Galneryus - Hunting For Your Dream (TV Size)

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Topic Starter
Boncho

jaob99 wrote:

From m4m queue
  1. 00:33:330 (6) - Start new combo here instead
  2. 00:44:410 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Continue this stream another 3 hitcircles to fit the music
  3. 00:50:461 (7) - NC?
  4. 00:52:932 (7) - New combo?
  5. 00:58:387 (6) - New combo?
  6. 01:17:137 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Continue this stream too not necessary^^
  1. 00:07:421 (5) - Add a note 1/4 beat after this so it's the same as the previous pattern and fits the music better
  2. 00:43:046 (1) - Maybe split into two spinners? seems like an good idea but I think it would only fit on the insane diff because 2 short-splitted spinners seems very hard for me
  3. 00:56:001 (5) - Add another repeat to this sliderfixed!
  4. 01:03:842 (6) - New combo 01:03:501 (1) - is better^^
  1. 00:26:683 (6) - New combo?
  2. 00:35:546 (4) - New combo here instead of 00:36:228 (1) - ?
  3. 00:55:318 (3) - Maybe new combo?
  1. 00:30:773 (3) - New combo?
  2. 00:33:501 (1) - Change to 1 beat long slider
  3. 01:10:319 (3) - NC?
I'm sorry if this seems like a really picky mod but I really found it very difficult to find things wrong with this map, it seems very rankable. Good look!
Thank you for modding and especially the star! :)
al2e10
By AL2 modding queue
==General==
Insane Um... sould finish at 1:18?

==Insane==
-- Combo Problem --
00:07:421 (1) - REmove NC?
00:32:819 (1) - No point to nc but do it for 00:33:330 (6)
01:14:239 (1) - remove nc
01:17:904 (1) - ^
-- Sound --
00:08:955 (1) - Finish?
00:00:774 (1-1st) - Finish?
>>Look at the overall
-- Spacing --
00:26:683 (1) - Move right for 3 units to fix the spacing
-- Other(S) --
00:13:387 (6,7) - Copie 6 to 7 > Ctrl + > x2 (What you want)

==Hard==
-- Combo Problem --
-- Sound --
>> Look at the OVERALL
-- Spacing --
-- Other(S) --
00:56:001 (5) - Extend to 00:56:512 or reduce to 00:56:342
00:56:683 (1,3) - Not a perfect one :D

==OVERALL==
LIKE :
I love HUNTERxHUNTER :D
DisLIKE :
About the sounding,
this map should put more finish to make it MORE hyper
Example : (Insane)
00:46:967 (5-1st), 00:48:501 (5), 00:52:421 (6-1st), 00:53:955 (1,3 - 1st)...

You can try this first. Good luck :D
agentdark1706
im noob modder but i hope this helps out .... and this is for ur m4m queue too...

00:19:182 (3) - this clap hit sound doesnt sound right.... remove it...
00:41:001 (7) - ok this might be a little nazi... X= 331 Y= 83
00:41:683 (1) - the slider end should be here 00:44:410 (1) -
01:15:774 (1) - why dont u try adding a finish hitsound ??
01:07:592 (1) - actualy this is way to far from the center.... some player might finde it to hard ( since some average player loose the cursor when they spin)
01:15:774 (1) - why dont u try adding a finish hitsound ??
00:04:012 (2,3,4) - ok here is a problem.... can u try this ???

00:56:001 (5) - reduce 1 return of that slider and add a circle here 00:56:512 (6) -

01:08:103 (2,3,4,5) - same as 00:04:012 (2,3,4) -
01:10:830 (2,3,4) - same ^
01:15:774 (1) - why dont u try adding a finish hitsound ??
00:41:512 (5) - ok it maybe be a little nazi here.... X=137 Y=203
01:18:501 (1) - why dont u try adding a finish hitsound ??

i hope it was helpful... and ill post my map in ur queue
arviejhay
Hi Bonch0
This is my first time modding
So that means I'm a noob modder
Sorry if my mod is so20x bad
lol my mod is all hitsounds
For your M4M queue
00:06:922 (1) end - Add finish
00:08:284 (2) end - Add finish
00:12:034 (1) - Add finish
00:31:815 (4) - Add finish
00:37:435 (4) - Add finish
00:44:410 (1) spinner- move the spinner's end here
01:13:749 (1) end - Add finish
01:15:087 (2) end - Add finish
00:02:124 (3) start - Add finish
00:04:871 (3) start - Add finish
00:06:222 (1) slider - Add finish both start and end
00:07:605 (3) slider - Add finish both start and end
00:48:487 (1) start - Add finish
00:57:876 (3) start - Add finish
01:08:981 (3) start - Add finish
01:11:702 (3) start - Add finish
01:13:046 (1) slider - Add finish both start and end
01:14:402 (3) slider - Add finish both start and end
01:18:525 (1) spinner - Add finish at end
00:31:300 (2) start - Add finish
00:46:952 (4) start - Add finish
00:52:403 (4) start - Add finish
00:57:876 (4) start - Add finish
01:13:761 (4) start - Add finish
01:14:453 (1) start - Add finish
01:15:123 (3) start - Add finish
01:18:498 (1) spinner - Add finish at end
00:08:958 (1), (2), (3),(4) - Add finish
00:10:302 (1) stream - Add finish
00:46:961 (5) start - Add finish
00:52:399 (6) start - Add finish
00:57:867 (5) start - Add finish
01:15:795 (1), (2), (3), (4) - Add finish
01:17:134 (1) stream - Add finish
95648
insane

00:37:933 (2) - ctrl+g and ctrl+h

00:32:819 (2,3) - you can add clap

00:44:666 (4,12,13) - you can add clap

01:17:137 (4,8,9,1,2) - you can add clap

01:18:160 (4)- you can remove it

01:18:501 (1) - you can add finish

hard

01:01:967 (9) - you can add circle

01:14:325 (6) - you can place it to x:112 y:136

normal

00:51:909 (3) - 00:52:421 can add clap

01:14:069 (2) - you can add finish

easy:

