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Hikasa Yoko - Utsukushiki Zankoku na Sekai (TV Size)

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Topic Starter
CXu
Fixed the double-repeaters (since so many complains ;w;)
I'll leave that 1/4 slider + note for now, as I think it plays fairly well for that part, but I'll change it if more people complain (yeah again)
Thanks for modding!
MillhioreF

Tsusuko wrote:

[Millhiore's Easy]
  1. Seems fine to me. I like the shapes. Thanks :D
[Millhiore's Hard]
  1. 01:12:336 - 01:12:865 (7,8,9) I liked the whole spacing thing you had going on for a minute there, but suddenly 01:12:865 (9) is a lot farther away from the other circles? I don't really understand it and would suggest placing that note closer to the others. It follows the same spacing increase, but... yeah, you're right, it's a bit silly. I'll tone it down.
    Gonna take a minute to praise sliders, btw <3 <3
xChippy
Hi from my queue :3

Millhiore's Easy
00:22:748 (3) - move to x:172 y:127 after this move 00:24:159 (4) - to x:269 y:72
Rest seems fine to me :3

Normal
00:00:865 (2) - end to x:168 y:112
00:02:277 (4) - end to x:344 y:272 looks better imo :3

Millhiore's Hard
All seems fine to me :3
Lol.. :/ sorry for the short mod :o
Have a starr ~ :3
Topic Starter
CXu

xChippy wrote:

Hi from my queue :3

Normal
00:00:865 (2) - end to x:168 y:112
00:02:277 (4) - end to x:344 y:272 looks better imo :3
^Completely redid that part so everything should be symmetrical now, thanks!
Thanks a lot for taking a look!
Hard
Yeah... I said tomorrow. But here's the rest of my mod :3

Normal


  1. 00:00:160 (1,2,3,4) - Spacing is a bit wrong. For Normal and easy diff's a consistent spacing is important.
  2. 00:09:689 (4) - nazi, but change one grip to the left. It looks better and the effect is more fashionable.
  3. 00:52:748 - I would ad a quiet note here. It sounds better.
  4. Actually you should look at the spacing of this diff. It changes a lot. That's not good for a Normal diff.
Insane


  1. 00:10:395 - That tick sounds awkward. Think about making it quieter with inheriting section.
  2. 00:24:159 (1,2,1,2) - Think about using simple circles instead. The notes are not bound. And the seperate piano-notes give the song the lost feeling it has. imo
  3. 00:26:277 (2,3) - make the blanket better. doesn't look to good. Maybe?
  4. 00:29:630 - There are more than 1 note here. Consider changing it to this:
  5. 00:35:983 (1,2,3) - Consider making those louder. The snair is very important here. And also very magnificant. Turn up the volume. At least on the accents.
  6. 01:26:056 - maybe you should change the spinner and add something here. Would sound good i think.

Good luck with your map ^__^ Hard one is okay imo, except hitsounds.
Topic Starter
CXu

ChivaCookie wrote:

Yeah... I said tomorrow. But here's the rest of my mod :3

Normal


  1. 00:00:160 (1,2,3,4) - Spacing is a bit wrong. For Normal and easy diff's a consistent spacing is important. - It's consistent 1.6x (which I fixed like, just a while ago. Maybe the version you had was outdated?)
  2. 00:09:689 (4) - nazi, but change one grip to the left. It looks better and the effect is more fashionable. - Sure :P
  3. 00:52:748 - I would ad a quiet note here. It sounds better. - Hmm, I like the pause I have atm, so no change.
  4. Actually you should look at the spacing of this diff. It changes a lot. That's not good for a Normal diff. - I'm fairly sure the spacing only changes between parts of the song (the slow part, thebuildup and the chorus), which I think is fine.
Insane


