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Galneryus - Hunting For Your Dream (TV Size)

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Total Posts
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Topic Starter
Boncho
This beatmap was submitted using in-game submission on Samstag, 24. Februar 2018 at 23:23:37

Artist: Galneryus
Title: Hunting For Your Dream (TV Size)
Source: HUNTER X HUNTER
Tags: Gon Freecss Killua Zoldyck Kurapika Leorio ParadinightGon Freecss Killua Zoldyck Kurapika Leorio Paradinight hxh ハンター×ハンター ending
BPM: 176
Filesize: 20676kb
Play Time: 01:18
Difficulties Available:
  1. Easy (1,19 stars, 59 notes)
  2. Hard (3,06 stars, 172 notes)
  3. Normal (1,83 stars, 94 notes)
  4. Insane (4,21 stars, 308 notes)
Download: Galneryus - Hunting For Your Dream (TV Size)
Download: Galneryus - Hunting For Your Dream (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
HUNTING FOR YOUR DREAM!

____________________
- EASY - by me
- NORMAL - by me
- HARD - by me
- INSANE - by me
gaten
Hi~ from M4M

[General]
  1. you should fix that all spinner's start point is long white tick
  2. only insane diff, you didn't countdown check.. plz fix it
  3. your map hitsounds so loud, plz fix volume to 70~80%
  4. Slider Tick Rate 2 -> 1

[Easy]
  1. 00:08:785 (1) - spinner from 00:08:955 to 00:11:683
  2. 00:17:137 - add circle
  3. 00:22:592 - add circle
  4. 00:27:024 - add return slider to 00:27:705
  5. 00:33:501 (6) - using grid size tiny, move to x:176 y:228 for exactly overlapping
  6. 00:41:001 (6) - using grid size tiny, move to x:348 y:100 for exactly overlapping
  7. 00:41:512 (1) - spinner from 00:41:683 to 00:44:410
  8. 00:49:864 (1) - Remove NC
  9. 01:15:518 (1) - spinner from 01:15:774
[Normal]
  1. 00:12:876 (2) - DS
  2. 00:18:330 (2) - DS
  3. 00:36:569 (7) - NC
  4. 00:56:000 (5) - "00:56:681 not snapped" from AIMod
[Hard]
  1. 00:06:058 (1) - Remove NC
  2. 00:06:228 (2) - NC
  3. 00:14:410 (7) - NC
  4. 00:15:774 (1) - Remove NC
  5. 00:25:319 (7) - NC
  6. 00:26:683 (1) - Remove NC
  7. 00:39:126 (5) - NC
  8. 00:41:001 (10) - NC
  9. 00:42:024 (1) - Remove NC
  10. 00:42:876 (3) - not appropriate, move to 00:43:046
  11. 01:01:796 (1) - Remove NC
  12. 01:02:137 (3) - NC
  13. 01:12:876 (1) - Remove NC
  14. 01:13:046 (2) - NC
good

[Insane]
  1. 00:04:864 (1) - add finish on start slider
  2. 00:07:592 (1) - add finish on start slider
  3. 00:09:467 (3) - remove return slider, and add circle on 00:09:467 and add slider from 00:09:637 to 00:09:978
  4. 00:10:319 (1,2,3,4,5,6,7,8,9,10,11,12,13), 01:17:137 (1,2,3,4,5,6,7,8,9,10,11,12,13) - not constant stream
  5. 00:36:227 (5) - "00:36:397 not snapped" from AIMod
  6. 01:11:682 (1) - "01:12:022 not snapped" from AIMod
  7. 01:13:046 (6) - add finish on start slider
  8. 01:13:728 (9) - add finish on start slider
  9. 01:14:410 (1) - "01:14:785 not snapped" from AIMod
  10. 01:14:410 (1) - add finish on start slider
  11. 01:15:092 (4) - add finish on start slider
  12. 01:16:967 (4) - x:324 y:68
_AI
M4M for your queue :D~

[Insane]
Slider Tick Rate: 1
00:03:855 (4) - http://puu.sh/6EFux.jpg Follow the curve
00:02:819 (1) - Remove NC
00:03:501 (2) - NC
00:03:501 (1,2,3) - Same as 00:03:855 (4) - http://puu.sh/6EFxd.jpg
00:06:228 (6) - NC
00:10:319 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Better arrangement could be apply
00:14:239 (2,3) - Slider kinda broke the flow, Same as similar pattern on the later part of the map
00:17:137 (9) - NC
00:17:478 (1) - Remove NC
00:29:751 (5) - Avoid Complete Staking
01:02:478 (2) - ^
00:32:137 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Suggest larger spacing stream
00:36:909 (3,1) - Space Too sudden, Suggest adding a note on 00:37:251 (4) -
00:41:512 (8) - Stack properly
00:55:489 (8) - NC
00:56:683 (15) - ^
00:57:024 (1) - Remove NC
00:59:410 (10) - NC
00:59:069 (1) - Remove NC
01:09:637 (1) - ^
01:13:046 (6) - NC
01:16:967 (4) - Ugly stack
01:17:137 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same as previous stream,

[Hard]
00:02:137 (6) - NC
00:07:592 (1) - ^
00:14:410 (7) - ^
00:19:182 (5,6) - Copy and paste either one of it to let your slider align
00:30:091 (5,6) - ^
00:19:864 (1) - Stack Slider head on 00:18:330 (2) -
00:21:228 (4) - NC
00:26:342 (9) - Ugly stack
00:34:353 (3) - ^
00:31:796 (3) - ^
00:28:387 (1) - Avoid contact with 00:27:194 (2) -
00:28:387 (1,2) - Bad flow
00:32:052 (1) - Start on 00:31:967
00:39:126 (5) - NC
00:35:035 (5) - Remove NC
00:41:001 (1) - NC
00:41:683 (1) - NC
00:42:024 (1) - Remove NC
00:43:217 (1) - Start on 00:43:046
00:45:603 (1) - ^ End here
00:45:774 (1,2) - Bracket Properly
00:51:228 (1,2) - ^
00:55:319 (6) - NC
00:56:683 (1,2) - Bracket
01:01:796 (1) - Ugly Stack
01:08:955 (6) - NC
01:11:683 (6) - ^
00:50:035 (5) - NC

[Normal]
00:08:785 (1) - Start on 00:08:955
00:11:683 (1) - End here ^
00:15:774 (5,6) - Fill this empty space
00:19:864 (4) - NC
00:26:683 (6,7) - (6) Bracket (7)
00:30:774 (6) - NC
00:32:137 (1) - Remove NC
00:33:501 (4) - NC
00:33:842 (1) - Remove NC
00:36:228 (6) - NC
00:42:024 (4,5) - Bracket
00:42:364 (5,1) - Please fill empty spaces
00:59:410 (4) - NC
01:15:603 (1) - Same as the previous slider

[Easy]
00:08:785 (1) - Same as previous difficulties' slider
00:17:137 (5) - First beat of the rhythm musn't be missing
00:22:592 (5) - ^
00:25:319 (3,1) - Don't leave any space this big to be empty
00:33:501 (6) - Ugly Stacking
00:41:001 (6) - ^
00:59:410 (3,1) - Fill in something, please
01:10:319 (3) - Unnessacary red box in slider
Topic Starter
Boncho

gaten wrote:

Hi~ from M4M

[General]
  1. you should fix that all spinner's start point is long white tick fixed
  2. only insane diff, you didn't countdown check.. plz fix it fixed
  3. your map hitsounds so loud, plz fix volume to 70~80% fixed
  4. Slider Tick Rate 2 -> 1
fixed


[Easy]
  1. 00:08:785 (1) - spinner from 00:08:955 to 00:11:683 I think its better if it ends at 00:11:342
  2. 00:17:137 - add circle fixed
  3. 00:22:592 - add circle fixed
  4. 00:27:024 - add return slider to 00:27:705 imo its not really necessary
  5. 00:33:501 (6) - using grid size tiny, move to x:176 y:228 for exactly overlapping fixed
  6. 00:41:001 (6) - using grid size tiny, move to x:348 y:100 for exactly overlapping fixed
  7. 00:41:512 (1) - spinner from 00:41:683 to 00:44:410 fixed
  8. 00:49:864 (1) - Remove NC fixed
  9. 01:15:518 (1) - spinner from 01:15:774 fixed


[Normal]
  1. 00:12:876 (2) - DS fixed
  2. 00:18:330 (2) - DS fixed
  3. 00:36:569 (7) - NC fixed
  4. 00:56:000 (5) - "00:56:681 not snapped" from AIMod fixed


[Hard]
  1. 00:06:058 (1) - Remove NC fixed
  2. 00:06:228 (2) - NC fixed
  3. 00:14:410 (7) - NC fixed
  4. 00:15:774 (1) - Remove NC fixed
  5. 00:25:319 (7) - NC fixed
  6. 00:26:683 (1) - Remove NC fixed
  7. 00:39:126 (5) - NC fixed
  8. 00:41:001 (10) - NC fixed
  9. 00:42:024 (1) - Remove NC fixed
  10. 00:42:876 (3) - not appropriate, move to 00:43:046 removed this circle and replaced it with spinner
  11. 01:01:796 (1) - Remove NC fixed
  12. 01:02:137 (3) - NC fixed
  13. 01:12:876 (1) - Remove NC fixed
  14. 01:13:046 (2) - NC fixed
good

[Insane]
  1. 00:04:864 (1) - add finish on start slider fixed
  2. 00:07:592 (1) - add finish on start slider fixed
  3. 00:09:467 (3) - remove return slider, and add circle on 00:09:467 and add slider from 00:09:637 to 00:09:978 fixed
  4. 00:10:319 (1,2,3,4,5,6,7,8,9,10,11,12,13), 01:17:137 (1,2,3,4,5,6,7,8,9,10,11,12,13) - not constant stream fixed
  5. 00:36:227 (5) - "00:36:397 not snapped" from AIMod fixed
  6. 01:11:682 (1) - "01:12:022 not snapped" from AIMod fixed
  7. 01:13:046 (6) - add finish on start slider fixed
  8. 01:13:728 (9) - add finish on start slider fixed
  9. 01:14:410 (1) - "01:14:785 not snapped" from AIMod fixed
  10. 01:14:410 (1) - add finish on start slider fixed
  11. 01:15:092 (4) - add finish on start slider fixed
  12. 01:16:967 (4) - x:324 y:68 fixed
thank you for your mod! :)
Topic Starter
Boncho
8-)

_AI wrote:

