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Galneryus - Hunting For Your Dream (TV Size)

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kajiyatta
M4M
[General]
Fine.
[Easy]
Placement
00:22:592(1,2) I don't suppose it is better to change spacing on Easy.
00:33:501(1) You should move this note with distant snap better, stack on the end of slider looks hard for newbie since spacing changed.
00:41:001(7)^
00:38:955(5) Add NC here since combo looks too long.
In KIAI TIME, again you should use distant snap with all notes. Spacing looks randomly.
[Normal]
AR5 is common for Normal, and I suppose it fits better for music.
Placement
00:42:024(4) Add NC here, 7 combo looks a bit longer.
00:46:114(2) I sppose it's better not to use blanket here, it looks a bit forced. e.g.)
00:57:535(3) This stack is not easy to read for newbie, you should move this note with distant snap better.
01:07:592(1) Same as Hard.
Rhythm
Hit Sound
00:14:410(1) Add clap at end not whole.
00:25:319(5)^
[Hard]
I suggest AR7, AR8 looks a bit fast for this BPM.
Placement
00:05:546(3,2,3,4) You can stack better.
00:07:421(5,6,1) It's ok but this width stream looks a bit difficult for Hard.So, you can make this spacing more smaller better.
00:12:024(1) Add NC here. After a spinner, it must be needed.
01:07:592(1)^
00:52:421(4,5) You can make blanket more beautiful, current looks a bit odd.
Rhythm
00:15:480 Unnecessary green line
00:16:455 ^ and more.
Hit Sound
00:12:024(1) Add finish at head.
00:38:274(4) Delete finish at head, it sound noisy.
00:48:501(1) Add clap at end.
00:49:694(4) Delete finish at head.
[Insane]
Placement
00:14:069(1,2) This flow looks a bit odd and not good for playing, just considering, you can move (2) more downward. e.g.) 20:280.
00:25:489(2) Similar suggestion on here. ^
00:59:239(9)^
00:20:205(3) Again, I don't feel good with this stack. It looks forced and not reasonable.
00:36:910(3) ^. And example here.
00:22:592(9,1) Swap NC better to follow downbeat.
00:41:512(5) It looks better if you move this note away, this stack on the end of slider looks not good for playing.
Rhythm
00:09:467 Unnecessary green line
00:08:274(1,2) Well, you missed some drum sounds on here. You can put stream here and it would follow music more properly. e.g.)
Hit Sound
00:02:649(2) Delete finish better since you didn't add at 00:05:376.
00:09:637(4) Add finish at head better.
00:22:592(9)^
00:37:421(1) Add finish at head and delete one on end.
00:22:080(6) It sounds really noisy, turn down volume better.
01:09:467(2) Delete finish here, it sounds noisy and overused.

There are a lot of same patterns and placements on Hard and Insane, it's not unrankable but really boring. In addition, most of them doesn't work effectively for playing, stacks looks forced and flow is awkward. I don't force you to re-map, but you should consider on this mapset.

Anyway, good luck.
RatedNC17
Hello~

[Easy]
00:15:774 (4) - how about moving your slider endpoint to x:240 y:260 so that the 2 slider blankets the slider end
00:37:421 (4) - move your third slider point to x:144 y:4 and your endpoint to x:188 y:64 so that it properly blankets with the end of 3
during kiai use a distance snap to your liking since it will make placement look prettier

[Normal]
00:26:342 (5) - clap at slider end
00:27:705 (7) - clap at start
00:30:774 (1) - finish and clap at the bounce and clap at slider end
00:34:183 (2) - lengthen your slider end to 00:34:524 (next white tick) if you do this then move the slider end to x:232 y:344. also add clap at the slider end
like this
00:34:694 (3) - remove the finish

[Hard]
00:07:421 (5) - NC
00:07:592 (1) - remove NC
01:14:239 (5) - NC
01:14:410 (1) - remove NC
thats all

[Insane]
i don't specialize in modding insanes since insanes have their own little style and i don't want to change much so i'l focus on sound and some other things :D
00:11:683 (1,2,3) - these notes don't go with the music i would remove those
00:45:518 - add 3 more notes to the stream. sounds better
01:18:245 - ^

Nice map 8-)
Topic Starter
Boncho

kajiyatta wrote:

M4M
[General]
Fine.
[Easy]
Placement
00:22:592(1,2) I don't suppose it is better to change spacing on Easy. fixed
00:33:501(1) You should move this note with distant snap better, stack on the end of slider looks hard for newbie since spacing changed. fixed
00:41:001(7)^ fixed
00:38:955(5) Add NC here since combo looks too long. fixed
In KIAI TIME, again you should use distant snap with all notes. Spacing looks randomly. fixed
[Normal]
AR5 is common for Normal, and I suppose it fits better for music. fixed
Placement fixed
00:42:024(4) Add NC here, 7 combo looks a bit longer. fixed
00:46:114(2) I sppose it's better not to use blanket here, it looks a bit forced. e.g.) fixed

