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Hikasa Yoko - Utsukushiki Zankoku na Sekai (TV Size)

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niceplayer
from #modreqs

[Millhiore's Easy]
00:06:368 (1,2) - Lyric one word take two tick. Make it three slider is better.

[Normal]
01:03:689 (1) - Miss here. It's normal.
01:06:368 (5,6) - 01:17:467 (4,5) is well ,make same.

Boring than easy. -_-\

[Millhiore's Hard]
00:03:689 - Spinner end here. And take away clap.Just normal (drum) sound fine.
00:05:807 - No good for slider start from 3/4.
Just for suggestion
Replace slider with circle and 1/4 length slider. Five slider out like star.But I find 1,2 slider is easier to read when put reverse. Maybe this pattern is not good as it looks.


00:34:042 (1,2,3) - Put them together.
00:46:218 (7,8) - Slider before has weird rhyshm. This one has the unacceptable.
01:05:101 (1) - Reverse slider end in 3/4 and cut the lyric. Make it one tick longer.

[Insane]
00:07:517 (2) - NC here, remove the one before and one after. Former tag to 4 and this tag to 6. Easier for me to read.
00:35:983 (1,2,3,4) - BPM 85 front and it should be here. Remove 2.
00:42:277 (6,7,8) - Same above. Remove 7. Pass them need twice play, and I can read the ones in 170 BPM part when first play.
01:14:101 (2,3,4) - Slider circle slider before this took closer distance.
01:16:218 (4,5,6) - Same.
01:19:836 (3) - Similar above. This take the later distance setting. It can be closer with or without the DS.

Kiai need more exciting audio work.


In fact I start mod from insane, by the way.
And good map with fun play ,even though lots remains to improve. :)
Topic Starter
CXu

niceplayer wrote:

from #modreqs

[Normal]
01:03:689 (1) - Miss here. It's normal. - Well yeah, and I actually think this is easier to read on Normal for Normal players than Hard/Insane players, because at higher difficulties, more than 1 repeats are much rarer for some reason. At least that's from what I've seen anyway. I really don't think this part is as hard to read as people claim it (this is based on the time I was still playing Easy/Normal maps). Well, if a lot of people complain, I'll consider changing it.
01:06:368 (5,6) - 01:17:467 (4,5) is well ,make same. - Wouldn't make sense as vocals start on 01:06:336.

Boring than easy. -_-\ - Can't really do much with that if you think so.

[Insane]
00:07:517 (2) - NC here, remove the one before and one after. Former tag to 4 and this tag to 6. Easier for me to read. - I really tried to figure out what you tried to say here, but I don't get it, sorry.
00:35:983 (1,2,3,4) - BPM 85 front and it should be here. Remove 2. - Removed (2). I added it because I thought why not with the guitar, but eh, mapping the symbal was what I was going for in the first place, so it makes sense.
00:42:277 (6,7,8) - Same above. Remove 7. Pass them need twice play, and I can read the ones in 170 BPM part when first play. - Again, tere are no (7) here, although I think I know which note you mean, and it's fine.
01:14:101 (2,3,4) - Slider circle slider before this took closer distance. - Intentional, 2nd part of chorus all has longer distance snap on triples.
01:16:218 (4,5,6) - Same. - ^
01:19:836 (3) - Similar above. This take the later distance setting. It can be closer with or without the DS. - ^

Kiai need more exciting audio work. - I don't know what you mean by this, it sounds completely fine to me.


In fact I start mod from insane, by the way.
And good map with fun play ,even though lots remains to improve. :)
Thanks a lot for modding! :D
niceplayer

CXu wrote:

[Normal]
01:06:368 (5,6) - 01:17:467 (4,5) is well ,make same. - Wouldn't make sense as vocals start on 01:06:336.
I just tend to say 5 can make the 1.5 tick.http://puu.sh/2T5cS.jpg

[Insane]
00:07:517 (2) - NC here, remove the one before and one after. Former tag to 4 and this tag to 6. Easier for me to read. - I really tried to figure out what you tried to say here, but I don't get it, sorry.
http://puu.sh/2T5m9.jpg
NKD
MillhioreF
Guess who found an unsecured wifi connection~

niceplayer wrote:

[Millhiore's Easy]
00:06:368 (1,2) - Lyric one word take two tick. Make it three slider is better. I think it's all right, splitting (1) makes it awkward to play IMO

[Normal]
Boring than easy. -_-\ So mean to CXu! I don't think so, but hey.

[Millhiore's Hard]
00:03:689 - Spinner end here. And take away clap.Just normal (drum) sound fine. Sounds better on the blue tick, but I removed the clap
00:05:807 - No good for slider start from 3/4. Why not? It plays okay.
00:34:042 (1,2,3) - Put them together. Too simple for a Hard
00:46:218 (7,8) - Slider before has weird rhyshm. This one has the unacceptable. Well okay, I changed that part (now it's a sliderend)
01:05:101 (1) - Reverse slider end in 3/4 and cut the lyric. Make it one tick longer. Tried this and didn't like it, sorry!

And good map with fun play ,even though lots remains to improve. :) Thank you!
Topic Starter
CXu

niceplayer wrote:

CXu wrote:

[Normal]
01:06:368 (5,6) - 01:17:467 (4,5) is well ,make same. - Wouldn't make sense as vocals start on 01:06:336.
I just tend to say 5 can make the 1.5 tick.http://puu.sh/2T5cS.jpg
^ Oh, sure!
[Insane]
00:07:517 (2) - NC here, remove the one before and one after. Former tag to 4 and this tag to 6. Easier for me to read. - I really tried to figure out what you tried to say here, but I don't get it, sorry.
http://puu.sh/2T5m9.jpg
^ Hmm, I still think the NC pattern I have currently works better imo, so no changes.
NKD
Thanks a bunch!

Also dis Millhi. Updated.
Thunderstorm
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2!

Some suggestions, that can be ignored.

[Overall]
Get source, tags, etc. even in all diff's (Use Insane as primary and ctr-c/v in other diff's)

[Millhiore's Easy]
Claps sounds TOO loud it quiet part of the song IMO. Consider to get their volume lover.
Cosider to change slider tick rate to 1.
Also, changing BMP can make newbies get confused. I'd suggest ot map all easy on 85 BPM w/o toggling it x2 in the end.


