-05 23:37 Hollow Wings: 不是
2014-09-05 23:37 Hollow Wings: 要具体情况具体分析
2014-09-05 23:37 Hollow Wings: 某些nc是为了断梗
2014-09-05 23:37 Hollow Wings: 某些nc只是为了断combo
2014-09-05 23:37 Hollow Wings: 这图如果你要突然变ds
2014-09-05 23:37 ZZHBOY: 好吧....
2014-09-05 23:37 Hollow Wings: 我是推荐加上nc
2014-09-05 23:37 Hollow Wings: 除非特殊情况
2014-09-05 23:38 ZZHBOY: 好o.o
2014-09-05 23:38 Hollow Wings: 01:18:093 (7,1) - 这种地方就stack呗
2014-09-05 23:38 Hollow Wings: 细节的东西多注意一下你的排版就不会显得那么乱了
2014-09-05 23:39 ZZHBOY: hao
2014-09-05 23:39 Hollow Wings: 01:30:456 stack个note在01:30:274 (4) - 上
2014-09-05 23:39 Hollow Wings: 01:31:002 (2,3,4,1) - 这个其实不错
2014-09-05 23:39 Hollow Wings: nc
2014-09-05 23:40 Hollow Wings: 01:32:456 (3) - nc
2014-09-05 23:40 Hollow Wings: 01:52:637 (5,1,2) - 我说的比较有意思的梗就是这个
2014-09-05 23:40 Hollow Wings: 很好
2014-09-05 23:41 ZZHBOY: 嘻嘻
2014-09-05 23:41 Hollow Wings: 01:57:000 (1,2,3,4,5) - 这边ds都小一点吧,没那么激烈
2014-09-05 23:41 Hollow Wings: 01:59:636 (2) - 这个和后面ds太大了
2014-09-05 23:42 Hollow Wings: 你这样
2014-09-05 23:42 Hollow Wings: 01:59:364 (1) - 的头stack在01:59:999 (2) -
2014-09-05 23:42 ZZHBOY: 嗯?
2014-09-05 23:42 Hollow Wings: 01:59:636 (2) - stack在02:00:091 (1) - 的头上
2014-09-05 23:42 Hollow Wings: 这样好点
2014-09-05 23:43 Hollow Wings: 如果你要blanket那就把1的形状再调一下
2014-09-05 23:43 Hollow Wings: 02:05:363 (2,3) - 我觉得这两个换一下更好点,顺手加合曲
2014-09-05 23:44 Hollow Wings: 02:07:545 (1,2) - 哎哟你还这么摆啊
2014-09-05 23:44 Hollow Wings: 打的时候没注意
2014-09-05 23:44 ZZHBOY: o.o
2014-09-05 23:44 Hollow Wings: 02:07:545 (1,3) - 各自反向?
2014-09-05 23:44 Hollow Wings: 唔
2014-09-05 23:45 ZZHBOY: 唔...
2014-09-05 23:45 Hollow Wings: 02:18:908 (2) - ds调一下
2014-09-05 23:45 ZZHBOY: 反向之后感觉
2014-09-05 23:45 ZZHBOY: 02:07:818 (3,4,1) - 这三个的flow没原来好了啊
2014-09-05 23:46 Hollow Wings: 嘛,随你吧
2014-09-05 23:46 Hollow Wings: 我的话是不太在意flow的
2014-09-05 23:46 Hollow Wings: 你也看到我打图了
2014-09-05 23:46 Hollow Wings: 移动硬的很
2014-09-05 23:46 ZZHBOY: 嗯........
2014-09-05 23:46 Hollow Wings: flow对我来说没什么意义
2014-09-05 23:47 Hollow Wings: playable程度才是重要的
2014-09-05 23:47 Hollow Wings: 当然了
2014-09-05 23:47 Hollow Wings: 你那样排其实也没问题
2014-09-05 23:47 Hollow Wings: 只是我太弱打不动那种梗
2014-09-05 23:47 ZZHBOY: 你打图的时候是不是都是一个note接着一个note读啊x.x
2014-09-05 23:47 Hollow Wings: 所以叫你换个简单点的
2014-09-05 23:47 Hollow Wings: 我两个两个读
2014-09-05 23:48 ZZHBOY: x.x
2014-09-05 23:48 Hollow Wings: 02:34:270 (1) - 从这里开始
2014-09-05 23:48 Hollow Wings: 曲子的1/3有很多音啊,你可以多做几个滑条什么的,一直note有点无趣
2014-09-05 23:49 ZZHBOY: 但是感觉这里难度曲子节奏慢了下来想用一下这种排列x.x
2014-09-05 23:50 Hollow Wings: 挺好的
2014-09-05 23:50 Hollow Wings: 局部的梗感觉已经可以了
2014-09-05 23:50 Hollow Wings: 但是整体看来还是有点乱
2014-09-05 23:50 ZZHBOY: o.o
2014-09-05 23:51 Hollow Wings: 这么拿去rank其实也行了
2014-09-05 23:51 Hollow Wings: 你可以尝试一下
2014-09-05 23:51 Hollow Wings: 没了
CET 6
变态
Topic Starter
ZZHBOY

CET 6 wrote:

变态
打爆
G S X
不用给kd了
[EX]
感觉normal和clap的音效太弱了 跟没有一样 基础音效打起来都比这爽 建议换了
00:07:007 (5,6,7,8) - 可以试试换成两个1/4滑条
00:14:461 (7) - 后移1/4感觉好点
00:15:188 (4,5,6,7,8,9,10) - 这几个不按节奏下感觉怪怪的
00:38:278 (1,2,3) - 2太坑
01:19:730 (1,2,3,4) - 前移1/4
02:46:997 (4) - 建议nc一下 后面那里也一样
太难 摸不动了 :?
k1suke
[General]
考虑强制增大下音效或者降低bgm? 完全听不清..

[Easy]
0.7的Distance spacing可以把Slider Velocity再降低一点,note之间的距离比slider要短...
00:10:279 (3,4) - 略微顺一点flow会好一点, 后同
Kiai time的节奏可以略微再密一点, 从头打到尾一个感觉

[Normal]
00:59:731 (1) - slidertick的音十分别扭 换个节奏或者调下音效文件比较好? 后同
03:32:936 (1) - 这里的finish听起来比后面的响很多 有点突兀

Easy Normal 太难摸了 上面都是我乱说的

[Extra]
这不是hw的图?
有些东西想说, 但看了看标的是extra又吞回去了

01:55:000 (1) - 这个有点过于卡手了
02:08:090 (1) - ctrl g下会不会比较好, 既然前面的flow都转了, 这个也一起转呀 ↓
02:19:181 (1,2,3,1) - 建议加根绿线降低点滑条速度, 点在滑条头上不拉滑条会断, 刻意为之那无视
03:32:936 (1) - 同normal

03:44:571 (1,2,3,4,1) - 这种读图梗真的是超级不爽啊!

