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Sakakibara Yui - Cocoro Root

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Topic Starter
BeatofIke
This beatmap was submitted using in-game submission on Wednesday, January 22, 2014 at 8:29:25 PM

Artist: Sakakibara Yui
Title: Cocoro Root
Source: Cocoro@Function!
Tags: opening galgame galge eroge kokoro vn visual novel pulltop willplus ココロ@ファンクション!
BPM: 140
Filesize: 20003kb
Play Time: 02:00
Difficulties Available:
  1. Beginner@Function! (1.23 stars, 76 notes)
  2. Easy@Function! (2.18 stars, 106 notes)
  3. Hard@Function! (4.89 stars, 299 notes)
  4. Insane@Function! (5 stars, 378 notes)
  5. Normal@Function! (3.86 stars, 138 notes)
Download: Sakakibara Yui - Cocoro Root
Download: Sakakibara Yui - Cocoro Root (no video)
Information: Scores/Beatmap Listing
---------------
My 9th ranked map! Enjoy! :3
This is the official opening from Pulltop's 12th Project: Cocoro@Function!


Click here to view Konei's version!
Click here to view 2nd/Alternative OP!
phoon
^_^
Topic Starter
BeatofIke
:D
Konei
Omg, this eroge looks rather cool I'm waiting for it.

Tell me if you are in need of a guest difficulty or if you just want to give me one ~
Topic Starter
BeatofIke
Okay! I will let you know once I'm finished! :D
I may or may not need one , but we'll see. :3
scanter
GL Ike <3 nice song ~
Topic Starter
BeatofIke
Thanks scanter! :)
Momochikun
Moe Ike go go ~ :D
Topic Starter
BeatofIke
Self-Mod Changelog:

- Fixed some patterns in Easy, Normal, and Hard difficulties to increase flow and readability.
- Added bookmarks for convenience!
- Added new video to reduce file size. Please redownload map if necessary!
- All difficulties finished (except Collab@Function).
- Changed and rearranged some patterns to increase flow.
- Added all Hitsounds! Moving to Pending!
- More hitsound fixes and additions on Hard and Insane! Please redownload map!
- Increase Stack Leniency to Default (0.7).
- Removed Collab@Function difficulty. I lost motivation to collab as I already have a full spread mapset. Sorry Irreversible!
- I may add some contrast later in the ranking process. :3

Map plays pretty well:

Topic Starter
BeatofIke
Finished self-modding. Map is now ready for mods!
I would like some feedback from other mappers and players! :D
Backstep
Hi BeatofIke.

I'm see your map in #modreq so I want to m4m with you :3

Easy

01:22:505 (1) - End slider add whistle.
01:24:434 (3) - Same above.

Normal

00:35:791 (4,5) - Use this pattern to fit rhythm ?

Hard

00:07:934 (3) - Add whistle.
00:54:220 (7) - You can add more repeat here.
01:29:362 (1) - Move your second way point by x:178 y:217 to make this slider straight to (2)
01:47:255 (4) - Whistle here ?

Insane

00:07:934 (3) - Start slider add whistle here ~
00:55:720 (3) - Move this note to make (2) and (3) with (1) center.
01:04:291 (3) - Move a bit this note to X;212 Y;148 to look better.
01:10:505 (6) - NC Here ?

Nice map! I cannot find other thing than this, good luck ;)
Topic Starter
BeatofIke
Thanks for the mod and star backstep! Updated!
I shall mod yours now :D

backstep wrote:

Hi BeatofIke.

I'm see your map in #modreq so I want to m4m with you :3

Easy

01:22:505 (1) - End slider add whistle. It sounds pretty nice with the whistle as it supports the vocals. Fixed! :3
01:24:434 (3) - Same above. Yes! ^_^

Normal

00:35:791 (4,5) - Use this pattern to fit rhythm ? It's not a bad suggestion, but my intention was to follow the vocals. :3


Hard

00:07:934 (3) - Add whistle. I did this intentionally, because there was no change in pitch in the music. I used the whistles here to emphasize the pitch change in the synths.
00:54:220 (7) - You can add more repeat here. LMAO, well that's an epic fail! This is my first time mapping non-symmetry. Fixed XD
01:29:362 (1) - Move your second way point by x:178 y:217 to make this slider straight to (2) Yes please. I love nazi mods! ^_^
01:47:255 (4) - Whistle here ? I afraid I have to decline this one (sorry :<), because I was using the whistles to emphasize the pianos playing. There was no pianos playing in the blue ticks. :/

Insane

00:07:934 (3) - Start slider add whistle here ~ Basically the same as in Hard difficulty, because there was no change in pitch at this part.
00:55:720 (3) - Move this note to make (2) and (3) with (1) center. I was thinking of doing this earlier (while self-modding), but I have some doubts regarding flow. Since you said so, I shall consider. Fixed!
01:04:291 (3) - Move a bit this note to X;212 Y;148 to look better. Not bad. Fixed!
01:10:505 (6) - NC Here ? It's not really needed as it's still at the same musical section. I didn't added them in my other difficulties. :/

Nice map! I cannot find other thing than this, good luck ;)
Nickelony
My Mod:

Normal:
CS +1
Use "Distance snap"
And, Make this map harder.

