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daniwellP feat. Momone Momo - Nyan Cat [Osu|OsuMania]

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Topic Starter
Midge

Tari wrote:

a little bit of irc.

22:26 Tari: 00:11:818 (1) - FINISH asbue
22:26 Tari: lol
22:26 Tari: asbue
22:26 Tari: ABUSER
22:26 Tari: don't finish every white tick
22:26 Midge: ye
22:27 Tari: skip 1 white tick and add finish agin
22:27 Tari: again
22:27 Tari: I mean skip 3 white ticks
22:27 Tari: sorry
22:27 Midge: k, it's like that in each diff, so ill go through it and change it
22:28 Tari: 00:35:903 (2,3,4) - THIS LOOOKS UGLY
22:28 Tari: well
22:28 Tari: you should make 2 and 4 identical
22:29 Tari: it makes a cool orb shape
22:29 Midge: k
22:29 Tari: 00:54:494 (2) - UGLY BLANKET
22:29 Tari: FIX PLS
22:29 Tari: wel
22:29 Tari: move the slider end to the left a little bit
22:30 Midge: hold on im still fixing the first thing T~T
22:31 Tari: loooool
22:33 Midge: ok fixed both
22:33 Midge: i got this
22:33 Midge: im super slow lol
22:34 Tari: 01:02:522 (1) -
22:34 Tari: TOO curvy
22:35 Midge: k fixed
22:35 Tari: 01:11:818 (4) -
22:35 Tari: touch hp bar
22:35 Tari: Move DOWN
22:35 Midge: oh shit
22:35 Tari: this one actually unrankable
22:36 Midge: yea fixed
22:37 Tari: http://puu.sh/b4axp.jpg
22:37 Tari: 01:26:184 (1,2,3,4,5) -
22:39 Midge: mmm yea done
22:42 Tari: EASY
22:42 Tari: is good now
22:42 Midge: sweet
22:53 Midge: soi are we
22:53 Midge: ok
22:53 Midge: :c
22:53 Tari: OK
22:53 Tari: your map
22:54 Tari: is now
22:54 Tari: on to the normal mode
22:54 Midge: o k
22:54 Tari: 00:53:227 (3) - TURN to a slider
22:55 Midge: eh im gonna keep it like that
22:55 Tari: WHY
22:55 Tari: that's too hard
22:55 Tari: 00:56:607 (2) -
22:56 Tari: This slider lookks too hard.
22:56 Midge: can i turn it into a cleaner wave
22:58 Tari: ok
22:58 Midge: yea done
22:59 Tari: well that's all
23:00 Tari: good map
23:00 Tari: you happy now
23:00 Midge: YEA LOL
23:00 Midge: i think you just went
23:00 Midge: "im too lazy lol"
23:00 Midge: though
23:01 Tari: what
23:01 Tari: you don;t think your map is good?
23:01 Midge: well i think it's outdated
23:01 Midge: and i hate the map lol
23:01 Midge: but i think it's good enough for rank
23:02 Tari: mkay
i love you tari
MirinH
from modding team
sry for late
wow mania icon alredy
[Exnya~]
wpcap
u can use ds2 stream OwO
nothing gereral to say(idk how to mod
no kd and a star for u
Topic Starter
Midge

Alex Li wrote:

from modding team
sry for late
wow mania icon alredy
[Exnya~]
wpcap
u can use ds2 stream OwO
nothing gereral to say(idk how to mod
no kd and a star for u
Thanks for the star, lol
hootco
Topic Starter
Midge

hootco wrote:

dude nice
ShiraKai
hi :3 from queue!

[General]
none.

[Easnya~]
Good map :D

[Normanya~]
  1. 00:32:311 (1) - along to 00:31:255 (4)? looks beautiful :)
  2. 00:35:903 (2) - use additons Drum on slider head? fit on back sound imo
    if you use this suggestion,put also all diff ;)
  3. 01:28:719 (1) - i think this NC is not necessary :o
[Nukednya~'s Hard]
  1. 00:53:015 (2,3,4,5) - this sound up is difficult in Hard Diff imo
  2. 01:26:818 (2,3,4,5) - ^
  3. 00:49:424 (1) - why put NC?
  4. 01:03:790 (3) - remove clap? It does not match with the track imo because back sound is silent :?
[Collab Insanya~]
  1. 00:08:438 (10,1) - swap NC?
  2. 00:36:325 (2) - add NC?
  3. 01:01:255 (3) - move to x:228,y:270? too close imo :o
[Exnya~]
  1. 00:11:818 (1) - move to x:276,y:210? now is a little bad flow...
good luck :)
Topic Starter
Midge

ShiraKai wrote:

hi :3 from queue!

[General]
none.

[Easnya~]
Good map :D

[Normanya~]
  1. 00:32:311 (1) - along to 00:31:255 (4)? looks beautiful :) done, good idea
  2. 00:35:903 (2) - use additons Drum on slider head? fit on back sound imo nah, fine imo
    if you use this suggestion,put also all diff ;)
  3. 01:28:719 (1) - i think this NC is not necessary :o eh, i like it :S
[Nukednya~'s Hard]
  1. 00:53:015 (2,3,4,5) - this sound up is difficult in Hard Diff imo done
  2. 01:26:818 (2,3,4,5) - ^ done, but used the above pattern
  3. 00:49:424 (1) - why put NC? to make it easier to read :S
  4. 01:03:790 (3) - remove clap? It does not match with the track imo because back sound is silent :? nah, fine imo
[Collab Insanya~]
  1. 00:08:438 (10,1) - swap NC? done
  2. 00:36:325 (2) - add NC? done
  3. 01:01:255 (3) - move to x:228,y:270? too close imo :o done
[Exnya~]
  1. 00:11:818 (1) - move to x:276,y:210? now is a little bad flow... nah, fine imo
good luck :)
Thanks for mod o/
riffy
Yo, as requested.

[General]
  1. The colours seem to be too agressive/bright. I would fade them a bit, so, players' eyes will feel more comfortable.
[Easnya~]
  1. You should add at least one spinner. As the beatmap gets ranked, there will be a lot of people with the same (perfect) score. In order to make scores vary a bit, you should add at least one spinner.
  2. 00:47:311 (3,5) - I'd say that (5) appears too soon after the previous hitobject and may confuse beginners a bit.Why not to use something like this?
    Note: 01:02:522 (1,3) - a very similar thing happens here.

    The diff is fine. You could make it a bit more readable/neat, but this is fine since you're quite new to mapping. :)
[Normanya~]
  1. 00:08:438 (1) - as the slider gets overmapped with default HP-Bar, some players may get confused + it looks untidy in general. Mind moving the slider down?
  2. 00:29:565 (2) - the slider changes its direction way too suddenly. It looks untidy and may confuse some players. Not the best idea for a Normal diff, if you ask me.
  3. 00:35:480 - the downbeat is unstressed. I would rather remove the repeat and place a circle with new combo here.

    Pretty nice in terms of rhythm and playability.
[Nukednya~'s Hard]
According to the other diffs' logic, this is supposed to be Nukedboom's Hanrya~ or Hanya~
  1. I would consider lowering AR a little bit since your current one seemws to be too high. 7 or 7,5 would work better, I believe.
  2. 00:17:734 (6,7,1) - the tail is too close and can be mistakenly hit + it looks quite untidy. You could easily use something like this.
  3. 00:29:776 (5) - it might be rather hard to read this slider. Why don't you try to use something like this instead?
  4. 00:53:015 (2,3,4,5) - as the diff is already hard enough, you probably should use a slider, instead of a mini-stream. THis will also fr better with the rest of the patterns in this diff.
  5. 00:56:607 (4) - as the jumpy pattern kicks in, you should plae a new combo here, so, players will be warned and get some extra HP to pass it easier.
  6. 01:05:480 (7,1) - the pattern is confusing as the second reptition is unpredictable and unreadable.Mind rearranging the pattern a bit?

    It needs some work on playability and looks rather messy in general. Try to get a few more mods or clean it up?
[Collab Insanya~]
You should let us in some way who mapped the diff and where are their parts.
  1. AR 9 feels too intense. Why not to reduce it? It will also make the spread more balanced.
  2. 00:10:973 (1,2,3) - minor - the spacing is uneven and it is quite noticeable. Mind fixing this?
  3. 00:50:269 (5,6,1) - these jumps are exaggerated and feel out of place. There is a harder diff, and that is why you shouldn't go too insane with this diff. Reduce the DS, please.
    Note: 01:05:058 (1,2,1,2) - same here, also this appluies for a few more patterns.
  4. 01:27:452 (1) - according to the rules, every slider should have very celean and readable path. Try to make this one more readable, please. I would insist on fixing this slider.

    Might need some more work on spacing and perhaps, some cleaning up wouldn't hurt, either. Some patterns looks untidy, some are just quite hard to read. Just test the diff and see what can be improved!
[Exnya~]
  1. Most of the jumps in the diff seem exaggerated and don't work well with the structure of the map. Let's see examples
    1. 00:06:959 (1,2,3,4,5,6,7) - the escalation of the jumps suddenly stops and the normal-spaced stream kicks in. Confusing for players and feels unpleasant ehile playing.At least I feel the map this way.
    2. 00:09:705 (8,9,1) - compressed stream changes into x4,5+ DS jump, suddenly totally breaking the balance of the map. Well, yeah, the song is glitchy/tricky, but this seems totally exaggerated to me.
    3. 00:10:973 (1,2,3,4) - those kick-sliders weren't bad, but I feel like the DS is exaggerated, though. Just make DS lower and it should be fine with this patterns.

