fixed lke's mod
thank you for mod my mapOkazaki Ushio wrote:
[General]
送分界的良心(collab难度我自己都断了很多orz,这应该不送分吧)
fycho.jpg =w=
[Collab]
有一些overmap的串感觉有点奇怪 ?
全图blanket重新排查一下 没问题
OD+1fixed[Hard]
- 4anke
00:13:512 (4,5,6) - 这个往右下角的移动简直报复社会。。(仅从打图角度吐槽,不用在意)
00:28:693 (3) - 考虑做成滑条? 有个比较突出的音轨拉成滑条的话00:29:054 (1,2,3) - 这个三连就没办法突出了
00:31:223 (5) - 滑条多拉了1格? 音在红线上。。这个音比较长,这样拉没关系
00:34:657 (4) - 重音滑条尾有点奇怪 (其他地方也有这个问题,建议全图排查。但是类似于00:42:247 (2) - 这个我觉得重音在滑条尾上还不错,有一种强烈的结束、提示空拍的感觉)很多图都这样
01:14:959 (6,7,8,9,10) - 弧度有点过分。。insane难度不过分吧
01:15:861 (2,5) - 这2个要么删去 要么在后面的几段重复上加上偶尔换一下节奏,一直同一个节奏太无聊了
02:18:934 - 到 02:22:910 - 串十分莫名。。 我是认真的。。这里音很密集啊
02:27:247 - 放一个叠在5上做成原地3单点,那么重一个鼓音。。(其他地方也有 建议排查一下这里跟人声
03:10:711 - 这里塞一个做成整串? 没音- Regraz
01:32:669 (1) - 真的不是放歪了? 重新拉下blanket
02:09:536 (3) - 这个滑条为什么不和02:04:114 (1) - 还有02:07:006 (1) - 一样在那个音上起?
HP+1
00:27:608 (1) - 这个折返点上的clap有点奇怪fixed
00:50:379 (2) - 音不是在红线么。。音结束在蓝线
02:37:006 (3,1) - 从这2个之后出现好多90°的直角滑条。。前面没怎么又。。感觉一下子换了图风。。0.0
02:48:211 (2,3,4) - 既然都做blanket了 那3个就一起包一下好难包好啊,包好两个第三个很难包,就这样留点误差没关系
[Normal]
kiai比其他地方简单你不觉得吗(0.0没规定kiai必须难吧
从02:28:693 - 到 02:30:500 - 空闲感太重fixed
02:41:524 (4) - y-1 or 02:41:705 (5) - y+1fixed
02:55:078 (4) - 考虑和(3) blanket一下?fixed
nice map, good luck
Thank you to mod my mapNatsu wrote:
M4M sorry for late D:General
fixed
- your BG have weird dimensions, will be nice if you can resize it to a properly onewhich size is properly?
- I think your preview point is unsnapped, snap it to 00:52:187 fix
- Adding some sb with the names for collab will be niceI don't know how to make a sb :<
- I think ¨Collab¨ as diff name is not allowed, use Collab Insane or another diff name that you like
Collab
fixed
- your HP is really low, I suggest you to go with HP 7 after all this is an Insane diffI think HP6 is enough for this map
- same with your OD, try OD 8 or 7.5-^
- 00:16:132 (2) - 00:17:398 (5) - there are a lot of triplets that doesn't fit the music nicely IMOfixed
- 00:23:271 (1,2,3) - you have some transitions that are kinda weird to play like this one, try this instead:fixed
- 00:25:440 missing whistle? since it sound pretty nice with the music at this pointno
- 00:29:145 (2) - 00:29:868 (6) - there are more triplets like this that doesn't have support from the musicfixed
- 00:31:223 (5) - I don't see a reason to have this extended slider here, the music is clearly in 1/2fixed
- 00:36:554 (2,3) - will be nice if you stack this, to be consistent with 00:36:916 (4,5) - 00:37:277 (6,7) - fixed
- 00:43:512 (6) - you are missing a NC herefixed
- 00:53:632 (5) - ^fixed
- 01:08:813 (3,4) - really tricky pattern ¿what one is the head? ¿what one is the tail? also that sv change without advice is really annoying IMOfixed
- 01:12:066 this NC is unnecesaryfixed
- 01:16:765 (1) - there is not 1/4 in the music a 1/2 slider will fit better this part, the triplet should be in 01:17:036 - fixed
- 01:17:217 ^ -^
- 01:26:163 kinda weird that you are ignoring this important beat in the musicI don't think so,there isn't important beat
- 01:50:018 (1,1) - I don't see a valid reason for this combo spam
- 02:03:030 (1,2) - ugly overlap, try to move 1 a bit to the left to avoid it
- 02:06:283 (2,4) - same this overlaps doesn't look nice
- 02:12:428 (1) - this NC is not even necessary
- 02:13:873 ^fixed
- 02:14:596 (4) - you are missing a NC herefixed
- 02:16:765 (5,6) - this spacing is so confuse O.O, since it looks like 1/4 when it is 1/2fixed
- 03:05:922 (4,2) - not stacked properlyfixed
- 03:10:801 (10) - a slider will be nice ending in 03:10:982
Hard
- HP +1 (6)I think HP5 is enough
- 00:22:548 (4,5,6) - 00:23:271 (1,2,3) - 00:23:994 (4,5,6) - patterns like this are kinda difficult for a hard diff, since the off hand streams are always hard to get, maybe use normal triplets or 1/4 repeat sliders instead? also you will improve the rhythmfixed