00:57:535(3) This stack is not easy to read for newbie, you should move this note with distant snap better. fixed
01:07:592(1) Same as Hard. fixed
Rhythm
Hit Sound
00:14:410(1) Add clap at end not whole. fixed
00:25:319(5)^ fixed
[Hard]
I suggest AR7, AR8 looks a bit fast for this BPM.
Placement
00:05:546(3,2,3,4) You can stack better. fixed
00:07:421(5,6,1) It's ok but this width stream looks a bit difficult for Hard.So, you can make this spacing more smaller better. fixed
00:12:024(1) Add NC here. After a spinner, it must be needed. fixed
01:07:592(1)^ fixed
00:52:421(4,5) You can make blanket more beautiful, current looks a bit odd. fixed
Rhythm
00:15:480 Unnecessary green line fixed
00:16:455 ^ and more. fixed
Hit Sound
00:12:024(1) Add finish at head. fixed
00:38:274(4) Delete finish at head, it sound noisy. fixed
00:48:501(1) Add clap at end. fixed
00:49:694(4) Delete finish at head. fixed
[Insane] I completely remapped Insane
Placement
00:14:069(1,2) This flow looks a bit odd and not good for playing, just considering, you can move (2) more downward. e.g.) 20:280.
00:25:489(2) Similar suggestion on here. ^
00:59:239(9)^
00:20:205(3) Again, I don't feel good with this stack. It looks forced and not reasonable.
00:36:910(3) ^. And example here.
00:22:592(9,1) Swap NC better to follow downbeat.
00:41:512(5) It looks better if you move this note away, this stack on the end of slider looks not good for playing.
Rhythm
00:09:467 Unnecessary green line
00:08:274(1,2) Well, you missed some drum sounds on here. You can put stream here and it would follow music more properly. e.g.)
Hit Sound
00:02:649(2) Delete finish better since you didn't add at 00:05:376.
00:09:637(4) Add finish at head better.
00:22:592(9)^
00:37:421(1) Add finish at head and delete one on end.
00:22:080(6) It sounds really noisy, turn down volume better.
01:09:467(2) Delete finish here, it sounds noisy and overused.

There are a lot of same patterns and placements on Hard and Insane, it's not unrankable but really boring. In addition, most of them doesn't work effectively for playing, stacks looks forced and flow is awkward. I don't force you to re-map, but you should consider on this mapset.

Anyway, good luck.

thank you for modding!
Topic Starter
Boncho

RatedNC17 wrote:

Hello~

[Easy] since I fixed whole spacing on easy I cant mod your mod on easy srry :o
00:15:774 (4) - how about moving your slider endpoint to x:240 y:260 so that the 2 slider blankets the slider end
00:37:421 (4) - move your third slider point to x:144 y:4 and your endpoint to x:188 y:64 so that it properly blankets with the end of 3
during kiai use a distance snap to your liking since it will make placement look prettier

[Normal]
00:26:342 (5) - clap at slider end fixed
00:27:705 (7) - clap at start fixed
00:30:774 (1) - finish and clap at the bounce and clap at slider end fixed
00:34:183 (2) - lengthen your slider end to 00:34:524 (next white tick) if you do this then move the slider end to x:232 y:344. also add clap at the slider end
like this fixed, nice suggestion :D
00:34:694 (3) - remove the finish

[Hard]
00:07:421 (5) - NC fixed
00:07:592 (1) - remove NC fixed
01:14:239 (5) - NC fixed
01:14:410 (1) - remove NC fixed
thats all

[Insane]
i don't specialize in modding insanes since insanes have their own little style and i don't want to change much so i'l focus on sound and some other things :D (remapped Insane)
00:11:683 (1,2,3) - these notes don't go with the music i would remove those
00:45:518 - add 3 more notes to the stream. sounds better
01:18:245 - ^

Nice map 8-)

thank you for modding!
10crystalmask01
Hello, M4M!

[General]
*Try to find a better mp3 quality? This one is too muffled.
*BG should be Exactly 1024x768 or 1366x768. Your BG is currently 1024x724
[Easy]
Until you find a better mp3 quality, I'd say decrease the volume of your hitsounds 10 -15%
[Normal]
SAme suggestino as Easy mode. And also -

Enough said.

[Hard]
00:04:182 (4) - and 00:04:864 (1) - 's tails should be stacked on top of each other, so it forms a smoother flow. Check back at what you did for 00:01:455 (4) - and 00:02:137 (1) - .
00:08:855 (1) - Ends at 00:11:342 with a clap hitsound.
00:31:285 (2) - Add a finish on the head,and also at 00:31:796 (3) - too, for a better impulse of the finishing verse.

[Insane]
00:07:592 (10) - NC?

Nicely mapped :) Though I'm somewhat disappointed of the audio quality of the song.
Hope this helps!
Winek
Hello! I'm sorry being a bit late, but my midterms are tomorrow...
Since I'm a bit in a hurry, I won't do stupid google docs.
All of these are simply suggestions damn this map has an hard rythm

[Easy]
Try to follow the vocal, just a bit o3o
00:25:319 (4) - I would greatly see a clap, after the reverse arrow.
00:28:046 (1) - Decrease of 1/2 tick to follow the vocal better.
00:34:183 (2) - Decrease of 1/2 tick, it would seem better than actual, and follow a bit the vocals o3o
00:57:024 (1) - I don't really like the Finish at the head, replace it by clap, feels better.