  1. 00:10:395 - That tick sounds awkward. Think about making it quieter with inheriting section. - Huh, good point. Done.
  2. 00:24:159 (1,2,1,2) - Think about using simple circles instead. The notes are not bound. And the seperate piano-notes give the song the lost feeling it has. imo - Hmm, I'll think about it, but no changes for now.
  3. 00:26:277 (2,3) - make the blanket better. doesn't look to good. - Looks good enough to me though :o Maybe?
  4. 00:29:630 - There are more than 1 note here. Consider changing it to this: - It's so fast it doesn't really feel right to map it either way, so keeping as it is.
  5. 00:35:983 (1,2,3) - Consider making those louder. The snair is very important here. And also very magnificant. Turn up the volume. At least on the accents. - Hmm, I'll turn it up a bit, but too much and the finishes drowns the music imo.
  6. 01:26:056 - maybe you should change the spinner and add something here. Would sound good i think. - Hmm, I kind of like this long spinnder :P Millhi did the other approach in his diffs, but I think I'll stay with this here~

Good luck with your map ^__^ Hard one is okay imo, except hitsounds.
Thanks a lot!
MillhioreF

xChippy wrote:

Millhiore's Easy
00:22:748 (3) - move to x:172 y:127 after this move 00:24:159 (4) - to x:269 y:72 Not exactly what you said, but I tweaked the section a bit, thanks!
Rest seems fine to me :3 yay~
Millhiore's Hard
All seems fine to me :3 Good to hear!
zorefire
From modding queue
  • [Easy]
    Awsome.

    [Normal]
  1. 00:14:630 (2,3) - might be a little too hard :/
  2. 00:15:865 (1) - that too
  3. 00:19:571 (2,3) - same as first
  4. 00:26:807 (3) - try extending the slider there instead
  5. 00:34:042 (1,2) - again
  6. 01:00:865 (3,4) - hmm this I'm thinking about this my be a little to fast for normal players
  7. 00:59:454 - wow that speed is a little to fast for normal crank it down a notch
Alumetorz
Hey there!
From my queue~

[General]
  • I like the whole mapset. I couldn't really find anything but hitsound related things.


[Millhiore's Easy]
  1. Some of your whistles in this map sound kinda random, mostly in the chorus. Like for example: 01:06:159 (2) or 01:17:453 (3). I don't think they fit there... Dunno, I suck at hitsounding /orz\
  2. 00:23:807 - Add a circle?
  3. 01:00:865 (2) - Clap at end of slider?
  4. 01:02:983 (2) - Why soft sampleset on this? I think you wanted to make normal, because of the snare... (just like you did at your hard Diff)
  5. 01:07:924 (1) - Remove Finish? or add at the end? would fit better imo
  6. 01:10:748 (1) - Normal Sampleset for end of slider?
  7. 01:11:806 (2) - Add clap at end of slider
  8. 01:15:689 (1) - Add clap at end of slider
  9. 01:16:395 (2) - NC should be here imo
  10. 01:17:806 (4) - Add Finish?
  11. 01:19:218 (1) - Normal Sampleset for end of slider?
  12. 01:21:336 (4) - Add Clap
  13. 01:22:042 (1) - Normal Sampleset at end of slider?
  14. 01:23:453 (3) - ^
  15. 01:24:512 (1) - Whistle at end of slider?
    Sorry, mostly hitsound suggestions, map looks good to me


[Normal]
  1. 00:03:512 (2) - Whistle?
  2. 00:09:689 (4) - Whistle?
  3. 00:10:042 (1) - Put the volume up for the reversed arrow and reduce to 5% at end of the slider
  4. 01:16:395 (3) - Normal Sampleset at end of slider
    All I could find... D:


[Millhiore's Hard]
  1. 00:22:748 (9) - NC?
  2. 00:30:512 (4) or 00:31:218 (6) - NC?
  3. 00:42:865 (1) - Clap at end of slider
  4. 00:52:395 (3) - How about a whistle on this slider, cause Piano?
  5. 00:53:807 (1) - Clap at end of slider
  6. 00:54:865 (2) - ^
  7. 01:00:512 (7) - NC?
  8. 01:01:571 (1) - Clap at end of slider
  9. 01:03:689 (6) - Normal Sampleset for end of slider
  10. 01:04:042 (7) - Clap at end of slider
  11. 01:04:748 (9) - Change to Auto imo
  12. 01:05:101 (1) - Clap at very end of slider
  13. 01:07:218 (1) - Clap on reverse arrow and normal sampleset at end
  14. 01:09:159 (6) - Clap at end
  15. 01:10:042 (1) - Clap at the white tick of this slider (http://puu.sh/34nTT.jpg)
  16. 01:11:806 (6) - NC?
  17. 01:11:806 (6) - Clap at reverse arrow
  18. 01:17:453 (7) - Clap at end of slider
  19. 01:17:983 (8) - ^
  20. 01:19:571 (2) - ^
  21. 01:21:336 (8) - ^
  22. 01:22:042 (1) - ^
  23. 01:22:571 (2) - ^
  24. 01:23:453 (4) - ^
    Good map, aside from some hitsound inconsistency