[Last]
又是一扇新世界的大门 _(:з」∠)_
Nunnally Lamperouge
打不动,摸不动QAQ
EX
00:02:825 (5,1,2) - 感觉别放在一条线上
00:09:825 (1,2) - 稍微往上移动一点点
00:33:551 (1,3) - 感觉有点不好看
00:40:368 (1) - 放在2下面吧··
00:44:823 是不是空了
01:06:276 (1,2,3,4) - 太直了,稍微斜一点
02:09:363 (3) - 往下放一点
02:16:090 (1) - 试试看放在02:15:363 (1) - 后面吧

眼睛花了,勿念
Mei
我等难度齐了再摸,你说候不候啊

然后我就坑了
Topic Starter
ZZHBOY

Mei wrote:

我等难度齐了再摸,你说候不候啊
厚啊
liangv587
[Easy]

01:59:364 (8) - 移到227,223
03:03:730 (1,2) - 这两个长度都为2较好

[Normal]

00:01:553 (1) - http://puu.sh/bpf7E.jpg

00:05:189 (2) - http://puu.sh/bpfce.jpg

00:08:825 (1) - 尾巴上弯一点点

00:37:187 (2) - 绕头部顺时针转60°

00:48:822 (2) - 移到到164,152

00:52:459 (1) - 头部折一下,红点

00:59:004 (3) - 稍动下,尾巴跟00:56:822 (1) - 重叠

01:07:730 (2) - 首尾跟01:05:549 (1) - 重叠

01:33:911 (3,1,2,3) - http://puu.sh/bpfNn.jpg
其中01:34:638 (1) - 与01:32:092 (2) - 重叠的

01:36:819 (2) - 尾巴略向下弯下

01:59:364 (1) - http://puu.sh/bpg5B.jpg不是很喜欢包吗

02:08:818 (3) - 02:08:818 (3) - overlap了哪里放都不是,前后得调

02:16:817 (1,2) - http://puu.sh/bpghD.jpg既然前面都没在一条线上

02:17:544 (3) - 最好弯下,红点

02:23:362 (3) - 向右下

02:41:907 (4,5) - 太坑,可以叠起来

03:03:730 (1) - 尾部红点弯一下,slider tick那里

03:18:391 (1,1) - 擦边了

03:21:300 (1) - 向右移

03:21:300 (1,1) - overlap

03:39:299 (2) - 可以删 http://puu.sh/bpgQS.jpg

03:40:208 (1) - 这样改 http://puu.sh/bpgTd.jpg

03:45:298 (3,1) - 花样作死

03:46:389 (2,3) - 可以向顺时针转下
rs_fadeaway
ex from irc
12:00 rs_fadeaway: 00:10:916 这有个音你没给
12:01 rs_fadeaway: 00:05:916 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 这一段还可以摆的好看点
12:02 ZZHBOY: po个论坛mod如何啊
12:02 ZZHBOY: 给你发kds
12:03 rs_fadeaway: 00:15:279 - 这也有个音 建议照顾
12:05 rs_fadeaway: 单点的间距按照鼓音的轻重来摆 打起来会很爽而且不觉得乱
12:07 rs_fadeaway: 00:23:006 - 这个鼓点很重 要加
12:10 rs_fadeaway: 我作图是争取人声和鼓点 都能照顾到的 你后面这个光跟vocal我就不一个个说了,你自己看
12:10 ZZHBOY: 00:23:006 (7) - 加了
12:11 rs_fadeaway: 00:33:005 - 比如这里
12:11 ZZHBOY: 这个nold也说了 说我漏了好多鼓
12:11 rs_fadeaway: 其实你自己看合不合适,然后打打看
12:12 rs_fadeaway: 也不是很有所谓
12:12 rs_fadeaway: 但前面几个建议加
12:14 rs_fadeaway: 00:38:278 (1) - 这个丑啊
12:15 rs_fadeaway: 00:39:914 (1,2,3,4,1) - 这块有点问题
12:16 ZZHBOY: 本来是放一起的
12:16 ZZHBOY: 后来移开了
12:17 rs_fadeaway: 00:39:368 (1,2,3,1,1,2,3,4) - xxx x x xxx x 应该是这样
12:18 rs_fadeaway: 00:42:732 (5) - 没有音吧
12:19 ZZHBOY: you
12:20 rs_fadeaway: 你再仔细听听
12:20 ZZHBOY: you
12:20 rs_fadeaway: 把你的音效关了
12:20 ZZHBOY: 很沉的那声音
12:21 rs_fadeaway: 是前面拖音
12:22 rs_fadeaway: 嗯这个很难讲
12:22 rs_fadeaway: 要我摆这5个,2个slider最后一个note
12:24 rs_fadeaway: 00:44:823 - 这里加个note
12:30 rs_fadeaway: 00:45:913 (1,2,3,4) - 这里唱的歌词大概像这样 ga xi o ga xi o k,这句重复的可以改成两个slider 摆个梗
12:31 ZZHBOY: x.x没灵感
12:32 rs_fadeaway: 00:47:368 (1,2,3,4,5,1,2,3,4) - 这一段歌词也差不多,也可以改成差不多的节奏,这种重复感会让人觉得,嗯,这里就是这样个感觉
12:33 rs_fadeaway: NTR经常有类似的梗
12:37 rs_fadeaway: 00:49:550 ~ 00:49:731 这里我觉得还是空太大了,既然有鼓声就加下吧,不然感觉空得很突兀
12:40 rs_fadeaway: 01:00:822 (1,2,1,1,2) - 这段节奏下的我也是有点不明白用意
12:41 ZZHBOY: 这里不是有个奇怪的因嘛
12:42 ZZHBOY: 音
12:43 rs_fadeaway: 01:01:185 (1) - 那这里人声也拖很长不是
12:46 ZZHBOY: 好吧
12:46 ZZHBOY: 改了点
12:46 ZZHBOY: https://osu.ppy.sh/ss/2014349
12:46 rs_fadeaway: 这个梗还是得你自己想
12:47 rs_fadeaway: 所以我懒得做有vocal的歌 比较烦
12:47 ZZHBOY: 对
12:49 rs_fadeaway: 02:18:999 (3) - 这里和后面那短slider音是一起的
12:50 ZZHBOY: 后面是1/4啊
12:50 rs_fadeaway: 02:19:726 (1) - 这个和前面那个别叠在一起了吧
12:50 ZZHBOY: 已经nc了
12:51 rs_fadeaway: 对啊 这里02:18:999 (3,1,2,3) - 是4个一样的音啊
wantuol
说好的 ticket给这图不摸全diff
GGFFQQ55
来摸摸看ex


general

这真的不是HW做的么orz

诗人玩的,这境界我似乎理解不能,只能从我的角度出发摸一下

tag为何美丽

HP5低了,辣么人性作甚,快+2

AR也可以稍高些,9.3差不多

音效

不懂,不乱说

节奏

00:30:005 (1) - 这里试试二分拍旋转对称跳?