00:33:501 - you can place it like > http://holland.pk/1zVN

good luck
hope it is useful :)
Topic Starter
Boncho
al2e10

al2e10 wrote:

By AL2 modding queue
==General==
Insane Um... sould finish at 1:18? na its ok already

==Insane==
-- Combo Problem --
00:07:421 (1) - REmove NC? fixed
00:32:819 (1) - No point to nc but do it for 00:33:330 (6) fixed
01:14:239 (1) - remove nc fixed
01:17:904 (1) - ^ fixed
-- Sound --
00:08:955 (1) - Finish? fixed
00:00:774 (1-1st) - Finish? fixed
>>Look at the overall
-- Spacing --
00:26:683 (1) - Move right for 3 units to fix the spacing fixed
-- Other(S) --
00:13:387 (6,7) - Copie 6 to 7 > Ctrl + > x2 (What you want) no

==Hard==
-- Combo Problem --
-- Sound --
>> Look at the OVERALL
-- Spacing --
-- Other(S) --
00:56:001 (5) - Extend to 00:56:512 or reduce to 00:56:342 fixed
00:56:683 (1,3) - Not a perfect one :D

==OVERALL==
LIKE :
I love HUNTERxHUNTER :D
DisLIKE :
About the sounding,
this map should put more finish to make it MORE hyper i tried
Example : (Insane)
00:46:967 (5-1st), 00:48:501 (5), 00:52:421 (6-1st), 00:53:955 (1,3 - 1st)...

You can try this first. Good luck :D
thank you for modding~ :D


agentdark1706

agentdark1706 wrote:

im noob modder but i hope this helps out .... and this is for ur m4m queue too...

[easy]00:19:182 (3) - this clap hit sound doesnt sound right.... remove it... no
00:41:001 (7) - ok this might be a little nazi... X= 331 Y= 83 fixed
00:41:683 (1) - the slider end should be here 00:44:410 (1) - fixed
01:15:774 (1) - why dont u try adding a finish hitsound ??fixed

[normal]01:07:592 (1) - actualy this is way to far from the center.... some player might finde it to hard ( since some average player loose the cursor when they spin) fixed
01:15:774 (1) - why dont u try adding a finish hitsound ?? fixed

[hard]00:04:012 (2,3,4) - ok here is a problem.... can u try this ??? well I changed it


00:56:001 (5) - reduce 1 return of that slider and add a circle here 00:56:512 (6) - reduced but didnt add circle


01:08:103 (2,3,4,5) - same as 00:04:012 (2,3,4) - fixed
01:10:830 (2,3,4) - same ^ fixed
01:15:774 (1) - why dont u try adding a finish hitsound ?? fixed

[insane]00:41:512 (5) - ok it maybe be a little nazi here.... X=137 Y=203 fixed
01:18:501 (1) - why dont u try adding a finish hitsound ?? fixed

i hope it was helpful... and ill post my map in ur queue
It is helpful, thank you for modding! :D

arviejhay

arviejhay wrote:

Hi Bonch0
This is my first time modding
So that means I'm a noob modder
Sorry if my mod is so20x bad
lol my mod is all hitsounds
For your M4M queue
[Easy]
00:06:922 (1) end - Add finish fixed
00:08:284 (2) end - Add finish fixed
00:12:034 (1) - Add finish is already there
00:31:815 (4) - Add finish no
00:37:435 (4) - Add finish^^
00:44:410 (1) spinner- move the spinner's end here already fixed
01:13:749 (1) end - Add finish fixed
01:15:087 (2) end - Add finish fixed

[Normal]
00:02:124 (3) start - Add finish is already there
00:04:871 (3) start - Add finish fixed
00:06:222 (1) slider - Add finish both start and end fixed
00:07:605 (3) slider - Add finish both start and end fixed
00:48:487 (1) start - Add finish fixed
00:57:876 (3) start - Add finish no
01:08:981 (3) start - Add finish fixed
01:11:702 (3) start - Add finish fixed
01:13:046 (1) slider - Add finish both start and end fixed
01:14:402 (3) slider - Add finish both start and end fixed
01:18:525 (1) spinner - Add finish at end

[Hard]
00:31:300 (2) start - Add finish no
00:46:952 (4) start - Add finish fixed
00:52:403 (4) start - Add finish fixed
00:57:876 (4) start - Add finish fixed
01:13:761 (4) start - Add finish fixed
01:14:453 (1) start - Add finish fixed
01:15:123 (3) start - Add finish fixed
01:18:498 (1) spinner - Add finish at end fixed

[Insane]
00:08:958 (1), (2), (3),(4) - Add finish fixed
00:10:302 (1) stream - Add finish fixed
00:46:961 (5) start - Add finish finish is already there
00:52:399 (6) start - Add finish finish is already there
00:57:867 (5) start - Add finish finish is already there
01:15:795 (1), (2), (3), (4) - Add finish fixed
01:17:134 (1) stream - Add finish
no

thanks for modding~

95648

95648 wrote:

insane

00:37:933 (2) - ctrl+g and ctrl+h why? :o

00:32:819 (2,3) - you can add clap fixed

00:44:666 (4,12,13) - you can add clap no

01:17:137 (4,8,9,1,2) - you can add clap^

01:18:160 (4)- you can remove it no

01:18:501 (1) - you can add finish fixed

hard

01:01:967 (9) - you can add circle but here is already a circle...