- 00:29:054 (5,1) - swap NC following your combo pattern fixed
- 00:31:765 (5) - there is not music at 1/4, as I said in ¨collab¨ diff there are a lot of triplets that doesn't have support from the musicfixed
- 00:43:512 (6) - missing NC, following your combo patternfixed
- 00:47:036 (2,3) - weird rhythm and really hard to play for a hard diff, if you still want to keep that rhythm use a slider instead, the current one is not appropriatefixed
- 00:50:379 (2) - this extended slider is not necessary the music is clearly 1/2I think the music is end in00:50:651 -
- 00:52:910 (3,1) - there are some ugly overlaps like this one, that will be nice if you check by yourself to improve your diff design fixed
- 01:13:512 (6,2) - ^prefer mine
- 01:24:898 a 1/4 repeat slider will sound really nice hereprefer mine
- 02:00:861 (3,4,5) - same as 00:22:548fixed
- 02:08:813 (1,2,3) - unnecesary extended sliders, the music is clearly 1/2fixed
- 02:21:825 (1,2) - really confuse to play, mainly cuz the repeat slider end in an otherwise way that the next sliderend at 02:22:367 - fixed
- 02:24:355 (4,1) - those beats are too close, add some more spacing to make this less confused to playfixed
- 02:30:319 (5) - ending slider on such important beats like the one in 02:30:500 doesn't fit the music at all, those beats should be mapped as slider head or circles
- 02:33:392 (1,2,3) - whistle spam sound really bad, consider to remove someI don't think so
- 02:34:837 (1,2,3) - unnecesary extended sliders, music and vocals are landing in 1/2unnecesary to fixed,I think the voice is a bit extended at 1/4
- 02:49:295 (5) - missing NCfixed
- 03:10:801 (6) - same as collab difffixed
Normal
GL hope this help a bit
- 00:20:379 (1,2) - circle + slider stack are nice, but circle to circle in the easy diff of the set is not ok IMO, try a single slider instead Is allowed at normal,another BAT say
- 00:21:825 (1,2) - ^, also remove NC from here 00:21:825 (1) - is breaking your combo patternfixed
- 00:39:897 (5,6,1) - this look really hard to play for new players (since you don't have an easy diff)if they can retry,there isn't difficult to play
- 00:43:512 (6) - from this point you break your combo pattern >:fixed
- 00:49:295 (7) - your NC should be here 00:49:295 (7) - but not in 00:50:740 (1) - fixed
- 00:51:463 (3,1) - anti jumps in the easy diff of the set are discouraged, try to keep your stacks at the same gaps, if you use 1/1 stacks don't use 1/2 or other gapsfixed
- 00:59:416 (3) - this slider shape look really bad IMO, try to make the curve in the last part a bit betterno
- 01:13:873 (3,4,1,2) - this kind of patterns are not suitable for a normal which is the easy diff in the setfixed
- 01:25:801 (4,5,6,7) - same as above, also take in mind what I said about stacks gaps in 00:51:463
- 01:37:729 (5,6,7) - same as 01:13:873
- 02:13:150 (1) - [/color]too soon after a spinner[/color]fixed
- there are more patterns that are really hard to play for this diff, since by adding an easy diff you can have a harder normal diff, but in this case your normal diff have to be ¨new player friendly¨
Thank you to mod my mapAIR wrote:
hi :3
[Normal]fixed
- 00:31:946 (6,3) - Overlap?
- 00:44:234 (7,8) - ctrl+g以及整理?
- 01:14:415 (4) - 忽略了白线去押较轻的红线,不合适fixed
- 02:12:428 - 转盘结束可以往前一拍,具体细则https://osu.ppy.sh/forum/t/241019
[Hard]没位置放circle
- 00:26:885 (3,4,2,3) - 有点乱,拉开些或者叠一下或许比较好我觉得还好啦,间距都一样,不乱
- 00:42:066 (1,2) - 后移1/2我这样摆也可以
- 01:03:392 (1,2,3) - 三连建议挪到红线没音
- 01:05:922 (5,6,7) - 形状不太规则,可以用ctrl+shift+d调整这里不是三角型,而是五角星的一部分
- 01:26:343 (1) - 感觉有点刻意了,而且后面接三连的话也容易miss0.0
- 02:21:825 (1) - 试下拆成两个一折?
