Hehe, Vulf, we just had a match against each other xD.
Yeah, when I saw you in the lane, I knew something went terribly wrong at the God selection. I was being yelled at by Vulcan all game for not killing Ra enough, but it all worked out for us. Sorry about your loss =(.Vulf wrote:
That game was so bad for me and wasn't even fair. LOL
I called jungle and locked in my God and like 30 seconds later this Arachne says jungle and locks in anyways. I can't carry as support Fenrir with that match up.
Yeah it's really bad. So much afking and people who give up after they die once. MOBA's in general need to punish leaving games harsher than they currently do. I can't think of any ways off my head but surely there is a solution.Vulf wrote:
Now I know why I stopped playing this game for 2 months. Matchmaking is terrible.
These games are impossible to carry when there is an afk.
Tyr is extremly annoying for Arachne, Bastet and Kali Since they have no form of CC immunity or will it have removed = Tyr can play volleyball with his fearless + cleave. Bakasura has way better potential to deal with Tyr, since he just cuts his Fearless Volley shit if u Beads and ult afterwards.Soulclenz wrote:
Alright, ran into a new problem last night.
What is the best way to deal with Tyr on assassin Gods? I found that anytime he decided I was the one to die, by the time he was finished his combo juggle nonsense, I was at like 30% hp... Do beads prevent the knock up of his attacks? I got absolutely destroyed by him on Arachne, but she has no mobility so I'm not too surprised there, but I also got picked off quite easily on Bastet and Kali as well. Am I just bad? o.o
Nu Wa lategame with teleport to gods/wards is just a pain: She can solo a phoenix really fast with minions + poly + towerdamaging abilitys and basic attack buffs and gets out really fast/can't be spottet by wards because of her "stealth".Vulf wrote:
In joust I can understand why teleport to gods is bad, but in conquest it can be really good with certain comps. You can argue that you can ward properly, but that doesn't always happen well in solo queue.
They really need to lower the cost of the TP to gods item though. CD is justified for what it does.
I never had this problem, except forgetting HoG3 as support lol. Mine is more like getting them to early. This is bad if you realize later that another one is more important or would fit more. And the skins... what will happen with my spare gems q.q Now they just need to buff Arachne and give Chang'e something other in her kit then an ultimate.Soulclenz wrote:
I'm really bad at upgrading my actives, like 99% of my games are just rank 1 active item. I should put a sticky note on my monitor or something to remind me when I'm playing.
I haven't given Aegis enough of a chance, but then again I rarely play Fenrir.Vulf wrote:
There has been a few games where I left the HoG at rank 2 because of the CD difference which is huge for split pushing. I split push a lot in this game. I only really get WoG if FG and Fury are heavily contested which isn't often in my games.
My second active is always something depending how the game is. I really like protected recall and shielded teleport when I split push. I really like Aegis amulet because I can initiate fights with that because people immediately blow their CC on you when you jump into them and Fenrir is way too squishy (even with tank items) to build beads for the same effect warriors get.
Mercury and Osiris, since both work better with Bloodforge and Mercurys passive + his need for mov speed, Joust 1v1 mostly. Normally under ADCs people win with devos gloves since they give sustain.Vulf wrote:
I got into a discussion with someone the other day on Heartseeker vs Devourer' Glove.
Heartseeker:
1950 gold
25 attack
8% Movement Speed
PASSIVE - You gain +1 Physical Power per stack. You receive 2 stacks for a god kill and 1 stack per minion kill. The stacks are halved on death. (max. 50 stacks)
+75 attack at max stacks.
Devourer's Glove
2050 gold
30 attack
10% Lifesteal
PASSIVE - You permanently gain +.5 Physical Power and +.25% Physical Lifesteal per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks)
+60 attack and 25% lifesteal at max stacks.
I don't really see a reason to get Heartseeker over Devourer's Glove unless you are snowballing hard and dying isn't really a big issue.
I feel the same way with the ultimate. I think they may have made her invisibility to be more fair so you can't run away with it, but I still don't like how it doesn't stay around you. I think I successfully used it for something once. I can use her 2 and 3 to set up an attack in an arena where I'll take out the player in one go since then I'll keep trapping them with her basic. The ultimate is so cheap because if someone is on the complete other side of the screen from you with no health you can just BOOM and they're dead.- L A U R A - wrote:
Like, Nu Was ultimate now is the most boring thing ever. Her kit contains 1 skillshot now... I feel bad for all the people that got her legendary.
The worst thing are Siege premades. They literally invade every time and roam. I leave most games where we face a premade and my team wont surrender.
True, I haven't read up on the actual mythology behind Nu Wa so I can't comment one what she "should" look like, funny that enough people would complain about something like that though. I think overall they do a decent job portraying the gods and goddesses.Vulf wrote:
I like the new remodel, but if their reasoning for it was because some Chinese players didn't recognise her as nu wa then it's kinda retarded. Makes me worry for future remodels that aren't necessarily needed. D:
Her old design looked more Asian tho. I think now she looks Native American.Vulf wrote:
I like the new remodel, but if their reasoning for it was because some Chinese players didn't recognise her as nu wa then it's kinda retarded. Makes me worry for future remodels that aren't necessarily needed. D: