I play with HD 99% of the time but I still find nomod easier
The better question is why even play with mods at all until you get high ranked enough to stop earning PP from nomod? Don't learn mods early, kids.HK_ wrote:
And my point is: WHY the heck would you limit yourself to a single mod by playing it if you can learn all of them (a bit slowe) at once by playing no mod?.
Please find me a ranked nomod AR10 OD10 CS5.2 mapHK_ wrote:
You get better with HR with no mod by playing higher AR/CS/OD.
99% of active players don't actually play at a level where DT actually requires skill, and high BPM nomod is very different to high BPM DT maps. Contrast something like Image Material to something like SeveN DT.HK_ wrote:
You get better with DT by playing faster maps and higher BPM no mod.
Nothing at nomod will help you aim at circles that aren't there anymore. Play HD to learn HD, because there's nothing else in the game like HD.HK_ wrote:
You get better with HD by simply playing.
...no, they're vastly different in requirements. HD is the closest mod to being nomod.HK_ wrote:
After all HR/DT are just more difficult no mod.
Mahoganytooth wrote:
The better question is why even play with mods at all until you get high ranked enough to stop earning PP from nomod? Don't learn mods early, kids.
Kids you heard him.
Please find me a ranked nomod AR10 OD10 CS5.2 map
https://osu.ppy.sh/s/216979 Just wait for it (not quite CS5 but you have plenty of maps with it). And you can edit too, i never said it has to be ranked.
I doubt you're even on the level where playing HR actually gives you AR10 OD10 so you probably can't even speak from experience on this.
lol
high BPM nomod is very different to high BPM DT maps.
ask val0108
Nothing at nomod will help you aim at circles that aren't there anymore. Play HD to learn HD, because there's nothing else in the game like HD.
No comment
...no, they're vastly different in requirements. HD is the closest mod to being nomod.
At AR/OD/CS/HP10 HR does literally nothing so thats 50% wrong.
Edit BPM (not in editor -_-) to one you get with DT and thats...well...DT without DT so now you are 100% wrong.
You get better at HR with no mod by playing higher AR/CS/OD.WTB reasonable amount of AR10, OD9.8, HP10, CS5.2 maps NOMOD.
You get better with DT by playing faster maps and higher BPM no mod."Double Time increases the overall beatmap's speed to 150% of the original, reducing the length of the song by 33%. This might be considered deceptive because the BPM is not actually doubled, despite being called "Double Time". The method used to increase the speed doesn't increase the pitch of the song, but can make it sound "muddy".
Just copy miiro an daidai genome.HK_ wrote:
PP formula isnt available to public because that would lead to making real pp maps.
Wouldnt OD10 and ton of fullscreen jumps be better? With DT of course.Kheldragar wrote:
Just copy miiro an daidai genome.HK_ wrote:
PP formula isnt available to public because that would lead to making real pp maps.
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PP formula isnt available to public because that would lead to making real pp maps.
Of course you can. But then you've edited a map to be DT or HR of the original map.HK_ wrote:
Do you seriously not realise that by editing a map in a proper way you can get same effects you get with DT/HR except when paired together and give AR/OD/HP11???
This map is, again, one of those "This is so ridiculously difficult" maps that it's inclusion of AR10 OD10 and lower CS than normal is excusable. You're cherry picking the exceptions here.HK_ wrote:
https://osu.ppy.sh/s/216979 Just wait for it (not quite CS5 but you have plenty of maps with it). And you can edit too, i never said it has to be ranked.
Don't blame me for making judgements, man. Your #2 #3 and #4 top ranks are all 2 star maps.HK_ wrote:
lol
Who?HK_ wrote:
ask val0108
No fucking shit, dumbass, but the reason people use HR is to GET those values. Who the fuck even makes maps with that small CS except for Irreversible?HK_ wrote:
At AR/OD/CS/HP10 HR does literally nothing so thats 50% wrong.
...no, you literally just made the map DT. Not to mention with this you don't get the increased AR and ODHK_ wrote:
Edit BPM (not in editor -_-) to one you get with DT and thats...well...DT without DT so now you are 100% wrong.
Mahoganytooth wrote:
Of course you can. But then you've edited a map to be DT or HR of the original map.