[Normal]
AR -1?
Consider to make slider tick rate 1
00:43:924 (3) - overlaps like that looks strange, is this really needed?
00:47:454 (7,1) - ^
01:02:101 (6,7) - ^
01:12:865 (4,1) - ^
Same story w/ normal, changing BPM can be confusing for not so skilled players. Better map whole of these 2 useng same bpm or if you want to keep it here (I strongly recommended to do not leave it in Easy), get the x2 warning SB
00:49:218 (2,3) - out of the screen
Okay, using blue tick's on normal isn't restricted, but seems that newb's rely on circles much more then on the song... Well, dunno, It fits vocal part nicely, but since that it'll be play'd mostly by newb's...


[Millhiore's Hard]
AD OD -1?
Same as in easy, hsounds on the quiet part sounds too loud IMO
00:41:807 (3) - out of the screen
00:45:865 (6) - broken spacing
01:10:748 (2) - ppl obviuosly will fail see start of it under (1), so I'd suggest to space (1) away


[Insane]
00:11:630 - I'd suggest to insert a break here
00:14:630 (2,3) - I'd suggest to space it away since that overlaps don't looks good
00:19:571 (2,3) - ^
00:22:748 (5,6) - ^
00:37:571 (2,3) - ^
00:43:748 (4) - I'd suggest to delete it and start a slider from here
00:49:395 (3) - ^
00:50:807 (6) - ^


Rest seems fine.
Topic Starter
CXu
Ops I totally forgot I got a mod today. I'll fix this tomorrow. Given kds as I already see some stuff I need to fix (like tags. Millhi broke them or smth.)
Verlaren
From Aincrad's Modding queue.

General:
audiofile - 173kbps?...hmm intresting, pls encode to 192kbps


Millhiore's Easy:
00:00:160 (1) - maybe remove clap from spinner's end? IMO is not very pleasant sounds.
00:46:748 (5) - add clap on slider's tail. Sounds is really good.
00:59:454 (1) - remove whistle from tail
01:00:865 (2) - ^
These whistles are cut ear. IMO


Normal:
00:19:218 (1,2,3,4,5,6,7,8,9,10) - 10 combo in normal diff ._.
00:22:042 (6) - NC!
hmm...too little hitsounds, more hitsounds!


Millhiore's Hard:
00:00:160 (1) - same as easy
00:44:630 (4) - remove clap
00:48:159 (1) - move clap on 00:47:454(8) IMO is better
01:07:218 (6) - NC
01:10:130 - unsnapped inherit point


Insane:
only hitsounds....same as in normal, everything else is alright.

GL
Topic Starter
CXu

Thunderstorm wrote:

Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! - Hi~

Some suggestions, that can be ignored.

[Overall]
Get source, tags, etc. even in all diff's (Use Insane as primary and ctr-c/v in other diff's) - Will be fixed when Millhi gets his interwebs back, or when the map is ready for bubbling or anything (since he would have an outdated .osu and I'd need to fix again every time he updated.

[Normal]
AR -1? - Might change, but I guess AR5 should be fine as well.
Consider to make slider tick rate 1 - I kinda prefer Tick Rate 2 here :p
00:43:924 (3) - overlaps like that looks strange, is this really needed? - Personal preference (I tend to like overlaps like these :p)
00:47:454 (7,1) - ^ - ^
01:02:101 (6,7) - ^ - ^
01:12:865 (4,1) - ^ - ^
Same story w/ normal, changing BPM can be confusing for not so skilled players. Better map whole of these 2 useng same bpm or if you want to keep it here (I strongly recommended to do not leave it in Easy), get the x2 warning SB - Imo, the song sounds like it changes the bpm, which is why I added this red line. Unless it's incorrect technically, it should be there. The speed-up should be easily readable as there is a speedup for every time the song gets "stronger" (such as at 00:36:865 - ).
00:49:218 (2,3) - out of the screen - Barely in https://osu.ppy.sh/ss/758715 :P I'll move it up a bit~
Okay, using blue tick's on normal isn't restricted, but seems that newb's rely on circles much more then on the song... Well, dunno, It fits vocal part nicely, but since that it'll be play'd mostly by newb's... - They're not too fast for the lowbpm sections, so they should be fine imo.

[Insane]
00:11:630 - I'd suggest to insert a break here - Drain sections are cool~
00:14:630 (2,3) - I'd suggest to space it away since that overlaps don't looks good - Probably more a personal preference thing, I think they look nice :P
00:19:571 (2,3) - ^ - ^
00:22:748 (5,6) - ^ - ^
00:37:571 (2,3) - ^ - ^
00:43:748 (4) - I'd suggest to delete it and start a slider from here - This was mostly to get the drum at 00:43:924 mapped as well. I might change this if more people complain.
00:49:395 (3) - ^ - ^
00:50:807 (6) - ^ - ^


Rest seems fine.
Thanks a bunch!

Verlaren wrote:

From Aincrad's Modding queue.

General:
audiofile - 173kbps?...hmm intresting, pls encode to 192kbps - There's no reason to encode something upwards, as it doesn't increase quality or anything, and only size. Also, the .mp3 was encoded in vbr.

Normal:
00:19:218 (1,2,3,4,5,6,7,8,9,10) - 10 combo in normal diff ._.
00:22:042 (6) - NC! - Ops haha. Added!
hmm...too little hitsounds, more hitsounds! - I honestly don't think I've been holding back on hitsounding this, or especially the insane diff :P Maybe the volume is a bit low? Try "View -> Mute Music" and listen to the hitsounds again :P

Insane:
only hitsounds....same as in normal, everything else is alright. - Same as Normal. I might increase volume if that was the problem, but for me it sounds kinda fine so idk :P
Thanks for modding!

