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Sakakibara Yui - Cocoro Root

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Topic Starter
BeatofIke
This beatmap was submitted using in-game submission on Wednesday, January 22, 2014 at 8:29:25 PM

Artist: Sakakibara Yui
Title: Cocoro Root
Source: Cocoro@Function!
Tags: opening galgame galge eroge kokoro vn visual novel pulltop willplus ココロ@ファンクション!
BPM: 140
Filesize: 20003kb
Play Time: 02:00
Difficulties Available:
  1. Beginner@Function! (1.23 stars, 76 notes)
  2. Easy@Function! (2.18 stars, 106 notes)
  3. Hard@Function! (4.89 stars, 299 notes)
  4. Insane@Function! (5 stars, 378 notes)
  5. Normal@Function! (3.86 stars, 138 notes)


Download: Sakakibara Yui - Cocoro Root
Download: Sakakibara Yui - Cocoro Root (no video)
Information: Scores/Beatmap Listing
---------------
My 9th ranked map! Enjoy! :3
This is the official opening from Pulltop's 12th Project: Cocoro@Function!


Click here to view Konei's version!
Click here to view 2nd/Alternative OP!
phoon
^_^
Topic Starter
BeatofIke
:D
Konei
Omg, this eroge looks rather cool I'm waiting for it.

Tell me if you are in need of a guest difficulty or if you just want to give me one ~
Topic Starter
BeatofIke
Okay! I will let you know once I'm finished! :D
I may or may not need one , but we'll see. :3
scanter
GL Ike <3 nice song ~
Topic Starter
BeatofIke
Thanks scanter! :)
Momochikun
Moe Ike go go ~ :D
Topic Starter
BeatofIke
Self-Mod Changelog:

- Fixed some patterns in Easy, Normal, and Hard difficulties to increase flow and readability.
- Added bookmarks for convenience!
- Added new video to reduce file size. Please redownload map if necessary!
- All difficulties finished (except Collab@Function).
- Changed and rearranged some patterns to increase flow.
- Added all Hitsounds! Moving to Pending!
- More hitsound fixes and additions on Hard and Insane! Please redownload map!
- Increase Stack Leniency to Default (0.7).
- Removed Collab@Function difficulty. I lost motivation to collab as I already have a full spread mapset. Sorry Irreversible!
- I may add some contrast later in the ranking process. :3

Map plays pretty well:

Topic Starter
BeatofIke
Finished self-modding. Map is now ready for mods!
I would like some feedback from other mappers and players! :D
Backstep
Hi BeatofIke.

I'm see your map in #modreq so I want to m4m with you :3

Easy

01:22:505 (1) - End slider add whistle.
01:24:434 (3) - Same above.

Normal

00:35:791 (4,5) - Use this pattern to fit rhythm ?

Hard

00:07:934 (3) - Add whistle.
00:54:220 (7) - You can add more repeat here.
01:29:362 (1) - Move your second way point by x:178 y:217 to make this slider straight to (2)
01:47:255 (4) - Whistle here ?

Insane

00:07:934 (3) - Start slider add whistle here ~
00:55:720 (3) - Move this note to make (2) and (3) with (1) center.
01:04:291 (3) - Move a bit this note to X;212 Y;148 to look better.
01:10:505 (6) - NC Here ?

Nice map! I cannot find other thing than this, good luck ;)
My map LOL
Topic Starter
BeatofIke
Thanks for the mod and star backstep! Updated!
I shall mod yours now :D

backstep wrote:

Hi BeatofIke.

