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Chata - Kokkei to Iu Nakare

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wangrun
[Hard]
HP-1
AR-1
00:31:956 (6) - NC
00:39:908 (3) - 声音调到75%
01:03:402 (6,7,8) - NC
Flower
irc mod

SPOILER
23:01 4anke: 花花晚上好,现在有空摸图吗?
23:01 Flower: you
23:02 *4anke is listening to [http://osu.ppy.sh/b/419204 Chata - Kokkei to Iu Nakare]
23:02 Flower: 我玩一趟图就来看
23:03 4anke: 嗯,谢谢
23:07 Flower: ·你到底是谁???
23:07 4anke: 就是4anke0.0
23:07 Flower: 折算双
23:07 Flower: 难以置信
23:07 4anke: DT0.0
23:08 4anke: ?
23:08 Flower: 我去吃电视,一会回来
23:08 4anke: 0.0
23:09 Flower: 我回来了,我们开始吧
23:09 4anke: 嗯
23:10 Flower: 00:17:859 (1,2,3,4) - 柑橘缺少一些活力,直挺挺的不是很舒服
23:11 Flower: 00:18:944 (2,3,4) - 然后呢,这个因为挤在一起,放在1下面就窝成一团了,不是很好
23:12 Flower: 我没啥头绪,http://puu.sh/9rFyv/83adffbb11.jpg 这个仅供参考
23:12 4anke: 缺少活力怎么改
23:14 Flower: 。
23:15 4anke: 00:19:305 (4) - 要和1的尾巴叠在一起吗?
23:15 4anke: 00:19:667 (1) -
23:15 Flower: 我感觉似乎不用吧?看你喜欢啦w
23:15 4anke: 0.0
23:16 4anke: 话说缺活力是什么意思00.0
23:16 Flower: 横平竖直的很生硬啊
23:17 Flower: 图的其他部分都是有一定角度的,只有这个是竖着的,就不合风格了
23:17 Flower: 不然要是跟wcx的一些图一样的话横平竖直反而有意思
23:18 4anke: 确实摆着摆着就水平或者数字了
23:18 4anke: 不知道为什么
23:19 Flower: 把grid snap关掉就摆不出来了(躺
23:21 4anke: 0.0
23:21 4anke: 还有什么别的问题0.0
23:22 Flower: 别急,才刚开始呢
23:22 Flower: 00:23:281 (1) - 突然加速感觉有点突兀,可以改成1.3x,1.4x,然后才1.5x
23:22 4anke: 嗯
23:23 4anke: 嗯
23:24 Flower: 00:32:498 (2,3) - 看这个图:http://puu.sh/9rGaI/91f5f10ac8.jpg 可以看到有些微的没包好,可以用这个缩圈来作参考,方便摆blanket
23:27 Flower: 00:41:353 (3) - 移动到x:312,y:304,比较不挤
23:27 4anke: 嗯,好方法,以前都不知到可以用缩圈来检查包没包好
23:28 4anke: 教程好像也没这个方法
23:28 Flower: 有吧,只不过沉了没放导航里
23:28 Flower: 这事情也没人教我,直到一个印尼神麻婆给我mod了以后
23:29 4anke: 0.0
23:29 4anke: 真厉害
23:30 Flower: 00:57:618 (1,1) - 同上,另外前一个1可以用三点滑条重拉一下
23:33 4anke: 3点滑条好像不够光滑
23:34 Flower: 咦,我居然也有这种感觉
23:34 Flower: 不过现在的滑条的两头有点向里凹了,稍微再调整下吧
23:37 Flower: 01:00:871 (3,4,5,6) - 稍微有点不整齐,
23:38 Flower: http://puu.sh/9rH2j/b2d9701d83.jpg 至少保证这里的距离看上去一致
23:39 4anke: 嗯
23:41 Flower: 01:09:727 (1) - 节奏有些奇怪,建议还是用滑条+一个note
23:45 4anke: 嗯,改了
23:46 Flower: 01:21:112 (1) - 稍微移动一下到176,108
23:47 4anke: 嗯
23:49 Flower: 01:37:739 (3,4,5) - 稍微放远一点,在实际玩耍的时候,3和4会叠在5的左上方,所以就会和2重叠了
23:49 4anke: 嗯
23:51 Flower: 02:10:630 (3,4,2,3) - 感觉不是很舒服的样子...如果让02:09:908 (1) - 变直的话这么摆就比较干净了
23:52 4anke: 作图应该开grid span 吗?
23:53 Flower: 用到的时候比较少,到时候再开,其实很多时候grid snap都是ctrlc ctrlv能解决的事情
23:54 4anke: 嗯
23:54 Flower: 02:13:341 (2) - 02:14:606 (1) - 这里也可以灵动一些
23:55 4anke: 怎么灵动0.0
23:56 4anke: 在这里打算摆对称
23:56 Flower: 不要完全横平竖直就行了
23:57 Flower: 而且02:13:883 (3,4) - 也没有完全对称,可以在考虑考虑
00:00 Flower: 03:02:317 (1,2,3,4) - no comment
00:02 4anke: no comment是什么意思
00:02 Flower: 没有评价
00:02 Flower: 这里你应该知道怎么改了吧
00:03 4anke: 不知道0.0
00:03 4anke: 没包好?
00:03 Flower: 队
00:03 Flower: http://puu.sh/9rIst/74ff2fb63f.jpg 参考
00:04 4anke: 嗯
00:04 Flower: 03:05:209 (1,2,3,4) - 同上
00:05 Flower: 好,排列说完了,我们来说说节奏和音效
00:06 4anke: 嗯
00:06 Flower: 首先一个是finish的使用,原曲里有的话完全可以放上
00:07 4anke: 像这里?00:50:751 (1,2,3) -
00:08 Flower: 对
00:08 Flower: 不对
00:08 Flower: 只有1
00:08 Flower: 2和3不要
00:08 4anke: 0.0
00:09 4anke: 感觉2和3也有finish的音
00:10 Flower: 2和3的话,确实有一个重的鼓点,但那不是finish的音
00:10 Flower: finish是镲声,而2和3是鼓
00:11 Flower: 比起这个,还有00:11:715 - 00:23:281 - 00:29:064 - 等等等等,都应该加上finish
00:11 4anke: 分辨不出0.0
00:11 Flower: 你用的音频播放设备是什么?
00:12 4anke: 一般的耳机
00:12 Flower: 你能上维基百科吗?
00:13 4anke: 能
00:14 Flower: 等下我找下
00:14 4anke: 嗯
00:14 Flower: 在此之间仔细听一下00:11:715 - 的音跟00:51:112 - 的区别
00:16 Flower: http://puu.sh/9rJ9L/3d7723aaca.wav 这个是00:11:715 - 的那个声音
00:17 Flower: http://puu.sh/9rJdU/2db4088b57.wav 这个是00:51:112 - 的
00:17 Flower: 虽然都是打击乐,但是后者更轻一点,所以用finish就有些喧宾夺主了
00:18 4anke: 播放不出0.0
00:18 Flower: 右键页面另存为,下载再播放
00:21 Flower: 那我问你,你能不能听见00:11:715 - 有“哐”的一声?
00:21 4anke: 能
00:22 4anke: 拆出来听差别好大
00:22 Flower: 直接听歌的话,觉得00:51:112 - 跟之前是一样的么
00:24 4anke: 直接听歌感觉00:51:112 - 比00:11:715 - 更重
00:24 Flower: 那我给个建议,这里用normal finish
00:25 4anke: 00:51:112 - 这里?
00:25 Flower: 嗯,你看怎么样,不好就还用soft finish
00:27 4anke: 嗯
00:28 Flower: 01:03:763 - 01:38:462 - 02:47:859 - 03:10:992 - 这几处也都是有finish的,可以考虑一下要不要加note
00:29 4anke: 嗯
00:29 Flower: 我柑橘没啥问题了
00:30 4anke: 谢谢谢谢谢谢
00:30 Flower: 太迟了……其他两个就不摸了,音效可以照着hard检查一下
00:31 Flower: 那我就发论坛骗个kd可否?
00:34 4anke: 嗯
smallboat
嗨,4anke,抱歉來晚。

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
1.Stack Leniency 只有Easy不同,要一致。
2.Kiai線未對齊:00:52:197 (1) 和 02:13:161 (1) .

[Easy]

00:11:715 (1,2) - 最初開始就先來個stack也不太好,有些剛開始玩會很難點這個,所以覺得還是保持間距比較好點。(要stack后面再用)
00:20:389 (1) - stack歪了。
00:23:282 (1) - 好像錯過finish? (然後finish調小聲一點降個10~20%)
00:28:341 (5) - 建議頭跟尾端不要overlap。
00:29:426 (1,2,3,4) - 感覺新手玩這邊會有點錯亂,imo.
00:40:630 (1) - 錯過finish? (然後finish調小聲一點降個10~20%)
02:13:161 (1) - ^
02:36:293 (1) - ^

后面看過去節奏和擺放沒什麼問題。

[Normal] (同Easy,注意finish。)

00:23:281 (1) - 同Easy (看看順便Hard也加一下,Hard部分就不提這個)
00:34:124 (4,5,1) - 間距保持一致,看得比較整齊。
00:40:630 (1) - 錯過finish? (然後finish調小聲一點降個10~20%)
01:19:304 (8,1,2,3,4,5) - 可以擺個S形,不一定要照直線這樣死板板的擺放。
01:38:462 (5) - 我覺得再加一個note然後再break比較好(Easy剛沒講到,看看要不要加)? 在這邊滑完2個1/2滑條再break有點不太cool的感覺。
01:54:365 (3,4,5,6,7,8) - 感覺這段如果用DT連續打2組3個1/2note會很難打(我覺得會被黑一分),畢竟是NM,也許能換個節奏擺。
02:57:618 (7) - 怎麼忽然空了一拍在這裡,不加note? 打得不舒服。

[Hard] (同Easy,注意finish。)

00:19:305 (4) - Stack 00:19:667 (1) 尾?
00:25:450 (4,5,6) - 聽音樂這邊間距可放大,現在這樣太小了,至少放大個1.2x~1.4x?
00:36:655 (2) - 應該能Ctrl+g
00:42:167 (2) - 聽這邊有個連打,或許可加個note.
00:44:245 (9) - 現在這樣放不太flow,放到(172|256)?
01:03:402 (1,2,3) - 不疊好?
01:44:245 (1) - 加一個note+finish?
02:19:124 (3) - 這邊弄個連打? (前面都有表現連打了,這怎不表現一下)
02:19:215 (2) - ^
02:19:938 (6) - ^
02:21:293 (5) - 感覺錯過一個note漏掉vocal?
02:23:281 (3) - Music從這起頭來個NC?
02:27:618 (6) - ^
02:29:606 (2) - 紅線有音呢,建議加個note。
02:49:847 (8) - 擺在(366|118)會比較整齊(然後后面的(1)稍微弄遠點間距)。
03:10:992 (1) - 在前面紅線結束有點蠻奇怪的感覺,重音在大白線,所以這邊應該是結束才是,加個note試試看(上面兩個diff也如此)。

質量還可以,但有些直線排列有點太Bored(尤其是Hard需要改進些),沒什麼大問題,如果要拿給BAT看我覺得可以了,加油。
Topic Starter
4anke

smallboat wrote:

嗨,4anke,抱歉來晚。

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]
1.Stack Leniency 只有Easy不同,要一致。
2.Kiai線未對齊:00:52:197 (1) 和 02:13:161 (1) .

