Horace (Dropped)
acutally nope, cant do this, i've gotten to the finale of chapter 6, apparently there are 22 chapters, this game is awful in every single way
Horace is a 2d platformer about a robot built by a family tasked with cleaning a milion thrash pieces, but the general plot is that the robot runs around and helps people, the story is told via narration from microsoft sam, all of the dialogue happens in prerendered cutscenes which are just basically the scenary you're in but with random zooms
While i'm fine with the narration, I dislike the prerendered cutscenes thing as it doesn't allow me to read the story and progress it at my own pace. In nearly every videogame ever created, when there is dialogue, it will slowly show on screen, having an effect where it's written on screen, however, if you want to that text to advance fast, you can either change the text speed in settings, or, when a dialogue is being written on screen, you can click on it to make it instantly jump torwards the very end of the animation, after that, another click will change the dialogue to the next, if there is a voiceover it will cut of and it will start the next line
Problem with the prerendered cutscenes is that they remove that freedom the player has of reading the texts at their own pace, and given the high quantities of dialogue this game has, that's a feature that you very much end up wishing it existed
Now, that's not the only problem the cinematics have, let's say for example you had a room with two lasers, and you wanted to make a cinematic of those lasers deactivating, how would you do it?, personally, I would show the whole screen, the two lasers both visible, and show them both deactivating at the same time with a sound effect that indicates hey they have deactivated, what this game does is that it focus on one laser, after half a second it deactivates, it stays on that laser for another half a second, then it moves to the next laser and repeats. That combined with the dialogue, the game cutscenes feel like they're wasting your time on purpouse
The last problem I've had with the cinematics is that they often trigger late, like, you pass over the trigger, and then it takes like 2 full seconds for the cinematic to trigger
The actual story is fine, nothing had really happened so far, but there are a couple of inconsistencies and plot holes in the story so far, mainly, the character is only a robot when it interests the plot, for example, there is a scene where the protagonist is shown television, and it watches a lot of movies, this is later reinforced later by making a star wars references, showing that it has learned a little bit about pop culture and stuff, however, they still don't know what the word "rescue" meant.
1- This would be ingrained in the dictionary attached with the language module of the robot
2- Even if you didn't, you would have learnt it by watching movies.
Like, it makes no sense why the robot doesn't know what rescue is, othe rthan the game going "remember it is a robot it's quirky"
This type of inconsistencies and overall lack of polish is shown everywhere in the game, for example, a game mechanic is that touching a wall will change your gravity to the direction of that wall, thing is, if you touch a ceiling and then fall off the map, while still having that upwards gravity, you will see a small cutscene of the robot falling out of the planet, this makes sense, (my only complaint here is that you cant skip the cutscene so if you fail a jump multiple times you always have to sit down and watch the 5 second cutscene which is annoying). The problem is that it turns out that this cinematic isn't tied to the act of falling upwards in an open air map, it's appied to everywhere out of bounds.
There is a segment of the game where there are multiple signs, each one going "ohhh there is nothing in this direction", and if you keep going, like the stairs in lisa, there is nothing at the end, well, there is large quantity of spikes that harm you. When I found that I had 2 shields, meaning, I could damage boost through it, and I did so, and I expected to find a secret, an easter egg of some sort maybe, what happened is that the falling out of the earth cutscene triggered
You can say that last one is a nitpick, as it doesn't really affect the gameplay outside that one fringe scenario, but then we have the stealth segment. This game has infinite lifes, and it tries to explain that in universe with "the lazarus chip", something that allows the robot to basically restart a zone after it crashes and dies. Everything resets, cycles reset, your shields reset, your position resets, time resets, the only thing that don't resets it's the colectables for QoL reasons, turns out, something that doesn't reset is your alert status, so if you get caught and die because of it, after you respawn, alert is still up
How do you clear the alert?, well, in most stealth games is just hiding from view, as long as they don't see you, alert will go down, this game usually offer some sort of hiding place such as lockers, this just helps you not gettign seen, but they're not mechanically needed. In this game, you can wait for 20 minutes without anyone sees you, the alert isn't going away, it's only if you get in a hiding spot that the alert will go down
the gameplay in general suck, mainly because the controls suck, first of all, even if this is an indie game only released for PC, it basically has no keybord support. When you play any videogame and you're in a tutorial, some text will usually come on screen that says press x button to do y, if you're using a controller it will show you a controller button, and if you're using kb it will show a key, in fact, if you are in a part of the game where there is a prompt like that, and you plug a controller or click with the mouse after having used a controller you can see that button prompt change live
In this game, those prompts are hard-coded to be controller only, so it won't display what keys to press in keyboard, also, the keyboard default controls are awful. I'm playing with an xbox controller, this is also what the prompts show, the xbox controller has 4 main buttons, A B X Y, the way the keyboard is mapped is to literally copy the letter, so to press the equivalent of the Y button in the xbox controler you would have to press the Y key in the keyboard, this is fucking insane.
Thing is, even if you're using a controller, the game still doesn't fucking work, many times the game will just stop detecting the run imput or won't really react to you pressing a button or direction, it's not responsive at all and a lot of deaths feel unfair
another element that helps death feeling unfair is the hitboxes being awful, actually being bigger than the sprite
There is a small race segment, and in all racing games or games with car, or any game with any sort of control scheme in general, the speed the character movies is determined by how deep you're pushing the joystick, so if you only push it slightly you will move very slowly and if you go all in it will be like pressing it down into a keyboard, this game doesn't have that graduality.
Also the timer of total time played doesn't count cutscenes?, this is significant since there are a lot of cutscenes.
Also power ups have a time limit which is variable yet no indication of how much power up is left
Also whenever you stop moving to try to be more precise with a jump or something the screen IMMEDIATLY starts zooming to the protagonist
The entire screen flips when you change gravity instead of just changing gravity, something that is very head-ache producing
this game is just truly one of the worst videogames i've ever played, I don't know how they fucked up so much, like these are things that even YIIK nails for the love of god, I want to know what do you see in this game since this just feels like thrash
it's awful, just, awful, placed in how could you do this to me