[Normal]
00:16:456 (3) - At the reverse arrow, use only 1 hitsound, because clap+finish sound weird. You should follow this for other note as well.

[Hard]
00:01:285 (2,3,4) - I think it would sound better without (3). Due to high BPM, i suggest using 1/2 is okay. But it's just my opinion. Same for other as well.
00:12:024 (1) - Use only 1 finsh, at the head, before reversearrow.
00:27:194 (2) - Just a comment, but that note kinda break the rythm

[Insane]
00:43:217 (8,9,10) - This sound bad, remove (9). It's considered as overmap if you can't hear properly the note.
01:03:330 (6,7) - The finish is supposed to be on the (6). Make hitsound constant, like 01:00:603 (6) as you hear it is on the red tick before the downbeat.
01:07:592 (1,2) - Please, these sound bad and overmapped. Just use 1/2.

So yeah sorry fro short mod! You don't have to say what you fixed or not, if you want.
*star* Because your map has alot of potential! Good luck on it!
Raszero
http://osu.ppy.sh/s/143064

Easy
00:02:904 (2) - Seems too quiet to me. Also sounds better to me if you delete this and add another reverse to previous, try it and see
00:05:546 (4) - See above
00:24:637 (3) - Follows lyrics better 2 tics later, or if want to follow the beat or for beat I prefer a reverse at 00:24:296 (3)

Normal
00:07:251 (2) - I don't really like this note
01:08:614 (2) - Slider sounds better, 2 notes earlier, dont think it makes it too hard. Feels like missing something without
01:11:341 (2) - See above

Hard
00:20:887 (3) - This felt better to me by itself and not under another note, more impact. Also then can make it a short slider that seems to fit well
00:51:058 (1) - feels like this should be the end of the previous combo, not the start of this one
01:00:433 (3,4) - Feels better to have the slider start on the "woah" and a single hit where the current slider ends. Might have to change the look around a little but felt much better
01:01:796 (7,8) - I found it a bit troublesome to hit both of these on time, would be better if 7 was a bit more visible.
Trust
hihi, finally got around to this one.

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
  1. Video offset needs to be set for Insane.
  2. Your combo colors need to be consistent across all difficulties.
  3. I would manually edit the .osu to add 1000~1500 audio lead-in so the difficulties aren't starting so abruptly.
  4. You can add "hxh" and "ハンター×ハンター" to the tags.
[Easy]
  1. 00:50:546 (5,1) - Spacing inconsistency here, keep it to 1.0x.
  2. 00:56:001 (5) - Finish on the tail for the cymbal crash.
  3. 00:57:024 (1) - Remove finish on the head.

    I don't really have any issues with this, anything else would really just be my preferences and what you've done here is mostly good!
[Normal]
  1. 00:25:319 (5) - NC to follow your NC pattern correctly. Also the clap on the reverse doesn't really feel necessary, I would just remove it.
  2. 00:34:183 (2,3) - Incorrect distance here. Since every previous 1/2 rhythm is indicated by overlapped sliders, players will most likely misread this.
  3. 00:30:774 (1) - Remove clap on the reverse, same as 00:25:319 (5).
  4. 00:39:637 (1) - Same as above, it's too close to the previous slider so they might instinctively hit early.
  5. 01:02:137 (1) - Slider is overlapping with the life bar. Make sure to move it down.
  6. 01:13:046 (1,2,3) - I feel like the blanketing could be better between these three, and since the slider shapes appear to get distorted when you ctrl-g them so I provided an image and coded example if you would like to use it:
    Example
    211,239,73046,6,4,B|211:166|211:166|139:124|160:41,1,200,4|4,0:0|0:0,0:0:0:0:
    257,73,74069,1,0,0:0:0:0:
    358,62,74410,2,0,B|364:131|301:166|301:166|302:244,1,200,4|4,0:0|0:0,0:0:0:0:
[Hard]

There are a lot of unnecessary green lines towards the beginning of this difficulty that you should either delete or make use of. Also 5 spinners in a TV Size map seems like quite a lot wouldn't you say? It's not an issue per say but spinners in general are just bleh.
  1. 00:02:137 (1) - Should really be a finish instead of clap on the head for the cymbal.
  2. 00:04:864 (1) - Same as above.
  3. 00:08:855 (1) - Spinner is unsnapped.
  4. 00:14:921 (2) - Finish on the head to emphasis the light cymbal and compliment the vocal.
  5. 00:25:319 (1) - Same as above.
  6. 00:31:285 (2) - ^
  7. 00:38:274 (4) - Finish on the tail as you had one here for Insane.
  8. 00:52:932 (6) - This should be moved down a bit because it's just touching the default life bar and most likely is going to overlap with a lot of player's custom life bars. Also the blanket with the tail of 00:52:421 (5) can be improved.
  9. 01:14:324 (2) - Adjust this slightly so the spacing in the triple is equal.
[Insane]

