DotA 2 players teached me how to curse in foreign languages.
Tyr is extremly annoying for Arachne, Bastet and Kali Since they have no form of CC immunity or will it have removed = Tyr can play volleyball with his fearless + cleave. Bakasura has way better potential to deal with Tyr, since he just cuts his Fearless Volley shit if u Beads and ult afterwards.Soulclenz wrote:
Alright, ran into a new problem last night.
What is the best way to deal with Tyr on assassin Gods? I found that anytime he decided I was the one to die, by the time he was finished his combo juggle nonsense, I was at like 30% hp... Do beads prevent the knock up of his attacks? I got absolutely destroyed by him on Arachne, but she has no mobility so I'm not too surprised there, but I also got picked off quite easily on Bastet and Kali as well. Am I just bad? o.o
Nu Wa lategame with teleport to gods/wards is just a pain: She can solo a phoenix really fast with minions + poly + towerdamaging abilitys and basic attack buffs and gets out really fast/can't be spottet by wards because of her "stealth".Vulf wrote:
In joust I can understand why teleport to gods is bad, but in conquest it can be really good with certain comps. You can argue that you can ward properly, but that doesn't always happen well in solo queue.
They really need to lower the cost of the TP to gods item though. CD is justified for what it does.
I never had this problem, except forgetting HoG3 as support lol. Mine is more like getting them to early. This is bad if you realize later that another one is more important or would fit more. And the skins... what will happen with my spare gems q.q Now they just need to buff Arachne and give Chang'e something other in her kit then an ultimate.Soulclenz wrote:
I'm really bad at upgrading my actives, like 99% of my games are just rank 1 active item. I should put a sticky note on my monitor or something to remind me when I'm playing.
I haven't given Aegis enough of a chance, but then again I rarely play Fenrir.Vulf wrote:
There has been a few games where I left the HoG at rank 2 because of the CD difference which is huge for split pushing. I split push a lot in this game. I only really get WoG if FG and Fury are heavily contested which isn't often in my games.
My second active is always something depending how the game is. I really like protected recall and shielded teleport when I split push. I really like Aegis amulet because I can initiate fights with that because people immediately blow their CC on you when you jump into them and Fenrir is way too squishy (even with tank items) to build beads for the same effect warriors get.
Mercury and Osiris, since both work better with Bloodforge and Mercurys passive + his need for mov speed, Joust 1v1 mostly. Normally under ADCs people win with devos gloves since they give sustain.Vulf wrote:
I got into a discussion with someone the other day on Heartseeker vs Devourer' Glove.
Heartseeker:
1950 gold
25 attack
8% Movement Speed
PASSIVE - You gain +1 Physical Power per stack. You receive 2 stacks for a god kill and 1 stack per minion kill. The stacks are halved on death. (max. 50 stacks)
+75 attack at max stacks.
Devourer's Glove
2050 gold
30 attack
10% Lifesteal
PASSIVE - You permanently gain +.5 Physical Power and +.25% Physical Lifesteal per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks)
+60 attack and 25% lifesteal at max stacks.
I don't really see a reason to get Heartseeker over Devourer's Glove unless you are snowballing hard and dying isn't really a big issue.