      Based on these examples, you may get more opinions and work with the jumps in this diff.
      Hint: SV changes affect the jumps, too. So, when using jumps, watch out whether they are playable with current SV or not!
    That is pretty much it for now, I really feel like the diff needs some serious work with the jumps.
Overall, you could try to work on it on your own and make some improvements. Sorry, but I feel like you still have some space to improve and you should try to work more on it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Midge

-Bakari- wrote:

Yo, as requested.

[General]
  1. The colours seem to be too agressive/bright. I would fade them a bit, so, players' eyes will feel more comfortable. done
[Easnya~]
  1. You should add at least one spinner. As the beatmap gets ranked, there will be a lot of people with the same (perfect) score. In order to make scores vary a bit, you should add at least one spinner. wh, fine imo
  2. 00:47:311 (3,5) - I'd say that (5) appears too soon after the previous hitobject and may confuse beginners a bit.Why not to use something like this? tentative no, i think this is fine, but i will change if it becomes an issue
    Note: 01:02:522 (1,3) - a very similar thing happens here.

    The diff is fine. You could make it a bit more readable/neat, but this is fine since you're quite new to mapping. :)
[Normanya~]
  1. 00:08:438 (1) - as the slider gets overmapped with default HP-Bar, some players may get confused + it looks untidy in general. Mind moving the slider down? done
  2. 00:29:565 (2) - the slider changes its direction way too suddenly. It looks untidy and may confuse some players. Not the best idea for a Normal diff, if you ask me. fixed?
  3. 00:35:480 - the downbeat is unstressed. I would rather remove the repeat and place a circle with new combo here. mmm fine imo

    Pretty nice in terms of rhythm and playability.
[Nukednya~'s Hard]
According to the other diffs' logic, this is supposed to be Nukedboom's Hanrya~ or Hanya~
  1. I would consider lowering AR a little bit since your current one seemws to be too high. 7 or 7,5 would work better, I believe. mmmmmm, 7.5
  2. 00:17:734 (6,7,1) - the tail is too close and can be mistakenly hit + it looks quite untidy. You could easily use something like this. moved the triplet down instead
  3. 00:29:776 (5) - it might be rather hard to read this slider. Why don't you try to use something like this instead? done
  4. 00:53:015 (2,3,4,5) - as the diff is already hard enough, you probably should use a slider, instead of a mini-stream. THis will also fr better with the rest of the patterns in this diff. eh, i disagree. i think quintuplets are ok in hards.
  5. 00:56:607 (4) - as the jumpy pattern kicks in, you should plae a new combo here, so, players will be warned and get some extra HP to pass it easier. done
  6. 01:05:480 (7,1) - the pattern is confusing as the second reptition is unpredictable and unreadable.Mind rearranging the pattern a bit? done? idk we'll see

    It needs some work on playability and looks rather messy in general. Try to get a few more mods or clean it up?
[Collab Insanya~]
You should let us in some way who mapped the diff and where are their parts.
okee
  1. AR 9 feels too intense. Why not to reduce it? It will also make the spread more balanced. tentative no, i like it as 9, but i will change if it becomes an issue
  2. 00:10:973 (1,2,3) - minor - the spacing is uneven and it is quite noticeable. Mind fixing this? done
  3. 00:50:269 (5,6,1) - these jumps are exaggerated and feel out of place. There is a harder diff, and that is why you shouldn't go too insane with this diff. Reduce the DS, please. it was meant to increase in ds per slider. reduced a little.
    Note: 01:05:058 (1,2,1,2) - same here, also this appluies for a few more patterns. reduced a little
  4. 01:27:452 (1) - according to the rules, every slider should have very celean and readable path. Try to make this one more readable, please. I would insist on fixing this slider. done?

    Might need some more work on spacing and perhaps, some cleaning up wouldn't hurt, either. Some patterns looks untidy, some are just quite hard to read. Just test the diff and see what can be improved!
[Exnya~]
  1. Most of the jumps in the diff seem exaggerated and don't work well with the structure of the map. Let's see examples
    1. 00:06:959 (1,2,3,4,5,6,7) - the escalation of the jumps suddenly stops and the normal-spaced stream kicks in. Confusing for players and feels unpleasant ehile playing.At least I feel the map this way. fine imo. it builds up into a higher-than-usual ds stream which follows the song quite well imo.
    2. 00:09:705 (8,9,1) - compressed stream changes into x4,5+ DS jump, suddenly totally breaking the balance of the map. Well, yeah, the song is glitchy/tricky, but this seems totally exaggerated to me. reduced ds on the jump
    3. 00:10:973 (1,2,3,4) - those kick-sliders weren't bad, but I feel like the DS is exaggerated, though. Just make DS lower and it should be fine with this patterns. done

      Based on these examples, you may get more opinions and work with the jumps in this diff.
      Hint: SV changes affect the jumps, too. So, when using jumps, watch out whether they are playable with current SV or not!
    That is pretty much it for now, I really feel like the diff needs some serious work with the jumps.
Overall, you could try to work on it on your own and make some improvements. Sorry, but I feel like you still have some space to improve and you should try to work more on it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks o/
No_Gu
from M4M queue,no bubble round

[Easy]
00:20:269 (3) - a bigger distance here.make it 0.90x
totally ok.but 2 things to point out.donno why you add so many finishs..in fact there isn't so much finish as you add.but not so noisy maybe ok.and you can improve some 1/1 sliders better,but the present is ok as well

[Normal]
00:10:973 (3) - I think no reason to put a 2/1 here
00:17:734 (5) - still.not a good spacing here
00:18:579 (1) - maybe change this for a better one.I also see this shape in further patterns.but it doesn't look well
01:18:579 (5) - why such strange slider..
lol still the finishs...

[Nuked]
00:26:184 (4,5) - why not use 2 straight slider?
00:27:452 (3) - hmmm I don't think it should be a 1/1 slider here.the vocal is not so simple
00:31:677 (6,1) - this may confuse player in a hard diff.I suggest overlapping them
00:40:550 (1,2,3) - this gives me the first impression that it's a 3-beat slider but not a 4-beat slider cuz of your arrangement.try changing another way
00:49:846 (3,4,5) - don't suggest such patterns in hard diff
00:53:438 (6) - forgot clap?
00:56:607 (1,2,3,1) - well..same thing
some parts are not good for a hard diff

[Insane]
00:10:445 (2,3,4,5,6,1) - it's a little hard to read as you make them like a ball lol
00:17:734 (1,1,1,1) - really hard to read hhh
00:21:114 (1) - 1~2 grid down
00:22:804 (3,4,5,6) - sth like this can be more beautiful https://osu.ppy.sh/ss/1981772
01:07:487 - a note is needed here imo
01:15:198 (1) - I think slow this sv may be a good idea

[Extra]
00:10:128 (1) - is there any need to speed up here? same as the pattern behind this
00:58:297 (1,1) - not a good design,why note stack them?

the whole mapset gives me a sense of mess..I think you can improve some details
Topic Starter
Midge

No_Gu wrote:

from M4M queue,no bubble round

[Easy]
00:20:269 (3) - a bigger distance here.make it 0.90x done
totally ok.but 2 things to point out.donno why you add so many finishs..in fact there isn't so much finish as you add.but not so noisy maybe ok.and you can improve some 1/1 sliders better,but the present is ok as well

[Normal]
00:10:973 (3) - I think no reason to put a 2/1 here i disagree, the red node amphasizes the sound well enough
00:17:734 (5) - still.not a good spacing here done?
00:18:579 (1) - maybe change this for a better one.I also see this shape in further patterns.but it doesn't look well done?
01:18:579 (5) - why such strange slider.. fine imo
lol still the finishs...

[Nuked]
00:26:184 (4,5) - why not use 2 straight slider? flows beter imo
00:27:452 (3) - hmmm I don't think it should be a 1/1 slider here.the vocal is not so simple it looks better though, i'll keep for now
00:31:677 (6,1) - this may confuse player in a hard diff.I suggest overlapping them mmmm, removed a repeat, we'll see how that goes :S
00:40:550 (1,2,3) - this gives me the first impression that it's a 3-beat slider but not a 4-beat slider cuz of your arrangement.try changing another way eh, i think it's fine
00:49:846 (3,4,5) - don't suggest such patterns in hard diff fine imo
00:53:438 (6) - forgot clap? done
00:56:607 (1,2,3,1) - well..same thing fine imo
some parts are not good for a hard diff

[Insane]
00:10:445 (2,3,4,5,6,1) - it's a little hard to read as you make them like a ball lol done
00:17:734 (1,1,1,1) - really hard to read hhh ctrl+g'd the repeating slider
00:21:114 (1) - 1~2 grid down looks fine ._.
00:22:804 (3,4,5,6) - sth like this can be more beautiful https://osu.ppy.sh/ss/1981772 done
01:07:487 - a note is needed here imo done
01:15:198 (1) - I think slow this sv may be a good idea it's high because the sound is pretty aggressive