00:45:368 (3,4) - 漏了个鼓点,空了一下不太舒服

00:52:095 (3,1,2) - 有点空,可以下成像前面一样?

00:59:731 (1,2) - 问题不大

01:20:093 (1,1) - 两个转盘节奏怪怪的,感觉前面那个用滑条代替好些

02:22:998 (3,1,2) - 漏了一拍?

02:24:817 (1,2) - 漏了一拍?

02:25:544 从这里后面这个break其实我觉得可以下一段减速段。。。嘛

03:00:128 (1,2) - 下三连?

03:07:782 (1,2,3,4,1,2,3,4) - 这里怎么听节奏都不对。。。后面的四连似乎是二连节奏?

03:11:384 (1,2,3,4,1,2,3,4) - 同上

03:14:161 (1,2,3,4) - 又一个。。。是故意的话就无视我好了

03:25:663 从这里开始背景鼓点渐强,可以从这里结束break试试看0.0

最后一根红线是干啥的OAO?

排列

嘛,我不是啥猎奇向麻婆,所以这图很多梗和flow我可能没法理解,抱歉啦QWQ

00:02:280 (4) - 直线滑条flow不舒服啊

00:05:189 (3) - 同上

00:11:734 (1,2,3) - 浓浓的HW气息。。。

00:29:187 (1,2,3,4,5) - 这段是屎盖屎大神社的梗么。。。唔,放这里感觉有点太难了

00:34:460 (5,6) - reverse一下就善良多了吧orz

00:35:732 (3,4) - 太可怕

00:37:732 (3,4,5) - 同上

00:44:459 (2,3,4,5,6) - 爷爷,间距可怕又难读

00:47:186 (7,1) - 间距可怕

00:47:913 (7,1) - 间距可怕

01:07:003 (1) - 跳的太大,flow不舒服

01:10:639 (1) - 有点难看。。。

01:11:912 (1,2,3) - 唔,kiai的间距貌似不是一直这么大的?

01:18:639 (1,2,3,4) - flow不舒服

01:26:638 (1,2) - 这怎么读啊爷爷

01:29:547 (1,2,3) - 间距变化有点坑

01:31:002 (2,1,2,3) - 猴吧,我理解不了

02:03:272 (2) - 不喜欢直的。。。

02:05:909 (5) - 同上,这里掰成弯的会死么orz

02:09:090 (2) - 继续同上

02:18:817 (1,2,3) - 间距太大

02:19:181 (1,2,3,1,2,3,4) - 前面这梗我喜欢,但后面这间距太鬼畜了

02:20:453 (1,2) - 唔,感觉这图里这样的滑条组很多,不太喜欢这样的排列和flow。。。

02:21:726 (4,5,1,2,3,4,5) - 间距的突然变化,打起来很难受

02:24:817 (1) - 这么长的滑条就别直线了吧orz

02:49:542 (1,2,3) - 有点突兀

03:02:529 (1,2,3,4,1,2,3,4) - 我的麻麻

03:07:332 (1,2,3) - 直线单点实在是难受

03:05:081 (1,2,3,1,2,3) - 可以向右摆开一点

03:10:934 (1,2,3) - 遮挡和间距杀人系列

03:11:759 (1,2,3,4,1,2,3) - 同上

03:28:572 (1,1,1,1,1,1,1,1) - 前半段这么摆挺好,后面继续四分之一不太好看

03:44:571 (1,2,3,4) - 唔,突然间距这么小有点怪

03:51:843 (1,2) - 03:52:207 (1,2) - 间距小了

conclusion

HW气息

排列略乱

滑条要捏

间距太变

读图略坑

妈的我不会写诗啊
Lanturn
JMQ quick check. no KD please.

Artist / Romanized: otetsu

Title: 抑圧錯乱ガール
Romanized Title: Yokuatsu Sakuran Girl

Tags:
地獄型人間動物園 <-- album it was released on
Jigokugata Ningen Doubutsuen <-- ^
GUMI <-- vocaloid used
Vocaloid
Opression Confusion <-- english translation (not official)

Should get you started for now :3 good luck.

Sources:
http://www.nicovideo.jp/watch/sm23514633
http://jigokugata.com
Unofficial source: Shortened
icelemons
音乐太大声了= =快小一些


我摸下EX吧_(:зゝ∠)_ N和E我是苦手不摸了
EXTRA
打了几遍发现好难ORZ 差点PASS不了。。而且总感觉哪里不对,排列问题吗=。=

map
00:21:460 (1) - 这跳得有点大吧。我开了2.0都到不了那- -
00:23:369 (1,2,3,4,5) - 这也是,2和4DS都不一样的有点坑.
00:29:914 (5) - 这放回来感觉没意义不如试一下12345的延伸线交于一个点?
00:40:368 (1,2) - 这是故意的还是
00:51:368 (4,5,1,2) - 这变成一个四边形好看些
01:11:548 (2,3,1) - 3个NOTE3个DS..爷爷 01:12:003 (2) - 而且如果DS是2.0 1.8 1.6的话最后一个2应该是1.4吧怎么突然就1.0了
01:12:003 (2) - 到01:20:002 (4) - 我的感觉:有点乱;w;
01:51:182 (3) - DS2.0到不了
02:00:363 (2) - 可以放蓝色1的尾部,蓝色2可以放绿色1的尾部
02:03:909 (2) - 太突出了
02:21:908 (5,1,2,3,4,5) - 相反的这一堆移出去做一个弧线感觉更舒服(鬼畜
02:23:726 (2) - 放歪了
03:33:481 (4) - 123是个三角4一上去就感觉难看了- -
03:37:299 (1,2,3) - 变成三角型3边4放中间怎么样
03:48:935 (1,2) - 这2个从另一边45来看歪了哦
Topic Starter
ZZHBOY

Lanturn wrote:

JMQ quick check. no KD please.

Artist / Romanized: otetsu

Title: 抑圧錯乱ガール
Romanized Title: Yokuatsu Sakuran Girl

Tags:
地獄型人間動物園 <-- album it was released on
Jigokugata Ningen Doubutsuen <-- ^
GUMI <-- vocaloid used
Vocaloid
Opression Confusion <-- english translation (not official)

Should get you started for now :3 good luck.

Sources:
http://www.nicovideo.jp/watch/sm23514633
http://jigokugata.com
Unofficial source: Shortened
thank for your work! :)
buhei
zzh在月球上做布朗运动
Irie Miyuki
hw的ex已经炫酷我一脸

在同一个set里我压力很大

抑压错乱了 .-.
Topic Starter
ZZHBOY
...
yf_bmp
hw这图是从2008年拷过来的?(
Zweib
玛德hw
liaoxingyao
Show Time
Kuuhaku
QUQ泥好坏
居然是4min的图,不过说到做到,摸了!


