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[- Alex -]
I think Au Kuang ult need to be a bit nerfed . 1 ult , 4 kills . At 420 ap , over 1000 damage at lvl 2 in ult i think.
Vulf
Nu Wa split pushing is next level retarded because she doesn't need minions to take things. What they can do to fix this is have the soldiers deal no damage to structures and have turrets prioritize Nu Wa over them.

Ao Kuang has always been ridiculously strong. His ratios are fine I just think he is bugged in a lot of ways. He can ult in the middle of CC and it's really dumb he is allowed to do that.
- L A U R A -
I loathe Ao Kuang. His tornados, his ult, everything. When I use my 3 on him "wow let's press 4 cuz god hard" and i die. The worst thing with CC immunity is Tyr, his passive, his 1 not being able to be CCd in and his ult that is a bit leap with CC immunity. PLEA STAHP.
And to Nu Wa... Attack when you killed her. Only thing to get out of her ridiculous ability taking phoenixes lategame... She isn't the only one able to do this, count Mercury, Bakasura, Apollo and Bastet to the most annoying split pushers too :/ Wards and killing them is the only way to take out an active split pusher.

2 Days before season ends :D:D:D
[- Alex -]
Pff , is so sad i only have lvl 15.... I want to play some rank's.
Vulf
I got deserter status and lost all my goodwill because my net crashed this morning! :(

Ao Kuang could probably use a slight nerf on his 3 for how safe it makes his laning and how the damage is. It's hard to avoid when you try to fight him. I don't think the CC immunity on his ulti is intentional because if it is then they most definitely should nerf the damage.
Soulclenz
I still think they need to add backdoor protections to this game. I'll work on my wards and killing split pushers and all that, but I still want to see either towers heal or god minions unable to tank towers.

Also, am I the only one who thinks Geb ult is really bad? Seriously have never seen it turn the tide of a battle. Or am I just an idiot?
- L A U R A -
Gebs ult is a teamfight ult. Most people suck at Geb since they just spam abilitys, he's a pretty good support if you can calculate when to use your CC and when not. His shield is what makes him good though.
- L A U R A -
What happens when you don't focus on OBJECTIVES.
Played vs this guy before as Mercury, he play like a cheesy idiot. He wards and waits to gank you when you do buffs and if he succeeds he can just snowball around and kill you since this is where Loki shines... ( I didn't sell Hearthseeker since it gives me power even without stacks and stacking in Joust isn't a problem..)

Vulf
I got into a discussion with someone the other day on Heartseeker vs Devourer' Glove.

Heartseeker:
1950 gold
25 attack
8% Movement Speed

PASSIVE - You gain +1 Physical Power per stack. You receive 2 stacks for a god kill and 1 stack per minion kill. The stacks are halved on death. (max. 50 stacks)

+75 attack at max stacks.

Devourer's Glove
2050 gold
30 attack
10% Lifesteal

PASSIVE - You permanently gain +.5 Physical Power and +.25% Physical Lifesteal per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks)

+60 attack and 25% lifesteal at max stacks.

I don't really see a reason to get Heartseeker over Devourer's Glove unless you are snowballing hard and dying isn't really a big issue.
[- Alex -]
Nemesis , Ares , Poseidon or Zeus? I like them very much but i want to own one. ^^
- L A U R A -

Vulf wrote:

I got into a discussion with someone the other day on Heartseeker vs Devourer' Glove.

Heartseeker:
1950 gold
25 attack
8% Movement Speed

PASSIVE - You gain +1 Physical Power per stack. You receive 2 stacks for a god kill and 1 stack per minion kill. The stacks are halved on death. (max. 50 stacks)

+75 attack at max stacks.

Devourer's Glove
2050 gold
30 attack
10% Lifesteal

PASSIVE - You permanently gain +.5 Physical Power and +.25% Physical Lifesteal per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks)

+60 attack and 25% lifesteal at max stacks.

I don't really see a reason to get Heartseeker over Devourer's Glove unless you are snowballing hard and dying isn't really a big issue.
Mercury and Osiris, since both work better with Bloodforge and Mercurys passive + his need for mov speed, Joust 1v1 mostly. Normally under ADCs people win with devos gloves since they give sustain.

And WingsOfDeathx I like them in this order: Nemesis, Poseidon, Ares, then Zeus. They are all quite different.
Vulf
God specific I can see. How does mercury's passive work? Is it based off the percentage or the flat movement from items? Hope it's the flat movement because that would be a very bad passive if it isn't.

Fenrir with a fully stacked devourer's Glove + fully runed 2 at max rank is almost 80% lifesteal. Pretty much can 1v1 anyone unless they burst you.

I'm glad I bought the god pack back when it was like 10 bucks. I pretty much only play Fenrir so idk if I would buy it at $30. lol
- L A U R A -
I'll have to say, Mercurys passive doesn't calculate with his base movement speed. But still it's great since you build speed anyway...

> For every 1 ft traveled, Mercury gains a 0.1% physical power bonus on his next basic attack (max 50%). Mercury also gains additional physical power equal to 25% of movement speed from items or abilities.

Let's say, you don't get tons of damage from it, but the chunk you get is often notable (I remember having about 38 most games). Same reason to pick up Golden Bow on Merc: His 1 is a basic attack, helps him clear, free mov speed. IMO, as long as you don't play solo or in joust, it won't be useful, but it helps clear waves a lot. Max rank Made you look can clear a normal minion wave with it in seconds. But on ever other god, Golden Bow is useless and has just way to bad stats... I often sell it for Titan's Bane or a protection item lategame.

And Bloodforge for gods with incredible fast or just great attack chains for the BF passive (Osiris, Mercury with his 2 giving 70% attack speed, Kali...)
40 Physical Power, 20% Lifesteal
> PASSIVE - Each successful hit on an enemy grants you +5 Physical Power and +2% Physical Lifesteal for 4s. (max. 5 stacks)

Those are the only exceptions I could think off... differences often not noticable so it wont hurt just getting devos gauntlet.
Vulf
I meant off the % of the item. For example 25% of 8% (heartseeker) is 2 attack.

I went in game to test this because I was very curious how this mechanic worked. It goes off the base movespeed the item gives. With no other movespeed items or abilities in play heartseeker gives mercury about 30 movespeed which is 7.5 attack.

The distant part of the passive is already incredibly strong this part of it makes it even more ridiculous. lol
- L A U R A -
But the distance part gets cancelled by jumping and I jump all the time .-.

PLS SMITE...maybe just have to play lunch and stomp randoms...
Vulf
Is that intentional? LOL

I wish I had more motivation to play Smite. I hate solo queue and if I had a good group of people to play with every day I think I'd play a lot more.
- L A U R A -
If you see me online just invite me :) As long as someone jungles in my team I'm happy.
Vulf
Jungle is my main role so you would never have to worry about doing it if we queue.
- L A U R A -
They really need to remake the joust map .-. wasted 1 hour on this guy that was titansitting...
Vulf
I don't think the map is the problem. I've only played like 3 games on that map and the first thing I noticed and possibly a big reason I hate that game mode is that it's extremely stagnant. Basically whoever fucks up first loses or is put at a pretty big disadvantage. Which is fine, but it's pretty dang hard to come back from. Talking from a 3v3 perspective.

Also I saw this on reddit this morning.



Not sure how I feel about paying $$$$ to gain more worshipers. Kinda ruins it for the people who spent a lot of time on some gods to reach legendary status.
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