forum

Hikasa Yoko - Utsukushiki Zankoku na Sekai (TV Size)

posted
Total Posts
67
Topic Starter
CXu
This beatmap was submitted using in-game submission on 24. juni 2013 at 10:27:44

Artist: Hikasa Yoko
Title: Utsukushiki Zankoku na Sekai (TV Size)
Source: Shingeki no Kyojin
Tags: Attack on Titan MillhioreF ending Mikasa Ackerman Eren Jaeger 進撃の巨人
BPM: 85
Filesize: 18237kb
Play Time: 01:24
Difficulties Available:
  1. Insane (4,82 stars, 226 notes)
  2. Millhiore's Easy (1,04 stars, 69 notes)
  3. Millhiore's Hard (4,48 stars, 160 notes)
  4. Normal (3,86 stars, 120 notes)
Download: Hikasa Yoko - Utsukushiki Zankoku na Sekai (TV Size)
Download: Hikasa Yoko - Utsukushiki Zankoku na Sekai (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Because ranking Serment takes too much time and MillhioreF being mean ;_;
MillhioreF
Wow CXu, you totally wrecked that one slider on my Easy ;___;


Modders, please ignore it and pretend it's at 00:34:042 (3).
Topic Starter
CXu
Oh wow haha. Fixed.
OEvil
[Hey From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]
Sorry My Mod Sucks

[General]
Background
eren-jaeger-mikasa-ackerman.jpg is 1228x767, which differs from the recommended size of 1024x768.

[All Difficulties]
General and Metadata

Inconsistency in LetterboxInBreaks:
- [Insane] : 0
- [Millhiore's Easy] : 1
- [Millhiore's Hard] : 1
- [Normal] : 0

Tags
- Consider adding "Millhiore" to all of your tags

[Millhiore's Easy]
I didn't understand what are you following in this diff

[Normal]
It Was Nice

[Millhiore's Hard]
Some Edits:
00:21:159 - Add a slider from here until 00:21:511.
00:21:159 (6) - Remove this circle.
00:21:689 (7) - Move node #1 to {x:305 y:165}, move node #2 to {x:361 y:189}, move node #3 to {x:385 y:237}.

[Insane]
Some Edits:
00:03:512 - Add a slider from here until 00:05:276.
00:03:512 (6) - Remove this circle.
Topic Starter
CXu
Thanks for taking a look! No changes in Insane, as I think the pause fits well where it is.
Will update when Millhi has checked through the mod, and fix that BG and all that stuff :P
MillhioreF

OEvil wrote:

[Millhiore's Easy]
I didn't understand what are you following in this diff Mostly the vocals

[Millhiore's Hard]
Some Edits:
00:21:159 - Add a slider from here until 00:21:511.
00:21:159 (6) - Remove this circle.
00:21:689 (7) - Move node #1 to {x:305 y:165}, move node #2 to {x:361 y:189}, move node #3 to {x:385 y:237}.
Did all of this, it looks really nice now, thanks :3
Axed the letterboxing in my diffs too.
Topic Starter
CXu
All right! Resized BG, and updated Millhi's diffs!
Leminine
Hello CXu! From ffstar & lemi's modding queue

[General]
Noffin suspicious

[Millhiore's Easy]
00:26:983 (2) - Shorten by 1/4
00:28:042 (3) - Remove.
00:53:807 (1,2,3) - I would change it to a single reverse slider, plays better imo.
01:06:159 (2,3,4,5) - Looks better if you place in a straight line.