Easy

No issue...maybe

Normal

03:51:480 (3) - 这里的clap可以去掉

HW`s Another

00:05:916 (1,2,3,4) - 开头都加上whistle试试?

01:23:002 (1) -
01:23:911 (3,4) - 加上clap

03:02:830 (2) - 似乎舒国来更好,保持2和3的位置

HW`s Expert

好久没看到这种风格的图啦~

00:17:188 (8) - 好像少了个clap?

00:18:551 (3,4) - 移动到(64,256)和(64,192)

01:02:276 (5) - 试试ctrl+g?

01:23:184 (2) - ctril+g,觉得无比合适所以提出来了

01:24:093 (5) - 我觉得加一个clap会更好

试验型意见:03:02:679 (2,3,4) - 全加上clap并且03:03:430 (6) - 尾部去掉clap


Show Time

00:06:552 (8,1) - 和00:06:916 (4,5) - 感觉距离放的大一些更好

00:22:915 (6,7,8,9) - 既然音效都和前面的00:11:006 (3,4,5,6) - 对应
为何不把7去掉?

00:29:187 (1,2,3,4,5) -
00:29:914 (5) - 觉得这里应该加上clap

00:38:278 (1,2) - 感觉这种梗摆在这里有些早了

00:40:459 (3) - 音效貌似错位了,尾部clap去掉换到头部

00:49:095 (2) - ctrl+g

01:20:002 (4) - 这里的音效倒也不是不行,但是觉得有点画蛇添足

02:19:544 (3) - ctrl+g似乎挺不错的

02:34:270 (1,2,3) -这一大段都能穿插着原来和这种排列来,似乎挺好的,不然觉得太单调

02:43:724 (3) - 少了个clap呢,是什么技巧么?

02:53:524 (1) - 延长到02:53:750也许更好

03:28:572 (1,1,1,1,1,1,1,1) - 这里依次加大一点点间距也许会更好

03:48:753 (3) - 最后这里可以变个滑条,建议用03:48:935 (1) -旋转180度来变,怎么摆放看自己啦~




over~
Karen
看不懂HW的diff,就摸个最高难度,好图别坟啊

[ZZB]
  1. 00:04:461 (1) - ctrl+G肯定更顺吧
  2. 00:26:824 (4,5,6) - 歪了,应该跟00:26:278 (1,7,8,9) - 一样
  3. 00:29:187 (1,2,3,4,5) - 这可以更好看的,起码等距吧
  4. 00:38:550 (2,3) - 哥..这是165bpm..如果是滑条+note可以,但是note+滑条的话就太难了..而且还是遮挡,试试这样 http://puu.sh/grDo4/4fccaf12be.jpg
  5. 00:57:367 (4,5) - 试试交换位置?
  6. 02:11:908 - 试试加个note弄个跳串?爽巴平
  7. 02:13:908 (1,2,3,4) - 根据类似的地方,感觉这个间距稍微小了点,建议拉大,而且有点挤,奔放一点吧
  8. 02:25:544 (3) - NC
  9. 03:01:179 (3,4,2) - 求fix,强迫症表示压力大
  10. 03:10:934 (1,2,3,1,2,3,4) - 跟右边一样啊... http://puu.sh/grE9N/17eafa776a.jpg 大概这样
  11. 03:35:663 (3,1) - 奔放一点,这种overlap还是避免吧
  12. 03:42:662 (2,3) - ^
MikuHatsune_01
I love this song and was surprised to find it on here~ thx~ =^w^=
Kanbu
z1085684963
m4m
SPOILER
2018-06-15 18:24 z1085684963: 00:01:734 (2) - 移动到3
2018-06-15 18:25 ZZHBOY: 我竟然会采纳z1提出的建议
2018-06-15 18:25 z1085684963: 。。
2018-06-15 18:26 z1085684963: 这个排列是星爷的逝夏
2018-06-15 18:26 z1085684963: 00:34:823 (9,10,1) -
2018-06-15 18:26 z1085684963: 好几把远
2018-06-15 18:26 ZZHBOY: ?
2018-06-15 18:26 ZZHBOY: 啥
2018-06-15 18:26 ZZHBOY: 我不知道
2018-06-15 18:26 ZZHBOY: 我不会打逝夏
2018-06-15 18:26 z1085684963: 知道了
2018-06-15 18:27 z1085684963: 00:40:823 (1,2) -
2018-06-15 18:27 z1085684963: 这边空着干嘛
2018-06-15 18:27 z1085684963: 强调节奏右面那三个就够了
2018-06-15 18:28 ZZHBOY: 00:41:005 - 这个音后面类似的太多了
2018-06-15 18:28 ZZHBOY: 一定不能跟
2018-06-15 18:29 z1085684963: 啥
2018-06-15 18:29 z1085684963: 不懂
2018-06-15 18:29 z1085684963: 00:43:732 (5) - 这块节奏很迷
2018-06-15 18:29 z1085684963: 太偷懒了吧
2018-06-15 18:30 ZZHBOY: 这叫
2018-06-15 18:30 ZZHBOY: 艺术
2018-06-15 18:30 ZZHBOY: 这段skip
2018-06-15 18:30 z1085684963: 艺术你阿哥射日
2018-06-15 18:30 ZZHBOY: ?
2018-06-15 18:31 z1085684963: 01:04:094 (1,2,3,4,5) -
2018-06-15 18:31 z1085684963: 这也skip吗
2018-06-15 18:31 ZZHBOY: en
2018-06-15 18:32 ZZHBOY: 正常的节奏hw的难度放过了
2018-06-15 18:32 ZZHBOY: 我就不放了
2018-06-15 18:32 z1085684963: 不是
2018-06-15 18:33 z1085684963: 这节奏有点烂
2018-06-15 18:33 ZZHBOY: 行行好 别dq我 求您了
2018-06-15 18:33 z1085684963: 02:13:363 (7,8,9,10,11) -
2018-06-15 18:33 z1085684963: 这是3+1
2018-06-15 18:34 ZZHBOY: kick就不空了
2018-06-15 18:34 ZZHBOY: 3q
2018-06-15 18:35 z1085684963: 03:03:730 (1,2,3,1,2,3,1,2,3) - 这是hw?
2018-06-15 18:35 ZZHBOY: 01:21:820 - 我这里本来就想空的 想了想 算额了
2018-06-15 18:35 ZZHBOY: 这个3x3你有推荐排列吗
2018-06-15 18:35 ZZHBOY: 没有的话我就用这个了 人给给和yf这里都没段
2018-06-15 18:35 z1085684963: 用呗
2018-06-15 18:36 z1085684963: 没说不好
2018-06-15 18:36 ZZHBOY: 不好
2018-06-15 18:36 ZZHBOY: 明明我自己随手摆的
2018-06-15 18:36 ZZHBOY: 被你说成了hw
2018-06-15 18:36 ZZHBOY: 我心里一阵不爽
2018-06-15 18:36 ZZHBOY: 前面哪个也是
2018-06-15 18:36 ZZHBOY: 忽然逝夏
2018-06-15 18:36 z1085684963: 啊?
2018-06-15 18:37 z1085684963: 我说我让你改的那个才是
2018-06-15 18:37 ZZHBOY: 啊?
2018-06-15 18:37 ZZHBOY: 哪个?
2018-06-15 18:37 z1085684963: 我从别的图看到的梗辣
2018-06-15 18:37 z1085684963: 啦
2018-06-15 18:37 ZZHBOY: 好8
2018-06-15 18:37 ZZHBOY: 辣
2018-06-15 18:37 z1085684963: 你怎么这么铭感
2018-06-15 18:37 ZZHBOY: ???
2018-06-15 18:37 z1085684963: 别想太多
2018-06-15 18:37 ZZHBOY: 说着我那的
2018-06-15 18:37 ZZHBOY: 玩d
2018-06-15 18:38 ZZHBOY: 请你速度摸完
2018-06-15 18:38 z1085684963: 摸完了
2018-06-15 18:38 z1085684963: 祝你被bn打出屎
2018-06-15 18:38 z1085684963: 不对
2018-06-15 18:38 z1085684963: 是人格
2018-06-15 18:39 z1085684963: 等一下
2018-06-15 18:39 ZZHBOY: 速度去post
2018-06-15 18:39 ZZHBOY: 人给给不点我 我555
2018-06-15 18:39 z1085684963: 你把ar调一下
2018-06-15 18:39 z1085684963: hp5这么低
2018-06-15 18:39 z1085684963: 6啊
2018-06-15 18:39 ZZHBOY: sb
2018-06-15 18:39 ZZHBOY: 我只打ar9
2018-06-15 18:40 z1085684963: 别人不舒服
2018-06-15 18:40 z1085684963: 这个可以9.2 3
2018-06-15 18:40 ZZHBOY: 不改不改
2018-06-15 18:40 ZZHBOY: 改了我自己打不了了
2018-06-15 18:40 ZZHBOY: 该你吗呢
2018-06-15 18:41 ZZHBOY: 你把你的图给我发个pm备忘
Frey
From in-game request