That would be same as saying "Your AR/OD10 map is unrankable because its a HR of an original" to a mapper. Please never do that.
This map is, again, one of those "This is so ridiculously difficult" maps that it's inclusion of AR10 OD10 and lower CS than normal is excusable. You're cherry picking the exceptions here.
You are the one picking here. You asked for a map, i gave you a map. Thats it.
Don't blame me for making judgements, man. Your #2 #3 and #4 top ranks are all 2 star maps.
I wouldnt blame you if you actualy dared to look at my #1. I think itd be pretty damn hard to spam out 97% on a map 2 stars above my level.
No fucking shit, dumbass, but the reason people use HR is to GET those values. Who the fuck even makes maps with that small CS except for Irreversible?
There is someone who actually uses CS10??? The more you know...
And they are using HR to get 1,06x score boost not those values lmao
...no, you literally just made the map DT. Not to mention with this you don't get the increased AR and OD
Where did DT go to then? Its a no mod DT of that map. Deal with it.
But you dont need AR10,3/11 up until crazy high rank.your words not mine sryMahoganytooth wrote:
normal rules stop applying at the highest levels of play
PP formula isnt available to public because that would lead to making real pp maps.https://osu.ppy.sh/wiki/Performance_Points - FULL PP FORMULA FOR EACH GAME MODE
By analyzing scores on many songs, i see that MANY are played simply DT+HD.
I feel lack of knowladge in one thing:
Does HD pp bonus is calculted from basic score (raw pp from a song) or after DoubleTime (pp score with DT)?
But if something is a copy of another map with just changed OD and AR that is unrankable AFAIK.HK_ wrote:
That would be same as saying "Your AR/OD10 map is unrankable because its a HR of an original" to a mapper. Please never do that.
I was asking for a map as a rhetorical statement to get you thinking about how few maps have high AR and OD, but you're too thick to get that through your tiny skull.HK_ wrote:
You are the one picking here. You asked for a map, i gave you a map. Thats it.
Your number 1 score is shit AND on a farm map, but it makes more of a point to show that you play 2 star maps.HK_ wrote:
I wouldnt blame you if you actualy dared to look at my #1.
CS7 is the highest CS you can use in a normal map IIRC.HK_ wrote:
There is someone who actually uses CS10??? The more you know...
No, the majority are using HR to get those values to get increased PP gain, twat.HK_ wrote:
And they are using HR to get 1,06x score boost not those values lmao
Please tell me what you're smoking so I can get someHK_ wrote:
Where did DT go to then? Its a no mod DT of that map. Deal with it.
You don't "need" AR10.3 at all, and nobody even sightreads AR11.HK_ wrote:
But you dont need AR10,3/11 up until crazy high rank.
The main reason for that statement is that people generally come here for advice, we give them a set of rules and guidelines to follow. High ranked players know their shit and don't need rules or guidelines to follow because they already fucking know how to play and improve well.HK_ wrote:
your words not mine sry
Does HD pp bonus is calculted from basic score (raw pp from a song) or after DoubleTime (pp score with DT)?Flat bonuses from HD, FL and CS5.2+ come after DT or HR is applied
Yep thats right. By playing certain mod you will certainly get better at that mod but at that mod only, You wont get anywhere with DT by playing HR. Thats why i said no mod is best to increase overall skillCXu wrote:
@HK_: You're essentially just saying that you get better at the game by playing the game. Playing hr/dt/hd will most likely be a better way to improve those specific mods, or set of skills though.
If nomod can help you play DT, why would adding HR to the same map not help you anymoreHK_ wrote:
Yep thats right. By playing certain mod you will certainly get better at that mod but at that mod only, You wont get anywhere with DT by playing HR. Thats why i said no mod is best to increase overall skillCXu wrote:
@HK_: You're essentially just saying that you get better at the game by playing the game. Playing hr/dt/hd will most likely be a better way to improve those specific mods, or set of skills though.
Untrue. Learning HR to learn AR10 is a good way to prepare yourself for playing AR 10.3 with DT. Just like playing DT earlier to learn AR 9.67 is a good way to prepare yourself to learn AR10 with HR.HK_ wrote:
You wont get anywhere with DT by playing HR.