M4M for your queue :D~

[Insane]
Slider Tick Rate: 1 fixed
00:03:855 (4) - http://puu.sh/6EFux.jpg Follow the curve fixed
00:02:819 (1) - Remove NC fixed
00:03:501 (2) - NC fixed
00:03:501 (1,2,3) - Same as 00:03:855 (4) - http://puu.sh/6EFxd.jpg fixed
00:06:228 (6) - NC 00:10:319 fixed
00:10:319 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Better arrangement could be apply fixed
00:14:239 (2,3) - Slider kinda broke the flow, Same as similar pattern on the later part of the map fixed
00:17:137 (9) - NC fixed
00:17:478 (1) - Remove NC fixed
00:29:751 (5) - Avoid Complete Staking fixed
01:02:478 (2) - ^ fixed
00:32:137 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Suggest larger spacing stream fixed
00:36:909 (3,1) - Space Too sudden, Suggest adding a note on 00:37:251 (4) - fixed
00:41:512 (8) - Stack properly fixed
00:55:489 (8) - NC fixed
00:56:683 (15) - ^ fixed
00:57:024 (1) - Remove NC fixed
00:59:410 (10) - NC fixed
00:59:069 (1) - Remove NC fixed
01:09:637 (1) - ^ fixed
01:13:046 (6) - NC fixed
01:16:967 (4) - Ugly stack fixed
01:17:137 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same as previous stream, fixed

[Hard]
00:02:137 (6) - NC fixed
00:07:592 (1) - ^ fixed
00:14:410 (7) - ^ fixed
00:19:182 (5,6) - Copy and paste either one of it to let your slider align fixed
00:30:091 (5,6) - ^ fixed
00:19:864 (1) - Stack Slider head on 00:18:330 (2) - fixed
00:21:228 (4) - NC fixed
00:26:342 (9) - Ugly stack fixed
00:34:353 (3) - ^ fixed
00:31:796 (3) - ^ fixed
00:28:387 (1) - Avoid contact with 00:27:194 (2) - fixed
00:28:387 (1,2) - Bad flow I dont really see a problem here :o
00:32:052 (1) - Start on 00:31:967 I will keep my position
00:39:126 (5) - NC fixed
00:35:035 (5) - Remove NC fixed
00:41:001 (1) - NC fixed
00:41:683 (1) - NC fixed
00:42:024 (1) - Remove NC fixed
00:43:217 (1) - Start on 00:43:046 fixed
00:45:603 (1) - ^ End here I think 00:45:433 is better
00:45:774 (1,2) - Bracket Properly fixed
00:51:228 (1,2) - ^ fixed
00:55:319 (6) - NC fixed
00:56:683 (1,2) - Bracket fixed
01:01:796 (1) - Ugly Stack I dont see a problem here
01:08:955 (6) - NC fixed
01:11:683 (6) - ^ fixed
00:50:035 (5) - NC fixed

[Normal]
00:08:785 (1) - Start on 00:08:955 fixed
00:11:683 (1) - End here ^ Beginners will have a problem here so no
00:15:774 (5,6) - Fill this empty space fixed
00:19:864 (4) - NC fixed
00:26:683 (6,7) - (6) Bracket (7) fixed
00:30:774 (6) - NC fixed
00:32:137 (1) - Remove NC fixed
00:33:501 (4) - NC fixed
00:33:842 (1) - Remove NC fixed
00:36:228 (6) - NC fixed
00:42:024 (4,5) - Bracket fixed
00:42:364 (5,1) - Please fill empty spaces I added 2 notes
00:59:410 (4) - NC fixed
01:15:603 (1) - Same as the previous slider sounds better when it ends at 01:18:501

[Easy]
00:08:785 (1) - Same as previous difficulties' slider fixed
00:17:137 (5) - First beat of the rhythm musn't be missing fixed
00:22:592 (5) - ^ fixed
00:25:319 (3,1) - Don't leave any space this big to be empty fixed
00:33:501 (6) - Ugly Stacking fixed
00:41:001 (6) - ^ fixed
00:59:410 (3,1) - Fill in something, please fixed
01:10:319 (3) - Unnessacary red box in slider fixed


thank you for your mod! :)
Trust
ハンター×ハンター<3

Just a few things:
  1. Change the source to HUNTER X HUNTER for consistency with the hxh songs that are currently ranked.
  2. Delete hunterxhunter from the tags because it already appears in the source.
  3. Your background dimensions are 1086x767 which exceeds the 1024x768 maximum for 4:3 resolution. Make sure to resize it or find another bg.
  4. Perhaps you'll want to use custom combo colors to blend nicely with your background? If so, make sure to apply them to each difficulty.
  5. The difficulty settings of Easy and Normal are the same. Something like OD:2 AR:3 HP:2 would be more suitable for an Easy difficulty or whatever suits you best. I don't recommended using AR:4 though, that's a bit too challenging for beginners.
  6. Uncheck Widescreen Support and Letterbox during breaks on all difficulties.
  7. Make sure kiai time starts on 00:45:774 for Insane.

Love this, best of luck!~☆
No kd. I might do a complete mod for this soon enough~
Vaust_old
I see no apparent problems since someone already modded this before and i tried playing the hard diff and enjoyed it
Perfect enough to be ranked i guess, but there is one thing which quite bugged me for a little bit you see, well i guess someone mentioned the combo colors before but, correct me if i'm wrong but those were the default combo colors and the green nor blue color doesn't quite fit in the reddish background, still this is an opinion of another player, don't take it the bad way , just do what you want.

The timing was perfect, everything is neatly placed.
This is just a beginner's review so with humble did i wrote all of these to you :|
Topic Starter
Boncho

Trust wrote:

ハンター×ハンター<3

Just a few things:
  1. Change the source to HUNTER X HUNTER for consistency with the hxh songs that are currently ranked.
  2. Delete hunterxhunter from the tags because it already appears in the source.
  3. Your background dimensions are 1086x767 which exceeds the 1024x768 maximum for 4:3 resolution. Make sure to resize it or find another bg.
  4. Perhaps you'll want to use custom combo colors to blend nicely with your background? If so, make sure to apply them to each difficulty.
  5. The difficulty settings of Easy and Normal are the same. Something like OD:2 AR:3 HP:2 would be more suitable for an Easy difficulty or whatever suits you best. I don't recommended using AR:4 though, that's a bit too challenging for beginners.
  6. Uncheck Widescreen Support and Letterbox during breaks on all difficulties.
  7. Make sure kiai time starts on 00:45:774 for Insane.

Love this, best of luck!~☆
No kd. I might do a complete mod for this soon enough~
I fixed everything above
Thank you so much for your mod and the Star! :) :)

are you sure you dont want that kudosu? :?


Vaust wrote:

I see no apparent problems since someone already modded this before and i tried playing the hard diff and enjoyed it
Perfect enough to be ranked i guess, but there is one thing which quite bugged me for a little bit you see, well i guess someone mentioned the combo colors before but, correct me if i'm wrong but those were the default combo colors and the green nor blue color doesn't quite fit in the reddish background, still this is an opinion of another player, don't take it the bad way , just do what you want.

The timing was perfect, everything is neatly placed.
This is just a beginner's review so with humble did i wrote all of these to you :|
already fixed colours, and it's okay if you found nothing :)
DexFrild
Hi. m4m request :3

[Insane]
With ar 8 it's look more better. Because slider velocity here is slow for ar 9.
00:09:722 (4) - Starts on 00:09:637
00:16:796 (1) - Remove NC. Add on 00:17:137 (2)
00:21:228 (7) - NC. 00:21:569 (1) - Remove NC
00:26:683 (7,1) - ^
00:33:500 (8,1) - ^
00:39:467 (5,1) - ^
00:47:478 (6,1) - ^
00:53:614 (1,3) - ^
[Hard]
00:12:024 (1) - 2'nd slider point to x:248 y:152

00:14:410 (7) - NC
00:35:035 (4) - Move to x:152 y:200

00:40:149 (5,1) - Replace NC
Very good diff :3
[Normal]
00:21:228 (2) - Make like that: (For make a better flow)

Good diff too :3 Can't find anything else.
[Easy]
00:21:228 (5,1) - Do like that: (In easy shouldn't be the overlaps)
00:33:501 (6) - Replace.
00:34:183 (1) - It's too low. Make pattern more playable.
00:57:024 (1) - Make more symmetrical.

Very nice map and song :3
Good luck~
TAIN
Hi !

from my your Q. :)

[Easy]

Use the distance snap.

Easy and Normal distance snap use the.


00:03:501 (3) - To improve further the slider. 00:02:819 (2) - And so this could be the perfect blanket.
With this modification, the more looks good. :oops:

00:15:774 (4) - Ctrl+H (Please put back!)
00:19:182 (3,4) - More perfect blanket!
00:22:592 (1,2) - Back more beautiful blanket!
This way.

00:30:773 (3) - Please use only the finish, or clap.. :o
00:47:478 (2) - Add all parts to finish.
00:49:864 (4,5) - ^

[Normal]
HP+1
00:33:501 (1,2,3,4) - Jumble of streets. :o
00:22:933 (1,2) - Better blanket.
00:25:319 (5,6) - ^

[Hard]

00:12:024 (1,2) - Better blanket.
00:14:410 (7) - NC
00:21:228 (1,2) - Not the same as each other.
00:22:933 (1,2) - Better blanket.
00:26:342 (3) - x191y238
00:42:024 (2,3) - Better blanket.


GL ~ :)
Topic Starter
Boncho

DexFrild wrote:

Hi. m4m request :3

[Insane]
With ar 8 it's look more better. Because slider velocity here is slow for ar 9. I think I will stick at ar 9 :?
00:09:722 (4) - Starts on 00:09:637 00:09:722 sounds better
00:16:796 (1) - Remove NC. Add on 00:17:137 (2) fixed~
00:21:228 (7) - NC. 00:21:569 (1) - Remove NC fixed~
00:26:683 (7,1) - ^ fixed~
00:33:500 (8,1) - ^ fixed~
00:39:467 (5,1) - ^ It was already like this :P
00:47:478 (6,1) - ^ fixed~
00:53:614 (1,3) - ^ fixed~
[Hard]
00:12:024 (1) - 2'nd slider point to x:248 y:152 that slider doesnt look like the one on your picture :o

00:14:410 (7) - NC fixed~
00:35:035 (4) - Move to x:152 y:200 no sorry :?

00:40:149 (5,1) - Replace NC fixed~
Very good diff :3 thank you!~ :)
[Normal]
00:21:228 (2) - Make like that: (For make a better flow)
fixed~
Good diff too :3 Can't find anything else. thank you!~
[Easy]
00:21:228 (5,1) - Do like that: (In easy shouldn't be the overlaps) fixed~
00:33:501 (6) - Replace. fixed~
00:34:183 (1) - It's too low. Make pattern more playable. fixed~
00:57:024 (1) - Make more symmetrical. fixed~

Very nice map and song :3 thank you for modding! :)
Good luck~
Xiaolin
M4M for you~ :D
[General]
You need to add a video of the OP/ED
[Easy]
00:02:308 -Move.
00:14:410 -Change shape.
00:17:137 -Move.
[Normal]
00:44:580 -No need for space here.

GL ~ !
Topic Starter
Boncho

sksmwkd125 wrote:

Hi !

from my your Q. :)

[Easy]

Use the distance snap.