[Insane]
  1. 00:47:277 (6) - NC?
  2. 00:52:395 (4) - Add whistle cause Piano?
  3. 01:01:218 (4) - Add Clap
  4. 01:15:512 - How about a triplet here?
    Really nice diff! :D


Well that's it
Good luck! :)
Topic Starter
CXu

zorefire wrote:

From modding queue
  • [Easy]
    Awsome.

    [Normal]
  1. 00:14:630 (2,3) - might be a little too hard :/ - Removed 2
  2. 00:15:865 (1) - that too - Should be easier to hit since it'll be 1/2 from last note.
  3. 00:19:571 (2,3) - same as first - Removed 2
  4. 00:26:807 (3) - try extending the slider there instead - Following vocals feels better here imo.
  5. 00:34:042 (1,2) - again - Removed 2
  6. 01:00:865 (3,4) - hmm this I'm thinking about this my be a little to fast for normal players - Chorus is more intense, keeping
  7. 00:59:454 - wow that speed is a little to fast for normal crank it down a notch - Idk, I don't think 170bpm 1.5x SV is that fast for normal tbh.
Thanks!

Alumetorz wrote:

Hey there!
From my queue~

[General]
  • I like the whole mapset. I couldn't really find anything but hitsound related things.


[Normal]
  1. 00:03:512 (2) - Whistle? - Swapped whistle from (1) end to (2).
  2. 00:09:689 (4) - Whistle? - Whistle now on (3) head and (4)
  3. 00:10:042 (1) - Put the volume up for the reversed arrow and reduce to 5% at end of the slider - Did some stuff :P
  4. 01:16:395 (3) - Normal Sampleset at end of slider - There is one there already? :P
    All I could find... D:


[Insane]
  1. 00:47:277 (6) - NC? - Done, as well as some other NC fixes for consistency.
  2. 00:52:395 (4) - Add whistle cause Piano? - Kinda doesn't fit when there's a whistle on (3,5) :P
  3. 01:01:218 (4) - Add Clap - Whoops done.
  4. 01:15:512 - How about a triplet here? - Whyyy not, added :D
    Really nice diff! :D


Well that's it
Good luck! :)
Thanks a bunch!
biwako
from my queue

[Easy]
00:32:277 - add whistle?
00:42:512 - add clap
00:46:042 - ^
00:49:571 - ^
00:51:689 - ^
00:53:101 - ^
00:55:924 - ^
00:56:630 (1) - ^
01:02:983 - normal sampleset
01:05:806 - ^
01:07:218 (4) - ^
01:11:454 - ^
01:17:101 - ^
01:18:512 - ^
01:23:101 (2) - ^
01:26:277 - add clap

[Normal]
Title name has bug https://osu.ppy.sh/ss/792367

[Hard]
00:35:983 - 00:36:512 - add finish and reduce volume?
00:54:512 - add clap
00:55:924 - ^
00:56:630 (1) - ^
01:03:865 - clap or normal sampleset

[Insane]
00:23:277 - add whistle here or remove whistle by 00:26:807 -
00:35:983 (1,2,3) - bit wierd this spacing,stack 1,2 or other?

solid map,nothing say at almost
Topic Starter
CXu

biwako wrote:

[Normal]
Title name has bug https://osu.ppy.sh/ss/792367 - Oops, fixed.