[Normal]
00:28:042 (6) - Start from here, I think this would be easier for the rookie since it follows the vocal but not the piano 00:49:218 (2,3) - This might be a bit too sudden after playing the consistent beat, not to mention it sounds(while playing too) awkward with a beat
under the slider. Remap by following the beat.
00:50:630 (5,6) - Same as above, awkward.
00:54:865 (5) - Consider changing this to 1/2 single reverse slider.
00:55:924 (6) - Change to 2 circles. One on 00:55:924 (6) - and another one on 00:56:630 (7) -
00:56:983 (1) - Slider from here until 00:58:748 (1) -
00:59:101 (1) - Remove this.
01:03:689 (1) - This one is really unpredictable at first sight. Consider changing it to a single reverse slider. 01:04:395 (2) - Move to 01:04:218 (2) -
and make it a single reverse one.
01:14:983 (4) - Same as above, unpredictable. Remove the last reversion and replace it with a circle


[Millhiore's Hard]
00:10:395 (2,3,4) - Remove?
00:16:748 (6) - From here, I think this is better to play.
00:23:807 (11) - Remove?
00:28:571 (8) - I think this is better.
00:45:512 (5) - Remove.
01:05:101 (1) - Consider changing this to two 1/2 slider.
01:13:218 (1) - This spinner should be removed and the whole part need to be mapped.

Please remove unnecessary green line

[Insane]
00:00:160 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Sorry to say this but I think these doesn't fit the song very well, it should have include some DS changes and light jumps, because I thought it would fit the song better.
NC should be use after every three circles except for the last eight.
00:24:159 (1,2,1,2) - Change to circles, and the jump doesn't fit the song imo. I recommend something like this, DS is up to you (Lowering the
hitsound too)
I'm afraid that it includes some remap.
00:35:983 (1,2) - Add one circle between?
00:36:512 (3) - Change to 1/4 slider and then one circle on 00:36:865 (4) -
00:44:630 (1) - Change to 1/2 slider 00:45:336 (2) - Put a 1/2 slider here.
00:54:512 (2) - I think everything should be 1/2 sliders from here until the low SV slider.
01:07:748 (3) - Remove?
01:20:806 (1,2,3,4,5,6,7,8) - I, personally hate this kind of stuff (I mean 6,7,8) because of the need to speed up at the triplet and then the following placement doesn't match the momentum so well. I suggest you making a dropoff flow after the triplet.
Example

There's still something that I wish to change in this diff but I assume that it is your mapping style so never mind
Now it's up to you to decide if my mod is useful or not. Good luck
Topic Starter
CXu

Leminine wrote:

Hello CXu! From ffstar & lemi's modding queue - Sup.

[Normal]
00:28:042 (6) - Start from here, I think this would be easier for the rookie since it follows the vocal but not the piano - The switch is clearly indicated by the NC, as well as 1/2 at 85bpm is not hard. 00:49:218 (2,3) - This might be a bit too sudden after playing the consistent beat, not to mention it sounds(while playing too) awkward with a beat
under the slider. Remap by following the beat. - It changes after 2 stanza (the 2nd stanza in the 2nd part changes a lot compared to the rest, which this tries to indicate). Also, this part begins with a long 1/1 slider, which differs from the previous start of a stanza, which should be indication enough that I'm mapping vocals (for both this and the next stanza).
00:50:630 (5,6) - Same as above, awkward. - Vocals.
00:54:865 (5) - Consider changing this to 1/2 single reverse slider. - Vocals.
00:55:924 (6) - Change to 2 circles. One on 00:55:924 (6) - and another one on 00:56:630 (7) - - Vocals (notice that the sound is actually held.
00:56:983 (1) - Slider from here until 00:58:748 (1) - - That doesn't make sense. The end-of-slider at 00:55:924 (6) marks the lower tone of "yo", and the slider afterwards is mapped to the drums.
00:59:101 (1) - Remove this. - ^
01:03:689 (1) - This one is really unpredictable at first sight. Consider changing it to a single reverse slider. 01:04:395 (2) - Move to 01:04:218 (2) -
and make it a single reverse one. - There is no strong beat at 01:04:218, resulting in a really awkward hit. Also consider that DS indicates 2 repeats (as the next note is placed at the tail, not the head) as well as this being Normal, not Easy; people already have a grasp of the basics of the game.
01:14:983 (4) - Same as above, unpredictable. Remove the last reversion and replace it with a circle - ^ Also, as there is a double-reverse before at the same part of the music, this one becomes much more predictable.