IRC MOD
2018-06-15 16:07 Frey: COMBO3的颜色太暗了,和BG的对比度太低了
2018-06-15 16:08 ZZHBOY: 我改成可爱小粉红可以妈
2018-06-15 16:08 Frey: 随你咯
2018-06-15 16:08 Frey: ACTION is editing [http://osu.ppy.sh/b/494511 otetsu - Yokuatsu Sakuran Girl [Easy]]
2018-06-15 16:08 Frey: 01:15:366 (7) -
2018-06-15 16:09 Frey: 这个应该是全ez里面少有的几个1/2
2018-06-15 16:09 ZZHBOY: ?
2018-06-15 16:09 Frey: 没必要啊。删了吧?
2018-06-15 16:09 Frey: 假如你要keep的话
2018-06-15 16:09 Frey: 03:47:116 - 这里加伤
2018-06-15 16:09 ZZHBOY: 如果是l4d让我删 那我一定会删掉他!
2018-06-15 16:10 Frey: 那删了这里吧
2018-06-15 16:10 Frey: 02:07:727 (7) -
2018-06-15 16:10 Frey: 同理
2018-06-15 16:10 ZZHBOY: 删了
2018-06-15 16:12 Frey: 02:49:542 (3,4) - 我不知道现在的标准
2018-06-15 16:12 Frey: 但是建议圆圈和滑条的重合部分不超过圆圈1/2
2018-06-15 16:12 ZZHBOY: 禀报l4d撒吗 1/2节奏清理完毕
2018-06-15 16:12 ZZHBOY: 现在全图没1/2了 也没有重合了
2018-06-15 16:12 Frey: 蠢透了
2018-06-15 16:14 Frey: ACTION is editing [http://osu.ppy.sh/b/494126 otetsu - Yokuatsu Sakuran Girl [Normal]]
2018-06-15 16:14 Frey: 00:19:006 (1) - 间隔
2018-06-15 16:15 Frey: 00:37:187 (2,3) - 遮挡问题
2018-06-15 16:15 Frey: 建议改一下
2018-06-15 16:16 ZZHBOY: 女子白勺
2018-06-15 16:16 Frey: 00:53:549 (3) - 缺clap
2018-06-15 16:17 ZZHBOY: 我考 这你都能听出来
2018-06-15 16:17 ZZHBOY: tql
2018-06-15 16:17 Frey: xixixi
2018-06-15 16:18 Frey: 02:19:726 (1) - 间距改下?
2018-06-15 16:21 Frey: ACTION is editing [http://osu.ppy.sh/b/1676602 otetsu - Yokuatsu Sakuran Girl [Hard]]
2018-06-15 16:21 ZZHBOY: 我好蠢 咋剩社么多ds问题
2018-06-15 16:21 Frey: 00:55:004 (8) - 建议缩短折返到红线
2018-06-15 16:21 Frey: 或者减小和00:55:367 (1) - 的间隔
2018-06-15 16:21 Frey: 因为有点难,对于hard来说
2018-06-15 16:21 Frey: 嘛,我也经常会ds不注意弄错
2018-06-15 16:22 Frey: 01:21:548 -
2018-06-15 16:22 ZZHBOY: 妈!
2018-06-15 16:23 Frey: 这里我建议放一个圈
2018-06-15 16:23 Frey: 因为你的前后难度都在这里有note结尾
2018-06-15 16:23 ZZHBOY: 我记得我放了啊
2018-06-15 16:23 ZZHBOY: 怎么美丽
2018-06-15 16:23 Frey: ;\
2018-06-15 16:23 ZZHBOY: 一定是l4d偷偷把删掉了!
2018-06-15 16:23 Frey: 队~!
2018-06-15 16:25 Frey: 额,hw的
2018-06-15 16:25 ZZHBOY: 额
2018-06-15 16:25 ZZHBOY: 额
2018-06-15 16:25 ZZHBOY: 额
2018-06-15 16:25 ZZHBOY: 先skip8
2018-06-15 16:26 Frey: 那就ok啦
2018-06-15 16:26 Frey: 稍等下哦
2018-06-15 16:26 ZZHBOY: 蒽蒽!!!!
-Eriri-
您好
[Hard]
00:29:733 (4,5,6) - 建议往右移一点,似乎是堆叠原因导致视觉上ds不一致,不好看
00:41:550 (2,1) - blanket可以更好一点的样子
00:45:368 (3,5) - 这个也是,虽然我不像锋哥那么强迫症不过这种确实可以修好看一些(其实为了水膜
00:50:822 - 和00:53:731 - 这个音怎么不跟
02:25:544 - 到02:42:997 - 这段其实我觉得可以把你Insane的搬到Hard里面用。。现在Hard的节奏给我的感觉就是选择最单调的摆法。。有点不好玩
03:08:533 - 转盘拉到这儿结束个人觉得比较好?