01:14:325 (6) - you can place it to x:112 y:136no

normal

00:51:909 (3) - 00:52:421 can add clap

01:14:069 (2) - you can add finish here is already finish

easy:

00:33:501 - you can place it like > http://holland.pk/1zVN I will pass ^^

good luck
hope it is useful :)
thanks for modding! :D
Pagno
Hello! From my queue

[Insane]
00:00:774 (1) - Clap on end
00:01:370 (2) - Clap
00:01:455 (3) - Clap on head and end
00:01:796 (4) - Clap on head and end

00:03:501 (1,2,3,4) - ^

00:06:739 (2,3) - Clap
00:07:421 (2,3) - ^
00:07:421 (2,3) - ^

This slider is long 1 beat and starts on the white tick


00:11:342 (13) - Make it into a slider long ½
00:11:683 (1) - Add triplet
00:10:319 (1,5,9,13) - Clap


00:32:137 (1) - Clap
00:33:330 (1) - ^

00:36:909 (3) - Remove finish!
00:37:421 (1) - Add finish on head
00:40:149 (1) - ^

00:45:433 (13,1) - It feels like it's missing a stream here, maybe fix it so that you can put notes there or make some jump sliders in 1/4


01:04:864 (1,1) - Add a stream


01:14:410 (1) - Fix length

01:18:501 (1) - Remove hitfinish

Add hitclaps to the last part like the first part

[Easy]
00:12:024 (1) - Make a better blanket!
00:22:933 (2) - ^
Normal and Hard are good both in patterns and hitsounds, I've modded them earlier but I've noticed that after the latest update you've basically fixed everything, that's why I can't write anything about those difficulties now, and I apologise-
Nice job with mapset! It has only minor issues which will get fixed in few mods! Good luck with it :)
Topic Starter
Boncho

Pagno wrote:

Hello! From my queue

[Insane]
00:00:774 (1) - Clap on endfixed
00:01:370 (2) - Clap fixed
00:01:455 (3) - Clap on head and end fixed
00:01:796 (4) - Clap on head and end fixed

00:03:501 (1,2,3,4) - ^ fixed

00:06:739 (2,3) - Clap fixed
00:07:421 (2,3) - ^ fixed
00:07:421 (2,3) - ^ fixed

This slider is long 1 beat and starts on the white tick


00:11:342 (13) - Make it into a slider long ½ fixed
00:11:683 (1) - Add triplet fixed
00:10:319 (1,5,9,13) - Clap fixed


00:32:137 (1) - Clap fixed
00:33:330 (1) - ^ fixed

00:36:909 (3) - Remove finish! fixed
00:37:421 (1) - Add finish on head fixed
00:40:149 (1) - ^ fixed

00:45:433 (13,1) - It feels like it's missing a stream here, maybe fix it so that you can put notes there or make some jump sliders in 1/4 Oh man I have trouble fixing this part, maybe someone can show me an example how to do it


01:04:864 (1,1) - Add a stream fixed


01:14:410 (1) - Fix length fixed

01:18:501 (1) - Remove hitfinish fixed

Add hitclaps to the last part like the first part

[Easy]
00:12:024 (1) - Make a better blanket! fixed
00:22:933 (2) - ^ fixed
Normal and Hard are good both in patterns and hitsounds, I've modded them earlier but I've noticed that after the latest update you've basically fixed everything, that's why I can't write anything about those difficulties now, and I apologise-
Nice job with mapset! It has only minor issues which will get fixed in few mods! Good luck with it :)
thank you for modding! :)
Momoka
Hi mod from modding Q

[Easy]
Use slider tick hitsound. Your hit claps are very inconsistent IMO
00:00:774 (1) - move it up and blanket with 00:02:819 (2)
00:03:501 (3,1) - dont overlap them
00:08:955 (1) - add clap like Normal diff
00:36:228 (3,4) - blanket properly
00:39:637 (6,7) - NEVER put hidden notes in Easy
00:51:228 (1,2) - shape it better
01:12:364 (4,1) - blenkt properly, which means change 01:14:410 (2) too

[Normal]
00:00:774 (1) - crtl + g
00:12:876 (2) - I don't think the curve works here
00:14:410 (1) - add clap at the end
00:25:319 (5) - blanket properly
00:29:239 (3,4,5,1) - make it a clean square
00:46:455 (3) - blanket properly (tail)
00:57:024 (1,2) - no hidden notes in normal
01:08:955 (3) - crtl + g

[Hard]
00:07:421 (5,6,1) - pretty spaced triple
00:12:876 (2) - blanket properly
00:14:410 (1) - ^
00:16:285 (5) - ^(tail)
00:19:524 (6) - crtl+g
00:40:149 (1) - delete NC
00:43:046 (1) - add clap
00:50:035 (1) - delete NC
00:51:058 (8) - NC
00:51:228 (1) - delete NC
00:51:228 (1,3,5) - blanket properly
01:14:239 (5,6,1) - as I mentioned earlier, pretty spaced triple