Your clap pattern is great however there are a bunch of parts towards the beginning and ends of the map where you skip over cymbal crashes in the music that can be accentuated with a finish:
Hitsound Suggestions
  1. 00:02:137 (1) - Finish on the head
  2. 00:02:648 (2,3) - There are two consecutive cymbals here, the second is on the head of (3).
  3. 00:04:864 (1) - Finish on the head.
  4. 00:05:376 (2,3) - Same as 00:02:648 (2,3).
  5. 00:16:796 (4) - Adding a finish to go along with the clap would be consistent for what you did with 00:22:080 (4,1).
  6. 00:43:217 (8,9,10) - Using normal sampleset instead of drum would be more fitting here, drum sounds kind of strange.
  7. 00:45:774 (1) - Definitely use a finish on the head here.
  8. 00:46:967 (5) - Finish on the head.
  9. 01:08:955 (7) - ^
  10. 01:09:467 (8,9) - Same as 00:02:648 (2,3).
  11. 01:12:194 (3,4) - ^
  12. 01:16:285 (3) - A clap on the head would be nice because the sound in the music for the head of this slider is the same sound you hear for previous two notes.
  1. 00:02:819 (3) - A bit more curve on this one to match how you curved 00:03:160 (4) would look neater.
  2. 00:08:274 (12) - The SV increase for this slider feels pretty substantial considering the pacing in the music hasn't changed too much (and I can't say I agree with it either). I would tone the speed change down the increase to 1.1x so it's not so suddenly fast or leave it as is if that's what you prefer and use a NC to denote the big speed change to make it more readable from a first time playing perspective. This suggestion applies to all similar cases.
  3. 00:11:001 (1,2,3,4,5,6,7) - Make sure the spacing of this stream remains consistent to make it look cleaner. It appears to fluctuate a bit and is very noticeable in game-play.
  4. 00:29:239 (5,6,7,8) - This section feels a bit under-mapped considering how you had previously been using triplets and how well they fit with music here. Considering adding circles on 00:29:666 and 00:30:006 to bring out a more complete rhythm here.
  5. 00:36:058 (9,1) - I love the jump you used to bring out the finish for 00:34:524 (4,5) and it would play very nicely and make sense that you increased the spacing between these two notes as well for the same effect.
  6. 00:52:251 (5,6) - These two definitely deserve more spacing between them to give a more powerful emphasis to the strong vocal landing on 00:52:421 (6).
  7. 01:02:137 (3) - I would prefer to have the NC here because of the powerful vocal, finish and downbeat. Remove NC on 01:01:796 (1) to fix.
So yeah the mapset is looking a lot better than when I first saw it!.
I love this ending and ofc gon is awesome<3 Please feel free to catch me in-game or forum pm for any clarifications or questions about the suggestions.
Best of luck~
jogfi2002
[General]

None.


[Easy]

00:03:501 (3) - New Combo. An Easy should have short combos for beginners. Also check the remaining part.
00:17:478 (2) - Adjust the position of tail in order to blanket better.


[Normal]

00:38:274 (4) - Adjust the position of tail in order to blanket better.
01:02:137 (1) - Try to make a nicer pattern, for example:



[Hard]

00:31:796 (3) - Delete this note, let the spinner starts from here.


[Insane]

00:07:251 (6) - NC
01:15:603 (13,1,2,3,4) - The snapping is very confusing. Try to make an equal jump.

Others are fine, good luck!
Topic Starter
Boncho
10crystalmask01

10crystalmask01 wrote:

Hello, M4M!

[General]
*Try to find a better mp3 quality? This one is too muffled. FIXED!
*BG should be Exactly 1024x768 or 1366x768. Your BG is currently 1024x724 FIXED!
[Easy]
Until you find a better mp3 quality, I'd say decrease the volume of your hitsounds 10 -15% FIXED!
[Normal]
SAme suggestino as Easy mode. And also - FIXED!

Enough said.

[Hard]
00:04:182 (4) - and 00:04:864 (1) - 's tails should be stacked on top of each other, so it forms a smoother flow. Check back at what you did for 00:01:455 (4) - and 00:02:137 (1) - . FIXED!
00:08:855 (1) - Ends at 00:11:342 with a clap hitsound.
00:31:285 (2) - Add a finish on the head,and also at 00:31:796 (3) - too, for a better impulse of the finishing verse. FIXED!

[Insane]
00:07:592 (10) - NC?FIXED!

Nicely mapped :) Though I'm somewhat disappointed of the audio quality of the song.
Hope this helps!
Thanks for modding!