[Extra]
00:10:128 (1) - is there any need to speed up here? same as the pattern behind this yes, it's emphasizes the sound
00:58:297 (1,1) - not a good design,why note stack them? the slider before it ends on a yellow tick, so it has to be close

the whole mapset gives me a sense of mess..I think you can improve some details
Thanks o/
ts8zs
Orz
[Exnya~]
00:25:339 (1) - 104,240 shouldnt have a stop bweteen with 00:25:550 (1) -
00:27:663 (1,2,3,1,2) - https://osu.ppy.sh/ss/1985780 better flow for 00:28:508 (1) - 's boost
00:35:903 (1) - https://osu.ppy.sh/ss/1985786 better flow from 2 and fits music more
00:37:593 (1) - https://osu.ppy.sh/ss/1985789 for the vocal smillar to 00:37:170 (1) -
00:55:550 (1) - x2.0,same to00:28:508 (1) -
00:55:973 (1,2,3,1,2,3,4,5,6,1,2,3,4) - move to 432,320 should not stop bweteen 00:55:762 (2,1) -

[Collab Insanya~]
01:03:790 (1,2) - https://osu.ppy.sh/ss/1985824 caouse of volume,I thinke there should be a smaller ds bweteen 01:03:578 (2,1) -
01:29:565 (1) - 460,352? feels better to me

[Nukednya~'s Hard]
00:05:903 (3) - blanket could be fixed better
00:23:015 (5) - avoid edge touched with 4
00:48:367 (4) - blanket could be fixed better
01:23:438 (3,4,5) - DS looks not same

[Normanya~]
00:12:663 (2) - blanket could be fixed better
00:13:508 (4) - ^
00:33:790 (4,5) - ^
00:54:494 (6) - ^ avoid edge touched with 7

[Easnya~]
01:05:058 (4) - blanket could be fixed better
01:29:142 (6) - 156,192 better flow
fm4a93au04
...... Something wrong with OSU! system ... why I post 2 same thing on your page ...

I don't know , I'm sorry for this . anyway , I delete this post for first , so no k plz .

My mod is in page 11 .

Sorry again ~~~~~~ >.< "
fm4a93au04
Hello , from my queue ~ mio mio mio ~

Fm4a93au04’s standard modding queue

As my rules , I'll mod E / N / H .

Something I curious ......
Why cutting her face ...



And I think this cat is female cat . <- Ignore it ~~ @ㄦ@"

Easnya~
I prefer to remove some F ( finish ) . It’s too lound at some place . But it just seggestion , if you don’t like then ignore .

If I say “ F to W ” then you can also turn down F’s vol. .

00:05:903 (2) – Change F to C ( clap ) .

00:06:748 (3) - Change F to C ( clap ) . Add W ( whistle ) at reverse ( 00:06:959 ) .

00:21:959 (1) – F at end change into W .

00:23:649 (3) – F at head change into W .

00:26:184 (2) – F at head change into W .

00:29:565 (2) - F at head change into W .

00:31:255 (5) – Add W at sliderbody … maybe .

00:32:945 (2) - F at head change into W .

00:37:170 (4) – C -> W .

00:39:705 (2) – F -> W . Add W at sliderbody … maybe .

00:40:550 (3) - Add W at sliderbody … maybe .

00:41:818 (4) – Make all F except sliderbody .

00:44:776 (4) – F -> W .

00:51:536 (5) – F-> W .

00:54:072 – Add a note .

00:56:607 (3) – F -> W .

00:57:452 (5) – Add W at sliderbody … I don’t know if it better or not , but you can give it a try =..= , I think not bad .

00:58:297 (6) - Add W at sliderbody .

01:08:438 (5) – F -> N-H ( normal hit ) . I don’t know … it sound like machine gun =..= .

01:11:818 (4) – F -> W .

01:13:508 (3) – W .

01:16:888 (3) – F at head -> W ( -> : means “ change into ” ) .

01:20:269 (3) – W . You think too many F too ? Then W is a good choice ~

01:25:339 (4) - F at head -> W .

Normanya~
Mio mio mio mio …… Something wrong with my brain …

00:05:057 (1,2,3,4,5,6,7) – As my Easy mod . Make this no F , to make a start .

00:17:734 (5) – F at head -> W .

00:20:269 (3) – Is this blanket ? If yes , then better .

00:21:114 (4) - F at head -> W .

00:23:860 (5) – W .

00:29:565 (2) - F at head -> W .

00:31:255 (4) – W at sliderbody .

00:40:550 (5) – F at head -> W . Add W at sliderbody .

00:50:691 (4) – F at reverse -> W .

00:56:607 (2) – F at head -> W .

00:58:297 (4) – W at sliderbody .

01:00:832 (4) – F at reverse -> W .

01:02:734 (1,2) – F .

01:04:424 (4,5) – F .

01:07:170 (3) – F at end -> W .

01:08:438 (4) – F at head -> W .

01:15:198 (5) – F at head -> N-H . Add some red point in this slider , like :



It sound like machine gun , I think this slider can match it better …… . It’s a crazy idea for sure … so just a reference .

01:16:888 (3) – F at head -> W .

01:18:579 (5) – F at head -> W .

01:20:269 (2) – F at head -> W .

Nukednya~'s Hard
About sound , I type 2 times at E / N . So , I don’t want to type it again =..= . And there also is my subjective seggestion , so … just 1 thing .

00:05:057 (1,2,3,1,2,3,4) – Here I prefer to make it no F ( finish ) to make a beginning .

Anyway , I just give some suggestion about composing - it's also subjective opinion too . So choose what you like and ignore what you dislike .

00:05:057 (1) – Why not copy 3 to 1 (ctrl+j+h+g and remove reverse ) ?

00:11:818 (1,2,3) – Here I prefer to :



I guess you don’t want a blanket , so I haven’t blanket here . But I prefer to make it blanket =..= .

00:39:072 (2,3) - Make them a little far from each other . Maybe like 00:31:677 (6,1) .

00:39:917 (4,5) – Blanket ?



=ㄦ= ” .

00:43:931 (1,2) - Make them a little far from each other .

00:46:677 – Add a note ?

00:58:719 (5,1) – Make them a little far from each other . Maybe like 00:31:677 (6,1) .

01:05:903 (1,2,3) – Just a reference as 00:11:818 (1,2,3) .


That's all . If it no help , then sorry ~ I have try my best .

Good luck to your map ~ 8-)
Topic Starter
Midge

ts8zs wrote:

Orz
[Exnya~]
00:25:339 (1) - 104,240 shouldnt have a stop bweteen with 00:25:550 (1) - done, nice idea
00:27:663 (1,2,3,1,2) - https://osu.ppy.sh/ss/1985780 better flow for 00:28:508 (1) - 's boost done
00:35:903 (1) - https://osu.ppy.sh/ss/1985786 better flow from 2 and fits music more eeh fine imo
00:37:593 (1) - https://osu.ppy.sh/ss/1985789 for the vocal smillar to 00:37:170 (1) - nah, it's not :S
00:55:550 (1) - x2.0,same to00:28:508 (1) - i was told to reduce ds on this, tentative no, i'll think about it
00:55:973 (1,2,3,1,2,3,4,5,6,1,2,3,4) - move to 432,320 should not stop bweteen 00:55:762 (2,1) - done?

[Collab Insanya~]
01:03:790 (1,2) - https://osu.ppy.sh/ss/1985824 caouse of volume,I thinke there should be a smaller ds bweteen 01:03:578 (2,1) - fixed differently
01:29:565 (1) - 460,352? feels better to me fine imo

[Nukednya~'s Hard]
00:05:903 (3) - blanket could be fixed better done
00:23:015 (5) - avoid edge touched with 4 done
00:48:367 (4) - blanket could be fixed better done
01:23:438 (3,4,5) - DS looks not same 1x ds, it's fine

[Normanya~]
00:12:663 (2) - blanket could be fixed better done
00:13:508 (4) - ^ done
00:33:790 (4,5) - ^ done
00:54:494 (6) - ^ avoid edge touched with 7 it's fine

[Easnya~]
01:05:058 (4) - blanket could be fixed better it's fine
01:29:142 (6) - 156,192 better flow fine
fixed some of fm4a93au04's stuff, but it was mostly hs.
[ Setsuna ]
Came from my modding queue!
*Opinion
**Should Fix
***FIX NOW LOL


[Easnya~]
*00:21:536 (6,1) - This is blanketed weirdly....
*01:07:593 (3,4,5) - Not symmetrical.

Notes: I think it's rankable :)

[Normanya~]
*00:23:649 (4,5,6) - Maybe make this a reverse slider?
*00:52:804 (2,3) - Replace these two with a single reverse slider.

Notes: Same as Easynya :)

[Nukednya~'s Hard]
*00:13:297 (4) - NC.
*00:13:508 (1) - No NC.
**00:49:846 (1,2,3) - I don't think these sliders are appropriate for a hard.
*01:07:381 (4) - NC.
*01:07:593 (1) - No NC.
**01:14:776 (2) - Add a beat on the red tick after this.
*01:29:565 (1) - No NC

Notes: A bit rougher than the first two diffs but still good :D

[Collab Insanya~]

*By here my ears are bleeding :o

*00:17:417 (4,5,6) - Er I don't know if this is intentional, but these three of the stream are a bit out of place.
*00:18:367 (1) - No NC
*00:27:029 (1) - No NC
*00:27:452 (1,1) - No NC DDDDD;
*00:28:931 (1) - No NC
*00:33:367 (1) - No NC
Ugh, by now you get the point; stop NCing on 1 beat....
00:40:550 (3) - Not a mod, just wanted to point out how awesome this is :D.

Notes: Other than the NC's I see no problems.

