猴ZZHBOY wrote:
这图我就做着玩啊估计不会搞rank了 搞不动Regraz wrote:
1st
猴ZZHBOY wrote:
这图我就做着玩啊估计不会搞rank了 搞不动Regraz wrote:
1st
16:04 ZZHBOY: 我模仿兴业他们做了张几把图nold前辈有没有空简单指点一下啊o.o
16:04 nold_1702: 有UPLOAD的嗎
16:04 ZZHBOY: 有
16:05 nold_1702: np給我
16:05 *ZZHBOY is listening to [http://osu.ppy.sh/b/464037 otetsu - Yokuatsu sakuran girl]
16:05 nold_1702: 誰是興葉
16:05 ZZHBOY: 星爷啊x.x
16:06 nold_1702: 很混亂
16:06 ZZHBOY: ;_;
16:07 nold_1702: 比較像HW
16:07 ZZHBOY: ......
16:07 nold_1702: hw都是有星神元素的
16:07 nold_1702: 你這張根本是HW做的
16:07 ZZHBOY: 为啥;w;
16:08 nold_1702: 節奏排板都像
16:08 nold_1702: 我給你點做圖意見..
16:08 ZZHBOY: 咦...但感觉质量跟hw差远了啊prz
16:08 ZZHBOY: 好!
16:09 nold_1702: 先是節奏方面的
16:09 nold_1702: 你的節奏聽上去超級凌亂,星神的習慣(應該說是老練mapper的習慣)都是在這點高難度的圖上,如果要map 1/4,就把音樂有的1/4全map了
16:10 nold_1702: 但是你的不同,你會選擇性的map 1/4,給人感覺聽不明白,很不邏輯
16:10 nold_1702: 00:09:734 -
16:10 nold_1702: 就如這點
16:10 nold_1702: 明明是很明顯的琴音
16:10 nold_1702: 但是你給他ignore了
16:10 nold_1702: 轉為map成2個3/4的線00:09:643 (4,1) -
16:10 nold_1702: 這樣子,很難讀出你想要的節奏
16:11 ZZHBOY: 但是空出的地方感觉听上去是鼓点不是琴音当时就空出来了x.x
16:11 nold_1702: 明顯是琴音呀= =
16:12 nold_1702: 還有,你的節奏經常停頓
16:12 ZZHBOY: 唔....因为没有明显音的时候我经常不知道怎么下节奏;w;
16:12 nold_1702: 在這高難度上,習慣留1/1 or 1/2 的空間
16:12 nold_1702: 但是你與眾不同,你喜歡留3/4的空間
16:13 nold_1702: 其實節奏很大問題,但還是不夠排板來得大問題
16:13 nold_1702: 00:38:550 (2,3) -
16:13 nold_1702: 為什麼要把2 stack 在1上
16:13 ZZHBOY: flow o.o
16:13 nold_1702: 歌給你的感覺理應沒有這麼阻著的感覺
16:13 nold_1702: 這是flow!?
16:13 nold_1702: ..
16:13 nold_1702: 00:39:368 (1,2,3,1,1,2,3,4) -
16:14 nold_1702: 為什麼突然anti juump了?
16:14 ZZHBOY: 这个啊....其实好像是从有张星爷的gd里抄来的嘻嘻
16:14 nold_1702: 00:42:277 (1,2,3,4,5,6,7,1,2) - 很奇怪另一part又不anti-jump了
16:14 nold_1702: = =他沒這種梗
16:14 ZZHBOY: 咦
16:15 nold_1702: 老實說呢,HW的圖質量其實不是不好的
16:15 ZZHBOY: 难道记错了-.-
16:15 nold_1702: 是一般水平,不成熟而已
16:15 ZZHBOY: 啊...
16:15 ZZHBOY: 但我感觉打起来好爽啊
16:15 nold_1702: 圖不只是用來打
16:15 nold_1702: 還用來看
16:15 ZZHBOY: o.o
16:16 nold_1702: 就像,一個鼓手
16:16 nold_1702: 打拍子拍得很振奮
16:16 nold_1702: 但是跟旁邊的鋼琴手相違和
16:16 nold_1702: 跟音樂又不合
16:16 nold_1702: 他只是在獨自演奏
16:16 nold_1702: surely,我不否認打著爽是重要= =
16:17 ZZHBOY: 'w'
16:17 nold_1702: 你有很多地方亂跳
16:17 nold_1702: 01:08:639 (2,3,4,5,6,7,8,1,2,3) -
16:17 nold_1702: 明明background music是停了只有鼓音
16:17 nold_1702: 你就放大跳
16:17 nold_1702: 還有,你說要抄星神啦
16:18 nold_1702: 星神放的節奏都是跟鼓點的
16:18 nold_1702: 01:19:366 (1,1) - 但是你,很明顯的跟唱手
16:18 ZZHBOY: 唔.....好像是o.o
16:18 nold_1702: 多樂習啦..