Winek


Winek wrote:

Hello! I'm sorry being a bit late, but my midterms are tomorrow...
Since I'm a bit in a hurry, I won't do stupid google docs.
All of these are simply suggestions damn this map has an hard rythm

[Easy]
Try to follow the vocal, just a bit o3o I dont know if following the vocal too often is a good idea, that would make the easy diff very hard
00:25:319 (4) - I would greatly see a clap, after the reverse arrow.
00:28:046 (1) - Decrease of 1/2 tick to follow the vocal better.
00:34:183 (2) - Decrease of 1/2 tick, it would seem better than actual, and follow a bit the vocals o3o
00:57:024 (1) - I don't really like the Finish at the head, replace it by clap, feels better. FIXED!

[Normal]
00:16:456 (3) - At the reverse arrow, use only 1 hitsound, because clap+finish sound weird. You should follow this for other note as well. FIXED!

[Hard]
00:01:285 (2,3,4) - I think it would sound better without (3). Due to high BPM, i suggest using 1/2 is okay. But it's just my opinion. Same for other as well. FIXED!
00:12:024 (1) - Use only 1 finsh, at the head, before reversearrow. FIXED!
00:27:194 (2) - Just a comment, but that note kinda break the rythm nah i think its ok

[Insane]
00:43:217 (8,9,10) - This sound bad, remove (9). It's considered as overmap if you can't hear properly the note. FIXED!
01:03:330 (6,7) - The finish is supposed to be on the (6). Make hitsound constant, like 01:00:603 (6) as you hear it is on the red tick before the downbeat. FIXED!
01:07:592 (1,2) - Please, these sound bad and overmapped. Just use 1/2. FIXED!

So yeah sorry fro short mod! You don't have to say what you fixed or not, if you want.
*star* Because your map has alot of potential! Good luck on it!
Thank you for modding and the stars! :)
Raszero

Raszero wrote:

http://osu.ppy.sh/s/143064

Easy
00:02:904 (2) - Seems too quiet to me. Also sounds better to me if you delete this and add another reverse to previous, try it and see
00:05:546 (4) - See above
00:24:637 (3) - Follows lyrics better 2 tics later, or if want to follow the beat or for beat I prefer a reverse at 00:24:296 (3)

Normal
00:07:251 (2) - I don't really like this note
01:08:614 (2) - Slider sounds better, 2 notes earlier, dont think it makes it too hard. Feels like missing something without well, since this is a normal diff, I dont think this is a good idea because I want to keep the same rythm here
01:11:341 (2) - See above^

Hard
00:20:887 (3) - This felt better to me by itself and not under another note, more impact. Also then can make it a short slider that seems to fit well
00:51:058 (1) - feels like this should be the end of the previous combo, not the start of this one
01:00:433 (3,4) - Feels better to have the slider start on the "woah" and a single hit where the current slider ends. Might have to change the look around a little but felt much better
01:01:796 (7,8) - I found it a bit troublesome to hit both of these on time, would be better if 7 was a bit more visible.
Trust

Trust wrote:

hihi, finally got around to this one.

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
  1. Video offset needs to be set for Insane. FIXED!
  2. Your combo colors need to be consistent across all difficulties. FIXED!
  3. I would manually edit the .osu to add 1000~1500 audio lead-in so the difficulties aren't starting so abruptly. FIXED!
  4. You can add "hxh" and "ハンター×ハンター" to the tags.
FIXED!
[Easy]
  1. 00:50:546 (5,1) - Spacing inconsistency here, keep it to 1.0x. FIXED!
  2. 00:56:001 (5) - Finish on the tail for the cymbal crash. FIXED!
  3. 00:57:024 (1) - Remove finish on the head. FIXED!

    I don't really have any issues with this, anything else would really just be my preferences and what you've done here is mostly good!
[Normal]
  1. 00:25:319 (5) - NC to follow your NC pattern correctly. Also the clap on the reverse doesn't really feel necessary, I would just remove it. FIXED!
  2. 00:34:183 (2,3) - Incorrect distance here. Since every previous 1/2 rhythm is indicated by overlapped sliders, players will most likely misread this. FIXED!
  3. 00:30:774 (1) - Remove clap on the reverse, same as 00:25:319 (5). FIXED!
  4. 00:39:637 (1) - Same as above, it's too close to the previous slider so they might instinctively hit early. FIXED!
  5. 01:02:137 (1) - Slider is overlapping with the life bar. Make sure to move it down. FIXED!
  6. 01:13:046 (1,2,3) - I feel like the blanketing could be better between these three, and since the slider shapes appear to get distorted when you ctrl-g them so I provided an image and coded example if you would like to use it FIXED!:
    Example
    211,239,73046,6,4,B|211:166|211:166|139:124|160:41,1,200,4|4,0:0|0:0,0:0:0:0:
    257,73,74069,1,0,0:0:0:0:
    358,62,74410,2,0,B|364:131|301:166|301:166|302:244,1,200,4|4,0:0|0:0,0:0:0:0:
[Hard]