I'll send the mods to millhi later on!
GL
Hard
Hi there :3 Mod from my queue ~


Easy


  1. timing seems fine for me.
  2. I think you should redo the hitsounds. Some of those claps seem to bee missplaced, imo. It doesn't feel quiet at all. Just like some noise in the background nobody wants to hear.
  3. 00:05:807 (1) - maybe add an inheriting section to make the slider-ticks quieter. It fits more with the music imo.
  4. 00:05:807 (1,2) - Actually that's not a very nice pattern. It looks a bit ... messy. no not messy... uneasonable? no. I can't find the right word. But it looks strange. Maybe something like this would improve your map: http://osu.ppy.sh/ss/759746
  5. 00:10:748 (3) - that HS is unneccesary. Sounds totally out of place!
  6. 00:19:924 (1,2) - try to make a better-looking blanket with those.
  7. 00:22:748 (3) - move that two points to the left. (know i'm going nazi but it's a good effect)
  8. 00:32:277 (2) - strg + h and strg+j and strg + g looks better. And fits better with the flow.
  9. 00:50:277 (2) - one grip to the right with that. Looks better.
  10. 01:07:924 (1) - Maybe you could make a blanket with 01:07:571 (5) - ? I think it would fit very well.
  11. 01:24:512 (1) - nothing here. i just like that slider and wanted to point that out ~

Normal




other things will be done tomorrow. it's late and im a tired cookie ~
MillhioreF
Interwebs are back!

Thunderstorm wrote:

[Millhiore's Easy]
Claps sounds TOO loud it quiet part of the song IMO. Consider to get their volume lover. Switched over to CXu sampleset
Cosider to change slider tick rate to 1. No, every diff has tick rate 2 because it fits the song
Also, changing BMP can make newbies get confused. I'd suggest ot map all easy on 85 BPM w/o toggling it x2 in the end. Having red timing sections different on different diffs is unrankable. I used a slower sliderspeed green section to counter it, so it's fine.

[Millhiore's Hard]
AD OD -1? The song's short, it's fine
Same as in easy, hsounds on the quiet part sounds too loud IMO Switched over to CXu sampleset
00:41:807 (3) - out of the screen Apparently you didn't actually test the map. It's on the grid, so it's onscreen in play mode.
00:45:865 (6) - broken spacing There used to be a stream there, but it's gone now so I should probably space this out again yeah
01:10:748 (2) - ppl obviuosly will fail see start of it under (1), so I'd suggest to space (1) away ppl obviuosly don't look at approach circles? Interesting.

Verlaren wrote:

Millhiore's Easy:
00:00:160 (1) - maybe remove clap from spinner's end? IMO is not very pleasant sounds. I thought I removed this already but I guess not??
00:46:748 (5) - add clap on slider's tail. Sounds is really good. Sure
00:59:454 (1) - remove whistle from tail ^
01:00:865 (2) - ^ ^
These whistles are cut ear. IMO Switched over to CXu sampleset

Millhiore's Hard:
00:00:160 (1) - same as easy same as easy
00:44:630 (4) - remove clap I like it there
00:48:159 (1) - move clap on 00:47:454(8) IMO is betterBoth have claps now
01:07:218 (6) - NC Sure
01:10:130 - unsnapped inherit point It's snapped to 1/8, I guess it'd be fine on a 1/4 though

ChivaCookie wrote:

Easy


  1. timing seems fine for me.
  2. I think you should redo the hitsounds. Some of those claps seem to bee missplaced, imo. It doesn't feel quiet at all. Just like some noise in the background nobody wants to hear. Switched over to CXu sampleset
  3. 00:05:807 (1) - maybe add an inheriting section to make the slider-ticks quieter. It fits more with the music imo. ^ (also I had that part on normal sampleset by accident, fixed now)
  4. 00:05:807 (1,2) - Actually that's not a very nice pattern. It looks a bit ... messy. no not messy... uneasonable? no. I can't find the right word. But it looks strange. Maybe something like this would improve your map: http://osu.ppy.sh/ss/759746 It doesn't feel perfect, I admit, but I can't find anything better (don't agree with your idea, sorry)
  5. 00:10:748 (3) - that HS is unneccesary. Sounds totally out of place! gone
  6. 00:19:924 (1,2) - try to make a better-looking blanket with those. I tried, not much change though
  7. 00:22:748 (3) - move that two points to the left. (know i'm going nazi but it's a good effect) Well okay
  8. 00:32:277 (2) - strg + h and strg+j and strg + g looks better. And fits better with the flow. Umm, what? It's the same slider, though.
  9. 00:50:277 (2) - one grip to the right with that. Looks better. okay
  10. 01:07:924 (1) - Maybe you could make a blanket with 01:07:571 (5) - ? I think it would fit very well. I prefer my current pattern
  11. 01:24:512 (1) - nothing here. i just like that slider and wanted to point that out ~ thanks :D
I fixed my tags and combocolors too. Thanks for modding, everyone~
Megurine Luka
[General]

In normal, you have artist unicode 日笠 陽孁E which is ......... you know
I'm not sure if you have special meaning. But I think using consistent combo colors would be better.

[E]

00:05:807 (1,2,3,1) - I'm sorry but can you eliminate the sliderslide sound? Really sounds ridiculous for me. And also some of the following sliders have loud sliderslide sound which I think is not suitable for this song at all.
00:30:512 (4) - try something like http://puu.sh/2V0fb.jpg
00:37:571 (1) - Try something like http://puu.sh/2V0gQ.jpg btw 00:34:042 (3) is a good shape but looks strange when following with 00:32:277 (2)
00:50:983 (3) - Try something like http://puu.sh/2V0td.jpg

The hitsound btw, is really too loud and noisy for this song.
I suggest you remap the hitsound. Using the soft one.
:x

[N]

01:06:336 (5) - rotate about 14 degree clockwise

[H]

There are too many things that I think you need to change....

00:10:748 (2) - try x=264 y=144 or x=328 y=324
00:11:454 (3) - ugly shape, if you can not make a beautiful shape. why not use a spinner
00:14:630 (2) - try x=172 y=320
00:16:042 (4,5,6) - enlarge spacing
00:17:101 (1,2,3) - ugly when these three combined together
00:28:571 (8) - why not http://puu.sh/2V1NS.jpg
00:34:042 (1,2,3) - same with before.


Not going to point out more. I think when you map you should consider the map as a whole(including the directions, the shapes, more importantly, the flow). Not putting sliders and circles together and make it a map.

t/86329 < I think this is a good tutorial for you to read.

I rearrange a little bit for you here. It is just an example and I didn't take the arrangement very seriously. But I think its flow is better than yours.