- 02:47:849 - circle
[Collab Insane]goodluck
- 00:11:705 (1) - 尽量避免白线三连0.0
- 00:14:054 (4,4) - overlapfixed
----- 01:54:717 (2,3) - 重叠次数可以减少些
- 02:06:825 (4,4) - 叠好
- 02:09:536 (3,4) - 叠在3尾部比较合适
---- 02:19:657 (8) - NCfixed
- 02:27:970 (2,2) - 叠好fixed
Thank you!Okazaki Ushio wrote:
Regraz
01:32:669 (1) - 真的不是放歪了? 重新拉下blanket ?
02:09:536 (3) - 这个滑条为什么不和02:04:114 (1) - 还有02:07:006 (1) - 一样在那个音上起? 因为这个是为了后面节奏变化而准备的
nice map, good luck
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464,332,44958,1,2,0:0:0:0:
148,292,63030,2,0,L|112:348,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
216,208,63753,6,0,B|248:232|256:268|256:268|280:232|328:208|368:204|404:216,1,240,4|0,0:0|0:0,0:0:0:0:
464,304,64837,1,8,0:0:0:0:
4anke wrote:
Crystal wrote:
hi
[General]
Looks fine.
[Insane]
00:16:042 (1,2) - the distance between these 2 sliders is too low, which is much lower than the other jumps. it gives a sudden feeling on stopping but not as good as "anti-jump" or "stack" blahblah, so i suggest something like thisfixed
00:37:910 - consider adding a note hereI think delete this circle can make the rhythm more playable
00:39:355 - ^
00:42:066 (1,2) - to blanket well, maybefixed
00:42:789 (3) - 316|296, the stack here seems unnecessary imofixed
00:44:958 (1,3) - such overlaps seem weird for me x.x put 00:45:319 (3) - at 440|216 would be fine00:45:319 (3) - in order to stack with00:46:042 (6) -
00:52:367 - i prefer to emphasize this beat, since it is at the beginning of kiai, where there is thought to be stronger beats, so don't ignore the beat here. unnecessary IMO
00:56:163 (5) - 448|240, look nicer with 00:55:801 (4) - (adjust objects behind if necessary)fixed
01:38:452 - is this guy for some reason or just misplaced?![]()
01:49:657 - map the 1/4 drums here, it might be better
02:18:934 (1,2,3,4,5,6,7,8,9,10,11,12) - irregular shapes of streams don't look nice for me, try thisfixed myself
02:37:367 (4) - try something like this, as i mentioned before02:37:367 (4) - in order to stack with02:36:283 (1) -
03:04:837 (1) - to emphasize the speed-up, you can change it to 1.5xunnecessary IMO
03:07:729 (6) - stack with 03:06:825 (2) - ?fixed
03:10:801 (10) - try this rhythmI want to end with the long white line
[Hard]
00:14:596 (7) - how about stack at the head of 00:13:873 (4) - ? the previous one seems too straight imofixed
00:16:584 - add a note here to keep consistent with 00:15:861 (4) - I want to follow the voice there
00:23:994 (3,4) - try thisjprefer mine
00:34:114 (3,4) - this can be mistook as 1/2 because of 00:33:392 (1,2) - , try to put 00:34:114 (3) - at 345|286 the DS is no problem there
00:39:898 (3) - reduce 1 reverse? seem betterfixed
00:50:922 00:51:283 - don't miss these beats, i prefer to change 00:50:741 (1,2) - to 2 slidersI follow the drum there
01:15:319 (1,2,3,4,1,2,3,4,1,2,3,4) - just simply use the rhythm in the insane diff, just put reverse sliders at triples. that would be fine with lower distances (compared with insane) (same goes with 01:21:102 (1,2,3,4,1,2,3,4,1,2,3,4) - )fixed
01:26:885 (3) - this isn't stacked wellfixed
01:29:777 (1,2,3,4) - i don't like this pattern x.x use simple sliders would be finewhy0.0
01:37:729 (3,4,5,6,7) - try this patternfixed
02:03:934 (4) - this pattern looks nicer, right?fixed
02:11:705 (1) - spinner? surprising for me, just continue mapping instead of making a spinnerthere is no problem IMO
03:10:801 (8) - same as insane diff-^
[Normal]
00:43:151 (5,1) - blanketfixed
00:56:525 (3) - the shape looks weird, try thisno problem IMO
00:59:416 (3) - ^
02:10:259 (1) - prolong this spinner to 02:12:428 (maybe you should ask a BAT to make sure if this will be against the rule)this spinner should end at 02:11:705 - that the BAT say.oh,I don't know why I haven't fixed last update?orz
wow, finished![]()
good luck!