There are a lot of unnecessary green lines towards the beginning of this difficulty that you should either delete or make use of. Also 5 spinners in a TV Size map seems like quite a lot wouldn't you say? It's not an issue per say but spinners in general are just bleh. I will fix this tomorrow :o
  1. 00:02:137 (1) - Should really be a finish instead of clap on the head for the cymbal. FIXED!
  2. 00:04:864 (1) - Same as above. FIXED!
  3. 00:08:855 (1) - Spinner is unsnapped. FIXED!
  4. 00:14:921 (2) - Finish on the head to emphasis the light cymbal and compliment the vocal. FIXED!
  5. 00:25:319 (1) - Same as above. FIXED!
  6. 00:31:285 (2) - ^ FIXED!
  7. 00:38:274 (4) - Finish on the tail as you had one here for Insane. FIXED!
  8. 00:52:932 (6) - This should be moved down a bit because it's just touching the default life bar and most likely is going to overlap with a lot of player's custom life bars. Also the blanket with the tail of 00:52:421 (5) can be improved. FIXED!
  9. 01:14:324 (2) - Adjust this slightly so the spacing in the triple is equal. FIXED ( I think?)

[Insane]

Your clap pattern is great however there are a bunch of parts towards the beginning and ends of the map where you skip over cymbal crashes in the music that can be accentuated with a finish:
Hitsound Suggestions
  1. 00:02:137 (1) - Finish on the head FIXED!
  2. 00:02:648 (2,3) - There are two consecutive cymbals here, the second is on the head of (3). FIXED!
  3. 00:04:864 (1) - Finish on the head. FIXED!
  4. 00:05:376 (2,3) - Same as 00:02:648 (2,3). FIXED!
  5. 00:16:796 (4) - Adding a finish to go along with the clap would be consistent for what you did with 00:22:080 (4,1). FIXED!
  6. 00:43:217 (8,9,10) - Using normal sampleset instead of drum would be more fitting here, drum sounds kind of strange. FIXED!
  7. 00:45:774 (1) - Definitely use a finish on the head here. FIXED!
  8. 00:46:967 (5) - Finish on the head. FIXED!
  9. 01:08:955 (7) - ^ FIXED!
  10. 01:09:467 (8,9) - Same as 00:02:648 (2,3). FIXED!
  11. 01:12:194 (3,4) - ^ FIXED!
  12. 01:16:285 (3) - A clap on the head would be nice because the sound in the music for the head of this slider is the same sound you hear for previous two notes.
  1. 00:02:819 (3) - A bit more curve on this one to match how you curved 00:03:160 (4) would look neater. FIXED!
  2. 00:08:274 (12) - The SV increase for this slider feels pretty substantial considering the pacing in the music hasn't changed too much (and I can't say I agree with it either). I would tone the speed change down the increase to 1.1x so it's not so suddenly fast or leave it as is if that's what you prefer and use a NC to denote the big speed change to make it more readable from a first time playing perspective. This suggestion applies to all similar cases. FIXED!
  3. 00:11:001 (1,2,3,4,5,6,7) - Make sure the spacing of this stream remains consistent to make it look cleaner. It appears to fluctuate a bit and is very noticeable in game-play. FIXED!
  4. 00:29:239 (5,6,7,8) - This section feels a bit under-mapped considering how you had previously been using triplets and how well they fit with music here. Considering adding circles on 00:29:666 and 00:30:006 to bring out a more complete rhythm here. FIXED!
  5. 00:36:058 (9,1) - I love the jump you used to bring out the finish for 00:34:524 (4,5) and it would play very nicely and make sense that you increased the spacing between these two notes as well for the same effect. FIXED!
  6. 00:52:251 (5,6) - These two definitely deserve more spacing between them to give a more powerful emphasis to the strong vocal landing on 00:52:421 (6). FIXED!
  7. 01:02:137 (3) - I would prefer to have the NC here because of the powerful vocal, finish and downbeat. Remove NC on 01:01:796 (1) to fix. FIXED!
So yeah the mapset is looking a lot better than when I first saw it!.
I love this ending and ofc gon is awesome<3 Please feel free to catch me in-game or forum pm for any clarifications or questions about the suggestions.
Best of luck~
thank you so much for your efforts and modding! :) :)

jogfi2002

jogfi2002 wrote:

[General]

None.


[Easy]

00:03:501 (3) - New Combo. An Easy should have short combos for beginners. Also check the remaining part. Yeah Easy should have short combos but NC on every 3rd note? that is obviously too much
00:17:478 (2) - Adjust the position of tail in order to blanket better. already fixed this before


[Normal]

00:38:274 (4) - Adjust the position of tail in order to blanket better. its already good here?
01:02:137 (1) - Try to make a nicer pattern, for example: FIXED



[Hard]

00:31:796 (3) - Delete this note, let the spinner starts from here.nope


[Insane]

00:07:251 (6) - NC thats not a good place to start NC
01:15:603 (13,1,2,3,4) - The snapping is very confusing. Try to make an equal jump. I dont think its confusing

Others are fine, good luck!