[I]
00:50:895 (x) - hmm I dk but maybe add a note?
01:03:512 (2,3) - I think these two exchange their positions would be better
Topic Starter
CXu

Megurine Luka wrote:

[General]

In normal, you have artist unicode 日笠 陽孁E which is ......... you know - lolwut, fixed.
I'm not sure if you have special meaning. But I think using consistent combo colors would be better. - Been fixed by millhi

[N]

01:06:336 (5) - rotate about 14 degree clockwise - Kinda prefer the current angle (it's the same as (4), but extended curve).

[I]
00:50:895 (x) - hmm I dk but maybe add a note? - Well, there's nothing there in the song so it's fine :P
01:03:512 (2,3) - I think these two exchange their positions would be better - I kinda prefer the straight line (3) and (1,2) in the next combo creates, sono changes.
Thanks for modding!
Also updated Millhi stuff, now with 100% more combocolors!
MillhioreF

Megurine Luka wrote:

[E]

00:05:807 (1,2,3,1) - I'm sorry but can you eliminate the sliderslide sound? Really sounds ridiculous for me. And also some of the following sliders have loud sliderslide sound which I think is not suitable for this song at all. Already fixed in CXu sampleset
00:30:512 (4) - try something like http://puu.sh/2V0fb.jpg done
00:37:571 (1) - Try something like http://puu.sh/2V0gQ.jpg done (kinda)
btw 00:34:042 (3) is a good shape but looks strange when following with 00:32:277 (2) I think it's fine
00:50:983 (3) - Try something like http://puu.sh/2V0td.jpg Sure, blankets are cool

The hitsound btw, is really too loud and noisy for this song.
I suggest you remap the hitsound. Using the soft one.
:x
Already fixed in CXu sampleset

[H]

There are too many things that I think you need to change....

00:10:748 (2) - try x=264 y=144 or x=328 y=324 How do either of those make sense?
00:11:454 (3) - ugly shape, if you can not make a beautiful shape. why not use a spinner Wiggles are ugly?
00:14:630 (2) - try x=172 y=320 That makes the spacing bad
00:16:042 (4,5,6) - enlarge spacing The spacing matches the normal spacing
00:17:101 (1,2,3) - ugly when these three combined together Compressed streams are ugly?
00:28:571 (8) - why not http://puu.sh/2V1NS.jpg Okay, this looks nice, done
00:34:042 (1,2,3) - same with before. no


Not going to point out more. I think when you map you should consider the map as a whole(including the directions, the shapes, more importantly, the flow). Not putting sliders and circles together and make it a map.

t/86329 < I think this is a good tutorial for you to read. A map doesn't have to follow the conventional flow methods listed in that thread. Most of my map flows pretty well - there are some sharp turns, sure, but a map also doesn't have to be 100% flow, Like the tutorial says, bad flow is not a bad thing.

I rearrange a little bit for you here. It is just an example and I didn't take the arrangement very seriously. But I think its flow is better than yours. Sorry, I don't really like that map. The flow is better than mine, sure, but the map itself is just bland, not to mention it's nothing like my style at all.
Kiiwa
cool :)
creampuff
Have a mod, good sir. Mostly suggestions, though.

[General]
  1. All good

[Millhiore's Easy]
  1. Seems fine to me. I like the shapes.

[Normal]
  1. 00:09:336 - 00:09:689 (3,4) It might be better to make this a 1/2 slider instead
  2. 01:03:689 - 01:04:395 (1,2) Whoa there. Ok, you've got a couple of repeats here. It might be confusing to some if it plays like this, because they could be unsure of which side the slider will end. I would suggest removing 1 of the repeats and just letting it play like so. If not, just be careful.
  3. 01:14:983 - 01:15:689 (4,1) ^ I would suggest something like that as well

[Millhiore's Hard]
  1. 01:12:336 - 01:12:865 (7,8,9) I liked the whole spacing thing you had going on for a minute there, but suddenly 01:12:865 (9) is a lot farther away from the other circles? I don't really understand it and would suggest placing that note closer to the others.
    Gonna take a minute to praise sliders, btw <3

[Insane]
  1. Nice.

Short mod, sorry. Good Luck.
Topic Starter
CXu
Fixed the double-repeaters (since so many complains ;w;)
I'll leave that 1/4 slider + note for now, as I think it plays fairly well for that part, but I'll change it if more people complain (yeah again)
Thanks for modding!
MillhioreF

Tsusuko wrote:

[Millhiore's Easy]
  1. Seems fine to me. I like the shapes. Thanks :D

[Millhiore's Hard]
  1. 01:12:336 - 01:12:865 (7,8,9) I liked the whole spacing thing you had going on for a minute there, but suddenly 01:12:865 (9) is a lot farther away from the other circles? I don't really understand it and would suggest placing that note closer to the others. It follows the same spacing increase, but... yeah, you're right, it's a bit silly. I'll tone it down.
    Gonna take a minute to praise sliders, btw <3 <3
xChippy
Hi from my queue :3

Millhiore's Easy
00:22:748 (3) - move to x:172 y:127 after this move 00:24:159 (4) - to x:269 y:72
Rest seems fine to me :3

Normal
00:00:865 (2) - end to x:168 y:112
00:02:277 (4) - end to x:344 y:272 looks better imo :3

Millhiore's Hard
All seems fine to me :3
Lol.. :/ sorry for the short mod :o
Have a starr ~ :3
Topic Starter
CXu

xChippy wrote:

Hi from my queue :3

Normal
00:00:865 (2) - end to x:168 y:112
00:02:277 (4) - end to x:344 y:272 looks better imo :3
^Completely redid that part so everything should be symmetrical now, thanks!
Thanks a lot for taking a look!
Hard
Yeah... I said tomorrow. But here's the rest of my mod :3

Normal


  1. 00:00:160 (1,2,3,4) - Spacing is a bit wrong. For Normal and easy diff's a consistent spacing is important.
  2. 00:09:689 (4) - nazi, but change one grip to the left. It looks better and the effect is more fashionable.
  3. 00:52:748 - I would ad a quiet note here. It sounds better.
  4. Actually you should look at the spacing of this diff. It changes a lot. That's not good for a Normal diff.


Insane


  1. 00:10:395 - That tick sounds awkward. Think about making it quieter with inheriting section.
  2. 00:24:159 (1,2,1,2) - Think about using simple circles instead. The notes are not bound. And the seperate piano-notes give the song the lost feeling it has. imo
  3. 00:26:277 (2,3) - make the blanket better. doesn't look to good. Maybe?
  4. 00:29:630 - There are more than 1 note here. Consider changing it to this:
  5. 00:35:983 (1,2,3) - Consider making those louder. The snair is very important here. And also very magnificant. Turn up the volume. At least on the accents.
  6. 01:26:056 - maybe you should change the spinner and add something here. Would sound good i think.