Thank you to mod my map
Thank you to mod my map,I will mod your map.jonawaga wrote:
Hey, m4m on your queue
Normal-SPOILERHard-00:17:849 (2,3,4) - (4) isn't stacked with (2) correctly, try snapping the end of (2) to the grid, and re blanketing (3)fixed
00:26:163 (1,2) - these should be a bit less curved, to keep it consistent with 00:23:994 (3,4) - these,
or make 00:23:994 (3,4) - these look more curvesprefer mine
00:36:283 (4,5) - blanket this a bit better by making it a bit more curved prefer mineexample
00:43:512 (1) - this should look like 00:42:066 (3) - this because it sounds similarunnecessary IMO
00:50:017 (2) - this is a tight curve and a bad blanket, make it a bit less curvedfixed
00:51:464 (5) - x-64 y-64 examplefixed
00:53:271 (2,3) - this is spaced weirdly, try something like this and then thisfixed
01:35:560 (1) - overlap, try rotating example i did it by 20 clockwiseunnecessary
01:55:078 (4,1) - blanketfixed
02:15:319 (5,1) - ^fixed
02:23:632 (3) - x-352 y-136, then stack the next (1) and (5)It still stack at x-333 y-133,
02:26:524 (5,1) - these aren't perfectly aligned no problem IMO
03:02:307 (1) - flipping this vertically would avoid overlap and improve flow here examplefixedSPOILERI would have modded insane, but you wrote on your queue not to mod it.00:13:873 (4) - this is a bit far away, so either move it closer or move 00:13:151 (1) - this farther awayno problem IMO
01:03:753 - 01:03:753 - add note? at x-200 y-288, then stack 01:04:838 (6) - this to itfixed
01:14:054 (2) - overlap, try moving (2) to x-484 y-128 fixed
01:37:006 (1,2) - blanketfixed
01:57:157 - add note here, stacked with 01:57:247 (5) - thisI think the rhythm at there shouldn't jump there
02:16:042 (1,2,3,4) - this should be centered?
02:57:066 - add note, stacked with 02:57:247 (3) - this, you do have harder jumps than this in this diff, so it's not so badin order to same with 01:57:247 (5)
Good Luck!
Thank you to mod my mapkajiyatta wrote:
M4M
[General]
BG must be 4:3 or 16:9 aspect rate, but current is 10:6, so it looks Unrankble. You need to find another BG for Ranked.fixed
Uncheck Widescreen Support because there is no SB.fixed
Delete all SC2 hitsounds in this folder, you don't use these hitsounds.fixed
[Normal]
Prefer AR4 for newbie because there is no Easy diff, so this diff is the easiest diff. fixed
Placement
02:13:151(1) Change the direction of slider like this, and the flow to next note would be more good.fixed
02:36:283(1) Similar suggestion, upword curve would be better flow than current one.but It will stack with other circle
Rhythm
00:37:729(1) Prefer 1/2 slider than a circle becuase you followed vocal on next note(2), so to be consistence.unnecessary
Hit Sound
00:46:404(1) Add finish at head same as other diffs.fixed
01:25:440(3) Add whistle at head same as other diffs.fixed
01:55:078(4) Delete whistle at head.fixed
03:09:536(1) Add finish.fixed
[Hard]
Placement
00:22:367(3) I don't like to stack this note on the end of slider, it looks not good. So move this note like this?prefer mine
00:34:657(5) Similar suggestion, this flow from (4) is a bit odd for me. I don't think so
00:41:705(3) Bent this slider a bit? I feel better than current one.fixed
01:04:837(2) CTRL+G to make a jmping, I found similar part in previous.fixed
01:29:777(1,2,3,4) So weird placement, why these sliders start on the end of pre slider... these flow doesn't look good. fixed
01:32:669(1,2,3,4) ^fixed
02:50:199(1) Useless NC I suppose.fixed
02:55:259(2) Stack this note on (1) better to see clearly.fixed
Rhythm
01:50:018 Unnecessary green line.fixed
01:03:753 Add a note here because there is cymbal sound here, so I don't suppose it is better to ignore this. (You already picked the sound on Normal and Insane)fixed
01:38:452 ^fixed
02:47:849 ^fixed
Hit Sound
00:51:464(3) Missing clap.unnecessary,because the voice is too loudly there
01:15:319(1) Add finish.fixed
02:11:715(1) Add clap same as Insane.fixed
02:33:392(1,2,3) Too loudly on this part, down the voleme better.fixed
02:34:837(1,2,3) Missing hitsounds?fixed
03:08:090(1,4,1,8) Add finish to follow the cymbal sound. Whistles sound weakly. (allpy to all diffs)fixed
Good luck.
thank you to test my map,I haven't hate youLin-Kun wrote:
Please don't hate me but...