[Easy]

00:11:715 (1,2) - 最初開始就先來個stack也不太好,有些剛開始玩會很難點這個,所以覺得還是保持間距比較好點。(要stack后面再用)
00:20:389 (1) - stack歪了。
00:23:282 (1) - 好像錯過finish? (然後finish調小聲一點降個10~20%)
00:28:341 (5) - 建議頭跟尾端不要overlap。
00:29:426 (1,2,3,4) - 感覺新手玩這邊會有點錯亂,imo.
00:40:630 (1) - 錯過finish? (然後finish調小聲一點降個10~20%)
02:13:161 (1) - ^
02:36:293 (1) - ^

后面看過去節奏和擺放沒什麼問題。

[Normal] (同Easy,注意finish。)

00:23:281 (1) - 同Easy (看看順便Hard也加一下,Hard部分就不提這個)
00:34:124 (4,5,1) - 間距保持一致,看得比較整齊。
00:40:630 (1) - 錯過finish? (然後finish調小聲一點降個10~20%)
01:19:304 (8,1,2,3,4,5) - 可以擺個S形,不一定要照直線這樣死板板的擺放。
01:38:462 (5) - 我覺得再加一個note然後再break比較好(Easy剛沒講到,看看要不要加)? 在這邊滑完2個1/2滑條再break有點不太cool的感覺。
01:54:365 (3,4,5,6,7,8) - 感覺這段如果用DT連續打2組3個1/2note會很難打(我覺得會被黑一分),畢竟是NM,也許能換個節奏擺。
02:57:618 (7) - 怎麼忽然空了一拍在這裡,不加note? 打得不舒服。

[Hard] (同Easy,注意finish。)

00:19:305 (4) - Stack 00:19:667 (1) 尾?
00:25:450 (4,5,6) - 聽音樂這邊間距可放大,現在這樣太小了,至少放大個1.2x~1.4x?
00:36:655 (2) - 應該能Ctrl+g
00:42:167 (2) - 聽這邊有個連打,或許可加個note.
00:44:245 (9) - 現在這樣放不太flow,放到(172|256)?
01:03:402 (1,2,3) - 不疊好?
01:44:245 (1) - 加一個note+finish?
02:19:124 (3) - 這邊弄個連打? (前面都有表現連打了,這怎不表現一下)
02:19:215 (2) - ^
02:19:938 (6) - ^
02:21:293 (5) - 感覺錯過一個note漏掉vocal?
02:23:281 (3) - Music從這起頭來個NC?
02:27:618 (6) - ^
02:29:606 (2) - 紅線有音呢,建議加個note。
02:49:847 (8) - 擺在(366|118)會比較整齊(然後后面的(1)稍微弄遠點間距)。
03:10:992 (1) - 在前面紅線結束有點蠻奇怪的感覺,重音在大白線,所以這邊應該是結束才是,加個note試試看(上面兩個diff也如此)。

質量還可以,但有些直線排列有點太Bored(尤其是Hard需要改進些),沒什麼大問題,如果要拿給BAT看我覺得可以了,加油。
船业的mod很多都改了 :)
hard的第二个kiai time大部分跟的是伴奏
BeatofIke
Hello There!
[General]
  1. I believe you have 2 mp3 files unless I have to re-download this map.
[Easy]
  1. Looking at the spacing, I recommend using a smaller circle size like 3.
  2. A bit inconsistent spacing here. Please move this slider 2 grids to the right to fix this.
  3. 00:21:825 (2,1) - Don't let these notes touch each other.
  4. 00:23:994 (2) - Move this slider a grid down so the end of this slider stacks.
  5. 02:46:404 (1,1) - Avoid doing this on Easy difficulties. Allow novice players to rest after the spinner.
  6. Easy difficulty Guide: https://osu.ppy.sh/wiki/Easy
[Normal]
  1. 00:13:873 (6,1,2,3,4,5,6) - You could have re-arrange these notes and make perfect stacks with them. For example, you could have stacked 00:14:958 (1) with 00:12:789 (4), stack 00:15:319 (3) with the start of 00:13:150 (5), and stack the end of 00:16:764 (6) with 00:15:680 (4). Fix spacing if necessary.
  2. 00:22:187 (4,1) - Again, try not the overlap notes if possible.
  3. 00:26:885 (2,3,4) - This slider pattern seem kind of random. Try doing something else.
  4. 00:28:331 (4) - I would probably add a reverse here to capture the crash cymbals playing.
  5. 00:55:078 (1,2) - Bad blanklet. Try copy and paste 00:55:078 (1) and flip it 180 degrees (Press Ctrl + > 2 times). Adjust spacing if nescessary.
  6. 02:23:632 (3) - Try this pattern:
  7. 02:30:500 (4) - Add note?
  8. 02:50:741 (1,2,3) - Don't overlap notes. Same with 02:52:548 (5,6) and 02:53:632 (1,2), and 02:56:163 (5,6).
  9. 03:07:729 (1,2,3,4,5,6,7) - Awkward pattern arrangement. Try separating these patterns a bit.
[Hard]
  1. I recommend AR7 or AR7.5!
  2. Unsnapped inherited (green) sections at: 03:09:523 - snap to 03:09:536
  3. 00:17:849 (1,3) - You tend to overlap a lot with your notes. Try to avoid that as possible.
  4. 00:19:295 (4,1) - In addition, stack notes when you have the opportunity to.
  5. 00:28:693 (5) - Ghost note.
  6. 00:41:072 (2) - Another ghost note.
  7. 01:05:198 (1,2,3,4,5,6,7) - Polish your patterns. You can make this a better star pattern and a straight triangle pattern:
  8. 01:42:789 (1,2,3,1,2,3) - Maybe delete these notes? The break time is inconsistent compare to the easier difficulties.
  9. 02:48:211 (2,3,4,5,6,7) - Try this and also stack 5 with 2, 6 with 3, and 7 with 4: https://osu.ppy.sh/ss/1833063
[Collab]
  1. Increase drain rate 6? Hard difficulty already has HP drain 5.
  2. 01:42:789 (1,2,3,1,2,3) - Same as Hard.
  3. 01:50:379 (2,4) - Not perfectly stacked.
  4. 02:08:813 (1) - Not perfectly stacked with the start of 02:07:548 (2).
  5. 02:10:982 (4) - You could use the same slider shape as 02:10:259 (1) since they both share the same sound in the music.
Yeah...this map needs a lot of work! Hope this mod helps a bit. Good luck!
Mafumafu

BeatofIke wrote:

Hello There!

[Collab]
  1. Increase drain rate 6? Hard difficulty already has HP drain 5.
  2. 01:42:789 (1,2,3,1,2,3) - Same as Hard.
  3. 01:50:379 (2,4) - Not perfectly stacked.
  4. 02:08:813 (1) - Not perfectly stacked with the start of 02:07:548 (2).
  5. 02:10:982 (4) - You could use the same slider shape as 02:10:259 (1) since they both share the same sound in the music.
Yeah...this map needs a lot of work! Hope this mod helps a bit. Good luck!
ALL FIXED except the 1st one! It will be decided by the owner of the map.
Thank you ike!~
--------
CODE
osu file format v13

[General]
AudioFilename: Chata - kokkei to i u na kare.mp3
AudioLeadIn: 0
PreviewTime: 52197
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Kokkei to Iu Nakare
TitleUnicode:滑稽というなかれ
Artist:Chata
ArtistUnicode:茶太
Creator:4anke
Version:Collab
Source:
Tags:Usagi Kinoko Regraz
BeatmapID:444605
BeatmapSetID:165224

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Fycho.jpg",0,0
//Break Periods
2,98481,102189
2,104263,109418
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
139,361.44578313253,4,2,1,60,1,0
11705,-100,4,2,1,50,0,0
23271,-76.9230769230769,4,2,1,60,0,0
23994,-71.4285714285714,4,2,1,60,0,0
24717,-66.6666666666667,4,2,1,60,0,0
25259,-100,4,2,1,60,0,0
28512,-76.9230769230769,4,2,1,60,0,0
28693,-100,4,2,1,60,0,0
52187,-100,4,2,1,60,0,1
68994,-76.9230769230769,4,2,1,60,0,1
69175,-100,4,2,1,60,0,1
75139,-100,4,2,1,60,0,0
80560,-66.6666666666667,4,2,1,60,0,0
80741,-100,4,2,1,60,0,0
87247,-100,4,2,1,50,0,0
110018,-100,4,2,1,40,0,0
110108,-100,4,2,1,50,0,0
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109,149,149054,5,2,0:0:0:0:
99,304,149235,1,0,0:0:0:0:
195,176,149416,2,0,P|229:147|270:129,1,90,8|0,0:0|0:0,0:0:0:0:
443,270,149777,1,0,0:0:0:0:
281,272,149958,1,0,0:0:0:0:
270,130,150138,1,8,0:0:0:0:
270,130,150229,1,0,0:0:0:0:
270,130,150319,1,0,0:0:0:0:
360,270,150500,5,2,0:0:0:0:
270,130,150681,1,0,0:0:0:0:
387,77,150861,1,8,0:0:0:0:
387,77,151223,1,0,0:0:0:0:
360,270,151404,1,0,0:0:0:0:
270,130,151584,2,0,P|235:100|182:77,1,90,8|0,0:0|0:0,0:0:0:0:
178,187,151946,5,2,0:0:0:0:
262,285,152126,2,0,L|352:297,1,90,0|8,0:0|0:0,0:0:0:0:
453,226,152488,1,0,0:0:0:0:
178,187,152669,1,0,0:0:0:0:
262,285,152849,1,0,0:0:0:0:
268,130,153030,1,8,0:0:0:0:
247,286,153211,1,0,0:0:0:0:
91,188,153392,6,0,L|134:101,1,90,2|0,0:0|0:0,0:0:0:0:
231,154,153753,2,0,L|311:90,1,90,8|0,0:0|0:0,0:0:0:0:
326,256,154114,2,0,L|283:343,1,90,0|0,0:0|0:0,0:0:0:0:
186,290,154476,2,0,L|106:354,1,90,8|0,0:0|0:0,0:0:0:0:
91,188,154837,5,2,0:0:0:0:
231,154,155018,1,0,0:0:0:0:
186,290,155199,1,8,0:0:0:0:
326,256,155379,1,0,0:0:0:0:
405,47,155560,1,0,0:0:0:0:
405,47,155922,1,8,0:0:0:0:
384,68,156012,1,0,0:0:0:0:
364,92,156102,1,0,0:0:0:0:
352,120,156193,1,0,0:0:0:0:
342,150,156283,6,0,P|304:198|199:172,1,180,4|8,0:0|0:0,0:0:0:0:
111,78,156825,1,0,0:0:0:0:
207,68,157006,2,0,P|247:97|269:139,1,90,0|0,0:0|0:0,0:0:0:0:
200,173,157367,2,0,P|188:238|157:287,1,90,8|0,0:0|0:0,0:0:0:0:
35,209,157729,5,2,0:0:0:0:
91,273,157909,1,0,0:0:0:0:
115,195,158090,1,8,0:0:0:0:
143,67,158271,1,0,0:0:0:0:
62,132,158452,1,0,0:0:0:0:
231,100,158632,1,0,0:0:0:0:
231,100,158723,1,0,0:0:0:0:
231,100,158813,1,8,0:0:0:0:
376,32,158993,1,0,0:0:0:0:
391,178,159175,5,2,0:0:0:0:
452,268,159355,2,0,P|364:287|295:230,1,180,0|0,0:0|0:0,0:0:0:0:
258,146,159898,1,0,0:0:0:0:
391,178,160078,1,0,0:0:0:0:
350,78,160259,1,8,0:0:0:0:
297,235,160440,1,0,0:0:0:0:
297,235,160620,6,0,L|266:319,1,90,2|0,0:0|0:0,0:0:0:0:
258,146,160982,2,0,L|174:204,1,90,8|0,0:0|0:0,0:0:0:0:
53,259,161344,1,0,0:0:0:0:
152,290,161524,1,0,0:0:0:0:
152,290,161614,1,0,0:0:0:0:
152,290,161705,1,8,0:0:0:0:
76,128,161885,1,0,0:0:0:0:
258,146,162066,5,2,0:0:0:0:
303,71,162247,1,0,0:0:0:0:
219,51,162428,1,8,0:0:0:0:
207,218,162608,1,0,0:0:0:0:
304,248,162789,2,0,P|339:266|385:302,1,90,0|0,0:0|0:0,0:0:0:0:
258,146,163151,2,0,P|314:155|363:155,1,90,8|0,0:0|0:0,0:0:0:0:
468,164,163512,5,2,0:0:0:0:
412,256,163693,1,0,0:0:0:0:
304,248,163873,2,0,B|252:200|252:200|256:84,1,180,8|0,0:0|0:0,0:0:0:0:
356,152,164416,1,0,0:0:0:0:
255,90,164596,1,8,0:0:0:0:
192,196,164777,1,0,0:0:0:0:
356,152,164958,6,0,L|396:64,1,90,2|0,0:0|0:0,0:0:0:0:
424,244,165319,2,0,L|500:184,1,90,8|0,0:0|0:0,0:0:0:0:
192,196,165681,2,0,L|152:284,1,90,0|0,0:0|0:0,0:0:0:0:
124,104,166042,2,0,L|48:164,1,90,8|0,0:0|0:0,0:0:0:0:
124,104,166404,5,2,0:0:0:0:
192,196,166584,1,0,0:0:0:0:
272,40,166765,1,8,0:0:0:0:
424,243,166946,1,0,0:0:0:0:
351,143,167126,1,0,0:0:0:0:
312,341,167307,1,0,0:0:0:0:
192,196,167488,1,8,0:0:0:0:
192,196,167578,1,0,0:0:0:0:
192,196,167669,1,0,0:0:0:0:
176,317,167849,5,2,0:0:0:0:
275,259,168030,1,0,0:0:0:0:
192,197,168211,2,0,P|169:163|155:108,1,90,8|0,0:0|0:0,0:0:0:0:
275,259,168573,2,0,P|298:293|312:348,1,90,0|0,0:0|0:0,0:0:0:0:
345,180,168934,2,0,P|309:153|270:132,1,90,8|0,0:0|0:0,0:0:0:0:
449,113,169295,5,2,0:0:0:0:
449,113,169476,1,0,0:0:0:0:
346,180,169657,1,8,0:0:0:0:
364,300,169837,1,0,0:0:0:0:
346,180,170018,2,0,P|302:158|249:150,1,90,0|0,0:0|0:0,0:0:0:0:
138,207,170379,1,8,0:0:0:0:
138,207,170470,1,0,0:0:0:0:
138,207,170560,1,0,0:0:0:0:
275,256,170741,5,2,0:0:0:0:
206,329,170922,1,0,0:0:0:0:
138,207,171102,1,8,0:0:0:0:
120,291,171283,1,0,0:0:0:0:
229,179,171464,2,0,P|235:130|229:87,1,90,0|0,0:0|0:0,0:0:0:0:
53,67,171825,2,0,P|45:129|51:162,1,90,8|0,0:0|0:0,0:0:0:0:
120,291,172187,5,2,0:0:0:0:
138,207,172367,1,0,0:0:0:0:
297,239,172548,2,0,P|252:264|202:271,1,90,8|0,0:0|0:0,0:0:0:0:
229,178,172910,1,0,0:0:0:0:
120,291,173090,1,0,0:0:0:0:
81,316,173181,1,0,0:0:0:0:
35,315,173271,1,8,0:0:0:0:
52,211,173452,1,0,0:0:0:0:
74,96,173632,6,0,B|152:94|152:94|167:73,1,90,2|0,0:0|0:0,0:0:0:0:
239,28,173994,1,8,0:0:0:0:
312,105,174175,1,0,0:0:0:0:
229,177,174355,2,0,B|151:179|151:179|136:200,1,90,0|0,0:0|0:0,0:0:0:0:
185,347,174717,2,0,B|194:340|194:340|196:262,1,90,8|0,0:0|0:0,0:0:0:0:
52,158,175078,5,2,0:0:0:0:
105,249,175259,1,0,0:0:0:0:
228,177,175440,1,8,0:0:0:0:
312,105,175620,1,0,0:0:0:0:
213,148,175801,2,0,L|131:109,1,90,0|0,0:0|0:0,0:0:0:0:
105,249,176163,1,8,0:0:0:0:
105,249,176343,1,0,0:0:0:0:
197,331,176524,6,0,L|284:297,1,90,2|0,0:0|0:0,0:0:0:0:
412,111,176885,2,0,L|325:145,1,90,8|0,0:0|0:0,0:0:0:0:
418,349,177247,2,0,L|384:262,1,90,0|0,0:0|0:0,0:0:0:0:
196,97,177608,2,0,L|230:184,1,90,8|0,0:0|0:0,0:0:0:0:
260,307,177970,6,0,P|216:327|156:338,1,90,2|0,0:0|0:0,0:0:0:0:
306,232,178331,2,0,P|346:214|390:203,1,90,8|0,0:0|0:0,0:0:0:0:
260,308,178693,1,0,0:0:0:0:
223,262,178783,1,0,0:0:0:0:
223,206,178873,1,0,0:0:0:0:
274,45,179054,1,8,0:0:0:0:
311,91,179144,1,0,0:0:0:0:
311,147,179234,1,0,0:0:0:0:
390,204,179416,5,2,0:0:0:0:
467,142,179596,1,0,0:0:0:0:
435,48,179777,1,8,0:0:0:0:
335,51,179958,1,0,0:0:0:0:
311,147,180138,2,0,P|268:130|212:129,1,90,0|0,0:0|0:0,0:0:0:0:
254,222,180500,2,0,P|210:225|167:238,1,90,8|0,0:0|0:0,0:0:0:0:
207,329,180861,6,0,B|107:340|107:340|79:265,1,180,2|8,0:0|0:0,0:0:0:0:
167,239,181404,1,0,0:0:0:0:
94,172,181584,1,0,0:0:0:0:
80,265,181765,1,0,0:0:0:0:
188,156,181946,6,0,L|274:80,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
359,125,182307,5,2,0:0:0:0:
457,114,182488,2,0,L|480:27,1,90,0|8,0:0|0:0,0:0:0:0:
376,39,182849,1,0,0:0:0:0:
359,125,183030,2,0,L|263:146,1,90,0|0,0:0|0:0,0:0:0:0:
294,298,183392,2,0,L|338:213,1,90,8|0,0:0|0:0,0:0:0:0:
359,125,183753,5,2,0:0:0:0:
266,158,183934,1,0,0:0:0:0:
426,200,184114,2,0,P|442:253|430:284,2,90,8|0|0,0:0|0:0|0:0,0:0:0:0:
415,40,184657,1,0,0:0:0:0:
359,125,184837,6,0,L|234:125,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
193,41,185199,5,2,0:0:0:0:
181,216,185379,2,0,P|145:143|107:128,1,90,0|8,0:0|0:0,0:0:0:0:
25,121,185741,1,0,0:0:0:0:
95,228,185922,2,0,P|139:233|181:216,1,90,0|0,0:0|0:0,0:0:0:0:
193,41,186283,2,0,P|162:81|143:135,1,90,8|0,0:0|0:0,0:0:0:0:
213,167,186645,5,2,0:0:0:0:
97,227,186825,1,0,0:0:0:0:
165,278,187006,1,8,0:0:0:0:
147,117,187187,1,0,0:0:0:0:
217,221,187367,2,0,P|236:261|233:316,1,90,0|0,0:0|0:0,0:0:0:0:
97,227,187729,2,0,P|52:196|35:144,1,90,8|0,0:0|0:0,0:0:0:0:
209,292,188090,6,0,L|90:339,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
306,256,188452,2,0,L|414:213,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
136,214,188813,2,0,L|17:261,1,116.999994644165,0|0,0:0|0:0,0:0:0:0:
296,147,189175,2,0,L|404:104,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
305,257,189536,5,2,0:0:0:0:
404,104,189717,1,0,0:0:0:0:
209,292,189897,1,8,0:0:0:0:
27,256,190078,1,0,0:0:0:0:
170,51,190259,1,8,0:0:0:0:
185,89,190349,1,8,0:0:0:0:
199,127,190440,1,8,0:0:0:0:
214,165,190530,1,8,0:0:0:0:
229,203,190620,1,8,0:0:0:0:
284,348,190801,1,8,0:0:0:0:
284,348,190982,1,8,0:0:0:0:
Topic Starter
4anke
fixed lke's mod
k1suke
[General]
送分界的良心(
fycho.jpg