[Insane]
00:12:734 (7) - ds可以离6再远一点吗 比如这样https://osu.ppy.sh/ss/11178979
00:43:732 - 这段不跟人声浑身难受
01:04:094 - ^也是,跟上会爽很多
00:54:277 (4) - 感觉可以弄好看一点 像https://osu.ppy.sh/ss/11179009
02:13:363 (7) - 可NC
02:34:270 - 这段我觉得摆Hard里是真的不错,,然后Insane的话可以在现有的节奏在跟上钟的摆动声,
额最后一段kiai升了个调,其实可以摆的更疯一点的把,现在看来就是前面两段kiai是没问题的,第三段可以适当加点难度
等等,其实你这个是主难度还是HW的是主难度?
Mafumafu
Simple Mod
[Insane]

00:05:916 (1) - 音乐渐强,音量相应调整可

00:07:007 (5) - NC可,一致性保持

00:41:005 加note可,参考00:38:096 (2) -

00:50:277 (5) - 3/4 节奏可

03:00:128 (1) - 也是3/4可能好些

03:06:732 (3) - 3/4 + 圈好点,参考03:09:133 (5,6) -

03:54:752 (1) - 加个转盘吧
Yugu
您好
HW的难度看起来摸不出啥就不摸了

red=unrankable
blue=serious problem

general


  1. hitsound file "normal-hitnormal" sounds really too weak to get feedback when players playing it (especially from 00:32:096 - to 01:08:458 - ). highly recommended to increase this file's volume to 200% and increase overall green line volume. (here is 200% volume's hitsound: http://puu.sh/AG9ZD/087f3d62bb.wav&#41;
  2. you need to add a diff to linkage what between Normal and Hard diff. the spread between Normal and Hard is too big imo. or you can buff your Normal diff to about 2.5*.

Insane


  1. i think 00:38:459 - should be mapped and clicked. you followed vocal and guitar sound 00:38:641 (4,5,6) - here, but why you ignored this place (00:38:459 - ) of guitar sound and vocal. it's not weak enough to be directly ignored imo.
  2. 00:41:005 - ^
  3. the vocal appear from 02:42:997 - to 02:51:360 - . i think you can add some new pattern but not like before.
  4. 03:49:662 (1,2,3) - should be more ds. this part of drum is stronger than 03:10:334 (3,4,5,6,1) - , but the ds of 03:49:662 (1,2,3) - is not bigger than it, so i think you need increase some ds to show this drum sound.

Hard


  1. some place what 1/2 rhythm's jump is too far (the ds even over 2.0x in 165bpm). such as 00:04:280 (5,1) - 00:05:007 (3,4) - , this part of music not strong enough to support you make a far jump here imo. even their ds is father than 3/4 jump (00:37:187 (1,2,3) - ), i think it s a big aim challenge and hard to play for newplayers. i strongly recommend weakening this part (over 2.0x ds) of the ds. also maybe you can linkage the spread between Normal and Hard if you weaken some far 1/2 jumps and the star become lower.
  2. 01:25:003 (4,5) - vs 01:26:456 (4,5) - . i think you should follow your pattern what you did, like 01:25:003 (4,5) - but not stack it (01:26:456 (4,5) - ). if you suddenly change your pattern in same music part, newplayers maybe will confuse on this or miss read it.

Normal


  1. 00:38:278 (2,3,1) - this pattern is not really intuitive for newplayers. 00:39:368 (1) - and 00:38:641 (3) - almost simultaneously appear in their vision and they don't know which one should be clicked at first. move it to the left side of the slider and adjust slider to blanket it will be better. like this
  2. 00:53:186 (2,1) - same problem.^ rotate 00:53:913 (1) - ninety degrees and adjust its place
  3. 01:26:275 (2,3,1,2) - same problem.^ you can move 01:27:365 (1) - to the top side of this slider 01:26:638 (3) - and make 01:27:729 (2) - stack on 01:26:275 (2) - . also need keep their ds 1.3x
  4. 01:29:184 (2,3,1,2) - same problem. ^ you can move 01:30:274 (1) - to the right slide of this slider 01:29:547 (3) - and make 01:30:638 (2) - stack on 01:29:184 (2) -
  5. 01:15:730 (1,1) - according to RC: Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception. (RC: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!&#41;. i think the overlap here has completely interfered with the reading of newplayers. you need move this slider 01:17:184 (1) - and avoid overlap.

Easy


  1. 00:45:913 (3,4) - ds problem. keep ds 0.8x
  2. 03:03:730 (1,2,3) - same problem. ^
摸完了
Topic Starter
ZZHBOY

-Eriri- wrote:

您好
[Hard]
00:29:733 (4,5,6) - 建议往右移一点,似乎是堆叠原因导致视觉上ds不一致,不好看
00:41:550 (2,1) - blanket可以更好一点的样子
00:45:368 (3,5) - 这个也是,虽然我不像锋哥那么强迫症不过这种确实可以修好看一些(其实为了水膜
00:50:822 - 和00:53:731 - 这个音怎么不跟不跟啦
02:25:544 - 到02:42:997 - 这段其实我觉得可以把你Insane的搬到Hard里面用。。现在Hard的节奏给我的感觉就是选择最单调的摆法。。有点不好玩
03:08:533 - 转盘拉到这儿结束个人觉得比较好?

[Insane]
00:12:734 (7) - ds可以离6再远一点吗 比如这样这才刚开始 先近一点吧https://osu.ppy.sh/ss/11178979
00:43:732 - 这段不跟人声浑身难受 嘻嘻 我懒
01:04:094 - ^也是,跟上会爽很多
00:54:277 (4) - 感觉可以弄好看一点 像 https://osu.ppy.sh/ss/11179009
02:13:363 (7) - 可NC
02:34:270 - 这段我觉得摆Hard里是真的不错,,然后Insane的话可以在现有的节奏在跟上钟的摆动声, 懒 不会
额最后一段kiai升了个调,其实可以摆的更疯一点的把,现在看来就是前面两段kiai是没问题的,第三段可以适当加点难度
等等,其实你这个是主难度还是HW的是主难度?