[Exnya]
I CANT FIND A PROBLEM IN THIS LOL
Topic Starter
Midge

[ Setsuna ] wrote:

Came from my modding queue!
*Opinion
**Should Fix
***FIX NOW LOL


[Easnya~]
*00:21:536 (6,1) - This is blanketed weirdly.... fine imo
*01:07:593 (3,4,5) - Not symmetrical. fine .-.

Notes: I think it's rankable :)

[Normanya~]
*00:23:649 (4,5,6) - Maybe make this a reverse slider? eeehh fine imo
*00:52:804 (2,3) - Replace these two with a single reverse slider. nah

Notes: Same as Easynya :)

[Nukednya~'s Hard]
*00:13:297 (4) - NC.
*00:13:508 (1) - No NC. NCs meant to be on the white tick, will change if it comes up again though
**00:49:846 (1,2,3) - I don't think these sliders are appropriate for a hard. i think so :S i'll change if it becomes an issue
*01:07:381 (4) - NC.
*01:07:593 (1) - No NC. same
**01:14:776 (2) - Add a beat on the red tick after this. done
*01:29:565 (1) - No NC nah

Notes: A bit rougher than the first two diffs but still good :D

[Collab Insanya~]

*By here my ears are bleeding :o

*00:17:417 (4,5,6) - Er I don't know if this is intentional, but these three of the stream are a bit out of place. intentional, ds increases
*00:18:367 (1) - No NC done
*00:27:029 (1) - No NC done
*00:27:452 (1,1) - No NC DDDDD; signifies sv changes
*00:28:931 (1) - No NC ^
*00:33:367 (1) - No NC ^
Ugh, by now you get the point; stop NCing on 1 beat....
00:40:550 (3) - Not a mod, just wanted to point out how awesome this is :D.

Notes: Other than the NC's I see no problems.

[Exnya]
I CANT FIND A PROBLEM IN THIS LOL
Thanks for the mod o/
Moo-Chan
Hay~ M4M that I requested : D
Les go

[General]
  1. I would highly suggest adding hit sounds

[Nukednya~'s Hard]
  1. 00:08:649 (2,3) - Blanket is off
  2. 00:15:198 (1,2) - Make these the same shape
  3. 00:16:043 (3,4) - Blanket is off
  4. 00:21:536 (4,1) - ^ (sorry, I'm a blanket nazi)
  5. 00:24:917 (6,1) - ^
  6. 01:11:713 (5) - Maybe move to x:324 y:188?
  7. 01:29:353 (4) - NC
  8. 01:29:565 (1) - Remove NC
[Collab Insanya~]
  1. 00:10:973 (1,1,2) - I would make the SV for these higher. It seems too slow for the nya sound
  2. 00:14:565 (6) - Make this into 2 different sliders?
  3. 00:16:255 (7,1) - Check stack (00:16:888 (1) - x:248 y:276)
  4. 00:21:536 (1) - Higher SV?
  5. 00:27:874 (1,2,3,4,5) - Make these closer together. Someone might think they're single taps
  6. 00:46:677 (2,3) - Check stack (00:47:734 (3,4) - x:170 y:227)
  7. 01:29:565 (1) - In my opinion, I would remove NC
[Exnya~]
  1. 01:21:114 (2) - Maybe instead of making this a single note, you could turn it into a 1/2 slider. It sounds like you're missing a beat here, 01:21:219

Interesting map~ And here, have a star c:
Hope I helped
Topic Starter
Midge

Moo-Chan wrote:

Hay~ M4M that I requested : D
Les go

[General]
  1. I would highly suggest adding hit sounds but there are :c

[Nukednya~'s Hard]
  1. 00:08:649 (2,3) - Blanket is off fixed
  2. 00:15:198 (1,2) - Make these the same shape fixed
  3. 00:16:043 (3,4) - Blanket is off fixed
  4. 00:21:536 (4,1) - ^ (sorry, I'm a blanket nazi) fixed, it's fine lol
  5. 00:24:917 (6,1) - ^ fixed
  6. 01:11:713 (5) - Maybe move to x:324 y:188? fixed
  7. 01:29:353 (4) - NC fixed
  8. 01:29:565 (1) - Remove NC fixed, we'll try both :L
[Collab Insanya~]
  1. 00:10:973 (1,1,2) - I would make the SV for these higher. It seems too slow for the nya sound eh, fine imo
  2. 00:14:565 (6) - Make this into 2 different sliders? ^
  3. 00:16:255 (7,1) - Check stack (00:16:888 (1) - x:248 y:276) fixed
  4. 00:21:536 (1) - Higher SV? nah, trying to keep them the same size
  5. 00:27:874 (1,2,3,4,5) - Make these closer together. Someone might think they're single taps fixed
  6. 00:46:677 (2,3) - Check stack (00:47:734 (3,4) - x:170 y:227) fixed
  7. 01:29:565 (1) - In my opinion, I would remove NC all are nc'd so it's fine
[Exnya~]
  1. 01:21:114 (2) - Maybe instead of making this a single note, you could turn it into a 1/2 slider. It sounds like you're missing a beat here, 01:21:219 i disagree, sorry :S

Interesting map~ And here, have a star c:
Hope I helped
Thanks for the mod o/
pooptartsonas
Hi, here for m4m! I'm not very experienced with mapping E/N/H yet and it's been ages since I've played them, so those mods probably won't be as great. I'll try still.

[Exnya~]

00:08:860 (3,4) - I don't really like the pause here; I know it's pretty clear in the music here, but there's other places in the music similar to it that are mapped, and I feel this disrupts the flow a bit. The other pauses in the map accent the music quite nicely, it's just this, 00:15:621 (3,4), and 01:09:705 (3,4) that I'm not really a fan of. Try making the slider into a reverse slider or something (obviously the notes will have to be repositioned a bit) and see if you like that maybe?
00:10:128 (1) - The increase in SV here makes the stream following it awkward to play following the slider, try moving it back a bit (http://puu.sh/bD5j7/1cfc4eb74c.png).
00:13:508 (1) - ^
00:16:255 (1) - ^Not exactly the same, but I'd move the note off the slider a bit here as well, I think it's just too close and feels awkward.
00:19:001 (4,5) - Too close imo, I misread it on playthrough and I don't think it looks great either.
00:27:029 (1) - Same as those ones from earlier; this one is perfectly fine to read but I still think it flows better to move the notes farther off after the SV change.
00:38:860 (1,1) - Try increasing the spacing here.
00:50:691 (1,2,3,4,5) - Space these out slightly (as in very slightly, by like 2x 2y or something) and I think the effect you're going for is a lot stronger due to how the game automatically stacks notes.
00:51:959 (7,1) - I think it flows better to have a bit higher spacing here.
01:04:001 (1,2) - Extend the slider and remove the note after it, I know the music there is really strange but even after knowing what it sounds like, this just doesn't play well.

That's all for this diff, I'm impressed how sightreadable it was despite mapping all of the weird effects added to it, nice work!

[Collab Insanya~]

00:13:931 (2,3,4) - Move up a bit?
00:31:255 (1,1) - It's not excessively clear that the second note comes so soon after the first, although moving it any closer is just awkward. Maybe just have the slider go an extra tick and remove the note..?It's not nearly as nice but I do think the note is kinda unexpected. Idk.
00:32:945 (1,1,1) - Not a fan of this note arrangement, what do you think of something like this? http://puu.sh/bD9Iv/d7e172d2a1.png
00:47:522 (2,3,4) - This jump doesn't really make sense to me and is REALLY hard to read, especially coming right after a slider that was overlapped. I really like what you did with the music somewhat repeating and accenting that with overlaps, but I would really change the position of the two stacked notes so the jump is more readable.
00:50:691 (1,2,3,4,5) - Gonna suggest the same thing here that I did on the extra.
01:07:487 (2,3) - This spacing doesn't make much sense and is pretty hard to see.
01:09:283 (1,2,3,1,2,1) - The overlaps here are cool, but having the notes overlapping only makes it harder to read their timing, and when the spacing is so strange just for the sake of overlaps, it creates a situation that doesn't make a whole lot of sense unless you look at it slowly. Specifically, the spacing between these two pairs of notes could really stand to be increased: 01:09:705 (3,1) and 01:10:339 (2,1).

Lovely diff!

[Nukednya~'s Hard]

00:29:353 (2,3,4) - Move this triple left a little so it isn't so close to the slider after it.
00:29:776 (5,6) - Having two repeat sliders with only one repeat after each other like this is awkward to play sometimes, consider 3 1/4 sliders or one long repeat slider like you used earlier.
00:49:846 (1,2,3,4) - Seems like a sudden spike in difficulty o.o Same with the sliders that come later: 00:56:607 (1,2,3) and 00:58:297 (3,4,5) ... maybe I don't know [Hard] difficulties well enough but it seems much harder.
01:23:438 (3,4,5) - Again, this triple is too close to the note after it.

[Normanya~]

00:14:776 (6,1) - The spacing here looks closer to your 1/1 spacing than 1/2.

I don't really know what to say about the easy, I can't really see any mistakes in it and I don't know much about what it's "supposed" to look like. Sorry ;_;

Overall, nice mapset, good luck!!
jtd1
Hi there, doing an M4M from your queue. Just a quick note to say I can't mod the Insanes very well, so don't expect too much there.

Easnya

Mostly aesthetic stuff here - all my opinion of course.