Hard:
00:33:434 (1,2,3,4,5,6,7,1) - This is too hard for "Hard". Try make it more easy.
01:14:577 (3,4,5,6,7,8,9,1) - ^
01:38:148 (1,2,3,4,5,6,7,8,9,10) - ^
Topic Starter
BeatofIke
Thanks for the mod! I agree that Normal was a bit too easy, but distance snap is fine! I might consider using CS4 in the future.
It will be unrankable if the difficulty spread is not consistent enough, so I will consider making Normal difficulty a little harder. :D

As for Hard difficulty, it's okay to have short streams for Hard difficulty, just not long streams. :3

Very helpful to know! For that, here is your kudosu! :D
Andrea
Did some IRC modding on the entire mapset, nicely done!

SPOILER
21:22 BeatofIke: This map is finished, but its still has a long way. :3
21:22 *BeatofIke is listening to [http://osu.ppy.sh/b/295569 Sakakibara Yui - Cocoro Root]
21:23 Andrea: omg Sakakibara Yui ♥
21:23 BeatofIke: Yes <3
21:23 Andrea: I could IRC mod it if you want
21:23 BeatofIke: Sure :3
21:24 Andrea: okay then let's see
21:25 Andrea: 00:20:148 (2) - maybe fix this slider so it ends on same place as previous one?
21:25 Andrea: I'm on Easy btw
21:26 BeatofIke: let's see...
21:26 Andrea: 00:55:077 (1) - remove whistle from here, finish is already enough, otherwise it's too loud
21:26 Andrea: 00:56:791 (3) - ^
21:26 BeatofIke: lol, I always do that XD
21:26 BeatofIke: but okay XD
21:26 Andrea: they feel too loud >_<
21:27 BeatofIke: haha I will fix :D
21:27 Andrea: 01:34:291 (3) - that red point somehow makes this slider ugly, I'd remove them and just make it curve instead
21:27 BeatofIke: sure :3
21:27 Andrea: 01:54:005 (1) - slowly decrease the volume of this spinner until it goes to 5% ?
21:28 Andrea: would give an awesome effect
21:28 Andrea: ^ for all diffs
21:28 Andrea: I'll check Normal once you're done with it
21:30 BeatofIke: wow, that was fast XD
21:30 BeatofIke: I shall fix all
21:30 Andrea: well, your map is pretty clean
21:30 Andrea: and your style reminds me of ykcarrot
21:30 Andrea: so damn much
21:31 BeatofIke: My mapping style is based on yours and ykcarrots :3
21:31 Andrea: oh, that's nice to hear <3
21:32 Andrea: and yes I like it xD
21:32 BeatofIke: Thank you =v=
21:32 Andrea: btw for every finish, I'd remove the whistle on them
21:33 Andrea: they make them way too loud
21:33 Andrea: generally speaking :v
21:33 Andrea: lowering all of them would be a pain
21:33 BeatofIke: indeed XD
21:33 Andrea: I already found something on Normal o3o
21:34 Andrea: (nothing major though) lol
21:34 BeatofIke: Andrea pro :D
21:35 Andrea: not really >w< I can't find anything major there xD
21:38 Andrea: btw, as for the spinner green lines, you could copy them from .osu for next difficulties
21:38 Andrea: so the job will be easier
21:38 Andrea: just a friendly suggestion :v
21:39 BeatofIke: Yes
21:40 Andrea: fixed them btw? =3=
21:40 BeatofIke: still fixing o.o
21:41 Andrea: alright, poke me when done :3
21:47 BeatofIke: Done :3
21:48 BeatofIke: and uploaded :3
21:48 Andrea: yay :D
21:48 Andrea: let's go to Normal? o3o!
21:48 BeatofIke: okay :3
21:49 Andrea: 00:56:791 (5) - NC here, feels way too long for a Normal imo
21:49 Andrea: splitting it in 2 parts feels amazing!
21:49 Andrea: finish emphasize it too :P
21:49 BeatofIke: Fixed and thanks XD
21:50 Andrea: 01:03:648 (1,2) - yeah, stacks on Normals or Easy aren't a good idea
21:50 Andrea: I suggest you to space them normally like rest of stuff like that
21:50 Andrea: fixing spacing will be a pain though ><
21:50 BeatofIke: lol okay XD
21:50 Andrea: 01:06:862 (5,6) - ^ Same here ><