I'm see your map in #modreq so I want to m4m with you :3

Easy

01:22:505 (1) - End slider add whistle. It sounds pretty nice with the whistle as it supports the vocals. Fixed! :3
01:24:434 (3) - Same above. Yes! ^_^

Normal

00:35:791 (4,5) - Use this pattern to fit rhythm ? It's not a bad suggestion, but my intention was to follow the vocals. :3


Hard

00:07:934 (3) - Add whistle. I did this intentionally, because there was no change in pitch in the music. I used the whistles here to emphasize the pitch change in the synths.
00:54:220 (7) - You can add more repeat here. LMAO, well that's an epic fail! This is my first time mapping non-symmetry. Fixed XD
01:29:362 (1) - Move your second way point by x:178 y:217 to make this slider straight to (2) Yes please. I love nazi mods! ^_^
01:47:255 (4) - Whistle here ? I afraid I have to decline this one (sorry :<), because I was using the whistles to emphasize the pianos playing. There was no pianos playing in the blue ticks. :/

Insane

00:07:934 (3) - Start slider add whistle here ~ Basically the same as in Hard difficulty, because there was no change in pitch at this part.
00:55:720 (3) - Move this note to make (2) and (3) with (1) center. I was thinking of doing this earlier (while self-modding), but I have some doubts regarding flow. Since you said so, I shall consider. Fixed!
01:04:291 (3) - Move a bit this note to X;212 Y;148 to look better. Not bad. Fixed!
01:10:505 (6) - NC Here ? It's not really needed as it's still at the same musical section. I didn't added them in my other difficulties. :/

Nice map! I cannot find other thing than this, good luck ;)
My map LOL
Nickelony
My Mod:

Normal:
CS +1
Use "Distance snap"
And, Make this map harder.

Hard:
00:33:434 (1,2,3,4,5,6,7,1) - This is too hard for "Hard". Try make it more easy.
01:14:577 (3,4,5,6,7,8,9,1) - ^
01:38:148 (1,2,3,4,5,6,7,8,9,10) - ^
Topic Starter
BeatofIke
Thanks for the mod! I agree that Normal was a bit too easy, but distance snap is fine! I might consider using CS4 in the future.
It will be unrankable if the difficulty spread is not consistent enough, so I will consider making Normal difficulty a little harder. :D

As for Hard difficulty, it's okay to have short streams for Hard difficulty, just not long streams. :3

Very helpful to know! For that, here is your kudosu! :D
Andrea
Did some IRC modding on the entire mapset, nicely done!