[Insane]
00:23:277 - add whistle here or remove whistle by 00:26:807 - - Swapped whistle on end to head instead. Worked better.
00:35:983 (1,2,3) - bit wierd this spacing,stack 1,2 or other? Mm, I think this is probably fine, so no changes for now :P

solid map,nothing say at almost
Thanks for modding!
MillhioreF

Alumetorz wrote:

[Millhiore's Easy]
  1. Some of your whistles in this map sound kinda random, mostly in the chorus. Like for example: 01:06:159 (2) or 01:17:453 (3). I don't think they fit there... Dunno, I suck at hitsounding /orz\ % uhhhhhh I think my hitsounds got mangled somehow?! I probably told CXu to jut use grumd's tool on it, redid almost all the hitsounds now...
  2. 00:23:807 - Add a circle? Nah, doesn't match the difficulty level
  3. 01:00:865 (2) - Clap at end of slider? %
  4. 01:02:983 (2) - Why soft sampleset on this? I think you wanted to make normal, because of the snare... (just like you did at your hard Diff) %
  5. 01:07:924 (1) - Remove Finish? or add at the end? would fit better imo %
  6. 01:10:748 (1) - Normal Sampleset for end of slider? %
  7. 01:11:806 (2) - Add clap at end of slider %
  8. 01:15:689 (1) - Add clap at end of slider %
  9. 01:16:395 (2) - NC should be here imo I totally agree! Done.
  10. 01:17:806 (4) - Add Finish? %
  11. 01:19:218 (1) - Normal Sampleset for end of slider? %
  12. 01:21:336 (4) - Add Clap %
  13. 01:22:042 (1) - Normal Sampleset at end of slider? %
  14. 01:23:453 (3) - ^ %
  15. 01:24:512 (1) - Whistle at end of slider? %
    Sorry, mostly hitsound suggestions, map looks good to me


[Millhiore's Hard]
  1. 00:22:748 (9) - NC? Sure
  2. 00:30:512 (4) or 00:31:218 (6) - NC? Not totally sure about this, I'll add it for now and see if people like it
  3. 00:42:865 (1) - Clap at end of slider Done
  4. 00:52:395 (3) - How about a whistle on this slider, cause Piano? Hey that's kinda cool
  5. 00:53:807 (1) - Clap at end of slider Done
  6. 00:54:865 (2) - ^ ^
  7. 01:00:512 (7) - NC? Added it on 00:59:454 (1) instead
  8. 01:01:571 (1) - Clap at end of slider Done
  9. 01:03:689 (6) - Normal Sampleset for end of slider Okay, cool
  10. 01:04:042 (7) - Clap at end of slider Done
  11. 01:04:748 (9) - Change to Auto imo I have no idea what happened there, haha
  12. 01:05:101 (1) - Clap at very end of slider Don't agree
  13. 01:07:218 (1) - Clap on reverse arrow and normal sampleset at end Okey dokey
  14. 01:09:159 (6) - Clap at end Yup
  15. 01:10:042 (1) - Clap at the white tick of this slider (http://puu.sh/34nTT.jpg) You can barely hear it but okay?? :D
  16. 01:11:806 (6) - NC? Nah
  17. 01:11:806 (6) - Clap at reverse arrow Yah
  18. 01:17:453 (7) - Clap at end of slider
  19. 01:17:983 (8) - ^
  20. 01:19:571 (2) - ^
  21. 01:21:336 (8) - ^
  22. 01:22:042 (1) - ^
  23. 01:22:571 (2) - ^
  24. 01:23:453 (4) - ^ ^^^^^^^
    Good map, aside from some hitsound inconsistency Thanks! I'm admittedly not the greatest hitsounder, haha.

biwako wrote:

from my queue

[Easy]
<Everything here was hitsound mods, I completely redid the hitsounds on Easy since this post... sorry!>

[Hard]
00:35:983 - 00:36:512 - add finish and reduce volume? Tried something like that
00:54:512 - add clap Yup
00:55:924 - ^ ^
00:56:630 (1) - ^ Sure
01:03:865 - clap or normal sampleset Normal sampleset

solid map,nothing say at almost Thanks!
Yumih
Hi! Thank you for requesting on ShiroiYume and Kitagami's Modding Queue!