Good luck with your map ^__^ Hard one is okay imo, except hitsounds.
Topic Starter
CXu

ChivaCookie wrote:

Yeah... I said tomorrow. But here's the rest of my mod :3

Normal


  1. 00:00:160 (1,2,3,4) - Spacing is a bit wrong. For Normal and easy diff's a consistent spacing is important. - It's consistent 1.6x (which I fixed like, just a while ago. Maybe the version you had was outdated?)
  2. 00:09:689 (4) - nazi, but change one grip to the left. It looks better and the effect is more fashionable. - Sure :P
  3. 00:52:748 - I would ad a quiet note here. It sounds better. - Hmm, I like the pause I have atm, so no change.
  4. Actually you should look at the spacing of this diff. It changes a lot. That's not good for a Normal diff. - I'm fairly sure the spacing only changes between parts of the song (the slow part, thebuildup and the chorus), which I think is fine.


Insane


  1. 00:10:395 - That tick sounds awkward. Think about making it quieter with inheriting section. - Huh, good point. Done.
  2. 00:24:159 (1,2,1,2) - Think about using simple circles instead. The notes are not bound. And the seperate piano-notes give the song the lost feeling it has. imo - Hmm, I'll think about it, but no changes for now.
  3. 00:26:277 (2,3) - make the blanket better. doesn't look to good. - Looks good enough to me though :o Maybe?
  4. 00:29:630 - There are more than 1 note here. Consider changing it to this: - It's so fast it doesn't really feel right to map it either way, so keeping as it is.
  5. 00:35:983 (1,2,3) - Consider making those louder. The snair is very important here. And also very magnificant. Turn up the volume. At least on the accents. - Hmm, I'll turn it up a bit, but too much and the finishes drowns the music imo.
  6. 01:26:056 - maybe you should change the spinner and add something here. Would sound good i think. - Hmm, I kind of like this long spinnder :P Millhi did the other approach in his diffs, but I think I'll stay with this here~

Good luck with your map ^__^ Hard one is okay imo, except hitsounds.
Thanks a lot!
MillhioreF

xChippy wrote:

Millhiore's Easy
00:22:748 (3) - move to x:172 y:127 after this move 00:24:159 (4) - to x:269 y:72 Not exactly what you said, but I tweaked the section a bit, thanks!
Rest seems fine to me :3 yay~
Millhiore's Hard
All seems fine to me :3 Good to hear!
zorefire
From modding queue
  • [Easy]
    Awsome.

    [Normal]
  1. 00:14:630 (2,3) - might be a little too hard :/
  2. 00:15:865 (1) - that too
  3. 00:19:571 (2,3) - same as first
  4. 00:26:807 (3) - try extending the slider there instead
  5. 00:34:042 (1,2) - again
  6. 01:00:865 (3,4) - hmm this I'm thinking about this my be a little to fast for normal players
  7. 00:59:454 - wow that speed is a little to fast for normal crank it down a notch
Alumetorz
Hey there!
From my queue~

[General]
  • I like the whole mapset. I couldn't really find anything but hitsound related things.
[Millhiore's Easy]
  1. Some of your whistles in this map sound kinda random, mostly in the chorus. Like for example: 01:06:159 (2) or 01:17:453 (3). I don't think they fit there... Dunno, I suck at hitsounding /orz\
  2. 00:23:807 - Add a circle?
  3. 01:00:865 (2) - Clap at end of slider?
  4. 01:02:983 (2) - Why soft sampleset on this? I think you wanted to make normal, because of the snare... (just like you did at your hard Diff)
  5. 01:07:924 (1) - Remove Finish? or add at the end? would fit better imo
  6. 01:10:748 (1) - Normal Sampleset for end of slider?
  7. 01:11:806 (2) - Add clap at end of slider
  8. 01:15:689 (1) - Add clap at end of slider
  9. 01:16:395 (2) - NC should be here imo
  10. 01:17:806 (4) - Add Finish?
  11. 01:19:218 (1) - Normal Sampleset for end of slider?
  12. 01:21:336 (4) - Add Clap
  13. 01:22:042 (1) - Normal Sampleset at end of slider?
  14. 01:23:453 (3) - ^
  15. 01:24:512 (1) - Whistle at end of slider?
    Sorry, mostly hitsound suggestions, map looks good to me
[Normal]
  1. 00:03:512 (2) - Whistle?
  2. 00:09:689 (4) - Whistle?
  3. 00:10:042 (1) - Put the volume up for the reversed arrow and reduce to 5% at end of the slider
  4. 01:16:395 (3) - Normal Sampleset at end of slider
    All I could find... D:
[Millhiore's Hard]
  1. 00:22:748 (9) - NC?
  2. 00:30:512 (4) or 00:31:218 (6) - NC?
  3. 00:42:865 (1) - Clap at end of slider
  4. 00:52:395 (3) - How about a whistle on this slider, cause Piano?
  5. 00:53:807 (1) - Clap at end of slider
  6. 00:54:865 (2) - ^
  7. 01:00:512 (7) - NC?
  8. 01:01:571 (1) - Clap at end of slider
  9. 01:03:689 (6) - Normal Sampleset for end of slider
  10. 01:04:042 (7) - Clap at end of slider
  11. 01:04:748 (9) - Change to Auto imo
  12. 01:05:101 (1) - Clap at very end of slider
  13. 01:07:218 (1) - Clap on reverse arrow and normal sampleset at end
  14. 01:09:159 (6) - Clap at end
  15. 01:10:042 (1) - Clap at the white tick of this slider (http://puu.sh/34nTT.jpg)
  16. 01:11:806 (6) - NC?
  17. 01:11:806 (6) - Clap at reverse arrow
  18. 01:17:453 (7) - Clap at end of slider
  19. 01:17:983 (8) - ^
  20. 01:19:571 (2) - ^
  21. 01:21:336 (8) - ^
  22. 01:22:042 (1) - ^
  23. 01:22:571 (2) - ^
  24. 01:23:453 (4) - ^
    Good map, aside from some hitsound inconsistency
[Insane]
  1. 00:47:277 (6) - NC?
  2. 00:52:395 (4) - Add whistle cause Piano?
  3. 01:01:218 (4) - Add Clap
  4. 01:15:512 - How about a triplet here?
    Really nice diff! :D
Well that's it
Good luck! :)
Topic Starter
CXu

zorefire wrote:

From modding queue
  • [Easy]
    Awsome.