[Collab]

  • 有一些overmap的串感觉有点奇怪
    全图blanket重新排查一下
    OD+1
  1. 4anke
    00:13:512 (4,5,6) - 这个往右下角的移动简直报复社会。。(仅从打图角度吐槽,不用在意)
    00:28:693 (3) - 考虑做成滑条? 有个比较突出的音轨
    00:31:223 (5) - 滑条多拉了1格? 音在红线上。。
    00:34:657 (4) - 重音滑条尾有点奇怪 (其他地方也有这个问题,建议全图排查。但是类似于00:42:247 (2) - 这个我觉得重音在滑条尾上还不错,有一种强烈的结束、提示空拍的感觉)
    01:14:959 (6,7,8,9,10) - 弧度有点过分。。
    01:15:861 (2,5) - 这2个要么删去 要么在后面的几段重复上加上
    02:18:934 - 到 02:22:910 - 串十分莫名。。 我是认真的。。
    02:27:247 - 放一个叠在5上做成原地3单点,那么重一个鼓音。。(其他地方也有 建议排查一下
    03:10:711 - 这里塞一个做成整串?
  2. Regraz
    01:32:669 (1) - 真的不是放歪了? 重新拉下blanket
    02:09:536 (3) - 这个滑条为什么不和02:04:114 (1) - 还有02:07:006 (1) - 一样在那个音上起?
[Hard]
HP+1
00:27:608 (1) - 这个折返点上的clap有点奇怪
00:50:379 (2) - 音不是在红线么。。
02:37:006 (3,1) - 从这2个之后出现好多90°的直角滑条。。前面没怎么又。。感觉一下子换了图风。。
02:48:211 (2,3,4) - 既然都做blanket了 那3个就一起包一下

[Normal]
kiai比其他地方简单你不觉得吗(
从02:28:693 - 到 02:30:500 - 空闲感太重
02:41:524 (4) - y-1 or 02:41:705 (5) - y+1
02:55:078 (4) - 考虑和(3) blanket一下?

nice map, good luck :roll:
Topic Starter
4anke

Okazaki Ushio wrote:

[General]
送分界的良心(collab难度我自己都断了很多orz,这应该不送分吧)
fycho.jpg =w=

[Collab]

  • 有一些overmap的串感觉有点奇怪
    全图blanket重新排查一下 没问题
    OD+1fixed
  1. 4anke
    00:13:512 (4,5,6) - 这个往右下角的移动简直报复社会。。(仅从打图角度吐槽,不用在意)
    00:28:693 (3) - 考虑做成滑条? 有个比较突出的音轨拉成滑条的话00:29:054 (1,2,3) - 这个三连就没办法突出了
    00:31:223 (5) - 滑条多拉了1格? 音在红线上。。这个音比较长,这样拉没关系
    00:34:657 (4) - 重音滑条尾有点奇怪 (其他地方也有这个问题,建议全图排查。但是类似于00:42:247 (2) - 这个我觉得重音在滑条尾上还不错,有一种强烈的结束、提示空拍的感觉)很多图都这样
    01:14:959 (6,7,8,9,10) - 弧度有点过分。。insane难度不过分吧
    01:15:861 (2,5) - 这2个要么删去 要么在后面的几段重复上加上偶尔换一下节奏,一直同一个节奏太无聊了
    02:18:934 - 到 02:22:910 - 串十分莫名。。 我是认真的。。这里音很密集啊
    02:27:247 - 放一个叠在5上做成原地3单点,那么重一个鼓音。。(其他地方也有 建议排查一下这里跟人声
    03:10:711 - 这里塞一个做成整串? 没音
  2. Regraz
    01:32:669 (1) - 真的不是放歪了? 重新拉下blanket
    02:09:536 (3) - 这个滑条为什么不和02:04:114 (1) - 还有02:07:006 (1) - 一样在那个音上起?
[Hard]
HP+1
00:27:608 (1) - 这个折返点上的clap有点奇怪fixed
00:50:379 (2) - 音不是在红线么。。音结束在蓝线
02:37:006 (3,1) - 从这2个之后出现好多90°的直角滑条。。前面没怎么又。。感觉一下子换了图风。。0.0
02:48:211 (2,3,4) - 既然都做blanket了 那3个就一起包一下好难包好啊,包好两个第三个很难包,就这样留点误差没关系

[Normal]
kiai比其他地方简单你不觉得吗(0.0没规定kiai必须难吧
从02:28:693 - 到 02:30:500 - 空闲感太重fixed
02:41:524 (4) - y-1 or 02:41:705 (5) - y+1fixed
02:55:078 (4) - 考虑和(3) blanket一下?fixed
nice map, good luck :roll:
thank you for mod my map :)
Natsu
M4M sorry for late D:


General

  1. your BG have weird dimensions, will be nice if you can resize it to a properly one
  2. I think your preview point is unsnapped, snap it to 00:52:187
  3. Adding some sb with the names for collab will be nice
  4. I think ¨Collab¨ as diff name is not allowed, use Collab Insane or another diff name that you like
Collab

  1. your HP is really low, I suggest you to go with HP 7 after all this is an Insane diff
  2. same with your OD, try OD 8 or 7.5
  3. 00:16:132 (2) - 00:17:398 (5) - there are a lot of triplets that doesn't fit the music nicely IMO
  4. 00:23:271 (1,2,3) - you have some transitions that are kinda weird to play like this one, try this instead:
  5. 00:25:440 missing whistle? since it sound pretty nice with the music at this point
  6. 00:29:145 (2) - 00:29:868 (6) - there are more triplets like this that doesn't have support from the music
  7. 00:31:223 (5) - I don't see a reason to have this extended slider here, the music is clearly in 1/2
  8. 00:36:554 (2,3) - will be nice if you stack this, to be consistent with 00:36:916 (4,5) - 00:37:277 (6,7) -
  9. 00:43:512 (6) - you are missing a NC here
  10. 00:53:632 (5) - ^
  11. 01:08:813 (3,4) - really tricky pattern ¿what one is the head? ¿what one is the tail? also that sv change without advice is really annoying IMO
  12. 01:12:066 this NC is unnecesary
  13. 01:16:765 (1) - there is not 1/4 in the music a 1/2 slider will fit better this part, the triplet should be in 01:17:036 -
  14. 01:17:217 ^
  15. 01:26:163 kinda weird that you are ignoring this important beat in the music
  16. 01:50:018 (1,1) - I don't see a valid reason for this combo spam
  17. 02:03:030 (1,2) - ugly overlap, try to move 1 a bit to the left to avoid it
  18. 02:06:283 (2,4) - same this overlaps doesn't look nice
  19. 02:12:428 (1) - this NC is not even necessary
  20. 02:13:873 ^
  21. 02:14:596 (4) - you are missing a NC here
  22. 02:16:765 (5,6) - this spacing is so confuse O.O, since it looks like 1/4 when it is 1/2
  23. 03:05:922 (4,2) - not stacked properly
  24. 03:10:801 (10) - a slider will be nice ending in 03:10:982
Hard