Alright, let's start. Just a few suggestions because the map already looks good. :D

Millhiore's Easy
  1. 01:00:865 (2,2) - Maybe place them in a way they are not touching?
  2. 01:16:395 (1,1) - They aren't symmetrical.
Normal
  1. 01:01:042 (4) - Since this is a Normal diff, how about deleting this note? This may be a bit fast/hard for this diff, imo.
  2. 01:04:395 (2,1,2,3) - This part would be a bit difficult for newbie players to play,imo. There are many 1/2 notes together. How about doing something like this?


    You can even make a blanket with 01:04:395 (2,3) if you want.

Millhiore's Hard

From what I see, in the beginning, you're using the hitsounds to follow the voice, right?
  1. 00:22:042 - Maybe Whistle?
  2. 00:29:101 (1) - Maybe whistle here instead of on 00:29:807 (3) - ? It sounds better, imo
  3. 00:32:277 - Maybe Whistle here? Feels empty
  4. 01:17:453 (7,8) - These notes seems too close for the time hap they have between them, even if it's a symmetry pattern. This breaks the flow, imo. Maybe place them in a way that it will still have simmetry but the spacing between them is still 0.9x?


    The spacing between them is still 0.9x. I don't know if a code is needed, but in any case:

    196,312,77453,2,0,L|137:252,1,75.0000028610231,2|8,0:0|0:0,0:0:0:0:
    143,125,77983,2,0,L|196:72,1,75.0000028610231,2|8,0:0|0:0,0:0:0:0:
Insane
  1. 00:56:630 (1) - How about changing the color of this combo to a dark/gray one? It would make more sense, imo, since the drums start from 00:57:865 (1)
  2. 01:14:806 (1,2,1,2,1,2,3) - There's something weird about the flow on this part, imo. It's difficult to get an accurate hit on 01:15:512 (1,2,3) and I think it's because 01:15:336 (2,1) are too close. This is just a suggestion, but I increased the spacing between them to 1.1x and moved it to an upper side, rotating 01:15:689 (3) in a way that the spacing between it and the next note would be 1.6x (A mini jump for this part felt better than leaving it with 1.0x or 1.1x). This might have been confusing, so here's an image

    168,232,75512,5,10,0:0:0:0:
    160,192,75601,1,0,0:0:0:0:
    152,152,75689,2,0,P|170:97|218:76,1,100,0|8,1:0|0:3,0:0:0:0:

It's a short mod since I didn't find much things to talk about. Great mapset!! :)

I hope it gets ranked soon, so here's a for you~!

Good luck!
MillhioreF

Kitagami wrote:

Millhiore's Easy
  1. 01:00:865 (2,2) - Maybe place them in a way they are not touching? Tried something here
  2. 01:16:395 (1,1) - They aren't symmetrical. Fixed
Millhiore's Hard

From what I see, in the beginning, you're using the hitsounds to follow the voice, right? Yeah
  1. 00:22:042 - Maybe Whistle? Sure
  2. 00:29:101 (1) - Maybe whistle here instead of on 00:29:807 (3) - ? It sounds better, imo Added to 1, kept on 3
  3. 00:32:277 - Maybe Whistle here? Feels empty Can do
  4. 01:17:453 (7,8) - These notes seems too close for the time hap they have between them, even if it's a symmetry pattern. This breaks the flow, imo. Maybe place them in a way that it will still have simmetry but the spacing between them is still 0.9x? I broke spacing a tiny bit to make it look a lot better and more symmetrical (and added a small jump in the process)

It's a short mod since I didn't find much things to talk about. Great mapset!! :)

I hope it gets ranked soon, so here's a for you~!

Good luck!
Thanks for modding~
Also I fixed combo colors that I broke in Hard and CXu didn't even tell me were broken.
Topic Starter
CXu

Kitagami wrote:

Hi! Thank you for requesting on ShiroiYume and Kitagami's Modding Queue! - Hi~

Alright, let's start. Just a few suggestions because the map already looks good. :D

Normal
  1. 01:01:042 (4) - Since this is a Normal diff, how about deleting this note? This may be a bit fast/hard for this diff, imo. - Most people seem to complain about this, so changed.
  2. 01:04:395 (2,1,2,3) - This part would be a bit difficult for newbie players to play,imo. There are many 1/2 notes together. How about doing something like this? - Sure why not.