21:52 Andrea: 01:10:505 (4,5) - ^ And so on, you know already xD
21:52 BeatofIke: Sure XD
21:52 Andrea: 01:14:791 (1,1,2) - (1) has too many slider repeats, which is really confusing for beginners
21:52 Andrea: and also afterwards you have two tricky stacks
21:52 Andrea: well, you need to reposition all of this >_<
21:53 Andrea: I won't mention other stacks
21:53 Andrea: since you know what I meant already
21:53 Andrea: 01:54:005 (1) - same spinner thing
21:53 Andrea: I'll go get a shower meanwhile you fix this difficulty, brb <3
21:56 BeatofIke: okay :D
22:15 Andrea: back :3
22:15 Andrea: btw Normal spacing feels so close x_x
22:16 BeatofIke: lol XD
22:16 BeatofIke: yeah true =_=
22:17 Andrea: when you're done I'll mod Hard
22:17 BeatofIke: Almost done :3
22:17 Andrea: oki
22:33 BeatofIke: Done :3
22:33 BeatofIke: that took a while ._.
22:34 BeatofIke: I might have to remap some parts as well, but that would be for another time :3
22:36 Andrea: alright then :3
22:36 Andrea: let's go to Hard :3?
22:38 BeatofIke: okay :3
22:40 Andrea: 00:54:220 (7) - I usually dislike sliders with more than one repeat
22:41 Andrea: I'd suggest to remove one repeat and stack a circle at the end of the slider instead
22:41 Andrea: 01:05:791 (2) - CTLR+G this would flow better here imo
22:43 BeatofIke: okay :3
22:43 Andrea: 01:48:220 (8) - Maybe add a NC here? It feels somehow long if you don't, also follows pretty well with the music
22:43 Andrea: 01:53:362 (1) - Not necessary NC here imo
22:43 Andrea: 01:54:005 (1) - Spinner suggestion as always
22:44 Andrea: Also, dat BG on Hard is the best
22:44 Andrea: xD
22:44 BeatofIke: hehe >:)
22:44 Andrea: And one more, AIBat says: 01:36:220 (2) - Consider adding a NC here, since this note follows a spinner.
22:44 BeatofIke: Fixed ^_^
22:45 Andrea: All good?
22:45 BeatofIke: Yes :3
22:45 Andrea: -1 HP and OD on Insane maybe
22:45 Andrea: feels too high for such a calm song :p
22:46 BeatofIke: lol, I was thinking about it, but okay
22:46 Andrea: also for balance other diffs
22:46 Andrea: you did AR 2, 5, 7, 8
22:46 Andrea: and HP OD -1 from them
22:46 Andrea: so yeah.
22:46 BeatofIke: Ah I see
22:47 Andrea: consistency :v
22:49 Andrea: can I continue? :3
22:49 BeatofIke: Sure
22:50 Andrea: 00:20:791 (1) - move this down a bit so the stream is whole straight?
22:50 Andrea: it somehow ruins the flow like this right now
22:51 Andrea: 00:57:005 (2,3,4) - make the spacing consistent here? looks weird atm since inconsistent
22:51 Andrea: 01:10:505 (6) - Add a new combo here due to the jumpy pattern and also lyrics change
22:52 Andrea: 01:24:434 (6) - ^ Same here as well, but due to anti-jump instead
22:53 Andrea: 01:53:362 (1) - Useless NC once again, I really dislike single combos :v
22:53 BeatofIke: Fixed :3
22:53 Andrea: 01:54:005 (1) - Same spinner thing
22:53 BeatofIke: lol XD
22:53 Andrea: AIBat: 00:12:220 (2) - Consider adding a NC here, since this note follows a spinner.
22:53 Andrea: 01:27:862 (2) - Consider adding a NC here, since this note follows a spinner.
22:53 Andrea: 01:36:220 (2) - Consider adding a NC here, since this note follows a spinner.
22:53 Andrea: And that's all about it :3
22:54 BeatofIke: Fixed yay :D
Topic Starter
BeatofIke
Thanks a lot Andrea. Now I can self-mod some more.
I have some new ideas now! :)
Parachute
Hi, so heres the mod :). It's just suggestions so do as you want to. ^^

General:
Well sry but i dont like your custom clap sound because you can barely hear it. :c
And you should use much more whistles in my opinion (since you cant even hear the claps).