21:22 BeatofIke: This map is finished, but its still has a long way. :3
21:22 *BeatofIke is listening to [http://osu.ppy.sh/b/295569 Sakakibara Yui - Cocoro Root]
21:23 Andrea: omg Sakakibara Yui ♥
21:23 BeatofIke: Yes <3
21:23 Andrea: I could IRC mod it if you want
21:23 BeatofIke: Sure :3
21:24 Andrea: okay then let's see
21:25 Andrea: 00:20:148 (2) - maybe fix this slider so it ends on same place as previous one?
21:25 Andrea: I'm on Easy btw
21:26 BeatofIke: let's see...
21:26 Andrea: 00:55:077 (1) - remove whistle from here, finish is already enough, otherwise it's too loud
21:26 Andrea: 00:56:791 (3) - ^
21:26 BeatofIke: lol, I always do that XD
21:26 BeatofIke: but okay XD
21:26 Andrea: they feel too loud >_<
21:27 BeatofIke: haha I will fix :D
21:27 Andrea: 01:34:291 (3) - that red point somehow makes this slider ugly, I'd remove them and just make it curve instead
21:27 BeatofIke: sure :3
21:27 Andrea: 01:54:005 (1) - slowly decrease the volume of this spinner until it goes to 5% ?
21:28 Andrea: would give an awesome effect
21:28 Andrea: ^ for all diffs
21:28 Andrea: I'll check Normal once you're done with it
21:30 BeatofIke: wow, that was fast XD
21:30 BeatofIke: I shall fix all
21:30 Andrea: well, your map is pretty clean
21:30 Andrea: and your style reminds me of ykcarrot
21:30 Andrea: so damn much
21:31 BeatofIke: My mapping style is based on yours and ykcarrots :3
21:31 Andrea: oh, that's nice to hear <3
21:32 Andrea: and yes I like it xD
21:32 BeatofIke: Thank you =v=
21:32 Andrea: btw for every finish, I'd remove the whistle on them
21:33 Andrea: they make them way too loud
21:33 Andrea: generally speaking :v
21:33 Andrea: lowering all of them would be a pain
21:33 BeatofIke: indeed XD
21:33 Andrea: I already found something on Normal o3o
21:34 Andrea: (nothing major though) lol
21:34 BeatofIke: Andrea pro :D
21:35 Andrea: not really >w< I can't find anything major there xD
21:38 Andrea: btw, as for the spinner green lines, you could copy them from .osu for next difficulties
21:38 Andrea: so the job will be easier
21:38 Andrea: just a friendly suggestion :v
21:39 BeatofIke: Yes
21:40 Andrea: fixed them btw? =3=
21:40 BeatofIke: still fixing o.o
21:41 Andrea: alright, poke me when done :3
21:47 BeatofIke: Done :3
21:48 BeatofIke: and uploaded :3
21:48 Andrea: yay :D
21:48 Andrea: let's go to Normal? o3o!
21:48 BeatofIke: okay :3
21:49 Andrea: 00:56:791 (5) - NC here, feels way too long for a Normal imo
21:49 Andrea: splitting it in 2 parts feels amazing!
21:49 Andrea: finish emphasize it too :P
21:49 BeatofIke: Fixed and thanks XD
21:50 Andrea: 01:03:648 (1,2) - yeah, stacks on Normals or Easy aren't a good idea
21:50 Andrea: I suggest you to space them normally like rest of stuff like that
21:50 Andrea: fixing spacing will be a pain though ><
21:50 BeatofIke: lol okay XD
21:50 Andrea: 01:06:862 (5,6) - ^ Same here ><
21:52 Andrea: 01:10:505 (4,5) - ^ And so on, you know already xD
21:52 BeatofIke: Sure XD
21:52 Andrea: 01:14:791 (1,1,2) - (1) has too many slider repeats, which is really confusing for beginners
21:52 Andrea: and also afterwards you have two tricky stacks