Easy and Normal distance snap use the.
I dont know what you are talking about, I already used distance snap on both diffs

00:03:501 (3) - To improve further the slider. 00:02:819 (2) - And so this could be the perfect blanket.
With this modification, the more looks good. :oops:

00:15:774 (4) - Ctrl+H (Please put back!) fixed
00:19:182 (3,4) - More perfect blanket! fixed
00:22:592 (1,2) - Back more beautiful blanket! fixed
This way.

00:30:773 (3) - Please use only the finish, or clap.. :o fixed
00:47:478 (2) - Add all parts to finish. fixed
00:49:864 (4,5) - ^ fixed

[Normal]
HP+1
00:33:501 (1,2,3,4) - Jumble of streets. :o fixed...well kinda
00:22:933 (1,2) - Better blanket. fixed
00:25:319 (5,6) - ^ fixed

[Hard]

00:12:024 (1,2) - Better blanket. fixed
00:14:410 (7) - NC fixed
00:21:228 (1,2) - Not the same as each other. fixed
00:22:933 (1,2) - Better blanket. fixed
00:26:342 (3) - x191y238
00:42:024 (2,3) - Better blanket. fixed


GL ~ :)
thank you for modding! :)
Topic Starter
Boncho

Lapis Aoki wrote:

M4M for you~ :D
[General]
You need to add a video of the OP/ED I know, but I need one in a good quality + res
[Easy]
00:02:308 -Move.no srry
00:14:410 -Change shape. no srry
00:17:137 -Move. no srry
[Normal]
00:44:580 -No need for space here. fixed

GL ~ !
thanks!
Rey-volution
Hai! :D

[Easy]
00:28:387 (1) - 160x356 for this
straight with next object
00:42:024 (1) - start in 00:41:683 and end at 00:44:410 because that's not good at Easy diff
00:52:932 (2) - 200x164 for good blanket
00:57:024 (1) - NC
01:01:796 (5) - remove NC
01:02:137 (1) - NC

[Normal]
00:27:705 (7) - remove Clap and add finish in beginning,
00:33:160 (3) - add finish in end
00:33:842 (4) - NC
00:46:455 (3) - change clap to finish
00:51:909 (3) - ^
00:56:001 (5) - add finish in the end
00:57:024 (1,2,3) - make like this

[Hard]
00:28:046 (3) - Finish
00:32:137 (1) - Finish
00:34:524 (3) - 300x78
00:37:080 (2) - Finish at end
00:40:149 (1) - Finish at beginning
00:41:683 (1) - ^
00:45:774 (1) - ^

[Insane]
00:07:421 (2,1) - Not consistent, make like this
00:09:637 (4) - Why not like this?
00:40:149 (4) - change to finish at beginning
01:11:683 (5) - ^

Good luck :D
Icemixxa
All these are suggestions you might wanna change it or not xd.

[General]
You gotta change the mp3 bitrate file the current is 320 kbps and ya have to change it to like 192kbps.
I suggest you to use the same hitsound patterns (All 4 difficulty's has like 4 different hitsounds).

Set the Slider Tick Rate to 2
Some sliderticks needs a clap like in Insane (so File --> Open Song Folder --> select soft-hitclap --> Copy&Paste --> Change name to soft-slidertick3)
if you do it right it should have like this. http://puu.sh/6IBFG/6df49015b5.png

[Easy]
Try to use the same DS in Easy

00:06:228 (1) - Finish at the start of the slider
00:07:592 (4) - ^
00:14:410 (3) - Delete clap at the end of the slider and add a clap at 00:15:774 at the start of the slider
00:17:478 (2) - Blanket like this http://puu.sh/6IzlF/805995d1df.jpg
00:19:864 (4) - ^
00:25:319 (4) - Clap at the end of the slider
00:33:160 (5) - Delete clap at the end of the slider
00:55:319 (4) - Clap on both sides of the slider
00:56:001 (5) - Clap on the start and on the reverse arrow and finish on the end of slider.
01:02:137 (2) - Blanket a little more
01:10:319 (3) - Do it like this http://puu.sh/6IzSD/1cb2220165.jpg
01:13:046 (1) - Finish on the head and Clap on the end
01:14:410 (2) - ^

You might to add these hitsounds on other difficulty's too

[Normal]
Try to minimize the claps on the red ticks since I dont hear the claps on there.

00:34:694 (6) - Delete clap on the head of the slider
00:43:728 (7) - Make it like this http://puu.sh/6IAgt/3a1296889c.jpg

[Hard]
00:06:228 (1) - Clap on the head of the slider
00:19:524 (6) - Clap on the head of the slider
00:30:433 (6) - ^
01:09:467 (2) - Stack with 01:08:103 (2,3)?
01:12:194 (2) - Stack with 01:10:830 (2,3)?

[Insane]
00:02:137 (5) NC
00:18:671 (7) - Delete both claps 00:18:842 add a green tick here and make it s:3
00:18:927 (7) - Add green tick on this tick and make it S:1
Both should look like this http://puu.sh/6IBNE/6a917c2f27.png

Try to use more blankets, that makes the diff I guess... clean xd

Good luck!
Topic Starter
Boncho

Rey-volution wrote:

Hai! :D

[Easy]
00:28:387 (1) - 160x356 for this fixed
straight with next object
00:42:024 (1) - start in 00:41:683 and end at 00:44:410 because that's not good at Easy diff fixed
00:52:932 (2) - 200x164 for good blanket fixed
00:57:024 (1) - NC 00:57:024 fixed
01:01:796 (5) - remove NC fixed
01:02:137 (1) - NC fixed

[Normal]
00:27:705 (7) - remove Clap and add finish in beginning, fixed
00:33:160 (3) - add finish in end fixed
00:33:842 (4) - NC fixed
00:46:455 (3) - change clap to finish fixed
00:51:909 (3) - ^ fixed
00:56:001 (5) - add finish in the end fixed
00:57:024 (1,2,3) - make like this fixed

[Hard]
00:28:046 (3) - Finish fixed
00:32:137 (1) - Finish fixed
00:34:524 (3) - 300x78 fixed
00:37:080 (2) - Finish at end fixed
00:40:149 (1) - Finish at beginning fixed
00:41:683 (1) - ^ fixed
00:45:774 (1) - ^ fixed

[Insane]
00:07:421 (2,1) - Not consistent, make like this fixed
00:09:637 (4) - Why not like this?because I think that this suits to the rythm
00:40:149 (4) - change to finish at beginning fixed
01:11:683 (5) - ^ fixed

Good luck :D
Thank you for modding! :)
Topic Starter
Boncho

Icemixxa wrote:

All these are suggestions you might wanna change it or not xd.

[General]
You gotta change the mp3 bitrate file the current is 320 kbps and ya have to change it to like 192kbps. fixed
I suggest you to use the same hitsound patterns (All 4 difficulty's has like 4 different hitsounds). I dont really know what you mean :o

Set the Slider Tick Rate to 2 fixed
Some sliderticks needs a clap like in Insane (so File --> Open Song Folder --> select soft-hitclap --> Copy&Paste --> Change name to soft-slidertick3) fixed
if you do it right it should have like this. http://puu.sh/6IBFG/6df49015b5.png

[Easy]
Try to use the same DS in Easy

00:06:228 (1) - Finish at the start of the slider fixed
00:07:592 (4) - ^ fixed
00:14:410 (3) - Delete clap at the end of the slider and add a clap at 00:15:774 at the start of the slider fixed
00:17:478 (2) - Blanket like this http://puu.sh/6IzlF/805995d1df.jpg fixed
00:19:864 (4) - ^ fixed
00:25:319 (4) - Clap at the end of the slider fixed
00:33:160 (5) - Delete clap at the end of the slider fixed
00:55:319 (4) - Clap on both sides of the slider fixed
00:56:001 (5) - Clap on the start and on the reverse arrow and finish on the end of slider. fixed
01:02:137 (2) - Blanket a little more its already ok here
01:10:319 (3) - Do it like this http://puu.sh/6IzSD/1cb2220165.jpg fixed
01:13:046 (1) - Finish on the head and Clap on the end fixed
01:14:410 (2) - ^ fixed

You might to add these hitsounds on other difficulty's too

[Normal]
Try to minimize the claps on the red ticks since I dont hear the claps on there. ? :o

00:34:694 (6) - Delete clap on the head of the slider fixed
00:43:728 (7) - Make it like this http://puu.sh/6IAgt/3a1296889c.jpg fixed

[Hard]
00:06:228 (1) - Clap on the head of the slider fixed
00:19:524 (6) - Clap on the head of the slider fixed
00:30:433 (6) - ^ fixed
01:09:467 (2) - Stack with 01:08:103 (2,3)?no
01:12:194 (2) - Stack with 01:10:830 (2,3)?^

[Insane]
00:02:137 (5) NC fixed
00:18:671 (7) - Delete both claps 00:18:842 add a green tick here and make it s:3 fixed
00:18:927 (7) - Add green tick on this tick and make it S:1 fixed
Both should look like this http://puu.sh/6IBNE/6a917c2f27.png fixed

Try to use more blankets, that makes the diff I guess... clean xd I will try :D

Good luck!
thank you for modding!
Flanchan
From m4m queue
Insane
  1. 00:33:330 (6) - Start new combo here instead
  2. 00:44:410 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Continue this stream another 3 hitcircles to fit the music
  3. 00:50:461 (7) - NC?
  4. 00:52:932 (7) - New combo?
  5. 00:58:387 (6) - New combo?
  6. 01:17:137 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Continue this stream too
Hard
  1. 00:07:421 (5) - Add a note 1/4 beat after this so it's the same as the previous pattern and fits the music better
  2. 00:43:046 (1) - Maybe split into two spinners?
  3. 00:56:001 (5) - Add another repeat to this slider
  4. 01:03:842 (6) - New combo
Normal
  1. 00:26:683 (6) - New combo?
  2. 00:35:546 (4) - New combo here instead of 00:36:228 (1) - ?
  3. 00:55:318 (3) - Maybe new combo?
Easy
  1. 00:30:773 (3) - New combo?
  2. 00:33:501 (1) - Change to 1 beat long slider
  3. 01:10:319 (3) - NC?
I'm sorry if this seems like a really picky mod but I really found it very difficult to find things wrong with this map, it seems very rankable. Good look!
Topic Starter
Boncho

jaob99 wrote:

From m4m queue
Insane
  1. 00:33:330 (6) - Start new combo here instead
  2. 00:44:410 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Continue this stream another 3 hitcircles to fit the music
  3. 00:50:461 (7) - NC?
  4. 00:52:932 (7) - New combo?
  5. 00:58:387 (6) - New combo?
  6. 01:17:137 (1,2,3,4,5,6,7,8,9,1,2,3,4) - Continue this stream too not necessary^^
Hard
  1. 00:07:421 (5) - Add a note 1/4 beat after this so it's the same as the previous pattern and fits the music better
  2. 00:43:046 (1) - Maybe split into two spinners? seems like an good idea but I think it would only fit on the insane diff because 2 short-splitted spinners seems very hard for me
  3. 00:56:001 (5) - Add another repeat to this sliderfixed!
  4. 01:03:842 (6) - New combo 01:03:501 (1) - is better^^

Normal
  1. 00:26:683 (6) - New combo?
  2. 00:35:546 (4) - New combo here instead of 00:36:228 (1) - ?
  3. 00:55:318 (3) - Maybe new combo?
Easy
  1. 00:30:773 (3) - New combo?
  2. 00:33:501 (1) - Change to 1 beat long slider
  3. 01:10:319 (3) - NC?
I'm sorry if this seems like a really picky mod but I really found it very difficult to find things wrong with this map, it seems very rankable. Good look!
Thank you for modding and especially the star! :)
al2e10
By AL2 modding queue
==General==
Insane Um... sould finish at 1:18?