Easy
00:19:077 - Same as normal
01:53:362 - Same as insane

Normal
00:19:077 (4) - Make that a repeat slider and add a note at 00:20:791 - (x 256, y 192)
01:25:720 - Add a note
01:53:362 - Same as insane

Hard
01:06:648 (4) - Ctrl + g
01:21:648 (6) - ^
01:33:434 (2) - ^
01:38:148 (1,2,3,4,5,6) - It's irratating.. maybe you should make it like that: http://osu.ppy.sh/ss/1010030
01:53:362 -Same as in insane

Hitsounds:
00:04:934 (3) - Add whistle at the end of the slider
00:33:648 (3) - Remove Whistle at the repeat point
00:34:291 (6) - ^
01:01:077 (3) - Remove it at the blue points
01:01:505 (4) - Remove it at the first blue point

Insane
OD +1
00:45:005 (2,3) - Ctrl + g
01:53:362 - You could use a slider here that ends at 01:54:005 - , then make the spinner start a bit later.

Hitsounds:
00:33:755 (4,2) - Remove Whistle
00:47:684 (7,5) - Remove whistle

Well all other things were pretty good so good luck :3
Topic Starter
BeatofIke
Thanks for the mod!
jonathanlfj
ahuehuehue

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The game has an alias "Kokoro@Function!" so you might want to add "kokoro" to tags. Also put "galgame" in there since thats what i usually use to search in replacement of eroge
there is no sb so might want to untick Widescreen Support under Misc. Toggles (i should do that for my own map too i just realized xD)

[Easy@Function]
00:44:791 (1) - might have forgotten a whistle here
01:03:648 (3) - being nazi here; lower the end node to the grid will give a better symmetry on the slider (adjust the middle node accordingly)
01:25:291 (4) - try a repeat on this slider to cover for the vocals at 01:25:720, its followed by a spinner anyways
01:45:648 (3,1) - the blanket here is a bit bad compared to other places, might want to adjust the position of 01:45:648 (3) to correct it

[Normal@Function]
00:05:362 (2) - you probably want to move this a grid right for better symmetry, else might want some out of grid adjustments
00:36:005 (5,7) - are these beizers intentional? if not then fix the shape with the new algorithm
00:44:362 (5) - almost centered just 1 grid left ><
01:25:720 - try a note here, same reason as why i suggested repeat slider on Easy
01:45:648 (6) - 1 grid up for a better blanket (if you want the stack on 01:44:362 (4) you can slightly rotate the sliders CW)
01:53:362 (6) - why not stack this on previous location of 01:51:219 (4)? you did a similar trick with 01:10:077 (3,4,5) earlier so it would be cool to see it here as well

[Hard@Function]
00:38:362 (2) - try to make it flow like this, looks much better imo (can adjust the blanket of 00:38:791 (3) accordingly): 00:46:505 (1) - missing a whistle on start?
01:14:148 (1,2,3) - i'd use a higher spacing on 01:14:148 (1,2) instead of a jump to 01:14:577 (3), since the heavy beats are played at 01:14:148 (1,2) respectively. Using the same spacing for a clean triangle pattern would also work
01:38:577 (3,4,5,6) - i kinda find these stacks a bit confusing to read since the music plays a continuous 1/4 rhythm, how bout 1/4 short sliders instead?

[Insane@Function]
NSFW cleavage xD
00:19:398 (2,4) - i would space these out a bit, due to the trend of 1/4 jump abuse in recent maps these could be easily read as 1/4 spacing instead of 1/2 (me being one of them). If you do this make sure to do it to later occurrences as well (though not as important later on since you used proper 1/4 spacing as well)
00:35:362 (3) - lower this a bit, its making contact with the hp bar and score meter ><
00:46:505 (1) - whistle start?
00:56:148 (4) - use 1.10x spacing here for both sides to keep consistency with 00:55:077 (1)
01:08:684 - try a note here to cover the 1/4 drums
01:15:862 (1) - this combo doesnt have any whistles on them, is it intentional?
01:21:970 (4) - just another example of a more difficult to read spacing (because you enlarged spacing at 01:22:184 (5,6,7,1) which introduces more ambiguity on the rhythm here)
01:49:184 (4) - ctrl+g on this plays better imo

its like i forgot how to mod lol, all i have left to say is that the placements are smexy and symmetry is boss
Have a star, and good luck on ranking~
Topic Starter
BeatofIke

jonathanlfj wrote:

ahuehuehue

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The game has an alias "Kokoro@Function!" so you might want to add "kokoro" to tags. Also put "galgame" in there since thats what i usually use to search in replacement of eroge
there is no sb so might want to untick Widescreen Support under Misc. Toggles (i should do that for my own map too i just realized xD)
Okay, fixed everything! Although, it not even a galgame (or galge) but I added both including "galge" and "vn" in tags. ^_^