thank you for modding!
Satellite


[General]
  1. Title change Hunting For Your Dream → HUNTING FOR YOUR DREAM
  2. Artist change Galneryus → GALNERYUS
    But, I "guess" Please ask BAT QAQ
  3. Tag add ending
  4. PreviewTime is not snapped change 45349 → 45346 better.
[Easy]
  1. 01:01:888 (1) - Contact to HPver.. please move other place.
[Normal]
  1. HP+1 OD+1
  2. 00:25:070 (5,1) - Swap NC here
[Hard]
  1. Nothing to Say.
[Insane]
  1. 00:08:017 (3) - add Finish on head.
  2. 00:37:164 (1) - ^
  3. 00:45:517 (1) - ^
  4. 01:03:073 (4) - remove Finish? and 01:03:244 (5) - add Finish on head better?
Good Luck !
Kibbleru
NM from our queue
nice drawing btw :D

[Insane]
00:03:244 (1) - you'll need to do some adjustments but blanket this with the start of 00:02:903 (4)?
00:10:403 (3,4) - when i overlap these with 00:10:062 (1,2), they don't overlap perfectly, so move (4) a bit
00:11:255 (7) - curve this more so it fits with the stream better
01:18:073 (7) - ^
00:13:812 (4,5) - ctrl + g for better flow
00:25:062 (1) - ^
00:37:164 (1) - ^
00:37:676 (2) - ^
00:38:017 (3) - ^
01:06:994 (1,2,3,4) - curve with the slider?

[Hard]
00:05:801 (4,1) - am i the only one bothered by these kinds of blankets >_>?
01:12:619 (4,1) - ^ ik its intentional but imma point it out anyways cuz it bothers me lol
00:20:971 (1,2,3) - ^
00:14:153 (1,2) - blanket?
00:17:221 (1,2) - ^
00:19:267 (6) - ctrl + g
00:26:426 (1,2) - improve blanket
00:45:517 (1,2) - ^
00:50:460 (7,1) - stack better disable grid snap (t)

[Normal]
00:26:434 (1,2) - improve blanket
00:57:286 (2,3) - ^

Sry cant find much this diff is basically good

[Easy]
00:14:161 (3) - curve this less
00:22:343 (1,2) - don't overlap
00:39:388 (2,3) - ^
00:47:229 (2,3) - ^
annd moree..


Ty for picture! hope this mod helps!~
Topic Starter
Boncho
Satellite


SPOILER

Satellite wrote:



[General]
  1. Title change Hunting For Your Dream → HUNTING FOR YOUR DREAM fixed
  2. Artist change Galneryus → GALNERYUS fixed
    But, I "guess" Please ask BAT QAQ
  3. Tag add ending fixed
  4. PreviewTime is not snapped change 45349 → 45346 better. fixed


[Easy]
  1. 01:01:888 (1) - Contact to HPver.. please move other place. fixed


[Normal]
  1. HP+1 OD+1
  2. 00:25:070 (5,1) - Swap NC here fixed
[Hard]
  1. Nothing to Say.
[Insane]
  1. 00:08:017 (3) - add Finish on head. fixed
  2. 00:37:164 (1) - ^ fixed
  3. 00:45:517 (1) - ^ fixed
  4. 01:03:073 (4) - remove Finish? and 01:03:244 (5) - add Finish on head better?
fixed

Good Luck !
thank you for modding!

Kibblerue

SPOILER

Kibbleru wrote:

NM from our queue
nice drawing btw :D thanks :)

[Insane]
00:03:244 (1) - you'll need to do some adjustments but blanket this with the start of 00:02:903 (4)? not nessecary
00:10:403 (3,4) - when i overlap these with 00:10:062 (1,2), they don't overlap perfectly, so move (4) a bit

00:11:255 (7) - curve this more so it fits with the stream better fixed[/b]
01:18:073 (7) - ^ fixed[/b]
00:13:812 (4,5) - ctrl + g for better flow fixed[/b]
00:25:062 (1) - ^ fixed[/b]
00:37:164 (1) - ^ fixed[/b]
00:37:676 (2) - ^ fixed[/b]
00:38:017 (3) - ^ fixed[/b]
01:06:994 (1,2,3,4) - curve with the slider?na

[Hard]
00:05:801 (4,1) - am i the only one bothered by these kinds of blankets >_>? erm Idk lol
01:12:619 (4,1) - ^ ik its intentional but imma point it out anyways cuz it bothers me lol lol I will probably change this later cuz I dont know how to place it
00:20:971 (1,2,3) - ^^
00:14:153 (1,2) - blanket? fixed[/b]
00:17:221 (1,2) - ^ fixed[/b]
00:19:267 (6) - ctrl + g fixed[/b]
00:26:426 (1,2) - improve blanket fixed[/b]
00:45:517 (1,2) - ^ fixed[/b]
00:50:460 (7,1) - stack better disable grid snap (t) fixed[/b]

[Normal]
00:26:434 (1,2) - improve blanket fixed[/b]
00:57:286 (2,3) - ^ fixed[/b]

Sry cant find much this diff is basically good thanks :)

[Easy]
00:14:161 (3) - curve this less fixed (I think)[/b]
00:22:343 (1,2) - don't overlap I dont think its too bad...
00:39:388 (2,3) - ^ ^
00:47:229 (2,3) - ^^
annd moree..