==Insane==
-- Combo Problem --
00:07:421 (1) - REmove NC?
00:32:819 (1) - No point to nc but do it for 00:33:330 (6)
01:14:239 (1) - remove nc
01:17:904 (1) - ^
-- Sound --
00:08:955 (1) - Finish?
00:00:774 (1-1st) - Finish?
>>Look at the overall
-- Spacing --
00:26:683 (1) - Move right for 3 units to fix the spacing
-- Other(S) --
00:13:387 (6,7) - Copie 6 to 7 > Ctrl + > x2 (What you want)

==Hard==
-- Combo Problem --
-- Sound --
>> Look at the OVERALL
-- Spacing --
-- Other(S) --
00:56:001 (5) - Extend to 00:56:512 or reduce to 00:56:342
00:56:683 (1,3) - Not a perfect one :D

==OVERALL==
LIKE :
I love HUNTERxHUNTER :D
DisLIKE :
About the sounding,
this map should put more finish to make it MORE hyper
Example : (Insane)
00:46:967 (5-1st), 00:48:501 (5), 00:52:421 (6-1st), 00:53:955 (1,3 - 1st)...

You can try this first. Good luck :D
agentdark1706
im noob modder but i hope this helps out .... and this is for ur m4m queue too...

easy
00:19:182 (3) - this clap hit sound doesnt sound right.... remove it...
00:41:001 (7) - ok this might be a little nazi... X= 331 Y= 83
00:41:683 (1) - the slider end should be here 00:44:410 (1) -
01:15:774 (1) - why dont u try adding a finish hitsound ??

normal
01:07:592 (1) - actualy this is way to far from the center.... some player might finde it to hard ( since some average player loose the cursor when they spin)
01:15:774 (1) - why dont u try adding a finish hitsound ??

hard
00:04:012 (2,3,4) - ok here is a problem.... can u try this ???

00:56:001 (5) - reduce 1 return of that slider and add a circle here 00:56:512 (6) -

01:08:103 (2,3,4,5) - same as 00:04:012 (2,3,4) -
01:10:830 (2,3,4) - same ^
01:15:774 (1) - why dont u try adding a finish hitsound ??

insane
00:41:512 (5) - ok it maybe be a little nazi here.... X=137 Y=203
01:18:501 (1) - why dont u try adding a finish hitsound ??

i hope it was helpful... and ill post my map in ur queue
arviejhay
Hi Bonch0
This is my first time modding
So that means I'm a noob modder
Sorry if my mod is so20x bad
lol my mod is all hitsounds
For your M4M queue
Easy
00:06:922 (1) end - Add finish
00:08:284 (2) end - Add finish
00:12:034 (1) - Add finish
00:31:815 (4) - Add finish
00:37:435 (4) - Add finish
00:44:410 (1) spinner- move the spinner's end here
01:13:749 (1) end - Add finish
01:15:087 (2) end - Add finish

Normal
00:02:124 (3) start - Add finish
00:04:871 (3) start - Add finish
00:06:222 (1) slider - Add finish both start and end
00:07:605 (3) slider - Add finish both start and end
00:48:487 (1) start - Add finish
00:57:876 (3) start - Add finish
01:08:981 (3) start - Add finish
01:11:702 (3) start - Add finish
01:13:046 (1) slider - Add finish both start and end
01:14:402 (3) slider - Add finish both start and end
01:18:525 (1) spinner - Add finish at end

Hard
00:31:300 (2) start - Add finish
00:46:952 (4) start - Add finish
00:52:403 (4) start - Add finish
00:57:876 (4) start - Add finish
01:13:761 (4) start - Add finish
01:14:453 (1) start - Add finish
01:15:123 (3) start - Add finish
01:18:498 (1) spinner - Add finish at end

Insane
00:08:958 (1), (2), (3),(4) - Add finish
00:10:302 (1) stream - Add finish
00:46:961 (5) start - Add finish
00:52:399 (6) start - Add finish
00:57:867 (5) start - Add finish
01:15:795 (1), (2), (3), (4) - Add finish
01:17:134 (1) stream - Add finish
95648
insane

00:37:933 (2) - ctrl+g and ctrl+h

00:32:819 (2,3) - you can add clap

00:44:666 (4,12,13) - you can add clap

01:17:137 (4,8,9,1,2) - you can add clap

01:18:160 (4)- you can remove it

01:18:501 (1) - you can add finish

hard

01:01:967 (9) - you can add circle

01:14:325 (6) - you can place it to x:112 y:136

normal

00:51:909 (3) - 00:52:421 can add clap

01:14:069 (2) - you can add finish

easy:

00:33:501 - you can place it like > http://holland.pk/1zVN

good luck
hope it is useful :)
Topic Starter
Boncho
al2e10

al2e10 wrote:

By AL2 modding queue
==General==
Insane Um... sould finish at 1:18? na its ok already

==Insane==
-- Combo Problem --
00:07:421 (1) - REmove NC? fixed
00:32:819 (1) - No point to nc but do it for 00:33:330 (6) fixed
01:14:239 (1) - remove nc fixed
01:17:904 (1) - ^ fixed
-- Sound --
00:08:955 (1) - Finish? fixed
00:00:774 (1-1st) - Finish? fixed
>>Look at the overall
-- Spacing --
00:26:683 (1) - Move right for 3 units to fix the spacing fixed
-- Other(S) --
00:13:387 (6,7) - Copie 6 to 7 > Ctrl + > x2 (What you want) no

==Hard==
-- Combo Problem --
-- Sound --
>> Look at the OVERALL
-- Spacing --
-- Other(S) --
00:56:001 (5) - Extend to 00:56:512 or reduce to 00:56:342 fixed
00:56:683 (1,3) - Not a perfect one :D

==OVERALL==
LIKE :
I love HUNTERxHUNTER :D
DisLIKE :
About the sounding,
this map should put more finish to make it MORE hyper i tried
Example : (Insane)
00:46:967 (5-1st), 00:48:501 (5), 00:52:421 (6-1st), 00:53:955 (1,3 - 1st)...

You can try this first. Good luck :D
thank you for modding~ :D


agentdark1706

agentdark1706 wrote:

im noob modder but i hope this helps out .... and this is for ur m4m queue too...

[easy]00:19:182 (3) - this clap hit sound doesnt sound right.... remove it... no
00:41:001 (7) - ok this might be a little nazi... X= 331 Y= 83 fixed
00:41:683 (1) - the slider end should be here 00:44:410 (1) - fixed
01:15:774 (1) - why dont u try adding a finish hitsound ??fixed

[normal]01:07:592 (1) - actualy this is way to far from the center.... some player might finde it to hard ( since some average player loose the cursor when they spin) fixed
01:15:774 (1) - why dont u try adding a finish hitsound ?? fixed

[hard]00:04:012 (2,3,4) - ok here is a problem.... can u try this ??? well I changed it


00:56:001 (5) - reduce 1 return of that slider and add a circle here 00:56:512 (6) - reduced but didnt add circle


01:08:103 (2,3,4,5) - same as 00:04:012 (2,3,4) - fixed
01:10:830 (2,3,4) - same ^ fixed
01:15:774 (1) - why dont u try adding a finish hitsound ?? fixed

[insane]00:41:512 (5) - ok it maybe be a little nazi here.... X=137 Y=203 fixed
01:18:501 (1) - why dont u try adding a finish hitsound ?? fixed

i hope it was helpful... and ill post my map in ur queue
It is helpful, thank you for modding! :D

arviejhay

arviejhay wrote:

Hi Bonch0
This is my first time modding
So that means I'm a noob modder
Sorry if my mod is so20x bad
lol my mod is all hitsounds
For your M4M queue
[Easy]
00:06:922 (1) end - Add finish fixed
00:08:284 (2) end - Add finish fixed
00:12:034 (1) - Add finish is already there
00:31:815 (4) - Add finish no
00:37:435 (4) - Add finish^^
00:44:410 (1) spinner- move the spinner's end here already fixed
01:13:749 (1) end - Add finish fixed
01:15:087 (2) end - Add finish fixed

[Normal]
00:02:124 (3) start - Add finish is already there
00:04:871 (3) start - Add finish fixed
00:06:222 (1) slider - Add finish both start and end fixed
00:07:605 (3) slider - Add finish both start and end fixed
00:48:487 (1) start - Add finish fixed
00:57:876 (3) start - Add finish no
01:08:981 (3) start - Add finish fixed
01:11:702 (3) start - Add finish fixed
01:13:046 (1) slider - Add finish both start and end fixed
01:14:402 (3) slider - Add finish both start and end fixed
01:18:525 (1) spinner - Add finish at end

[Hard]
00:31:300 (2) start - Add finish no
00:46:952 (4) start - Add finish fixed
00:52:403 (4) start - Add finish fixed
00:57:876 (4) start - Add finish fixed
01:13:761 (4) start - Add finish fixed
01:14:453 (1) start - Add finish fixed
01:15:123 (3) start - Add finish fixed
01:18:498 (1) spinner - Add finish at end fixed

[Insane]
00:08:958 (1), (2), (3),(4) - Add finish fixed
00:10:302 (1) stream - Add finish fixed
00:46:961 (5) start - Add finish finish is already there
00:52:399 (6) start - Add finish finish is already there
00:57:867 (5) start - Add finish finish is already there
01:15:795 (1), (2), (3), (4) - Add finish fixed
01:17:134 (1) stream - Add finish
no

thanks for modding~

95648

95648 wrote:

insane

00:37:933 (2) - ctrl+g and ctrl+h why? :o

00:32:819 (2,3) - you can add clap fixed

00:44:666 (4,12,13) - you can add clap no

01:17:137 (4,8,9,1,2) - you can add clap^

01:18:160 (4)- you can remove it no

01:18:501 (1) - you can add finish fixed

hard

01:01:967 (9) - you can add circle but here is already a circle...