[Insane]
00:00:160 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Sorry to say this but I think these doesn't fit the song very well, it should have include some DS changes and light jumps, because I thought it would fit the song better. - What. Yes, it does fit.
NC should be use after every three circles except for the last eight. - I agree with this part.
00:24:159 (1,2,1,2) - Change to circles, and the jump doesn't fit the song imo. I recommend something like this, DS is up to you (Lowering the
hitsound too) - It's fine.
I'm afraid that it includes some remap.
00:35:983 (1,2) - Add one circle between? - Sure.
00:36:512 (3) - Change to 1/4 slider and then one circle on 00:36:865 (4) - - I regard that as one sound, so no changes.
00:44:630 (1) - Change to 1/2 slider 00:45:336 (2) - Put a 1/2 slider here. - Variation, it's cool.
00:54:512 (2) - I think everything should be 1/2 sliders from here until the low SV slider. - ^
01:07:748 (3) - Remove? - It helps keep the flow, as well as prepearing for fast stuff.
01:20:806 (1,2,3,4,5,6,7,8) - I, personally hate this kind of stuff (I mean 6,7,8) because of the need to speed up at the triplet and then the following placement doesn't match the momentum so well. I suggest you making a dropoff flow after the triplet. - Then you're bad; 1.1x -> 1.2x -> 1.3x -> 1.4x
Example

There's still something that I wish to change in this diff but I assume that it is your mapping style so never mind - Never hurts to actually point them out though.
Now it's up to you to decide if my mod is useful or not. Good luck
Didn't change much, as I disagree with a lot of it, but nonetheless, thanks for modding!
Leminine
Well it can't be help, I'm still new to this "mod" thingy
Topic Starter
CXu
Millhi doesn't have interweb (other than on his phone), so:

MillhioreF wrote:

Leminine wrote:

[Millhiore's Easy]
00:26:983 (2) - Shorten by 1/4 No clue how this happened, I blame CXu
00:28:042 (3) - Remove. Sure, why not
00:53:807 (1,2,3) - I would change it to a single reverse slider, plays better imo. No, I like how it looks and plays
01:06:159 (2,3,4,5) - Looks better if you place in a straight line. I like how it curves


[Millhiore's Hard]
00:10:395 (2,3,4) - Remove? 2 and 4 removed, 3 is fine
00:16:748 (6) - From here, I think this is better to play. Can't see images, sorry! Post .osu code or I'll let CXu decide this one x.x


00:23:807 (11) - Remove? No, it sounds fine
00:28:571 (8) - I think this is better. See above

00:45:512 (5) - Remove. Sure, that sounds cool
01:05:101 (1) - Consider changing this to two 1/2 slider. Nah, I like it there
01:13:218 (1) - This spinner should be removed and the whole part need to be mapped. It's fine IMO

Please remove unnecessary green line All of them do something (even if just changing volume for one note / one part of spinner)

Thanks for modding! --Millhiore
He's gonna see if he can somehow get the updates uploaded somewhere through his phone.
Edit: Updated! Also, explained the screenshots, and he denied both changes.
niceplayer
from #modreqs

[Millhiore's Easy]
00:06:368 (1,2) - Lyric one word take two tick. Make it three slider is better.

[Normal]
01:03:689 (1) - Miss here. It's normal.
01:06:368 (5,6) - 01:17:467 (4,5) is well ,make same.

Boring than easy. -_-\

[Millhiore's Hard]
00:03:689 - Spinner end here. And take away clap.Just normal (drum) sound fine.
00:05:807 - No good for slider start from 3/4.
Just for suggestion
Replace slider with circle and 1/4 length slider. Five slider out like star.But I find 1,2 slider is easier to read when put reverse. Maybe this pattern is not good as it looks.