Ty for picture! hope this mod helps!~
thank you for modding
Koiyuki
Hi
Testplay from FFF~



so sad that not get SS on 2nd try
nice map
Good luck~
[ Raphael ]
Hi~! from my queue!

[General]
  • Good :)

    [Easy]
    • 00:03:252 (3) - try to be symmetry with 00:00:525 (1) -
      00:14:161 (3) - reduce just a little bit curved.
      00:22:684 (2,3) - blanket?
      00:24:388 (3,1) - try overlap.
      00:31:888 (5) - reduce just a little bit curved.
      01:01:888 (1) - bad flow. try to be symmetry with 01:00:525 (4) -
      01:03:252 (3,4) - combine into a slider.
      01:12:115 (4,2) - stack completely.

      [Normal]
      • It is good to me.

        [Hard]
        • 00:05:801 (4,1) - better blanket
          00:17:221 (1,2) - ^
          00:18:755 (4) - move to (48,180) for natural flow.
          00:35:460 (6) - move to (152,272)
          00:54:721 (5) - try this
          01:02:562 (3) - same like 01:01:880 (1) -

          [Insane]
          • It is good to me.

            Hope this helps :)
Topic Starter
Boncho

[Minakami Yuki] wrote:

Hi
Testplay from FFF~



so sad that not get SS on 2nd try
nice map thank you! :)
Good luck~
THANK YOU FOR TESTPLAYING! :)
Topic Starter
Boncho

[ Raphael ] wrote:

Hi~! from my queue!


[General]
Good :) TY:)



[Easy]
00:03:252 (3) - try to be symmetry with 00:00:525 (1) - fixed
00:14:161 (3) - reduce just a little bit curved.fixed
00:22:684 (2,3) - blanket?fixed
00:24:388 (3,1) - try overlap. on easy? o.o
00:31:888 (5) - reduce just a little bi curved.
01:01:888 (1) - bad flow. try to be symmetry with 01:00:525 (4) -
01:03:252 (3,4) - combine into a slider.fixed
01:12:115 (4,2) - stack completely.is already stacked



[Normal]
It is good to me.



[Hard]
00:05:801 (4,1) - better blanket
00:17:221 (1,2) - ^ fixed
00:18:755 (4) - move to (48,180) for natural flow. fixed
00:35:460 (6) - move to (152,272)
00:54:721 (5) - try this


01:02:562 (3) - same like 01:01:880 (1) - ?



[Insane]
It is good to me. TY :)


Hope this helps :)
Thanks for modding! :)
neonat
General

Preview time of Normal and Easy are different from Hard and Insane
Easy and Normal: 45354
Hard and Insane: 45346
Please have one consistent time for all

As for title, I think you should go for Hunting For Your Dream without all caps
Same for Artist, Artist should be Galneryus

Are you going to revive this? If so, tell me again and I could check more detail each difficulty
Topic Starter
Boncho

neonat wrote:

General

Preview time of Normal and Easy are different from Hard and Insane
Easy and Normal: 45354
Hard and Insane: 45346
Please have one consistent time for all

As for title, I think you should go for Hunting For Your Dream without all caps
Same for Artist, Artist should be Galneryus

Are you going to revive this? If so, tell me again and I could check more detail each difficulty
fixed and revived!
dark sneaky
Good beatmap! Wish this got ranked.
[- Emilia -]
Really wish this get ranked.
1 of my favorite maps. All good and smooth playable. :)
FailsDirko
coooooooooooooooooooooooooooooooooooooool :lol: :lol: :lol: :) :) :D
-Zenony-
is this map going to be continued?
pleaseeeeeeeeee
neonat
Your uninherited point is still not the same across the whole mapset

In your Insane
you could improve the movement between 00:04:267 (5,1) -
00:05:119 (3,4) - could unstack, the impact of 00:05:289 (4) - is currently lost
00:09:380 - should be clickable, rather than a sliderend
00:15:517 (1,2,3) - could make the 3 sliders work more together in shape without having 00:15:517 (1,3) - overlap each other
00:21:994 - have it clickable as well
00:23:528 (5) - 00:26:426 (7) - 00:28:982 (5) - NC
00:31:539 (6,1,2) - change the direction of 00:32:051 (2) - the repeated going towards one direction while having to shift back a bit each time is a bit jarring
00:35:460 (8) - could emphasize each of the beats in the music
00:38:357 (4,1) - the sliderends also lose the impact, though they are strong parts in the song
00:39:380 (3,4,5) - could have change in spacing for greater emphasis of tones like 00:39:892 (5) -
00:53:357 (4,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - weird NCing mostly stemming from 00:53:357 (4) - ending on the white line
Unclear in kiai if NCing is 4 beat phrase or 8 beat, there are many inconsistencies

Could use more contrasting spacing for more emphasis on stronger parts


Good Luck
fireseal
hUNTER X HUNTER has a really good ending theme. Good job man on making this map. :)
Edtron
This NEEDS to be verified already! You made the best beatmap of this song out of everybody!
BanchoBot
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