I can't find anything wrong with your beatmap![]()
I've been going over it for the last month now that my internet's fixed and i cant find anything wrong with it :<
(I'm new to modding and probably don't have enough experience)
please forgive me (offers cake) and it's no lie
Sorry,so late.I can't notice your reply in time.All fixed,except normal diff:00:48:211 (5) - Missing rhythm.I can't understand your means,so I don't know how to fix.Satellite wrote:
hitsound suggestion23:39 *Satellite is editing [http://osu.ppy.sh/b/415884 Chata - Kokkei to Iu Nakare [Normal]]
23:40 Satellite: 00:13:873 (4) - slider head add whistle
23:40 Satellite: 00:16:765 (4) - ^
23:40 4anke: ok
23:41 4anke: fixed
23:41 Satellite: 00:24:717 (4) - ^
23:41 Satellite: 00:31:946 (1) - ^
23:41 Satellite: 00:34:114 (5) - ^
23:41 Satellite: (slider head)
23:41 Satellite: 00:37:006 (5) - ^
23:41 Satellite: 00:42:788 (4) - ^
23:42 Satellite: 00:48:211 (5) - slider end
23:42 4anke: fixed
23:42 Satellite: 00:48:933 (6) - remove whistle
23:42 Satellite: 00:54:355 (4) - slider head
23:43 Satellite: 00:56:525 (3) - make more beautiful please. try this (please wait)
23:43 Satellite: [http://puu.sh/e3KLJ/15dc85bd82.jpg try this ?]
23:44 Satellite: 00:59:416 (3) - same as above.
23:44 Satellite: 00:56:525 (3) - add whistle on slider reverse
23:44 Satellite: 00:59:416 (3) - same as above.
23:46 Satellite: 01:01:223 (1) - slider end add whistle
23:46 Satellite: 01:03:753 (1) - ^
23:46 Satellite: 01:05:199 (3) - ^
23:46 Satellite: 01:07:367 (3) - add whistle on slider head
23:46 Satellite: 01:08:451 (5) - slider end
23:47 Satellite: 01:10:259 (2) - add whistle
23:47 Satellite: 01:10:982 (4) - slider end
23:47 Satellite: 01:13:151 (2) - head
23:47 Satellite: 01:14:596 (4) - head too
23:47 Satellite: 01:17:488 (5) - slider head
23:48 Satellite: 01:18:934 (2) - ^
23:48 Satellite: 01:20:379 (4) - ^
23:48 Satellite: 01:21:825 (2) - ^
23:48 Satellite: 01:23:271 (5) - ^
23:48 Satellite: 01:24:717 (2,4) - ^
23:48 Satellite: 01:27:247 (2) - make more beautiful :3
23:50 Satellite: [http://puu.sh/e3LwT/42337397fe.jpg try this ?]
23:50 Satellite: 01:31:946 (5) - slider head add whistle because you are pattern ~
23:51 Satellite: 01:33:030 (2) - add whistle on slider reverse
23:51 Satellite: 01:34:837 (4) - slider head
23:51 Satellite: http://puu.sh/e3LIb/49137e1eff.jpg
23:52 Satellite: why use this break ?
23:52 Satellite: I think add note better http://puu.sh/e3LL5/aec3c7dc16.jpg
23:52 Satellite: What do you think :3 ?
23:55 Satellite: fight ww
00:01 Satellite: 01:50:018 - ~ same as whislte suggestion :3
00:01 Satellite: fight !!
00:02 Satellite: and same as Hard diff ! If you are sure please use hitsound copy ?
00:02 Satellite: https://osu.ppy.sh/u/tari
00:02 Satellite: http://puu.sh/e3MX1/73f9de7dab.jpg
00:02 Satellite: hitsound copier :3 please dl w
00:03 4anke: ok,thank you :3 fixed nomal diff now
00:06 Satellite: fight ! I'm not modding placement now =3=
00:19 4anke: 01:50:018 - use finish and whistle?
00:19 Satellite: finish is okay
00:20 4anke: only finish?
00:20 Satellite: yes :3
00:21 4anke: 01:38:452 - add a note in all diff?
00:23 4anke: 0.0
00:29 4anke: all fixed now
Sorry late ~
[Normal][Hard]
- 00:48:211 (5) - Missing rhythm.
- 01:07:007 (2) - This note hide under Slider it is Overlap. please changed another pattern.
- 01:15:138 - Inherited Points unsnapped. please move 01:15:138 - (you are setting 01:15:139 - )
- 01:35:922 (2) - add whistle on slider end.
- 01:51:102 (2,3) - More better rhythm,follow with lyrics,like this.
http://puu.sh/enrVv/a3f553c80b.jpg- 01:59:416 (3) - add whistle here? maybe forgot whistle.
- 02:05:198 (2) - Same as above.
- 02:10:259 (1) - Mmm.. I think not fit this spinner. please put some circle , slider ?
- 02:24:716 (1) - This spacing is really awkward. Please don't use stack here.
- 02:34:476 - add note. Why not add note here ? This rhythm is kind of questionable for me =w= About before 1st kiai section. 00:50:017 (2,3,4,5,6) -
- 03:01:584 (4,5) - You must be changed distance 0.9
Hard diff needs more work orz
- Please changed AR7 ? AR7.5 is too fast. and for mapset diffspread.
- 00:34:837 (1) - Move X:120 Y:184 better. for distance and Triangle.