00:34:042 (1,2,3) - Put them together.
00:46:218 (7,8) - Slider before has weird rhyshm. This one has the unacceptable.
01:05:101 (1) - Reverse slider end in 3/4 and cut the lyric. Make it one tick longer.

[Insane]
00:07:517 (2) - NC here, remove the one before and one after. Former tag to 4 and this tag to 6. Easier for me to read.
00:35:983 (1,2,3,4) - BPM 85 front and it should be here. Remove 2.
00:42:277 (6,7,8) - Same above. Remove 7. Pass them need twice play, and I can read the ones in 170 BPM part when first play.
01:14:101 (2,3,4) - Slider circle slider before this took closer distance.
01:16:218 (4,5,6) - Same.
01:19:836 (3) - Similar above. This take the later distance setting. It can be closer with or without the DS.

Kiai need more exciting audio work.


In fact I start mod from insane, by the way.
And good map with fun play ,even though lots remains to improve. :)
Topic Starter
CXu

niceplayer wrote:

from #modreqs

[Normal]
01:03:689 (1) - Miss here. It's normal. - Well yeah, and I actually think this is easier to read on Normal for Normal players than Hard/Insane players, because at higher difficulties, more than 1 repeats are much rarer for some reason. At least that's from what I've seen anyway. I really don't think this part is as hard to read as people claim it (this is based on the time I was still playing Easy/Normal maps). Well, if a lot of people complain, I'll consider changing it.
01:06:368 (5,6) - 01:17:467 (4,5) is well ,make same. - Wouldn't make sense as vocals start on 01:06:336.

Boring than easy. -_-\ - Can't really do much with that if you think so.

[Insane]
00:07:517 (2) - NC here, remove the one before and one after. Former tag to 4 and this tag to 6. Easier for me to read. - I really tried to figure out what you tried to say here, but I don't get it, sorry.
00:35:983 (1,2,3,4) - BPM 85 front and it should be here. Remove 2. - Removed (2). I added it because I thought why not with the guitar, but eh, mapping the symbal was what I was going for in the first place, so it makes sense.
00:42:277 (6,7,8) - Same above. Remove 7. Pass them need twice play, and I can read the ones in 170 BPM part when first play. - Again, tere are no (7) here, although I think I know which note you mean, and it's fine.
01:14:101 (2,3,4) - Slider circle slider before this took closer distance. - Intentional, 2nd part of chorus all has longer distance snap on triples.
01:16:218 (4,5,6) - Same. - ^
01:19:836 (3) - Similar above. This take the later distance setting. It can be closer with or without the DS. - ^

Kiai need more exciting audio work. - I don't know what you mean by this, it sounds completely fine to me.


In fact I start mod from insane, by the way.
And good map with fun play ,even though lots remains to improve. :)
Thanks a lot for modding! :D
niceplayer

CXu wrote:

[Normal]
01:06:368 (5,6) - 01:17:467 (4,5) is well ,make same. - Wouldn't make sense as vocals start on 01:06:336.
I just tend to say 5 can make the 1.5 tick.http://puu.sh/2T5cS.jpg

[Insane]
00:07:517 (2) - NC here, remove the one before and one after. Former tag to 4 and this tag to 6. Easier for me to read. - I really tried to figure out what you tried to say here, but I don't get it, sorry.
http://puu.sh/2T5m9.jpg
NKD
MillhioreF
Guess who found an unsecured wifi connection~

niceplayer wrote:

[Millhiore's Easy]
00:06:368 (1,2) - Lyric one word take two tick. Make it three slider is better. I think it's all right, splitting (1) makes it awkward to play IMO

[Normal]
Boring than easy. -_-\ So mean to CXu! I don't think so, but hey.