16:18 nold_1702: 練
16:19 nold_1702: 完全ignore 鼓音給人感覺就是
16:19 nold_1702: "這節奏不正確"
16:19 nold_1702: 因為鼓音在音樂中是最響亮跟突出
16:20 nold_1702: 偏偏不map突出的轉為map不突出的就是怪
16:20 ZZHBOY: 唔...对!
16:20 nold_1702: 你的spacing很多都意義不明
16:20 nold_1702: 01:50:273 (6,7) -
16:20 nold_1702: 01:50:637 (1,2,3) -
16:20 nold_1702: 先是第一個\
16:20 nold_1702: 為什麼突然要anti jump呢
16:21 nold_1702: 明明這是接近高潮的位置
16:21 nold_1702: 是給人感覺興奮
16:21 nold_1702: 但是你就放個anti jump
16:21 ZZHBOY: 感觉这样可以让01:50:637 (1) - 更突出x..x
16:21 nold_1702: http://osu.ppy.sh/ss/1989954
16:22 nold_1702: 把它放在裹一點位置同樣做到同樣效果
16:22 nold_1702: 先不說排板aesthetic與否
16:22 nold_1702: 先把spacing練好
16:22 nold_1702: 不要有莫名的spacing= =
16:22 nold_1702: 沒什麼必要就把spacing看起來統一
16:23 nold_1702: 不是真的統一,真的統一都可以= =
16:23 nold_1702: 02:11:726 (1,2,3,4,5,6) - 像這莫名spacing..
16:23 nold_1702: 著名mapper的梗不是放在哪都合用的= =(就假設你是抄梗
16:24 nold_1702: 02:34:270 -這part是你map得最好的了
16:24 nold_1702: 至少排板合理
16:24 nold_1702: 還有音效總算聽出來了
16:24 nold_1702: 之前的很混亂
16:25 ZZHBOY: 但我之前听默认N音效的hit normal感觉听起来更乱orz
16:25 nold_1702: 是呀
16:26 nold_1702: 就給意見到這邊= =你去參考別人的圖時,不要看一次就覺得自己參考了
16:26 ZZHBOY: p.p
16:26 nold_1702: 還要看清楚他為什麼把objects放在哪
16:26 nold_1702: 為什麼會在那有rhythm
16:26 nold_1702: 為什麼那邊會空著
16:27 nold_1702: 為什麼spinner會放在這邊
16:27 nold_1702: 參考的前提是思考
16:27 ZZHBOY: 感觉好深奥比之前考虑的多多了x.x
16:27 nold_1702: 多注意排板>_>
16:27 nold_1702: 好啦..我savelog
打爆CET 6 wrote:
变态
厚啊Mei wrote:
我等难度齐了再摸,你说候不候啊
thank for your work!Lanturn wrote:
JMQ quick check. no KD please.
Artist / Romanized: otetsu
Title: 抑圧錯乱ガール
Romanized Title: Yokuatsu Sakuran Girl
Tags:
地獄型人間動物園 <-- album it was released on
Jigokugata Ningen Doubutsuen <-- ^
GUMI <-- vocaloid used
Vocaloid
Opression Confusion <-- english translation (not official)
Should get you started for now :3 good luck.
Sources:
http://www.nicovideo.jp/watch/sm23514633
http://jigokugata.com
Unofficial source: Shortened
2018-06-15 18:24 z1085684963: 00:01:734 (2) - 移动到32018-06-15 18:41 ZZHBOY: 你把你的图给我发个pm备忘
2018-06-15 18:25 ZZHBOY: 我竟然会采纳z1提出的建议
2018-06-15 18:25 z1085684963: 。。
2018-06-15 18:26 z1085684963: 这个排列是星爷的逝夏
2018-06-15 18:26 z1085684963: 00:34:823 (9,10,1) -
2018-06-15 18:26 z1085684963: 好几把远
2018-06-15 18:26 ZZHBOY: ?