    You can even make a blanket with 01:04:395 (2,3) if you want.

Insane
  1. 00:56:630 (1) - How about changing the color of this combo to a dark/gray one? It would make more sense, imo, since the drums start from 00:57:865 (1) - Take a look at the video; the colors change at this point :P
  2. 01:14:806 (1,2,1,2,1,2,3) - There's something weird about the flow on this part, imo. It's difficult to get an accurate hit on 01:15:512 (1,2,3) and I think it's because 01:15:336 (2,1) are too close. This is just a suggestion, but I increased the spacing between them to 1.1x and moved it to an upper side, rotating 01:15:689 (3) in a way that the spacing between it and the next note would be 1.6x (A mini jump for this part felt better than leaving it with 1.0x or 1.1x). This might have been confusing, so here's an image

    168,232,75512,5,10,0:0:0:0:
    160,192,75601,1,0,0:0:0:0:
    152,152,75689,2,0,P|170:97|218:76,1,100,0|8,1:0|0:3,0:0:0:0:

    ^This part is supposed to have a decreasing spacing similar to 01:03:865 (1,2,1,2,1,2,1) - . I added the note at 01:15:601 (2) - at someone's suggestion, but I dont wanna change this part for now. I'll check for more input on it, and maybe remove the (2) again :P

It's a short mod since I didn't find much things to talk about. Great mapset!! :)

I hope it gets ranked soon, so here's a for you~!

Good luck!
Thanks a lot!
Azer
[Insane]
  1. 00:26:807 (3) - Fix angle to better cushion 00:26:277 (2)
  2. 00:34:218 (6,7) - This combo color and this background make this pretty hard to read, I wouldn't stack. I simply wouldn't use that combo color at all. It is very hard to read.
  3. 00:37:748 - There should be something here imo.
  4. 00:43:748 (4,5) - Same as point #2
  5. 01:04:042 (2,2,2,2) - Make the distance consistant, if you look at the top right corner yellow numbers tell you the exact distance between each notes, use that to make this section consistant. The last slider is too close.
  6. 01:20:983 (2,3,4,5,6,7,8,1) - Same applies to this.

Gaahhh I never watched shingeki but just hearing this badass song makes me want start watching it :o
Topic Starter
CXu

Azer wrote:

[Insane]
  1. 00:26:807 (3) - Fix angle to better cushion 00:26:277 (2) - I just moved (3) out a bit.
  2. 00:34:218 (6,7) - This combo color and this background make this pretty hard to read, I wouldn't stack. I simply wouldn't use that combo color at all. It is very hard to read. - Eh, I think it fits fairly well with the video tbh, and the first part of every difficulty is fairly easy, so I don't think the combo colors would be a big issue.
  3. 00:37:748 - There should be something here imo. - I kinda get what you mean, but i'm following vocals here, and it does fit fine imo.
  4. 00:43:748 (4,5) - Same as point #2 - Same as before.
  5. 01:04:042 (2,2,2,2) - Make the distance consistant, if you look at the top right corner yellow numbers tell you the exact distance between each notes, use that to make this section consistant. The last slider is too close. - That's impossible considering the pattern I'm using here with decreasing spacing.
  6. 01:20:983 (2,3,4,5,6,7,8,1) - Same applies to this. - Intentional increase in spacing.

Gaahhh I never watched shingeki but just hearing this badass song makes me want start watching it :o - It's a pretty good show!
Thanks for modding!
Azer

CXu wrote:

- Eh, I think it fits fairly well with the video tbh, and the first part of every difficulty is fairly easy, so I don't think the combo colors would be a big issue.
Lots of people don't play with video, lot's of people play with a dimmed background. I seriously recommend changing the color, it makes the sections really hard to read when you don't need to.
MillhioreF

Azer wrote:

Lots of people don't play with video, lot's of people play with a dimmed background. I seriously recommend changing the color, it makes the sections really hard to read when you don't need to.
People who play with dimmed BG can also play with their own combocolors.
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