Hope my mod helped >~<
kajiyatta
M4M
[General]
Fine.
[Easy]
Placement
00:22:592(1,2) I don't suppose it is better to change spacing on Easy.
00:33:501(1) You should move this note with distant snap better, stack on the end of slider looks hard for newbie since spacing changed.
00:41:001(7)^
00:38:955(5) Add NC here since combo looks too long.
In KIAI TIME, again you should use distant snap with all notes. Spacing looks randomly.
[Normal]
AR5 is common for Normal, and I suppose it fits better for music.
Placement
00:42:024(4) Add NC here, 7 combo looks a bit longer.
00:46:114(2) I sppose it's better not to use blanket here, it looks a bit forced. e.g.)
00:57:535(3) This stack is not easy to read for newbie, you should move this note with distant snap better.
01:07:592(1) Same as Hard.
Rhythm
Hit Sound
00:14:410(1) Add clap at end not whole.
00:25:319(5)^
[Hard]
I suggest AR7, AR8 looks a bit fast for this BPM.
Placement
00:05:546(3,2,3,4) You can stack better.
00:07:421(5,6,1) It's ok but this width stream looks a bit difficult for Hard.So, you can make this spacing more smaller better.
00:12:024(1) Add NC here. After a spinner, it must be needed.
01:07:592(1)^
00:52:421(4,5) You can make blanket more beautiful, current looks a bit odd.
Rhythm
00:15:480 Unnecessary green line
00:16:455 ^ and more.
Hit Sound
00:12:024(1) Add finish at head.
00:38:274(4) Delete finish at head, it sound noisy.
00:48:501(1) Add clap at end.
00:49:694(4) Delete finish at head.
[Insane]
Placement
00:14:069(1,2) This flow looks a bit odd and not good for playing, just considering, you can move (2) more downward. e.g.) 20:280.
00:25:489(2) Similar suggestion on here. ^
00:59:239(9)^
00:20:205(3) Again, I don't feel good with this stack. It looks forced and not reasonable.
00:36:910(3) ^. And example here.
00:22:592(9,1) Swap NC better to follow downbeat.
00:41:512(5) It looks better if you move this note away, this stack on the end of slider looks not good for playing.
Rhythm
00:09:467 Unnecessary green line
00:08:274(1,2) Well, you missed some drum sounds on here. You can put stream here and it would follow music more properly. e.g.)
Hit Sound
00:02:649(2) Delete finish better since you didn't add at 00:05:376.
00:09:637(4) Add finish at head better.
00:22:592(9)^
00:37:421(1) Add finish at head and delete one on end.
00:22:080(6) It sounds really noisy, turn down volume better.
01:09:467(2) Delete finish here, it sounds noisy and overused.

There are a lot of same patterns and placements on Hard and Insane, it's not unrankable but really boring. In addition, most of them doesn't work effectively for playing, stacks looks forced and flow is awkward. I don't force you to re-map, but you should consider on this mapset.

Anyway, good luck.
RatedNC17
Hello~

[Easy]
00:15:774 (4) - how about moving your slider endpoint to x:240 y:260 so that the 2 slider blankets the slider end
00:37:421 (4) - move your third slider point to x:144 y:4 and your endpoint to x:188 y:64 so that it properly blankets with the end of 3
during kiai use a distance snap to your liking since it will make placement look prettier

[Normal]
00:26:342 (5) - clap at slider end
00:27:705 (7) - clap at start
00:30:774 (1) - finish and clap at the bounce and clap at slider end
00:34:183 (2) - lengthen your slider end to 00:34:524 (next white tick) if you do this then move the slider end to x:232 y:344. also add clap at the slider end
like this
00:34:694 (3) - remove the finish

[Hard]
00:07:421 (5) - NC
00:07:592 (1) - remove NC
01:14:239 (5) - NC
01:14:410 (1) - remove NC
thats all

[Insane]
i don't specialize in modding insanes since insanes have their own little style and i don't want to change much so i'l focus on sound and some other things :D
00:11:683 (1,2,3) - these notes don't go with the music i would remove those
00:45:518 - add 3 more notes to the stream. sounds better
01:18:245 - ^

Nice map 8-)
Topic Starter
Boncho

kajiyatta wrote:

M4M
[General]
Fine.
[Easy]
Placement
00:22:592(1,2) I don't suppose it is better to change spacing on Easy. fixed
00:33:501(1) You should move this note with distant snap better, stack on the end of slider looks hard for newbie since spacing changed. fixed
00:41:001(7)^ fixed
00:38:955(5) Add NC here since combo looks too long. fixed
In KIAI TIME, again you should use distant snap with all notes. Spacing looks randomly. fixed
[Normal]
AR5 is common for Normal, and I suppose it fits better for music. fixed
Placement fixed
00:42:024(4) Add NC here, 7 combo looks a bit longer. fixed
00:46:114(2) I sppose it's better not to use blanket here, it looks a bit forced. e.g.) fixed

00:57:535(3) This stack is not easy to read for newbie, you should move this note with distant snap better. fixed
01:07:592(1) Same as Hard. fixed
Rhythm
Hit Sound
00:14:410(1) Add clap at end not whole. fixed
00:25:319(5)^ fixed
[Hard]
I suggest AR7, AR8 looks a bit fast for this BPM.
Placement
00:05:546(3,2,3,4) You can stack better. fixed
00:07:421(5,6,1) It's ok but this width stream looks a bit difficult for Hard.So, you can make this spacing more smaller better. fixed
00:12:024(1) Add NC here. After a spinner, it must be needed. fixed
01:07:592(1)^ fixed
00:52:421(4,5) You can make blanket more beautiful, current looks a bit odd. fixed
Rhythm
00:15:480 Unnecessary green line fixed
00:16:455 ^ and more. fixed
Hit Sound
00:12:024(1) Add finish at head. fixed
00:38:274(4) Delete finish at head, it sound noisy. fixed
00:48:501(1) Add clap at end. fixed
00:49:694(4) Delete finish at head. fixed
[Insane] I completely remapped Insane
Placement
00:14:069(1,2) This flow looks a bit odd and not good for playing, just considering, you can move (2) more downward. e.g.) 20:280.
00:25:489(2) Similar suggestion on here. ^
00:59:239(9)^
00:20:205(3) Again, I don't feel good with this stack. It looks forced and not reasonable.
00:36:910(3) ^. And example here.
00:22:592(9,1) Swap NC better to follow downbeat.
00:41:512(5) It looks better if you move this note away, this stack on the end of slider looks not good for playing.
Rhythm
00:09:467 Unnecessary green line
00:08:274(1,2) Well, you missed some drum sounds on here. You can put stream here and it would follow music more properly. e.g.)
Hit Sound
00:02:649(2) Delete finish better since you didn't add at 00:05:376.
00:09:637(4) Add finish at head better.
00:22:592(9)^
00:37:421(1) Add finish at head and delete one on end.
00:22:080(6) It sounds really noisy, turn down volume better.
01:09:467(2) Delete finish here, it sounds noisy and overused.