[Millhiore's Hard]
00:03:689 - Spinner end here. And take away clap.Just normal (drum) sound fine. Sounds better on the blue tick, but I removed the clap
00:05:807 - No good for slider start from 3/4. Why not? It plays okay.
00:34:042 (1,2,3) - Put them together. Too simple for a Hard
00:46:218 (7,8) - Slider before has weird rhyshm. This one has the unacceptable. Well okay, I changed that part (now it's a sliderend)
01:05:101 (1) - Reverse slider end in 3/4 and cut the lyric. Make it one tick longer. Tried this and didn't like it, sorry!

And good map with fun play ,even though lots remains to improve. :) Thank you!
Topic Starter
CXu

niceplayer wrote:

CXu wrote:

[Normal]
01:06:368 (5,6) - 01:17:467 (4,5) is well ,make same. - Wouldn't make sense as vocals start on 01:06:336.
I just tend to say 5 can make the 1.5 tick.http://puu.sh/2T5cS.jpg
^ Oh, sure!
[Insane]
00:07:517 (2) - NC here, remove the one before and one after. Former tag to 4 and this tag to 6. Easier for me to read. - I really tried to figure out what you tried to say here, but I don't get it, sorry.
http://puu.sh/2T5m9.jpg
^ Hmm, I still think the NC pattern I have currently works better imo, so no changes.
NKD
Thanks a bunch!

Also dis Millhi. Updated.
Thunderstorm
Hey! You're welcomed by Thunderstorm's modding system v 220708000...2!

Some suggestions, that can be ignored.

[Overall]
Get source, tags, etc. even in all diff's (Use Insane as primary and ctr-c/v in other diff's)

[Millhiore's Easy]
Claps sounds TOO loud it quiet part of the song IMO. Consider to get their volume lover.
Cosider to change slider tick rate to 1.
Also, changing BMP can make newbies get confused. I'd suggest ot map all easy on 85 BPM w/o toggling it x2 in the end.


[Normal]
AR -1?
Consider to make slider tick rate 1
00:43:924 (3) - overlaps like that looks strange, is this really needed?
00:47:454 (7,1) - ^
01:02:101 (6,7) - ^
01:12:865 (4,1) - ^
Same story w/ normal, changing BPM can be confusing for not so skilled players. Better map whole of these 2 useng same bpm or if you want to keep it here (I strongly recommended to do not leave it in Easy), get the x2 warning SB
00:49:218 (2,3) - out of the screen
Okay, using blue tick's on normal isn't restricted, but seems that newb's rely on circles much more then on the song... Well, dunno, It fits vocal part nicely, but since that it'll be play'd mostly by newb's...


[Millhiore's Hard]
AD OD -1?
Same as in easy, hsounds on the quiet part sounds too loud IMO
00:41:807 (3) - out of the screen
00:45:865 (6) - broken spacing
01:10:748 (2) - ppl obviuosly will fail see start of it under (1), so I'd suggest to space (1) away


[Insane]
00:11:630 - I'd suggest to insert a break here
00:14:630 (2,3) - I'd suggest to space it away since that overlaps don't looks good
00:19:571 (2,3) - ^
00:22:748 (5,6) - ^
00:37:571 (2,3) - ^
00:43:748 (4) - I'd suggest to delete it and start a slider from here
00:49:395 (3) - ^
00:50:807 (6) - ^


Rest seems fine.
Topic Starter
CXu
Ops I totally forgot I got a mod today. I'll fix this tomorrow. Given kds as I already see some stuff I need to fix (like tags. Millhi broke them or smth.)
Verlaren
From Aincrad's Modding queue.

General:
audiofile - 173kbps?...hmm intresting, pls encode to 192kbps


Millhiore's Easy:
00:00:160 (1) - maybe remove clap from spinner's end? IMO is not very pleasant sounds.
00:46:748 (5) - add clap on slider's tail. Sounds is really good.
00:59:454 (1) - remove whistle from tail
01:00:865 (2) - ^
These whistles are cut ear. IMO


Normal:
00:19:218 (1,2,3,4,5,6,7,8,9,10) - 10 combo in normal diff ._.
00:22:042 (6) - NC!
hmm...too little hitsounds, more hitsounds!