00:06:748 (3) - Move the starting point to x:96 y:224 and the ending point to x:32 y:192?
00:07:593 (4) - (Only do if you accept the change to (3)) Move to x:176 y:272?
00:08:015 (5) - (^) Move to x:256 y:320?
00:08:438 (1) - (^) Move starting point to x:352 y:320, middle point to x:384 y:288, and end point to x:416 y:224 ?
00:13:508 (3,4,5,6) - Move all of these so (3) is under (2) ?
00:15:198 (1) - (Only do this if you accept the change to (3,4,5,6)) Move to x:40 y:168 ?
00:16:466 (2) - (^) Move to x:232 y:192 ?
00:16:888 (3) - (^) Move to x:288 y:264 ?
00:18:579 (1) - Move to x:336 y:80
00:25:339 (1) - Move the midpoint to x:352 y:240 and the endpoint to x:296 y:208
00:29:565 (2) - Move the midpoint to x:56 y:96 and the endpoint to x:112 y:96
00:41:818 (4) - Move the endpoint to x:16 y:96
00:54:075 - Add circle?
00:57:452 (5) - Move the starting point to x:72 y:248, the midpoint to x:64 y:288 and the endpoint to x:120 y:320
01:00:832 (3) - Move the endpoint to x:328 y:208
01:08:860 (6) - Rotate by -10 and then move to x:328 y:360

Normanya

Love the sliders for the sound effects and whatnot :D
Just some aesthetic touches from me here.

00:10:973 (3) - Move the endpoint to x:280 y:32
00:24:494 (7) - Rotate by 5 degrees to make the start point and the endpoint line up on the y axis? (eg. y: 204)
00:50:691 (4) - Rotate by -3 degrees and put it on x:108 y:324
00:53:649 (5) - Move the endpoint to x:296, y:276
01:24:917 (5) - Move the start point to x:124 y:196, the second last point to x:264 y:312, and the endpoint to x:288, y:276

Nukednya's Hardnyan or whatever it's called :p

Very nice - looks like a difficulty I'd be struggling to FC with a good acc :p

00:09:494 (4) - Move to x:264 y:188
00:18:579 (1,2,3) - I'm not sure about this pattern... The jump between (2,3) is double that of the jump between (1,2)... Make these jumps more equal?
00:26:607 (5,1) - Rotate (5) 20 degrees and move to x:380 y:196, and move (1) to x:440 y:100
00:35:903 (3,4) - This could just be me, but I don't really like noticeable extended sliders. Maybe change (3) to a 1/2 slider, and add a circle on the blue tick?
00:40:128 (5) - ^
01:13:508 (4) - Move to x:120 y:252
01:13:719 (5) - (Only do if you applied the above change) Move to x:32 y:236
01:15:621 (5) - Move to x:484 y:216

Note - The mods on the next 2 difficulties won't be so great - I can't mod Insanes

Collab Insanya

00:08:438 (1,2,3) - Control+G (2,3)
00:15:198 (1,2,3) - ^
01:10:550 (1,2,3) - Move (2) so the jumps between (1,2) and (2,3) are similar?
01:15:621 (1,2,3) - ^
01:29:142 (1,1,1) - Make a better pattern?

Exnya

Can't really mod this very well... Sorry!
But it's a very nice map. I hope this gets ranked soonish - it deserves it!
Nozhomi
Hi~ From Strawberry Mousse Modding Queue.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Uninherited timing points conflict with Nukednya's Hard.
- Exnya~
  1. HP7.
  2. 00:10:973 (1,2,3,4) - Try to keep constant spacing here. Music are not enough strong to use a variant DS here.
- Collab Insanya~
  1. 00:10:867 (6,1,2,3,4,5,6,1) - Use same DS than 00:10:445 (2,3,4,5,6) - for consistency.
  2. 00:12:241 (2,3,4) - Use same DS than previous streams (consistency again).
  3. 00:15:938 (4,5,6,7) - , 00:16:888 (1,2,3,4,5,6,1) - and 00:20:480 (1,2,3,4,5,6,1) - : Keep constant DS for all this kind of stream ! It makes your map look messy.
  4. 00:27:452 (1,1) - Useless NC imo, and they are not logic with the rest of the map.
  5. 00:41:607 (1) - ^
  6. 00:48:367 (1) - CTRL+G to keep all your sliders start like they was "inside".
  7. 01:06:748 (1,2,1,2,3) - All this part is just unreadable and looks messy. Rework it.
  8. 01:11:396 (1,1) - Remove NC.
  9. 01:29:353 (1) - ^
- Nukednya's Hard :
  1. 00:12:452 (2,3) - Move 00:12:452 (2) - to 40:88 and 00:12:663 (3) - to 56:168 to center it perfectly.
  2. 00:34:635 (3,4) - Bad flow here. Maybe try this
  3. 00:39:283 (3,5) - Little overlap.
  4. 00:50:480 (4,2) - Maybe find a way to stack them ?
  5. 01:05:903 (1,3) - Center it correctly.
  6. 01:08:015 (3,4) - You can perfect this blanket.
- Normanya~ :
  1. Check your DS ! It need to keep constant or variation max from 0.05x. Or here you go from 0.7x to 0.9x. Fix this !
  2. 00:06:748 (5) - NC ?
  3. 00:53:649 (5) - ^
  4. 01:10:973 (4) - ^
- Easnya~ :
  1. 00:05:057 (1,2) - Maybe blanket ?
  2. 00:06:748 (3) - NC
  3. 00:10:128 (4) - ^
  4. 00:13:508 (3) - ^
  5. 00:20:269 (3) - ^
  6. 00:21:536 (6,1) - Improve blanket.
  7. 00:27:029 (3) - NC
  8. 00:37:170 (4) - ^
  9. 00:54:494 (2) - Would CTRL+G it to improve flow here.
  10. 01:07:593 (3) - NC
  11. 01:21:114 (5,6) - Improve blanket.

That's all.
Good luck Mukyu~
Chaoslitz
NM from my queue :3

[Easnya]
  1. 00:35:480 (1) - Move it a bit upper
  2. 00:45:621 (1) - Fix the blanket
  3. 01:14:353 (5) - ^

[Normanya]
No problem~

[Nukednya's Hard]
  1. 00:35:480 (1) - Move this a bit downward
  2. 00:49:846 (1,2,3) - Equal DS for this three
  3. 00:56:607 (1,2,3) - ^

[Collab Insanya]
  1. 00:31:255 (1) - Change the shape x.x
  2. 00:34:001 (2,3,4) - Equal DS
  3. 01:14:565 (1,2,3) - ^

[Exnya]
Skipped, I am not good at mod Extra diff
Ritzeh
#12th page hype

#RapAirhorn

8-)
Topic Starter
Midge

pooptartsonas wrote:

Hi, here for m4m! I'm not very experienced with mapping E/N/H yet and it's been ages since I've played them, so those mods probably won't be as great. I'll try still.

[Exnya~]

00:08:860 (3,4) - I don't really like the pause here; I know it's pretty clear in the music here, but there's other places in the music similar to it that are mapped, and I feel this disrupts the flow a bit. The other pauses in the map accent the music quite nicely, it's just this, 00:15:621 (3,4), and 01:09:705 (3,4) that I'm not really a fan of. Try making the slider into a reverse slider or something (obviously the notes will have to be repositioned a bit) and see if you like that maybe? i disagree. it's fine like this
00:10:128 (1) - The increase in SV here makes the stream following it awkward to play following the slider, try moving it back a bit (http://puu.sh/bD5j7/1cfc4eb74c.png). i've gotten a ton of complaints about this, so 'm gonna reduce the sv to 1.5 and move it back a bit
00:13:508 (1) - ^ ^
00:16:255 (1) - ^Not exactly the same, but I'd move the note off the slider a bit here as well, I think it's just too close and feels awkward. ^
00:19:001 (4,5) - Too close imo, I misread it on playthrough and I don't think it looks great either. removed the overlap
00:27:029 (1) - Same as those ones from earlier; this one is perfectly fine to read but I still think it flows better to move the notes farther off after the SV change. tentative no. this part is pretty questionable, so i'll probably change it until something fits
00:38:860 (1,1) - Try increasing the spacing here. i like the antijumps :S
00:50:691 (1,2,3,4,5) - Space these out slightly (as in very slightly, by like 2x 2y or something) and I think the effect you're going for is a lot stronger due to how the game automatically stacks notes. fixed?
00:51:959 (7,1) - I think it flows better to have a bit higher spacing here. eh, fine imo
01:04:001 (1,2) - Extend the slider and remove the note after it, I know the music there is really strange but even after knowing what it sounds like, this just doesn't play well. i've been told to do this before, but i reeeaally want to keep it as is. the purpose of this part is to have the notes circle around, and if that circle isn't there, it's just another slider

That's all for this diff, I'm impressed how sightreadable it was despite mapping all of the weird effects added to it, nice work!