2018-06-15 18:26 ZZHBOY: 啥
2018-06-15 18:26 ZZHBOY: 我不知道
2018-06-15 18:26 ZZHBOY: 我不会打逝夏
2018-06-15 18:26 z1085684963: 知道了
2018-06-15 18:27 z1085684963: 00:40:823 (1,2) -
2018-06-15 18:27 z1085684963: 这边空着干嘛
2018-06-15 18:27 z1085684963: 强调节奏右面那三个就够了
2018-06-15 18:28 ZZHBOY: 00:41:005 - 这个音后面类似的太多了
2018-06-15 18:28 ZZHBOY: 一定不能跟
2018-06-15 18:29 z1085684963: 啥
2018-06-15 18:29 z1085684963: 不懂
2018-06-15 18:29 z1085684963: 00:43:732 (5) - 这块节奏很迷
2018-06-15 18:29 z1085684963: 太偷懒了吧
2018-06-15 18:30 ZZHBOY: 这叫
2018-06-15 18:30 ZZHBOY: 艺术
2018-06-15 18:30 ZZHBOY: 这段skip
2018-06-15 18:30 z1085684963: 艺术你阿哥射日
2018-06-15 18:30 ZZHBOY: ?
2018-06-15 18:31 z1085684963: 01:04:094 (1,2,3,4,5) -
2018-06-15 18:31 z1085684963: 这也skip吗
2018-06-15 18:31 ZZHBOY: en
2018-06-15 18:32 ZZHBOY: 正常的节奏hw的难度放过了
2018-06-15 18:32 ZZHBOY: 我就不放了
2018-06-15 18:32 z1085684963: 不是
2018-06-15 18:33 z1085684963: 这节奏有点烂
2018-06-15 18:33 ZZHBOY: 行行好 别dq我 求您了
2018-06-15 18:33 z1085684963: 02:13:363 (7,8,9,10,11) -
2018-06-15 18:33 z1085684963: 这是3+1
2018-06-15 18:34 ZZHBOY: kick就不空了
2018-06-15 18:34 ZZHBOY: 3q
2018-06-15 18:35 z1085684963: 03:03:730 (1,2,3,1,2,3,1,2,3) - 这是hw?
2018-06-15 18:35 ZZHBOY: 01:21:820 - 我这里本来就想空的 想了想 算额了
2018-06-15 18:35 ZZHBOY: 这个3x3你有推荐排列吗
2018-06-15 18:35 ZZHBOY: 没有的话我就用这个了 人给给和yf这里都没段
2018-06-15 18:35 z1085684963: 用呗
2018-06-15 18:36 z1085684963: 没说不好
2018-06-15 18:36 ZZHBOY: 不好
2018-06-15 18:36 ZZHBOY: 明明我自己随手摆的
2018-06-15 18:36 ZZHBOY: 被你说成了hw
2018-06-15 18:36 ZZHBOY: 我心里一阵不爽
2018-06-15 18:36 ZZHBOY: 前面哪个也是
2018-06-15 18:36 ZZHBOY: 忽然逝夏
2018-06-15 18:36 z1085684963: 啊?
2018-06-15 18:37 z1085684963: 我说我让你改的那个才是
2018-06-15 18:37 ZZHBOY: 啊?
2018-06-15 18:37 ZZHBOY: 哪个?
2018-06-15 18:37 z1085684963: 我从别的图看到的梗辣
2018-06-15 18:37 z1085684963: 啦
2018-06-15 18:37 ZZHBOY: 好8
2018-06-15 18:37 ZZHBOY: 辣
2018-06-15 18:37 z1085684963: 你怎么这么铭感
2018-06-15 18:37 ZZHBOY: ???