[Easy@Function]
00:44:791 (1) - might have forgotten a whistle here This would have been a good place to add soft-whistles here actually if I was able to add one at the beginner of this spinner XD. The reason why I didn't add one here was because, I use the soft-whistle to emphasize the piano chords here. Unfortunately, there was no piano chords playing the end of this spinner. Fixed!
01:03:648 (3) - being nazi here; lower the end node to the grid will give a better symmetry on the slider (adjust the middle node accordingly)
Nazi mod ftw! I'm definitely going to fix! I also realized I forgot to add a soft-whistle here XD
01:25:291 (4) - try a repeat on this slider to cover for the vocals at 01:25:720, its followed by a spinner anyways
How did I not noticed that? XD Fixed!
01:45:648 (3,1) - the blanket here is a bit bad compared to other places, might want to adjust the position of 01:45:648 (3) to correct it
That's kind of true. I copy-pasted the patterns at 00:37:934 (1,2) and angled it. I will keep this one as it's not really that noticeable during gameplay.

[Normal@Function]
00:05:362 (2) - you probably want to move this a grid right for better symmetry, else might want some out of grid adjustments
and I failed again XD Fixed!
00:36:005 (5,7) - are these beizers intentional? if not then fix the shape with the new algorithm
How did that get there? D: Fixed!
00:44:362 (5) - almost centered just 1 grid left >< What is going on here? I have a feeling that something was wrong with my Normal difficulty. =_= Fixed!
01:25:720 - try a note here, same reason as why i suggested repeat slider on Easy
01:45:648 (6) - 1 grid up for a better blanket (if you want the stack on 01:44:362 (4) you can slightly rotate the sliders CW)
Fixed! :3
01:53:362 (6) - why not stack this on previous location of 01:51:219 (4)? you did a similar trick with 01:10:077 (3,4,5) earlier so it would be cool to see it here as well That is a good point! I shall fix!

[Hard@Function]
00:38:362 (2) - try to make it flow like this, looks much better imo (can adjust the blanket of 00:38:791 (3) accordingly): I was not comfortable with this pattern, so I did something else instead to improve flow.
00:46:505 (1) - missing a whistle on start? Similar to easy. I was using the soft-whistles to emphasize the piano chords. Fixed!
01:14:148 (1,2,3) - i'd use a higher spacing on 01:14:148 (1,2) instead of a jump to 01:14:577 (3), since the heavy beats are played at 01:14:148 (1,2) respectively. Using the same spacing for a clean triangle pattern would also work.
Good suggestion. Fixed! :3
01:38:577 (3,4,5,6) - i kinda find these stacks a bit confusing to read since the music plays a continuous 1/4 rhythm, how bout 1/4 short sliders instead?
Ah I see. I wasn't following the 1/4 rhythms. I was following the percussions here. I also like the star pattern XD

[Insane@Function]
NSFW cleavage xD Hehe! 8-)
00:19:398 (2,4) - i would space these out a bit, due to the trend of 1/4 jump abuse in recent maps these could be easily read as 1/4 spacing instead of 1/2 (me being one of them). If you do this make sure to do it to later occurrences as well (though not as important later on since you used proper 1/4 spacing as well) I might consider this, but I like this pattern. :<
00:35:362 (3) - lower this a bit, its making contact with the hp bar and score meter ><
Not really! D: Well, at least on the default skin. I will most likely keep, sorry :<.
00:46:505 (1) - whistle start? Pretty much what I replied on Easy and Hard. I could lower the volume of the soft-whistle, but it would be pointless imo. I will reject for now, but if more modders starts to mention it, then I shall add. :3 You know what? Fixed!
00:56:148 (4) - use 1.10x spacing here for both sides to keep consistency with 00:55:077 (1) Wow! Fixed XD
01:08:684 - try a note here to cover the 1/4 drums I was planning to remap this whole section, so this fix wouldn't matter anyway! :<
01:15:862 (1) - this combo doesn't have any whistles on them, is it intentional? Yes!
01:21:970 (4) - just another example of a more difficult to read spacing (because you enlarged spacing at 01:22:184 (5,6,7,1) which introduces more ambiguity on the rhythm here) This is a must fix! i will try to fix this somehow.
01:49:184 (4) - ctrl+g on this plays better imo Yes it does! Fixed!

its like i forgot how to mod lol, all i have left to say is that the placements are smexy and symmetry is boss
Have a star, and good luck on ranking~
Thanks for the helpful mod!
Irreversible
I heard comfy ike deserved a star

KABAMM <3
Topic Starter
BeatofIke
Thanks for the star and support Irreversible!

I also remapped some parts on Insane for better flow. The maximum combo is a bit higher now! More to come! :D
Update: Adjusted the hitsound volumes to add contrast to the map!

