that would be incredibly silly
farm all [Easy] autoconverts, become top master
just like ppv1!
farm all [Easy] autoconverts, become top master
just like ppv1!
The accuracy percentage also influences the pp gained a bit, but the influence of it is decreased when the star difficulty of the map increases (so, at some point, the influence of it is so small score is the only things that matters).Aqo wrote:
actually your pp is directly related to the score and stars on a map and nothing elsePyaKura wrote:
lol there is no direct link between score and pp awarded
yeah
It depends on how it is considered overmapped or not, if you manage to map something that is really hard that is well mapped and still not called 'overmapped', then you're good to go.Tristan97 wrote:
I have a quick question about ranking criteria. What are the limits as to the upper end of difficulty for osu!mania maps? I know it’s very difficult to mod properly, but is there a certain star rating that isn’t even rankable even the map is well mapped to a song that fits the genre necessary to create a crazy challenging beatmap?
It would be super cool to see people get over a thousand performance points for a truly difficult song, like Act 2 Liberation 5k CC
sadly this does not hold true for standardcaiorandom wrote:
It depends on how it is considered overmapped or not, if you manage to map something that is really hard that is well mapped and still not called 'overmapped', then you're good to go.Tristan97 wrote:
I have a quick question about ranking criteria. What are the limits as to the upper end of difficulty for osu!mania maps? I know it’s very difficult to mod properly, but is there a certain star rating that isn’t even rankable even the map is well mapped to a song that fits the genre necessary to create a crazy challenging beatmap?
It would be super cool to see people get over a thousand performance points for a truly difficult song, like Act 2 Liberation 5k CC
There's not very many songs that can allow for something crazy to map (at least in mania). They do exist though, but good luck finding them lolBobbias wrote:
The problem we've been having is that most mappers capable of mapping that difficulty properly don't bother making something rankable.
That was brought up and discussed 5 or 6 months ago and look at amount of stuff changed.laishiou wrote:
my idea is that stream songs which only rely one one note for their streams opposed to chordstreams which involve lots of 2+ notes at once end up being harder at lower star ratings so a 3.5 star stream will be harder then a 4.2 star chordstream for example, this is something that needs to be fixed but then the issue i see is 4k being even more overated at early levels due to this, ill let you work this out since i hv no idea how to deal with this problem o.o
Doesn't matter how long o!m's been out, peppy wouldn't change it anyway. :/PyaKura wrote:
Even if you say that it's already too late to implement it and I can hardly imagine a different "ranking system" just for a single game mode (especially since o!m is only 2 years old) since osu!'s been around for quite a while now.
If pp (or rank score, or any other value used for rank) went up noticeably whether or not you did well, then lowdiff farming wouldn't be avoided (unless the scaling from difficulty increases extremely fast with difficulty, for example, the easiest map in the game gives 1 point, a mid-tier map gives 10^35 points, and a top-tier map gives 10^45 points). The purpose of the decrease of pp gain rate from plays is limiting the amount of pp obtained from playing many maps of similar difficulty without increasing the difficulty over time. If the difficulty calculation of the pp system is accurate, then players will keep getting pp as long as they increase the difficulty (or performance) of the maps they play (because of that, a good difficulty calculator for osu!mania maps is very important for making the pp system better).Tear wrote:
Ranked score was better than pp, because it didn't pretend to be a proper ranking system. It was a motivation to play because it was going up no matter if you did well or badly, doing well just made it go up faster - unlike pp, which awards you points at first and then slows down, leaving players frustrated and demotivated. Why do we need a proper ranking system? Just a quick look at a few leaderboards tells you who's the best at the game. To fix lowdiff farming, ranked score could be scaled just like mania charts were.
Can't say I disagree with that. At least I can say I tried.-Kamikaze- wrote:
I actually think that current system is a good base onto something really awesome. Good and wasted base.
bluh bluh ban all autoconvertsFirst, what ARE autoconverts? I'm not a "mania" purist - I'm casual as crap, I only really started getting a smudge more pp-happy in the past like... ...month or so, and even then, I just want to try to keep over 100K - not an overly hard goal.
rank _k scores separatelyHow about "no"? There's debuffs for altering the Ks, and the bigger difference in Ks translates into a bigger dip in overall score. I appreciate the sentiment, but I think that the debuff that we currently have is good enough to keep things from getting too farm-happy for everyone.
Why are you talking about pp's if you're playing casually ? The pp system - as half-arsed as it is - is a competitive element in the game. If you're playing casually nothing prevents you from playing autoconverts for fun. By the way, we are talking about unranking the autoconverts so they don't give any pp at all, not straight out remove them.Omio9999 wrote:
I only really started getting a smudge more pp-happy in the past like... ...month or so, and even then, I just want to try to keep over 100K - not an overly hard goal. Removing "autoconverts" removes a lot of viable maps, and you may as well kiss 99.9% of the song list goodbye with that kind of mentality.osu! is about fun, and osu!mania shouldn't be much different, and singling things out isn't entirely fun.
Following what I said previously, you can only apply nK-mods to autoconverts. Mania-specific maps are not affected by those mods. (Not to say pretty much everyone farms on mania-specific maps since they usually give way more pp's).Omio9999 wrote:
rank _k scores separatelyHow about "no"? There's debuffs for altering the Ks, and the bigger difference in Ks translates into a bigger dip in overall score. I appreciate the sentiment, but I think that the debuff that we currently have is good enough to keep things from getting too farm-happy for everyone.
If your map list is mostly, if not entirely made out of autoconverts, then it's completely normal. They are usually far easier than mania-specific maps (or retardedly hard for a few of them). There is currently only one mania-specific ranked map rated over 7 stars which would Imperishable Night 2006, and a few maps over or around 6 stars (off the top of my head, Akasha, Intersect Thunderbolt, Shuffle Heaven, Zirkfied...). There are loads of 5 stars maps as well.Omio9999 wrote:
2) "amplify" the current star rating? I'm seeing literally NOTHING over 6 stars in my list, and I think that several maps are potentially of 7+ star status.
On the other hand, everyone receives the same incentive, so "zero out".Bobbias wrote:
One of the real flaws in the system is that it only uses your top scores in calculations. This incentivizes those players who are willing to sit there and spam a song until they get that fluke personal best. But at least that takes much more effort than just spamming out a bunch of low PP scores (which would happen if the weighting were removed with no other changes).
I sometimes get even 5% diffrence IN A SINGLE DAY, without any weird stuff going on. Also spamming is training, but it only trains your speed and you lose a lot of you accuracy in the process. I know that because I've experienced it myself (having lower 300g/300 ratios than 5 months ago on Utakata for example)kidlat020 wrote:
its not like there will be a 3% difference between the spam in a single day. And like it or not, spamming is practicing.
We were talking about spam playing the same song over and over, not anmitsu/spamming the keys.-Kamikaze- wrote:
I sometimes get even 5% diffrence IN A SINGLE DAY, without any weird stuff going on. Also spamming is training, but it only trains your speed and you lose a lot of you accuracy in the process. I know that because I've experienced it myself (having lower 300g/300 ratios than 5 months ago on Utakata for example)kidlat020 wrote:
its not like there will be a 3% difference between the spam in a single day. And like it or not, spamming is practicing.