  1. HP +1 (6)
  2. 00:22:548 (4,5,6) - 00:23:271 (1,2,3) - 00:23:994 (4,5,6) - patterns like this are kinda difficult for a hard diff, since the off hand streams are always hard to get, maybe use normal triplets or 1/4 repeat sliders instead? also you will improve the rhythm
  3. 00:29:054 (5,1) - swap NC following your combo pattern
  4. 00:31:765 (5) - there is not music at 1/4, as I said in ¨collab¨ diff there are a lot of triplets that doesn't have support from the music
  5. 00:43:512 (6) - missing NC, following your combo pattern
  6. 00:47:036 (2,3) - weird rhythm and really hard to play for a hard diff, if you still want to keep that rhythm use a slider instead, the current one is not appropriate
  7. 00:50:379 (2) - this extended slider is not necessary the music is clearly 1/2
  8. 00:52:910 (3,1) - there are some ugly overlaps like this one, that will be nice if you check by yourself to improve your diff design
  9. 01:13:512 (6,2) - ^
  10. 01:24:898 a 1/4 repeat slider will sound really nice here
  11. 02:00:861 (3,4,5) - same as 00:22:548
  12. 02:08:813 (1,2,3) - unnecesary extended sliders, the music is clearly 1/2
  13. 02:21:825 (1,2) - really confuse to play, mainly cuz the repeat slider end in an otherwise way that the next slider
  14. 02:24:355 (4,1) - those beats are too close, add some more spacing to make this less confused to play
  15. 02:30:319 (5) - ending slider on such important beats like the one in 02:30:500 doesn't fit the music at all, those beats should be mapped as slider head or circles
  16. 02:33:392 (1,2,3) - whistle spam sound really bad, consider to remove some
  17. 02:34:837 (1,2,3) - unnecesary extended sliders, music and vocals are landing in 1/2
  18. 02:49:295 (5) - missing NC
  19. 03:10:801 (6) - same as collab diff
Normal

  1. 00:20:379 (1,2) - circle + slider stack are nice, but circle to circle in the easy diff of the set is not ok IMO, try a single slider instead
  2. 00:21:825 (1,2) - ^, also remove NC from here 00:21:825 (1) - is breaking your combo pattern
  3. 00:39:897 (5,6,1) - this look really hard to play for new players (since you don't have an easy diff)
  4. 00:43:512 (6) - from this point you break your combo pattern >:
  5. 00:49:295 (7) - your NC should be here 00:49:295 (7) - but not in 00:50:740 (1) -
  6. 00:51:463 (3,1) - anti jumps in the easy diff of the set are discouraged, try to keep your stacks at the same gaps, if you use 1/1 stacks don't use 1/2 or other gaps
  7. 00:59:416 (3) - this slider shape look really bad IMO, try to make the curve in the last part a bit better
  8. 01:13:873 (3,4,1,2) - this kind of patterns are not suitable for a normal which is the easy diff in the set
  9. 01:25:801 (4,5,6,7) - same as above, also take in mind what I said about stacks gaps in 00:51:463
  10. 01:37:729 (5,6,7) - same as 01:13:873
  11. 02:13:150 (1) - too soon after a spinner
  12. there are more patterns that are really hard to play for this diff, since by adding an easy diff you can have a harder normal diff, but in this case your normal diff have to be ¨new player friendly¨
GL hope this help a bit
Topic Starter
4anke

Natsu wrote:

M4M sorry for late D:


General

  1. your BG have weird dimensions, will be nice if you can resize it to a properly onewhich size is properly?
  2. I think your preview point is unsnapped, snap it to 00:52:187 fix
  3. Adding some sb with the names for collab will be niceI don't know how to make a sb :<
  4. I think ¨Collab¨ as diff name is not allowed, use Collab Insane or another diff name that you like
fixed

Collab

  1. your HP is really low, I suggest you to go with HP 7 after all this is an Insane diffI think HP6 is enough for this map
  2. same with your OD, try OD 8 or 7.5-^
  3. 00:16:132 (2) - 00:17:398 (5) - there are a lot of triplets that doesn't fit the music nicely IMOfixed
  4. 00:23:271 (1,2,3) - you have some transitions that are kinda weird to play like this one, try this instead:fixed
  5. 00:25:440 missing whistle? since it sound pretty nice with the music at this pointno
  6. 00:29:145 (2) - 00:29:868 (6) - there are more triplets like this that doesn't have support from the musicfixed
  7. 00:31:223 (5) - I don't see a reason to have this extended slider here, the music is clearly in 1/2fixed
  8. 00:36:554 (2,3) - will be nice if you stack this, to be consistent with 00:36:916 (4,5) - 00:37:277 (6,7) - fixed
  9. 00:43:512 (6) - you are missing a NC herefixed
  10. 00:53:632 (5) - ^fixed
  11. 01:08:813 (3,4) - really tricky pattern ¿what one is the head? ¿what one is the tail? also that sv change without advice is really annoying IMOfixed
  12. 01:12:066 this NC is unnecesaryfixed
  13. 01:16:765 (1) - there is not 1/4 in the music a 1/2 slider will fit better this part, the triplet should be in 01:17:036 - fixed
  14. 01:17:217 ^ -^
  15. 01:26:163 kinda weird that you are ignoring this important beat in the musicI don't think so,there isn't important beat
  16. 01:50:018 (1,1) - I don't see a valid reason for this combo spam
  17. 02:03:030 (1,2) - ugly overlap, try to move 1 a bit to the left to avoid it
  18. 02:06:283 (2,4) - same this overlaps doesn't look nice
  19. 02:12:428 (1) - this NC is not even necessary
  20. 02:13:873 ^fixed
  21. 02:14:596 (4) - you are missing a NC herefixed
  22. 02:16:765 (5,6) - this spacing is so confuse O.O, since it looks like 1/4 when it is 1/2fixed
  23. 03:05:922 (4,2) - not stacked properlyfixed
  24. 03:10:801 (10) - a slider will be nice ending in 03:10:982
fixed

Hard

  1. HP +1 (6)I think HP5 is enough
  2. 00:22:548 (4,5,6) - 00:23:271 (1,2,3) - 00:23:994 (4,5,6) - patterns like this are kinda difficult for a hard diff, since the off hand streams are always hard to get, maybe use normal triplets or 1/4 repeat sliders instead? also you will improve the rhythmfixed
  3. 00:29:054 (5,1) - swap NC following your combo pattern fixed
  4. 00:31:765 (5) - there is not music at 1/4, as I said in ¨collab¨ diff there are a lot of triplets that doesn't have support from the musicfixed
  5. 00:43:512 (6) - missing NC, following your combo patternfixed
  6. 00:47:036 (2,3) - weird rhythm and really hard to play for a hard diff, if you still want to keep that rhythm use a slider instead, the current one is not appropriatefixed
  7. 00:50:379 (2) - this extended slider is not necessary the music is clearly 1/2I think the music is end in00:50:651 -
  8. 00:52:910 (3,1) - there are some ugly overlaps like this one, that will be nice if you check by yourself to improve your diff design fixed
  9. 01:13:512 (6,2) - ^prefer mine
  10. 01:24:898 a 1/4 repeat slider will sound really nice hereprefer mine
  11. 02:00:861 (3,4,5) - same as 00:22:548fixed
  12. 02:08:813 (1,2,3) - unnecesary extended sliders, the music is clearly 1/2fixed
  13. 02:21:825 (1,2) - really confuse to play, mainly cuz the repeat slider end in an otherwise way that the next sliderend at 02:22:367 - fixed
  14. 02:24:355 (4,1) - those beats are too close, add some more spacing to make this less confused to playfixed
  15. 02:30:319 (5) - ending slider on such important beats like the one in 02:30:500 doesn't fit the music at all, those beats should be mapped as slider head or circles
  16. 02:33:392 (1,2,3) - whistle spam sound really bad, consider to remove someI don't think so
  17. 02:34:837 (1,2,3) - unnecesary extended sliders, music and vocals are landing in 1/2unnecesary to fixed,I think the voice is a bit extended at 1/4
  18. 02:49:295 (5) - missing NCfixed
  19. 03:10:801 (6) - same as collab difffixed
Normal

  1. 00:20:379 (1,2) - circle + slider stack are nice, but circle to circle in the easy diff of the set is not ok IMO, try a single slider instead Is allowed at normal,another BAT say
  2. 00:21:825 (1,2) - ^, also remove NC from here 00:21:825 (1) - is breaking your combo patternfixed
  3. 00:39:897 (5,6,1) - this look really hard to play for new players (since you don't have an easy diff)if they can retry,there isn't difficult to play
  4. 00:43:512 (6) - from this point you break your combo pattern >:fixed
  5. 00:49:295 (7) - your NC should be here 00:49:295 (7) - but not in 00:50:740 (1) - fixed
  6. 00:51:463 (3,1) - anti jumps in the easy diff of the set are discouraged, try to keep your stacks at the same gaps, if you use 1/1 stacks don't use 1/2 or other gapsfixed
  7. 00:59:416 (3) - this slider shape look really bad IMO, try to make the curve in the last part a bit betterno
  8. 01:13:873 (3,4,1,2) - this kind of patterns are not suitable for a normal which is the easy diff in the setfixed
  9. 01:25:801 (4,5,6,7) - same as above, also take in mind what I said about stacks gaps in 00:51:463
  10. 01:37:729 (5,6,7) - same as 01:13:873
  11. 02:13:150 (1) - [/color]too soon after a spinner[/color]fixed
  12. there are more patterns that are really hard to play for this diff, since by adding an easy diff you can have a harder normal diff, but in this case your normal diff have to be ¨new player friendly¨
GL hope this help a bit
Thank you to mod my map :)
AIR
hi :3
[Normal]
  1. 00:31:946 (6,3) - Overlap
  2. 00:44:234 (7,8) - ctrl+g以及整理
  3. 01:14:415 (4) - 忽略了白线去押较轻的红线,不合适
  4. 02:12:428 - 转盘结束可以往前一拍,具体细则https://osu.ppy.sh/forum/t/241019
[Hard]
  1. 00:26:885 (3,4,2,3) - 有点乱,拉开些或者叠一下或许比较好
  2. 00:42:066 (1,2) - 后移1/2
  3. 01:03:392 (1,2,3) - 三连建议挪到红线
  4. 01:05:922 (5,6,7) - 形状不太规则,可以用ctrl+shift+d调整
  5. 01:26:343 (1) - 感觉有点刻意了,而且后面接三连的话也容易miss
  6. 02:21:825 (1) - 试下拆成两个一折
  7. 02:47:849 - circle
[Collab Insane]
  1. 00:11:705 (1) - 尽量避免白线三连
  2. 00:14:054 (4,4) - overlap
    ----
  3. 01:54:717 (2,3) - 重叠次数可以减少些
  4. 02:06:825 (4,4) - 叠好
  5. 02:09:536 (3,4) - 叠在3尾部比较合适
    ---
  6. 02:19:657 (8) - NC
  7. 02:27:970 (2,2) - 叠好
goodluck
Topic Starter
4anke

AIR wrote:

hi :3
[Normal]
  1. 00:31:946 (6,3) - Overlap?
  2. 00:44:234 (7,8) - ctrl+g以及整理?
  3. 01:14:415 (4) - 忽略了白线去押较轻的红线,不合适fixed
  4. 02:12:428 - 转盘结束可以往前一拍,具体细则https://osu.ppy.sh/forum/t/241019
fixed

[Hard]
  1. 00:26:885 (3,4,2,3) - 有点乱,拉开些或者叠一下或许比较好我觉得还好啦,间距都一样,不乱
  2. 00:42:066 (1,2) - 后移1/2我这样摆也可以
  3. 01:03:392 (1,2,3) - 三连建议挪到红线没音
  4. 01:05:922 (5,6,7) - 形状不太规则,可以用ctrl+shift+d调整这里不是三角型,而是五角星的一部分
  5. 01:26:343 (1) - 感觉有点刻意了,而且后面接三连的话也容易miss0.0
  6. 02:21:825 (1) - 试下拆成两个一折
  7. 02:47:849 - circle
没位置放circle

[Collab Insane]
  1. 00:11:705 (1) - 尽量避免白线三连0.0
  2. 00:14:054 (4,4) - overlapfixed
    ----
  3. 01:54:717 (2,3) - 重叠次数可以减少些
  4. 02:06:825 (4,4) - 叠好
  5. 02:09:536 (3,4) - 叠在3尾部比较合适
    ---
  6. 02:19:657 (8) - NCfixed
  7. 02:27:970 (2,2) - 叠好fixed
goodluck
Thank you to mod my map :)
Mafumafu

Okazaki Ushio wrote:

Regraz
01:32:669 (1) - 真的不是放歪了? 重新拉下blanket ?
02:09:536 (3) - 这个滑条为什么不和02:04:114 (1) - 还有02:07:006 (1) - 一样在那个音上起? 因为这个是为了后面节奏变化而准备的

nice map, good luck :roll:
Thank you!
Mafumafu
Natsu: all fixed
AIR: Fixed except the last one. Since they are too fur away from each othe in the timeline, I dont think there is a neccesity.
Thx~!
CODE:
My Part
361,95,87428,5,0,0:0:0:0:
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78,271,124657,1,0,0:0:0:0:
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240,350,126645,1,0,0:0:0:0:
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361,238,127006,6,0,B|386:182|386:182|446:151|446:78,1,180,8|2,0:0|0:0,0:0:0:0:
338,86,127548,1,0,0:0:0:0:
338,86,127729,2,0,P|283:64|244:76,1,90,8|0,0:0|0:0,0:0:0:0:
268,221,128090,2,0,P|323:243|362:231,1,90,0|0,0:0|0:0,0:0:0:0:
486,143,128452,2,0,B|508:89|508:89|500:51,1,90,8|0,0:0|0:0,0:0:0:0:
338,86,128813,6,0,B|316:140|316:140|324:178,1,90,2|0,0:0|0:0,0:0:0:0:
233,297,129175,2,0,P|167:280|128:295,1,90,8|0,0:0|0:0,0:0:0:0:
113,220,129536,2,0,P|201:205|283:239,1,180,0|8,0:0|0:0,0:0:0:0:
181,358,130078,1,0,0:0:0:0:
181,358,130259,6,0,B|171:289|171:289|196:297,1,90,2|0,0:0|0:0,0:0:0:0:
301,302,130620,1,8,0:0:0:0:
301,302,130801,1,0,0:0:0:0:
281,136,130982,2,0,B|291:205|291:205|266:197,1,90,2|0,0:0|0:0,0:0:0:0:
155,167,131343,1,8,0:0:0:0:
155,167,131524,1,0,0:0:0:0:
301,303,131705,5,2,0:0:0:0:
172,126,131886,1,0,0:0:0:0:
380,193,132067,1,8,0:0:0:0:
172,261,132247,1,0,0:0:0:0:
301,84,132428,1,0,0:0:0:0:
301,84,132789,1,8,0:0:0:0:
Satellite
[Normal]
  1. 00:18:933 (3) - Try "CTRL + G" I think more better flow.
  2. 00:33:030 (3) - Broken distance snap. please remake this note.
  3. 00:37:729 (1,2) - More better rhythm,follow with lyrics,like this.
  4. 00:39:897 (5) - add clap on slider head. You should respond by a drumbeat of the back.
  5. 00:44:234 (2) - It is an awfully crooked slider imo. Please changed this ? ( I used 00:46:403 (1) - this slider ctrl + h
    00:43:512 (1,2,3) - If you are not understand. try this code.
    173,71,43512,6,0,P|229:45|288:52,1,120,2|8,0:0|0:0,0:0:0:0:
    346,141,44235,2,0,P|365:197|410:237,1,120,2|8,0:0|0:0,0:0:0:0:
    464,332,44958,1,2,0:0:0:0:
  6. 00:51:464 (5) - add clap better.
  7. 00:53:272 (2) - Please not used "overlap" You should be changed another pattern.
  8. 00:56:525 (3) - A point of view is sudden and is not beautiful. try this.
  9. 00:59:416 (3) - Same as above.
  10. 01:01:223 (4) - I kinda want a regular soft whistle on slider end.
  11. 01:03:030 (7) - add clap on slider head too.
  12. 01:03:030 (7,1,2) - Try an arrange like this. for to make it easy to show it more.
    148,292,63030,2,0,L|112:348,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
    216,208,63753,6,0,B|248:232|256:268|256:268|280:232|328:208|368:204|404:216,1,240,4|0,0:0|0:0,0:0:0:0:
    464,304,64837,1,8,0:0:0:0:
  13. 01:06:283 (4) - You shouldbe move x380 y60. because distance snap.
  14. 01:25:440 (3,4,1) - Same as abobe. Please used "distance snap *0.9" remake this part.
  15. 01:37:729 (5) - add clap on slider head.
  16. 02:10:259 (1) - spinner end 02:11:705 - here. and add finish.
  17. 02:17:488 (3) - To make it easy to show it more. Try this arrange.
  18. 02:23:632 (3) - More better rhythm,follow with lyrics,like this.
  19. 02:28:693 - add note.
  20. 02:30:500 - and 02:30:861 (4) - this. Try this rhythm?
  21. 02:35:560 (3) - add clap.
  22. 02:41:524 (4) - Remove note. because the different patterns are dangerous to only here.
  23. 02:57:970 (4,5,6,1) - This rhythm is kind of questionable for me. and 02:58:512 (5,6,1) - this is overlap imo. Please changed another pattern. I suggestion here. Try this?

  24. 03:01:584 (4,5) - Please used Distance *0.9 The different patterns are dangerous to only here.
  25. 03:08:090 (2) - Remove whistle. and Add finish better.
  26. 03:08:813 (3) - Same as above. add finish better *slider head.
[Hard]
  1. 00:11:705 (1,4) - I think that it is slightly tight. Please changed this pattern?
  2. 00:13:151 (1,4) - Why use 1/4 slider here? I think it's overmapped. You should be changed 1/2
  3. 00:16:042 (5,6) - It looks slightly dirty to be piled up. Please use my suggestion here.
  4. 00:20:379 (3) - More better rhythm,follow with lyrics,like this.
  5. 00:23:994 (3,4,5,3) - add whistle
  6. 00:29:777 (3) - Please do blanket more neatly.
  7. 00:30:500 (1,3) - Same as before part.
  8. 00:30:500 (1,2,3,4,5) - Please remapping. You should be use Distance snap *1.1
  9. 00:34:837 (1,2,3) - Need distance *1.1
  10. 00:38:632 (2) - Remove clap. not need. I think add whistle better.
  11. 00:39:898 (3) - No. not follow melody. More better rhythm,follow with lyrics,like this.
  12. 00:42:247 (2,3,4,5) - More better rhythm,follow with lyrics,like this.
  13. 00:46:404 (1,2) - Why is only this place that distance becomes small ? I think you should be use distance *1.1 This spacing is really awkward.
  14. 00:47:126 (2,3,4) - More better rhythm,follow with lyrics,like this.
  15. 00:48:572 (2,3,4,5) - Humm... I think that it is hard to look a little on Hard diff. Try this ?
  16. 00:49:295 (1) - Why changed SV*1.2 ? I think not need this point. please use 1.00.
  17. 00:51:916 (5,6,7) - all add clap ?
  18. 00:55:259 (1) - More better rhythm suggestion and placement suggestion.
  19. 01:01:946 (6,1) - Why do you use the big jump at this place ? This spacing is really awkward on Hard diff. Please changed another pattern.
  20. 01:03:030 (5,6,7,8) - This rhythm is kind of questionable for me and This spacing is really awkward. please use this suggestion.
  21. 01:05:198 (1,2,3,4,5,6,7) - This consecutive rhythm is very dangerous in Hard diff. You must be use Slider. because for mapset diff spread. and Please reconsider some these neighboring consecutive rhythm.
  22. 01:20:560 (1) - This rhythm is kind of questionable for me. please changed rhythm and pattern.
  23. 01:25:982 (3,1) - Same as above.
  24. 02:03:934 (1) - Not need SV changed.
  25. 02:06:825 (1) - Same as above.
  26. 02:09:898 (1,2) - Swap NC here, so the NC is on the downbeat. It makes more sense to have it on the stronger beat, and ths is where the drums repeat as well.
  27. 02:24:355 (4,1,2) - Remove note.
  28. 02:26:885 (4,5) - This rhythm is kind of questionable for me. Please changed this.
  29. 02:29:777 (2,3) - More better rhythm here. and 02:30:319 (4) - remove note.
  30. 02:30:500 (4) - add Nc and 02:30:861 (1) - remove Nc. for downbeat.
  31. 02:30:861 (1,2,3,4) - More better rhythm here.
  32. 02:32:669 (2,3,4,5,1,2,3) - Hard to look. Please remake another pattern.
  33. 02:34:837 (1,2,3,4,5,6,7) - Too hard rhythm. Please switch to simpler rhythm.
  34. 02:38:271 (2,3,4) - Please change rhythm here.
  35. 02:39:898 (2,3,4) - Hard to look. please changed another pattern.
  36. 02:49:295 (1,2,3) - I know stack. But hard to jump on Hard diff. please changed another pattern.
  37. 02:50:199 (1) - Not need SV changed.
  38. 02:59:054 (1) - remove Nc
  39. 03:09:536 (1,2,6) - Not need SV changed too.
Sorry late. and sorry I feel needs more work on Normal and Hard diff. Please gets 3~5mods call me again ! good luck !
Topic Starter
4anke
reply for Satellite:normal diff is all fixed :)
sorry so late,all fixed now.
Satellite
If you are busy. or Not find some modder call me back again.
I can find some modder lol
Crystal
hi

[General]
Looks fine.

[Insane]
00:16:042 (1,2) - the distance between these 2 sliders is too low, which is much lower than the other jumps. it gives a sudden feeling on stopping but not as good as "anti-jump" or "stack" blahblah, so i suggest something like this
00:37:910 - consider adding a note here
00:39:355 - ^
00:42:066 (1,2) - to blanket well, maybe
00:42:789 (3) - 316|296, the stack here seems unnecessary imo
00:44:958 (1,3) - such overlaps seem weird for me x.x put 00:45:319 (3) - at 440|216 would be fine
00:52:367 - i prefer to emphasize this beat, since it is at the beginning of kiai, where there is thought to be stronger beats, so don't ignore the beat here.
00:56:163 (5) - 448|240, look nicer with 00:55:801 (4) - (adjust objects behind if necessary)
01:38:452 - is this guy for some reason or just misplaced? ;)
01:49:657 - map the 1/4 drums here, it might be better
02:18:934 (1,2,3,4,5,6,7,8,9,10,11,12) - irregular shapes of streams don't look nice for me, try this
02:37:367 (4) - try something like this, as i mentioned before
03:04:837 (1) - to emphasize the speed-up, you can change it to 1.5x
03:07:729 (6) - stack with 03:06:825 (2) - ?
03:10:801 (10) - try this rhythm

[Hard]
00:14:596 (7) - how about stack at the head of 00:13:873 (4) - ? the previous one seems too straight imo
00:16:584 - add a note here to keep consistent with 00:15:861 (4) -
00:23:994 (3,4) - try this
00:34:114 (3,4) - this can be mistook as 1/2 because of 00:33:392 (1,2) - , try to put 00:34:114 (3) - at 345|286
00:39:898 (3) - reduce 1 reverse? seem better
00:50:922 00:51:283 - don't miss these beats, i prefer to change 00:50:741 (1,2) - to 2 sliders
01:15:319 (1,2,3,4,1,2,3,4,1,2,3,4) - just simply use the rhythm in the insane diff, just put reverse sliders at triples. that would be fine with lower distances (compared with insane) (same goes with 01:21:102 (1,2,3,4,1,2,3,4,1,2,3,4) - )
01:26:885 (3) - this isn't stacked well
01:29:777 (1,2,3,4) - i don't like this pattern x.x use simple sliders would be fine
01:37:729 (3,4,5,6,7) - try this pattern
02:03:934 (4) - this pattern looks nicer, right?
02:11:705 (1) - spinner? surprising for me, just continue mapping instead of making a spinner
03:10:801 (8) - same as insane diff

[Normal]
00:43:151 (5,1) - blanket
00:56:525 (3) - the shape looks weird, try this
00:59:416 (3) - ^
02:10:259 (1) - prolong this spinner to 02:12:428 (maybe you should ask a BAT to make sure if this will be against the rule)


wow, finished :D
good luck!
Topic Starter
4anke
.
Topic Starter
4anke

4anke wrote:

Crystal wrote:

hi

[General]
Looks fine.