- 00:59:416 (1) - I kinda want a regular clap on slider reverse.
- 01:00:500 (2) - Same as above. You have forgotten the clap ?
- 01:03:392 (6,7,8) - Overmapped ? This rhythm is kind of questionable for me. Try this rhythm ?
- 01:05:560 (2) - add clap on slider head.
- 01:38:632 - Not need break time here.
changed here- 01:50:199 (2) - I kinda want a regular clap on slider reverse.
- 01:52:187 (3,4) - Why used distance *1.5 jump ? I think not fit this part. please used distance snap *1.2
- 01:55:079 (3,4) - Same as above.
- 01:57:247 (4,5) - There is much overlap and is hard to look. Changed rhythm and placement here ?
- 02:02:669 (4) - You forgot clap here. add clap please.
- 02:03:753 (3,4) - More better rhythm,follow with lyrics,like this. and you forgot clap here 02:04:114 -
- 02:06:645 (5,6) - Same as above. more better rhythm. try this.
- 02:07:729 (3) - add clap on slider head. you are pattern.
- 02:09:175 (2) - Same as above.
- 02:10:620 (2) - add clap. why not add clap here ?
- 02:11:343 (5) - and this. add clap. why... ? mistake ? Dx
- 02:11:705 (1) - I think not fit this spinner. Changed some circle , slider ? Try this.
- 02:21:825 (1) - Mmm... This rhythm is kind of questionable for me. changed this ?
- 02:27:247 (5) - Why distance *1.00 ? I think *1.2 better.
- 02:27:970 (2) - add clap on slider head.
- 02:29:054 (1,2,3) - Mmmm... More better rhythm,follow with lyrics,like this.
- 02:31:584 (3) - add clap on slider head. why not clap here ?
- 02:33:392 (1) - Overlap is not preferable in Hard diff.
- 02:33:753 (3,6) - add clap ? for you are pattern.
- 02:34:837 (1,2,3) - Why *1.00 ? 1st kiai section used 1.8 00:50:741 (1,2,3) -
- 02:36:283 (1) - add clap on slider end.
- 02:38:271 (2,3,4) - More better rhythm,follow with lyrics,like this.
- 02:40:259 (3) - add clap on slider head.
- 02:40:982 (2) - Same as above.
- 02:41:705 (4) - Overlap is not preferable in Hard diff.
- 02:43:512 (1) - add clap on slider end. mistake ?
- 02:44:054 (2,3) - More better rhythm,follow with lyrics,like this.
- 02:48:572 (3) - Don't used this pattern. please changed another pattern. this overlap is not preferable in Hard diff.
- 02:49:657 (3) - add clap ?
- 03:02:669 (3) - add clap on slider head.
- 03:03:753 (1) - add clap on slder end.
- 03:09:898 (2) - add clap on slider head.
- 03:10:259 (3,4,5,6,7) - Hard to look this pattern. please don't stack another pattern.
Call me again. I'll rerecheck next week. and full mod again.
There are a lot of mistakes of hitsound. Please check all yourself.
234,292,176524,6,0,B|164:292|164:292|128:328|72:304,1,150,2|8,0:0|0:0,0:0:0:0:03:10:259 (3,4,5,6,7) - too hard
234,292,177247,2,0,B|302:292|302:292|338:328|394:304,1,150,0|8,0:0|0:0,0:0:0:0:
think you to mod my mappkhg wrote:
hi random modding cuz chata <3
[General]
Found unused .wav files:
- normal-sliderslide.wav
- normal-hitclap.wav
- soft-slidertick2.wav
- soft-sliderslide2.wav
- normal-hitnormal.wav
You must delete them.fixed
[Collab Insane]
00:40:620 (1,3) - fix overlapfixed
00:53:994 (3,4) - ctrl+g maybe? better rhythm (you must adjust placement after doing this)fixed
00:55:620 (3) - remove whistlefixed
01:15:139 - unsnapped greenlinefixed
01:54:717 (2,3,4,5,1) - too many stacks. maybe you can unstack some
02:24:537 - unsnapped greenlinefixed
02:26:524 (3,4) - ctrl+g maybe? for rhythm i mean :3unnecessary IMO
02:39:536 - why you skipped this? feels weird imoprefer mine
[Hard]
00:28:331 (4) - change it into a 1/2 slider with 1 reverseprefer mine
00:48:572 (3,4,5,6) - isn't this too hard?no
00:52:187 (1) - you forgot a clap on tailfinish is proper on there
02:50:199 (5) - looks a bit ugly :3I don't think so.
02:56:524 (1,2) - tweaked them a bit:fixed234,292,176524,6,0,B|164:292|164:292|128:328|72:304,1,150,2|8,0:0|0:0,0:0:0:0:03:10:259 (3,4,5,6,7) - too hard
234,292,177247,2,0,B|302:292|302:292|338:328|394:304,1,150,0|8,0:0|0:0,0:0:0:0:let me think...