Yugu wrote:

您好
HW的难度看起来摸不出啥就不摸了

general


  1. hitsound file "normal-hitnormal" sounds really too weak to get feedback when players playing it (especially from 00:32:096 - to 01:08:458 - ). highly recommended to increase this file's volume to 200% and increase overall green line volume. (here is 200% volume's hitsound: http://puu.sh/AG9ZD/087f3d62bb.wav&#41; changed
  2. you need to add a diff to linkage what between Normal and Hard diff. the spread between Normal and Hard is too big imo. or you can buff your Normal diff to about 2.5*.seems not too large

Insane


  1. i think 00:38:459 - should be mapped and clicked. you followed vocal and guitar sound 00:38:641 (4,5,6) - here, but why you ignored this place (00:38:459 - ) of guitar sound and vocal. it's not weak enough to be directly ignored imo. 00:38:096 - i deleted this note to make here sounds regular
  2. 00:41:005 - ^
  3. the vocal appear from 02:42:997 - to 02:51:360 - . i think you can add some new pattern but not like before.
  4. 03:49:662 (1,2,3) - should be more ds. this part of drum is stronger than 03:10:334 (3,4,5,6,1) - , but the ds of 03:49:662 (1,2,3) - is not bigger than it, so i think you need increase some ds to show this drum sound. moved further a little

Hard


  1. some place what 1/2 rhythm's jump is too far (the ds even over 2.0x in 165bpm). such as 00:04:280 (5,1) - 00:05:007 (3,4) - , this part of music not strong enough to support you make a far jump here imo. even their ds is father than 3/4 jump (00:37:187 (1,2,3) - ), i think it s a big aim challenge and hard to play for newplayers. i strongly recommend weakening this part (over 2.0x ds) of the ds. also maybe you can linkage the spread between Normal and Hard if you weaken some far 1/2 jumps and the star become lower. moved closer
  2. 01:25:003 (4,5) - vs 01:26:456 (4,5) - . i think you should follow your pattern what you did, like 01:25:003 (4,5) - but not stack it (01:26:456 (4,5) - ). if you suddenly change your pattern in same music part, newplayers maybe will confuse on this or miss read it. moved away from each other

Normal


  1. 00:38:278 (2,3,1) - this pattern is not really intuitive for newplayers. 00:39:368 (1) - and 00:38:641 (3) - almost simultaneously appear in their vision and they don't know which one should be clicked at first. move it to the left side of the slider and adjust slider to blanket it will be better. like this kept, they are fine for new player
  2. 00:53:186 (2,1) - same problem.^ rotate 00:53:913 (1) - ninety degrees and adjust its place
  3. 01:26:275 (2,3,1,2) - same problem.^ you can move 01:27:365 (1) - to the top side of this slider 01:26:638 (3) - and make 01:27:729 (2) - stack on 01:26:275 (2) - . also need keep their ds 1.3x
  4. 01:29:184 (2,3,1,2) - same problem. ^ you can move 01:30:274 (1) - to the right slide of this slider 01:29:547 (3) - and make 01:30:638 (2) - stack on 01:29:184 (2) -
  5. 01:15:730 (1,1) - according to RC: Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception. (RC: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!&#41;. i think the overlap here has completely interfered with the reading of newplayers. you need move this slider 01:17:184 (1) - and avoid overlap. moved

Easy


  1. 00:45:913 (3,4) - ds problem. keep ds 0.8x moved
  2. 03:03:730 (1,2,3) - same problem. ^ ^
摸完了

Regraz wrote:

Simple Mod
[Insane]

00:05:916 (1) - 音乐渐强,音量相应调整可 加了个绿线

00:07:007 (5) - NC可,一致性保持

00:41:005 加note可,参考00:38:096 (2) - 前面参考后面的删了个note

00:50:277 (5) - 3/4 节奏可 都改3/4了

03:00:128 (1) - 也是3/4可能好些

03:06:732 (3) - 3/4 + 圈好点,参考03:09:133 (5,6) -

03:54:752 (1) - 加个转盘吧不加啦!
thanks for mod
gansta_old
:o
Ryuusei Aika
reply some 3~4 years old mods (if diffs haven't been remapped during these years then it's mandatory)

General
00:06:825 - 00:07:279 - can consider adding some hitsounds here since it's has many drum beats, have literally nothing here is meh
can only use combo color 3/4 on the 200 bpm part to show out the higher intensity

Easy
00:12:461 (5) - can just use a 2/1 long slider here since that 1/1 reverse slider can't represent those 3/4 beats properly
- 00:48:822 (6) - / 01:29:547 (7) - ^

Normal
01:01:185 (2,3) - ds is not consistent here, 2/1 gap should also have a consistent ds setting

02:08:818 (3) - can anti-clockwise rotate it a bit to avoid the tiny overlap enter 02:08:818 (3,3) -

02:10:272 (3,1,2) - visual ds here can be improved
02:14:635 (3,1,2) - ^

02:21:908 (3,1) - blanket is obviously out :/

zhe normal tai niubi le

Hard
03:16:937 (1,2,3,4) - can move 3 out to represent that clap sound better
same advice for every quadraplet in this section

HW's Another
01:59:545 (2) - can put NC on here instead of 01:59:364 (1) - so 01:59:545 (2,3,4,5,6,7,8) - can look more like an ensemble

HW's Expert
02:16:635 (6) - can reduce the ds here (vocal's tune go down) like what you have done on similar parts. since you seem trying to avoid obvious partly overlap in the kiai part, here is one possible solution: https://osu.ppy.sh/ss/11203945

03:43:844 (3,4,5,6,1) - since you seem trying to avoid obvious partly overlap in the kiai part (twice), you can adjust their position a bit like that: https://osu.ppy.sh/ss/11203970
- 03:45:298 (3,4,5,6,7,1,2) - similar reason with ^ and you can adjust 03:45:298 (3,4,5,6,7) - in a way like: https://osu.ppy.sh/ss/11203980

Insane
03:28:572 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - can try using different ds (or at least different shape) for each separated stream to represent the intensity change of the song

let me know when you think it's ready
Topic Starter
ZZHBOY

Ryuusei Aika wrote:

reply some 3~4 years old mods (if diffs haven't been remapped during these years then it's mandatory)
the whole map changed so much since i revived the map that those mods maybe lost their value

General
00:06:825 - 00:07:279 - can consider adding some hitsounds here since it's has many drum beats, have literally nothing here is meh
can only use combo color 3/4 on the 200 bpm part to show out the higher intensity all fixed

Easy
00:12:461 (5) - can just use a 2/1 long slider here since that 1/1 reverse slider can't represent those 3/4 beats properly
- 00:48:822 (6) - / 01:29:547 (7) - ^all fixed

Normal
01:01:185 (2,3) - ds is not consistent here, 2/1 gap should also have a consistent ds setting

02:08:818 (3) - can anti-clockwise rotate it a bit to avoid the tiny overlap enter 02:08:818 (3,3) -

02:10:272 (3,1,2) - visual ds here can be improved
02:14:635 (3,1,2) - ^

02:21:908 (3,1) - blanket is obviously out :/ all fixed

zhe normal tai niubi le

Hard
03:16:937 (1,2,3,4) - can move 3 out to represent that clap sound better
same advice for every quadraplet in this section all fixed