Any more suggestions and advice will be appreciated! Thanks in advance!
Konei
Sorry I took ages, will mod it tomorrow or somewhen.
Topic Starter
BeatofIke
Okay! Have fun! :D
Thanks in advance!
Konei
Here I am.


[General]

  1. I advise to change Slidertick rate to 1; 2 is too much as there are not many sounds in the background, no strong drums and especially in the beginning it's annoying to listen to the ticks.

[Easy]

  1. 00:03:648 (1) - I'd rather remove the whistle on the repeat and end here, if you compare the sounds with 2 you will hear that the second pitch is way higher, doing this will be more following that.
  2. 00:13:934 - From this part until the break; I would redesign hitsounding, claps are not heard in the music so I'd rather stay with hitnormals or try normal sampleset.
  3. 01:20:791 (2) - You could try a clap on the end to follow the drum rhythm.
  4. 01:25:291 (3) - Missing a clap on the repeat for consistency.
  5. 01:28:505 (1,2) - Add claps for the same reason as above.
  6. 01:37:720 (3) - Another finish sounds spammed with the one on the downbeat, changing to Normal sampleset would be following the strong beat better and avoid this.
  7. 01:48:005 (3) - I don't agree with your placing here, following the flow of the melody might be a possibility, but you're missing the downbeat on which cymbals are playing, so you could either move it to the downbeat and shorten it, or rearrange the whole rhyhtm. Also; here should be a NC for consistency.
  8. 01:53:362 (5) - This should have a NC to be consistent; the part after the KIAI uses NCs for every downbeat, so yea.

[Normal]

  1. 00:03:648 (1) - Same comment as on Easy.
  2. 00:07:077 (1,2,3,) - This part seems too filled for what the music provides; actually there is only a soft piano and the vocals (and some synch sounds) so I'd recommend to remove some notes, plain 1/1 doesnt work well at all.
  3. 00:13:934 (1) - Same thing for this part as on Easy.
  4. 00:19:077 (4) - On Easy; this was NC'd, I'd recommend to do the same thing here as music changes with her singing.
  5. 00:37:077 (7) - Consider to add a whistle to the start due to the high tone in the music.
  6. 00:40:505 (5) - Same thing as above.
  7. 01:17:791 (5,6) - This stacks and those doubles make this part pretty confusing, I'd rather replace this or some of them by Sliders but ugh.
  8. 01:20:148 (4,5,6) - Worst thing is this one, suddenly there are three instead of two stacked objects; not only confusing for newbies but flow breaking. 4 is not really needed for rhythm, so you could remove 4 and make 3 a 1/1 Slider, that'd work much better.
  9. 01:28:505 (1,2) - Same clap suggestion as on Easy.
  10. 01:31:720 (4) - I don't recommend to use stacks on endings for the easier diffs. Approach circle is far harder to see this way so I'd just unstack or try a more simple rhyhtm.
  11. 01:32:791 (1,2) - Same problem as above; however the circle 2 should have a finish to be consistent with Easy and follow the vocals.
  12. 01:37:720 (3) - Same suggestion as on Easy on the Sliderstart.

[Hard]

  1. 00:08:148 (4) - Wut? There is nothing prominent or strong in the music, yet you have a huge jump here. I'd either say just reduce or make the spacing consistent.
  2. 00:13:934 (1) - Same comment on hitsounding you know.
  3. 00:18:648 (1,2,3,4,5) - This part doesn't play well at all, it seems like you used random 1/2 rhythm to me and I had problems following. I'd delete 5, extend 4 by 1/2 and either leave the part empty or add 1 or 2 notes.
  4. 00:37:720 (10) - Uhhh, why is this a jump? ;_;
  5. 00:57:648 (3,4,5,6) - 3 Circle jumps all of the sudden? Seems quite exhausting and difficult for a Hard to me.
  6. 01:21:648 (6) - Try to add a clap to the start to follow the drums.
  7. 01:39:220 (7,8,9,10) - 5 notes stacked err, I don't find this quite cool for a Hard, could you stack a note on a 2 times repeating Slider?
  8. 01:47:255 (4) - I wouldn't use not prominent 1/4 rhyhtm in a Hard, it should be easy to remove this note.
  9. 01:51:220 (4,5) - Seems as if this jump was only for the sake of symmetry, right? Doesn't play really good here in my opinion, and you should be using more consistent spacing for Hard difficulties.

[Insane]

  1. 00:12:220 (1,2) - Ending those two on the blue ticks sounds odd, the main melody is 1/2 so I'd rather extend both by 1/4, then you could try ctrl + G on 2 for smoother flowing.
  2. 00:37:077 (7) - Whistle to catch the high tone?
  3. 00:46:934 (2) - Should actually start 1/4 earlier to follow the rhythm probably, the high tone on the blue tick is pretty prominent. You could either do this and rearrange the pattern or think of another rhythm.
  4. 01:10:077 (4) - Same problem as above.
  5. 01:37:720 (1) - I suggest Normal sampleset for this note again xD

A really good mapset after all, especially Insane.

