I really don't see a problem with it as long as they do it right, otherwise those modes become less serious troll modes which makes people stop playing them all together. Honestly you really have no right to complain because similar games like League leaves things in a terrible spot both broken and underpowered for years (YEARS!!! I'm not joking about this). LOL. Smites balance has been spotty, but it's definitely been better than league has been the last couple of years.
Are they changing Fenrir??!! I still think he can be good if they just fix the damn bugs that kinda make him unplayable at certain points of the game. As for the 2 change I don't think giving a very mobile assassin 3 CC's is a good idea. Remember his 1 stuns at full rune stacks. If they did that I think they would have to shift him into more of a tank or warrior role while reducing his damage some. I would be fine with him being tankier because the big problem with Fenrir right now is that most of his abilities basically put him into a position to over commit to things. That's fine for an assassin because it gives clear counterplay but it really only benefits Fenrir if he is ahead of the enemy team, while when he is behind he is basically a split pusher or an ult bot that hopes they don't have beads available.
Lets take a look at his kit.
Passive -
I think it's perfectly fine how it is. All of his abilities are good without this effect already for the most part.
Unchained -1
This is a great ability for the early game, but it ends up transitioning into an escape ability late game because of how dangerous it is to use in team fights (unless you are winning). Still a great ability for catching people for 1v1's or initiating things when you have a clear advantage. Fenrir 1 stun followed by HoG stun + ulti is kinda stupid if you can pull it off.
Seething Howl - 2
This ability is incredibly binary and I wouldn't mind seeing it removed or put into his passive some how, but they would have to make him more of a warrior if they do this because this is what helps assassin Fenrir in his 1v1's when things are on CD. I used to just stack lifesteal and be unkillable until they nerfed a lot of things. You used to very easily get over 100% + lifesteal with this ability and a couple of other items before they changed a lot of items. LOL
Brutalize - 3
Pretty much what Fenrir is known for is his 3 spam. Very strong ability that has you commit to targets due to the stick + tick mechanic. Very strong ability that has clear weaknesses. I think this ability is fine where it is just needs the damn bugs fixed.
Ragnarok - Ultimate
Same as his 3 ability. Very strong with clear weaknesses. If anything has too much counterplay + it's kinda buggy (STILL).
TL;DR His kit is essentially fine for an assassin just needs some bug fixes, but I would be fine with him being more of a Warrior as opposed to an assassin mostly due to how he has to commit in team fights while be super squishy even with tank items.
Are they changing Fenrir??!! I still think he can be good if they just fix the damn bugs that kinda make him unplayable at certain points of the game. As for the 2 change I don't think giving a very mobile assassin 3 CC's is a good idea. Remember his 1 stuns at full rune stacks. If they did that I think they would have to shift him into more of a tank or warrior role while reducing his damage some. I would be fine with him being tankier because the big problem with Fenrir right now is that most of his abilities basically put him into a position to over commit to things. That's fine for an assassin because it gives clear counterplay but it really only benefits Fenrir if he is ahead of the enemy team, while when he is behind he is basically a split pusher or an ult bot that hopes they don't have beads available.
Lets take a look at his kit.
Passive -
I think it's perfectly fine how it is. All of his abilities are good without this effect already for the most part.
Unchained -1
This is a great ability for the early game, but it ends up transitioning into an escape ability late game because of how dangerous it is to use in team fights (unless you are winning). Still a great ability for catching people for 1v1's or initiating things when you have a clear advantage. Fenrir 1 stun followed by HoG stun + ulti is kinda stupid if you can pull it off.
Seething Howl - 2
This ability is incredibly binary and I wouldn't mind seeing it removed or put into his passive some how, but they would have to make him more of a warrior if they do this because this is what helps assassin Fenrir in his 1v1's when things are on CD. I used to just stack lifesteal and be unkillable until they nerfed a lot of things. You used to very easily get over 100% + lifesteal with this ability and a couple of other items before they changed a lot of items. LOL
Brutalize - 3
Pretty much what Fenrir is known for is his 3 spam. Very strong ability that has you commit to targets due to the stick + tick mechanic. Very strong ability that has clear weaknesses. I think this ability is fine where it is just needs the damn bugs fixed.
Ragnarok - Ultimate
Same as his 3 ability. Very strong with clear weaknesses. If anything has too much counterplay + it's kinda buggy (STILL).
TL;DR His kit is essentially fine for an assassin just needs some bug fixes, but I would be fine with him being more of a Warrior as opposed to an assassin mostly due to how he has to commit in team fights while be super squishy even with tank items.