HW's Another
01:59:545 (2) - can put NC on here instead of 01:59:364 (1) - so 01:59:545 (2,3,4,5,6,7,8) - can look more like an ensemble

HW's Expert
02:16:635 (6) - can reduce the ds here (vocal's tune go down) like what you have done on similar parts. since you seem trying to avoid obvious partly overlap in the kiai part, here is one possible solution: https://osu.ppy.sh/ss/11203945 k

03:43:844 (3,4,5,6,1) - since you seem trying to avoid obvious partly overlap in the kiai part (twice), you can adjust their position a bit like that: https://osu.ppy.sh/ss/11203970 this overlap may cause little effect to playing under ar9, so i'd like to keep this placing for the consistent 1.5x ds between 1/2 beat gap.
- 03:45:298 (3,4,5,6,7,1,2) - similar reason with ^ and you can adjust 03:45:298 (3,4,5,6,7) - in a way like:
^https://osu.ppy.sh/ss/11203980

Insane
03:28:572 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - can try using different ds (or at least different shape) for each separated stream to represent the intensity change of the song k

let me know when you think it's ready
waiting for hw's reply hw said he is always busy working, then authorize me fix the mod.
Topic Starter
ZZHBOY
Addition reply to Kuuhaku's mod for hw's diff
Kuuhaku

Kuuhaku wrote:

QUQ泥好坏
居然是4min的图,不过说到做到,摸了!


HW`s Another

00:05:916 (1,2,3,4) - 开头都加上whistle试试?

01:23:911 (3,4) - 加上clap added on 3

03:02:830 (2) - 似乎舒国来更好,保持2和3的位置

HW`s Expert

好久没看到这种风格的图啦~

00:17:188 (8) - 好像少了个clap?added

00:18:551 (3,4) - 移动到(64,256)和(64,192)

01:02:276 (5) - 试试ctrl+g?

01:23:184 (2) - ctril+g,觉得无比合适所以提出来了

01:24:093 (5) - 我觉得加一个clap会更好 clap hitsound is not proper for this kick sound

试验型意见:03:02:679 (2,3,4) - 全加上clap并且03:03:430 (6) - 尾部去掉clap



over~

thanks for mod
Ryuusei Aika
all mods before Kuuhaku's one are mods for the old highest diff, since mapper remapped it recently so they don't need to be replied

mapper actually doesn't want to change cb colors in the 200bpm section, still fine for me but he forgot to write it in the reply
also changed the slider 01:41:183 (6) - in easy diff to a 2/1 one too according to the same reason i mentioned in my previous mod

抑圧(よくあつ、英: repression 独: Verdrängung)とは、自我を脅かす願望や衝動を意識から締め出して意識下に押し留めることであり、意識されないままそれらを保持している状態である。精神分析において想定される自我の防衛機制のうち、最も基本的なものと考えられている。
Net0
Nice
Lasse
general
00:58:276 - missing finish


insane
00:21:551 - seems kinda weird rhythm wise cause you follow melody for most of this part, maybe https://i.imgur.com/7S4wFCN.jpg ?
01:04:094 (1,2,3,4) - i don't really get the rhythm choice here, there is nothing that really implies this kind of rhythm (groups of 3)
01:05:549 (1,2,3,4,5) - this one makes more sense
01:33:911 - 02:32:634 - 03:25:481 - broken break snapping lol. also check them on other diffs
03:34:935 (4,5,6) - can you make movement into/on slider a bit more intuitive? maybe like https://i.imgur.com/3AS75ZQ.jpg for example, just make sure it's not offscreen when using 800x600

hw's expert
sure about using same od as your lower diff? i thik 7.5 or 8 would fit

hard
02:52:024 - add an actual break? so much empty drain
03:03:730 (1,2,3,4) - 3/2 rhythm emphasis seems rly unfitting here

normal
ar6 pls, patterns like 00:39:368 - will be so much better with it
00:37:914 (1,2,3,1,2,3,4,1) - this whole thing is actually pretty cluttered and kinda tilting for newer players. could do something like https://i.imgur.com/oEFMut7.jpg for example

easy
just use ar4, it's actually more comfortable for new players
02:08:727 - something like https://i.imgur.com/EehmWPi.jpg would be more intuitive



let me know when I can qualify
Topic Starter
ZZHBOY

Lasse wrote:

general
00:58:276 - missing finish
added in each diff

insane
00:21:551 - seems kinda weird rhythm wise cause you follow melody for most of this part, maybe https://i.imgur.com/7S4wFCN.jpg ?changed rhythm as your img
01:04:094 (1,2,3,4) - i don't really get the rhythm choice here, there is nothing that really implies this kind of rhythm (groups of 3)
01:05:549 (1,2,3,4,5) - this one makes more sense
these notes are following vocal now
01:33:911 - 02:32:634 - 03:25:481 - broken break snapping lol. also check them on other diffs
:) fixed
03:34:935 (4,5,6) - can you make movement into/on slider a bit more intuitive? maybe like https://i.imgur.com/3AS75ZQ.jpg for example, just make sure it's not offscreen when using 800x600
changed the slider track


hw's expert
sure about using same od as your lower diff? i thik 7.5 or 8 would fit
done

hard
02:52:024 - add an actual break? so much empty drain
added

03:03:730 (1,2,3,4) - 3/2 rhythm emphasis seems rly unfitting here
those repeat slider followed the vocal here well imo,
kept


normal
ar6 pls, patterns like 00:39:368 - will be so much better with it
done
00:37:914 (1,2,3,1,2,3,4,1) - this whole thing is actually pretty cluttered and kinda tilting for newer players. could do something like https://i.imgur.com/oEFMut7.jpg for example
moved those notes away from each other

easy
just use ar4, it's actually more comfortable for new players
done
02:08:727 - something like https://i.imgur.com/EehmWPi.jpg would be more intuitive
k


let me know when I can qualify
Lasse
qualified
Topic Starter
ZZHBOY
thanks :D
Shovan
HW's Expert
01:52:455 (2,3) - Here the movement is not 90° or 180° like between any other object. Any reason? Else maybe it's possible to fix this?

/edit: same here 02:09:181 (5,1) - 03:16:037 (4,1) - 03:31:481 (1,2) - 00:47:368 (2,3) -
Topic Starter
ZZHBOY

Shovan wrote:

HW's Expert
01:52:455 (2,3) - Here the movement is not 90° or 180° like between any other object. Any reason? Else maybe it's possible to fix this?

/edit: same here 02:09:181 (5,1) - 03:16:037 (4,1) - 03:31:481 (1,2) - 00:47:368 (2,3) -
Unnecessary to keep absolute horizontal or vertical movement imo. At the same time, I contacted with the creator of that diff, only if he want to make some change then I will find a QAT to do it.
Karen
您有没有回我摸
Topic Starter
ZZHBOY

Karen wrote:

您有没有回我摸
您摸的难度已经被remap了
show more
Please sign in to reply.

New reply