01:14:325 (6) - you can place it to x:112 y:136no

normal

00:51:909 (3) - 00:52:421 can add clap

01:14:069 (2) - you can add finish here is already finish

easy:

00:33:501 - you can place it like > http://holland.pk/1zVN I will pass ^^

good luck
hope it is useful :)
thanks for modding! :D
Pagno
Hello! From my queue

~ Mod ~
[Insane]
00:00:774 (1) - Clap on end
00:01:370 (2) - Clap
00:01:455 (3) - Clap on head and end
00:01:796 (4) - Clap on head and end

00:03:501 (1,2,3,4) - ^

00:06:739 (2,3) - Clap
00:07:421 (2,3) - ^
00:07:421 (2,3) - ^

This slider is long 1 beat and starts on the white tick


00:11:342 (13) - Make it into a slider long ½
00:11:683 (1) - Add triplet
00:10:319 (1,5,9,13) - Clap


00:32:137 (1) - Clap
00:33:330 (1) - ^

00:36:909 (3) - Remove finish!
00:37:421 (1) - Add finish on head
00:40:149 (1) - ^

00:45:433 (13,1) - It feels like it's missing a stream here, maybe fix it so that you can put notes there or make some jump sliders in 1/4


01:04:864 (1,1) - Add a stream


01:14:410 (1) - Fix length

01:18:501 (1) - Remove hitfinish

Add hitclaps to the last part like the first part

[Easy]
00:12:024 (1) - Make a better blanket!
00:22:933 (2) - ^
Normal and Hard are good both in patterns and hitsounds, I've modded them earlier but I've noticed that after the latest update you've basically fixed everything, that's why I can't write anything about those difficulties now, and I apologise-
Nice job with mapset! It has only minor issues which will get fixed in few mods! Good luck with it :)
Topic Starter
Boncho

Pagno wrote:

Hello! From my queue

~ Mod ~
[Insane]
00:00:774 (1) - Clap on endfixed
00:01:370 (2) - Clap fixed
00:01:455 (3) - Clap on head and end fixed
00:01:796 (4) - Clap on head and end fixed

00:03:501 (1,2,3,4) - ^ fixed

00:06:739 (2,3) - Clap fixed
00:07:421 (2,3) - ^ fixed
00:07:421 (2,3) - ^ fixed

This slider is long 1 beat and starts on the white tick


00:11:342 (13) - Make it into a slider long ½ fixed
00:11:683 (1) - Add triplet fixed
00:10:319 (1,5,9,13) - Clap fixed


00:32:137 (1) - Clap fixed
00:33:330 (1) - ^ fixed

00:36:909 (3) - Remove finish! fixed
00:37:421 (1) - Add finish on head fixed
00:40:149 (1) - ^ fixed

00:45:433 (13,1) - It feels like it's missing a stream here, maybe fix it so that you can put notes there or make some jump sliders in 1/4 Oh man I have trouble fixing this part, maybe someone can show me an example how to do it


01:04:864 (1,1) - Add a stream fixed


01:14:410 (1) - Fix length fixed

01:18:501 (1) - Remove hitfinish fixed

Add hitclaps to the last part like the first part

[Easy]
00:12:024 (1) - Make a better blanket! fixed
00:22:933 (2) - ^ fixed
Normal and Hard are good both in patterns and hitsounds, I've modded them earlier but I've noticed that after the latest update you've basically fixed everything, that's why I can't write anything about those difficulties now, and I apologise-
Nice job with mapset! It has only minor issues which will get fixed in few mods! Good luck with it :)
thank you for modding! :)
DeletedUser_3044645
Hi mod from modding Q

[Easy]
Use slider tick hitsound. Your hit claps are very inconsistent IMO
00:00:774 (1) - move it up and blanket with 00:02:819 (2)
00:03:501 (3,1) - dont overlap them
00:08:955 (1) - add clap like Normal diff
00:36:228 (3,4) - blanket properly
00:39:637 (6,7) - NEVER put hidden notes in Easy
00:51:228 (1,2) - shape it better
01:12:364 (4,1) - blenkt properly, which means change 01:14:410 (2) too

[Normal]
00:00:774 (1) - crtl + g
00:12:876 (2) - I don't think the curve works here
00:14:410 (1) - add clap at the end
00:25:319 (5) - blanket properly
00:29:239 (3,4,5,1) - make it a clean square
00:46:455 (3) - blanket properly (tail)
00:57:024 (1,2) - no hidden notes in normal
01:08:955 (3) - crtl + g

[Hard]
00:07:421 (5,6,1) - pretty spaced triple
00:12:876 (2) - blanket properly
00:14:410 (1) - ^
00:16:285 (5) - ^(tail)
00:19:524 (6) - crtl+g
00:40:149 (1) - delete NC
00:43:046 (1) - add clap
00:50:035 (1) - delete NC
00:51:058 (8) - NC
00:51:228 (1) - delete NC
00:51:228 (1,3,5) - blanket properly
01:14:239 (5,6,1) - as I mentioned earlier, pretty spaced triple

Hope my mod helped >~<
kajiyatta
M4M
[General]
Fine.
[Easy]
Placement
00:22:592(1,2) I don't suppose it is better to change spacing on Easy.
00:33:501(1) You should move this note with distant snap better, stack on the end of slider looks hard for newbie since spacing changed.
00:41:001(7)^
00:38:955(5) Add NC here since combo looks too long.
In KIAI TIME, again you should use distant snap with all notes. Spacing looks randomly.
[Normal]
AR5 is common for Normal, and I suppose it fits better for music.
Placement
00:42:024(4) Add NC here, 7 combo looks a bit longer.
00:46:114(2) I sppose it's better not to use blanket here, it looks a bit forced. e.g.)
00:57:535(3) This stack is not easy to read for newbie, you should move this note with distant snap better.
01:07:592(1) Same as Hard.
Rhythm
Hit Sound
00:14:410(1) Add clap at end not whole.
00:25:319(5)^
[Hard]
I suggest AR7, AR8 looks a bit fast for this BPM.
Placement
00:05:546(3,2,3,4) You can stack better.
00:07:421(5,6,1) It's ok but this width stream looks a bit difficult for Hard.So, you can make this spacing more smaller better.
00:12:024(1) Add NC here. After a spinner, it must be needed.
01:07:592(1)^
00:52:421(4,5) You can make blanket more beautiful, current looks a bit odd.
Rhythm
00:15:480 Unnecessary green line
00:16:455 ^ and more.
Hit Sound
00:12:024(1) Add finish at head.
00:38:274(4) Delete finish at head, it sound noisy.
00:48:501(1) Add clap at end.
00:49:694(4) Delete finish at head.
[Insane]
Placement
00:14:069(1,2) This flow looks a bit odd and not good for playing, just considering, you can move (2) more downward. e.g.) 20:280.
00:25:489(2) Similar suggestion on here. ^
00:59:239(9)^
00:20:205(3) Again, I don't feel good with this stack. It looks forced and not reasonable.
00:36:910(3) ^. And example here.
00:22:592(9,1) Swap NC better to follow downbeat.
00:41:512(5) It looks better if you move this note away, this stack on the end of slider looks not good for playing.
Rhythm
00:09:467 Unnecessary green line
00:08:274(1,2) Well, you missed some drum sounds on here. You can put stream here and it would follow music more properly. e.g.)
Hit Sound
00:02:649(2) Delete finish better since you didn't add at 00:05:376.
00:09:637(4) Add finish at head better.
00:22:592(9)^
00:37:421(1) Add finish at head and delete one on end.
00:22:080(6) It sounds really noisy, turn down volume better.
01:09:467(2) Delete finish here, it sounds noisy and overused.

There are a lot of same patterns and placements on Hard and Insane, it's not unrankable but really boring. In addition, most of them doesn't work effectively for playing, stacks looks forced and flow is awkward. I don't force you to re-map, but you should consider on this mapset.

Anyway, good luck.
RatedNC17
Hello~

[Easy]
00:15:774 (4) - how about moving your slider endpoint to x:240 y:260 so that the 2 slider blankets the slider end
00:37:421 (4) - move your third slider point to x:144 y:4 and your endpoint to x:188 y:64 so that it properly blankets with the end of 3
during kiai use a distance snap to your liking since it will make placement look prettier

[Normal]
00:26:342 (5) - clap at slider end
00:27:705 (7) - clap at start
00:30:774 (1) - finish and clap at the bounce and clap at slider end
00:34:183 (2) - lengthen your slider end to 00:34:524 (next white tick) if you do this then move the slider end to x:232 y:344. also add clap at the slider end
like this
00:34:694 (3) - remove the finish

[Hard]
00:07:421 (5) - NC
00:07:592 (1) - remove NC
01:14:239 (5) - NC
01:14:410 (1) - remove NC
thats all

[Insane]
i don't specialize in modding insanes since insanes have their own little style and i don't want to change much so i'l focus on sound and some other things :D
00:11:683 (1,2,3) - these notes don't go with the music i would remove those
00:45:518 - add 3 more notes to the stream. sounds better
01:18:245 - ^

Nice map 8-)
Topic Starter
Boncho

kajiyatta wrote:

M4M
[General]
Fine.
[Easy]
Placement
00:22:592(1,2) I don't suppose it is better to change spacing on Easy. fixed
00:33:501(1) You should move this note with distant snap better, stack on the end of slider looks hard for newbie since spacing changed. fixed
00:41:001(7)^ fixed
00:38:955(5) Add NC here since combo looks too long. fixed
In KIAI TIME, again you should use distant snap with all notes. Spacing looks randomly. fixed
[Normal]
AR5 is common for Normal, and I suppose it fits better for music. fixed
Placement fixed
00:42:024(4) Add NC here, 7 combo looks a bit longer. fixed
00:46:114(2) I sppose it's better not to use blanket here, it looks a bit forced. e.g.) fixed

00:57:535(3) This stack is not easy to read for newbie, you should move this note with distant snap better. fixed
01:07:592(1) Same as Hard. fixed
Rhythm
Hit Sound
00:14:410(1) Add clap at end not whole. fixed
00:25:319(5)^ fixed
[Hard]
I suggest AR7, AR8 looks a bit fast for this BPM.
Placement
00:05:546(3,2,3,4) You can stack better. fixed
00:07:421(5,6,1) It's ok but this width stream looks a bit difficult for Hard.So, you can make this spacing more smaller better. fixed
00:12:024(1) Add NC here. After a spinner, it must be needed. fixed
01:07:592(1)^ fixed
00:52:421(4,5) You can make blanket more beautiful, current looks a bit odd. fixed
Rhythm
00:15:480 Unnecessary green line fixed
00:16:455 ^ and more. fixed
Hit Sound
00:12:024(1) Add finish at head. fixed
00:38:274(4) Delete finish at head, it sound noisy. fixed
00:48:501(1) Add clap at end. fixed
00:49:694(4) Delete finish at head. fixed
[Insane] I completely remapped Insane
Placement
00:14:069(1,2) This flow looks a bit odd and not good for playing, just considering, you can move (2) more downward. e.g.) 20:280.
00:25:489(2) Similar suggestion on here. ^
00:59:239(9)^
00:20:205(3) Again, I don't feel good with this stack. It looks forced and not reasonable.
00:36:910(3) ^. And example here.
00:22:592(9,1) Swap NC better to follow downbeat.
00:41:512(5) It looks better if you move this note away, this stack on the end of slider looks not good for playing.
Rhythm
00:09:467 Unnecessary green line
00:08:274(1,2) Well, you missed some drum sounds on here. You can put stream here and it would follow music more properly. e.g.)
Hit Sound
00:02:649(2) Delete finish better since you didn't add at 00:05:376.
00:09:637(4) Add finish at head better.
00:22:592(9)^
00:37:421(1) Add finish at head and delete one on end.
00:22:080(6) It sounds really noisy, turn down volume better.
01:09:467(2) Delete finish here, it sounds noisy and overused.