[Insane]
00:16:042 (1,2) - the distance between these 2 sliders is too low, which is much lower than the other jumps. it gives a sudden feeling on stopping but not as good as "anti-jump" or "stack" blahblah, so i suggest something like thisfixed
00:37:910 - consider adding a note hereI think delete this circle can make the rhythm more playable
00:39:355 - ^
00:42:066 (1,2) - to blanket well, maybefixed
00:42:789 (3) - 316|296, the stack here seems unnecessary imofixed
00:44:958 (1,3) - such overlaps seem weird for me x.x put 00:45:319 (3) - at 440|216 would be fine00:45:319 (3) - in order to stack with00:46:042 (6) -
00:52:367 - i prefer to emphasize this beat, since it is at the beginning of kiai, where there is thought to be stronger beats, so don't ignore the beat here. unnecessary IMO
00:56:163 (5) - 448|240, look nicer with 00:55:801 (4) - (adjust objects behind if necessary)fixed
01:38:452 - is this guy for some reason or just misplaced? ;)
01:49:657 - map the 1/4 drums here, it might be better
02:18:934 (1,2,3,4,5,6,7,8,9,10,11,12) - irregular shapes of streams don't look nice for me, try thisfixed myself
02:37:367 (4) - try something like this, as i mentioned before02:37:367 (4) - in order to stack with02:36:283 (1) -
03:04:837 (1) - to emphasize the speed-up, you can change it to 1.5xunnecessary IMO
03:07:729 (6) - stack with 03:06:825 (2) - ?fixed
03:10:801 (10) - try this rhythmI want to end with the long white line

[Hard]
00:14:596 (7) - how about stack at the head of 00:13:873 (4) - ? the previous one seems too straight imofixed
00:16:584 - add a note here to keep consistent with 00:15:861 (4) - I want to follow the voice there
00:23:994 (3,4) - try thisjprefer mine
00:34:114 (3,4) - this can be mistook as 1/2 because of 00:33:392 (1,2) - , try to put 00:34:114 (3) - at 345|286 the DS is no problem there
00:39:898 (3) - reduce 1 reverse? seem betterfixed
00:50:922 00:51:283 - don't miss these beats, i prefer to change 00:50:741 (1,2) - to 2 slidersI follow the drum there
01:15:319 (1,2,3,4,1,2,3,4,1,2,3,4) - just simply use the rhythm in the insane diff, just put reverse sliders at triples. that would be fine with lower distances (compared with insane) (same goes with 01:21:102 (1,2,3,4,1,2,3,4,1,2,3,4) - )fixed
01:26:885 (3) - this isn't stacked wellfixed
01:29:777 (1,2,3,4) - i don't like this pattern x.x use simple sliders would be finewhy0.0
01:37:729 (3,4,5,6,7) - try this patternfixed
02:03:934 (4) - this pattern looks nicer, right?fixed
02:11:705 (1) - spinner? surprising for me, just continue mapping instead of making a spinnerthere is no problem IMO
03:10:801 (8) - same as insane diff-^

[Normal]
00:43:151 (5,1) - blanketfixed
00:56:525 (3) - the shape looks weird, try thisno problem IMO
00:59:416 (3) - ^
02:10:259 (1) - prolong this spinner to 02:12:428 (maybe you should ask a BAT to make sure if this will be against the rule)this spinner should end at 02:11:705 - that the BAT say.oh,I don't know why I haven't fixed last update?orz


wow, finished :D
good luck!
Thank you to mod my map :)
Jonarwhal
Hey, m4m on your queue

Normal-
SPOILER
00:17:849 (2,3,4) - (4) isn't stacked with (2) correctly, try snapping the end of (2) to the grid, and re blanketing (3)
00:26:163 (1,2) - these should be a bit less curved, to keep it consistent with 00:23:994 (3,4) - these,
or make 00:23:994 (3,4) - these look more curves
00:36:283 (4,5) - blanket this a bit better by making it a bit more curved example
00:43:512 (1) - this should look like 00:42:066 (3) - this because it sounds similar
00:50:017 (2) - this is a tight curve and a bad blanket, make it a bit less curved
00:51:464 (5) - x-64 y-64 example
00:53:271 (2,3) - this is spaced weirdly, try something like this and then this
01:35:560 (1) - overlap, try rotating example i did it by 20 clockwise
01:55:078 (4,1) - blanket
02:15:319 (5,1) - ^
02:23:632 (3) - x-352 y-136, then stack the next (1) and (5)
02:26:524 (5,1) - these aren't perfectly aligned
03:02:307 (1) - flipping this vertically would avoid overlap and improve flow here example
Hard-
SPOILER
00:13:873 (4) - this is a bit far away, so either move it closer or move 00:13:151 (1) - this farther away
01:03:753 - 01:03:753 - add note? at x-200 y-288, then stack 01:04:838 (6) - this to it
01:14:054 (2) - overlap, try moving (2) to x-484 y-128
01:37:006 (1,2) - blanket
01:57:157 - add note here, stacked with 01:57:247 (5) - this
02:16:042 (1,2,3,4) - this should be centered
02:57:066 - add note, stacked with 02:57:247 (3) - this, you do have harder jumps than this in this diff, so it's not so bad
I would have modded insane, but you wrote on your queue not to mod it.

Good Luck!
Topic Starter
4anke

jonawaga wrote:

Hey, m4m on your queue

Normal-
SPOILER
00:17:849 (2,3,4) - (4) isn't stacked with (2) correctly, try snapping the end of (2) to the grid, and re blanketing (3)fixed
00:26:163 (1,2) - these should be a bit less curved, to keep it consistent with 00:23:994 (3,4) - these,
or make 00:23:994 (3,4) - these look more curvesprefer mine
00:36:283 (4,5) - blanket this a bit better by making it a bit more curved prefer mineexample
00:43:512 (1) - this should look like 00:42:066 (3) - this because it sounds similarunnecessary IMO
00:50:017 (2) - this is a tight curve and a bad blanket, make it a bit less curvedfixed
00:51:464 (5) - x-64 y-64 examplefixed
00:53:271 (2,3) - this is spaced weirdly, try something like this and then thisfixed
01:35:560 (1) - overlap, try rotating example i did it by 20 clockwiseunnecessary
01:55:078 (4,1) - blanketfixed
02:15:319 (5,1) - ^fixed
02:23:632 (3) - x-352 y-136, then stack the next (1) and (5)It still stack at x-333 y-133,
02:26:524 (5,1) - these aren't perfectly aligned no problem IMO
03:02:307 (1) - flipping this vertically would avoid overlap and improve flow here examplefixed
Hard-
SPOILER
00:13:873 (4) - this is a bit far away, so either move it closer or move 00:13:151 (1) - this farther awayno problem IMO
01:03:753 - 01:03:753 - add note? at x-200 y-288, then stack 01:04:838 (6) - this to itfixed
01:14:054 (2) - overlap, try moving (2) to x-484 y-128 fixed
01:37:006 (1,2) - blanketfixed
01:57:157 - add note here, stacked with 01:57:247 (5) - thisI think the rhythm at there shouldn't jump there
02:16:042 (1,2,3,4) - this should be centered?
02:57:066 - add note, stacked with 02:57:247 (3) - this, you do have harder jumps than this in this diff, so it's not so badin order to same with 01:57:247 (5)
I would have modded insane, but you wrote on your queue not to mod it.

Good Luck!
Thank you to mod my map,I will mod your map.:)
kajiyatta
M4M
[General]
BG must be 4:3 or 16:9 aspect rate, but current is 10:6, so it looks Unrankble. You need to find another BG for Ranked.
Uncheck Widescreen Support because there is no SB.
Delete all SC2 hitsounds in this folder, you don't use these hitsounds.
[Normal]
Prefer AR4 for newbie because there is no Easy diff, so this diff is the easiest diff.
Placement
02:13:151(1) Change the direction of slider like this, and the flow to next note would be more good.
02:36:283(1) Similar suggestion, upword curve would be better flow than current one.
Rhythm
00:37:729(1) Prefer 1/2 slider than a circle becuase you followed vocal on next note(2), so to be consistence.

Hit Sound
00:46:404(1) Add finish at head same as other diffs.
01:25:440(3) Add whistle at head same as other diffs.
01:55:078(4) Delete whistle at head.
03:09:536(1) Add finish.
[Hard]
Placement
00:22:367(3) I don't like to stack this note on the end of slider, it looks not good. So move this note like this?
00:34:657(5) Similar suggestion, this flow from (4) is a bit odd for me.
00:41:705(3) Bent this slider a bit? I feel better than current one.
01:04:837(2) CTRL+G to make a jmping, I found similar part in previous.
01:29:777(1,2,3,4) So weird placement, why these sliders start on the end of pre slider... these flow doesn't look good.
01:32:669(1,2,3,4) ^
02:50:199(1) Useless NC I suppose.
02:55:259(2) Stack this note on (1) better to see clearly.
Rhythm
01:50:018 Unnecessary green line.
01:03:753 Add a note here because there is cymbal sound here, so I don't suppose it is better to ignore this. (You already picked the sound on Normal and Insane)
01:38:452 ^
02:47:849 ^
Hit Sound
00:51:464(3) Missing clap.
01:15:319(1) Add finish.
02:11:715(1) Add clap same as Insane.
02:33:392(1,2,3) Too loudly on this part, down the voleme better.
02:34:837(1,2,3) Missing hitsounds?
03:08:090(1,4,1,8) Add finish to follow the cymbal sound. Whistles sound weakly. (allpy to all diffs)

Good luck.
Your Good Self
M4M from your queue

[Normal]
00:37:910 - Add note?
00:45:319 (4) - Slider isn't symmetrical; it's a bit off-center
00:47:488 (3,4,5) - Also a bit off from the symmetrical pattern. 00:48:211 (5) should be in the same place as 00:44:235 (2)
00:54:355 (4,1) - Blanket can be better. Look from 00:54:717
00:56:525 (3) - Bounce on the white tick 00:56:885 instead
00:59:416 (3) - ^
01:01:223 (4) - NC
01:05:199 (3) - Slider shape can be better
01:27:247 (2) - The last ~1/2 beat of the slider is straight, because of the last red node. You should make the first 1/2 beat straight too.
01:34:114 (3,4) - Make these the same shape (copy, paste, rotate)
01:34:114 (3,1) - Overlap D:
01:35:741 - Add note? Hope it doesn't get too hard
01:38:452 - Break start is manually pushed back to some strange time 01:38:663 ; it should start on 01:38:452 if you don't plan on mapping it.
02:17:488 (3) - Replace with 1/1 slider
02:33:392 (1) - Try to have a smoother transition from straight>curve. It will look better.
02:39:899 (2,3) - Blanket can be better.
03:02:307 (1) - Curve down instead of up. Improves flow, and fixes overlap with 03:01:945 (5)
03:03:753 (3) - Red node on the white tick 03:04:114

[Hard]
00:21:645 - Add note
00:28:331 (4) - How about something like this?
00:29:777 (3) - Shape on both halves should be the same
00:38:813 (3,1) - This?
00:41:163 - Add note?
00:42:428 (3,5) - Overlap is ugly D:
00:49:295 (1,2) - ^
00:57:608 (6) - End at where 00:58:151 (1) bends
00:59:416 (1) - After the repeat the flow is not so good, maybe change to slider + circle?
01:03:753 - Map the downbeat
01:13:512 (6,2) - More overlap D:
01:38:452 - Same as Normal, break time start is pushed too far back
01:52:548 (5) - Change to 1/2 beat slider
01:55:440 (5) - ^
02:16:584 - Add note
02:17:307 - ^
02:24:355 - Add note to complete the symmetrical pattern, with just whistle hitsound and no clap
02:29:054 (1,3) - Turn overlap sliders into parallel sliders. 02:33:392 (1) - Stacking doesn't feel right.
02:43:512 (1) - Move the white node to x:312 y:180 for better blanket with 02:43:331 (4)
02:48:211 (2,3,4) - Use the same slider and copy paste rotate for a cleaner looking pattern
02:57:247 (2,2) - Overlap, just move the tail of 02:56:524 (1,2) down so that it blankets instead
03:02:669 (3,4) - Blanket around 03:02:307 (1,2) can be better.
03:05:199 (1,2,3,4) - ^
03:09:536 (1,2) - Short slider + overlap => :/
03:10:620 (7,8) - Replace with:


[Thoughts]
This map has potential for ranking, just need to make some stuff look prettier.

Hope my mod was helpful, it's past 12 midnight here so I'm probably not thinking/modding properly.
I might mod Insane tomorrow (edit: later today) if I feel like it (and if I have the time).

For now, good luck! :)
Topic Starter
4anke

kajiyatta wrote:

M4M
[General]
BG must be 4:3 or 16:9 aspect rate, but current is 10:6, so it looks Unrankble. You need to find another BG for Ranked.fixed
Uncheck Widescreen Support because there is no SB.fixed
Delete all SC2 hitsounds in this folder, you don't use these hitsounds.fixed
[Normal]
Prefer AR4 for newbie because there is no Easy diff, so this diff is the easiest diff. fixed
Placement
02:13:151(1) Change the direction of slider like this, and the flow to next note would be more good.fixed
02:36:283(1) Similar suggestion, upword curve would be better flow than current one.but It will stack with other circle
Rhythm
00:37:729(1) Prefer 1/2 slider than a circle becuase you followed vocal on next note(2), so to be consistence.unnecessary

Hit Sound
00:46:404(1) Add finish at head same as other diffs.fixed
01:25:440(3) Add whistle at head same as other diffs.fixed
01:55:078(4) Delete whistle at head.fixed
03:09:536(1) Add finish.fixed
[Hard]
Placement
00:22:367(3) I don't like to stack this note on the end of slider, it looks not good. So move this note like this?prefer mine
00:34:657(5) Similar suggestion, this flow from (4) is a bit odd for me. I don't think so
00:41:705(3) Bent this slider a bit? I feel better than current one.fixed
01:04:837(2) CTRL+G to make a jmping, I found similar part in previous.fixed
01:29:777(1,2,3,4) So weird placement, why these sliders start on the end of pre slider... these flow doesn't look good. fixed
01:32:669(1,2,3,4) ^fixed
02:50:199(1) Useless NC I suppose.fixed
02:55:259(2) Stack this note on (1) better to see clearly.fixed
Rhythm
01:50:018 Unnecessary green line.fixed
01:03:753 Add a note here because there is cymbal sound here, so I don't suppose it is better to ignore this. (You already picked the sound on Normal and Insane)fixed
01:38:452 ^fixed
02:47:849 ^fixed
Hit Sound
00:51:464(3) Missing clap.unnecessary,because the voice is too loudly there
01:15:319(1) Add finish.fixed
02:11:715(1) Add clap same as Insane.fixed
02:33:392(1,2,3) Too loudly on this part, down the voleme better.fixed
02:34:837(1,2,3) Missing hitsounds?fixed
03:08:090(1,4,1,8) Add finish to follow the cymbal sound. Whistles sound weakly. (allpy to all diffs)fixed