The only problem I'd work on is the spread from Normal to Hard, the gap is quite high so I'd put a little bit more effort into making Hard easier.

Oh yea, please reply to this and poke me when you're done applying, I'd love to take a look at your changes :3


Good luck!
Topic Starter
BeatofIke

Konei wrote:

Here I am.


[General]

  1. I advise to change Slidertick rate to 1; 2 is too much as there are not many sounds in the background, no strong drums and especially in the beginning it's annoying to listen to the ticks.
The reason why I added slider tick rate 2 is to add any 1/2 hitsounds on the slider ticks. For Easy and Normal difficulties, is wasn't necessary and it would look too odd for an easier difficulty.


[Easy]

  1. 00:03:648 (1) - I'd rather remove the whistle on the repeat and end here, if you compare the sounds with 2 you will hear that the second pitch is way higher, doing this will be more following that. Wow, that's actually a good point. It wouldn't hurt to only follow the higher pitch sounds. I should probably remove the soft-whistles at the head as well. Fixed! :3
  2. 00:13:934 - From this part until the break; I would redesign hitsounding, claps are not heard in the music so I'd rather stay with hitnormals or try normal sampleset.I didn't like now the normal claps sound in the mapset, so I decided to use a custom soft-clap instead. If the hitsound is not heard, that basically tells me to increase the hitsound volume. Therefore, I'm going to increase the hitsound volume. :3
  3. 01:20:791 (2) - You could try a clap on the end to follow the drum rhythm. I'm using the claps for the main downbeats (specifically the kicks). If I use a strong hitsound to emphasize a weak percussion, it would sound awkward to the music.
  4. 01:25:291 (3) - Missing a clap on the repeat for consistency.Fixed!
  5. 01:28:505 (1,2) - Add claps for the same reason as above. At first, I didn't hear the kick here, but now I can see the reason to add it. Fixed!
  6. 01:37:720 (3) - Another finish sounds spammed with the one on the downbeat, changing to Normal sampleset would be following the strong beat better and avoid this. This is actually a good idea. Fixed!
  7. 01:48:005 (3) - I don't agree with your placing here, following the flow of the melody might be a possibility, but you're missing the downbeat on which cymbals are playing, so you could either move it to the downbeat and shorten it, or rearrange the whole rhyhtm. Also; here should be a NC for consistency.
    I see what you mean, but I really like this pattern and I don't want to just remove it out of the blue. I would need to think about it. This is the only issue I have with Easy difficulty.
  8. 01:53:362 (5) - This should have a NC to be consistent; the part after the KIAI uses NCs for every downbeat, so yea. I'm a little iffy about this. Andrea told me to remove them as there's no need for single combos and I agreed with him. Sorry :<

[Normal]

  1. 00:03:648 (1) - Same comment as on Easy. Same as Easy Fixed!
  2. 00:07:077 (1,2,3,) - This part seems too filled for what the music provides; actually there is only a soft piano and the vocals (and some synch sounds) so I'd recommend to remove some notes, plain 1/1 doesnt work well at all. I don't have any ideas on how to fix. I'm just following the main beats and using the soft-whistles to emphasize the high pitch.
  3. 00:13:934 (1) - Same thing for this part as on Easy. Same as Easy. I increased the hitsound volume.
  4. 00:19:077 (4) - On Easy; this was NC'd, I'd recommend to do the same thing here as music changes with her singing. Good point, but I decided to do something else with Easy for this difficulty to be consistent.
  5. 00:37:077 (7) - Consider to add a whistle to the start due to the high tone in the music. Since it actually sounds good with the tone, why not? Fixed! :3
  6. 00:40:505 (5) - Same thing as above. It's not a bad place to place, but it just sounds too weird for me. :<
  7. 01:17:791 (5,6) - This stacks and those doubles make this part pretty confusing, I'd rather replace this or some of them by Sliders but ugh.
    This is going to be tough. I might have to re-map if things doesn't come out well.
  8. 01:20:148 (4,5,6) - Worst thing is this one, suddenly there are three instead of two stacked objects; not only confusing for newbies but flow breaking. 4 is not really needed for rhythm, so you could remove 4 and make 3 a 1/1 Slider, that'd work much better.
    Same as above, I may have to re-map.
  9. 01:28:505 (1,2) - Same clap suggestion as on Easy. Fixed!
  10. 01:31:720 (4) - I don't recommend to use stacks on endings for the easier diffs. Approach circle is far harder to see this way so I'd just unstack or try a more simple rhyhtm. I might have to re-map this part instead. More to come.
  11. 01:32:791 (1,2) - Same problem as above; however the circle 2 should have a finish to be consistent with Easy and follow the vocals. Fixed!
  12. 01:37:720 (3) - Same suggestion as on Easy on the Sliderstart. Basically what I said on Easy! Fixed!
Decided to re-map Normal to prevent any complications! :D