21:52 Andrea: well, you need to reposition all of this >_<
21:53 Andrea: I won't mention other stacks
21:53 Andrea: since you know what I meant already
21:53 Andrea: 01:54:005 (1) - same spinner thing
21:53 Andrea: I'll go get a shower meanwhile you fix this difficulty, brb <3
21:56 BeatofIke: okay :D
22:15 Andrea: back :3
22:15 Andrea: btw Normal spacing feels so close x_x
22:16 BeatofIke: lol XD
22:16 BeatofIke: yeah true =_=
22:17 Andrea: when you're done I'll mod Hard
22:17 BeatofIke: Almost done :3
22:17 Andrea: oki
22:33 BeatofIke: Done :3
22:33 BeatofIke: that took a while ._.
22:34 BeatofIke: I might have to remap some parts as well, but that would be for another time :3
22:36 Andrea: alright then :3
22:36 Andrea: let's go to Hard :3?
22:38 BeatofIke: okay :3
22:40 Andrea: 00:54:220 (7) - I usually dislike sliders with more than one repeat
22:41 Andrea: I'd suggest to remove one repeat and stack a circle at the end of the slider instead
22:41 Andrea: 01:05:791 (2) - CTLR+G this would flow better here imo
22:43 BeatofIke: okay :3
22:43 Andrea: 01:48:220 (8) - Maybe add a NC here? It feels somehow long if you don't, also follows pretty well with the music
22:43 Andrea: 01:53:362 (1) - Not necessary NC here imo
22:43 Andrea: 01:54:005 (1) - Spinner suggestion as always
22:44 Andrea: Also, dat BG on Hard is the best
22:44 Andrea: xD
22:44 BeatofIke: hehe >:)
22:44 Andrea: And one more, AIBat says: 01:36:220 (2) - Consider adding a NC here, since this note follows a spinner.
22:44 BeatofIke: Fixed ^_^
22:45 Andrea: All good?
22:45 BeatofIke: Yes :3
22:45 Andrea: -1 HP and OD on Insane maybe
22:45 Andrea: feels too high for such a calm song :p
22:46 BeatofIke: lol, I was thinking about it, but okay
22:46 Andrea: also for balance other diffs
22:46 Andrea: you did AR 2, 5, 7, 8
22:46 Andrea: and HP OD -1 from them
22:46 Andrea: so yeah.
22:46 BeatofIke: Ah I see
22:47 Andrea: consistency :v
22:49 Andrea: can I continue? :3
22:49 BeatofIke: Sure
22:50 Andrea: 00:20:791 (1) - move this down a bit so the stream is whole straight?
22:50 Andrea: it somehow ruins the flow like this right now
22:51 Andrea: 00:57:005 (2,3,4) - make the spacing consistent here? looks weird atm since inconsistent
22:51 Andrea: 01:10:505 (6) - Add a new combo here due to the jumpy pattern and also lyrics change
22:52 Andrea: 01:24:434 (6) - ^ Same here as well, but due to anti-jump instead
22:53 Andrea: 01:53:362 (1) - Useless NC once again, I really dislike single combos :v
22:53 BeatofIke: Fixed :3
22:53 Andrea: 01:54:005 (1) - Same spinner thing
22:53 BeatofIke: lol XD
22:53 Andrea: AIBat: 00:12:220 (2) - Consider adding a NC here, since this note follows a spinner.
22:53 Andrea: 01:27:862 (2) - Consider adding a NC here, since this note follows a spinner.
22:53 Andrea: 01:36:220 (2) - Consider adding a NC here, since this note follows a spinner.
22:53 Andrea: And that's all about it :3
22:54 BeatofIke: Fixed yay :D
Topic Starter
BeatofIke
Thanks a lot Andrea. Now I can self-mod some more.
I have some new ideas now! :)
Parachute
Hi, so heres the mod :). It's just suggestions so do as you want to. ^^