There are a lot of same patterns and placements on Hard and Insane, it's not unrankable but really boring. In addition, most of them doesn't work effectively for playing, stacks looks forced and flow is awkward. I don't force you to re-map, but you should consider on this mapset.

Anyway, good luck.

thank you for modding!
Topic Starter
Boncho

RatedNC17 wrote:

Hello~

[Easy] since I fixed whole spacing on easy I cant mod your mod on easy srry :o
00:15:774 (4) - how about moving your slider endpoint to x:240 y:260 so that the 2 slider blankets the slider end
00:37:421 (4) - move your third slider point to x:144 y:4 and your endpoint to x:188 y:64 so that it properly blankets with the end of 3
during kiai use a distance snap to your liking since it will make placement look prettier

[Normal]
00:26:342 (5) - clap at slider end fixed
00:27:705 (7) - clap at start fixed
00:30:774 (1) - finish and clap at the bounce and clap at slider end fixed
00:34:183 (2) - lengthen your slider end to 00:34:524 (next white tick) if you do this then move the slider end to x:232 y:344. also add clap at the slider end
like this fixed, nice suggestion :D
00:34:694 (3) - remove the finish

[Hard]
00:07:421 (5) - NC fixed
00:07:592 (1) - remove NC fixed
01:14:239 (5) - NC fixed
01:14:410 (1) - remove NC fixed
thats all

[Insane]
i don't specialize in modding insanes since insanes have their own little style and i don't want to change much so i'l focus on sound and some other things :D (remapped Insane)
00:11:683 (1,2,3) - these notes don't go with the music i would remove those
00:45:518 - add 3 more notes to the stream. sounds better
01:18:245 - ^

Nice map 8-)

thank you for modding!
10crystalmask01
Hello, M4M!

[General]
*Try to find a better mp3 quality? This one is too muffled.
*BG should be Exactly 1024x768 or 1366x768. Your BG is currently 1024x724
[Easy]
Until you find a better mp3 quality, I'd say decrease the volume of your hitsounds 10 -15%
[Normal]
SAme suggestino as Easy mode. And also -

Enough said.

[Hard]
00:04:182 (4) - and 00:04:864 (1) - 's tails should be stacked on top of each other, so it forms a smoother flow. Check back at what you did for 00:01:455 (4) - and 00:02:137 (1) - .
00:08:855 (1) - Ends at 00:11:342 with a clap hitsound.
00:31:285 (2) - Add a finish on the head,and also at 00:31:796 (3) - too, for a better impulse of the finishing verse.

[Insane]
00:07:592 (10) - NC?

Nicely mapped :) Though I'm somewhat disappointed of the audio quality of the song.
Hope this helps!
Winek
Hello! I'm sorry being a bit late, but my midterms are tomorrow...
Since I'm a bit in a hurry, I won't do stupid google docs.
All of these are simply suggestions damn this map has an hard rythm

[Easy]
Try to follow the vocal, just a bit o3o
00:25:319 (4) - I would greatly see a clap, after the reverse arrow.
00:28:046 (1) - Decrease of 1/2 tick to follow the vocal better.
00:34:183 (2) - Decrease of 1/2 tick, it would seem better than actual, and follow a bit the vocals o3o
00:57:024 (1) - I don't really like the Finish at the head, replace it by clap, feels better.

[Normal]
00:16:456 (3) - At the reverse arrow, use only 1 hitsound, because clap+finish sound weird. You should follow this for other note as well.

[Hard]
00:01:285 (2,3,4) - I think it would sound better without (3). Due to high BPM, i suggest using 1/2 is okay. But it's just my opinion. Same for other as well.
00:12:024 (1) - Use only 1 finsh, at the head, before reversearrow.
00:27:194 (2) - Just a comment, but that note kinda break the rythm

[Insane]
00:43:217 (8,9,10) - This sound bad, remove (9). It's considered as overmap if you can't hear properly the note.
01:03:330 (6,7) - The finish is supposed to be on the (6). Make hitsound constant, like 01:00:603 (6) as you hear it is on the red tick before the downbeat.
01:07:592 (1,2) - Please, these sound bad and overmapped. Just use 1/2.

So yeah sorry fro short mod! You don't have to say what you fixed or not, if you want.
*star* Because your map has alot of potential! Good luck on it!
Raszero
http://osu.ppy.sh/s/143064

Easy
00:02:904 (2) - Seems too quiet to me. Also sounds better to me if you delete this and add another reverse to previous, try it and see
00:05:546 (4) - See above
00:24:637 (3) - Follows lyrics better 2 tics later, or if want to follow the beat or for beat I prefer a reverse at 00:24:296 (3)

Normal
00:07:251 (2) - I don't really like this note
01:08:614 (2) - Slider sounds better, 2 notes earlier, dont think it makes it too hard. Feels like missing something without
01:11:341 (2) - See above

Hard
00:20:887 (3) - This felt better to me by itself and not under another note, more impact. Also then can make it a short slider that seems to fit well
00:51:058 (1) - feels like this should be the end of the previous combo, not the start of this one
01:00:433 (3,4) - Feels better to have the slider start on the "woah" and a single hit where the current slider ends. Might have to change the look around a little but felt much better
01:01:796 (7,8) - I found it a bit troublesome to hit both of these on time, would be better if 7 was a bit more visible.
Trust
hihi, finally got around to this one.

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
  1. Video offset needs to be set for Insane.
  2. Your combo colors need to be consistent across all difficulties.
  3. I would manually edit the .osu to add 1000~1500 audio lead-in so the difficulties aren't starting so abruptly.
  4. You can add "hxh" and "ハンター×ハンター" to the tags.
[Easy]
  1. 00:50:546 (5,1) - Spacing inconsistency here, keep it to 1.0x.
  2. 00:56:001 (5) - Finish on the tail for the cymbal crash.
  3. 00:57:024 (1) - Remove finish on the head.

    I don't really have any issues with this, anything else would really just be my preferences and what you've done here is mostly good!
[Normal]
  1. 00:25:319 (5) - NC to follow your NC pattern correctly. Also the clap on the reverse doesn't really feel necessary, I would just remove it.
  2. 00:34:183 (2,3) - Incorrect distance here. Since every previous 1/2 rhythm is indicated by overlapped sliders, players will most likely misread this.
  3. 00:30:774 (1) - Remove clap on the reverse, same as 00:25:319 (5).
  4. 00:39:637 (1) - Same as above, it's too close to the previous slider so they might instinctively hit early.
  5. 01:02:137 (1) - Slider is overlapping with the life bar. Make sure to move it down.
  6. 01:13:046 (1,2,3) - I feel like the blanketing could be better between these three, and since the slider shapes appear to get distorted when you ctrl-g them so I provided an image and coded example if you would like to use it:
    Example
    211,239,73046,6,4,B|211:166|211:166|139:124|160:41,1,200,4|4,0:0|0:0,0:0:0:0:
    257,73,74069,1,0,0:0:0:0:
    358,62,74410,2,0,B|364:131|301:166|301:166|302:244,1,200,4|4,0:0|0:0,0:0:0:0:
[Hard]

There are a lot of unnecessary green lines towards the beginning of this difficulty that you should either delete or make use of. Also 5 spinners in a TV Size map seems like quite a lot wouldn't you say? It's not an issue per say but spinners in general are just bleh.
  1. 00:02:137 (1) - Should really be a finish instead of clap on the head for the cymbal.
  2. 00:04:864 (1) - Same as above.
  3. 00:08:855 (1) - Spinner is unsnapped.
  4. 00:14:921 (2) - Finish on the head to emphasis the light cymbal and compliment the vocal.
  5. 00:25:319 (1) - Same as above.
  6. 00:31:285 (2) - ^
  7. 00:38:274 (4) - Finish on the tail as you had one here for Insane.
  8. 00:52:932 (6) - This should be moved down a bit because it's just touching the default life bar and most likely is going to overlap with a lot of player's custom life bars. Also the blanket with the tail of 00:52:421 (5) can be improved.
  9. 01:14:324 (2) - Adjust this slightly so the spacing in the triple is equal.
[Insane]

Your clap pattern is great however there are a bunch of parts towards the beginning and ends of the map where you skip over cymbal crashes in the music that can be accentuated with a finish:
Hitsound Suggestions
  1. 00:02:137 (1) - Finish on the head
  2. 00:02:648 (2,3) - There are two consecutive cymbals here, the second is on the head of (3).
  3. 00:04:864 (1) - Finish on the head.
  4. 00:05:376 (2,3) - Same as 00:02:648 (2,3).
  5. 00:16:796 (4) - Adding a finish to go along with the clap would be consistent for what you did with 00:22:080 (4,1).
  6. 00:43:217 (8,9,10) - Using normal sampleset instead of drum would be more fitting here, drum sounds kind of strange.
  7. 00:45:774 (1) - Definitely use a finish on the head here.
  8. 00:46:967 (5) - Finish on the head.
  9. 01:08:955 (7) - ^
  10. 01:09:467 (8,9) - Same as 00:02:648 (2,3).
  11. 01:12:194 (3,4) - ^
  12. 01:16:285 (3) - A clap on the head would be nice because the sound in the music for the head of this slider is the same sound you hear for previous two notes.
  1. 00:02:819 (3) - A bit more curve on this one to match how you curved 00:03:160 (4) would look neater.
  2. 00:08:274 (12) - The SV increase for this slider feels pretty substantial considering the pacing in the music hasn't changed too much (and I can't say I agree with it either). I would tone the speed change down the increase to 1.1x so it's not so suddenly fast or leave it as is if that's what you prefer and use a NC to denote the big speed change to make it more readable from a first time playing perspective. This suggestion applies to all similar cases.
  3. 00:11:001 (1,2,3,4,5,6,7) - Make sure the spacing of this stream remains consistent to make it look cleaner. It appears to fluctuate a bit and is very noticeable in game-play.
  4. 00:29:239 (5,6,7,8) - This section feels a bit under-mapped considering how you had previously been using triplets and how well they fit with music here. Considering adding circles on 00:29:666 and 00:30:006 to bring out a more complete rhythm here.
  5. 00:36:058 (9,1) - I love the jump you used to bring out the finish for 00:34:524 (4,5) and it would play very nicely and make sense that you increased the spacing between these two notes as well for the same effect.
  6. 00:52:251 (5,6) - These two definitely deserve more spacing between them to give a more powerful emphasis to the strong vocal landing on 00:52:421 (6).
  7. 01:02:137 (3) - I would prefer to have the NC here because of the powerful vocal, finish and downbeat. Remove NC on 01:01:796 (1) to fix.
So yeah the mapset is looking a lot better than when I first saw it!.
I love this ending and ofc gon is awesome<3 Please feel free to catch me in-game or forum pm for any clarifications or questions about the suggestions.
Best of luck~
jogfi2002
[General]

None.