[Collab Insanya~]

00:13:931 (2,3,4) - Move up a bit? done
00:31:255 (1,1) - It's not excessively clear that the second note comes so soon after the first, although moving it any closer is just awkward. Maybe just have the slider go an extra tick and remove the note..?It's not nearly as nice but I do think the note is kinda unexpected. Idk. fine for now, although i did improve the slider shape a little
00:32:945 (1,1,1) - Not a fan of this note arrangement, what do you think of something like this? http://puu.sh/bD9Iv/d7e172d2a1.png i like it, done
00:47:522 (2,3,4) - This jump doesn't really make sense to me and is REALLY hard to read, especially coming right after a slider that was overlapped. I really like what you did with the music somewhat repeating and accenting that with overlaps, but I would really change the position of the two stacked notes so the jump is more readable. turned it into a slider, idk if that fixed it, but we'll try it for now
00:50:691 (1,2,3,4,5) - Gonna suggest the same thing here that I did on the extra. this is fine for now imo
01:07:487 (2,3) - This spacing doesn't make much sense and is pretty hard to see. fixed
01:09:283 (1,2,3,1,2,1) - The overlaps here are cool, but having the notes overlapping only makes it harder to read their timing, and when the spacing is so strange just for the sake of overlaps, it creates a situation that doesn't make a whole lot of sense unless you look at it slowly. Specifically, the spacing between these two pairs of notes could really stand to be increased: 01:09:705 (3,1) and 01:10:339 (2,1). fixed, although the 2nd 1 is fine

Lovely diff!

[Nukednya~'s Hard]

00:29:353 (2,3,4) - Move this triple left a little so it isn't so close to the slider after it.done
00:29:776 (5,6) - Having two repeat sliders with only one repeat after each other like this is awkward to play sometimes, consider 3 1/4 sliders or one long repeat slider like you used earlier. gonna keep this
00:49:846 (1,2,3,4) - Seems like a sudden spike in difficulty o.o Same with the sliders that come later: 00:56:607 (1,2,3) and 00:58:297 (3,4,5) ... maybe I don't know [Hard] difficulties well enough but it seems much harder. idk, i think it's fine, but if it becomes an issue, i'll change it
01:23:438 (3,4,5) - Again, this triple is too close to the note after it. fixed

[Normanya~]

00:14:776 (6,1) - The spacing here looks closer to your 1/1 spacing than 1/2. o sht

I don't really know what to say about the easy, I can't really see any mistakes in it and I don't know much about what it's "supposed" to look like. Sorry ;_;

Overall, nice mapset, good luck!!

jtd1 wrote:

Hi there, doing an M4M from your queue. Just a quick note to say I can't mod the Insanes very well, so don't expect too much there.

Easnya

Mostly aesthetic stuff here - all my opinion of course.

00:06:748 (3) - Move the starting point to x:96 y:224 and the ending point to x:32 y:192? fine imo
00:07:593 (4) - (Only do if you accept the change to (3)) Move to x:176 y:272?
00:08:015 (5) - (^) Move to x:256 y:320?
00:08:438 (1) - (^) Move starting point to x:352 y:320, middle point to x:384 y:288, and end point to x:416 y:224 ?
00:13:508 (3,4,5,6) - Move all of these so (3) is under (2) ? mmm nah
00:15:198 (1) - (Only do this if you accept the change to (3,4,5,6)) Move to x:40 y:168 ?
00:16:466 (2) - (^) Move to x:232 y:192 ? mmm fixed a little
00:16:888 (3) - (^) Move to x:288 y:264 ? nah
00:18:579 (1) - Move to x:336 y:80 nope, don't wanna break ds
00:25:339 (1) - Move the midpoint to x:352 y:240 and the endpoint to x:296 y:208
00:29:565 (2) - Move the midpoint to x:56 y:96 and the endpoint to x:112 y:96
00:41:818 (4) - Move the endpoint to x:16 y:96
00:54:075 - Add circle? done
00:57:452 (5) - Move the starting point to x:72 y:248, the midpoint to x:64 y:288 and the endpoint to x:120 y:320
01:00:832 (3) - Move the endpoint to x:328 y:208
01:08:860 (6) - Rotate by -10 and then move to x:328 y:360

fixed some of the movements, but too lazy to write them down :S

Normanya

Love the sliders for the sound effects and whatnot :D
Just some aesthetic touches from me here.

00:10:973 (3) - Move the endpoint to x:280 y:32
00:24:494 (7) - Rotate by 5 degrees to make the start point and the endpoint line up on the y axis? (eg. y: 204)
00:50:691 (4) - Rotate by -3 degrees and put it on x:108 y:324
00:53:649 (5) - Move the endpoint to x:296, y:276
01:24:917 (5) - Move the start point to x:124 y:196, the second last point to x:264 y:312, and the endpoint to x:288, y:276

same lol

Nukednya's Hardnyan or whatever it's called :p

Very nice - looks like a difficulty I'd be struggling to FC with a good acc :p

00:09:494 (4) - Move to x:264 y:188 done
00:18:579 (1,2,3) - I'm not sure about this pattern... The jump between (2,3) is double that of the jump between (1,2)... Make these jumps more equal? eee fine imo
00:26:607 (5,1) - Rotate (5) 20 degrees and move to x:380 y:196, and move (1) to x:440 y:100 fine imo
00:35:903 (3,4) - This could just be me, but I don't really like noticeable extended sliders. Maybe change (3) to a 1/2 slider, and add a circle on the blue tick? nah
00:40:128 (5) - ^ yea, changed to 1/2
01:13:508 (4) - Move to x:120 y:252 done
01:13:719 (5) - (Only do if you applied the above change) Move to x:32 y:236 ^
01:15:621 (5) - Move to x:484 y:216 fixed a bit

Note - The mods on the next 2 difficulties won't be so great - I can't mod Insanes

Collab Insanya

00:08:438 (1,2,3) - Control+G (2,3) nah
00:15:198 (1,2,3) - ^ ^
01:10:550 (1,2,3) - Move (2) so the jumps between (1,2) and (2,3) are similar? mmm fine imo
01:15:621 (1,2,3) - ^ nah
01:29:142 (1,1,1) - Make a better pattern? i like it doh :c

Exnya

Can't really mod this very well... Sorry!
But it's a very nice map. I hope this gets ranked soonish - it deserves it!

Nozhomi wrote:

Hi~ From Strawberry Mousse Modding Queue.
Please reply to this mod saying what you didn't fix (and what you did) and why to improve my futur mods.
If you've any question, ask me in-game.

- General :
  1. Uninherited timing points conflict with Nukednya's Hard. whoops, accidentally slipped that into there .-.
- Exnya~
  1. HP7. nope, hp drains pretty fast already
  2. 00:10:973 (1,2,3,4) - Try to keep constant spacing here. Music are not enough strong to use a variant DS here. i disagree
- Collab Insanya~
  1. 00:10:867 (6,1,2,3,4,5,6,1) - Use same DS than 00:10:445 (2,3,4,5,6) - for consistency.
  2. 00:12:241 (2,3,4) - Use same DS than previous streams (consistency again).
  3. 00:15:938 (4,5,6,7) - , 00:16:888 (1,2,3,4,5,6,1) - and 00:20:480 (1,2,3,4,5,6,1) - : Keep constant DS for all this kind of stream ! It makes your map look messy. **
  4. 00:27:452 (1,1) - Useless NC imo, and they are not logic with the rest of the map. fixed
  5. 00:41:607 (1) - ^ ^
  6. 00:48:367 (1) - CTRL+G to keep all your sliders start like they was "inside". they flip, nah
  7. 01:06:748 (1,2,1,2,3) - All this part is just unreadable and looks messy. Rework it. done in one of the earlier mods
  8. 01:11:396 (1,1) - Remove NC. done
  9. 01:29:353 (1) - ^ gonna keep these
- Nukednya's Hard :
  1. 00:12:452 (2,3) - Move 00:12:452 (2) - to 40:88 and 00:12:663 (3) - to 56:168 to center it perfectly. wha? looks fine to me
  2. 00:34:635 (3,4) - Bad flow here. Maybe try this fixed differently
  3. 00:39:283 (3,5) - Little overlap. fixed in an earlier mod
  4. 00:50:480 (4,2) - Maybe find a way to stack them ? done
  5. 01:05:903 (1,3) - Center it correctly. fixed
  6. 01:08:015 (3,4) - You can perfect this blanket. done
- Normanya~ :
  1. Check your DS ! It need to keep constant or variation max from 0.05x. Or here you go from 0.7x to 0.9x. Fix this ! ssshhh no one saw anything .-.
  2. 00:06:748 (5) - NC ? done
  3. 00:53:649 (5) - ^ nah, nc on every other big white tick
  4. 01:10:973 (4) - ^ ^
- Easnya~ :
  1. 00:05:057 (1,2) - Maybe blanket ? done
  2. 00:06:748 (3) - NC done
  3. 00:10:128 (4) - ^
  4. 00:13:508 (3) - ^
  5. 00:20:269 (3) - ^
  6. 00:21:536 (6,1) - Improve blanket. fine imo T~T
  7. 00:27:029 (3) - NC
  8. 00:37:170 (4) - ^
  9. 00:54:494 (2) - Would CTRL+G it to improve flow here. can't, it would break ds
  10. 01:07:593 (3) - NC
  11. 01:21:114 (5,6) - Improve blanket. fine imo
all nc's in the normal and hard are supposed to be on every other big white tick

That's all.
Good luck Mukyu~

Chaoslitz wrote:

NM from my queue :3

[Easnya]
  1. 00:35:480 (1) - Move it a bit upper done
  2. 00:45:621 (1) - Fix the blanket done
  3. 01:14:353 (5) - ^ done

[Normanya]
No problem~

[Nukednya's Hard]
  1. 00:35:480 (1) - Move this a bit downward done
  2. 00:49:846 (1,2,3) - Equal DS for this three fine imo
  3. 00:56:607 (1,2,3) - ^ fine imo

[Collab Insanya]
  1. 00:31:255 (1) - Change the shape x.x yea, fixed earlier
  2. 00:34:001 (2,3,4) - Equal DS fixed? idk
  3. 01:14:565 (1,2,3) - ^ ds is on the diagonal