Millhiore's Hard:
00:00:160 (1) - same as easy
00:44:630 (4) - remove clap
00:48:159 (1) - move clap on 00:47:454(8) IMO is better
01:07:218 (6) - NC
01:10:130 - unsnapped inherit point


Insane:
only hitsounds....same as in normal, everything else is alright.

GL
Topic Starter
CXu

Thunderstorm wrote:

Hey! You're welcomed by Thunderstorm's modding system v 220708000...2! - Hi~

Some suggestions, that can be ignored.

[Overall]
Get source, tags, etc. even in all diff's (Use Insane as primary and ctr-c/v in other diff's) - Will be fixed when Millhi gets his interwebs back, or when the map is ready for bubbling or anything (since he would have an outdated .osu and I'd need to fix again every time he updated.

[Normal]
AR -1? - Might change, but I guess AR5 should be fine as well.
Consider to make slider tick rate 1 - I kinda prefer Tick Rate 2 here :p
00:43:924 (3) - overlaps like that looks strange, is this really needed? - Personal preference (I tend to like overlaps like these :p)
00:47:454 (7,1) - ^ - ^
01:02:101 (6,7) - ^ - ^
01:12:865 (4,1) - ^ - ^
Same story w/ normal, changing BPM can be confusing for not so skilled players. Better map whole of these 2 useng same bpm or if you want to keep it here (I strongly recommended to do not leave it in Easy), get the x2 warning SB - Imo, the song sounds like it changes the bpm, which is why I added this red line. Unless it's incorrect technically, it should be there. The speed-up should be easily readable as there is a speedup for every time the song gets "stronger" (such as at 00:36:865 - ).
00:49:218 (2,3) - out of the screen - Barely in https://osu.ppy.sh/ss/758715 :P I'll move it up a bit~
Okay, using blue tick's on normal isn't restricted, but seems that newb's rely on circles much more then on the song... Well, dunno, It fits vocal part nicely, but since that it'll be play'd mostly by newb's... - They're not too fast for the lowbpm sections, so they should be fine imo.

[Insane]
00:11:630 - I'd suggest to insert a break here - Drain sections are cool~
00:14:630 (2,3) - I'd suggest to space it away since that overlaps don't looks good - Probably more a personal preference thing, I think they look nice :P
00:19:571 (2,3) - ^ - ^
00:22:748 (5,6) - ^ - ^
00:37:571 (2,3) - ^ - ^
00:43:748 (4) - I'd suggest to delete it and start a slider from here - This was mostly to get the drum at 00:43:924 mapped as well. I might change this if more people complain.
00:49:395 (3) - ^ - ^
00:50:807 (6) - ^ - ^


Rest seems fine.
Thanks a bunch!

Verlaren wrote:

From Aincrad's Modding queue.

General:
audiofile - 173kbps?...hmm intresting, pls encode to 192kbps - There's no reason to encode something upwards, as it doesn't increase quality or anything, and only size. Also, the .mp3 was encoded in vbr.

Normal:
00:19:218 (1,2,3,4,5,6,7,8,9,10) - 10 combo in normal diff ._.
00:22:042 (6) - NC! - Ops haha. Added!
hmm...too little hitsounds, more hitsounds! - I honestly don't think I've been holding back on hitsounding this, or especially the insane diff :P Maybe the volume is a bit low? Try "View -> Mute Music" and listen to the hitsounds again :P

Insane:
only hitsounds....same as in normal, everything else is alright. - Same as Normal. I might increase volume if that was the problem, but for me it sounds kinda fine so idk :P
Thanks for modding!

I'll send the mods to millhi later on!
GL
show more
Please sign in to reply.

New reply