[Easy]

00:03:501 (3) - New Combo. An Easy should have short combos for beginners. Also check the remaining part.
00:17:478 (2) - Adjust the position of tail in order to blanket better.


[Normal]

00:38:274 (4) - Adjust the position of tail in order to blanket better.
01:02:137 (1) - Try to make a nicer pattern, for example:



[Hard]

00:31:796 (3) - Delete this note, let the spinner starts from here.


[Insane]

00:07:251 (6) - NC
01:15:603 (13,1,2,3,4) - The snapping is very confusing. Try to make an equal jump.

Others are fine, good luck!
Topic Starter
Boncho
10crystalmask01

10crystalmask01 wrote:

Hello, M4M!

[General]
*Try to find a better mp3 quality? This one is too muffled. FIXED!
*BG should be Exactly 1024x768 or 1366x768. Your BG is currently 1024x724 FIXED!
[Easy]
Until you find a better mp3 quality, I'd say decrease the volume of your hitsounds 10 -15% FIXED!
[Normal]
SAme suggestino as Easy mode. And also - FIXED!

Enough said.

[Hard]
00:04:182 (4) - and 00:04:864 (1) - 's tails should be stacked on top of each other, so it forms a smoother flow. Check back at what you did for 00:01:455 (4) - and 00:02:137 (1) - . FIXED!
00:08:855 (1) - Ends at 00:11:342 with a clap hitsound.
00:31:285 (2) - Add a finish on the head,and also at 00:31:796 (3) - too, for a better impulse of the finishing verse. FIXED!

[Insane]
00:07:592 (10) - NC?FIXED!

Nicely mapped :) Though I'm somewhat disappointed of the audio quality of the song.
Hope this helps!
Thanks for modding!

Winek


Winek wrote:

Hello! I'm sorry being a bit late, but my midterms are tomorrow...
Since I'm a bit in a hurry, I won't do stupid google docs.
All of these are simply suggestions damn this map has an hard rythm

[Easy]
Try to follow the vocal, just a bit o3o I dont know if following the vocal too often is a good idea, that would make the easy diff very hard
00:25:319 (4) - I would greatly see a clap, after the reverse arrow.
00:28:046 (1) - Decrease of 1/2 tick to follow the vocal better.
00:34:183 (2) - Decrease of 1/2 tick, it would seem better than actual, and follow a bit the vocals o3o
00:57:024 (1) - I don't really like the Finish at the head, replace it by clap, feels better. FIXED!

[Normal]
00:16:456 (3) - At the reverse arrow, use only 1 hitsound, because clap+finish sound weird. You should follow this for other note as well. FIXED!

[Hard]
00:01:285 (2,3,4) - I think it would sound better without (3). Due to high BPM, i suggest using 1/2 is okay. But it's just my opinion. Same for other as well. FIXED!
00:12:024 (1) - Use only 1 finsh, at the head, before reversearrow. FIXED!
00:27:194 (2) - Just a comment, but that note kinda break the rythm nah i think its ok

[Insane]
00:43:217 (8,9,10) - This sound bad, remove (9). It's considered as overmap if you can't hear properly the note. FIXED!
01:03:330 (6,7) - The finish is supposed to be on the (6). Make hitsound constant, like 01:00:603 (6) as you hear it is on the red tick before the downbeat. FIXED!
01:07:592 (1,2) - Please, these sound bad and overmapped. Just use 1/2. FIXED!

So yeah sorry fro short mod! You don't have to say what you fixed or not, if you want.
*star* Because your map has alot of potential! Good luck on it!
Thank you for modding and the stars! :)
Raszero

Raszero wrote:

http://osu.ppy.sh/s/143064

Easy
00:02:904 (2) - Seems too quiet to me. Also sounds better to me if you delete this and add another reverse to previous, try it and see
00:05:546 (4) - See above
00:24:637 (3) - Follows lyrics better 2 tics later, or if want to follow the beat or for beat I prefer a reverse at 00:24:296 (3)

Normal
00:07:251 (2) - I don't really like this note
01:08:614 (2) - Slider sounds better, 2 notes earlier, dont think it makes it too hard. Feels like missing something without well, since this is a normal diff, I dont think this is a good idea because I want to keep the same rythm here
01:11:341 (2) - See above^

Hard
00:20:887 (3) - This felt better to me by itself and not under another note, more impact. Also then can make it a short slider that seems to fit well
00:51:058 (1) - feels like this should be the end of the previous combo, not the start of this one
01:00:433 (3,4) - Feels better to have the slider start on the "woah" and a single hit where the current slider ends. Might have to change the look around a little but felt much better
01:01:796 (7,8) - I found it a bit troublesome to hit both of these on time, would be better if 7 was a bit more visible.
Trust

Trust wrote:

hihi, finally got around to this one.

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
  1. Video offset needs to be set for Insane. FIXED!
  2. Your combo colors need to be consistent across all difficulties. FIXED!
  3. I would manually edit the .osu to add 1000~1500 audio lead-in so the difficulties aren't starting so abruptly. FIXED!
  4. You can add "hxh" and "ハンター×ハンター" to the tags.
FIXED!
[Easy]
  1. 00:50:546 (5,1) - Spacing inconsistency here, keep it to 1.0x. FIXED!
  2. 00:56:001 (5) - Finish on the tail for the cymbal crash. FIXED!
  3. 00:57:024 (1) - Remove finish on the head. FIXED!

    I don't really have any issues with this, anything else would really just be my preferences and what you've done here is mostly good!
[Normal]
  1. 00:25:319 (5) - NC to follow your NC pattern correctly. Also the clap on the reverse doesn't really feel necessary, I would just remove it. FIXED!
  2. 00:34:183 (2,3) - Incorrect distance here. Since every previous 1/2 rhythm is indicated by overlapped sliders, players will most likely misread this. FIXED!
  3. 00:30:774 (1) - Remove clap on the reverse, same as 00:25:319 (5). FIXED!
  4. 00:39:637 (1) - Same as above, it's too close to the previous slider so they might instinctively hit early. FIXED!
  5. 01:02:137 (1) - Slider is overlapping with the life bar. Make sure to move it down. FIXED!
  6. 01:13:046 (1,2,3) - I feel like the blanketing could be better between these three, and since the slider shapes appear to get distorted when you ctrl-g them so I provided an image and coded example if you would like to use it FIXED!:
    Example
    211,239,73046,6,4,B|211:166|211:166|139:124|160:41,1,200,4|4,0:0|0:0,0:0:0:0:
    257,73,74069,1,0,0:0:0:0:
    358,62,74410,2,0,B|364:131|301:166|301:166|302:244,1,200,4|4,0:0|0:0,0:0:0:0:
[Hard]

There are a lot of unnecessary green lines towards the beginning of this difficulty that you should either delete or make use of. Also 5 spinners in a TV Size map seems like quite a lot wouldn't you say? It's not an issue per say but spinners in general are just bleh. I will fix this tomorrow :o
  1. 00:02:137 (1) - Should really be a finish instead of clap on the head for the cymbal. FIXED!
  2. 00:04:864 (1) - Same as above. FIXED!
  3. 00:08:855 (1) - Spinner is unsnapped. FIXED!
  4. 00:14:921 (2) - Finish on the head to emphasis the light cymbal and compliment the vocal. FIXED!
  5. 00:25:319 (1) - Same as above. FIXED!
  6. 00:31:285 (2) - ^ FIXED!
  7. 00:38:274 (4) - Finish on the tail as you had one here for Insane. FIXED!
  8. 00:52:932 (6) - This should be moved down a bit because it's just touching the default life bar and most likely is going to overlap with a lot of player's custom life bars. Also the blanket with the tail of 00:52:421 (5) can be improved. FIXED!
  9. 01:14:324 (2) - Adjust this slightly so the spacing in the triple is equal. FIXED ( I think?)

[Insane]

Your clap pattern is great however there are a bunch of parts towards the beginning and ends of the map where you skip over cymbal crashes in the music that can be accentuated with a finish:
Hitsound Suggestions
  1. 00:02:137 (1) - Finish on the head FIXED!
  2. 00:02:648 (2,3) - There are two consecutive cymbals here, the second is on the head of (3). FIXED!
  3. 00:04:864 (1) - Finish on the head. FIXED!
  4. 00:05:376 (2,3) - Same as 00:02:648 (2,3). FIXED!
  5. 00:16:796 (4) - Adding a finish to go along with the clap would be consistent for what you did with 00:22:080 (4,1). FIXED!
  6. 00:43:217 (8,9,10) - Using normal sampleset instead of drum would be more fitting here, drum sounds kind of strange. FIXED!
  7. 00:45:774 (1) - Definitely use a finish on the head here. FIXED!
  8. 00:46:967 (5) - Finish on the head. FIXED!
  9. 01:08:955 (7) - ^ FIXED!
  10. 01:09:467 (8,9) - Same as 00:02:648 (2,3). FIXED!
  11. 01:12:194 (3,4) - ^ FIXED!
  12. 01:16:285 (3) - A clap on the head would be nice because the sound in the music for the head of this slider is the same sound you hear for previous two notes.
  1. 00:02:819 (3) - A bit more curve on this one to match how you curved 00:03:160 (4) would look neater. FIXED!
  2. 00:08:274 (12) - The SV increase for this slider feels pretty substantial considering the pacing in the music hasn't changed too much (and I can't say I agree with it either). I would tone the speed change down the increase to 1.1x so it's not so suddenly fast or leave it as is if that's what you prefer and use a NC to denote the big speed change to make it more readable from a first time playing perspective. This suggestion applies to all similar cases. FIXED!
  3. 00:11:001 (1,2,3,4,5,6,7) - Make sure the spacing of this stream remains consistent to make it look cleaner. It appears to fluctuate a bit and is very noticeable in game-play. FIXED!
  4. 00:29:239 (5,6,7,8) - This section feels a bit under-mapped considering how you had previously been using triplets and how well they fit with music here. Considering adding circles on 00:29:666 and 00:30:006 to bring out a more complete rhythm here. FIXED!
  5. 00:36:058 (9,1) - I love the jump you used to bring out the finish for 00:34:524 (4,5) and it would play very nicely and make sense that you increased the spacing between these two notes as well for the same effect. FIXED!
  6. 00:52:251 (5,6) - These two definitely deserve more spacing between them to give a more powerful emphasis to the strong vocal landing on 00:52:421 (6). FIXED!
  7. 01:02:137 (3) - I would prefer to have the NC here because of the powerful vocal, finish and downbeat. Remove NC on 01:01:796 (1) to fix. FIXED!
So yeah the mapset is looking a lot better than when I first saw it!.
I love this ending and ofc gon is awesome<3 Please feel free to catch me in-game or forum pm for any clarifications or questions about the suggestions.
Best of luck~
thank you so much for your efforts and modding! :) :)

jogfi2002

jogfi2002 wrote:

[General]

None.