There are a lot of same patterns and placements on Hard and Insane, it's not unrankable but really boring. In addition, most of them doesn't work effectively for playing, stacks looks forced and flow is awkward. I don't force you to re-map, but you should consider on this mapset.

Anyway, good luck.

thank you for modding!
Topic Starter
Boncho

RatedNC17 wrote:

Hello~

[Easy] since I fixed whole spacing on easy I cant mod your mod on easy srry :o
00:15:774 (4) - how about moving your slider endpoint to x:240 y:260 so that the 2 slider blankets the slider end
00:37:421 (4) - move your third slider point to x:144 y:4 and your endpoint to x:188 y:64 so that it properly blankets with the end of 3
during kiai use a distance snap to your liking since it will make placement look prettier

[Normal]
00:26:342 (5) - clap at slider end fixed
00:27:705 (7) - clap at start fixed
00:30:774 (1) - finish and clap at the bounce and clap at slider end fixed
00:34:183 (2) - lengthen your slider end to 00:34:524 (next white tick) if you do this then move the slider end to x:232 y:344. also add clap at the slider end
like this fixed, nice suggestion :D
00:34:694 (3) - remove the finish

[Hard]
00:07:421 (5) - NC fixed
00:07:592 (1) - remove NC fixed
01:14:239 (5) - NC fixed
01:14:410 (1) - remove NC fixed
thats all

[Insane]
i don't specialize in modding insanes since insanes have their own little style and i don't want to change much so i'l focus on sound and some other things :D(remapped Insane)
00:11:683 (1,2,3) - these notes don't go with the music i would remove those
00:45:518 - add 3 more notes to the stream. sounds better
01:18:245 - ^

Nice map 8-)

thank you for modding!
10crystalmask01
Hello, M4M!

[General]
*Try to find a better mp3 quality? This one is too muffled.
*BG should be Exactly 1024x768 or 1366x768. Your BG is currently 1024x724
[Easy]
Until you find a better mp3 quality, I'd say decrease the volume of your hitsounds 10 -15%
[Normal]
SAme suggestino as Easy mode. And also -

Enough said.

[Hard]
00:04:182 (4) - and 00:04:864 (1) - 's tails should be stacked on top of each other, so it forms a smoother flow. Check back at what you did for 00:01:455 (4) - and 00:02:137 (1) - .
00:08:855 (1) - Ends at 00:11:342 with a clap hitsound.
00:31:285 (2) - Add a finish on the head,and also at 00:31:796 (3) - too, for a better impulse of the finishing verse.

[Insane]
00:07:592 (10) - NC?

Nicely mapped :) Though I'm somewhat disappointed of the audio quality of the song.
Hope this helps!
Winek
Hello! I'm sorry being a bit late, but my midterms are tomorrow...
Since I'm a bit in a hurry, I won't do stupid google docs.
All of these are simply suggestions damn this map has an hard rythm

[Easy]
Try to follow the vocal, just a bit o3o
00:25:319 (4) - I would greatly see a clap, after the reverse arrow.
00:28:046 (1) - Decrease of 1/2 tick to follow the vocal better.
00:34:183 (2) - Decrease of 1/2 tick, it would seem better than actual, and follow a bit the vocals o3o
00:57:024 (1) - I don't really like the Finish at the head, replace it by clap, feels better.

[Normal]
00:16:456 (3) - At the reverse arrow, use only 1 hitsound, because clap+finish sound weird. You should follow this for other note as well.

[Hard]
00:01:285 (2,3,4) - I think it would sound better without (3). Due to high BPM, i suggest using 1/2 is okay. But it's just my opinion. Same for other as well.
00:12:024 (1) - Use only 1 finsh, at the head, before reversearrow.
00:27:194 (2) - Just a comment, but that note kinda break the rythm

[Insane]
00:43:217 (8,9,10) - This sound bad, remove (9). It's considered as overmap if you can't hear properly the note.
01:03:330 (6,7) - The finish is supposed to be on the (6). Make hitsound constant, like 01:00:603 (6) as you hear it is on the red tick before the downbeat.
01:07:592 (1,2) - Please, these sound bad and overmapped. Just use 1/2.

So yeah sorry fro short mod! You don't have to say what you fixed or not, if you want.
*star* Because your map has alot of potential! Good luck on it!
Raszero
http://osu.ppy.sh/s/143064

Easy
00:02:904 (2) - Seems too quiet to me. Also sounds better to me if you delete this and add another reverse to previous, try it and see
00:05:546 (4) - See above
00:24:637 (3) - Follows lyrics better 2 tics later, or if want to follow the beat or for beat I prefer a reverse at 00:24:296 (3)

Normal
00:07:251 (2) - I don't really like this note
01:08:614 (2) - Slider sounds better, 2 notes earlier, dont think it makes it too hard. Feels like missing something without
01:11:341 (2) - See above

Hard
00:20:887 (3) - This felt better to me by itself and not under another note, more impact. Also then can make it a short slider that seems to fit well
00:51:058 (1) - feels like this should be the end of the previous combo, not the start of this one
01:00:433 (3,4) - Feels better to have the slider start on the "woah" and a single hit where the current slider ends. Might have to change the look around a little but felt much better
01:01:796 (7,8) - I found it a bit troublesome to hit both of these on time, would be better if 7 was a bit more visible.
Trust
hihi, finally got around to this one.

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
  1. Video offset needs to be set for Insane.
  2. Your combo colors need to be consistent across all difficulties.
  3. I would manually edit the .osu to add 1000~1500 audio lead-in so the difficulties aren't starting so abruptly.
  4. You can add "hxh" and "ハンター×ハンター" to the tags.

[Easy]
  1. 00:50:546 (5,1) - Spacing inconsistency here, keep it to 1.0x.
  2. 00:56:001 (5) - Finish on the tail for the cymbal crash.
  3. 00:57:024 (1) - Remove finish on the head.