General:
Well sry but i dont like your custom clap sound because you can barely hear it. :c
And you should use much more whistles in my opinion (since you cant even hear the claps).

Easy
00:19:077 - Same as normal
01:53:362 - Same as insane

Normal
00:19:077 (4) - Make that a repeat slider and add a note at 00:20:791 - (x 256, y 192)
01:25:720 - Add a note
01:53:362 - Same as insane

Hard
01:06:648 (4) - Ctrl + g
01:21:648 (6) - ^
01:33:434 (2) - ^
01:38:148 (1,2,3,4,5,6) - It's irratating.. maybe you should make it like that: http://osu.ppy.sh/ss/1010030
01:53:362 -Same as in insane

Hitsounds:
00:04:934 (3) - Add whistle at the end of the slider
00:33:648 (3) - Remove Whistle at the repeat point
00:34:291 (6) - ^
01:01:077 (3) - Remove it at the blue points
01:01:505 (4) - Remove it at the first blue point

Insane
OD +1
00:45:005 (2,3) - Ctrl + g
01:53:362 - You could use a slider here that ends at 01:54:005 - , then make the spinner start a bit later.

Hitsounds:
00:33:755 (4,2) - Remove Whistle
00:47:684 (7,5) - Remove whistle

Well all other things were pretty good so good luck :3
Topic Starter
BeatofIke
Thanks for the mod!
jonathanlfj
ahuehuehue

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The game has an alias "Kokoro@Function!" so you might want to add "kokoro" to tags. Also put "galgame" in there since thats what i usually use to search in replacement of eroge
there is no sb so might want to untick Widescreen Support under Misc. Toggles (i should do that for my own map too i just realized xD)

[Easy@Function]
00:44:791 (1) - might have forgotten a whistle here
01:03:648 (3) - being nazi here; lower the end node to the grid will give a better symmetry on the slider (adjust the middle node accordingly)
01:25:291 (4) - try a repeat on this slider to cover for the vocals at 01:25:720, its followed by a spinner anyways
01:45:648 (3,1) - the blanket here is a bit bad compared to other places, might want to adjust the position of 01:45:648 (3) to correct it

[Normal@Function]
00:05:362 (2) - you probably want to move this a grid right for better symmetry, else might want some out of grid adjustments
00:36:005 (5,7) - are these beizers intentional? if not then fix the shape with the new algorithm
00:44:362 (5) - almost centered just 1 grid left ><
01:25:720 - try a note here, same reason as why i suggested repeat slider on Easy
01:45:648 (6) - 1 grid up for a better blanket (if you want the stack on 01:44:362 (4) you can slightly rotate the sliders CW)
01:53:362 (6) - why not stack this on previous location of 01:51:219 (4)? you did a similar trick with 01:10:077 (3,4,5) earlier so it would be cool to see it here as well

[Hard@Function]
00:38:362 (2) - try to make it flow like this, looks much better imo (can adjust the blanket of 00:38:791 (3) accordingly):
00:46:505 (1) - missing a whistle on start?
01:14:148 (1,2,3) - i'd use a higher spacing on 01:14:148 (1,2) instead of a jump to 01:14:577 (3), since the heavy beats are played at 01:14:148 (1,2) respectively. Using the same spacing for a clean triangle pattern would also work
01:38:577 (3,4,5,6) - i kinda find these stacks a bit confusing to read since the music plays a continuous 1/4 rhythm, how bout 1/4 short sliders instead?

[Insane@Function]
NSFW cleavage xD
00:19:398 (2,4) - i would space these out a bit, due to the trend of 1/4 jump abuse in recent maps these could be easily read as 1/4 spacing instead of 1/2 (me being one of them). If you do this make sure to do it to later occurrences as well (though not as important later on since you used proper 1/4 spacing as well)
00:35:362 (3) - lower this a bit, its making contact with the hp bar and score meter ><
00:46:505 (1) - whistle start?
00:56:148 (4) - use 1.10x spacing here for both sides to keep consistency with 00:55:077 (1)
01:08:684 - try a note here to cover the 1/4 drums
01:15:862 (1) - this combo doesnt have any whistles on them, is it intentional?
01:21:970 (4) - just another example of a more difficult to read spacing (because you enlarged spacing at 01:22:184 (5,6,7,1) which introduces more ambiguity on the rhythm here)
01:49:184 (4) - ctrl+g on this plays better imo

its like i forgot how to mod lol, all i have left to say is that the placements are smexy and symmetry is boss
Have a star, and good luck on ranking~
Topic Starter
BeatofIke

jonathanlfj wrote:

ahuehuehue

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The game has an alias "Kokoro@Function!" so you might want to add "kokoro" to tags. Also put "galgame" in there since thats what i usually use to search in replacement of eroge
there is no sb so might want to untick Widescreen Support under Misc. Toggles (i should do that for my own map too i just realized xD)
Okay, fixed everything! Although, it not even a galgame (or galge) but I added both including "galge" and "vn" in tags. ^_^

[Easy@Function]
00:44:791 (1) - might have forgotten a whistle here This would have been a good place to add soft-whistles here actually if I was able to add one at the beginner of this spinner XD. The reason why I didn't add one here was because, I use the soft-whistle to emphasize the piano chords here. Unfortunately, there was no piano chords playing the end of this spinner. Fixed!
01:03:648 (3) - being nazi here; lower the end node to the grid will give a better symmetry on the slider (adjust the middle node accordingly)
Nazi mod ftw! I'm definitely going to fix! I also realized I forgot to add a soft-whistle here XD
01:25:291 (4) - try a repeat on this slider to cover for the vocals at 01:25:720, its followed by a spinner anyways
How did I not noticed that? XD Fixed!
01:45:648 (3,1) - the blanket here is a bit bad compared to other places, might want to adjust the position of 01:45:648 (3) to correct it
That's kind of true. I copy-pasted the patterns at 00:37:934 (1,2) and angled it. I will keep this one as it's not really that noticeable during gameplay.