But you even suggested that you could edit maps so that they have ar/od/hp/cs as if they were hr, so similarily, you could do the exact same thing with hr to practice dt by editing the map so it has lower ar/od/hp/cs, and then speed the map up (with some tool) and then slap on hr.HK_ wrote:
Yep thats right. By playing certain mod you will certainly get better at that mod but at that mod only, You wont get anywhere with DT by playing HR. Thats why i said no mod is best to increase overall skillCXu wrote:
@HK_: You're essentially just saying that you get better at the game by playing the game. Playing hr/dt/hd will most likely be a better way to improve those specific mods, or set of skills though.
By using this and making DT out of some map + adding HR to it, it would most certainly make it possible to practice DT by playing HR hahaCXu wrote:
But you even suggested that you could edit maps so that they have ar/od/hp/cs as if they were hr, so similarily, you could do the exact same thing with hr to practice dt by editing the map so it has lower ar/od/hp/cs, and then speed the map up (with some tool) and then slap on hr.
Or you could just play the map with DTHR?HK_ wrote:
By using this and making DT out of some map + adding HR to it, it would most certainly make it possible to practice DT by playing HR hahaCXu wrote:
But you even suggested that you could edit maps so that they have ar/od/hp/cs as if they were hr, so similarily, you could do the exact same thing with hr to practice dt by editing the map so it has lower ar/od/hp/cs, and then speed the map up (with some tool) and then slap on hr.
This is why you never ever play HD after getting a good score or at all. It's different if you're already good at HD and confident you can keep your accuracy, but most people are terrible at HD so this kind of thing happens.xhaled wrote:
I just lost 13pp and dropped like 150 ranks when i beat my score on apples to the core. original score was 98.65% with DT, and the new score was 96,33% with HD,DT. I'm sure people have mentioned this before. I got really mad, and tried to fix it. now I can't even beat the first part anymore, because of retrying so much. Maybe HD should give abit more pp? It's the same for everyone, so why not?
I thought it was just the OD 9.67 that made it a bitch to get good accuracy on. Got any examples?ReynBolt wrote:
Skillet - Hero [Insane]: Another old school map that is known for being a challenge to many due to the really uncomfortable spacing and slider shapes.
current pp thingy doesn't take into account patterns (directions) at all, just the length/speed of jumpsReynBolt wrote:
Conclusion
1.- Troll patterns with higher amount of sliders are being underrated, regardless if they're OD9.67 because there is no accuracy from sliders.
acc = ppReynBolt wrote:
4.- Most pp efficent maps end being these with higher relation of circles/sliders, more circles more accuracy, if more sliders... well I'm not sure...
Most pp efficent maps are both overrated from star system and their settings, this needs fixing later.
I find all this fine.jaaakb wrote:
current pp thingy doesn't take into account patterns (directions) at all, just the length/speed of jumpsReynBolt wrote:
Conclusion
1.- Troll patterns with higher amount of sliders are being underrated, regardless if they're OD9.67 because there is no accuracy from sliders.
troll patterns are not underrated, they are not rated at all, nor are easy patternsacc = ppReynBolt wrote:
4.- Most pp efficent maps end being these with higher relation of circles/sliders, more circles more accuracy, if more sliders... well I'm not sure...
Most pp efficent maps are both overrated from star system and their settings, this needs fixing later.
current pp thing doesn't take into account tapping patterns (complex/hard to tap or very simple) at all, so the easy ones to acc will seem easier ppwise
the stars do what they are meant to, it's just the system not taking into account some big (subjective) parts of what makes stuff difficult
please correct me if i'm wrong
That was why I only evaluated DT maps, there are UNDERRATED DT maps aswell. But lots of people rather complaining "play DT for pp" instead of "play free accuracy maps for pp". By free accuracy maps I mean all these maps that anyone can optain high accuracy with not to much effort, that anyone farms because they're free accuracy = free pp (regardless of mod that you're using). And it's a fact that most of these free accuracy maps are DT ones, but it's a lie that ANY is DT, but it's a true fact that some free pp no mod maps with HR over them aren't that free pp, similar to Our Stolen Theory - United (L.A.O.S Remix) that many farms with no mod but when HR is added it doesn't seem to me a farm map.Endaris wrote:
It isn't about maps being overrated with DT.
The maps are already overrated with nomod.
There's a reason why I have DT-farm-maps without DT on my topplays.