    I don't really have any issues with this, anything else would really just be my preferences and what you've done here is mostly good!

[Normal]
  1. 00:25:319 (5) - NC to follow your NC pattern correctly. Also the clap on the reverse doesn't really feel necessary, I would just remove it.
  2. 00:34:183 (2,3) - Incorrect distance here. Since every previous 1/2 rhythm is indicated by overlapped sliders, players will most likely misread this.
  3. 00:30:774 (1) - Remove clap on the reverse, same as 00:25:319 (5).
  4. 00:39:637 (1) - Same as above, it's too close to the previous slider so they might instinctively hit early.
  5. 01:02:137 (1) - Slider is overlapping with the life bar. Make sure to move it down.
  6. 01:13:046 (1,2,3) - I feel like the blanketing could be better between these three, and since the slider shapes appear to get distorted when you ctrl-g them so I provided an image and coded example if you would like to use it:
    211,239,73046,6,4,B|211:166|211:166|139:124|160:41,1,200,4|4,0:0|0:0,0:0:0:0:
    257,73,74069,1,0,0:0:0:0:
    358,62,74410,2,0,B|364:131|301:166|301:166|302:244,1,200,4|4,0:0|0:0,0:0:0:0:

[Hard]

There are a lot of unnecessary green lines towards the beginning of this difficulty that you should either delete or make use of. Also 5 spinners in a TV Size map seems like quite a lot wouldn't you say? It's not an issue per say but spinners in general are just bleh.
  1. 00:02:137 (1) - Should really be a finish instead of clap on the head for the cymbal.
  2. 00:04:864 (1) - Same as above.
  3. 00:08:855 (1) - Spinner is unsnapped.
  4. 00:14:921 (2) - Finish on the head to emphasis the light cymbal and compliment the vocal.
  5. 00:25:319 (1) - Same as above.
  6. 00:31:285 (2) - ^
  7. 00:38:274 (4) - Finish on the tail as you had one here for Insane.
  8. 00:52:932 (6) - This should be moved down a bit because it's just touching the default life bar and most likely is going to overlap with a lot of player's custom life bars. Also the blanket with the tail of 00:52:421 (5) can be improved.
  9. 01:14:324 (2) - Adjust this slightly so the spacing in the triple is equal.

[Insane]

Your clap pattern is great however there are a bunch of parts towards the beginning and ends of the map where you skip over cymbal crashes in the music that can be accentuated with a finish:
  1. 00:02:137 (1) - Finish on the head
  2. 00:02:648 (2,3) - There are two consecutive cymbals here, the second is on the head of (3).
  3. 00:04:864 (1) - Finish on the head.
  4. 00:05:376 (2,3) - Same as 00:02:648 (2,3).
  5. 00:16:796 (4) - Adding a finish to go along with the clap would be consistent for what you did with 00:22:080 (4,1).
  6. 00:43:217 (8,9,10) - Using normal sampleset instead of drum would be more fitting here, drum sounds kind of strange.
  7. 00:45:774 (1) - Definitely use a finish on the head here.
  8. 00:46:967 (5) - Finish on the head.
  9. 01:08:955 (7) - ^
  10. 01:09:467 (8,9) - Same as 00:02:648 (2,3).
  11. 01:12:194 (3,4) - ^
  12. 01:16:285 (3) - A clap on the head would be nice because the sound in the music for the head of this slider is the same sound you hear for previous two notes.
  1. 00:02:819 (3) - A bit more curve on this one to match how you curved 00:03:160 (4) would look neater.
  2. 00:08:274 (12) - The SV increase for this slider feels pretty substantial considering the pacing in the music hasn't changed too much (and I can't say I agree with it either). I would tone the speed change down the increase to 1.1x so it's not so suddenly fast or leave it as is if that's what you prefer and use a NC to denote the big speed change to make it more readable from a first time playing perspective. This suggestion applies to all similar cases.
  3. 00:11:001 (1,2,3,4,5,6,7) - Make sure the spacing of this stream remains consistent to make it look cleaner. It appears to fluctuate a bit and is very noticeable in game-play.
  4. 00:29:239 (5,6,7,8) - This section feels a bit under-mapped considering how you had previously been using triplets and how well they fit with music here. Considering adding circles on 00:29:666 and 00:30:006 to bring out a more complete rhythm here.
  5. 00:36:058 (9,1) - I love the jump you used to bring out the finish for 00:34:524 (4,5) and it would play very nicely and make sense that you increased the spacing between these two notes as well for the same effect.
  6. 00:52:251 (5,6) - These two definitely deserve more spacing between them to give a more powerful emphasis to the strong vocal landing on 00:52:421 (6).
  7. 01:02:137 (3) - I would prefer to have the NC here because of the powerful vocal, finish and downbeat. Remove NC on 01:01:796 (1) to fix.


So yeah the mapset is looking a lot better than when I first saw it!.
I love this ending and ofc gon is awesome<3 Please feel free to catch me in-game or forum pm for any clarifications or questions about the suggestions.
Best of luck~
jogfi2002
[General]

None.


[Easy]

00:03:501 (3) - New Combo. An Easy should have short combos for beginners. Also check the remaining part.
00:17:478 (2) - Adjust the position of tail in order to blanket better.


[Normal]

00:38:274 (4) - Adjust the position of tail in order to blanket better.
01:02:137 (1) - Try to make a nicer pattern, for example:



[Hard]

00:31:796 (3) - Delete this note, let the spinner starts from here.


[Insane]

00:07:251 (6) - NC
01:15:603 (13,1,2,3,4) - The snapping is very confusing. Try to make an equal jump.

Others are fine, good luck!
Topic Starter
Boncho
10crystalmask01

10crystalmask01 wrote:

Hello, M4M!