[Normal]
Fine~
Idk exactly but maybe you'll need a diff between normal and hard. 1,96 to 3,46 is a big jump imoI am so lazy to map a new diff,if necessary,I will map a new different between the normal and hard
Anyway good luck ^^
492,96,66645,6,0,P|464:148|408:176,1,120,2|8,0:0|0:0,0:0:0:0:
308,140,67367,2,0,P|254:120|188:136,1,120,2|8,0:0|0:0,0:0:0:0:
120,208,68090,1,2,0:0:0:0:
334,320,57608,2,0,P|370:271|348:189,1,150,8|2,0:0|0:0,0:0:0:0:
291,249,58151,6,0,B|347:191|347:191|416:172,1,150
487,209,58693,2,0,L|504:280,1,75,2|0,0:0|0:0,0:0:0:0:
480,129,59054,2,0,L|462:56,1,75,8|0,0:0|0:0,0:0:0:0:
414,173,59416,6,0,B|341:173|341:173|282:99,2,150,2|8|2,0:0|0:0|0:0,0:0:0:0:
426,72,73873,5,2,0:0:0:0:
491,122,74054,1,0,0:0:0:0:
485,204,74235,2,0,L|480:281,1,75,8|0,0:0|0:0,0:0:0:0:
403,310,74596,1,2,0:0:0:0:
338,260,74777,1,0,0:0:0:0:
344,178,74958,2,0,L|349:101,1,75,8|0,0:0|0:0,0:0:0:0:
350,61,75229,1,0,0:0:0:0:
350,61,75319,5,4,0:0:0:0:
266,213,75681,1,8,0:0:0:0:
430,140,76042,1,0,0:0:0:0:
266,213,76404,1,8,0:0:0:0:
395,108,60861,5,2,0:0:0:0:
297,121,61042,1,0,0:0:0:0:
172,53,61223,5,8,0:0:0:0:
185,151,61404,1,0,0:0:0:0:
117,276,61584,5,2,0:0:0:0:
215,263,61765,1,0,0:0:0:0:
340,331,61946,5,8,0:0:0:0:
327,233,62127,1,0,0:0:0:0:
0.0why?T^TSatellite wrote:
sorry! I can't login osu! ...
T^T
ok.I also busy too.T^TSatellite wrote:
Work is busy, there is no time T^T
If you are find new BN. please find new BN...
or Please wait T^T
fixedIamKwaN wrote:
hi there, metadata check as requested.Reference: http://chata.moo.jp/uk7/music.html
Unicode Title: 滑稽というなかれ
Romanised Title: Kokkei to Iu Nakare
Unicode Artist: 茶太
Romanised Artist: Chata
Tags: '落日', 'Rakujitsu', 'ウサギキノコ', 'Usagikinoko', 'bassy', 'Regraz'.
Basically everything is correct, just need confirmation on the romanisation of both title and ウサギキノコ in tag. I guess Satellite can do it! X)
Good luck on qualification!
2015-05-10 22:14 Satellite: hi
2015-05-10 22:14 Satellite: keep is ok
2015-05-10 22:14 4anke: hi
2015-05-10 22:18 Satellite: insane
2015-05-10 22:18 Satellite: 02:22:186 (3) -
2015-05-10 22:18 Satellite: clap
2015-05-10 22:18 Satellite: 02:22:908 (11) - clap
2015-05-10 22:18 Satellite: 02:23:090 (12) - remo clap
2015-05-10 22:19 Satellite: 02:24:536 (5) - overmapped. remove note
2015-05-10 22:19 4anke: fixed
2015-05-10 22:20 Satellite: 02:24:626 (5) - add whistle
2015-05-10 22:21 4anke: fixed
2015-05-10 22:21 Satellite: 02:24:355 (4) - m0ve x256 y352 ? because
2015-05-10 22:21 Satellite: 02:24:355 (4,5) - this spacing hard to read
2015-05-10 22:22 4anke: fixed
2015-05-10 22:22 Satellite: 02:33:211 (7) - move x164 y292
2015-05-10 22:22 Satellite: ?
2015-05-10 22:23 Satellite: 02:35:018 (2,3) - Ctrl+G better
2015-05-10 22:23 4anke: fixed
2015-05-10 22:25 Satellite: 02:56:343 (6) - stack is not fit this melody
2015-05-10 22:25 Satellite: move x:108 y:340 better
2015-05-10 22:25 02:58:693 (3,4,5) - please use distance *1.0
2015-05-10 22:26 Satellite: 03:10:801 (10) - not fit this slider. i think circle + circle better (jump
2015-05-10 22:27 Satellite: http://puu.sh/hIbxJ/376a745480.jpg
2015-05-10 22:27 Satellite: jump suggestion
2015-05-10 22:29 Satellite: that's all update pls
2015-05-10 22:30 4anke: I can watch the photo from punsh now ;w;
2015-05-10 22:30 Satellite: other puush http://puu.sh/hIbHs/52e8927570.jpg
2015-05-10 22:30 4anke: cann't
2015-05-10 22:30 4anke: can't
2015-05-10 22:32 4anke: ;w;my computer have some problem that can't watch the photo from punsh ;w;
2015-05-10 22:33 4anke: can you say the (x,y) for me?