[Normal@Function]
00:05:362 (2) - you probably want to move this a grid right for better symmetry, else might want some out of grid adjustments
and I failed again XD Fixed!
00:36:005 (5,7) - are these beizers intentional? if not then fix the shape with the new algorithm
How did that get there? D: Fixed!
00:44:362 (5) - almost centered just 1 grid left >< What is going on here? I have a feeling that something was wrong with my Normal difficulty. =_= Fixed!
01:25:720 - try a note here, same reason as why i suggested repeat slider on Easy
01:45:648 (6) - 1 grid up for a better blanket (if you want the stack on 01:44:362 (4) you can slightly rotate the sliders CW)
Fixed! :3
01:53:362 (6) - why not stack this on previous location of 01:51:219 (4)? you did a similar trick with 01:10:077 (3,4,5) earlier so it would be cool to see it here as well That is a good point! I shall fix!

[Hard@Function]
00:38:362 (2) - try to make it flow like this, looks much better imo (can adjust the blanket of 00:38:791 (3) accordingly):
I was not comfortable with this pattern, so I did something else instead to improve flow.
00:46:505 (1) - missing a whistle on start? Similar to easy. I was using the soft-whistles to emphasize the piano chords. Fixed!
01:14:148 (1,2,3) - i'd use a higher spacing on 01:14:148 (1,2) instead of a jump to 01:14:577 (3), since the heavy beats are played at 01:14:148 (1,2) respectively. Using the same spacing for a clean triangle pattern would also work.
Good suggestion. Fixed! :3
01:38:577 (3,4,5,6) - i kinda find these stacks a bit confusing to read since the music plays a continuous 1/4 rhythm, how bout 1/4 short sliders instead?
Ah I see. I wasn't following the 1/4 rhythms. I was following the percussions here. I also like the star pattern XD

[Insane@Function]
NSFW cleavage xD Hehe! 8-)
00:19:398 (2,4) - i would space these out a bit, due to the trend of 1/4 jump abuse in recent maps these could be easily read as 1/4 spacing instead of 1/2 (me being one of them). If you do this make sure to do it to later occurrences as well (though not as important later on since you used proper 1/4 spacing as well) I might consider this, but I like this pattern. :<
00:35:362 (3) - lower this a bit, its making contact with the hp bar and score meter ><
Not really! D: Well, at least on the default skin. I will most likely keep, sorry :<.
00:46:505 (1) - whistle start? Pretty much what I replied on Easy and Hard. I could lower the volume of the soft-whistle, but it would be pointless imo. I will reject for now, but if more modders starts to mention it, then I shall add. :3 You know what? Fixed!
00:56:148 (4) - use 1.10x spacing here for both sides to keep consistency with 00:55:077 (1) Wow! Fixed XD
01:08:684 - try a note here to cover the 1/4 drums I was planning to remap this whole section, so this fix wouldn't matter anyway! :<
01:15:862 (1) - this combo doesn't have any whistles on them, is it intentional? Yes!
01:21:970 (4) - just another example of a more difficult to read spacing (because you enlarged spacing at 01:22:184 (5,6,7,1) which introduces more ambiguity on the rhythm here) This is a must fix! i will try to fix this somehow.
01:49:184 (4) - ctrl+g on this plays better imo Yes it does! Fixed!

its like i forgot how to mod lol, all i have left to say is that the placements are smexy and symmetry is boss
Have a star, and good luck on ranking~
Thanks for the helpful mod!
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