[General]
*Try to find a better mp3 quality? This one is too muffled. FIXED!
*BG should be Exactly 1024x768 or 1366x768. Your BG is currently 1024x724 FIXED!
[Easy]
Until you find a better mp3 quality, I'd say decrease the volume of your hitsounds 10 -15% FIXED!
[Normal]
SAme suggestino as Easy mode. And also - FIXED!

Enough said.

[Hard]
00:04:182 (4) - and 00:04:864 (1) - 's tails should be stacked on top of each other, so it forms a smoother flow. Check back at what you did for 00:01:455 (4) - and 00:02:137 (1) - . FIXED!
00:08:855 (1) - Ends at 00:11:342 with a clap hitsound.
00:31:285 (2) - Add a finish on the head,and also at 00:31:796 (3) - too, for a better impulse of the finishing verse. FIXED!

[Insane]
00:07:592 (10) - NC?FIXED!

Nicely mapped :) Though I'm somewhat disappointed of the audio quality of the song.
Hope this helps!
Thanks for modding!

Winek


Winek wrote:

Hello! I'm sorry being a bit late, but my midterms are tomorrow...
Since I'm a bit in a hurry, I won't do stupid google docs.
All of these are simply suggestions damn this map has an hard rythm

[Easy]
Try to follow the vocal, just a bit o3o I dont know if following the vocal too often is a good idea, that would make the easy diff very hard
00:25:319 (4) - I would greatly see a clap, after the reverse arrow.
00:28:046 (1) - Decrease of 1/2 tick to follow the vocal better.
00:34:183 (2) - Decrease of 1/2 tick, it would seem better than actual, and follow a bit the vocals o3o
00:57:024 (1) - I don't really like the Finish at the head, replace it by clap, feels better. FIXED!

[Normal]
00:16:456 (3) - At the reverse arrow, use only 1 hitsound, because clap+finish sound weird. You should follow this for other note as well. FIXED!

[Hard]
00:01:285 (2,3,4) - I think it would sound better without (3). Due to high BPM, i suggest using 1/2 is okay. But it's just my opinion. Same for other as well. FIXED!
00:12:024 (1) - Use only 1 finsh, at the head, before reversearrow. FIXED!
00:27:194 (2) - Just a comment, but that note kinda break the rythm nah i think its ok

[Insane]
00:43:217 (8,9,10) - This sound bad, remove (9). It's considered as overmap if you can't hear properly the note. FIXED!
01:03:330 (6,7) - The finish is supposed to be on the (6). Make hitsound constant, like 01:00:603 (6) as you hear it is on the red tick before the downbeat. FIXED!
01:07:592 (1,2) - Please, these sound bad and overmapped. Just use 1/2. FIXED!

So yeah sorry fro short mod! You don't have to say what you fixed or not, if you want.
*star* Because your map has alot of potential! Good luck on it!
Thank you for modding and the stars! :)
Raszero

Raszero wrote:

http://osu.ppy.sh/s/143064

Easy
00:02:904 (2) - Seems too quiet to me. Also sounds better to me if you delete this and add another reverse to previous, try it and see
00:05:546 (4) - See above
00:24:637 (3) - Follows lyrics better 2 tics later, or if want to follow the beat or for beat I prefer a reverse at 00:24:296 (3)

Normal
00:07:251 (2) - I don't really like this note
01:08:614 (2) - Slider sounds better, 2 notes earlier, dont think it makes it too hard. Feels like missing something without well, since this is a normal diff, I dont think this is a good idea because I want to keep the same rythm here
01:11:341 (2) - See above^

Hard
00:20:887 (3) - This felt better to me by itself and not under another note, more impact. Also then can make it a short slider that seems to fit well
00:51:058 (1) - feels like this should be the end of the previous combo, not the start of this one
01:00:433 (3,4) - Feels better to have the slider start on the "woah" and a single hit where the current slider ends. Might have to change the look around a little but felt much better
01:01:796 (7,8) - I found it a bit troublesome to hit both of these on time, would be better if 7 was a bit more visible.
Trust

Trust wrote:

hihi, finally got around to this one.

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
  1. Video offset needs to be set for Insane. FIXED!
  2. Your combo colors need to be consistent across all difficulties. FIXED!
  3. I would manually edit the .osu to add 1000~1500 audio lead-in so the difficulties aren't starting so abruptly. FIXED!
  4. You can add "hxh" and "ハンター×ハンター" to the tags.
FIXED!
[Easy]
  1. 00:50:546 (5,1) - Spacing inconsistency here, keep it to 1.0x. FIXED!
  2. 00:56:001 (5) - Finish on the tail for the cymbal crash. FIXED!
  3. 00:57:024 (1) - Remove finish on the head. FIXED!

    I don't really have any issues with this, anything else would really just be my preferences and what you've done here is mostly good!

[Normal]
  1. 00:25:319 (5) - NC to follow your NC pattern correctly. Also the clap on the reverse doesn't really feel necessary, I would just remove it. FIXED!
  2. 00:34:183 (2,3) - Incorrect distance here. Since every previous 1/2 rhythm is indicated by overlapped sliders, players will most likely misread this. FIXED!
  3. 00:30:774 (1) - Remove clap on the reverse, same as 00:25:319 (5). FIXED!
  4. 00:39:637 (1) - Same as above, it's too close to the previous slider so they might instinctively hit early. FIXED!
  5. 01:02:137 (1) - Slider is overlapping with the life bar. Make sure to move it down. FIXED!
  6. 01:13:046 (1,2,3) - I feel like the blanketing could be better between these three, and since the slider shapes appear to get distorted when you ctrl-g them so I provided an image and coded example if you would like to use it FIXED!:
    211,239,73046,6,4,B|211:166|211:166|139:124|160:41,1,200,4|4,0:0|0:0,0:0:0:0:
    257,73,74069,1,0,0:0:0:0:
    358,62,74410,2,0,B|364:131|301:166|301:166|302:244,1,200,4|4,0:0|0:0,0:0:0:0:

[Hard]

There are a lot of unnecessary green lines towards the beginning of this difficulty that you should either delete or make use of. Also 5 spinners in a TV Size map seems like quite a lot wouldn't you say? It's not an issue per say but spinners in general are just bleh. I will fix this tomorrow :o
  1. 00:02:137 (1) - Should really be a finish instead of clap on the head for the cymbal. FIXED!
  2. 00:04:864 (1) - Same as above. FIXED!
  3. 00:08:855 (1) - Spinner is unsnapped. FIXED!
  4. 00:14:921 (2) - Finish on the head to emphasis the light cymbal and compliment the vocal. FIXED!
  5. 00:25:319 (1) - Same as above. FIXED!
  6. 00:31:285 (2) - ^ FIXED!
  7. 00:38:274 (4) - Finish on the tail as you had one here for Insane. FIXED!
  8. 00:52:932 (6) - This should be moved down a bit because it's just touching the default life bar and most likely is going to overlap with a lot of player's custom life bars. Also the blanket with the tail of 00:52:421 (5) can be improved. FIXED!
  9. 01:14:324 (2) - Adjust this slightly so the spacing in the triple is equal. FIXED ( I think?)

[Insane]

Your clap pattern is great however there are a bunch of parts towards the beginning and ends of the map where you skip over cymbal crashes in the music that can be accentuated with a finish:
  1. 00:02:137 (1) - Finish on the head FIXED!
  2. 00:02:648 (2,3) - There are two consecutive cymbals here, the second is on the head of (3). FIXED!
  3. 00:04:864 (1) - Finish on the head. FIXED!
  4. 00:05:376 (2,3) - Same as 00:02:648 (2,3). FIXED!
  5. 00:16:796 (4) - Adding a finish to go along with the clap would be consistent for what you did with 00:22:080 (4,1). FIXED!
  6. 00:43:217 (8,9,10) - Using normal sampleset instead of drum would be more fitting here, drum sounds kind of strange. FIXED!
  7. 00:45:774 (1) - Definitely use a finish on the head here. FIXED!
  8. 00:46:967 (5) - Finish on the head. FIXED!
  9. 01:08:955 (7) - ^ FIXED!
  10. 01:09:467 (8,9) - Same as 00:02:648 (2,3). FIXED!
  11. 01:12:194 (3,4) - ^ FIXED!
  12. 01:16:285 (3) - A clap on the head would be nice because the sound in the music for the head of this slider is the same sound you hear for previous two notes.
  1. 00:02:819 (3) - A bit more curve on this one to match how you curved 00:03:160 (4) would look neater. FIXED!
  2. 00:08:274 (12) - The SV increase for this slider feels pretty substantial considering the pacing in the music hasn't changed too much (and I can't say I agree with it either). I would tone the speed change down the increase to 1.1x so it's not so suddenly fast or leave it as is if that's what you prefer and use a NC to denote the big speed change to make it more readable from a first time playing perspective. This suggestion applies to all similar cases. FIXED!
  3. 00:11:001 (1,2,3,4,5,6,7) - Make sure the spacing of this stream remains consistent to make it look cleaner. It appears to fluctuate a bit and is very noticeable in game-play. FIXED!
  4. 00:29:239 (5,6,7,8) - This section feels a bit under-mapped considering how you had previously been using triplets and how well they fit with music here. Considering adding circles on 00:29:666 and 00:30:006 to bring out a more complete rhythm here. FIXED!
  5. 00:36:058 (9,1) - I love the jump you used to bring out the finish for 00:34:524 (4,5) and it would play very nicely and make sense that you increased the spacing between these two notes as well for the same effect. FIXED!
  6. 00:52:251 (5,6) - These two definitely deserve more spacing between them to give a more powerful emphasis to the strong vocal landing on 00:52:421 (6). FIXED!
  7. 01:02:137 (3) - I would prefer to have the NC here because of the powerful vocal, finish and downbeat. Remove NC on 01:01:796 (1) to fix. FIXED!


So yeah the mapset is looking a lot better than when I first saw it!.
I love this ending and ofc gon is awesome<3 Please feel free to catch me in-game or forum pm for any clarifications or questions about the suggestions.
Best of luck~
thank you so much for your efforts and modding! :):)

jogfi2002

jogfi2002 wrote:

[General]

None.


[Easy]

00:03:501 (3) - New Combo. An Easy should have short combos for beginners. Also check the remaining part. Yeah Easy should have short combos but NC on every 3rd note? that is obviously too much
00:17:478 (2) - Adjust the position of tail in order to blanket better. already fixed this before


[Normal]

00:38:274 (4) - Adjust the position of tail in order to blanket better. its already good here?
01:02:137 (1) - Try to make a nicer pattern, for example: FIXED



[Hard]

00:31:796 (3) - Delete this note, let the spinner starts from here.nope


[Insane]

00:07:251 (6) - NC thats not a good place to start NC
01:15:603 (13,1,2,3,4) - The snapping is very confusing. Try to make an equal jump. I dont think its confusing

Others are fine, good luck!

thank you for modding!
Satellite


[General]
  1. Title change Hunting For Your Dream → HUNTING FOR YOUR DREAM
  2. Artist change Galneryus → GALNERYUS
    But, I "guess" Please ask BAT QAQ
  3. Tag add ending
  4. PreviewTime is not snapped change 45349 → 45346 better.


[Easy]
  1. 01:01:888 (1) - Contact to HPver.. please move other place.


[Normal]
  1. HP+1 OD+1
  2. 00:25:070 (5,1) - Swap NC here


[Hard]
  1. Nothing to Say.


[Insane]
  1. 00:08:017 (3) - add Finish on head.
  2. 00:37:164 (1) - ^
  3. 00:45:517 (1) - ^
  4. 01:03:073 (4) - remove Finish? and 01:03:244 (5) - add Finish on head better?


Good Luck !
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