[Hard]

  1. 00:08:148 (4) - Wut? There is nothing prominent or strong in the music, yet you have a huge jump here. I'd either say just reduce or make the spacing consistent. I did noticed this but I have no idea how to fix. I did consider removing the note and rearrange some notes. Fixed!
  2. 00:13:934 (1) - Same comment on hitsounding you know. orz
  3. 00:18:648 (1,2,3,4,5) - This part doesn't play well at all, it seems like you used random 1/2 rhythm to me and I had problems following. I'd delete 5, extend 4 by 1/2 and either leave the part empty or add 1 or 2 notes. I decided to rearrnage the pattern a bit for better reading.
  4. 00:37:720 (10) - Uhhh, why is this a jump? ;_; What's wrong with it? It looks and plays fine to me.
  5. 00:57:648 (3,4,5,6) - 3 Circle jumps all of the sudden? Seems quite exhausting and difficult for a Hard to me. You have a good point here. I'll have to find an alternate pattern somehow.
  6. 01:21:648 (6) - Try to add a clap to the start to follow the drums. Using a strong hitsound to emphasize a weak-percussion usually does not turn out well. There's really no prominent percussion to emphasize.
  7. 01:39:220 (7,8,9,10) - 5 notes stacked err, I don't find this quite cool for a Hard, could you stack a note on a 2 times repeating Slider? I tried this when I was self-modding, but it looks weird visually and plays awkwardly so I made it stacked instead to prevent flow breaking.
  8. 01:47:255 (4) - I wouldn't use not prominent 1/4 rhyhtm in a Hard, it should be easy to remove this note. I agree. I really have no idea why I even added one there. Fixed!
  9. 01:51:220 (4,5) - Seems as if this jump was only for the sake of symmetry, right? Doesn't play really good here in my opinion, and you should be using more consistent spacing for Hard difficulties. For this BPM, the jump isn't big enough to be flow-breaking. I found 00:57:220 (2,3,4,5,6,1) to be the worse case lol. I may have to remap this part: 01:44:362 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5) in order to increase playabilty and flow. More to come.

[Insane]

  1. 00:12:220 (1,2) - Ending those two on the blue ticks sounds odd, the main melody is 1/2 so I'd rather extend both by 1/4, then you could try ctrl + G on 2 for smoother flowing. I agree with to some extent. I prefer to just reverse select 1 instead of 2.
  2. 00:37:077 (7) - Whistle to catch the high tone? Fixed!
  3. 00:46:934 (2) - Should actually start 1/4 earlier to follow the rhythm probably, the high tone on the blue tick is pretty prominent. You could either do this and rearrange the pattern or think of another rhythm. I did this intentionally for simplicity reasons. i didn't want to make the rhythm too complicated than it is.
  4. 01:10:077 (4) - Same problem as above. The sound is almost inaudible to be a prominent sound. I prefer to keep it simple by following the main beats.
  5. 01:37:720 (1) - I suggest Normal sampleset for this note again xD Yes Sir!

A really good mapset after all, especially Insane.

The only problem I'd work on is the spread from Normal to Hard, the gap is quite high so I'd put a little bit more effort into making Hard easier.
Yes, that's the main issue I have with Normal and Hard difficulties. I need to fix this somehow. Otherwise, i would have to remap.

Oh yea, please reply to this and poke me when you're done applying, I'd love to take a look at your changes :3
I shall :3

Good luck! Thank you :3
Thanks for the mod Konei! :3 I shall provide you feedback!
Konei

BeatofIke wrote:

01:37:720 (3) - Another finish sounds spammed with the one on the downbeat, changing to Normal sampleset would be following the strong beat better and avoid this. The Normal finish sounds awkward to me, because of the huge sustain it has. I would just keep it. :3
I think you didnt get me correctly xD
I meant using the Normal sampleset's hitnormal, without finish. You may reconsider this.
Topic Starter
BeatofIke
OMG! O_O You are a genius Konei! This is a must fix! Thanks a lot. :)
The sound also goes well at 4.
I shall edit my previous post (including any previous replies) for any updates. :3

Updates
- Re-mapped Normal difficulty!
- Removed video and replaced it with my old video!
Nickelony
YOU DID IT!
Normal is Hard
Hard is Insane!
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