2015-05-10 22:34 Satellite: k
2015-05-10 22:34 Satellite: 03:10:259 (5,6,7,8,9,10,11) -
2015-05-10 22:35 Satellite: https://osu.ppy.sh/ss/3112262
2015-05-10 22:35 4anke: thank
fixed.thank you very muchSatellite wrote:
no kds
insane
02:22:547 (7) - whistle
02:22:908 (11) - unsnap
poke me
thank youSatellite wrote:
wheeee
good luck on 1st ranked o/
thank you!smallboat wrote:
Confirm mapset fine and my suggestion almost fixed.
Qualified ~ !
almost fixed your suggestion,and a few suggestion is diffcult to fix.Normal is difficult than before.Fycho wrote:
Hello, your map has to be taken away from the Qualified section by the QAT due to the following justifications:
- The gap between Normal and Hard is large which can’t be accepted. Hard has quite a number of jumps and a few 1/4 rhythms, while Normal is almost 1/1, with a few 1/2 rhythm. The best way to fix the issue is increasing 1/2 rhythm in normal difficulty.
Additionally, we hope you fix the following things(it’s not a must, depending on you). Please take below as a modding, take them into consideration ranther than ignoring them, to make your map better.
下面的部分你最后好考虑一下,尽管它们不是作为DQ的理由。
[Insane][Hard]
- 00:17:307 (6,7,1) –The triplet doesn’t fit the music well. It's overmapped and un-stack of the triplet doesn't fit the "calm" part of the song.
- why do the beginning is harder than KIAI? You’d better use larger space in KIAI instead of in the calm part like 00:14:596 (1,2,3,4) -00:16:765 (3,4,5,6,7,1) –
- 00:44:958 (1,3) –avoid slight overlapping
- 00:49:295 (1,2,3) –can you please make the slider shape same? It’s supposed to be same.
- 01:12:428 (1,2,3,4,5,6) –Why do you use so small space at the climax?
[Easy]
- The way you uses space is inconsistent: 00:25:440 (4,5,6,1,2,3,4,1,2) -01:31:223 (1,2) - 01:57:066 (4,1) - 01:57:608 (2,3) - 01:58:693 (2,3,4,5,6,7,1,2,3) - 02:09:536 (3,4,1) - 02:47:849 (1,2,3,4,5) - 03:02:308 (1,2,3) – why all of these are 1.0 spaces? The sudden changing from 1.1x space makes it more random, which cause slight overlapping which looks bad.
- These slight overlapping can be avoided: 00:35:560 (3,1) –
01:31:223 (1,2,3) –
01:50:018 (1,2,3) - Unpolished spacing usage.
01:57:066 (4,1,2) -
02:09:536 (3,4) -
02:21:825 (1,2,3) - unbalanced spacing.
02:39:175 (1,2,3) -
02:47:849 (1,2,3,4,5,1,2) - too crowd?
02:51:464 (3,4,1) - Something same as 02:21:825 (1,2,3) - .
03:02:307 (1,2,3,4) -
03:05:199 (1,2,3,4) -For further assistance, please contact with BNG members. Good luck.
- I personally hope you can use 1/2x space in the difficulty to avoid 1/1 objects’ overlapping.
- 01:29:054 (3) –why is this curved so much? it looks a bit weird comparing with your former slider.
you really need to thank to Satellite, this map is MUCH better than what I saw last time.
###0
17:35 Satellite: normal
17:35 Satellite: 01:05:199 (3) -
17:35 Satellite: overlap
17:36 4anke: how can i fix?
17:37 Satellite: http://puu.sh/iaFcQ/9d804ddba0.jpg
17:37 Satellite: try this?
17:38 4anke: sorry,i can't watch the photo on punsh
17:38 Satellite: ehhh
17:38 Satellite: http://puu.sh/iaFgE/b1c4ee2a34.jpg.
17:38 Satellite: http://puu.sh/iaFgE/b1c4ee2a34.jpg
17:40 4anke: can you updata the photo to https://osu.ppy.sh/ss/?
17:40 Satellite: https://osu.ppy.sh/ss/3205746
17:41 4anke: ok
17:42 Satellite: 02:11:705 (3) - add finish on slider head
17:43 4anke: fixed
17:44 Satellite: 02:47:849 (1) - overlap
17:45 Satellite: https://osu.ppy.sh/ss/3205749
17:45 Satellite: https://osu.ppy.sh/ss/3205751.
17:45 Satellite: https://osu.ppy.sh/ss/3205751
17:46 Satellite: that's all
17:48 4anke: 02:48:934 (2,4) - overlap?
17:48 Satellite: no
17:51 4anke: upload
17:52 4anke: thx~