    [Normal]
  1. 00:14:630 (2,3) - might be a little too hard :/ - Removed 2
  2. 00:15:865 (1) - that too - Should be easier to hit since it'll be 1/2 from last note.
  3. 00:19:571 (2,3) - same as first - Removed 2
  4. 00:26:807 (3) - try extending the slider there instead - Following vocals feels better here imo.
  5. 00:34:042 (1,2) - again - Removed 2
  6. 01:00:865 (3,4) - hmm this I'm thinking about this my be a little to fast for normal players - Chorus is more intense, keeping
  7. 00:59:454 - wow that speed is a little to fast for normal crank it down a notch - Idk, I don't think 170bpm 1.5x SV is that fast for normal tbh.
Thanks!

Alumetorz wrote:

Hey there!
From my queue~

[General]
  • I like the whole mapset. I couldn't really find anything but hitsound related things.
[Normal]
  1. 00:03:512 (2) - Whistle? - Swapped whistle from (1) end to (2).
  2. 00:09:689 (4) - Whistle? - Whistle now on (3) head and (4)
  3. 00:10:042 (1) - Put the volume up for the reversed arrow and reduce to 5% at end of the slider - Did some stuff :P
  4. 01:16:395 (3) - Normal Sampleset at end of slider - There is one there already? :P
    All I could find... D:
[Insane]
  1. 00:47:277 (6) - NC? - Done, as well as some other NC fixes for consistency.
  2. 00:52:395 (4) - Add whistle cause Piano? - Kinda doesn't fit when there's a whistle on (3,5) :P
  3. 01:01:218 (4) - Add Clap - Whoops done.
  4. 01:15:512 - How about a triplet here? - Whyyy not, added :D
    Really nice diff! :D
Well that's it
Good luck! :)
Thanks a bunch!
biwako
from my queue

[Easy]
00:32:277 - add whistle?
00:42:512 - add clap
00:46:042 - ^
00:49:571 - ^
00:51:689 - ^
00:53:101 - ^
00:55:924 - ^
00:56:630 (1) - ^
01:02:983 - normal sampleset
01:05:806 - ^
01:07:218 (4) - ^
01:11:454 - ^
01:17:101 - ^
01:18:512 - ^
01:23:101 (2) - ^
01:26:277 - add clap

[Normal]
Title name has bug https://osu.ppy.sh/ss/792367

[Hard]
00:35:983 - 00:36:512 - add finish and reduce volume?
00:54:512 - add clap
00:55:924 - ^
00:56:630 (1) - ^
01:03:865 - clap or normal sampleset

[Insane]
00:23:277 - add whistle here or remove whistle by 00:26:807 -
00:35:983 (1,2,3) - bit wierd this spacing,stack 1,2 or other?

solid map,nothing say at almost
Topic Starter
CXu

biwako wrote:

[Normal]
Title name has bug https://osu.ppy.sh/ss/792367 - Oops, fixed.

[Insane]
00:23:277 - add whistle here or remove whistle by 00:26:807 - - Swapped whistle on end to head instead. Worked better.
00:35:983 (1,2,3) - bit wierd this spacing,stack 1,2 or other? Mm, I think this is probably fine, so no changes for now :P

solid map,nothing say at almost
Thanks for modding!
MillhioreF

Alumetorz wrote:

[Millhiore's Easy]
  1. Some of your whistles in this map sound kinda random, mostly in the chorus. Like for example: 01:06:159 (2) or 01:17:453 (3). I don't think they fit there... Dunno, I suck at hitsounding /orz\ % uhhhhhh I think my hitsounds got mangled somehow?! I probably told CXu to jut use grumd's tool on it, redid almost all the hitsounds now...
  2. 00:23:807 - Add a circle? Nah, doesn't match the difficulty level
  3. 01:00:865 (2) - Clap at end of slider? %
  4. 01:02:983 (2) - Why soft sampleset on this? I think you wanted to make normal, because of the snare... (just like you did at your hard Diff) %
  5. 01:07:924 (1) - Remove Finish? or add at the end? would fit better imo %
  6. 01:10:748 (1) - Normal Sampleset for end of slider? %
  7. 01:11:806 (2) - Add clap at end of slider %
  8. 01:15:689 (1) - Add clap at end of slider %
  9. 01:16:395 (2) - NC should be here imo I totally agree! Done.
  10. 01:17:806 (4) - Add Finish? %
  11. 01:19:218 (1) - Normal Sampleset for end of slider? %
  12. 01:21:336 (4) - Add Clap %
  13. 01:22:042 (1) - Normal Sampleset at end of slider? %
  14. 01:23:453 (3) - ^ %
  15. 01:24:512 (1) - Whistle at end of slider? %
    Sorry, mostly hitsound suggestions, map looks good to me
[Millhiore's Hard]
  1. 00:22:748 (9) - NC? Sure
  2. 00:30:512 (4) or 00:31:218 (6) - NC? Not totally sure about this, I'll add it for now and see if people like it
  3. 00:42:865 (1) - Clap at end of slider Done
  4. 00:52:395 (3) - How about a whistle on this slider, cause Piano? Hey that's kinda cool
  5. 00:53:807 (1) - Clap at end of slider Done
  6. 00:54:865 (2) - ^ ^
  7. 01:00:512 (7) - NC? Added it on 00:59:454 (1) instead
  8. 01:01:571 (1) - Clap at end of slider Done
  9. 01:03:689 (6) - Normal Sampleset for end of slider Okay, cool
  10. 01:04:042 (7) - Clap at end of slider Done
  11. 01:04:748 (9) - Change to Auto imo I have no idea what happened there, haha
  12. 01:05:101 (1) - Clap at very end of slider Don't agree
  13. 01:07:218 (1) - Clap on reverse arrow and normal sampleset at end Okey dokey
  14. 01:09:159 (6) - Clap at end Yup
  15. 01:10:042 (1) - Clap at the white tick of this slider (http://puu.sh/34nTT.jpg) You can barely hear it but okay?? :D
  16. 01:11:806 (6) - NC? Nah
  17. 01:11:806 (6) - Clap at reverse arrow Yah
  18. 01:17:453 (7) - Clap at end of slider
  19. 01:17:983 (8) - ^
  20. 01:19:571 (2) - ^
  21. 01:21:336 (8) - ^
  22. 01:22:042 (1) - ^
  23. 01:22:571 (2) - ^
  24. 01:23:453 (4) - ^ ^^^^^^^
    Good map, aside from some hitsound inconsistency Thanks! I'm admittedly not the greatest hitsounder, haha.