Good luck.
Thank you to mod my map :)
Topic Starter
4anke
reply for Your Good Self:fixed something
Mafumafu
要起飞了!哇加油啊
Topic Starter
4anke

Regraz wrote:

要起飞了!哇加油啊
:)
Satellite
hitsound suggestion
23:39 *Satellite is editing [http://osu.ppy.sh/b/415884 Chata - Kokkei to Iu Nakare [Normal]]
23:40 Satellite: 00:13:873 (4) - slider head add whistle
23:40 Satellite: 00:16:765 (4) - ^
23:40 4anke: ok
23:41 4anke: fixed
23:41 Satellite: 00:24:717 (4) - ^
23:41 Satellite: 00:31:946 (1) - ^
23:41 Satellite: 00:34:114 (5) - ^
23:41 Satellite: (slider head)
23:41 Satellite: 00:37:006 (5) - ^
23:41 Satellite: 00:42:788 (4) - ^
23:42 Satellite: 00:48:211 (5) - slider end
23:42 4anke: fixed
23:42 Satellite: 00:48:933 (6) - remove whistle
23:42 Satellite: 00:54:355 (4) - slider head
23:43 Satellite: 00:56:525 (3) - make more beautiful please. try this (please wait)
23:43 Satellite: [http://puu.sh/e3KLJ/15dc85bd82.jpg try this ?]
23:44 Satellite: 00:59:416 (3) - same as above.
23:44 Satellite: 00:56:525 (3) - add whistle on slider reverse
23:44 Satellite: 00:59:416 (3) - same as above.
23:46 Satellite: 01:01:223 (1) - slider end add whistle
23:46 Satellite: 01:03:753 (1) - ^
23:46 Satellite: 01:05:199 (3) - ^
23:46 Satellite: 01:07:367 (3) - add whistle on slider head
23:46 Satellite: 01:08:451 (5) - slider end
23:47 Satellite: 01:10:259 (2) - add whistle
23:47 Satellite: 01:10:982 (4) - slider end
23:47 Satellite: 01:13:151 (2) - head
23:47 Satellite: 01:14:596 (4) - head too
23:47 Satellite: 01:17:488 (5) - slider head
23:48 Satellite: 01:18:934 (2) - ^
23:48 Satellite: 01:20:379 (4) - ^
23:48 Satellite: 01:21:825 (2) - ^
23:48 Satellite: 01:23:271 (5) - ^
23:48 Satellite: 01:24:717 (2,4) - ^
23:48 Satellite: 01:27:247 (2) - make more beautiful :3
23:50 Satellite: [http://puu.sh/e3LwT/42337397fe.jpg try this ?]
23:50 Satellite: 01:31:946 (5) - slider head add whistle because you are pattern ~
23:51 Satellite: 01:33:030 (2) - add whistle on slider reverse
23:51 Satellite: 01:34:837 (4) - slider head
23:51 Satellite: http://puu.sh/e3LIb/49137e1eff.jpg
23:52 Satellite: why use this break ?
23:52 Satellite: I think add note better http://puu.sh/e3LL5/aec3c7dc16.jpg
23:52 Satellite: What do you think :3 ?
23:55 Satellite: fight ww
00:01 Satellite: 01:50:018 - ~ same as whislte suggestion :3
00:01 Satellite: fight !!
00:02 Satellite: and same as Hard diff ! If you are sure please use hitsound copy ?
00:02 Satellite: https://osu.ppy.sh/u/tari
00:02 Satellite: http://puu.sh/e3MX1/73f9de7dab.jpg
00:02 Satellite: hitsound copier :3 please dl w
00:03 4anke: ok,thank you :3 fixed nomal diff now
00:06 Satellite: fight ! I'm not modding placement now =3=
00:19 4anke: 01:50:018 - use finish and whistle?
00:19 Satellite: finish is okay
00:20 4anke: only finish?
00:20 Satellite: yes :3
00:21 4anke: 01:38:452 - add a note in all diff?
00:23 4anke: 0.0
00:29 4anke: all fixed now

Sorry late ~

[Normal]
  1. 00:48:211 (5) - Missing rhythm.
  2. 01:07:007 (2) - This note hide under Slider it is Overlap. please changed another pattern.
  3. 01:15:138 - Inherited Points unsnapped. please move 01:15:138 - (you are setting 01:15:139 - )
  4. 01:35:922 (2) - add whistle on slider end.
  5. 01:51:102 (2,3) - More better rhythm,follow with lyrics,like this.
    http://puu.sh/enrVv/a3f553c80b.jpg
  6. 01:59:416 (3) - add whistle here? maybe forgot whistle.
  7. 02:05:198 (2) - Same as above.
  8. 02:10:259 (1) - Mmm.. I think not fit this spinner. please put some circle , slider ?
  9. 02:24:716 (1) - This spacing is really awkward. Please don't use stack here.
  10. 02:34:476 - add note. Why not add note here ? This rhythm is kind of questionable for me =w= About before 1st kiai section. 00:50:017 (2,3,4,5,6) -
  11. 03:01:584 (4,5) - You must be changed distance 0.9
[Hard]
  1. Please changed AR7 ? AR7.5 is too fast. and for mapset diffspread.
  2. 00:34:837 (1) - Move X:120 Y:184 better. for distance and Triangle.
  3. 00:59:416 (1) - I kinda want a regular clap on slider reverse.
  4. 01:00:500 (2) - Same as above. You have forgotten the clap ?
  5. 01:03:392 (6,7,8) - Overmapped ? This rhythm is kind of questionable for me. Try this rhythm ?
  6. 01:05:560 (2) - add clap on slider head.
  7. 01:38:632 - Not need break time here.

    changed here
  8. 01:50:199 (2) - I kinda want a regular clap on slider reverse.
  9. 01:52:187 (3,4) - Why used distance *1.5 jump ? I think not fit this part. please used distance snap *1.2
  10. 01:55:079 (3,4) - Same as above.
  11. 01:57:247 (4,5) - There is much overlap and is hard to look. Changed rhythm and placement here ?
  12. 02:02:669 (4) - You forgot clap here. add clap please.
  13. 02:03:753 (3,4) - More better rhythm,follow with lyrics,like this. and you forgot clap here 02:04:114 -
  14. 02:06:645 (5,6) - Same as above. more better rhythm. try this.
  15. 02:07:729 (3) - add clap on slider head. you are pattern.
  16. 02:09:175 (2) - Same as above.
  17. 02:10:620 (2) - add clap. why not add clap here ?
  18. 02:11:343 (5) - and this. add clap. why... ? mistake ? Dx
  19. 02:11:705 (1) - I think not fit this spinner. Changed some circle , slider ? Try this.
  20. 02:21:825 (1) - Mmm... This rhythm is kind of questionable for me. changed this ?
  21. 02:27:247 (5) - Why distance *1.00 ? I think *1.2 better.
  22. 02:27:970 (2) - add clap on slider head.
  23. 02:29:054 (1,2,3) - Mmmm... More better rhythm,follow with lyrics,like this.
  24. 02:31:584 (3) - add clap on slider head. why not clap here ?
  25. 02:33:392 (1) - Overlap is not preferable in Hard diff.
  26. 02:33:753 (3,6) - add clap ? for you are pattern.
  27. 02:34:837 (1,2,3) - Why *1.00 ? 1st kiai section used 1.8 00:50:741 (1,2,3) -
  28. 02:36:283 (1) - add clap on slider end.
  29. 02:38:271 (2,3,4) - More better rhythm,follow with lyrics,like this.
  30. 02:40:259 (3) - add clap on slider head.
  31. 02:40:982 (2) - Same as above.
  32. 02:41:705 (4) - Overlap is not preferable in Hard diff.
  33. 02:43:512 (1) - add clap on slider end. mistake ?
  34. 02:44:054 (2,3) - More better rhythm,follow with lyrics,like this.
  35. 02:48:572 (3) - Don't used this pattern. please changed another pattern. this overlap is not preferable in Hard diff.
  36. 02:49:657 (3) - add clap ?
  37. 03:02:669 (3) - add clap on slider head.
  38. 03:03:753 (1) - add clap on slder end.
  39. 03:09:898 (2) - add clap on slider head.
  40. 03:10:259 (3,4,5,6,7) - Hard to look this pattern. please don't stack another pattern.
Hard diff needs more work orz
Call me again. I'll rerecheck next week. and full mod again.
There are a lot of mistakes of hitsound. Please check all yourself.
Lin-Kun
Please don't hate me but...
I can't find anything wrong with your beatmap :(
I've been going over it for the last month now that my internet's fixed and i cant find anything wrong with it :<
(I'm new to modding and probably don't have enough experience)
please forgive me (offers cake) and it's no lie
Topic Starter
4anke

Lin-Kun wrote:

Please don't hate me but...
I can't find anything wrong with your beatmap :(
I've been going over it for the last month now that my internet's fixed and i cant find anything wrong with it :<
(I'm new to modding and probably don't have enough experience)
please forgive me (offers cake) and it's no lie
thank you to test my map,I haven't hate you :)
Satellite
fight !! wating reply!
Topic Starter
4anke

Satellite wrote:

hitsound suggestion
23:39 *Satellite is editing [http://osu.ppy.sh/b/415884 Chata - Kokkei to Iu Nakare [Normal]]
23:40 Satellite: 00:13:873 (4) - slider head add whistle
23:40 Satellite: 00:16:765 (4) - ^
23:40 4anke: ok
23:41 4anke: fixed
23:41 Satellite: 00:24:717 (4) - ^
23:41 Satellite: 00:31:946 (1) - ^
23:41 Satellite: 00:34:114 (5) - ^
23:41 Satellite: (slider head)
23:41 Satellite: 00:37:006 (5) - ^
23:41 Satellite: 00:42:788 (4) - ^
23:42 Satellite: 00:48:211 (5) - slider end
23:42 4anke: fixed
23:42 Satellite: 00:48:933 (6) - remove whistle
23:42 Satellite: 00:54:355 (4) - slider head
23:43 Satellite: 00:56:525 (3) - make more beautiful please. try this (please wait)
23:43 Satellite: [http://puu.sh/e3KLJ/15dc85bd82.jpg try this ?]
23:44 Satellite: 00:59:416 (3) - same as above.
23:44 Satellite: 00:56:525 (3) - add whistle on slider reverse
23:44 Satellite: 00:59:416 (3) - same as above.
23:46 Satellite: 01:01:223 (1) - slider end add whistle
23:46 Satellite: 01:03:753 (1) - ^
23:46 Satellite: 01:05:199 (3) - ^
23:46 Satellite: 01:07:367 (3) - add whistle on slider head
23:46 Satellite: 01:08:451 (5) - slider end
23:47 Satellite: 01:10:259 (2) - add whistle
23:47 Satellite: 01:10:982 (4) - slider end
23:47 Satellite: 01:13:151 (2) - head
23:47 Satellite: 01:14:596 (4) - head too
23:47 Satellite: 01:17:488 (5) - slider head
23:48 Satellite: 01:18:934 (2) - ^
23:48 Satellite: 01:20:379 (4) - ^
23:48 Satellite: 01:21:825 (2) - ^
23:48 Satellite: 01:23:271 (5) - ^
23:48 Satellite: 01:24:717 (2,4) - ^
23:48 Satellite: 01:27:247 (2) - make more beautiful :3
23:50 Satellite: [http://puu.sh/e3LwT/42337397fe.jpg try this ?]
23:50 Satellite: 01:31:946 (5) - slider head add whistle because you are pattern ~
23:51 Satellite: 01:33:030 (2) - add whistle on slider reverse
23:51 Satellite: 01:34:837 (4) - slider head
23:51 Satellite: http://puu.sh/e3LIb/49137e1eff.jpg
23:52 Satellite: why use this break ?
23:52 Satellite: I think add note better http://puu.sh/e3LL5/aec3c7dc16.jpg
23:52 Satellite: What do you think :3 ?
23:55 Satellite: fight ww
00:01 Satellite: 01:50:018 - ~ same as whislte suggestion :3
00:01 Satellite: fight !!
00:02 Satellite: and same as Hard diff ! If you are sure please use hitsound copy ?
00:02 Satellite: https://osu.ppy.sh/u/tari
00:02 Satellite: http://puu.sh/e3MX1/73f9de7dab.jpg
00:02 Satellite: hitsound copier :3 please dl w
00:03 4anke: ok,thank you :3 fixed nomal diff now
00:06 Satellite: fight ! I'm not modding placement now =3=
00:19 4anke: 01:50:018 - use finish and whistle?
00:19 Satellite: finish is okay
00:20 4anke: only finish?
00:20 Satellite: yes :3
00:21 4anke: 01:38:452 - add a note in all diff?
00:23 4anke: 0.0
00:29 4anke: all fixed now