[Exnya]
Skipped, I am not good at mod Extra diff
Thanks for mods o/
#12thpagehype
[ BJ ]
the headache is real
Topic Starter
Midge

[ BJ ] wrote:

the headache is real
IT'S REAL BECAUSE THE ONLY REPLY I GET FROM BATS ARE "it needs more work"
Shinsekai-
OMG i can create a GD in taiko (?) inner or oni (?)
Topic Starter
Midge

[_Chichinya_] wrote:

OMG i can create a GD in taiko (?) inner or oni (?)
Sorry, I won't be taking GDs, since I'd have to wait for that mode to get modded, too.
pkk
cool stuff

good effort

consider renaming collab to 'nyansane', unless you want to keep the naming pattern with nya being on the end. imo nyansane looks better than 'collab ___', pretty sure ranking criteria requires you to put the creator of the GDs in the map description anyways so people will still know it's a collab.

keep up the good work
Oracle
don't really feel like touching a hybrid set but i hope these helps

hm
21:19 Midge: um, i read your mod policy and i'm wonder if i could get some help with a map :>
21:19 Oracle: sure
21:19 Oracle: what's the problem?
21:20 Midge: this thing
21:20 *Midge is listening to [http://osu.ppy.sh/b/455241 daniwellP feat. Momone Momo - Nyan Cat]
21:21 Midge: idk how to get mods anymore since ive asked literally everyonew
21:21 Oracle: 71sp
21:22 Midge: ye
21:22 *Oracle is playing [http://osu.ppy.sh/b/455235 daniwellP feat. Momone Momo - Nyan Cat [Exnya~]]
21:22 Oracle: is this diff made by you?
21:23 Midge: mmm yea
21:23 Oracle: i will have a try then
21:23 Midge: i made the majority of collab too
21:28 Oracle: good stuff
21:28 Midge: o thanks :>
21:29 Oracle: while sadly i can't touch hybrid set :<<
21:29 Oracle: this has the potential
21:30 Midge: rip :L
21:30 Midge: mania diffs are piano'd though, but thanks for the input
21:30 Oracle: do you still want to improve your standard ones?
21:31 Midge: yea
21:31 Midge: ive gone through a couple times and improved a little
21:31 Oracle: i will try to... ehh
21:31 Oracle: offer some suggestions
21:31 Oracle: if you want
21:31 Oracle: :3
21:31 Midge: oo yea :3
21:32 Midge: i updated the extra just now though, so update before you do
21:32 Oracle: alright let's see
21:35 Oracle: you don't really need to put such large spacing
21:35 Oracle: i mean your general 1/4 streams are in low spacing
21:36 Oracle: like 1.0x
21:36 Oracle: then when it comes to sliders
21:36 Oracle: http://puu.sh/bS3Yy/0824f051aa.jpg
21:36 Oracle: D:
21:36 Oracle: 00:10:973 (1,2,3,4) - could decrease the spacing a bit
21:36 Midge: ok
21:37 Oracle: feels really forced after those 1.0x streams
21:38 Oracle: 00:15:198 (1,2) - too farrr apart
21:38 Midge: ok
21:38 Oracle: you need to develop your estimated feeling about spacing, could be done by testing
21:39 Oracle: 00:21:114 (1) - the slow down feels quite out of place to me
21:40 Oracle: how about a slider with red-dots of ordinary SV?
21:41 Oracle: 00:37:170 (1) - i mean something like this
21:42 Midge: mmm
21:42 Oracle: 01:26:396 (1,2,1,2) - have no idea why the SV is different
21:43 Oracle: since you're aiming for symmetry here
21:43 Oracle: do not vary SV
21:43 Midge: actually, i was slowing down sv up to the last one
21:43 Midge: but ill keep sv consistent
21:43 Oracle: 01:27:452 (2) - slow sliders like this one
21:43 Oracle: shoule be carefully considered before using
21:44 Midge: ok
21:44 Midge: should it be changed?
21:44 Oracle: they sometimes break the flow of your cursor movement
21:44 Oracle: like i was mostly doing large jumps then suddenly be stopped by a slow sliders
21:45 Midge: o i have to brb, but if you have any more suggestions, just type them and ill look at them later :S
21:45 Oracle: try to replace that slider with rhythm like this
21:45 Oracle: http://puu.sh/bS4Bq/3c2dbbbaac.jpg
21:46 Oracle: anything other than these are fine
ProfessionalBox
Hello! The m4m ~

General

-The constant use of hitfinish is in my opinion a bit too much - consider changing this to hitwhistle or reduce the amount of hitfinishes

Easnya~

>00:31:255 (5,1,2) - Whats up with the DS here?
>00:49:001 (1,2) - The blanket here could be a tiny bit improved

Really clean

Collab Insanya~

Overall this difficulty has really high amount of NC and while some of them make sense there are quite many which dont make so much sense - pointing some of these out

>00:13:825 - There should be a circle here imo
>00:17:734 (7) - This NC could be removed
>00:28:719 (7) - NC
>00:28:931 (1) - Remove NC
>00:28:931 (1,3) - Not properly stacked
>00:29:353 (1,2,3,4,1,2,3,4,1) - This stream isnt properly blanketing the circles
>00:31:255 (1,1) - Why not just put the Later circle under the sliders tail? The distance is really big atm
>00:37:593 (3) - Remove NC
>00:39:072 (3,4) - this overlap is ugly (nazi)
>00:41:818 (3) - Remove NC
>00:47:945 - There should be a circle here for consistancy imo
>01:20:903 (1,2) - This distance is really high, consider lowering it
>01:21:114 (1) - NC
>01:26:818 (3) - Remove NC
>01:29:353 (1,1) - Consider removing these

Normanya~

>00:54:494 (6) - This might be nazi but move the beginning of this slider down 1 grid for better blanket
>01:10:128 (2,4) - Maybe reduce the curve on these just a bit for better visuals
>01:26:184 (1) - I'd reduce the curve here too

Can't see any other problems here, clean diff

Extranya~

>00:10:339 (1) - Remove NC
>00:30:198 (5,1) - Why suddenly overlap these when you have had more spacing until this point?
>00:31:255 (1,1) - I'd put the circle at the tail of the slider for better visuals
>00:58:297 (1,1) - ^
>01:27:452 (1) - NC because of the sv change
>01:28:086 (2) - Remove NC

Nukednya~'s Hard

>00:15:198 (1,2,3) - These finishes dont fit here at all, atleast reduce some of them
>00:31:677 (6) - This slider should have 1 more repeat to follow the music better, it would need to be repositioned if this is done though
>00:57:452 (1,3) - Not properly stacked
>01:20:269 (4,5) - This could easily be blanketed
>01:26:818 (2,3,4,5,6) - This pattern could easily be blanketed with the earlier slider too
>01:29:353 (4) - Remove NC

Good luck with this mapset :) !
Oracle
i saw your post on reddit and understand your situation here. honestly the fastest way to "do more work" is to remap the diff yourself. the structure of you current diff is already defined so modding wouldn't help much with it. and that's why your set still "needs more work" with 70+sp. i guess you already know you're having the problem with spacing and slow sliders in your map. why not remake it and apply the things you learnt from like...the log above?
2 maps which are possible to be the references of your map:
https://osu.ppy.sh/s/31419
https://osu.ppy.sh/s/33192
i wanted to help, but bubbling/qualifying your map directly is not considered helping in my eyes.
good luck then.
Topic Starter
Midge

Oracle wrote:

honestly the fastest way to "do more work" is to remap the diff yourself. the structure of you current diff is already defined so modding wouldn't help much with it. and that's why your set still "needs more work" with 70+sp. i guess you already know you're having the problem with spacing and slow sliders in your map. why not remake it and apply the things you learnt from like...the log above?
I disagree. I think it's refined enough to where remapping that diff would take more time. I do heavily appreciate the help though.
Oracle

Midge wrote:

Oracle wrote:

honestly the fastest way to "do more work" is to remap the diff yourself. the structure of you current diff is already defined so modding wouldn't help much with it. and that's why your set still "needs more work" with 70+sp. i guess you already know you're having the problem with spacing and slow sliders in your map. why not remake it and apply the things you learnt from like...the log above?
I disagree. I think it's refined enough to where remapping that diff would take more time. I do heavily appreciate the help though.
okay, as you consider it's a waste of time, i'm not spending time as well~
good luck finding someone to help with the set! ^^
SeNoZinD
From my modding queue~ (hey its that guy from ruddut)

General
Its err.... unique. this mapping style... HanzeR is that you?

Easynya~
Nothing to say :/


Normanya~
00:22:804 (2,3,4,5,6) - I feel like this would be slightly too hard for normal imo
nothing much to here either

Nukednya~'s Hard
00:05:903 (3) - Ctrl-g for better flow
00:49:846 (1,2,3) - Perhaps this is too hard? I dunno :/
00:56:607 (1,2,3) - ^Same goes for this
01:07:593 (1,4) - These shouldn't touch


Collab Insaneya~
00:06:959 (1) - Maybe move the NC from here to 00:06:748 (4) -
00:17:734 (1) - Random NC?
00:17:734 (1) - Also, move these closer together
00:26:818 (6) - Ctrl-g would make better flow
00:38:227 (2,3,4) - Spread these out more
00:37:170 (1,2,1,2,1) - I think its best if these all get moved to the left so the pattern above ^^ gets some more space http://puu.sh/bUE2j/832df4a41c.jpg something like this
00:43:086 (5,6,7) - imo a 1/4 slider that repeated once would be better
00:45:621 (1) - lol what is this ninja circle. move it up a bit for better vision :D
00:45:832 (2) - Ctrl-g for flow
00:46:466 (1) - ^^ same for this, move it so the start matches with 00:46:255 (4,5) - like http://puu.sh/bUEj7/3d8748958d.jpg
00:46:888 (1) - ^^ same stuff
00:47:734 (3,1) - Something something ctrl-g (separately ofc)
General note, a lot of patterns seem to be confusing/clustered (at least to me D:), consider revising some of them for more clarity.