biwako wrote:

from my queue

[Easy]
<Everything here was hitsound mods, I completely redid the hitsounds on Easy since this post... sorry!>

[Hard]
00:35:983 - 00:36:512 - add finish and reduce volume? Tried something like that
00:54:512 - add clap Yup
00:55:924 - ^ ^
00:56:630 (1) - ^ Sure
01:03:865 - clap or normal sampleset Normal sampleset

solid map,nothing say at almost Thanks!
Yumih
Hi! Thank you for requesting on ShiroiYume and Kitagami's Modding Queue!

Alright, let's start. Just a few suggestions because the map already looks good. :D

Millhiore's Easy
  1. 01:00:865 (2,2) - Maybe place them in a way they are not touching?
  2. 01:16:395 (1,1) - They aren't symmetrical.
Normal
  1. 01:01:042 (4) - Since this is a Normal diff, how about deleting this note? This may be a bit fast/hard for this diff, imo.
  2. 01:04:395 (2,1,2,3) - This part would be a bit difficult for newbie players to play,imo. There are many 1/2 notes together. How about doing something like this?
    Example


    You can even make a blanket with 01:04:395 (2,3) if you want.

Millhiore's Hard

From what I see, in the beginning, you're using the hitsounds to follow the voice, right?
  1. 00:22:042 - Maybe Whistle?
  2. 00:29:101 (1) - Maybe whistle here instead of on 00:29:807 (3) - ? It sounds better, imo
  3. 00:32:277 - Maybe Whistle here? Feels empty
  4. 01:17:453 (7,8) - These notes seems too close for the time hap they have between them, even if it's a symmetry pattern. This breaks the flow, imo. Maybe place them in a way that it will still have simmetry but the spacing between them is still 0.9x?
    Example


    The spacing between them is still 0.9x. I don't know if a code is needed, but in any case:

    196,312,77453,2,0,L|137:252,1,75.0000028610231,2|8,0:0|0:0,0:0:0:0:
    143,125,77983,2,0,L|196:72,1,75.0000028610231,2|8,0:0|0:0,0:0:0:0:
Insane
  1. 00:56:630 (1) - How about changing the color of this combo to a dark/gray one? It would make more sense, imo, since the drums start from 00:57:865 (1)
  2. 01:14:806 (1,2,1,2,1,2,3) - There's something weird about the flow on this part, imo. It's difficult to get an accurate hit on 01:15:512 (1,2,3) and I think it's because 01:15:336 (2,1) are too close. This is just a suggestion, but I increased the spacing between them to 1.1x and moved it to an upper side, rotating 01:15:689 (3) in a way that the spacing between it and the next note would be 1.6x (A mini jump for this part felt better than leaving it with 1.0x or 1.1x). This might have been confusing, so here's an image
    Example

    168,232,75512,5,10,0:0:0:0:
    160,192,75601,1,0,0:0:0:0:
    152,152,75689,2,0,P|170:97|218:76,1,100,0|8,1:0|0:3,0:0:0:0:

It's a short mod since I didn't find much things to talk about. Great mapset!! :)

I hope it gets ranked soon, so here's a for you~!

Good luck!
MillhioreF

Kitagami wrote:

Millhiore's Easy
  1. 01:00:865 (2,2) - Maybe place them in a way they are not touching? Tried something here
  2. 01:16:395 (1,1) - They aren't symmetrical. Fixed

Millhiore's Hard

From what I see, in the beginning, you're using the hitsounds to follow the voice, right? Yeah
  1. 00:22:042 - Maybe Whistle? Sure
  2. 00:29:101 (1) - Maybe whistle here instead of on 00:29:807 (3) - ? It sounds better, imo Added to 1, kept on 3
  3. 00:32:277 - Maybe Whistle here? Feels empty Can do
  4. 01:17:453 (7,8) - These notes seems too close for the time hap they have between them, even if it's a symmetry pattern. This breaks the flow, imo. Maybe place them in a way that it will still have simmetry but the spacing between them is still 0.9x? I broke spacing a tiny bit to make it look a lot better and more symmetrical (and added a small jump in the process)

It's a short mod since I didn't find much things to talk about. Great mapset!! :)

I hope it gets ranked soon, so here's a for you~!

Good luck!
Thanks for modding~
Also I fixed combo colors that I broke in Hard and CXu didn't even tell me were broken.
Topic Starter
CXu

Kitagami wrote:

Hi! Thank you for requesting on ShiroiYume and Kitagami's Modding Queue! - Hi~

Alright, let's start. Just a few suggestions because the map already looks good. :D

Normal
  1. 01:01:042 (4) - Since this is a Normal diff, how about deleting this note? This may be a bit fast/hard for this diff, imo. - Most people seem to complain about this, so changed.
  2. 01:04:395 (2,1,2,3) - This part would be a bit difficult for newbie players to play,imo. There are many 1/2 notes together. How about doing something like this? - Sure why not.
    Example


    You can even make a blanket with 01:04:395 (2,3) if you want.


Insane
  1. 00:56:630 (1) - How about changing the color of this combo to a dark/gray one? It would make more sense, imo, since the drums start from 00:57:865 (1) - Take a look at the video; the colors change at this point :P
  2. 01:14:806 (1,2,1,2,1,2,3) - There's something weird about the flow on this part, imo. It's difficult to get an accurate hit on 01:15:512 (1,2,3) and I think it's because 01:15:336 (2,1) are too close. This is just a suggestion, but I increased the spacing between them to 1.1x and moved it to an upper side, rotating 01:15:689 (3) in a way that the spacing between it and the next note would be 1.6x (A mini jump for this part felt better than leaving it with 1.0x or 1.1x). This might have been confusing, so here's an image
    Example

    168,232,75512,5,10,0:0:0:0:
    160,192,75601,1,0,0:0:0:0:
    152,152,75689,2,0,P|170:97|218:76,1,100,0|8,1:0|0:3,0:0:0:0:

    ^This part is supposed to have a decreasing spacing similar to 01:03:865 (1,2,1,2,1,2,1) - . I added the note at 01:15:601 (2) - at someone's suggestion, but I dont wanna change this part for now. I'll check for more input on it, and maybe remove the (2) again :P

It's a short mod since I didn't find much things to talk about. Great mapset!! :)

I hope it gets ranked soon, so here's a for you~!