2018-06-15 18:37 z1085684963: 别想太多
2018-06-15 18:37 ZZHBOY: 说着我那的
2018-06-15 18:37 ZZHBOY: 玩d
2018-06-15 18:38 ZZHBOY: 请你速度摸完
2018-06-15 18:38 z1085684963: 摸完了
2018-06-15 18:38 z1085684963: 祝你被bn打出屎
2018-06-15 18:38 z1085684963: 不对
2018-06-15 18:38 z1085684963: 是人格
2018-06-15 18:39 z1085684963: 等一下
2018-06-15 18:39 ZZHBOY: 速度去post
2018-06-15 18:39 ZZHBOY: 人给给不点我 我555
2018-06-15 18:39 z1085684963: 你把ar调一下
2018-06-15 18:39 z1085684963: hp5这么低
2018-06-15 18:39 z1085684963: 6啊
2018-06-15 18:39 ZZHBOY: sb
2018-06-15 18:39 ZZHBOY: 我只打ar9
2018-06-15 18:40 z1085684963: 别人不舒服
2018-06-15 18:40 z1085684963: 这个可以9.2 3
2018-06-15 18:40 ZZHBOY: 不改不改
2018-06-15 18:40 ZZHBOY: 改了我自己打不了了
2018-06-15 18:40 ZZHBOY: 该你吗呢
-Eriri- wrote:
您好
[Hard]
00:29:733 (4,5,6) - 建议往右移一点,似乎是堆叠原因导致视觉上ds不一致,不好看好
00:41:550 (2,1) - blanket可以更好一点的样子好
00:45:368 (3,5) - 这个也是,虽然我不像锋哥那么强迫症不过这种确实可以修好看一些(其实为了水膜好
00:50:822 - 和00:53:731 - 这个音怎么不跟不跟啦
02:25:544 - 到02:42:997 - 这段其实我觉得可以把你Insane的搬到Hard里面用。。现在Hard的节奏给我的感觉就是选择最单调的摆法。。有点不好玩
03:08:533 - 转盘拉到这儿结束个人觉得比较好?好
[Insane]
00:12:734 (7) - ds可以离6再远一点吗 比如这样这才刚开始 先近一点吧https://osu.ppy.sh/ss/11178979
00:43:732 - 这段不跟人声浑身难受 嘻嘻 我懒
01:04:094 - ^也是,跟上会爽很多
00:54:277 (4) - 感觉可以弄好看一点 像 好https://osu.ppy.sh/ss/11179009
02:13:363 (7) - 可NC 好
02:34:270 - 这段我觉得摆Hard里是真的不错,,然后Insane的话可以在现有的节奏在跟上钟的摆动声, 懒 不会
额最后一段kiai升了个调,其实可以摆的更疯一点的把,现在看来就是前面两段kiai是没问题的,第三段可以适当加点难度 好
等等,其实你这个是主难度还是HW的是主难度?
Yugu wrote:
您好
HW的难度看起来摸不出啥就不摸了general
- hitsound file "normal-hitnormal" sounds really too weak to get feedback when players playing it (especially from 00:32:096 - to 01:08:458 - ). highly recommended to increase this file's volume to 200% and increase overall green line volume. (here is 200% volume's hitsound: http://puu.sh/AG9ZD/087f3d62bb.wav) changed
- you need to add a diff to linkage what between Normal and Hard diff. the spread between Normal and Hard is too big imo. or you can buff your Normal diff to about 2.5*.seems not too large
Insane
- i think 00:38:459 - should be mapped and clicked. you followed vocal and guitar sound 00:38:641 (4,5,6) - here, but why you ignored this place (00:38:459 - ) of guitar sound and vocal. it's not weak enough to be directly ignored imo. 00:38:096 - i deleted this note to make here sounds regular
- 00:41:005 - ^
- the vocal appear from 02:42:997 - to 02:51:360 - . i think you can add some new pattern but not like before.
- 03:49:662 (1,2,3) - should be more ds. this part of drum is stronger than 03:10:334 (3,4,5,6,1) - , but the ds of 03:49:662 (1,2,3) - is not bigger than it, so i think you need increase some ds to show this drum sound. moved further a little
Hard
- some place what 1/2 rhythm's jump is too far (the ds even over 2.0x in 165bpm). such as 00:04:280 (5,1) - 00:05:007 (3,4) - , this part of music not strong enough to support you make a far jump here imo. even their ds is father than 3/4 jump (00:37:187 (1,2,3) - ), i think it s a big aim challenge and hard to play for newplayers. i strongly recommend weakening this part (over 2.0x ds) of the ds. also maybe you can linkage the spread between Normal and Hard if you weaken some far 1/2 jumps and the star become lower. moved closer
- 01:25:003 (4,5) - vs 01:26:456 (4,5) - . i think you should follow your pattern what you did, like 01:25:003 (4,5) - but not stack it (01:26:456 (4,5) - ). if you suddenly change your pattern in same music part, newplayers maybe will confuse on this or miss read it. moved away from each other
Normal
- 00:38:278 (2,3,1) - this pattern is not really intuitive for newplayers. 00:39:368 (1) - and 00:38:641 (3) - almost simultaneously appear in their vision and they don't know which one should be clicked at first. move it to the left side of the slider and adjust slider to blanket it will be better. like this kept, they are fine for new player
- 00:53:186 (2,1) - same problem.^ rotate 00:53:913 (1) - ninety degrees and adjust its place
- 01:26:275 (2,3,1,2) - same problem.^ you can move 01:27:365 (1) - to the top side of this slider 01:26:638 (3) - and make 01:27:729 (2) - stack on 01:26:275 (2) - . also need keep their ds 1.3x
- 01:29:184 (2,3,1,2) - same problem. ^ you can move 01:30:274 (1) - to the right slide of this slider 01:29:547 (3) - and make 01:30:638 (2) - stack on 01:29:184 (2) -
- 01:15:730 (1,1) - according to RC: Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception. (RC: https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!). i think the overlap here has completely interfered with the reading of newplayers. you need move this slider 01:17:184 (1) - and avoid overlap. moved
摸完了Easy
- 00:45:913 (3,4) - ds problem. keep ds 0.8x moved
- 03:03:730 (1,2,3) - same problem. ^ ^
thanks for modRegraz wrote:
Simple Mod
[Insane]
00:05:916 (1) - 音乐渐强,音量相应调整可 加了个绿线
00:07:007 (5) - NC可,一致性保持 好
00:41:005 加note可,参考00:38:096 (2) - 前面参考后面的删了个note
00:50:277 (5) - 3/4 节奏可 都改3/4了
03:00:128 (1) - 也是3/4可能好些
03:06:732 (3) - 3/4 + 圈好点,参考03:09:133 (5,6) -
03:54:752 (1) - 加个转盘吧不加啦!