Exnya~
00:10:128 (1,1) - Connect/move closer maybe?
00:17:311 (5) - Ctrl-g for teh flow
00:58:297 (1,1) - Perhaps separate these so they don't touch :S
I don't think I'm qualified enough to be modding this, especially since its pretty hard :/
Topic Starter
Midge

ProfessionalBox wrote:

Hello! The m4m ~

General

-The constant use of hitfinish is in my opinion a bit too much - consider changing this to hitwhistle or reduce the amount of hitfinishes yeeaaaaa

Easnya~

>00:31:255 (5,1,2) - Whats up with the DS here? whoops fixed :S
>00:49:001 (1,2) - The blanket here could be a tiny bit improved fixed

Really clean

Collab Insanya~

Overall this difficulty has really high amount of NC and while some of them make sense there are quite many which dont make so much sense - pointing some of these out

>00:13:825 - There should be a circle here imo fixed
>00:17:734 (7) - This NC could be removed meant to signify sv change though :c
>00:28:719 (7) - NC done
>00:28:931 (1) - Remove NCdone
>00:28:931 (1,3) - Not properly stacked wat
>00:29:353 (1,2,3,4,1,2,3,4,1) - This stream isnt properly blanketing the circles fixed yea
>00:31:255 (1,1) - Why not just put the Later circle under the sliders tail? The distance is really big atm fixed
>00:37:593 (3) - Remove NC done
>00:39:072 (3,4) - this overlap is ugly (nazi) fixed lol
>00:41:818 (3) - Remove NC done
>00:47:945 - There should be a circle here for consistancy imo nah, fine imo
>01:20:903 (1,2) - This distance is really high, consider lowering it yup, meant to be a jump
>01:21:114 (1) - NC nah
>01:26:818 (3) - Remove NC done
>01:29:353 (1,1) - Consider removing these nope, wanna keep it consistent

Normanya~

>00:54:494 (6) - This might be nazi but move the beginning of this slider down 1 grid for better blanket done
>01:10:128 (2,4) - Maybe reduce the curve on these just a bit for better visuals eh i disagree, i think it looks nice
>01:26:184 (1) - I'd reduce the curve here too done

Can't see any other problems here, clean diff

Extranya~

>00:10:339 (1) - Remove NC done
>00:30:198 (5,1) - Why suddenly overlap these when you have had more spacing until this point? they arent overlapped .-.
>00:31:255 (1,1) - I'd put the circle at the tail of the slider for better visuals yea i should probably do that
>00:58:297 (1,1) - ^ ye
>01:27:452 (1) - NC because of the sv change eh, i think it's conveyed in the circle before it
>01:28:086 (2) - Remove NC nah

Nukednya~'s Hard

>00:15:198 (1,2,3) - These finishes dont fit here at all, atleast reduce some of them i'm gonna redo hs ;n;
>00:31:677 (6) - This slider should have 1 more repeat to follow the music better, it would need to be repositioned if this is done though eeee we'll see how this goes
>00:57:452 (1,3) - Not properly stacked fixed
>01:20:269 (4,5) - This could easily be blanketed fixed
>01:26:818 (2,3,4,5,6) - This pattern could easily be blanketed with the earlier slider too done
>01:29:353 (4) - Remove NC ee yea done

Good luck with this mapset :) !

SeNoZinD wrote:

From my modding queue~ (hey its that guy from ruddut) hi .-.

General
Its err.... unique. this mapping style... HanzeR is that you?

Easynya~
Nothing to say :/


Normanya~
00:22:804 (2,3,4,5,6) - I feel like this would be slightly too hard for normal imo nah, fine imo
nothing much to here either

Nukednya~'s Hard
00:05:903 (3) - Ctrl-g for better flow done
00:49:846 (1,2,3) - Perhaps this is too hard? I dunno :/ i'd like to think players know how to do kick sliders :c
00:56:607 (1,2,3) - ^Same goes for this
01:07:593 (1,4) - These shouldn't touch eeehhh they don't touch when playing, i think it's fine


Collab Insaneya~
00:06:959 (1) - Maybe move the NC from here to 00:06:748 (4) - done
00:17:734 (1) - Random NC? eee ok changed since probox asked to change it too
00:17:734 (1) - Also, move these closer together nah, ds increases
00:26:818 (6) - Ctrl-g would make better flow nope, they inverse :S
00:38:227 (2,3,4) - Spread these out more fixed differently :S
00:37:170 (1,2,1,2,1) - I think its best if these all get moved to the left so the pattern above ^^ gets some more space http://puu.sh/bUE2j/832df4a41c.jpg something like this eee fine imo when i fixed it lol
00:43:086 (5,6,7) - imo a 1/4 slider that repeated once would be better nah, i like the triplet :c
00:45:621 (1) - lol what is this ninja circle. move it up a bit for better vision :D fixed?
00:45:832 (2) - Ctrl-g for flow nah
00:46:466 (1) - ^^ same for this, move it so the start matches with 00:46:255 (4,5) - like http://puu.sh/bUEj7/3d8748958d.jpg
00:46:888 (1) - ^^ same stuff
00:47:734 (3,1) - Something something ctrl-g (separately ofc) same34 ;n;
General note, a lot of patterns seem to be confusing/clustered (at least to me D:), consider revising some of them for more clarity.


Exnya~
00:10:128 (1,1) - Connect/move closer maybe? nah, the space indicates that it's a kick slider
00:17:311 (5) - Ctrl-g for teh flow nah
00:58:297 (1,1) - Perhaps separate these so they don't touch :S changed from probox's mod
I don't think I'm qualified enough to be modding this, especially since its pretty hard :/
Thanks for the mods o/
-Mo-
Hey there, doing a M4M from your queue. Only modding standard since my Mania ability is non-existant.

Easnya~

00:18:579 (1,2) - Fix the flow of these sliders perhaps? Move slider 2 down+right a bit.
00:25:339 (1,2) - Same as above, but rotating might be a better idea to keep the blanket neat.

Normanya~

00:06:748 (1,2) - I think flow can be improved a bit here. Move 2 and 3 further up, and then rotate 00:08:438 (1) .
00:24:494 (7,1) - Flow could be improved by moving circle 1, but keeping this is fine.
00:53:649 (5,6) - Why not have these the same shape?

Nukednya~'s Hard

01:13:931 (6) - Make this blanket with 01:13:086 (3) a bit better.

Collab Insanya~

00:30:410 (1,2,3,4,1) - Could make a more regular star out of this formation.
00:53:966 (1) - Remove the New Combo and put it on 00:54:283 (3) instead, since this is a blue tick.

Exnya~

00:15:410 (2,3,4) - These jumps seem a bit extensive, and I don't believe the music is suitable to suggest such a jump.
00:53:227 (1,2,1) - Same as above.
01:04:001 (1) - The slider speed comes too suddenly in my opinion and can easily throw people off. Maybe have it loop around or repeat instead?

Pretty nice map overall, and quite fun to play. Good luck :)
Kawawa
Hello. :0

Mania modding..

i think

Pewrakonya~ NM
00:04:670 -> movement 00:04:635

because, other mania difficult also 00:04:635 all place the note. check it.

and i think also 00:04:670 is not cync.

good beat map!
Topic Starter
Midge

-Mo- wrote:

Hey there, doing a M4M from your queue. Only modding standard since my Mania ability is non-existant.

Easnya~

00:18:579 (1,2) - Fix the flow of these sliders perhaps? Move slider 2 down+right a bit. fine imo
00:25:339 (1,2) - Same as above, but rotating might be a better idea to keep the blanket neat. same

Normanya~

00:06:748 (1,2) - I think flow can be improved a bit here. Move 2 and 3 further up, and then rotate 00:08:438 (1) . eeehh, it's fine. i can't really fix it without breaking ds
00:24:494 (7,1) - Flow could be improved by moving circle 1, but keeping this is fine. mmm, don't wanna break ds
00:53:649 (5,6) - Why not have these the same shape? done

Nukednya~'s Hard

01:13:931 (6) - Make this blanket with 01:13:086 (3) a bit better. done

Collab Insanya~

00:30:410 (1,2,3,4,1) - Could make a more regular star out of this formation. done, good idea
00:53:966 (1) - Remove the New Combo and put it on 00:54:283 (3) instead, since this is a blue tick. nah, i want the nc on the next one because it kinda signifies the sv change in 1

Exnya~

00:15:410 (2,3,4) - These jumps seem a bit extensive, and I don't believe the music is suitable to suggest such a jump. done
00:53:227 (1,2,1) - Same as above. done
01:04:001 (1) - The slider speed comes too suddenly in my opinion and can easily throw people off. Maybe have it loop around or repeat instead? i like it doh :c

Pretty nice map overall, and quite fun to play. Good luck :)
Thanks T~T
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