[Easy]

00:03:501 (3) - New Combo. An Easy should have short combos for beginners. Also check the remaining part. Yeah Easy should have short combos but NC on every 3rd note? that is obviously too much
00:17:478 (2) - Adjust the position of tail in order to blanket better. already fixed this before


[Normal]

00:38:274 (4) - Adjust the position of tail in order to blanket better. its already good here?
01:02:137 (1) - Try to make a nicer pattern, for example: FIXED



[Hard]

00:31:796 (3) - Delete this note, let the spinner starts from here.nope


[Insane]

00:07:251 (6) - NC thats not a good place to start NC
01:15:603 (13,1,2,3,4) - The snapping is very confusing. Try to make an equal jump. I dont think its confusing

Others are fine, good luck!

thank you for modding!
Satellite


[General]
  1. Title change Hunting For Your Dream → HUNTING FOR YOUR DREAM
  2. Artist change Galneryus → GALNERYUS
    But, I "guess" Please ask BAT QAQ
  3. Tag add ending
  4. PreviewTime is not snapped change 45349 → 45346 better.
[Easy]
  1. 01:01:888 (1) - Contact to HPver.. please move other place.
[Normal]
  1. HP+1 OD+1
  2. 00:25:070 (5,1) - Swap NC here
[Hard]
  1. Nothing to Say.
[Insane]
  1. 00:08:017 (3) - add Finish on head.
  2. 00:37:164 (1) - ^
  3. 00:45:517 (1) - ^
  4. 01:03:073 (4) - remove Finish? and 01:03:244 (5) - add Finish on head better?
Good Luck !
Kibbleru
NM from our queue
nice drawing btw :D

[Insane]
00:03:244 (1) - you'll need to do some adjustments but blanket this with the start of 00:02:903 (4)?
00:10:403 (3,4) - when i overlap these with 00:10:062 (1,2), they don't overlap perfectly, so move (4) a bit
00:11:255 (7) - curve this more so it fits with the stream better
01:18:073 (7) - ^
00:13:812 (4,5) - ctrl + g for better flow
00:25:062 (1) - ^
00:37:164 (1) - ^
00:37:676 (2) - ^
00:38:017 (3) - ^
01:06:994 (1,2,3,4) - curve with the slider?

[Hard]
00:05:801 (4,1) - am i the only one bothered by these kinds of blankets >_>?
01:12:619 (4,1) - ^ ik its intentional but imma point it out anyways cuz it bothers me lol
00:20:971 (1,2,3) - ^
00:14:153 (1,2) - blanket?
00:17:221 (1,2) - ^
00:19:267 (6) - ctrl + g
00:26:426 (1,2) - improve blanket
00:45:517 (1,2) - ^
00:50:460 (7,1) - stack better disable grid snap (t)

[Normal]
00:26:434 (1,2) - improve blanket
00:57:286 (2,3) - ^

Sry cant find much this diff is basically good

[Easy]
00:14:161 (3) - curve this less
00:22:343 (1,2) - don't overlap
00:39:388 (2,3) - ^
00:47:229 (2,3) - ^
annd moree..


Ty for picture! hope this mod helps!~
Topic Starter
Boncho
Satellite


SPOILER

Satellite wrote:



[General]
  1. Title change Hunting For Your Dream → HUNTING FOR YOUR DREAM fixed
  2. Artist change Galneryus → GALNERYUS fixed
    But, I "guess" Please ask BAT QAQ
  3. Tag add ending fixed
  4. PreviewTime is not snapped change 45349 → 45346 better. fixed


[Easy]
  1. 01:01:888 (1) - Contact to HPver.. please move other place. fixed


[Normal]
  1. HP+1 OD+1
  2. 00:25:070 (5,1) - Swap NC here fixed
[Hard]
  1. Nothing to Say.
[Insane]
  1. 00:08:017 (3) - add Finish on head. fixed
  2. 00:37:164 (1) - ^ fixed
  3. 00:45:517 (1) - ^ fixed
  4. 01:03:073 (4) - remove Finish? and 01:03:244 (5) - add Finish on head better?
fixed

Good Luck !
thank you for modding!

Kibblerue

SPOILER

Kibbleru wrote:

NM from our queue
nice drawing btw :D thanks :)

[Insane]
00:03:244 (1) - you'll need to do some adjustments but blanket this with the start of 00:02:903 (4)? not nessecary
00:10:403 (3,4) - when i overlap these with 00:10:062 (1,2), they don't overlap perfectly, so move (4) a bit

00:11:255 (7) - curve this more so it fits with the stream better fixed[/b]
01:18:073 (7) - ^ fixed[/b]
00:13:812 (4,5) - ctrl + g for better flow fixed[/b]
00:25:062 (1) - ^ fixed[/b]
00:37:164 (1) - ^ fixed[/b]
00:37:676 (2) - ^ fixed[/b]
00:38:017 (3) - ^ fixed[/b]
01:06:994 (1,2,3,4) - curve with the slider?na

[Hard]
00:05:801 (4,1) - am i the only one bothered by these kinds of blankets >_>? erm Idk lol
01:12:619 (4,1) - ^ ik its intentional but imma point it out anyways cuz it bothers me lol lol I will probably change this later cuz I dont know how to place it
00:20:971 (1,2,3) - ^^
00:14:153 (1,2) - blanket? fixed[/b]
00:17:221 (1,2) - ^ fixed[/b]
00:19:267 (6) - ctrl + g fixed[/b]
00:26:426 (1,2) - improve blanket fixed[/b]
00:45:517 (1,2) - ^ fixed[/b]
00:50:460 (7,1) - stack better disable grid snap (t) fixed[/b]

[Normal]
00:26:434 (1,2) - improve blanket fixed[/b]
00:57:286 (2,3) - ^ fixed[/b]

Sry cant find much this diff is basically good thanks :)

[Easy]
00:14:161 (3) - curve this less fixed (I think)[/b]
00:22:343 (1,2) - don't overlap I dont think its too bad...
00:39:388 (2,3) - ^ ^
00:47:229 (2,3) - ^^
annd moree..


Ty for picture! hope this mod helps!~
thank you for modding
Koiyuki
Hi
Testplay from FFF~



so sad that not get SS on 2nd try
nice map
Good luck~
DeletedUser_3611598
Hi~! from my queue!

[General]
  • Good :)

    [Easy]
    • 00:03:252 (3) - try to be symmetry with 00:00:525 (1) -
      00:14:161 (3) - reduce just a little bit curved.
      00:22:684 (2,3) - blanket?
      00:24:388 (3,1) - try overlap.
      00:31:888 (5) - reduce just a little bit curved.
      01:01:888 (1) - bad flow. try to be symmetry with 01:00:525 (4) -
      01:03:252 (3,4) - combine into a slider.
      01:12:115 (4,2) - stack completely.

      [Normal]
      • It is good to me.

        [Hard]
        • 00:05:801 (4,1) - better blanket
          00:17:221 (1,2) - ^
          00:18:755 (4) - move to (48,180) for natural flow.
          00:35:460 (6) - move to (152,272)
          00:54:721 (5) - try this
          01:02:562 (3) - same like 01:01:880 (1) -

          [Insane]
          • It is good to me.

            Hope this helps :)
Topic Starter
Boncho

[Minakami Yuki] wrote:

Hi
Testplay from FFF~



so sad that not get SS on 2nd try
nice map thank you! :)
Good luck~
THANK YOU FOR TESTPLAYING! :)
Topic Starter
Boncho

[ Raphael ] wrote:

Hi~! from my queue!


[General]
Good :) TY:)



[Easy]
00:03:252 (3) - try to be symmetry with 00:00:525 (1) - fixed
00:14:161 (3) - reduce just a little bit curved.fixed
00:22:684 (2,3) - blanket?fixed
00:24:388 (3,1) - try overlap. on easy? o.o
00:31:888 (5) - reduce just a little bi curved.
01:01:888 (1) - bad flow. try to be symmetry with 01:00:525 (4) -
01:03:252 (3,4) - combine into a slider.fixed
01:12:115 (4,2) - stack completely.is already stacked



[Normal]
It is good to me.



[Hard]
00:05:801 (4,1) - better blanket
00:17:221 (1,2) - ^ fixed
00:18:755 (4) - move to (48,180) for natural flow. fixed
00:35:460 (6) - move to (152,272)
00:54:721 (5) - try this


01:02:562 (3) - same like 01:01:880 (1) - ?



[Insane]
It is good to me. TY :)


Hope this helps :)
Thanks for modding! :)
neonat
General

Preview time of Normal and Easy are different from Hard and Insane
Easy and Normal: 45354
Hard and Insane: 45346
Please have one consistent time for all

As for title, I think you should go for Hunting For Your Dream without all caps
Same for Artist, Artist should be Galneryus

Are you going to revive this? If so, tell me again and I could check more detail each difficulty
Topic Starter
Boncho

neonat wrote:

General

Preview time of Normal and Easy are different from Hard and Insane
Easy and Normal: 45354
Hard and Insane: 45346
Please have one consistent time for all

As for title, I think you should go for Hunting For Your Dream without all caps
Same for Artist, Artist should be Galneryus

Are you going to revive this? If so, tell me again and I could check more detail each difficulty
fixed and revived!
dark sneaky
Good beatmap! Wish this got ranked.
[- Emilia -]
Really wish this get ranked.
1 of my favorite maps. All good and smooth playable. :)
FailsDirko
coooooooooooooooooooooooooooooooooooooool :lol: :lol: :lol: :) :) :D
-Zenony-
is this map going to be continued?
pleaseeeeeeeeee
neonat
Your uninherited point is still not the same across the whole mapset

In your Insane
you could improve the movement between 00:04:267 (5,1) -
00:05:119 (3,4) - could unstack, the impact of 00:05:289 (4) - is currently lost
00:09:380 - should be clickable, rather than a sliderend
00:15:517 (1,2,3) - could make the 3 sliders work more together in shape without having 00:15:517 (1,3) - overlap each other
00:21:994 - have it clickable as well
00:23:528 (5) - 00:26:426 (7) - 00:28:982 (5) - NC
00:31:539 (6,1,2) - change the direction of 00:32:051 (2) - the repeated going towards one direction while having to shift back a bit each time is a bit jarring
00:35:460 (8) - could emphasize each of the beats in the music
00:38:357 (4,1) - the sliderends also lose the impact, though they are strong parts in the song
00:39:380 (3,4,5) - could have change in spacing for greater emphasis of tones like 00:39:892 (5) -
00:53:357 (4,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13,14) - weird NCing mostly stemming from 00:53:357 (4) - ending on the white line
Unclear in kiai if NCing is 4 beat phrase or 8 beat, there are many inconsistencies

Could use more contrasting spacing for more emphasis on stronger parts


Good Luck
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