Good luck!
Thanks a lot!
Azer
[Insane]
  1. 00:26:807 (3) - Fix angle to better cushion 00:26:277 (2)
  2. 00:34:218 (6,7) - This combo color and this background make this pretty hard to read, I wouldn't stack. I simply wouldn't use that combo color at all. It is very hard to read.
  3. 00:37:748 - There should be something here imo.
  4. 00:43:748 (4,5) - Same as point #2
  5. 01:04:042 (2,2,2,2) - Make the distance consistant, if you look at the top right corner yellow numbers tell you the exact distance between each notes, use that to make this section consistant. The last slider is too close.
  6. 01:20:983 (2,3,4,5,6,7,8,1) - Same applies to this.
Gaahhh I never watched shingeki but just hearing this badass song makes me want start watching it :o
Topic Starter
CXu

Azer wrote:

[Insane]
  1. 00:26:807 (3) - Fix angle to better cushion 00:26:277 (2) - I just moved (3) out a bit.
  2. 00:34:218 (6,7) - This combo color and this background make this pretty hard to read, I wouldn't stack. I simply wouldn't use that combo color at all. It is very hard to read. - Eh, I think it fits fairly well with the video tbh, and the first part of every difficulty is fairly easy, so I don't think the combo colors would be a big issue.
  3. 00:37:748 - There should be something here imo. - I kinda get what you mean, but i'm following vocals here, and it does fit fine imo.
  4. 00:43:748 (4,5) - Same as point #2 - Same as before.
  5. 01:04:042 (2,2,2,2) - Make the distance consistant, if you look at the top right corner yellow numbers tell you the exact distance between each notes, use that to make this section consistant. The last slider is too close. - That's impossible considering the pattern I'm using here with decreasing spacing.
  6. 01:20:983 (2,3,4,5,6,7,8,1) - Same applies to this. - Intentional increase in spacing.
Gaahhh I never watched shingeki but just hearing this badass song makes me want start watching it :o - It's a pretty good show!
Thanks for modding!
Azer

CXu wrote:

- Eh, I think it fits fairly well with the video tbh, and the first part of every difficulty is fairly easy, so I don't think the combo colors would be a big issue.

Lots of people don't play with video, lot's of people play with a dimmed background. I seriously recommend changing the color, it makes the sections really hard to read when you don't need to.
MillhioreF

Azer wrote:

Lots of people don't play with video, lot's of people play with a dimmed background. I seriously recommend changing the color, it makes the sections really hard to read when you don't need to.
People who play with dimmed BG can also play with their own combocolors.
jose luis uzumaki
esta buena la cancion me gusto
Smoothie
Heya
From my modding queue. Sorry for the late mod ._.

Just some suggestions~

[Insane]
00:09:865 (5) - Add a note here?
00:27:336 (4) - Add a whistle? It goes pretty well with the piano.
00:28:748 (2) - Add a whistle on the slider end?
00:55:924 (4) - How about this shape? It looks a bit nicer imo.

[Millhiore's Hard]
00:08:630 (1) - How about adding a whistle on the slider start and end? It sounds pretty nice imo.
00:23:277 (2) - Add a whistle?
00:11:454 (3) - How about this shape?
00:38:983 (7) - I think you are missing a whistle on the slider end.
01:04:748 (9) - Add a NC and remove the NC here: 01:05:101 (1)
01:09:159 (6) - Sampleset: Normal on the slider start~ It sounds nice.
01:09:689 (7) - ^

[Normal]
00:23:277 (5) - Add a whistle on the slider start?
00:31:218 (2) - Remove the whistle on the slider end and add one at 00:32:277 (3)'s start.



[Millhiore's Easy]
00:24:159 (4) - I don't know about these kind of slider shapes. They are looking a bit odd to me. :c
00:26:983 (2) - How about adding a whistle here for consistency?
00:31:218 (1) - Add a whistle on the slider end?
00:32:277 (2) - Remove the whistle on the slider start if you added the one i've mentioned above~
00:34:042 (3) - Remove the whistle on the slider start and add a finish on the slider end?
01:02:983 (2) - How about this? The slider looks less crumbled this way~
01:13:218 (1) - That one looks really nice~


That's all~
Good luck!
MillhioreF

Smoothie wrote:

[Millhiore's Hard]
00:08:630 (1) - How about adding a whistle on the slider start and end? It sounds pretty nice imo. Okey
00:23:277 (2) - Add a whistle? ^
00:11:454 (3) - How about this shape? Nah, I used that in the Easy diff. What's wrong with wiggles anyway ;_;
00:38:983 (7) - I think you are missing a whistle on the slider end. Right you are
01:04:748 (9) - Add a NC and remove the NC here: 01:05:101 (1) Good catch!
01:09:159 (6) - Sampleset: Normal on the slider start~ It sounds nice. Oh fine.
01:09:689 (7) - ^ ^

[Millhiore's Easy]
00:24:159 (4) - I don't know about these kind of slider shapes. They are looking a bit odd to me. :c The slider turns around on every 1/4 beat. It's cool!
00:26:983 (2) - How about adding a whistle here for consistency? Okey
00:31:218 (1) - Add a whistle on the slider end? ^
00:32:277 (2) - Remove the whistle on the slider start if you added the one i've mentioned above~ ^
00:34:042 (3) - Remove the whistle on the slider start and add a finish on the slider end? ^
01:02:983 (2) - How about this? The slider looks less crumbled this way~ Did something pretty close to that
01:13:218 (1) - That one looks really nice~ Thank you :)
Thanks a bunch!
Topic Starter
CXu
I changed some hitsounds. I don't remember which, but yeah :P
Thanks!
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