Ryuusei Aika wrote:
reply some 3~4 years old mods (if diffs haven't been remapped during these years then it's mandatory)
the whole map changed so much since i revived the map that those mods maybe lost their value
General
00:06:825 - 00:07:279 - can consider adding some hitsounds here since it's has many drum beats, have literally nothing here is meh
can only use combo color 3/4 on the 200 bpm part to show out the higher intensity all fixed
Easy
00:12:461 (5) - can just use a 2/1 long slider here since that 1/1 reverse slider can't represent those 3/4 beats properly
- 00:48:822 (6) - / 01:29:547 (7) - ^all fixed
Normal
01:01:185 (2,3) - ds is not consistent here, 2/1 gap should also have a consistent ds setting
02:08:818 (3) - can anti-clockwise rotate it a bit to avoid the tiny overlap enter 02:08:818 (3,3) -
02:10:272 (3,1,2) - visual ds here can be improved
02:14:635 (3,1,2) - ^
02:21:908 (3,1) - blanket is obviously out :/ all fixed
zhe normal tai niubi le
Hard
03:16:937 (1,2,3,4) - can move 3 out to represent that clap sound better
same advice for every quadraplet in this section all fixed
HW's Another
01:59:545 (2) - can put NC on here instead of 01:59:364 (1) - so 01:59:545 (2,3,4,5,6,7,8) - can look more like an ensemble
HW's Expert
02:16:635 (6) - can reduce the ds here (vocal's tune go down) like what you have done on similar parts. since you seem trying to avoid obvious partly overlap in the kiai part, here is one possible solution: https://osu.ppy.sh/ss/11203945 k
03:43:844 (3,4,5,6,1) - since you seem trying to avoid obvious partly overlap in the kiai part (twice), you can adjust their position a bit like that: https://osu.ppy.sh/ss/11203970 this overlap may cause little effect to playing under ar9, so i'd like to keep this placing for the consistent 1.5x ds between 1/2 beat gap.
- 03:45:298 (3,4,5,6,7,1,2) - similar reason with ^ and you can adjust 03:45:298 (3,4,5,6,7) - in a way like:
^https://osu.ppy.sh/ss/11203980
Insane
03:28:572 (1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - can try using different ds (or at least different shape) for each separated stream to represent the intensity change of the song k
let me know when you think it's ready
Kuuhaku wrote:
QUQ泥好坏
居然是4min的图,不过说到做到,摸了!
HW`s Another
00:05:916 (1,2,3,4) - 开头都加上whistle试试?
01:23:911 (3,4) - 加上clap added on 3
03:02:830 (2) - 似乎舒国来更好,保持2和3的位置
HW`s Expert
好久没看到这种风格的图啦~
00:17:188 (8) - 好像少了个clap?added
00:18:551 (3,4) - 移动到(64,256)和(64,192)
01:02:276 (5) - 试试ctrl+g?
01:23:184 (2) - ctril+g,觉得无比合适所以提出来了
01:24:093 (5) - 我觉得加一个clap会更好 clap hitsound is not proper for this kick sound
试验型意见:03:02:679 (2,3,4) - 全加上clap并且03:03:430 (6) - 尾部去掉clap
over~