Sorry late ~

[Normal]
  1. 00:48:211 (5) - Missing rhythm.
  2. 01:07:007 (2) - This note hide under Slider it is Overlap. please changed another pattern.
  3. 01:15:138 - Inherited Points unsnapped. please move 01:15:138 - (you are setting 01:15:139 - )
  4. 01:35:922 (2) - add whistle on slider end.
  5. 01:51:102 (2,3) - More better rhythm,follow with lyrics,like this.
    http://puu.sh/enrVv/a3f553c80b.jpg
  6. 01:59:416 (3) - add whistle here? maybe forgot whistle.
  7. 02:05:198 (2) - Same as above.
  8. 02:10:259 (1) - Mmm.. I think not fit this spinner. please put some circle , slider ?
  9. 02:24:716 (1) - This spacing is really awkward. Please don't use stack here.
  10. 02:34:476 - add note. Why not add note here ? This rhythm is kind of questionable for me =w= About before 1st kiai section. 00:50:017 (2,3,4,5,6) -
  11. 03:01:584 (4,5) - You must be changed distance 0.9
[Hard]
  1. Please changed AR7 ? AR7.5 is too fast. and for mapset diffspread.
  2. 00:34:837 (1) - Move X:120 Y:184 better. for distance and Triangle.
  3. 00:59:416 (1) - I kinda want a regular clap on slider reverse.
  4. 01:00:500 (2) - Same as above. You have forgotten the clap ?
  5. 01:03:392 (6,7,8) - Overmapped ? This rhythm is kind of questionable for me. Try this rhythm ?
  6. 01:05:560 (2) - add clap on slider head.
  7. 01:38:632 - Not need break time here.

    changed here
  8. 01:50:199 (2) - I kinda want a regular clap on slider reverse.
  9. 01:52:187 (3,4) - Why used distance *1.5 jump ? I think not fit this part. please used distance snap *1.2
  10. 01:55:079 (3,4) - Same as above.
  11. 01:57:247 (4,5) - There is much overlap and is hard to look. Changed rhythm and placement here ?
  12. 02:02:669 (4) - You forgot clap here. add clap please.
  13. 02:03:753 (3,4) - More better rhythm,follow with lyrics,like this. and you forgot clap here 02:04:114 -
  14. 02:06:645 (5,6) - Same as above. more better rhythm. try this.
  15. 02:07:729 (3) - add clap on slider head. you are pattern.
  16. 02:09:175 (2) - Same as above.
  17. 02:10:620 (2) - add clap. why not add clap here ?
  18. 02:11:343 (5) - and this. add clap. why... ? mistake ? Dx
  19. 02:11:705 (1) - I think not fit this spinner. Changed some circle , slider ? Try this.
  20. 02:21:825 (1) - Mmm... This rhythm is kind of questionable for me. changed this ?
  21. 02:27:247 (5) - Why distance *1.00 ? I think *1.2 better.
  22. 02:27:970 (2) - add clap on slider head.
  23. 02:29:054 (1,2,3) - Mmmm... More better rhythm,follow with lyrics,like this.
  24. 02:31:584 (3) - add clap on slider head. why not clap here ?
  25. 02:33:392 (1) - Overlap is not preferable in Hard diff.
  26. 02:33:753 (3,6) - add clap ? for you are pattern.
  27. 02:34:837 (1,2,3) - Why *1.00 ? 1st kiai section used 1.8 00:50:741 (1,2,3) -
  28. 02:36:283 (1) - add clap on slider end.
  29. 02:38:271 (2,3,4) - More better rhythm,follow with lyrics,like this.
  30. 02:40:259 (3) - add clap on slider head.
  31. 02:40:982 (2) - Same as above.
  32. 02:41:705 (4) - Overlap is not preferable in Hard diff.
  33. 02:43:512 (1) - add clap on slider end. mistake ?
  34. 02:44:054 (2,3) - More better rhythm,follow with lyrics,like this.
  35. 02:48:572 (3) - Don't used this pattern. please changed another pattern. this overlap is not preferable in Hard diff.
  36. 02:49:657 (3) - add clap ?
  37. 03:02:669 (3) - add clap on slider head.
  38. 03:03:753 (1) - add clap on slder end.
  39. 03:09:898 (2) - add clap on slider head.
  40. 03:10:259 (3,4,5,6,7) - Hard to look this pattern. please don't stack another pattern.
Hard diff needs more work orz
Call me again. I'll rerecheck next week. and full mod again.
There are a lot of mistakes of hitsound. Please check all yourself.
Sorry,so late.I can't notice your reply in time.All fixed,except normal diff:00:48:211 (5) - Missing rhythm.I can't understand your means,so I don't know how to fix.
pkhg
hi random modding cuz chata <3

[General]
Found unused .wav files:
- normal-sliderslide.wav
- normal-hitclap.wav
- soft-slidertick2.wav
- soft-sliderslide2.wav
- normal-hitnormal.wav
You must delete them.

[Collab Insane]

00:40:620 (1,3) - fix overlap
00:53:994 (3,4) - ctrl+g maybe? better rhythm (you must adjust placement after doing this :P)
00:55:620 (3) - remove whistle
01:15:139 - unsnapped greenline
01:54:717 (2,3,4,5,1) - too many stacks. maybe you can unstack some :P
02:24:537 - unsnapped greenline
02:26:524 (3,4) - ctrl+g maybe? for rhythm i mean :3
02:39:536 - why you skipped this? feels weird imo

[Hard]

00:28:331 (4) - change it into a 1/2 slider with 1 reverse
00:48:572 (3,4,5,6) - isn't this too hard?
00:52:187 (1) - you forgot a clap on tail
02:50:199 (5) - looks a bit ugly :3
02:56:524 (1,2) - tweaked them a bit:
234,292,176524,6,0,B|164:292|164:292|128:328|72:304,1,150,2|8,0:0|0:0,0:0:0:0:
234,292,177247,2,0,B|302:292|302:292|338:328|394:304,1,150,0|8,0:0|0:0,0:0:0:0:
03:10:259 (3,4,5,6,7) - too hard :P

[Normal]

Fine~

Idk exactly but maybe you'll need a diff between normal and hard. 1,96 to 3,46 is a big jump imo

Anyway good luck ^^
Topic Starter
4anke

pkhg wrote:

hi random modding cuz chata <3

[General]
Found unused .wav files:
- normal-sliderslide.wav
- normal-hitclap.wav
- soft-slidertick2.wav
- soft-sliderslide2.wav
- normal-hitnormal.wav
You must delete them.fixed

[Collab Insane]

00:40:620 (1,3) - fix overlapfixed
00:53:994 (3,4) - ctrl+g maybe? better rhythm (you must adjust placement after doing this :P)fixed
00:55:620 (3) - remove whistlefixed
01:15:139 - unsnapped greenlinefixed
01:54:717 (2,3,4,5,1) - too many stacks. maybe you can unstack some :P
02:24:537 - unsnapped greenlinefixed
02:26:524 (3,4) - ctrl+g maybe? for rhythm i mean :3unnecessary IMO
02:39:536 - why you skipped this? feels weird imoprefer mine

[Hard]

00:28:331 (4) - change it into a 1/2 slider with 1 reverseprefer mine
00:48:572 (3,4,5,6) - isn't this too hard?no
00:52:187 (1) - you forgot a clap on tailfinish is proper on there
02:50:199 (5) - looks a bit ugly :3I don't think so.
02:56:524 (1,2) - tweaked them a bit:fixed
234,292,176524,6,0,B|164:292|164:292|128:328|72:304,1,150,2|8,0:0|0:0,0:0:0:0:
234,292,177247,2,0,B|302:292|302:292|338:328|394:304,1,150,0|8,0:0|0:0,0:0:0:0:
03:10:259 (3,4,5,6,7) - too hard :Plet me think...

[Normal]

Fine~

Idk exactly but maybe you'll need a diff between normal and hard. 1,96 to 3,46 is a big jump imoI am so lazy to map a new diff,if necessary,I will map a new different between the normal and hard

Anyway good luck ^^
think you to mod my map :)
Satellite
[Normal]
  1. 00:51:102 (4) - Hitsound changed clap better. please try.
  2. 00:58:331 (1,2) - This rhythm is kind of questionable for me. Try changed this rhythm.
  3. 01:06:645 (1) - overlaps to 01:05:199 (3) - this slider end. changed this pattern. and Try use this code.
    Code is 01:06:645 (1,2,3) - this part. please check this.
    492,96,66645,6,0,P|464:148|408:176,1,120,2|8,0:0|0:0,0:0:0:0:
    308,140,67367,2,0,P|254:120|188:136,1,120,2|8,0:0|0:0,0:0:0:0:
    120,208,68090,1,2,0:0:0:0:
  4. 01:16:042 (2) - Forgot soft-whistle on slider head ?
  5. 01:28:331 (3) - and this slider end add whistle ?
  6. 02:11:705 (3) - hitsound is finish better and 02:12:428 (5) - add clap
  7. 03:07:729 (1) - Missing New combo. remove Nc and 03:08:090 (2) - add Nc.
[Hard]
  1. 00:52:187 (1) - Forgot clap on slider end.
  2. 00:57:608 (6,1,2,3,1) - Try this code. for more clean object :D
    334,320,57608,2,0,P|370:271|348:189,1,150,8|2,0:0|0:0,0:0:0:0:
    291,249,58151,6,0,B|347:191|347:191|416:172,1,150
    487,209,58693,2,0,L|504:280,1,75,2|0,0:0|0:0,0:0:0:0:
    480,129,59054,2,0,L|462:56,1,75,8|0,0:0|0:0,0:0:0:0:
    414,173,59416,6,0,B|341:173|341:173|282:99,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
  3. 01:04:115 (3,4,5) - Nazi. missing distance snap. and 01:05:922 (3,4,5) - this. please use 1.1 ds
  4. 01:13:873 (1,2,3,4,5,6,7,8,1) - This rhythm is kind of questionable for me. and This spacing is really awkward to me. Try an arrange like this.
    code (01:13:873 (1,2,3,4,5,6,7,1,2,3,4) - )
    426,72,73873,5,2,0:0:0:0:
    491,122,74054,1,0,0:0:0:0:
    485,204,74235,2,0,L|480:281,1,75,8|0,0:0|0:0,0:0:0:0:
    403,310,74596,1,2,0:0:0:0:
    338,260,74777,1,0,0:0:0:0:
    344,178,74958,2,0,L|349:101,1,75,8|0,0:0|0:0,0:0:0:0:
    350,61,75229,1,0,0:0:0:0:
    350,61,75319,5,4,0:0:0:0:
    266,213,75681,1,8,0:0:0:0:
    430,140,76042,1,0,0:0:0:0:
    266,213,76404,1,8,0:0:0:0:
  5. 01:20:379 (4,5) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  6. 01:26:163 (4,5) - Same as above.
  7. 01:27:247 (4,5) - Same as above. Try this rhythm.
  8. 01:30:138 (2,3,4) - Why used jump this part ? not much imo.
  9. 02:49:837 (4,5) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  10. 02:52:729 (2,3) - Same as above.
  11. 03:04:476 (3,4,5) - please changed this part. not much jump pattern.
  12. 03:10:259 (3,4,5,6,7) - This rhythm in Hard diff is too difficult imo. Please changed this pattern.
[Collab Insane]
  1. 00:11:795 (2) - Remove note. It's overmapped.
  2. 00:12:247 (5,6) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  3. 00:37:910 - add note. why not add circle here? and this 00:39:355 -
  4. 00:41:163 - add note better.
  5. 00:42:247 (2) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  6. 00:46:946 - Same as 00:41:163 -
  7. 00:54:355 (4,5) - Too large jump. not much imo.
  8. 01:00:861 (1,2,3,4,5,6,7,8) - Ramdom jump... ? This pattern is kind of questionable for me. Try this placement code.
    395,108,60861,5,2,0:0:0:0:
    297,121,61042,1,0,0:0:0:0:
    172,53,61223,5,8,0:0:0:0:
    185,151,61404,1,0,0:0:0:0:
    117,276,61584,5,2,0:0:0:0:
    215,263,61765,1,0,0:0:0:0:
    340,331,61946,5,8,0:0:0:0:
    327,233,62127,1,0,0:0:0:0:
  9. 01:24:536 - You forgot note. please check you are pattern. 01:15:861 (2) -
  10. 01:31:946 (3) - Try to " Ctrl + G " ? I think more better flow.
  11. 01:38:452 (1) - This circle should more jump better. I think more fit :D For example move X : 386 Y : 271
  12. 02:14:596 (1) - Missing rhythm ? I'm not sure this rhythm. but I think this rhythm more better rhythm,follow with lyrics,like this.
  13. 02:25:259 - Same as before suggestion.
  14. 02:32:126 (2,3) - This rhythm is kind of questionable for me. More better rhythm,follow with lyrics,like this.
  15. 02:55:078 (1,2,3,4,5) - This pattern is kind of questionable for me. Please changed another pattern.
  16. 02:59:144 (7) - Remove note. It's overmapped.
Ohhh. sorry late recheck >_>
If you are question. Please send me " Forum - PM " Good luck 4anke san :D
Topic Starter
4anke
reply for Satellite:all fixed now
Satellite
Collab Insane missing update ;w;

please reupload ~
Satellite
sorry! I can't login osu! ...

T^T
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